Fishing Edition>2024 Core Rulebookshttps://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etools (2024)http://5e.tools>5etools (2014)https://2014.5e.tools/>Resources:https://pastebin.com/X1TFNxckPrevious thread:>>98287235>TQEver have minigames like fishing? Or do you just kind of roll a d20 and do a single check?
>>98303015Why aren’t there more black people playing d&d and featured in d&d artwork, media, and advertisements?
>>98303015>tqWe don’t have minigames because we’re not playing skyrim. We’re here for small scale cinematic fantasy skirmishing. If you actually read the phb and dmg you would realize that that’s what the game is all about. Mfers can go play video games after we wrap up a session if they really want to spend 4 hours collecting hemp and flowers or whatever
>>98303058>Why aren’t there more black people playing d&dThey don't want to.
repostingSome nerd rounded up all the wilderness rules written throughout the books. Give it a read and see what the exploration pillar was supposed to be.
>>98302834Yes, that's how every 5e feat is supposed to be.>but muh toughnessWowee you found one of the worst designed feats that is there to help characters who rolled terrible on hit points and/or Con and is almost never taken because it's not powerful. Any other great examples of these +tard 3.X feats? Because an actual glance at the feats will show that feats are supposed to be certain powers and abilities centered around a theme. And yes this is a better design. The only argument for the 3.X style feats is if you want the power of a feat to be dribbled out over several levels, which can be correct if that's how leveling works in that game. It's not how it works in 5e. In 5.0 there's full feats and half feats, in 5.5 all the "real" feats are half feats and the non-ASI part is only slightly lower than a 5.0 full feat. That's a pretty big difference between the versions, but it's still a big chunk of rules you get to add to your character to break a rule.>>98303243Note that nothing in here says you can't track while moving at a fast pace, but the totem barbarian's level 6 wolf power allows you to do so. Since its never stated you can't do it, this wolf barbarian power probably does nothing. I think 5.5 actually gives you disadvantage when tracking fast, which is probably how you'd want to run it at a 5.0 table, but I could be wrong here.
>>98303311Yes.What I think is that, either tracking was meant to be swapped to perception rather than survival (why? who knows) and was scrapped because that's retarded, but the -5 to perception wasn't changed to a -5 to survival for tracking.
>>98303364Yea that's a really good point.
>>98302550>Find FamiliarRAW, you can make your familiar a Giant Fly (Large) as summoned by the Figurine of Wondrous Power of the same, as it is CR0 and a Beast. That means even if you're Medium sized you can have a 60ft flying speed mount with 19 HP and Darkvision that you can store in a pocket plane at-will.
>>98303649First, this is only an issue in 5.5. Second, it's not actually rules as written, because the spell doesn't specify the search domain of beasts with CR 0. At no point is it implied that you can go search magical items for a statblock and that's somehow a real thing. This is a reddit-tier rules lawyerism that isn't actually by the rules, not a real thing to actually give as advice.Also not a bad argument to avoid 5.5.
>>98303649As a DM, I wouldn't allow it, and I don't think other DMs would allow it since it's not meant as an actual creature but as a stat block for a rare magical item.And letting a first-level spell act as a better version of a rare magic item is retarded, and it was most likely an oversight.>>98303671preach
>>98303015>TQI play online so mini games aren't possible besides that sounds more hassle than fun.
i have literally never had a combat that wasn't trivially easy or bafflingly overtuned that required a ton of fudging to prevent an undeserved, random tpk. im at my wits end. im too fucking stupid to make balanced fun interesting combat
>>98303671>the spell doesn't specify the search domain of beasts with CR 0>or another Beast that has a Challenge Rating of 0It is absolutely RAW.>At no point is it implied that you can go search magical items for a statblockThat would be RAI. The statblock exists, all there is to it.>rules lawyerismOf fucking course it is, that's why there's a distinction between RAW and RAI.>>98303685I don't mean to imply that I agree with it or would allow it as a DM either, I'm saying that if someone wanted to bullshit his way to a free (or close enough) steed there's already """legal""" ways of doing so without unbalanced homebrew. Which I believe was the original topic.Just because something is legally RAW doesn't mean you don't have the option of saying "no and fuck off".
>>98303761>players complain after a scary fight>players complain after an easy fight>players complain when enemies retreat>players complain when enemies fight to the death>players complain when the boss is too dumb>players complain when the boss is too smartYou literally cannot win.
>>98303015>Ever have minigames like fishing? Or do you just kind of roll a d20 and do a single check?I stole bilge dice from Neopets when I played D&D with family as the de facto gambling game for gambling in-game.>roulette?>cards?We roll dice in our dice-rolling game. I made up some rules off the top of my head; it was something like>if someone has both qualifiers, they feel confident, so you have +1d4 on persasion and deception checks against them>if someone has a high score but no qualifiers, they feel nervous, and you have a +1d4 on insight and indimidation checks against themSo you could use gambling to fish up information at seedy taverns or places of ill repute, even if you weren't really good at it
>TQIn my session before last, my players ended up playing Cee-Lo with a few drunk Redbrands. They comvinced the Redbrands they were new recruits and got strong armed into playing the game, which worked out for them as they got a lot of information between rolls.I also gave my players the option of doing some chores on the Alderleaf farm to ingratiate themselves to Qelline, with each chore being a minigame. They got a free meal and lodging and more information out of it. I'm not sure it's an approach I'll be taking later, but it was an excuse to get some rolls in on a session where almost everything was RP.
>>98303184No that’s wrong, WotC says they want to play d&d.
>>98303058>>98304015You could just choose not to bitch about sometimes that you don't even think it's happening, but you're obsessed. I bet you're responsible for all the BBC threads on /gif/.>>98303243Most of these were properly collected in the DM Screen products, for Wilderness and Dungeons respectively. It drives me crazy that some idiot made the decision not to have these rules presented conveniently to the players, because it's clear that the designers had a lot of love for these classic mechanics and wanted 5e to go back to its roots in a variety of ways. Anyway, when people say it's just a skirmish game, this is the part they're missing. It really was designed around multiple pillars. Such a shame.
>>98304137that shit was added into the 2024 dmg, so its partially been solved.
>>98304137My interpretation of D&D's 5.5e is that it's just a game engine. It's very customizable and flexible and can be modified, carefully, to suit nearly anything. Calling it an X game is disingenuous; combat inherently needs a lot of structure, or it becomes unmanageable quickly.
>>98303791Yo does find familiar say "find any statblock printed by Wizards Of The Coast in D&D Edition 5.5"? No. It says a CR 0 beast. Your DM defines that. Anyone thinking these things mean "go on a scavenger hunt" is a fucking munchkin retard. It's not RAW. Screech and cry about it.
>>98304137WotC hates money.Imagine if they had made a whole "wilderness survival book" instead of giving out Dm screens with bits and peices in adventurers like ToA.>all the wilderness rules, plain to see and easy to find in one place>wilderness feats>magic items for widlerness survival>hex mapsThey could sell book upon book of vague enough swap, mountain, forest, underdark, etc. hexcrawl maps, lore tidbits, and minigames like fishing, skinning, hunting, herbalism gathering, and cookbooks, all with roll tables? Imagine that every adventure also sold another wilderness survival book that ALSO sold an IRL cookbook that had 5-7 recipes the normies who don't actually play would eat up?
A true fisherman
>>98304529You're the one who seems to be disproportionately upset about it. It's a Beast, and it's CR0, where exactly is the RAW shortcoming here?>Your DM defines thatYes, and as I said, that would be his interpretation of RAI.It's fine if you don't like that particular cheese. I don't like it. But don't cry and piss yourself about RAW when you apparently don't even know what RAW means.
>>98304679>all the wilderness rules, plain to see and easy to find in one placedmg>wilderness feats>players only get 2-3 feats their entire playthrough btw>magic items for widlerness survivaldmg>hex mapstakes up too much space, so they made it a secondary product + you'll make your own anyways >minigames for skill checkslol>cookbook theres a few dnd cook books already>imagine if you got a dnd adventure book, but there's a secondary add-on book with more crap they couldn't fit into the main bookthere's a lot of addon crap that wotc is already making / made
Okay I gotta ask, how do your groups act during sessions? I got invited to be a part of a close group of friends and d&d is like the thing they do. That's all they talk about. I've played with them for a few years now and every session is the exact same:>one player is half asleep 90% of the time and stops doing anything by the last hour. They don't talk to NPCs unless spoken to and in combat just attacks whoever hit them last. No thought put into any of their actions.>another player steals from every NPC, and uses their strongest spells in stupid situations that consistently nearly wipe the party. They tend to talk FOR the group.>Me. I don't say much to NPCs. I'll ask questions and then describe what my character is doing, but I don't do voices or anything. I'm fairly passive because otherwise I feel like I'd be arguing with the party for their stupid actions.At the end of every session I get the feeling that they either don't actually enjoy this game or they're all too weird to let loose and have fun. I want to do something to get them more engaged in the game and like we aren't wasting 4 hours. How is it at your game nights and do you have any tips to get more out of the game? Or tips FROM a DM about what type of player you like.
>>98304529>"go on a scavenger hunt"homie I can open up Find Familiar on the beyond app and it gives you a link to a search of anything that meets the criteriathink anyone who actually does this is probably some normgroid looking up an easy list of "what's my best option" than someone actually looking through every sourcebook
>>98304882>Okay I gotta ask, how do your groups act during sessions?depends on the age of the players.Some groups just like to hang out with each other, and D&D is that outlet/excuse to collaborate and work toward one goal together. I'm not sure how you could not enjoy it if you've been doing it for years or why you're talking about it like you just joined.
>>98304749What is your post trying to convey? What are you arguing? Do you even understand what the OP was talking about?
>>98304953>What are you arguing? this isn't debate club, and I have no objectives. the general theme i understood is that anon wondered why rules weren't put together (they are in the 2024 book) and why wotc doesnt sell more add-on bullshit (they do)
Come 6e Rime of the Frostmaiden will be remembered as a highlight of 5th edition.
>>98305153No amount of nostalgia can polish that turd.
>>98305153people already like it tho.
I've decided to simply stop worryingwhatever will happen will happenI will improvI will decide when the players askI will go with the flowno more prepno more worryingno more handoutsno more perfect artno more battlemapsno more rollable tablesno more polishing the single flavor sentence at the top of the item card for 1h so the tone is perfectly evocative and poetic
>>98305245wayne brady and or ryan stiles?
>>98303801>character is exhilarated after an actually frightening fight>character brags about party skill after an easy fight>character showboats when enemies retreat>character revels in bloody glory when enemies fight to the death>character gets to feel smart when the boss is too dumb>character fully expects it when the boss is too smartskill issue, get better players
>>98304882video game brainsadly it's terminalplayers CONSOOM video game content passively and so they CONSOOM dm's content instead of contributing and offering something
>>98303649>>98303791I think as long as the DM and the player running a Paladin don't mind, I'm going to just add the Mount spell to my list of homebrew spells I've been writing. Find Steed's mount is intelligent, has powers, scales [later to flying] and can be communicated with telepathically. Summon Fey/Undead both give you way better, scaling summons at third Level. I don't think a ritualized warhorse [actually chocobo-knockoff] is going to break anything. So unless the Paladin cries niche protection I think its fine. Tbh I think he'll like it since we're the only two PCs, so mounted adventures would be fun.
>>98303649>mountA creature has to have suitable anatomy to serve as one. A DM would be perfectly within their right to say a giant fly's isn't.
>>98305353If a fly isn't neither is a dragon or a griffin. Might as well just fully invoke RAI at that point and say 'Obviously Find Familiar wasn't supposed to do this'.
newfag dm here, what fun shit could I add to this mini town I drew? just meant to be a small holding at the edge of a desert
>>98305464well should be more central / important if its the only access to water - airships bypass a lot of requirements for the adventure danger of the desert
>>98305464Gambling den.Get some rules for real dice games like Ceelo or Balut, and characters can sink/waste some money. Doubles as a tavern standin with NPCs who dangle plot hooks, or the players can pay off a steep debt by going on dangerous quests.
>>98305464>A silt strider>A ruin of some kind [dungeon optional]>A humanlooking monster living there in secret [werewolf or vampire spawn?]>Abandoned house all the kids [orphans?] hang out in>A talking cat who acts as ringleader to the not-talking cats>A piece of unexplained technology higher than your setting possesses normally [huge clocktower sinking into the sand? Steampunk tank? Anything that plays on the imagination and asks 'how did that get there?']>An oasis with a genie or dinosaur living in it>Captain of the Guard clearly inspired by John Goodman>Gesani >A very confused Thri-kreen from Athlas.>A troupe of Mercane and their entourage>2d4 'Sand Dwarves'>Sand Sleds from Avatar>A fully loaded airship crashed not far away, with a crew desperate to get back into the air and out of the desert
>>98305477>>98305484>>98305499i knew i asked the right people, thanks guys!!!
>>98305372They obviously aren't, if you're looking for suitable anatomy it's hippogryph.
>>98305464Opium den next to the gambling den.
>>98303791>steed there's already """legal""" ways of doing so without unbalanced homebrew.The large fly is a rare magic item meant to act as a flying mount for 12 hours with a 2 day cooldown, your suggestion removes its limit and cooldown and also ties it to an existing and useful easily accessible spell. In what manner is summoning a mount with >the same speed>minus flying>using the same spell slot level>with a lower duration>using concentrationUnbalanced?
>>98303761"Balanced combat" is a myth, IMO. You're either shutting down the opponents or getting shut down yourself. I'm interested to hear more details about what "trivial" vs "overtuned" looks like in your opinion, but my general advice is to stop worrying about both. A combat that seems too easy to you may not seem like that to the PCs, especially if they're spending resources to make quick work of the opponents. And stop fudging to prevent a TPK and just kill the party if they won't retreat from something that's too dangerous for them.
>>98305931 You're post reminded me of a combat from years ago. The party got ambushed from some hired mercy to kidnap my PC for the BBEG. The paladin and fighter went full murder time, and the 3 of us pulled out all stops during the fight. The wizard spent the entire time flying above the chaos and throwing a firebolt cantrip. Us 3 ground walkers ended up playing the popcorn game of healing, while the wizard did fuck all. After the session the wizard player said that was the easiest fight of the gane so far. He didn't affect the fight any meaningful way, never placed himself in damger, and never made himself a threat to be dealt with. He got better after that, but it still shows how one person can view a fight as easy, while everyone else is desperately trying to survive. I also think that it's not a good fight unless at least 1 PC goes down, so take my blogpost as you will.
Anyone have any good encounter tables [by terrain ideally]?
>>98306094donjon has encounter tables for location and by level and by difficulty of the encounter
>>98306094 I use the RPG generator app and donjon to do that for me
pushing an enemy into another enemy - both fall prone at then end of your turn without a save or absurdist junk?
>itt 5E fags learn for the first time that the diversity hires WotC didnt know that exploration was a thing in d&d, and then also forced the notion of balance as a sacred cow down their throats for no reasonUh oh stinky. Stay trapped in this gay containment game please
>dipshit troll returns once again because they've been cursed by 5e
>>98306273Well as I briefly bitched about last thread >>98297945 >>98299533 it should be, and any sensible DM would do so (maybe with a save though), but now that they've made it something that requires a feat to make happen there's a disincentive to do so. Since there's no existing precedent in the rules for knocking enemies into each other to any actual effect, this sets the precedent that that only happens under the feat or something else that does the same. And say one player takes that feat: now the DM has to punish the other players by restricting that sort of effect because otherwise he'd be punishing the player for wasting a feat specifically to have that ability in writing.I would still allow it though, it's gay to limit the players to only being allowed to do simple, basic things if there's a rule saying they can and even gayer to not incentivize even marginal creativity/tactical thinking.
>>98306320you know a non-reply post is worth more in the the salt mine than a (You), right?
>>98304689>where exactly is the RAW shortcoming here? There's no rule, written, that tells you that such cheese is legal. It's not RAW. >>98304928>homie I can open up Find Familiar on the beyond app and it gives you a linkI don't care if your scavenger hunt involves a fucking app or not. You're still searching a space that isn't defined anywhere in the fucking spell. For munchkin cheese. No rule tells you whether my custom CR 0 greatest wyrm gold dragon (like an ancient dragon but twice) is allowed or not, your DM does.
>>98304529>>98306493The Giant Fly is a beast, and its CR 0, and its official content. That means RAW it fits all the parameters of the Find Familiar spell. It absolutely should not be allowed, but that's RAI not RAW. You absolutely should not allow a player to do this, but that anon is technically correct [the best kind of correct]. There ARE things that are rules as written that no sane DM would allow. This is one of them.
If homonculus dies while carrying the eldritch cannon or a wand, does the cannon/wand just land at that point?
>tfw you make the smartest deductions during group conversations on how to approach obstacles and npc interactions but still fail every intelligence check bc your character is an oonga boonga warrior tank retard
>>98306546Sounds like bad RP to me tbdesu.I had a player who was the exact opposite, though. Dumb guy, no creativity whatsoever, played a correspondingly retarded barbarianigger but for some ass reason decided he'd burn a 16 on INT.I guess it's as difficult for a clever person to act dumb as for a dumbass to act smart.
>>98305153why was this style of architecture appealing to ancient Netheril wizards? Coulc have gone for something more appealing.
>>98306562I figure once you're at a sufficiently decadent level of super-magic, you design everything as needlessly complex as possible just to flex on those silly ground-dweller cavemen who have to worry about stupid stuff like practical design because they're making things by hand.
>>98306503it falls
>>98305153It had some cool monsters and updated Icewind Dale as a cool sandbox for 5e. The adventure itself is almost an afterthought to the strongest parts of the book.
>>98306546Me during my pathfinder game, but in my defense that's a duo game and the dm's combat is absolute CBT that is in no way appropriately scaled to our level
>>98306546>>98306556Not bad rp just had game design.If your good idea or elaborate scheme ultimately just whittles down to your dm calling for a dice roll… then it completely eliminates the creative and intellectual effort you put into thinking about the problem in the first place - even if you passed the roll. To put it in perspective for you, you would get the same outcomes by not opening your mouth to discuss your idea and instead just saying “I have a clever solution, what do I roll to see if it succeeds? No I cannot articulate this idea, that’s up to you dm”It’s just bad DMing where a mong has to slow your progress or foil your good idea by needless asking for dice rolls. It’s probably the most common new/dm mistake there is.
>>98307220sad but true
>>98305153Rime, CoS & Wildemount are the trinity of good 5e books with Eberron as the runner-up who can step in, if any of the books fail to fulfill their duties.
>>98306546If you (out of character) are having those great ideas and the players whose characters have high intelligence AREN'T coming up with ideas, why wouldn't they (in character) propose those ideas? After all, their characters aren't them and so might have had ideas that didn't occur to them.
>>98305153It didn't even have a single bheur hag. (ꐦ¬`‸´¬)
>>98303015Are those gnomes?
>>98308521I love me a Bheur. Probably one of the most fun hags to roleplay for a DM, Dusk hags too
>>98306546good dm should give advantage when using the right arguements to persuade someone or the right tool for the situationthe one good thing about advantage system is it really makes "random failure" much more meaningful - if you still manage to fuck up completely with advantage, then it was really not meant to be, either through circumstances or your complete lack of ability. Of course this is assuming doable checks, in the 10-15 "sure it works" band
>>98309006No, am actually good dm wouldn’t even ask you to roll dice. He would just roleplay the situation within whatever parameters make sense to the NPCs being talked to. Rolling dice for every thing is fucking retarded.See >>98307220I’ve run games where I take all the CHA based “skills” out of the game and my players and I just freeball it. Makes for really really good roleplay and actually productive sessions
>>98309073>Rolling dice for every thing is fucking retarded.nobody said to roll dice for everything dumbfuckbut you should not remove the roll of dice unless the action is guaranteed to fail or succeedthat is the part that keeps the game a ROLEPLAYING game, ie the character abilities influence outcomes, not just the player's ability to think of the right thing to say. The dwarf with 6 charisma should have a lower chance of success than the half elf with 18 when they are saying the same thing to convince the shopkeep. Just like they have different chances of success when trying to attack with the same weapon or resisting the same poison.
>>98307844Literally what I've landed on doing the past 2 sessions but feels kinda underwhelming from an RP viewpoint. Maybe some magic item that raises int would be the best option in this case?
>>98309301the challenge is rewarding the players for their roleplay efforts versus ensuring the balance between character stat/skill checks is still respected.if the dwarf player was wellspoken and convincing, actually inspired the group of players, the check they should have to make should be lower and easier versus the Half Elf player who afks and just says 'i inspire the troops - i roll persuasion with a plus 7'
>>98309358yes, that's why giving advantage is the one actually good 5e mechanic, because it does a good job at making these situations rewarding for players
>>98308521>>98308845I think Bheurs are funny because of how unsubtle they are. Basically all other hags lean into trickery at least a bit. They can disguise themselves in illusions or shapeshift, turn invisible or invade your dreams to steal your soul. Even the Annis with their brute strength do this. Bheurs just shoot ice at people and bite their heads off. No sneaking around, no tricks. Just show up and make things worse.
>>98306546Is the DM also demanding that other characters roll INT checks whenever their player thinks of an idea? If he's not than he's not even applying his own rulings fairly. >>98309301Your example isn't even a direct analogue to the situation, because the 6 CHA character still gets to say the words that the player puts forth. It's not the same thing as saying a player isn't allowed to have ideas because his character is too dumb. Intelligence checks should be used for when a character interacts with the game world, not to prevent a player from thinking strategically.
Cool feat or no?
>>98309508Au contraire. Bheurs can control the weather & make the social aspect of the campaign absolutely miserable before you actually meet them. One of my favorite stoylines I've ever run was for a bunch of new players adventuring through not-Winterfell who were playing rescource politics for a bunch of houses cut off from each other because of a Bheur hag. After navigating her random minion waves between locales, they eventually had to climb a frozen waterfall to her domain & fight her. It was insanely fun. Our paladin died to her cannibalism but they enchanted her bones in a shrine to protect the village from other threats.
>Talking to friend about the economy of my setting>He tells me that the land I've written should have paper money given their level of sophistication.>I have the idea suddenly that you simply couldn't convince a dwarf that paper was money, that they'd just take gold and silver and precious stones as money itself and via dwarf logic simply dismiss most of modern finance as incomprehensible.>They'd interpret an exchange currency of X paper for X gold as a proposal to have him trade you his gold for paper.>They'd interpret a bank loan in the light of 'all the money here lawfully belongs to a particular depositor' and think you're asking to withdraw money not your own.>They'd interpret banks in general as 'places to safely store your gold in exchange for a fee' and find all the other things banks do to be incomprehensible>tfw Dwarves are too greedy to understand modern capitalism
>>98310254>5.5no
>>98308625Yes, gnomes killing a fishfag.
>>98311310>Can’t understandThey’d understand it just fine, and reject it outright because it’s a terrible system.
>>98309339Headband of Intellect sets your Int at a static 19. I play an Eldritch Knight but our party used rolls without mulligans, so I got a 16 Dex, 15 Con, and nothing else above a 10. Was using stuff like Shield and Jump exclusively and went all-in on weapons for damage; I’ll be using a level 9 Bastion move to craft the headband (we started at level 5, so it’s only been a few months, but playing an idiot wizard is getting old).
>>98311948>Headband of Intellect sets your Int at a static 19.I hate this about 5e. I think it leads to more min-max munchkinery compared to PF1e headbands, belts, and rings.
>>98312999Conversely, simple stat increases on items would be so much more desirable than anything else that you’d basically ignore everything else.
>>98312999>I hate this about 5eFuck are you talking about? Magic items that set your score to a fixed value have been a thing forever.>We don't do that IN PATHFINDEREvery time.
>>98313851>We don't do that IN PATHFINDERI had a guy in my former group who'd begin any commentary on mechanics with "In Pathfinder,". Seems like it's a compulsion.
>>98307181>updated Icewind Dale for 5eIt has less information about the cities of the north than Legacy of the Crystal Shard which is still worth looking up for 5e just saying.
>>98314124can't forget DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale either
>>98306562They're not all like that. Maybe the architects oop norf were simply a bit quirky.
>There's a new campaign.>We need to get the old party back together.>The paladin who died in the previous campaign:
>>98314370Epic
I'm about to GM my first campaign in two weeks time. It's nothing fancy, just Lost Mines of Phandelver because it turns out none of my group have played it before and apparently it's a good starter module.Any advice? Anything I should immediately change to the module? I've had a quick skim through and it seems all okay, but I'm gonna read through it in more detail closer to the time.
>>98314765The only thing I'd be wary of is some of the early goblin fights, depending on the party's numbers and classes.
>>98314765The first goblin ambush. It can be incredibly deadly unless you play it badly on purpose. You can start the campaign with some NPCs traveling with the party with a pic related. A handful of temp HP can soften the first fight significantly without givign the players too much power, and if you keep the NPC around, it can be someone the party keeps interacting with every day for a bonus and and they might form a bond with them.
>>98314765>>98314793Level them up to two after the first ambush, makes the cave and King Klarg way less stressful as a DM. Take a peek at Dragon of Icespire Peak for side quests.
>>98314793>>98314807>>98314813Noted! I hadn't really considered the implications that it was an ambush, so bowling underarm and levelling them up early after seems like a good idea (because who honestly likes levels 1-3?).
>>98314838Level 2 for the redbrand hideout is fine, so long as they aren't stupid.
>>98314765mines of phandelver is like a tasty fresh hunk of bread, it's very yummy on its own, but if you want to add in stuff, the structure is very welcoming. Add in your own encounter here or there, character. Look at the magic items that can be found as loot and think to yourself ' this is cool, but could I make it even cooler'?I would also suggest having a good idea of how you want to tackle stealthing, scouting, suprise attacks since those will very much determine how well some of the harder fights go. I never got to wave echo cave (the DM lost his job and had to put the campaign on a hard hold and we just never resumed it) but I enjoyed it all very muchAlso... practice a really good goblin voice!
>>983147652014 or 2024? Read the stealth rules for 2024 and decide which you prefer
>>98314807It's honestly not that bad if everyone gets knocked out at the first fight since the book just says you wake up weaponless and countless so the party has to slink their way into phandolin and get loaned some weapons/armour and a slap on the ass to get back in there
>>98314889Unless a stray crit kills someone before they've even had a chance to do anything.
>>98314889>It's honestly not that bad if everyone gets knocked out at the first fightAgreed, that is fine, but one player getting knocked out before he gets a turn and having to watch everyone else play the game while he rolls death saves at the first start of a campaign sucks balls.
I'm going to be honest /5eg/. I fucking love LMoP. It's a great adventure for newbies and veterans. It's got plenty if classical elements to draw people in and enough weird shit in it to add depth beyond just killing goblins. Shits just comfy, like the first half of Fellowship of the Ring. A good intro adventure that can tie into a bunch of other ones, or strong enough to just stand on it's own.
>>98314838I don't think you need to level them up right away. They will hit 2 after the goblin cave if you run things normally. It's mainly that if you run the ambush as an ambush the goblins can pretty easily kill someone with a bit of luck. If you've got a party of 5, it's less of a big deal. Otherwise, you either want to reduce the number of goblins, or play them pretty dumb.There's also a group of 8 goblins in the cave itself which can be tricky, along with the bugbear potentially being rather lethal, but the party has more time to scout or retreat in those cases, so it's not quite as dangerous in the same way. Plus the party has the chance of going to town before checking out the cave, if you want to be generous and give them some extra items/potions.
nta but>>98313851>Fuck are you talking about? Magic items that set your score to a fixed value have been a thing forever.And? It's a thing in 5e that's shit about 5e. Who cares what system invented it?>Every time.Maybe that indicates Pathfinder design is simply preferable to people in this instance? I voiced my thoughts on stat-setting items a few threads back and suggested a design I would prefer – someone then said, "So like in Pathfinder?"
Am I accidentally making the ultimate rapist PC?>Hollow Warden ranger>20 Strength>Dex and Wis as high as I can get them after Con>Grappler>Fairy TricksterI can effectively frighten someone with my aura, punch them with my free hand, attempt to impose disadvantage on their saves, grapple them, and for good measure smite the FUCK out of them if my aura didn't already frighten themI also have magic initate-wizard from playing Human to also take Sleep as a chloroform stand-in (I just grabbed it for feather fall and shield access but this on top of everything else cracked me up)
>>98314981I find it extremely odd that no other campaign ever captured the comfyness of LMOPWhen I get more DND experience and try a bit of DMing I want to try creating my own small low-stakes campaign. Probably featuring a little hamlet of cute halflings that the adventurers walk into and are like 'ok well, nobody is protecting these little sprouts, so I guess we need to before those orcs we heard about come in here and commit mongolian empire acts'
>>98315293>orcsRacist, xenophobic wood elves preventing them from foraging in their woods is way better as an enemy (the halflings were there first and planted the forest in question)
>>98315122>5e is so stupid for having hitpoints
>>98315292>magic initate-wizard from playing Human to also take Sleep as a chloroform stand-in (I just grabbed it for feather fall and shield access but this on top of everything else cracked me up)How are you getting 3 level 1 spells?
>>98315293>>98315354The most dangerous part is the thicket elves>>98315374He forgot to ask ChatGPT to check for hallucinations before posting.
>>98315293sounds comfy and like a game I'd sink 3 years in to
>>98315374>Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.Hope this helps!!!
>>98315405You're right. How about we delete all 5e games, and all those players will leave containment and becomes "fans" of all the other good ttrpgs.
>>98315420Have a look at the OP image. That's we do to your ilk around here.
>>98315420>The god of your gaming universe (5e)That's not Mercer.
>>98315412Every other game scares players who came into the ttrpg hobby through 5e. For rules lawyers, the rules of other games can’t be exploited or power gamed as easily. And for theater kid faggot type players, they simply don’t grasp that you are allowed to roleplay in every other ttrpg in existence.
>n-n-no ukwab
>>98315431I said fans, not players.
>>98315430Mercer is the god of the mentally ill.Plenty of overlap with 5e
>>98315439Fans and players are synonymous in the 5E consoomer mind
>>98315438He's a pathetic little grub, this is known.
>Hey DM, this is my hexblood. She has long grey hair, pale blue-white skins, gold eys, and a 14 inch tongue that glows green.
>>98315460
>>98315464She looks like she eats human men
>>98315492hot
>obsessed
>>98315122Stat-setting items aren't intended for characters who are primary in those stats, but as a way to round out your tertiary stats. They're supposed to be competitive with other attunement items, rather than automatic best-in-slot choices.
>>98315550Cool, I disagree that that's as interesting or good design as how it's apparently done in Pathfinder. Also:>While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than 27.
>>98312999Since it's ultimately up to the DM what items end up in the game, it tends to work out.The headband is interesting because if it was just a +2, it'd go to the wizard to boost him from 18 to 20, no questions asked.But, setting it to 19 means that it's actually a good question of whether it's better for the fighter with int 8 to suddenly become the smartest member in the party. He doesn't get quite the same benefits a wizard does, so it's not as unbalanced as if they just started off with an extra 11 points to spend on their stats.I think my favorite example of this was actually in Baldur's Gate 2, but a +2 mace called the Mauler's Arm that set strength to 18. Not bad for most of the warriors but often worse than any +3 weapon, but it turned the Str 10 elf Aerie into a face smashing beast.
>>98315582Honestly, BG2 throws enough girdles of giant strength and whatnot at you that there's really no reason for any member of your party to have a low STR.CON is a whole other story, I think there's one belt that sets it to 18 but it's an activated effect with a duration rather than just always on. Which is unfortunate for Vicky with her piss-poor CON.
>>98303761I know how you feel anon>am nu DM>added a few homebrew boss fights into my campaign >using Dragon of Icespire Peak module>Two players have lost their characters in the first 4 sessions>luckily they are very forgiving bc am nu>Got a spiel about 'health economy' and 'dice averages'it's a learning process and sometimes them's the brakesno fight's ever gonna be balanced but i've noticed that it's how you present the boss and how it reacts to the players that will make it memorabledon't let your players get you down negrostay creative
>>98304689>It's a Beast, and it's CR0, where exactly is the RAW shortcoming here? >>98306497>and its official content Who cares? Nothing tells us that "official content is legal as a search field for a player character doing a munchkin play". There's no rule that says that. Rape ApeMedium beast, UnalignedArmor Class 52Hit Points 15600 (800d8+12000)Speed 3000 ft., climb 3000 ft.Str 8000 / Dex 400 / Con 40 / Int 6 / Wis 14 / Cha 8Challenge 0 (10XP)ActionsMultirape. The rape ape makes as many rape attacks as you have twenty sided dice.Rape. Melee Weapon Attack: +5000 to hit, reach 5 ft., one target. Hit: 1d6 + 20000 piercing damage.Ok, here's a CR 0 beast. Is it legal in your campaign? No rule, as written, tells you what the field of allowed monsters is. A DM is instructed to allow the fucking fly by exactly the same zero rules as they are instructed to allow the rape ape.
>>98316125>Rape ApeA fitting choice of name, because you are legitimately the dumbest, blackest gorilla nigger to ever blight this thread with your continued existence.
>>98314765Ummm ackhually it's lost mine of phandelver
>>98316125>a=b>b=c>UM WOW MY DUDE DID YOU SERIOUSLY JUST HECKIN SAY THAT A=C
>>98303015Hey brothers, I've been reading about Mastermind and isn't it a bit underrated? I see that Reddit and other forums seem to look down on them. But giving an advantage to a class like Fighter without spending resources... that feature alone seems pretty impressive.
About those feats from last thread, I did have these ideas. They might be a bit over tuned, But I think they definitely be pretty strong and effective. On the part with great weapon master and fae touched.You either invest your while feat into using more of something else or you get some better healing That more or less gives you the equivalent of healing one extra spell level.
>>98316276>be gigachad thundercock Cleric (but I repeat myself)>double down on Divine InterventionI... can see a potential for exploitation.>>98316269Awooga.
>>98316125>A DM is instructed to allow the fucking fly by exactly the same zero rules as they are instructed to allow the rape ape.Agreed. Anyway if somebody shows up with the rape ape I'm gonna hit them in the head with a book and ban them from my games forever for being a stupid prick, and if someone shows up with the fly I'm going to politely tell them I think it's a little too much but I can see their reasoning.
>>98316359Well no DM is instructed to do anything really.
>>98316125>Rape Ape>the ape in question
>>98316393>Tell me there isn't a Rapiest Ape!
Have some friends willing to try D&D but none of them have played before - I've only DM'd a 3-4 shot based on a souped up Icespire Peak but been playing for 3 years and have autistic knowledge of the rules.Deciding if I should base the campaign in my own semi-homebrew based on Banquet For Fools or if I should just run CoS instead because everyone is into gothic horror.I've run 1 session of CoS before but the House of Horror felt very slapstick and the start of the adventure feels a bit random as the very start of a campaign.Own setting has an overarching setting, background, and the start location figured out but no specific encounters planned.
>>98316499Why not do your own setting then anon?Sounds like you've got everything except encounters set up for itCan you tell me more about it?
I should prep for D&D tomorrow but work was a fuck so I'm going to go get Nandos and have a beer or two
>>98316505Based loosely on lore from Banquet For Fools.The setting takes place in Vol - a world that has recently emerged out of an apocalyptic event known as "The Silence". During this time beings known as Gravekeepers roamed the land raising the dead to hunt the living and the world was cut off from the gods. Eventually they diminished enough for the people of Vol to emerge again after centuries in hiding. Since then prosperous nations and city states have emerged, and the world has begun to be explored. Death attracts gravekeepers so conflict is avoided wherever possible and massive penal colonies have been established to deal with crime. Players will be employed as Guards by House Lazure, sent to the recently rediscovered island of Invimona to help solve recent mysteries on the island. Invimona is rich with ruins of the old world, largely considered cursed by the people of the land, but despite this it remains a prized colony for the rich Papura fruit grown there.The island is a bit of a clusterfuck, with children going missing, nature seeming to rise up against the colonists, and bandits plundering ruins, but the main task they've been sent to investigate is the disappearance of an entire settlement without a trace. Thought the setting would be interesting because players are given the authority and responsibility of guards, but they also get a bounty for anyone they arrest and the laws of the island aren't exactly fair.
>>98316522Just slap together some medium encounters and call it a day.
>>98316276>double downOff the rip, it gives the fighter their 17th-level class feature (2 action surges) 13 levels earlier. And if you think about it more >>98316326 triple divine intervention>On the part with great weapon master and fae touched.No, it's its better than 2014 Lucky feat. A feat so powerful and so boring that everyone will want to take it. if you're going to make something so good that everyone will want to take it and everyone who doesn't will fell dumb for not taking it, then you should just make it a reward for a quest.>healing touchIt's either broken or stupidly powerful.Either way, both of these are more on the level of boons than feats.
Why do you pick your subclass at level 3? I don't think I've ever met a group who actually started their games at level 1. Do you?
>>98316993>>98316993>Why do you pick your subclass at level 3? to reduce learning curve for new players>I don't think I've ever met a group who actually started their games at level 1.Some DMs like to test the waters and see how their players play combat and slowly ramp up the difficulty when they get more abilities>Do you?If I had a choice, no. I can more reliably make a character when I can incorporate more parts of them into their backstory. I've whined about it often, but just suddenly gaining psionic powers partway through my adventure when I never had them before and being super proficient with them with no prior training is lame and makes you feel like a Mary Sue.
>>98316993I've had games start at level 1, but unless you're playing with brand new players even WOTC says start at level 3.
>>98317049Even Gygax started at 3. Levels 1 and 2 have always been the tutorial levels.
>>98317210>Even Gygax started at 3. Levels 1 and 2 have always been the tutorial levels.Did he? Weird. I'll admit I started with 5e as my first system but even then it seemed kind of weird. I'd have figured if they wanted tutorial levels might as well start with 0.
>>98316993My games are:- homebrew game spun off a L6 oneshot, intended L7-20, just hit level 11- Descent Into Avernus, L1-13, currently level 10- homebrew sandbox game L3+, unsure where we'll finish, currently level 7- homebrew game for group including noobs, L1-5, currently level 3
>>98303058Anecdotally the most black people I ever saw in the /tg/ space was in early to mid 2010's Warhammer 40k. It became a real shlubby white tranny magnet around 2015 and all the normal dudes who played just disappeared
>>98316751This is a really kino setting anon, better than the overused CoS altho it's cool for a reason>they also get a bounty for anyone they arrest and the laws of the island aren't exactly fair.You can make that a big dilemma with the players, give em moral conundrums maybe lets say if someone's stealing food what do they do, etc.Fucking with the players in their decision making makes for some based interactions
>>98316993The current campaign I'm running I started my players at level 1.They are all used to starting campaigns at level 3 because combat is more 'fleshed out' for them and less difficult.I think there is a satisfaction seeing my players level up through gain their power and earn their subclass.The main thing to remember is to not overtune fights around said levels otherwise they'll obviously get fucked.
>>98315855Viconia deserved better than what happened to her in BG3.
>>98316993Level 1-2 is when you are intended to learn about your character and see the path set out before them. Logically you have a few sessions of play before deciding what role you want to takeModern 5e shitters just make an OC that is an already completed character, so they start at level 3
>>98317967>Logically you have a few sessions of play before deciding what role you want to takeThe logic falls apart pretty quickly when even your 1st and 2nd level class features are powered by the god that has chosen you or the eldritch entity with which you have made a pact.
>>98316125>There's no rule that says that.Yes there is. It's called "The spell rules explicitly permit any creature that is a Beast and is CR 0" and any CR Beast in a book is by definition that unless Rule 0 is invoked. Which it should be here obviously, because Giant Fly is clearly an oversight.
>>98318387Logically those are classes that require a choice upfront. Cleric is powerful because you are devoted to a god and creed from session 1. Most DMs ignore this because setting restrictions are icky, just let the players do whatever. Start at level 3 with meticulously predefined backstories and planned story arcs, burn out trying to run 3+ bad fantasy novels around level 5
>>98318710>acknowledge that certain types of character inherently do require an upfront choice>immediately claim that people ignore that for a reason that contradicts the previous talking point>then revert to previous talking pointI see an LLM wrote this post.
>>98318801Certain classes require an upfront choice on purpose, the majority do not. People ignore that and jump to 3 because they have a predefined OC they want to play around with before becoming bored. I do appreciate your concession, nogames.
>>98315492>Agreed.
Metallic Dragons are LAME
>>98318818Locks and clerics can make a case, but I can also see why they could not have a "source" at first level; clerics already have gods' favor because not all priests become clerics. Getting access to the domain of their god is another level of trust the god can give them for following scripture or whatever, which is why I give it a pass.Warlocks even easier. Their whole deal is looking for different ways to get power, like lost knowledge or other avenues. and a pact is just another avenue. Paladins and sorcerers, on the other hand, I cannot forgive.>paladin>My oath to myself is what gives me power! Yes, actually, the oath I haven't taken yet. How did you know?>sorcerer>i'm magic>what kind of magic? i don't know, i've gone my whole life not know, i'm just magic.
>>98318943Agreed>big evil dragons terrorize the realm! Can our heroes stop them?>don't worry about the big good dragons who aren't doing shitMy big problem with 5e is the total lack of content. Players are starving for options as much as the DM, so you're forced to shoehorn in all the retarded shit into every setting. Even the DMG says this>Make sure you have all the planes in some capacity goy!
>>98318956Easy>A low level paladin is someone brimming with divine power, they must journey out and quickly realize what truly binds them.>A sorcerer is someone who spontaneously or naturally has power. The deeper pits of that power do not emerge until they have used enough magic to scratch it.But those are definitely stretches. Paladin are sorcerer should have their subclasses at level 1.The other main reason theater fags hate low level dnd is there is actual danger. You can't just walk through every encounter that isn't Deadly+++ when you're under level 5. So they race out of level 1-4 as fast as possible.
>>98318966>other main reason theater fags hate low level dnd is there is actual dangerthis explains why the group i roll with starts their games at level 3Seems lame when there isn't a threat to work through
A fun bit of autistic worldbuilding I was doing for a 'more advanced than other lands, less advanced than Eberron' setting I've been writing.>The Level 2 Spell Continual Flame creates a continuous and eternal light. Its material component is 50 GP of ruby dust. So what would be required to use this to 'electrify' an entire kingdom?>We'll assume the kingdom in question has hundreds of third level or higher wizards in it, and that this is an unusually high number of wizards first of all. We'll also assume a solid 100 of them are employed as dedicated lantern makers. This means our lamp industry could produce 300 or so lamps a day and 109,500 annually at a cost of 5.4 million gold pieces annually.>The average D&D 'ruby' is worth 5000 GP, meaning it provides enough ruby dust for 100 lamps. This means our kingdom would need to mine 1095 rubies a year for their enlightening project.>At this rate it would take them 128 years to provide lamps to every citizen in their kingdom of 14,000,000 and 26 years to provide one lamp per house hold. >All in all setting this up would require organizing 100 wizards, a huge [but plausible] ruby mining operation, putting a king's ransom up in smoke, and spending nearly a century and a half meticulously spreading light from the big cities to the hinterlands.What I love about this is that it's abundantly easy to justify why everyone else *didn't* do this. Its not a technological revolution, its old hat, there's such lamps in lord's castles and wizard towers and temples everywhere in the world and dwarf halls are full of the things. But nobody else had the organization and the patience to LARP as the 1800s with it. I like the idea that this kingdom isn't actually that much more advanced than its neighbors, its just a lot more organized so things like a post office don't seem like dubious propositions. Meanwhile other lands took one look at the logistics and said "You want us to do all of that...so peasants don't have to burn candles?"
>>98318943>all Dragons are chromatic>all d̶r̶a̶g̶o̶n̶b̶o̶r̶n̶ Metagons are metalicMillennia ago, Tiamat won a bet against Bahamut, and metallic dragons lost their dragonhood. That's why she has 5 heads and Bahamut only has 1. He outsmarted her and trapped her in hell but was only able to recover his own dragonhood.
>>98317967No, it's to let newshitters learn the basic rules before they get flooded with character options you retard. Someone who has no idea how to play isn't going to have much context to pick a subclass archetype that they think they'll like.
>>98319051>erm what the fuark? why are we playing level 1? REEEEEE MY SORCADIN BUILD DOESNT COME ONLINE UNTIL LEVEL 5>NOOO NO NO NO THAT DIREWOLF IS ATTACKING ME I MIGHT DIE! I'm going to fucking RAPE YOU if you kill my OC- I mean character! MY FUARKING OC DONT HURT THEM NOOOOO
>>98319217>SORCADIN BUILDTwo words I hope I never have to hear irreallife again.
>>98319217Nobody is telling you that you can't replay the tutorial over and over again if you want to, but that's what it is faggot.
>>98319217I don't understand. If Sorcadin dies at level one, accomplishing nothing, why couldn't you just introduce a brand new character? It's not that hard. Like Sorcadan, he's a classic!
>>98319284>MY>FUARKING>BUILD>NOOOOOOOOOOOOOOOOO
>>98319217>>98319365/qa/ lost
>text game>player is halfway transformed between 2 races>time comes for them to withstand the lingering effects, they fail and the curse advances>cant write up the prebaked description without treading deep into "haha" territory>get flustered and try a new writeup>rinse and repeat the last couple stepshow do i get over this
>>98303015My group wants me to DM for DnD again, and something I hate is the whack-a-mole when players drop to 0. The most common way I see people "fix" this is by adding exhaustion when dropping to 0 so I wanted to homebrew it in. My concern is how exhaustion creates a death spiral, so I thought of using teaked playtest rules for more common exhaustion instead. What do you guys think: Near-Death exhaustion>When a player gets up after dropping to 0HP they gain 1 point of exhaustionExhaustion Changes>For each point of exhaustion creatures gain -1 on all their D20 tests and their spellsave DC. Death Saves are exempt from this penalty.
>>98319395>text "game"
>>98319395keep it simple really
What have you done to promote the inclusion of genies in your games?
>>98319587I do want to play a Genasi at some point. Although it's lower on my list.
Is that art new? I don't recognize it. It popped up when they started talking about the demonic sorcerer. https://www.youtube.com/watch?v=b5qcEU4Jmoc
>>98319587Made them alien
>>98319587these are just shitty avatar knockoffs and everyone knows it
>>98319587i don't include them obviously
>>98319416>>Near-Death exhaustion>>When a player gets up after dropping to 0HP they gain 1 point of exhaustionDon't do this; it creates a death spiral and is lame and gay. Put the penalty in recovery, not combat.>Exhaustion Changes>>For each point of exhaustion creatures gain -1 on all their D20 tests and their spellsave DC. Death Saves are exempt from this penalty.DO this. It's a great change. You should increase exhaustion levels to a max of 10.Retarded shit, coming through>Character reaches 0 HPThey go down and make death saves as normal. If they get three successes, they wake up with 1 hp, not just stabilize. If they get three failures, they don't "die". Instead, they lose one hit die. Every failed death save moving forward makes them lose a hit die. When they reach 0 hit dice, they die. Each hit die lost this way is one trauma level. being attacked while downed and at 3 failed death saves makes you lose a hit die.>limiting whack a moleWhen you heal a target who is downed, it only stabilizes them. They need to be healed to at least 50% to wake up, OR when they receive healing, they can spend a hit die to wake up. Each hit die spent this way is one trauma level.>You're gonna feel that in the morningWhen you finish a long rest, you gain levels of exhaustion equal to half your trauma level, rounded up, and your trauma level resets to 0.>Spare the dying>Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable. The creature can spend a hit die to regain 1 hp and lose the unconcious condition. Spending a hit die in this way causes one trauma level.
People play 5.5e? I hate the stupid 3rd level for subclass on every class. It's fucking retarded. Stick with 5e. Right now they're re-releasing classes for 5.5e and calling that content. Those lazy fucking cunts.
>>98319395>fade to black>you fall unconciousThere, now you have a window of time to make that write-up, because how the fuck are they supposed to know what they look like while unconscious?
>>98319608
>>98319987>stick with 5enaw, my group isn't full of retards
>>98320077Then you're welcome to fuck off to your own general.
>>98319987>still playing baby eZ mode 5e with childish weak monsters and ultra strong PCs w/ free feats at lv 1 w/ custom lineage and variant human
>>98320078K. Fucked off back to here. Now what, retard?
>>98320085>>98320086>Look momma we're raiding /5eg/ again
>xhe thinks it's a raid, and I haven't had this tab open for over a decadeproving my point retard
>>98319987I think it's retarded as well, but it's also better than adding "new content" to the system.
>>98319035If my Phandelver game didn't actually die like I think it did, this might actually be a better way about going about incoporating the Metallics than I was going to. Sildar is a Silver Dragon in diguise and was going to request that the players help him take down some Chromatic Dragons, rally some of the few other remaining Metallics in the world, and stop the return of Tiamat to the realm. The reasoning behind my Metallics being not directly involved was a command from Bahamut, who had gone missing, but I think them working towards solving an inability to assume their dragon forms might be a better angle.
Would it be too out of character for the Paladin to have an inquisitor vibe to it?I am trying to contemplate a subclass idea for it and realized the Vengence Paladin sucks the air out of the room with it's scope
>Session tomorrow>Still struggling to prep enough because I guess I'm just retarded and lazy/slow>Players have never really complained about game quality or anything though.I wonder if I'm just not built for DMing. I'm on like session 34 or something and I have no idea how far along we actually are in regards to the campaign. I'm going to finish this game because I want at least one long game under my belt but I'm really struggling with consistent prep. Prepping my campaign is the worst part of my week.
>>98319587Main villain of my campaign is a demigod Efreeti
>>98320429I've only had a few campaigns actually reach a conclusion and all of them were ones I ran or one shots/mini campaigns. If you're feeling DM fatigue just find a meaningful conclusion within the next few sessions. I often prepare a bunch ahead of time so I only have to do the prep work every couple of weeks. Using pre-made dungeons makes this especially easy.
After being the dm for about 5 or so years straight, I've finally been able to play a character for the last 6 months, though he went out in a blaze of glory that made him experience 80 years of his life in a flash. Now I'm going to get to play his son who is half harengon due to us rolling about what we thought of the various ladies we encountered earlier in the campaign, and I always rolled really high on the beast people. Looks like being a race made in the newer era of dnd, there's very little background to go off of. Any Hare-people from other settings that you might reccomend for me to steal from?Also have you ever played a descendant of your characters someway or another?
>>98320429I find it very helpful to plan how your campaign is going to end immediately after you plan how it is going to start. As an example:>Session 1, players happen across a secret cult hideout while clearing out some bandits, and the cult took that personally.>In the end, players stop the cult leader from ascending to godhood, and now have a seed of godhood available to themThat campaign lasted about a year, and I knew how it would end the whole time. I had no idea how I was going to get there, but I knew what I was aiming for and that helped me figure out the next challenges each step of the way.
>>98320422Inquisitor was a Paladin kit in 2e so it seems appropriate enough. For whatever it's worth, the main powers of the 2e version was detecting and dispelling magic, and resistance to illusions.
>>98320429>I'm on like session 34 or something and I have no idea how far along we actually are in regards to the campaignI feel very called out.That said:>>98320775I do have a shape for the final scenario which the intermittent interconnected conflicts are building towards.
>>98320429>34 sessions>long gamelol I'm entering year 5 of the same character
Monster vulnerable to damage but if it takes that damage it recharges recharge feature and powers it up
>>98321053kind of like Thisobald Thorm from bg3 but instead of just flat damage which is used to stun the enemy and remove their resists/immunities, you hit them for some type and trigger the effect and that hit is for vuln dmg.could be good
>>98321053Players will just burst damage it so hard it won't get a chance to use that recharged move
>>98321070High risk, high reward then. And they don't all have acid damage available, at least without burning spell slots (spending resource).
I know 5.5 is relatively fresh, but does it feel like the edition has run its course for you guys too? 77-89 for 1e, 89-00 for 2e, 00-08 for 3e, 08-14 for 4e, small variations notwithstanding?Momentum seems to have died out, and I think they'll be itching to re-monetize the property, and either shed or double down on Current Politics
>>98321128I think the reason we got 5.5 instead of 6 in the first place is because the market for 5th edition ended up a lot more normie because its run coincided with the explosion of that particular type of faux-"nerd" culture, especially among the rainbow crowd. As much as they may like to consoom product and get excited for new product by default, I think they'll be much more averse to learning an entirely new set of rules than your regular tabletop neckbeard.
>>98303791There's a reason why AD&D 1e had the rule to literally kill a player who read the DMG.
>>98321163lol
>>98321163Treating the game rules like some sort of mystery cult is fucking retarded.
>>98321163That's so bizarre and hilariously inapplicable to the game as it exists today. Every GM I know is a player in at least one other game, usually multiple, and at least a third of players I know are also GMs.
>>98321163based kill all playoids
>>98321175Given the intent of the rule was to punish rule lawyers, it's fine if they read the DMG for the DMing but if they read it to quote or use a part of it in the game, it warrants killing them.If anything the bigger issue nowadays is that with the advent of the internet, mobile phones etc. people would quickly realize the player has disappeared.
Guys, I need some one shot suggestions. We haven't played in like 3-4 years and I'm gonna DM a game this summer.Nothing gay please, even though I know it's hard to find nowadays.
>>98321883I recommend Dan Coleman adventures. Bad Apples in particular is good because it's 3rd level and just going around a spooky apple orchard. Wolves of Welton is pretty good too. Both might either need a long session or some pruning depending on the time frame you're looking at.
Running Tales of the Yawning Portal and I noticed something: the end boss in Dead in Thay and Tomb of Horrors is a demilich. Now I know the demilich in ToH is Acerak with a few more options, but my autism still demands I change the boss in DiT to something else. What other iconic monster would fit the theme in DiT? For context the DiT end boss setting is a giant phylactery vault for Tszam Tam and his followers.
>>98321169Retardedly BASED you mean.
Handy Guide for dragon romantic interest (for figuring out the other half of a Sorcerer's parents, or just for reference when the Bard tries to roll to seduce)Metallics:>Gold: Will only couple with the mightiest heroes. LG alignment is mandatory, no funny business. Even so, they’ll only go through with it if Bahamut wills it.>Silver: Will do it with lesser heroes, but high CHA required. Expect lifelong commitments and lots of half-silver babies in the family.>Bronze: Probably won't marry, but not totally opposed to casual sex either. You will have to be stronger than them, by a lot.>Brass: Will do it with just about anybody, regardless of race. But it won’t mean anything to them at all.>Copper: Will blueball people endlessly. You will never reach third base, even if they actually like you.Chromatics:>Red Dragon: Unlike Metallics, who favor Good or sometimes Neutral men, Chromatics will fuck anybody. Usually unwillingly. Reds want to bang the strongest to enhance their reputation. Prone to taking some heroes by force and enslaving them.>Blue: More attracted to intelligence than raw power. Least rapey of the main five. The only Chromatic to even have the possibility of being submissive in bed.>Green: Tastes range wildly. Some collect hordes of losers and social rejects and play them against each other. Whoever “wins” affection that month is allowed to get fucked. Others favor socially competent men, but cheat on them—sometimes numbering in the dozens—all at once. >Black: Literal bullies. They pick on the weak and rob them of seed or virginity. Most likely to just actually kill you after climaxing. >White: Will ferally mate with literally anything, anytime. They prefer Giants, but Aberrations and beasts are not off the table either.Gem Dragons>No one cares
>>98322148My party has an extremely obnoxious young red dragon stalking them because our dragonborn fighter had a fey artifact massively backfire on him when trying to use it to get a pet dragon. Now the dragon is trying to make him *her* pet.
>Join a roll20 game>Text based, but I like it that way>2 week pre session prep>GM constantly talks about respect and rules>Spends a painstaking amount of time checking our sheets>"This guy seems ok">Session 1 finally happens>Start in candlekeep>The map seems ok>Meet the quest npc>AI Slop art in AI slop background>Uh oh>The writing is oddly stiff, apparently a monk stole a tome from the vault>Can't be improv because its delivered quickly>Can't be pre written because he's dropping 5 one sentences narration posts separately >Feel something's off, but I haven't played in like 5 years>One of the players say something ("this mission is probably just a test")>Suddenly the tone shifts and the npcs start talking like that pc (cynical, noire style)>One of the players find a key in the suspects bedroom>We get the lead that he's probably meeting his son in a different town>We heat out because he's only been gone for few hours>We find him dead on the road after a 2 hour ride>Can't really do any investigating >Again the writing is stiff and nonsensical>Finally get to the town, its still dark everyone's asleep>AI slop picture of the town>Go to the son's house>Ai slop picture of the house>We try to make things happen but we get stiff nonsensical dialogue in response>Some player actions are ignored>GM seems to be getting pissy so we move things forward>Enter the abandoned house thats been dilapidated for a long ass time like someone broke into it>We enter the basement and find a lockbox>After fucking around we try using the key we found in his room>It opens it>Most retarded turn of events ever>Key left in the room by the thief thats dead on the road somehow opens a lockbox with the thing the guy stole just a few hours ago>We're apparently getting attacked>GM makes us roll init>The stiffest dialogue ever>Shit grinds to a halt like something is physically stopping the gm from making us fight(1/2)
>>98322183(2/2)>Player that changed the pace of the story tries to talk to the npc because we are literally going nowhere trying to wait for the gm to start the fight>Its just one guy threatening us with an alchemist's fire if we dont give him the book>???>For some reason, this guy trying to threaten to kill us lets us meet him upstairs>Wont stop threatening 5 people>Expect more bads to show up >Nothing>Futile dialogue goes on>Suspect the gm wrote himself into a corner>Try asking the npcs name hoping it'd be the thief's so>Nope its some retarded made up name>Eventually another pc casts suggestion>He fails and we get him to talk>Now would be the time to force combat if the GM wanted us to fight something>Instead he seems stuck>Again the plot seems to curveball into the 'its just a test theory' despite everything and he says he was hired by the second reader>Unable to do anything, we leave town, take the tome with us back to candlekeep>Mission accomplished>Gm seems to end the session in a hurry>Grab dinner>By the time I get back the discord is deleted, the campaign is deleted, and the GM's account is also deleted>We all come to the same conclusion>The shitshow was just AI prompted nonsense>Literally spent 2 weeks prepping for this slop
>>98322183>>98322218reading these stories makes me think i should charge my players. they literally get 8h of prep for free once a week
>>98322183>>98322218>>AI Slop art in AI slop backgroundAI is too good to complain about this for generic images in 2026, so it wouldn't raise any flags for me.
>>98322321I would forgive it if it meant getting a specific looking npc on demand instead of hunting for pics on pinterest, but the slop was awfully generic.
>>98321128>>98321138They actively tried to avoid calling it 5.5 until the court of public opinion forced their hand. They didn’t want any appearance of an edition change, even a half edition change, because 5e had been so much more commercially successful than any previous edition and they were afraid of a repeat of the 3.5 to 4e changeover.This WAS the attempt to remonetize, hence the attempt at a walled garden VTT and the abortive dicking over of the OGL. And, given how that all collapsed, they’ve probably been scared off from a new edition for a while.
>>98322324>instead of hunting for pics on pinterestThat just leads to more slop
>>98322360Pinterest added an AI filter into the options a while back, and it works really well. It filters like 80% of the AI.It's not perfect, but it's better. ArtStation is pure quality, but that comes with far, far less quantity.
>looking at new villainous optionsAre these new origin feats like, really, really good? The weakest one might be the trapper but it also might be my favorite. Out of the gate, your hunting trap gets a DC of 15 which is pretty strong and the DC doesn't depend on any kind of ability modifier. You can combine it with hex to really fuck over the target.>>parley>>communal casterThese should really say "other than you" if the intent is to not be able to buff yourself, because raw, you are your own ally. If the intent IS to be able to take the disengage action or get advantage on any saves for a turn, that's cool.
>>98322360It didnt use to be that way :(
>>98322480>Disarming Mien. A creature’s Hostile attitude doesn’t impose Disadvantage on your Charisma (Persuasion) checks to influence that creature.I also dig this feature. It's nearly useless if your DM just freestyles every social interaction but i'd really like for other features to interact with the influence action to bring it more support. A barbarian using rage and primal knowledge gets a huge boost for this since it removes the disadvantage; their advantage from rage gives them an easier time scaring some shitter into fucking off or being more agreeable.
Where can i find a copy of the 2014 UA? There is a wizard subclass i'm looking for.
>>98322611Should all be on 5etools
I remember there being some kind of weekly(?) adventure series a few years ago where you had a persistent character who would go and do these weekly quests, does anyone know what that may have been? I can’t track it down on Google
>>98319587Update the bloody genie pact you sons of gnolls
>>98322661I couldn't find the old UA Loremaster subclass for the Wizard on 5etools.
>>98322807>UA Loremaster subclass for the Wizardis this it?
>>98322927Yes. Thank you!
>>98322980I was going to say your Google fu is weak, but then I remember I use duck duck go. Because the green text line is what I searched, and it was the second item on the search
>>98305464Temple and Nobility view of the central plaza and to the gate should be unobstructed. Replace building cluster with a monument, like a giant sundial OR a large fountain. Storehouse should be a monastic orders' private grounds and dormators for the priests that maintain the temple and provide temple services. Should have cellar passage between it and the temple. The Inn/Town looks like a pilgrimage site for worshipers of Pelor. A typical inn should be with people, travelers, and food, so between market and gates. Most travelers would camp outside as this city doesn't have a strong noble-military configuration and doesn't seem strategically important. But run with the Pelor theme, it makes sense.Caravan Stables and the Water Well should not be near eachother. That's just a heavy rainshower away from your people drinking horseshit water. Put the Guardhouses in the NE corner of the market block, adjacent to the stables. Proximity to commerce for peace. And a small jail near the stables? This would be torture for prisoners. Blacksmiths changing horse shoes all day, smell of hot horse shit constantly, and 24/7 foot-traffic.The Villa is well done and the Nobility must have a private church, provate house-guard, and arms at that size. Focus of the town is on the Temple, so the Villa must house a family with very strong and important ties to the church. See Tivoli near Rome as an example of inspiration. What really catches me is that you have airships outside the walls. Like, why even have walls? Also, no merchant will want to drag their goods between airship, storehouse, stables, and market. Put a large lighthouse-dock-tower for the airships in the market center and give it a heavy-goods elevator. Make it relevant to Pelor, like it stays constantly lit and is visible even in day, guiding pilgrims through the desert.Temple should have a crypt with secret passage to Noble Villa, and probably a few other ones. City needs more gardens, trees for shade.
QRD on Arcana Unleashed.https://www.dndbeyond.com/posts/2203-everything-you-need-to-know-about-arcana-unleashed
>>98323460>33 spellsok, thast cool>more than half of which are level 5 or above.lame>20+ FeatsOk, ok, that's actually cool. They usually make more subclasses than they do fea->spanning the Origin, Fighting Style, General, and Epic BoonGod dammit.They love making content that most people won't use.
>>98322183>>98322218If only he realized how much more powerful our imaginations really are
>>98320759spent some time looking around, picking some spells and locking down the type of tone I want for the character, but it really seems like harengon have jack nothing for lore, I guess by courtesy of being new to 5e that seems kind of lore averse now.That said, I'm gonna ask my DM if he'd be willing to incorporate some "Slayers" type of lore to his setting. Maybe stuff like renaming a few spells, working some of the Mazoku into the ranks of demonology in this world and all that. You ever make an autistic request to a dms world like that?
>>98304944It's because the nights still feel awkward and strange even though we've played for a few years now. And the game's not that fun to play with them because we don't do anything. In the years that we've played dnd I can count the times we've gone into a dungeon and had to navigate around traps on one hand.
>>98323244NTA, and I forgot to post this, but this is a good post. Very informative.gj.
>>98321163Can I get a quick rundown?
>>98321582>>98321175honestly that makes sense and you can tell when this "kind" of reading the dmg is happening when you run a special mechanic for something or make a custom monster and get hit with a "that monster doesn't work that way" So you could still bust out the power of "kill this player right now." in the same spirit.
>>98323991Preface of the 1e DMG>As this book is the exclusive precinct of the DM, you must view any non-DM player possessing it as something less than worthy of honorable death.
>>98323460How is he casting a spell directly in front of a beholder's central eye? I sure hope someone got fired for that blunder.
>>98324223it's funny but if some fucker goes "that's not right, a kobold doesnt have that much AC" he's getting banned on the spot
>>98322163>Now the dragon is trying to make him *her* pet.Lucky bastard.
>>98322480>combine it with hex to really fuck over the targetTo targets make an ability check at some stage, like after an initial failed save à la Web?
can I get an opinion on this arti sub>nanocyte>spell list: mostly cloud-themed, but with healing and creation spells as well>level 3: 1/SR you can create a 5-foot-radius swarm that you can move at 30 feet per turn. the area is difficult terrain to enemies and lightly obscured. at the end of your turn you gain 1d8 thp if you're in it, and enemies take 1d8 force on a con save. it increases by 5 ft and 1d8 at 5, 9, and 15>level 5: you can cast touch spells on any creature in the swarm. you also get poison resistance>level 11: you can cast a touch spell on all creatures of your choice in the swarm>level 15: allies in your swarm also get the thp, and have advantage on saves
I have been on a massive phyrexian MtG binge lately and have a character idea i wanna bounce off of you guys: A character that due to a magical mishap got transported from Faerun to the realm of Lorwyn. There they got infected by phyrexian oil before being brought back to Faerun, though the shock of forced planar travel to their system killed them. However they were resurrected through occult means and now wanders Faerun trying to stop their growing phyrexian oil corruption. Essentially a reborn where every time they level up the infection grows and they shift piece by piece into a pyrexian horror.I figured it could work since the MtG realms are technically connected to the same multiverse as the DnD 5e planes
>>98324474>since the MtG realms are technically connected to the same multiverse as the DnD 5e planesNo they're not.
>>98323460>Vestige WarlockFucking fuck fuck fuck. I hate it when they take a cool idea from a previous edition and fuck it over like this.
>>98324544im actually a fan that they constantly butcher 3.5 / 4e classes by port forwarding them to 5e, keeps the no-gamers bitter as fuck
>>98324474I'm sure it would work fine if you can play off the tone in a way that doesn't throw the rest of the table off. Conceptually none of what you described is that out of place when you think about it in the right framing.
>>98324461I wrote a reply but lost it, thought had sent.Turning single target touch into AOE could be fucked/exploitable depending on spell.More boring but I'd suggest letting it deal damage or force saves for additional creatures in area rather than blanket "can target every creature with any touch spell you can cast"
>>98324226Isn't it also supposed to block the eye rays?
>>98324226>>98324825central eye can deactivate magic, it isn't always turned on unless they want it to be so
>>98324544>>98324702I have no hopes for modern 5e to make anything as fun and flavorful as 3.5's binder. I'll just view the vestige warlock as a different way to tap into vestiges. Instead of making temporary pacts it's making more long term ones. Still going to be complete shit.