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Considering this board absolutely hates MGT, 40k and D&D, what are some games you do like? This is not to discredit your opinion, just curious as an outside observer
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WFRP 4e
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>>98284594
Barbarians of Lemuria.
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>>98284594
I've read through quite a few rule systems, and I can't really say I like any of them. Sure, some of them are charming, and a few even have a consistent structure, but I wouldn't want to play any of them, as I wouldn't enjoy them.
The only games I like are those I make for myself.
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>>98284594
VTM 5
OVA
battletech
dark heresy
brikwars

none of them are perfect, but they all have a saving grace that makes them enjoyable and worth checking out
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>>98284594
>CCG / TCG
2 player - Android Netrunner (without the "unofficial expansions" by Null Signal)
multiplayer - VtES
>Miniature Wargame
Warmaster for large scale
Mordheim for skirmish (though Frostgrave and Carnevalle also have their merits)
>TTRPG
Don't have much time for those lately, I guess Vampire Dark Age was alright.

>>98284608
Are you able/willing to compare it with 2e ?
Personally I've only played 3rd and it was awful.
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>>98284594
>just curious as an outside observer
Only if you answer how you got here and why you want to know.
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>>98284594
Call of cthulhu is great at what it does.
Cyberpunk 2020 and Cyberpunk RED are both amazing (i prefer 2020).
Runequest is fun.
Also some DnD versions and DnD-likes (i like PF 2e) are fun, 5e is just garbage.
I enjoyed WFRP as well.
Conan 2d20 is good, but not my thing.

MtG is a bad card game, not that there are any great competitive card games out there, the entire genre is diseased. Yugioh is worse.
Wh40k is simply a cringe war game. But it isnt especially bad.
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>>98284960
>Only if you answer how you got here and why you want to know.
Mild interest in tabletop gaming and lurking
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>>98284765
>Are you able/willing to compare it with 2e ?
My knowledge of 2e is only superficial. Its combat has a lot more whiffing going on. 4e's Advantage system is a step into the right direction, but also requires tweaking (limit it!). Gunpowder is worse in 2e. Its advancement system is a matter of taste. Lots of people dislike 4e's advancement system, because it looks more linear, even though it isn't. The big problem with 4e is how badly the main rulebook is structured. Lots of flipping pages, and valuable rules being somewhat hidden.
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>>98285369
>Mild interest in tabletop gaming
Don't bother. The golden age is long gone. Nowadays it just varying flavours of grifting and community turned into proxy battlefield of the culture war. It's worse than vidya because you actually have to interact with some of them.
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>>98285408
What if you got friends
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>>98285369
>lurking
>thinks the board hates the 3 games that have the most posting
>smug anime posting
lurk more

Non exhaustive list, some recent some years ago.

Board games:
>The King is Dead, Web of Power, Cascadia, Java, Fey, Tiny Epic Galaxies, Coal Barron, Coral, Dragonboats of the Four Seas, Mad King Ludwig's Castle
Excited to try Gravwell, got a copy on sale recently.
Card games:
>neturnner, live and on jinteki, The Grizzled, Skull
Have a Hanafuda deck I want to fuck with though and maybe homebrew a ronin sword fighting game. .
Wargames, some with minitures some with hex & chit enjoyed:
>Pikeman's Lament, 5core, Battletech, Space Battles, En Garde!, Gaslands, Wings of Glory, Battlecry, Nuroshima Hex
Have a few Heavy Gear starter boxes I want to dig into for that and Gamawolves this year.
Been looking at Fantastic Battles to get back into grand scale rank & flank.
RPGS enjoyed:
>Into the Odd, Dogs in the Vineyard, Apocalypse World, Dungeon World, I Don't Remember When I Started Killing Bugs Again, 3:16 Carnage, Stars Without Number, Traveller, The Quiet Year, Microscope, Kingdom
Have Mars Colony, Hieronymus and Royal Blood to get to. Want to convert over Ultraviolet Grasslands to something more functional.

There's a few warhammer offshoots ans specialist games I like, not sure if that counts. Battlefleet Gothic and Bloodbowl are great fun.

There's a lot of ttrpg settings that I end up using parts of or porting over to systems I like more, or system neutral stuff as well. Things like Rifts: Wormwood, Cruel Empire of the T'san Chan, WoD, 40k early-middlehammer pastiche, probably about a dozen osr settings and books of tables/faction rules like Stars Without Number.

Card games are the hardest really. Most of them are quite bad and have some of the shittiest cultures. Even the netrunner stuff is working our way through the older sets online in private games because its been a decade and the newer stuff is curious but could be jank.
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>>98285408
Fuck off then.

>>98285436
There's lots to play and enjoy if you have friends anon. Don't let the pissbaby above discourage you. There are a few deeply embittered NEETs that patrol /tg/ trying to find any spark of joy and shit on it. Its all they have.

Figuring out what games to try and ranging in on what you like and what works for your group from there is key. I find written form reviews a lot more useful than video reviews, even if they're not accurate the bias is notable so reading 2-3 of them on a game and asking here tends to give a more rounded idea of what its about.
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>>98284594
>hates MGT, 40k and D&D
>generals up 24/7 and always moves fast
yeah man, /we/ don't have one opinion. outside of those threads people don't like them because massive appeal means you don't have anythin cool and specific.

To answer, I like Space Weirdoes, I like Frostgrave, I like necromunda. Savage worlds when i play TTRPGs, and the only trading card deck i have is a one piece my friend bought me to play with him.
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>>98284594
Old 40k
Epic Armageddon, and most sub-15mm games I've looked at
Xenotactics
This is Not a Test
Blood Bowl
Warhammer Quest
Open Combat
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>>98285436
Tabletop gaming is incredibly fun with friends, i recommend starting off with something simple (not dnd 5e, it has too many needless design complexities) and building up from there. I personally dont like Shadowdark, but for someone starting who wants a fantasy dnd-like experience it is pretty good (it isnt as deadly as it sounds, it actually is pretty fine). So check it out.
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>>98284594
I can answer very easily, 99.99999% of this board does not play games, and of those that do I'm sure many of them play those games but are autistic little faggots who want to gain approval from a bunch of useless retards on an anonymous image board.

To properly answer your question, at this point most of the games I run or play are ones that I've made myself. Those that aren't include Digimon Digital Adventures 1.4 and 2e (though both use extensive houserules) and Perfect Draw (which has been a genuine joy though I'd like it more if there were more duels in the game I'm in). The Unofficial RWBY TTRPG is also genuinely really fun to play (/tg/ would hate it because it isn't autistic enough with its rules however). I also don't mind D&D 2024 with some of the rules changes and class overhauls I've put together, which have gone over well with my friends.

Otherwise, as I said, I just make the games I want to run/play and the fact I've convinced some of them to run my systems for me shows the quality of the systems in my opinion at least.

Again though, D&D isn't as bad as /tg/ says it is. /tg/ expects utter perfection from everything (impossible) and also hates popular things (because 4chan is full of usless peabrained contrarians who hate popular things and scream to the heavens about obscure things, most of the nogames faggots here would say FATAL is the best game ever if they thought it would prevent someone from playing D&D, and they would be wrong). There are in fact worse TTRPGs than 5th Edition D&D/2024 D&D. I have run them. I have played them. Off the top of my head, Big Eyes, Small Mouth 3rd Edition (Tristat), Magical Burst (magical Girl ttrpg), Icons (Supers RPG), Rider:The Transformation (hack of exalted, Kamen Rider RPG), and all of the Essence20 TTRPGs (I fucking hate the transformers one with a burning passion) come to mind.
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>>98286927
Anon, things are sometimes simpler than you think. /tg/ is not contrarian or nogames or seeking approval. Yes there are games worse than dnd5e, but how many people have played dnd5e and didnt like it compared to those games?
It is that simple, being the most popular bad game means it will get the most hate. Combine that with the washed and tidy hordes who wont play anything but dnd5e the person cant just forget about the shitty dnd5e game he played.

If you are a mechanic and really hate a type of popular car because its difficult to fix, you arent contrarian or not a mechanic for not mentioning other niche cars you came across that were worse. You might even mention the rare terrible car with joy and fondness, but not the popular common one that is kinda bad to fix.
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>>98286927
If rewriting what you don't like is intrinsic to every TTRPGs, what makes D&D 5e the world's greatest TTRPG?
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>>98285436
Then you should respect them enough to not wanna drag them into this quagmire.
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>>98284594
I like D&D 5E and I hope so do the people in the general
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>>98284594
I like Battletech, Frostgrave (and by extension Rangers of Shadow Deep), and Dracula's America. I'll probably like This Is Not A Test if I ever get around to playing it.
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>>98284594
>TTRPGs
Been playing Honor + Intrigue Star Wars, I want to move on to another setting eventually, but only once I finish The Clone Wars which is actually decent.
>TCGs
MTG is pretty bleh if playing standard/modern/vintage, that's why I am planning on proxying a cube for cheap so I don't have to pay $1000 dollars for fun gameplay.

Also, if you post on this board it's mandatory for you to be into Mayuri. Kurisu frequents here.
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>>98286958
I know this site well enough to know that most of the faggots here will shit on popular thing for being popular, and I've seen enough complaints about 5e that are just factually untrue on this board to know that I'm right. At best that's all it is, at worst this site is full of bitter lonely insufferable faggots who hold a grudge.

>>98287076
I at no point made that claim, and if you weren't a drooling nogames retard you'd know that's all just marketing hype. Every product labels itself as "the best" or "Premium" or what have you to sell the product.

Even if that wasn't the case, by that metric, 5e is certainly one of the best because it's so easy to modify the rules and mechanics without the system buckling under the changes.

Take PF2e for example, one of 2024's current competitors. You want to run an original setting with entirely original ancestry options. You have to:
>Create lore/flavor text
>Choose a Size
>Give ASIs
>Give abilities
>Create an entire list of ancestry feats for that ancestry
>Make sure those feats are all balanced against the other ones
>Do this for every single fucking option

Or take the lazy and unsatisfying way out and reflavor an existing option (if that's even possible for what you want).

In 2024, all you need is:
>Lore/Flavor text
>Size
>Speed (usually 30 feet walking)
>Abilities


You don't have to worry about feats that break the game. You don't have to worry about making like 15-20 feats per species.

The same applies to religion. With PF2e, you need to either reflavor existing deities (Lazy, unsatisfying) or make new ones with their own rules and spells. A 2024 Cleric can just pick the relevant Domain to their deity's from the 2024 or 2014 subclasses.

5e and 2024 are far easier to modify or even completely overhaul than any other of its competitors, even older editions like 3.X which has the PF2E problem.
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>>98284594
Ironsworn
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>>98287367
>I at no point made that claim
But you did make the claim that a majority of the board would call FATAL the best, showing that you believe there to be measurable, structural quality to TTRPGs, in spite of your expressed belief that each one can have any amount of its parts modified.
And now, you have backpedaled on that qualitative assertion and backed it up with subjective anal-slop.
In order to use D&D 5e, I have to rewrite an entire system from the ground up, the only thing retained is the D20, but even then, that is used for tables too advanced for the average 5efag to grasp instead of just "roll attribute plus skill attribute plus proficiency and roll a second die if you begged daddy DM for advantage".
In order for "easy to modify" to be a valid argument, the amount of things needing change would have to be consistent across all groups and individuals.
And you faggots can cry rulings over rules, without the awareness that any system's rules can be ignored at any time. There is no constructive validity to any system if ruling over rules is used to defend a system's failings.
You make claims that other systems are broken or nonfunctional, then you go ahead and defend 5e with the fact you can rewrite it and ignore its faults, and then you go ahead and say that's intrinsic to every TTRPG.
So can a TTRPG be broken, or is arbiter agency the cure-all? YOU CAN ONLY PICK ONE, YOU FUCKING RETARD.
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>>98287367
Or I could play prowlers and paragons, and not have to make up any additional rules at all. Since the designers actually did their jobs, I don't have to do their jobs for them.
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Battletech always, and Oathmark is the fixation this year.
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We like Yugioh and Pokemon up in this bitch
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>>98284594
I don't mind any of those. None are the exemplars of their category, and I have problems with each, but neither of those outweigh my enjoyment of them.



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