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File: Mars-Forge-World.jpg (585 KB, 1920x1440)
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a forge world can assemble multiple 5km long warships each year.
what tf do they also use them for other than that?
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>>98281755
How did your last 40k game go and how did this topic impact it?
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Not much else really, 40k runs on what's essentially soviet-style planned economy where each manufactorium makes endless quantities of one thing that then gets redistributed across galaxy.
Private enterprise (Rogue Traders) or flexible on-demand production are absolute exception appearing in less than promile of mankind-controlled space.
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>>98281755
>what tf do they also use them for other than that?
Weapons, ammunition, material goods, vehicles, technological wonders, technological terrors. Some Forge Worlds are specialized and produce only one particular thing, but *most* of them produce a wide variety of goods but are known for specific things.
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>>98281799
A Forge World doesn’t just produce one thing; they manufacture all sorts of equipment.

Some specialise in one thing, but even then you’ll find manufacturoms the size of a country churning out lasguns or other stuff.
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>>98281832
he said manufactorium, not forge world. a forge world has many manufactoriums, but they're usually monotasked and churning out the same shit for thousands of years.
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>>98281755
The assembly of capital ships usually takes decades. They're working on hundreds if not thousands at a time, each in a different stage of the sacred rituals of shipwrighting. They just complete a few each year (and a few hundred smaller classes in the same time frame)
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>>98281755
Forge Worlds are some of the most advanced industries in the Imperium, even if rendered extremely inefficient by the Mechanicus being corrupt, scheming, backstabbing bastards even to each other they can either produce technologies too advanced for Industrial Worlds (where a majority of the Imperium's machines actually come from) or at a significantly faster rate than most Imperial industry.

Despite the focus on manufacturing though, they're the primary worlds of the Mechanicus and have to do basically everything a sub-empire would need, including governance, administration, theocratic centralization and the training/development of the entirety of the Mechanicus population from warriors to negotiators to Techpriests. Some Forgeworlds might be better or worse at actual production depending on focus but generally brute force their quotas with more advanced technology.

They also generally have the advantage of possibly being the most developed type of Imperial world by default, most of them are very old and the Mechanicus can naturally put a lot of industrial weight behind expanding them over other types. Overall this probably makes them the most omnicompetent and powerful type of planet on average, but also the rarest of the main categorizations (some Sectors we've seen have 1 Forgeworld for every 20 or so Imperial worlds of varying classifications).
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>>98281855
... somehow I quote the wrong post, i wanted to quote the OP.

Disturbances in the warp probably.
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>>98281899
>even if rendered extremely inefficient by the Mechanicus being corrupt, scheming, backstabbing bastards
I think the bigger issue is the fact they're religious idiots who think they need to spend most of a 24 hour day praying to a bolt shell's individual components that could be assembled into the finished product in just 5 minutes of labor.
>Overall this probably makes them the most omnicompetent and powerful type of planet on average, but also the rarest of the main categorizations (some Sectors we've seen have 1 Forgeworld for every 20 or so Imperial worlds of varying classifications).
Forge worlds are even more reliant on interplanetary supply lines than hive worlds are. Can't run the forges if they run out of materials.
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>>98281755
Wait a minute that's just fucking Unicron
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>>98281938
what do they even use hive worlds for?
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>>98281960
goycattle pens
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>>98281938
>I think the bigger issue is the fact they're religious idiots who think they need to spend most of a 24 hour day praying to a bolt shell's individual components that could be assembled into the finished product in just 5 minutes of labor.
That's one part of it. The Mechanicus uses their tech extremely inefficiently on a simple use-case basis and is further crippled by being a schizophrenic organization full of egotistical assholes. The read to me is they're only a viable part of the Imperium because they hoard as much advanced technology as they can to power through their flaws (not that the Imperium isn't also completely fucked up in terms of administration). Back before the Tau became massively more advanced in middle editions it always seemed like the Tau's technology was better in the field not necessarily because it was literally more advanced and more they just used and distributed it efficiently and reasonably, as a comparison.

>Forge worlds are even more reliant on interplanetary supply lines than hive worlds are. Can't run the forges if they run out of materials.
Definitely, though it's worth noting that most developed Imperial Worlds are completely useless on their own by design. Forge Worlds might be a little more free because they can build, maintain and develop themselves but only some of them actually have sufficient mining operations left as most have stripped their natural resources.

>>98281960
Industry and population centres to build up for military, colonization and work forces. Their sheer mass means that Hive Worlds often do a little bit of everything though. It's worth noting that not everything the Imperium has was developed with an intended purpose, though, sometimes the purpose is retroactive because the Imperium has too much inertia and corruption for sweeping reforms of any kind.
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>>98281755
>what tf do they also use them for other than that?
For producing spare parts for that ships
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>>98281960
To make you think life is horrible for the average person on them. You know where life is worse? Administratum worlds. Oh sure your basic necessities are probably taken care of but you live in a box and spend your entire life being a cog in a dysfunctional bureaucracy.

I have come to appreciate an aspect of the Imperium: There are places where life is shit and it makes people hard. The Imperium is saved on a daily basis by hard people. Many an Armageddon Steel Legion regiment survives because it's composed of gangers. People that live happy docile lives could not ever look an orc in the eye while fully intending to ram a bayonet through its skull.

The Imperium isn't just shit because it's an authoritarian feudalistic hellscape, it's shit because shit makes people hard.
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>>98281755
Why does this matter?
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>>98282334
It matters if you're trying to come up with lore for your Mechanicus army, or if you're running an RPG. Why shouldn't it matter?
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>>98282360
Lore doesn't matter for gameplay.
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>>98282374
If that is your opinion then why are you replying to a thread asking about lore?
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>>98282434
Why is there a thread asking about lore on a board for GAMES?
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>>98282448
You don't belong on this board layperson.
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>>98281960
Manpower.

Headcanon: "purging" hives is simply grabbing people and drafting them to die somewhere else. You skim off 0.001%, The Imperial Guard gets 18 million bodies to throw at a problem, the Administratum fills a Degredo-class colony ark with Guard rejects, and the next agri-world shipment isn't food, but raw carbon, phosphorus, calcium and whatever other minerals needed to compensate the purge.

90% of those conscripts were just indentured peasants working in hydroponics mixed with a fish farm. If you know another craft, you are exempt of culling. In theory.

They never used a lasgun or seen a tractor. The Forge World has to supply and explain those, before the transport ship dumps them at the Crusade.
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>>98282448
dog what the fuck do you even play, GURPS but you just make shit up?
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>>98282448
Why do you think lore matters in 40K when they get retcons every two months? A year ago female custodes didn't exist, five years ago space marines were the best they could be, a decade ago there was no good reason the empire fell to shit as the Horus Heresy was only a footnote, over a decade ago the primarchs were just generals and no related to the emperor in any way. So two weeks from now the lore you're asking about is wrong anyway.
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>>98282448
Okay, then let's talk shop. What is your opinion on the Liber Imperium? It's a big fanproject smashing the various 40k RPGs together into one big super-system. I've ran several campaigns with it and I quite enjoy it, though there are many issues with balance. C'mon, respond to me. You want to talk about games, I'm here to talk about games.
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>>98282702
>Why do you think lore matters?
It changes a ton, but shouldn't be outright ignored because of that. I'd argue that you should build an army based on what you think of the species, not for some meta or another.
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>>98281960
Hive worlds are more of an unfortunate byproduct with a few minor upsides than a desirable end goal.
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>>98281755
forge worlds pretty much produce just about anything you can think of including mundane shit
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>>98281960
hive worlds do typically have a lot of manufacturing capabilities, not to the same degree as forge worlds but enough to help supply the Imperial war machine (that and due to the feudal nature of the imperium, having a bunch of redundant world types is inevitable) but as the others stated their main purpose is to produce a shitload of people for the guard
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>>98283257
>Military grade dildos for the captains.
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>>98281769
Hello?
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>>98283203
I agree with you. I'll walk it back somewhat: I guess what I'm really trying to say isn't "ignore the entirety of the lore," it's more akin to "don't get caught up in the minutiae". 40K is cool. I'll be the first to admit it. It has a lot of cool stuff, and the broader lore is really awesome. But when you zoom in things are shifting and changing quite often, not all the time but on a fairly regular basis. Look at the fact GW tried to alter some of the lore surrounding wraithbone. Trying to say that it was some sort of mined material rather than mind material. As far as I'm aware though, the fans just ignored it. They didn't even go ballistic they just completely disregarded it.
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>>98282317
>because shit makes people hard
nobody asked about your scat fetish
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>>98281755
They use them to go back in time so an evil corporation 38,000 years ago can use their badly drawn images to promote the sale of little overpriced toys to 'no-life' autists and children.
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>>98282448
you will never be a janny
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>>98284135
>I guess what I'm really trying to say isn't "ignore the entirety of the lore," it's more akin to "don't get caught up in the minutiae"
That is the exact attitude that results in shit like femstodes in the first place. Every time it's "oh the lore doesn't matter it's just made up they can change it." Christ I'd back it up even further than that: Custodes should have never been an army in the first fucking place.
>As far as I'm aware though, the fans just ignored it.
40k fans have been forcefed Primaris Marines. Wraithbone bullshit is minor compared to that. I'm still butthurt Steel Legion don't wear M38s anymore.
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>>98281755
>what tf do they also use them for other than that?
Well it's a big loop so particle accelerators being used to produce anti-matter is definitely a possibility.
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>>98282823
40k, like all GW products, is trash.
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>>98282823
I don't know about rogue trader Rogue Trader of the Choas rpg but Ive played Deathwatch and Only War. Some of the best RPG experiences I've had as GM. I'll look into this fan project you mentioned. I have to say FFG rpgs are better than D&Dogshit.
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>>98282448
Why don't you go botpost somewhere the fuck else
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>>98283407
He's asking a question about a traditional game, nothing in the rules says that said question must pertain to a specific instance of that game.
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>>98282702
> a decade ago there was no good reason the empire fell to shit as the Horus Heresy was only a footnote
Your sense of time is becoming distorted. A decade ago was 2016. The first Horus Heresy novel came out 20 years ago and the launch of the specialist game was 2012. This rot has been around long enough for people born after it to vote.
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>>98282448
Nobody wants you here, why don't you just leave?
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>>98282823
just started a liber sub-campaign as acolytes working in the same AO as the primary deathwatch campaign. I appreciate the sheer amount of content but it lacks a lot of polish for how long it's been around



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