I've never seen anyone talk about one of the most essential but unsung tools of the hobby - the GM Screen. What kind of screen do you use? Do you use one at all? Do you use ones made by publishers, or make your own inserts?
>>98293178>one of the most essential but unsung tools of the hobby - the GM Screen.>Do you use one at all?No, kek
>>98293178>Do you use one at all?What for?
>>98293178We always play at my friend's house and he has a 3D printer and has a shit ton of stuff 3D printed, the DM screen included. Everything also modular with magnets and screw on stuff.So I can have a bunch minis sitting there on a tiny shelf ready to go. The right flank is full of cheat sheets, usually for conditions, common item prizes, stuff like that.
>>98293251>>98293250what baby tier systems do you fags play
>>98293178Yes I use one. It's clipboards fastened together with duct tape "hinges" with self-made reference stuff on the inside. Mostly so I have more real estate for reference info on my space at the table. I don't roll dice behind it, but it does shield my notes.I'm thinking of upgrading to a homemade wooden screen at some point, I even have most of the materials already, but I can't be faffed to saw up the wood so I'll wait til I'm doing a more important job and save on cleaning up twice.
>>98293178> most essentialLol, waste of space. Maybe when playing old-school D&D, you need it to hide some minis or a map, or to need a cheat sheet on tcthac0 or something. The tips screens usually have are basics which you should hold in your head by session 3 or something. It also bothers me that some cardboard cutout is always between me and the players.
>>98293332??? Stop lying to your players bro
>>98293393>The tips screens usually have are basics which you should hold in your head by session 3 or somethingyou are playing games that had ease of use as a design goalthat's not always the casebut I would agree overall if you are playing such a game and hiding a map is not essential, a screen is a hindrance more than it's help
>>98293251To cheat.
>>98293178Never used a DM screen before, though i see the appeal.
>>98293672A "GM" (as the colloquialism is accepted, not a literal "game master" as the words mean) doesn't need to cheat, because he already holds all of the power.
>>98293986Then stop lying to your players
>>98293178>play with guy that takes 10 seconds to add 5 dice>he gets a screen>he suddenly can add them up as soon as they stop rollingScreens are gay and for cheaters
>>98293178If you weren't nogames you'd know that a GM screen needlessly and awkwardly separates the GM physically from his players, and is entirely pointless as no roll needs to be secret.It's perfectly fine to openly roll at random times without explanation for traps and unseen uncounters, etc. And if you needed to fudge a roll to keep a PC alive, don't. Let him die, It's a game, not a kindergarden. If you want to give PCs second changes, openly use a very limited "fate" currency that players can choose to re-roll at critical times.
>>98293251>>98293672>>98293445>>98294166There's some merit if the intent is to have notes for upcoming encounters or plot points or whatever that you don't want the players to spoil themselves on, using it to lie about rolls is faggot behavior though and like >>98294467says the fact it physically obscures you from your players is a major downside. I think that a better approach if you need notes is to just keep the rules stuff out in the open and anything that veers into spoiler territory in a folder or binder until you need it.
>>98293178>I've never seen anyone talk about one of the most essential but unsung tools of the hobbyWelcome newfriend! You can just put your notebook on its end and it does the same thing. They even build them so you can flip the pages if you're not buying the absolute worst notebooks. 3 Ring binders work well for some anons, you can use various organizers in them easily. Roll in the open though. Don't be a pussy.
>>98294467>no roll needs to be secret.there are games that require GM to roll specific things in secret though
>>98294467>And if you needed to fudge a roll to keep a PC alive, don't. Let him die, It's a game, not a kindergarden.exactly, it's a game and if it's better for the game to overrule the roll and not kill the character than """story""" be damned.
>Mike gave a fascinating account of a typical early D&D game, with a peculiar detail that I’d never heard before. Gary never used maps or minis: maps and minis were Dave Arneson’s thing. Gary ran games in his office, which was provided with chairs, a couch, and file cabinets. While playing, Gary would open the drawers of the file cabinet and sit behind them so that the players COULD NOT SEE HIM. They only experienced the Dungeon Master as a disembodied voice.
>>98293332Ad&d.Why would I need to hide from my players with that?
>>98293178Interesting. In threads that say "you shouldn't fudge rolls" 90% of the replies are how fudging is good and how they fudge all the time.In a thread about a tool that helps hide rolls among other things, most of the replies are about how you should never fudge rolls.Seems to me the most active current users of /tg/ doesn't really believe anything and just want to make it impossible to discuss anything on this board.So strange. If they hate the board so much, why are they still here?
>>98293178Generic one but I often keep sticky notes>important player info for easy referenceI have PTSD because in my experience the majority of players will cheat, lying about their stats, lie about their health, lie about their modifiers ,etc. Most players treat these games as a time to "show off" or "release traumas" (glorifeid therapy session) and just lie and cheat at every turn, complaining that the "DM is out to get us" if they have even a mildly hard combat.
>>98295183Why does a DM screen imply the DM is fudging roles? It's a way to keep the element of the surprise for the players, and it's the only piece of leverage a DM has to keep the game eventful, interesting, and unexpected for the players. I use the DM screen for more than just rolls, but also preparing minis, having stats of enemies on-hand, environmental traps, and so on. I've been DM'ing for 15 years and the only time I fudged a dice roll was for my 5 year old nephew.
>>98294479>physically obscures you from your players is a major downsideNot at all. I like that space for a variety of reasons. It makes the party feel more like they're in it together for starters, and second it gives me all the space I need to organize my shit without giving everything away. I also think hiding rolls gives everything a sense of mystery, which is what makes the game a lot more fun. Because then the party has to use their heads to figure out certain thresholds for enemies or npcs, and it is also allows me to stay focused on the various characters i need to play to keep my PCs engaged in the story. i also have a ton of notes because we do heavy roleplaying. none of my players have ever complained about my dice rolls. not even once. in fact, it's usually players that cheat.
>>98295243>why are you hiding the diceTo keep the element of surprise for the players, to conceal modifiers from the players, to ensure the players are kept on their toes. At my table I am usually playing with 5 players, so that is 5 minds combined to overcome the various encounters, puzzles, traps, etc I spend my free time creating. that element of surprise is something that they enjoy. Faking dice rolls in a TTRPG is about the lowest thing you can possibly do for the entire hobby. I'm sorry that you play with only scumbags, but my players are also friends of mine. I can't imagine how awful it must be to play with people you don't trust.
>>98295183Your stats are way off.
>>98295275>I'm sorry that you play with only scumbags, but my players are also friends of mine. I can't imagine how awful it must be to play with people you don't trust.This is exactly the overblown statements someone who fudges would say and thinks they're fooling everyone into being happy.
>>98295322That's just untrue and it sounds more like you are projecting than speaking from any place of fact. Concealing dice rolls keeps a lot of elements in play for the DM, because I am juggling 5 minds working to overcome my traps, encounters, etc. the DM screen exists to keep that surprise in play, because otherwise you might as well just play a video game
>>98295243Because the players don't need to see what I roll so they don't know what they need to succeed, because when you know what you need to succeed, you know how much of a threat the monster is or is not regardless of description. It makes things like illusions, boss and lieutenant fights into just one more combat and pretty much transforms what should feel like a high stakes fight into just one more slog to get through for experience points because they can figure out how powerful any given monster is. That lack of fog of war becomes a binary "fight and kill it" or "just run away because it's too tough and go farm more XP." If your players are autistic robots that play just to grind, then you don't need a GM, you can just use the random encounter tables and run GM-less games the way OSR is supposed to be run. I don't run games just to be a computer simulating XP farms, I run to challenge human beings to think and plan and work together, to actually PLAY instead of calculate the next level XP amount. Sorry not sorry that bothers you, nogames.
>>98295350This is low level trolling at this point and I sincerely doubt you even play games.
>>98295371This is a problem that has crept in with the "more balanced games" math issues. AD&D didn't have this problem compared to modern games, because there a great deal more fuzziness to the numbers - just because you met a monster on a certain level of a dungeon didn't mean its statistics were going to match that level of the dungeon - you could meet a young dragon on multiple levels, where it was GENERALLY a threat, but could be an easier or less easy fight. At the same time, you could end up with a group of monsters instead of a singular monster, and they wouldn't all be "this has this many hit points" because some of those leaders would be stronger and some of those monsters would be weaker. The new balanced games make everything exacting, so knowing a DC for a save means you know exactly how dangerous any given monster is to your character.Unless you play with idiots.
>>98294166How did you read that post and get the impression I support lying to players?Are you okay?
>>98295396>I'm bothered!Nogames victory claim presented.
>>98295396"I let my players read the monster stats and see the maps of the dungeon because they don't matter!"Cool story bro.
>>982953961337 tr0llz bro... ima firin muh lazers!!!
>>98295432>My players are all blind and stupid.I'm not the one implying anything.
>>98295331When someone accusing you of projecting and the first thing you do is DARVO its really obvious.
>>98295183>In threads that say "you shouldn't fudge rolls" 90% of the replies are how fudging is good and how they fudge all the time.Didn't happen
The dice is there to trick the players into thinking that they have control, but the truth is that I as the GM have all control, and decide how the story go. Anything else is cope.That being said, the most important job aside from making an interesting and fun game is to never break this illusion to the players, so outright fudging rolls is just a bad move, players will often suspect it even if you roll behind a screen. I actually prefer keeping the rolls open to keep player trust high, and randomness helps me too, and sometimes I just let it carry the story to unexpected places. But I'll fudge statlines and other elements on the fly if I need the story to go a particular path. Removed a planned trap or reinforcements, or future fight. It's very easy to manipulate your adventure without having to outright make up dicerolls.
>>98295444Since June 21st, retard.
Never used one. I just set my binder on my lap and read it under the table.
>>98295216why do you think you can't surprise the players without a screen?
>>98295371that doesn't make any sense. if an enemy is actually a threat, it continues being a threat after you know that it is a threat. does your system not allow you to make foes that are actually challenging or something? I don't get it.
>>98295615why are you running an illusion instead of a game? what are you scared of?
>>98295615I don't fudge any checks, but I occasionally fudge attack rolls if an important enemy is getting obliterated because I keep rolling like shit.
>>98295183I don't need to hide or fudge rolls because I don't roll dice at all.
>>98297230why?
>>98297236>if an important enemy is getting obliterated because I keep rolling like shit.>whysurely you can use your power of deduction to solve this mystery
>>98297235Playoids love rolling dice. Why would I ever take that away from them?
>>98297253no, there's actually no reason to do this, because anything you can accomplish with this method can also be accomplished without breaking the rules and without lying to your players. let's see if you can figure out what the alternatives are.
>>98297264what are you afraid of?
Laptop and sometimes an upright sheet of paper with some notes is enough cover for me to hide the rolls I want hidden like the random encounter tables or the treasure tables, and it sufficiently hides my fiddling with tokens so that the players won't estimate numbers by involuntarily looking at them before they're placed. I wouldn't buy official GM screens because I'm a cheap bastard.
>>98297275>>98297300I like how you are completely misunderstanding what I am saying. I just make the players roll all the dice.
>>98297306No you don't.
>>98297274I never said people must or even should do this, and you don't have to agree or change the subject. I'm just saying that you must know "why" considering how obvious the answers would be. It seems to me you're not actually asking "why" but are just looking for a reason to vent your righteous indignation about dice rolling games. I am simply uninterested in participating but feel free to blog about it here or that website with the orange and white logo.
>>98297336No, I am asking why, since I asked why. If the answer is obvious, it should be easy to type. Answer me. NOW.
>>98297308>this not your post?No, I said I don't roll at all.>>98297310Free your mind anon. Theres a pretty reasonable chance it isn't even hard to do unless you're playing a system with lots of opposed rolls as the core of the game system. You can flip monster attacks in dnd to be PC defensive rolls instead without any work at all.
>>98297341
>>98293178Nope. I keep everything in a notebook that I can angle towards myself if I need to. We all find out about die rolls at the same time.
>>98297355>diarrhea in the pants is pretty easy too. so what?So I don't have any need for a GM screen, because, as stated, I don't roll any dice.I don't get why that's hard for you.
>>98295016>Ad&d.>Why would I need to hide from my players with that?How do you roll looking for secret doors/find traps?rolls that the DMG specifically tell to roll in secret (for understandable reasons)?you fucking pseud
I like DM screens because they're cool. It's like the badge of being the GM. Maybe if the game were being reinvented totally it would make sense to do away with them or never invent them in the first place but as it is they're part of the history and tradition of the game. It's also convenient to have somewhere to hide tokens and maps without spoiling any surprises, and it adds an extra layer of mystery and creates an additional sense of anticipation and makes the players wonder what you might be preparing.
>>98293178>Do you use one at all?I've been DM/GM since 1982 (oldfag) but I never ever used a screen.Never saw a need for one.
>>98295216this and it's so fucking obvious, the retards who disagree have never run a single live game and mostly likely never even played one I get not using a screen for certain genres but there are also genres that require secret rolls to work
>>98295371>use the random encounter tables and run GM-less games the way OSR is supposed to be runwhat the fuck
>>98297355it's pretty clear at this point you are just retardedI don't shouldn't because it's clear but I will because of your disability say I'm nta
>>98297342yep, still lying.
>>98297959Ironic.
>>98293332Not him but I do use a screen when running DnD or pathfinder, but not when I run savage worlds. I probably should but I'm usually too lazy to do it. >>98293393Mine has inserts so I can put my dungeon map and monster stats in there. I only keep one rules reference sheet in it that I customized myself. It's really nice to have certain stat blocks right at hand.
>>98294822Do this sick trick >>98294776 to hide that roll, and then put the notebook away. Not hard at all.
>>98295405You support using a screen is how. Screen = lying to players
>>98294822Stop playing bad games then.
>>98294776>You can just put your notebook on its end and it does the same thing.No it doesn't you idiot it flops and falls over. >3 ring bindersJust why?>Roll in the open don't be a pussyAre you retarded? It's not about being a pussy. Sometimes with opposed rolls, such as bluff or sense motive, the characters should not know what your result was as a DM. Letting them see it ruins the tension and spoils knowledge they shouldn't have. What ignorance. Inb4 you call me a nogames because you're a butthurt jeet.
>>98300538>Sometimes with opposed rolls, such as bluff or sense motive, the characters should not know what your result was as a DM. Letting them see it ruins the tension and spoils knowledge they shouldn't have.Just roll after the player does.There. Just saved you 20 bucks and some table space.
>>98300538No, it doesn't spoil anything.
>>98300672Yes it does >roll sense motive get 9>DM rolls bluff, rolls 15>"You think he's telling the truth"Yet the player knows he isn't and this will unconsciously alter his character actions no matter how hard he tries to avoid metagaming.
>>98300594>Just roll after the player does.??? That doesn't change anything you retard. Do you understand what I'm even talking about. >There. Just saved you 20 bucks and some table space.Oh you're poor got it. Sorry to hear that but 20 dollars is not a major purchase for most people.
>>98300785No. All he knows is that his bluff attempt was a roll of 15. He doesn't know the modifier, and you can bluff even when you're telling the truth.
>>98300791Spending money is for poors, retard. If you had money you wouldn't need to go buy a piece of paper to hide behind.
>>98300538>>98300785>rolling to talk
>>98293178I've never seen anyone talk about one of the most essential but unsung tools of making music - The thing that holds up the music sheets.
>>98293178I make my own, looks just like I want to, costs only a couple bucks, can put whatever I want inside.>one I made for a game over a year ago
My friend has a dm screen and he prints out small pictures of our characters and monsters we fight then he glued them to clothes line picks and puts them at the top of the DM screen to represent initiative order
>>98300791>the virgin payfag>>98301031>>98301038>the chad DIYGODSIt's really no contest.
>>98301000Those are the rules, yeah.
>>98301024There's quite a variety, though you'll usually only see them at low skill performances or large scale assemblies.
>>98293178I've never used one. I like seeing my players' faces. I actually suspect they were made by Gygax because he's deeply autistic. Apparently he would often hide behind some files when he played so he couldn't even see his players.That being said my notes are on a laptop so my players can't see them anyways.
>>98293178>What kind of screen do you use?The DIY kind. I actually made my own out of some cardboard I had lying around.
>>98300872I have enough money to spare 15 bucks for a customizable GM screen from Amazon. >>98301000Nothing about what I described is "rolling to talk" you fucking retard.
>>98301753My whole point is that if you weren't poor you wouldn't need to spend anything cause you'd have free ones
>>98293178A while back my brother and I made a wooden screen for our DM. Folds together with cabinet hinges, has a little latch on the front to keep it closed, and we attached strips of steel to the inside to hang papers with magnets. We take turns running games so he lets everybody use it, it's pretty cool :]
>>98301995do share a pic of it, it sounds hella cool
>>98295183Contrarian replies get (You)s.
>>98293178Depends on the game. For a basic bitch system with 99% on the fly nonsense with the players rolling basically everything (PbtA slop), a GM screen is absolutely useless. For something with a lot of fiddly edge case shit, it can be pretty handy to have a reference tool. For rolling without the players seeing? Basically necessary. As an example, the GM should be the one making skill checks for players when the result of the skill check isn't blatantly obvious. A player wants to do a check to look for hidden shit, spot a trap, etc? The GM makes that roll and describes what the result dictates. Did the player roll high? Low? They don't know, they just know that their character doesn't see any traps. This is a blatant D&D example, of course, but it can be used for any system with a similar kind of setup like a d100 system. Not applicable for something like Genesys though because the player might warp reality through a particularly great or bad roll and they dictate what happens for positive effects.Note, some GM screens are total garbage as reference tools and the designer of them should be publicly caned. D&D 5e is one of the worst GM screens I have seen. Genesys is great, Bunkers and Badasses is great (even if the game is SUPER video gamey) Savage Worlds is pretty good. Astro Inferno is....I don't know. It might be good, it might be bad. The game itself is the closest I have seen to being a legit case of a cursed object where reading it has a chance of causing madness and the GM screen is solid extension of that concept.
>>98302991>even if the game is SUPER video gameySo the game is actually fun to play?
>>98300538Its always funny when someone is this proud of being bad at shit.
The screen requires a less game-y and more storytelling interaction. A lot of people treat tabletop games like videogames and less like assisted storytelling/roleplaying which is what the original Dungeons and Dragons was. The screen works for more traditional stories, and there exists the rub; It requires trust and good intent on behalf of the players and dungeon master. Sometimes the DM will cheat. This is understood. A DM knows he can bend the rules and that doing so can cheapen or bolster the storytelling, and you have to read the table. You can help a saving throw, you can do a reroll, you can do whatever it takes to make the experience More Fun. If you're just doing raw numbers don't use a screen and keep your stuff in a binder.
>>98303359>A lot of people treat tabletop games like games and less like assisted storytelling/roleplayingMayhaps LARP or a theatre/creative writing club would be better suited for these people then>It requires trust and good intent on behalf of the players and dungeon master. Sometimes the DM will cheat.Lmoa never beating the screen = cheat allegations at this rate anon
>>98293178I have a few GM screens from rulesets I've gotten and I always bring the matching one with, but they don't really get much use. I mostly use it to keep things out of the way that aren't being used. I've never understood the concept of needing to hide your rolls/material. We play some systems that have hidden rolls (listening/searching are sometimes hidden) but why the fuck would you hide anything else. Seems dishonest.
>>98303141It's alright. I mean it is very much a Borderlands RPG. Your character cannot die outright, they just respawn at a New-U station that is close to where they died, roll a drawback (of which there are many), and jump back into the fray. Boss fights? Mobs will spawn endlessly. Overland travel? Nope, you use fast travel. Yes, a Borderlands game was made that ignores overland travel and vehicle combat as a result. Enemies literally explode into loot when killed and every time someone tries to figure out why (or even how) that happens? They explode into loot, so nobody questions it.On the plus side, random weapon generation is easy given the tables out the ass to do so, potions have random effects half the time (the BM should roll them up only after they are used), and players are very much encouraged to be as over the top in mannerisms and violence as possible with the Badass mechanic with a notable example of a Bruiser declaring he was in the mood for a "dipshit sandwich" so he picked up two midgets by their head and slammed them on either side of a psycho's skull making a flat disc of bones, brains, and meat that he proceeded to eat in front of the other enemies who promptly noped the fuck out.
>>98303359Games aren't stories and have nothing to do with stories. The rulebook isn't called a storybook, it's called a rulebook. Because it's a game, with rules. It's not called a roleplaying story, it's called a roleplaying game. Because it's a game, and it's not a story.
>>98303484So does the game have any downsides, or?
>>98293393Why does Vivienne draw her self insert so skinny when shes so fat? Youd think some one so corpulent would be more body positive.
>have nothing to do with storiesAHAHAHAHAHA
>>98299048> Mine has inserts so I can put my dungeon map and monster stats in there. I only keep one rules reference sheet in it that I customized myself. It's really nice to have certain stat blocks right at hand.I see. I just don't see appeal to keep memos on the screen vs just in regular notes.>>98303537> Why does Vivienne draw her self insert so skinny when shes so fat? Youd think some one so corpulent would be more body positive.I don't think she is delusional. She clearly understands that thin = pretty. I mean, half of her characters are Tumblr-sexy-men with tiny waists. What bothers me is that her supposed self-insert depicted brain-dead in s2.
>>98303531Combat is based on a d20? You only miss on a natural 1 though because "you have to reload". If you never roll a 1 then you basically have infinite ammo and the higher you roll the more bullets you put into some schmuck and on the higher end you trigger elemental effects.B&B is actually pretty great if you just want a game that is solely just teleporting from set piece to set piece and killing everything when that set piece isn't a town. Characters are easy to make, level ups are fast and you have very noticeable growth each level.Oh, yeah one pretty massive drawback is you cannot do theater of the mind with it for shit and you pretty much have to use a square grid for all combat. This is coming from someone who has no trouble using Savage Worlds in theater of the mind play.
>>98297943This. I love having minis for surprise enemies behind the screen and pulling them out when it’s time for the players to confront them. And having the artwork on the other side is fun. CoC is my main game and having the sanity table right in front of me is always convenient. I don’t get all these people saying you can’t see your players from behind them. They’re not tall at all. Are ya a bunch of manlets?
>>98303586Yeah. Retard.
>>98293178>one of the most essential but unsung tools of the hobby - the GM ScreenSpoken like a true never-game secondary
>>98301417They were made by him, so he could sell them to morons as "essential stuff".TSR main profit till like '83 was low-brow, low-quality merch and "gaming aids"
>>98293178I use kendo armor piece.>it works>i have it
>>98302991I concur that Genesys GM screen is useful. I used it as a reference even for an online game.
>>98293178An unfolded cardboard box covered in taped on printouts, the player-facing side bristles with slur words and libellous declarations regarding me, the GM in three languages.I think I used it to line a cat litter tray after the fact; it had become tattered.I could make another, it was but a trip to the library to use their printer.
>>98311374This is pretty rad ngl.
>>98295183Anti-fudgefags are trolling, no fun allowed hardcore simulationists, or neurotic autistic control freaks with trust issues.Fudging dice is a basic skill for any decent GM. The players should never know, but sometimes it needs to be done to avoid situations that break the mood or ruin a session.
>>98314102Fudgefags are trolling, no fun allowed hardcore storygamers, or neurotic autistic control freaks with trust issues.Not cheating is a basic skill for any decent human. The players should know and the game should be one that suits mood and sessions everyone want to have.
>>98314200So you're a neurotic autistic control freaks with trust issues. Got it.Do you also get mad at movies for using fake blood and not killing actors?
>>98305033Bunker&Badasses is strangely one of the most elegant way to deal with different types of firearm in combat. I really enjoyed the way it handled "critical hits" and number of shots fired.>exemple of a guncard
>>98314210>I have to cheat to keep the game on the rails >You're a control freak lmao even
>>98314311it's not "cheating" if the GM does it. In fact, a GM cannot really cheat, only be bad at his job of directing a good experience for the players.
>>98314374You cheat yourself and those around you of unscripted experience. Its a very control freak thing to do. There are games entirely made so you don't have to fudge dice rolls to get heroic cinematic experiences, play those instead of having to ignore half the book you're using.
>>98314421>control freak control freak control freakI see that I hit the spot, hehYou're mentally ill, anon.GMs have been fudging dice forever, and it's only a problem if the players notice it because it breaks the inmersion. Not because any neurotic nonsense about "cheating".Unless you're playing on purpose a strongly simulationist game (like say, Rolemaster) with a agreement on being as hardcore as possible, fudging dice is just another tool in the GMs box.
>>98318876NTA but he is right, just play a game where fudging is part of the game, stop using dnd for your storygames and play some actual narrative-focused games.Gamists hate fudging and narrative tokens since it is "not fair".Simulationists hate fudging and narrative tokens because its "fake".
>>98293178I don't use one
>>98318908>ntalol, surefor how many years have you been posting here about how fudging is le bad? Same arguments and mirroring strategy every time. Easy to prove after taking a look into the archive.I hope you're just baiting for (you)s and do not seriously believe what you say. D&D GMs have been fudgind dice since before you were born. Almost every classic TTRPG has a section on how the GM should ignore shitty dice results if something else fits better the situation. Dice are just a tool, a mean for an end.
>>98293178I rarely run games at a gaming or dining table. I prefer to stand while my players are sitting on couches and armchairs and use a coffee table for rolls and maps. It's kind of a bummer because I like the aesthetic of a GM screen but I just do not need one.
>>98303524Go back to playing DungeonQuest or Dungeon! the boardgame, nogames.
>>98293178I just use my Laptop I keep all my notes on I don't need an extra wall between the laptop and my players. If I need to roll something in secret for whatever reason I use a virtual dice roller otherwise I use the dice the physical dice I brought with me.
>>98314102This guy is correct.>>98318908>>98314421>>98314200Sorry, it was baked in before you ever existed kids.
>>98319121Anon, multiple people can believe the same thing, the anon you were talking to might indeed be a fudging schizo, but that's not an uncommon thought, you have a major disagreement on how games should be played.This doesnt mean I am wrong and you are right. I want my characters to suffer, be crippled, and die, or for them to succeed and exit the stage. This is fun for me, there is no stakes if the GM fudges. I am a GM too, I never fudge, all my rolls are out in the open. Never in my life did i face an issue that deserved fudging.Now you might like a game with stakes less serious, or where the story is the ultimate goal, this is a narrative style of gameplay, i dont like it.>>98322247Again dumbass, just because you or someone else likes something, doesnt mean we need to like it to. I dont care what the book says, I dont enjoy fudging, and a lot of people dont either. We usually dont even play with you guys, we hate your kind of game, and love our games that are more focused on verisimilitude and chance. You like a game thats about stories
>>98322247>you should let such things pass>but if you're a little fag you can do this instead
I just think they look cool and it's nice to have shit right in front of you instead of flipping through the book