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They hate Mike Mearls because he tells the truth.
>>
Yet he designed the game where the opposite happens, curious!
>>
I hate twitter posters because they expect us to care about the recycled opinions of random faggots on twitter.
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>>98304436
He has a checkmark though! He's important!
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>>98304424
People are allowed to learn from their mistakes.
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>>98304377
The guy responsible for fucking 5e trying to tradlarp is a degre of hilarity that is hard to describe
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>>98304377
Curses are a problem because the system sucks and is binary (remove curse works or it doesn't). Having curses be tied to spell level and remove curse working more like counter spell would fix this. Resurrection magic is fine if it has some limits. If you could be resurrected from the dead a total number of times equal to your proficiency mod it wouldn't be an issue. These are easy fixes that anyone with a brain could have come up with, especially someone who was a design lead. If you want a more hardcore game than that, play something other than 5e.
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>>98304377
This is pretty prima facie retarded and makes me think Mearls has only gotten worse as a designer.
>permanent conditions should be in the game
>the game has essentially been a power fantasy for 40+ years
>the game sells itself on a diversity of character options
>your character should not be allowed to directly interact with permanent conditions
>>
>>98304678
>>98304681
It really is amazing how Mike just hit the pipe and posted that shit as a definite when you took all of 2 seconds to think about it and had much more workable game systems that still fit the same design idea. And yet he is the one who was employed as a well-paid designer by multiple major RPG companies.
>>
>>98304377
He is correct that reducing big ideas like curses and death and petrification to "lol just rest and prepare the appropriate spell to remove this shit nbd" makes special conditions completely fangless and virtually irrelevant. Unfortunately 3.0 onwards made the undoing of what are supposed to be big problems trivial, game-ifying the game to the point that even outright death is easily overturned as a mild inconvenience.
The only solution is to completely page-one rewrite DnD and make it so picking up a piece of cursed equipment is an actual problem. Or getting petrified. Or dying.
>>
>>98304377
Man it really is crazy how much RPG Pundit & Zak S. alogged so many of the DNDNext slop Mearls shat out.
Those old RPGnet threads from 2013-2015 and the Google+ shit that came out of it was pretty ayylmao.
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>>98304721
>He is correct that reducing big ideas like curses and death and petrification to "lol just rest and prepare the appropriate spell to remove this shit nbd" makes special conditions completely fangless and virtually irrelevant. Unfortunately 3.0 onwards
This was what, 10 years before 3.0?
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>>98304757
Before 3.0 you'd be lucky to have a wizard survive long enough to learn this
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>>98304436
The gay co-author of the latest editions of D&D is hardly a random dude, especially in the context of commenting D&D rules.
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>>98304721
>>98304757
And this would have been about 10 years before that, so about two decades before what you're claiming made petrification removable with 1 spell you stupid fucking grog LARPer.
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>>98304377
I actually hate Mike mearls because he's a slimy faggot with horrible taste and is bad at game design.
>>
>>98304779
>2ez
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>>98304779
Cherrypicking one spell out of the ones I listed doesn't make you smart, anon, it just means you don't know much about ADnD but want to flex like you do.
>>
>>98304546
He's had 5+ editions of D&D to look back on.

>>98304377
>Hey Temple Guy. We'll pay you 10,000 gold to follow us around to cure permanent conditions.
>>
>>98304798
Remove Curse has also been around since AD&D.
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>>98304799
Reinventing clerics from first principles.
>>
>>98304798
>say a specific condition wasn't permanent and couldn't be easily removed by a prepared spell until 3.0
>easily proven wrong by 20 years immediately
>claim because YOU used a specific example I am cherrypicking
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>>98304799
All wizards, clerics, doctors and other Satanists are mere camp followers in the Mike Mearls IronHeroesverse.
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>>98304721
>Unfortunately 3.0 onwards made the undoing of what are supposed to be big problems trivial
Fucking retard
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>>98304377
If only he put this kind of thought and philosophy into 5e instead of shitting the bed and making such an awful game that he defended tooth and nail, including lashing out at actual players who weren't poseur twitter shitters, for a fucking decade.
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>>98304837
He's about to release some kind of OSR tripe through Asmodee, that's the entire reason for this retroactive self-reflection.
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>>98304690
I know, right? And there's other scalability. Maybe conditions like blindness are moved into the healing category and are removed by higher level healing spells (6+). Petrification and curses are all rectified by remove curse where the spell cast is at the curse level, otherwise a spellcasting check of DC 15+curse level (removing curses is harder than counter spells). Maybe some curses have conditional ways to remove them (like the cursed dead baby in with her 3) so the party can undertake quests to remove curses. Maybe clerics can do healing while wizards get remove ve curse, so party comp can matter. It's almost as if there are a ton of ways to implement better systems. Unfortunately Meals and the other guys at WotC are only good at making games that sell (and only sometimes) and are not good at making interesting games.
>>
>>98304762
lol
lmao even
ad&d wizards make 3e wizards look like helpless cantrip users.
A level 1 ad&d2 wizard can cast a spell that reflects every single gaze attack back at monster with zero roll needed. Literally walking in the middle of basilisks without giving a fuck.
>>
>>98304844
Ah that's right. That's why he did the interview tour with all the shill "dungeontuber" faggots a few months back, wasn't it?
>>
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>>98304377
How often are you getting hit with most of these conditions for it to come up and/or keep some of these spells on hand?

I suppose one potential fix is to ex the spells entirely from being something players can casually pick up and either make them NPC specific spells or limited items you can't spam buy 99 copies of.

But then this is the cost of making it so there is no real effort or danger for your PC but that part can just as easily fall at the feet of DMs who don't challenge their players at all.
>>
>>98304878
He did. I watched the videos. They weren't particularly insightful.
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>>98304876
>ad&d wizards make 3e wizards look like helpless cantrip users.
They really don't. You would have to have some next-level brain defect to think this for even a second. AD&D wizards die at level one more often than they actually reach level two.
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>>98304436
THIS. Ban all forms of twitter posting on 4chan. At best allow quote word by word but never screenshot and never linking to twitter.
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>>98304908
Laughing Out Loud.
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>>98304773
Most people, rightfully, don't read anything before the table of contents.
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>>98305125
Reading anything written by these faggots is a mistake.
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>>98304897
I personally think the best fix is to have levels of curse as it were. Have petrification from random encounters be easily removable while petrification from boss npcs require the cure to be boosted by patronage in some way.
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>>98304377
If those NPCs can learn to do those things, why can't the player characters?
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>>98305235
That's how it is in 3.5, the only decent edition of D&D.
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>>98305334
>3.5, the only decent edition of D&D.
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>>98304721
For a warlock taking those kinds of spells is a huge investment in both what i can cast per rest and how many high level spells i know. And before you say "it still trivializes curses" or whatever, im a fucking warlock. If i cant use a cursed sacrificial knife what am i even doing?

>>98304773
>The gay co-author of the latest editions of D&D
The textbook definition of some random dude
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>>98304377
Wow that faggot ass nerd is actually right for once.

But of course the people here cannot separate his right opinions from his dumb opinions so he’s still “that guy who implied women are too dumb to play Dee en Dee” whilst trying to defend female players at the table.
>>
>>98305383
It's the exact opposite of a random dude, especially in the context of this board, he's quite specific.
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>>98304927
sleep was definitely stupidly op
>>
>>98305451
Only if you are particularly invested in gay dudes and/or 6th edition
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>>98305521
He wrote 4e and 5e too. All the retarded gay shit basically.
>>
>>98304927
Fake grog is painfully unaware that low level AD&D is extremely lethal to casters, and dissembles as hard as he humanly can to act like wizards were OP rather than admit he's retarded. News at 11.
What you should be calling out is the fact that dropping by holy temples in AD&D to get healed, curses purified, and petrification dispelled was standard procedure in most dungeon crawls. But you had to pay gold for that service, usually.
>>
>I'd rather seethe than play games
This board needs new material.
>>
>>98304377
Imagine thinking anyone's opinion matters in RPGs except for you and your players at your table.
>>
>>98305467
So many spells are stupidly OP in these old editions. There's no save throw every round for lasting effects and many spells last basically forever.
Like invisibility which is a level 2 spell, lasts 24h by default. A level 3 wizard already shits on rogues.

>>98305551
>retarded faggot coping
AD&D2 and 3e wizard both have the same HD you clueless faggot, both die to one arrow.
But only one has a retarded autowin spell at level 1
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>>98304377
Okay so why wouldn't they be adventuring and carry the knowledge with them? Why can't the DnD party learn about this magic?

I'm fine with players having more limited access to these spells but this reasoning is dumb. Limit it through time or reagents, not availability or needing to go to one specific person.
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>>98305593
>AD&D2 and 3e wizard both have the same HD you clueless faggot, both die to one arrow.
It is really funny and sad that you think the HD is the problem. Thereby proving how little you know of either edition.
>But only one has a retarded autowin spell at level 1
Imagine acting like 3e doesn't have autowin spells at level 1. You really can't be this retarded.
>>
>>98305605
>get btfo by examples
>"nuh huh"
lmao name your 3e autowin level 1 PHB spell so I can keep humiliating you.
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>>98305560
I just like hating on mearls. Partially because he shafted heinsoo after the guy made 4th because he was told to make 4th that way.
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>>98304377
Who?
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>>98304424
*helped design
He didn't have sole control over everything
>>
>>
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>>98304690
>And yet he is the one who was employed as a well-paid designer by multiple major RPG companies.
You are trying to grant his idea legitimacy by associating him to a large company that has ignored his idea. You wouldn't have done this if you weren't retarded.
>>
>>98305708
The industry is pretty damn incestuous anyway. No clue why people pretend there's some kind of meritocracy.

You could be a much better designer than him and make the perfect game, but it wouldn't matter at all. Even indie stuff is pretty incestuous or requires a large platform.
>>
>>98304762
You have positively no idea about how the game used to work.
>>98305605
>Imagine acting like 3e doesn't have autowin spells at level 1
That happens only if you are unbelievably stupid.
>>
>>98304799
Learning from other peoples' mistakes isn't nearly as easy as learning from your own.
>>
>>98304377
All of the people he mentioned who would have access to those effects are characters. So they shouldn't have access to them, either.
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>>98304721
>game-ifying the game
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>>98304773
He certainly is a random dude, and his opinion on anything is no more interesting than anyone else's.
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>>98304927
Yeah, I am. At you. lol
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>>98305428
>The self-contradictory assertion is right
lol
>>
>>98305929
His next argument is going to be that a first level party will only do one combat a day.
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>>98304927
"Note that the remainder is not enough to affect the last gnoll or the ogre."

So did you mean to post a different spell? I thought you were posting examples of wizards being strong, not examples of wizards being weak.
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>>98304377
This feels like such an odd opinion from the guy who was, relatively recently, spitting at "old white men" and "sacred cows" in the system. He suddenly wants curses to require curse-breakers?
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>>98306045
He stopped working for WotC and started actually playing games.
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>>98306045
He's tradlarping in hopes of getting the grogs and grog posers to buy the OSR slop he's making.
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>>98304377
Who?
>>
>>98305929
Just like 3e wizards. What were you trying to say 'lil bro? Where's the 3e instawin spell?

>>98305977
>the retard can't read
>he needs it explained for him
lmao, not surprised.
A level 1 wizard puts on average 3 goblins and one gnoll to sleep for a minimum of 5 rounds with zero saving throw allowed.
Attacking a someone sleeping is an instant kill.
>>
>>98306216
So you're conceding? lol
>>
>>98306264
lol at the sheer desperation behind that post
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>>98306270
yeah, behind yours, lol
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>>98306272
It's gonna be okay 'lil bro
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>>98306277
yeah it will since you conceded, lol
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Is this true? women are too retarded for basic math and following a narrative or lore? Asking wokely.
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>>98306321
The gatekeeping in question was a survey released by WotC themselves that asked extremely basic surface level questions about classes and mechanics. This caused a shitstorm which led to Mearls posting this cringey white knight shit.
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>>98306404
Wait, one of those surveys led to that? What the hell was in the survey that could cause such retardation?
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>>98304546
indeed and don't forget to buy the game he has coming out so you can experience the true Mike Mearls vision on what D&D could have been if it wasn't for those dastardly wotc executives getting on the way
>>
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>characters shouldn't be able to reverse permanent curses
Based. These should be reasons to visit a special healer of some kind. Or be healed but be in debt to that healer. But Merals gave up his right to complain about that, when he is the one who designed 5e, and made EVERY SINGLE NEGATIVE CONDITION go away with an 8 hour rest. Mummy's curse? Wight's life drain? All gone after an 8 hour rest, along with getting back all your hit points. Fucking stupid.

Also, characters should not have access to:
>scrying
They can just spam it until the victim nat1s the save and they can see where he is, then teleport there. They can brute-force any BBEG who isn't a 15th+ level spellcaster this way, and has Mind Blank up at all times.
>teleport
It just ruins stories. Oh there's a grand quest to go on? Let's just teleport there instead.
>Mordenkainen's magnificent mansion
Lets the characters hide inside and get free food and shit. It's just kinda dumb.
>zone of truth
Ruins mystery stories a lot of the time.
>>
>>98306427
Add Goodberry and Create Water to that list. Speak with Dead is also an iffy one.
>>
>>98306528
Speak with dead is fine but should be necromancer wizard and warlock specific. Kinda lame for any old cleric to have it. Talking to spirits should be sketchy.
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>>98304377
I hate Mike Mearls because he's a fucking faggot who rigged polls and intentionally ruined a game system.
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>>98304690
You are sucking off the guy who made 5e
What went so wrong with your life that it led to this, lack of sex?
>>
>>98304377
>"You should really play someone else's game"
Thanks Mike.
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>>98304424
You can hate a game mechanic while considering it a necessary evil.

>>98304681
>Resurrection magic is fine if it has some limits.
Earlier editions would take levels or constitution during resurrection, and in 2e there was simply a chance for the dice gods to say "Nope".
>>
I vaguely remember Zak S implying on his blog Mearls was a big time cokehead.
>>
>>98306427
You should not be playing D&D.
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>>98305708
>>98306918
You niggers literally can't read. That was not a complimentary post.
>>
>>98306172
ironically I think big spells like that arent as much an issue in OSR because its a resource based game. Get cursed? spend resources to remove it is fine. Throw on some material components to up the cost as needed
In storyheavy games the ability to remove would-be plot devices like curses and shit instantly is a bigger issue
>>
>>98306413
It was shit like how to make an attack roll and what Advantage was. The sort of thing any player would know if they played even an hour of the game past character creation.
>>
>>98304424
The
Hes a gay hypocrite
Which is the worst kind
>>
>niggas in this thread forgot he worked on 4e too
>>
>>98307241
Yes he made the three gayest editions of D&D, it isn't surprising.
>>
>>98304424
In most editions, the DMG tells you you're free to restrict access to spells as you desire.
What Mearls stated there is an opinion on his favored style to run D&D. And it's rather easily implemented.
>>
>>98307264
In a row!
>>
>>98304377
Unfortunately that just gamifies things, though. If the temple can do it, why can't I BE the guy from the temple? And that's how you get cleric in an actually simulated world.
>>
>>98306321
...what?
I'm fired from d&d? You mean, I can never play d&d again, sir?
What will I tell my players? I'm a guy and I dm for my five players who are all biological women. What do I do... we're almost 40 now and I've been playing d&d since that one weird kid convinced me to play a necromantic monk in the middle of lunch cafeteria.
And now I'm fired...guess I can play on tabletop or...something. maybe I can...join a chess club. Yeah. Hehe. I can just join a chess club.
>>
>>98305619
If you had touched 3e in your life, you'd know there's so much busted shit across every splat it's not even worth listing them all. You are such a fake-ass bitch.
>>98305844
Fake bitch doesn't know about the lethality of AD&D, again, completely clueless about the games he claims to be a god at. News at 11.
>>
>>98307350
>'lil bro couldn't back up his claim so he's looking for an out with a strawman
lmao
>>
>>98307359
>common knowledge is now a strawman
you really are retarded huh, thanks for confirming
>>
>>98307381
>lil bro doesn't even know what a strawman is
OH NO NO NO NO
>>
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>>98307383
given you've just completely descended into ape-like shitposter mode, I'm happy to claim the W here. Here's your L, friendo.
>>
>>98307389
Keep yapping 'lil bro but I'm still not seeing that 3e autowin level 1 PHB spell
>>
>>98304799
>Hey Temple Guy. We'll pay you 10,000 gold to follow us around to cure permanent conditions.
He'd say no.
High Clerics have dire obligations to his god and the holy site they are assigned to steward.
Obligations which demand his constant presence and attention, lest they invite dire consequences on themselves or the land.
Their life's calling is vastly more important than serving as a pocket healer for a ragtag band of adventurers.
Also, trying to buy-out a holy man's faith is quite blasphemous.

Or, any other justification you want to slap together.
Or, let the players manage to do it and have them play through the consequences.
You're the GM, alter details of the setting to whatever seems cool or interesting.
>>
>>98307538
What seems cool and interesting is not putting a weird barrier screen between the players and the versimilitudinous details of the setting.
>>
>>98304377
Who?
>>
>>98307538
>Also, trying to buy-out a holy man's faith is quite blasphemous.
These are pagan gods. The relationship is transactional. You pay for boons unless you're hot or funny in which case you might get some divine favor for free. Sacrificial goods don't pay for themselves. But otherwise I agree with you.
>>
>>98307538
He'd say yes.
>>
>>98307298
It's a game, idiot
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>>98306427
then why are you using a system whose rules don't support what you want?
>>
>>98304377
If you need to visit a temple, sage, or alchemist in order to remove curses or cure petrification, the immediate question provoked by this scenario is "sages and alchemists sound cool, are there rules for playing as one?", and if the answer is no, then the follow-up worldbuilding issue of "how come the sages, alchemists, and priests who can cure curses and petrification and bring back the dead aren't the ones fighting dragons and liches and gorgons instead?"

Even in 1E player characters had access to Remove Curse and Stone to Flesh and Raise Dead/Reincarnation magic, this isn't an old good new bad argument, this is fundamentally somebody saying they don't like or want to be playing Dungeons and Dragons at all. D&D's early origins are as adaptation of tabletop fantasy wargaming, if you needed an alchemist to cure petrification from an enemy gorgon or evil wizard turning your troops to stone the answer would be to include one in your army, if they have rules for turning your shit to stone and cursing you then obviously you need rules for stone to flesh and breaking curses.

If you don't want players to have easy access to these powerful effects right away, making it so you need to be high level to do it works much better as a solution, and also explains where all these fucking "sages, alchemists, and temple priests" capable of raising the dead and breaking curses are coming from. This sort of complaint stems from lazy or bad GMs frustrated they can't give the exact same challenges to a 1st level party and a 20th level one; if you want tetanus, packs of wolves, and dysentery to be permanent threats the players never grow out of, don't let them level up past like level 4 or 5, or play Oregon Trail instead of fucking Dungeons and Dragons where the core fantasy since 1e has been going from killing rats in a tavern basement at level 1 to being Elric slaughtering armies and summoning elemental gods to sink cities at level 20
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>>98307682
>"how come the sages, alchemists, and priests who can cure curses and petrification and bring back the dead aren't the ones fighting dragons and liches and gorgons instead?"

Why would you send your most indispensable and important people to the front lines of conflict?
>>
>>98307695
why did Gandalf journey with the fellowship instead of staying home since he's the most important member? If they faced a problem that needed magic to solve, obviously they should just walk back all the way from Mordor to the Shire and pay him 10,000 gold to fix it for them! Don't they know he's a Maiar????
Why did Merlin let King Arthur take Excalibur and personally lead his armies into battle and quest to save the realm? Didn't they know he was Uther's heir? Why didn't he just sit in a castle and charge people money to perform miracles or heal them with his scabbard? He was obviously too important to be on the front lines or doing things personally!
What do you mean Richard the Lionheart went on Crusade himself instead of just sending a butler to do it while he ran things from a castle? 2/10, how obviously unrealistic.

If these examples haven't gotten things through your thick fucking skull yet, I'll again remind you that D&D has its origins in fantasy wargaming, and when you pay several hundred points to include a powerful priest or wizard in your army to counter the enemy's vampire lord/lich/whatever, you don't paint and base a miniature for them only for them to stay in the army box untouched because they're too busy doing paperwork to show up for the fight.
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>>98305932
How is it contradictory?

Let me guess. You ate the Goodberry?
>>
>>98307732
Training people to kill is quick and easy.
Training people to heal is long and difficult.

Doctors are more valuable than soldiers, that's why you send the soldiers out to fight and come back to the doctors who remain in a safe place to fix them when they are injured, instead of sending the doctors themselves to the front line to do the fighting on the logic of "That way they can just give themselves medical treatment right away!". You just get all your doctors killed and then everyone would be fucked.
>>
>>98307763
A D&D character, even a Cleric, is not a doctor and real life medicine has absolutely nothing to do with it. They aren't Dr. House, they're Galahad, Moses, Gilgamesh, Van Helsing, or Asclepius.

A D&D Cleric at the height of their power is their god's mortal avatar on earth calling down fire and lightning to smite the unfaithful with one hand while raising the dead, curing lepers and the blind, sick, and crippled and multiplying one loave of bread into hundreds with the other. They are Old Testament prophets marching at the head of the army. They're Elric calling upon Arioch, not a med student.
>Hurr durr easy to kill hard to heal
Completely irrelevant when even the most irreplaceable persons including the fucking sovereign of the nation are still marching at the head of the army. You are not less replaceable than King Arthur or Aragorn.
>>
>>98304377
Who?
>>
>>98307826
Maybe you aren't. Accumulate value scrub.
>>
>>98304377
>Mike Mearls
>>
>>98308411
>Games design is 25% of player enjoyment
What absolute cope for designing a bad game. There are other ways to create a sense of fun in a game that doesn't involve rolling a bunch of dice and adding a bunch of modifiers. Tension, pressure, and momentum all create excitement.
>>
>>98304377
michel mearls is working on a new product and needs to court the anti-5e crowd to sell his new shitbrew product.

its the same thing Fatt Coville did, shit on the product line you worked on for a while, prove you're an outsider working to take down the evil wotc, and build a following of gamers who want to play the 'actual ttrpg' experience.
>>
>>98308411
>if our game is 100% perfect it still only contributes to 25% of your enjoyment
lmao
>>
>>98309162
It's fascinating how he almost approaches a real point and then immediately veers into a wall and proves that he was only accidentally saying something that sounds right. The people at the table are more important than the system and the fun they're going to have is largely going to be determined by how they play and what they put into and make out of the game. This is something not even diehard D&D players always realize, as they will attribute their DM's painstakingly planned campaign and actively ignoring/avoiding the rules to D&D, as if they could not have had fun in any other way, with any other system, and that D&D was wholly responsible for that fun.

But then he goes and starts running his mouth about how he thinks the real thing that people like about D&D is rolling dice and getting big numbers so they feel like they did a whole lot, which he worked around by giving the enemies too much HP, so they big damage piling up amounts to being less effective and feeling more pointless, because even your best rolls and maxed damage is balanced against Mearls believing that what you really want is for every fucking monster to take long enough for everyone to pitch in, when what they really want is for the monster to be dead AS FAST AS FUCKING POSSIBLE so they can deal with the other monsters.
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>>98310288
Like with so many mechanical issues with modern game design, it comes from recognizing a real problem that 3E had (combat degenerating into rocket tag at high levels) and doing a massive overcorrection that ends up creating the exact opposite problem.
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>>98307278
Do you know what "should" means?
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>>98307102
>this game is pretty fun but there are multiple shitty spells that ruin it
>"UM AXUALLY YOU SHOULDNT BE PLAYING THIS SYSTEM AT ALL LOL K THX"
Retarded child mindset.
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>>98307695
Would you send a farmer's son that just learned what a sword is yesterday to fight a dragon, assuming you're actually trying to kill the dragon and not just looking for funny ways to kill peasants?
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>>98307744
The people he says should have access to these effects are characters. This a contradiction to when he says characters shouldn't have this access. Are you slow or something?
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>>98309162
Strange that he doesn't give 75% of his salary to his customers then.
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>>98310578
DnD is certainly not fun, and you shouldn't be playing games that have rules in them that ruin the game, so everything he said was correct.
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>>98310788
>Yo, Frankie the Farmer here. Today we're going to be slaying this sick ass dragon in it's cave...or die trying! Follow me at Fidget.orb for more content!
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>>98310577
"Should" is an indicator of opinion, advice or instruction about what the speaker finds desirable.
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>>98304377
Retarded. The issue arises not from access to these things, but commodification and/or ease-of-use.

Player-characters, as characters within the world, should reasonably have "access" to everything every other character had "access" to within the given universe. Anything else goes against the some of the core principles of a roleplaying game, which is that the characters are living beings within a living universe.

Arbitrarily restricting that simple because "oh but THIS character is special because its a PLAYER" character is fundamentally retarded.
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>>98304377
Who?
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>>98307241
>▶
You mean objectively made it worse, to the point where it died?
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>>98304546
What he's trying to do is not learn, is projecting his gay mindset on a game he didn't create or improve in any way.
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>>98311652
Not even close.
It is an indication of correctness, duty, or obligation.
You fail.
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>>98312124
>>
File: Mike Finds Another Game.jpg (164 KB, 1048x1172)
164 KB JPG
This made me chuckle. The amount of cope is tangible.
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>>98310788
Dang you're right, within that binary strawman situation where the only two people you can send to fight are the high priest of your entire religion, and a lone farmer with no training, the priest is the better choice.
Which I guess means the priest is the only guy that should be sent on ALL mission to deal with every threat in the world.
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>>98312211
>but the future refused to be fucking gay
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>>98312211
Fucking hilarious that his idea of "the future" is another D&D clone.
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>>98304721
While I vaguely agree with the sentiment, the whole concept bites its own ass.
reason being the whole thing being a Game you play with your friends.
Lets say one guys characters get killed/turned to Stone Mid-Session. Now he has to wait until/wether his character gets saved/ressurected. Probaly Unlikely that this will happpen during the same session. Now how many sessions is a reasonable time for him to wait and not play until its would have been better had he, after the mid-session incident immediatly started to build a new character. And if that the solution, either remedies for these conditions do not exist at all or the players might aswell cure them themselves after a short rest...
Not saying there should be no consequences, but there needs to be balance between whats good for the game and whats good for the table/players.

Personally I am big fan of smaller conditions that hinder the whole party (so everyone has motivation to fix it) but do not make a single character completly unuseable.
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>>98306948
>Earlier editions would take levels or constitution during resurrection, and in 2e there was simply a chance for the dice gods to say "Nope".
I'm definitely against just having a binary failure. Losing stats/levels is better but might end up basically softlocking a campaign unless you treat it like an ARPG or MMO where you go back to easier zones to regain levels (or just punishes some classes more than others because con loss matters way less to spells)
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>>98307241
yes, he stepped in to ruin it
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>>98310288
>This is something not even diehard D&D players always realize, as they will attribute their DM's painstakingly planned campaign and actively ignoring/avoiding the rules to D&D, as if they could not have had fun in any other way, with any other system, and that D&D was wholly responsible for that fun.
Its always funny to me because i realized that almost immediately in my first game. Everyone always talked about having fun or problems with the system then just ignored half the ruleset showing that they just wanted a structured rp session
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>>98313589
Which isn't even necessarily a bad thing, I just wish more people were willing to admit when the system doesn't matter to them instead of believing that D&D has some magical quality that they can't get from any other game in history, despite never trying or reading other games.
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>>98313857
>I just wish more people were willing to admit when the system doesn't matter to them instead of believing that D&D has some magical quality
That's what everyone already does. Nobody thinks D&D is some magic game besides strawmen on this board.
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>>98308411
>complex damage math
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>>98314069
In fairness, while 5e's math isn't complex, it is tedious.
>Roll attack, add modifer, add prof bonus, add weapon modifier, then roll damage dice, add modifer, add weapon modifier, now do this 2 or 3 times in a round.
It's very slow and choppy.
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>>98313857
>I just wish more people were willing to admit when the system doesn't matter to them
This is a misunderstanding of factors. That they are working around dnd doesn't mean systems don't matter, it means dnd doesn't do what they want. There are many alternatives to dnd and different systems that can be much more suited for what people want.
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>>98314127
You're a fucking retard if you add everything together every single time you attack.
>modifier
Only changes when your associated ability score changes, which is usually only every 4 levels (if you choose), when you attune to magical equipment, or if you drink a potion for it.
>proficiency
Been a while since I "played" D&D, but I'm fairly certain this only increases when reaching class level milestones and with certain feats.
>weapon modifier
Only changes outside of battle, through DM-approved conditions like forging or enchantment.
You can just pre-calculate your bonuses ONCE and then add that SINGLE NUMBER to your rolls, and you won't need to change that total until you increase one of the associated values.
Same applies to your damage bonuses.

You're a bigger fucking retard for not rolling all your dice at once. Guess what? If your attack roll doesn't hit, you can just ignore the damage dice.

Roll to hit, add hit bonus, then roll damage, add damage bonus is "slow and choppy"? Give me a break. Faggots like you should just stick with Lasers and Feelings; you represent why TTRPGs are getting dumbed down every year.
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>>98315437
I think you'd be surprised just how slow tables get anon. Tons of people struggle with addition. Knowing your bonuses for sure makes things faster but a lot of 5e players chug along especially if they haven't been paying attention since it's been 10 minutes since their last turn in combat. You can call them reyards or whatever but I don't think having a 2 or 3 modifers at every step before other conditions kick in really makes for a good gaming experience. It's not hard math but it's also not well designed. Both can be true.
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>>98304773
That makes his opinions matter even less to me. Tipper Gore did more for the game than this guy.
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>>98315688
[ I personally struggle with it ] ≠ [ it IS tedious / it IS slow / it IS choppy ]
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>>98315750
Where did I say I struggled with it anon? Oh wait, I didn't, you're just a bitter, projecting grog who hasn't been at a table with new players in a generation.
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>>98315437
>"played"
You can just say you're a seething nogames
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>>98315765
ntayrt
If you're going to make statements like
>tons of people
you have to be ready to be included in those tons.
What are you all fucked up about?
Its all three things really.
It is simple arithmetic, many people struggle with simple arithmetic, and the simple arithmetic is poorly designed.
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>>98315688
>Tons of people struggle with addition
lol

digital sheets do 99% of the math and the only thing people need to do is push a button, on paper sheets, you literally add all the modifiers together and have it pre-written and all you have to do is look at the die number and add the modifier you have written on your sheet.

its the same its been since dnd was originally made like 50 years ago
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>>98304377
I think player characters should have access to whatever systems that underpin the setting.
If a certain type of magic exists, there should be some kind of build that allows a player character to access to it.
This is assuming that I'm playing a game to ROLEplay a ROLE in a setting. Obviously if you just look at TTRPG like a video game (Except worse) like Mike Mearls does, than the implicit assumptions change.
The needs of a pen & paper video game and the needs of a more simulation mindset are completely different.
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>>98315903
>Simulation mindset
>Builds
I sympathize with a simulation mindset, and I think that monsters/NPCs should be created with the same rules as player characters, but builds are part of the post-3.x more videogamey system (3.x was a mixture of both simulationist and videogamey at once), and in true simulationism, you would have a chance, but not a guarantee, of being able to access this type of magic.
>inb4 "nitpicking"
I am diagnosed with autism
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>>98305708
Your teachers failed you, I hope you realize this. It isn't your fault, but you do have to fix it if you want to operate in normal society.
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>>98315987
>but builds are part of the post-3.x more videogamey system
That's very very wrong, builds date back to multiclassing and classes with requirements, which is basically AD&D1
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>>98312211
You forgot the bit where he praised how “old white men” were getting kicked out of the hobby - good riddance, he says!
>5 years later he gets fired for being an old white man and now has to make nice with the people he mocked purely for race and age.
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>>98317274
No he didn't. That was another WotC employee.
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>>98315987
>I think that monsters/NPCs should be created with the same rules as player characters
This is a horrible sacred cow that needs to die. It adds nothing but a headache for the GM to the game.
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>>98315893
>digital sheets do 99% of the math and the only thing people need to do is push a button, on paper sheets, you literally add all the modifiers together and have it pre-written and all you have to do is look at the die number and add the modifier you have written on your sheet
and yet they're still fucking bad at it and forget to add in modifiers as they come up because they don't know how.
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>>98305428
But he's wrong, if a kind of magic exists in a setting, then player characters should be able to learn it as much as anyone else.
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>>98305364
Name one that's better.
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>>98304721
It's funny that fucking 4e gave curses more teeth because the only real way to get rid of them is the Remove Affliction Ritual, for which you either need a level 8 Ritual Caster and the right Ritual Book or have the GM throw you a bone with Ritual Scrolls.

And even then there's a chance removing the curse will outright fucking kill the victim.
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>>98304377
>eceleb thread
Traditional games?
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>>98319893
player characters shouldn't be able to cheat decades of training to learn something just because they want it now
If the players wants to turn his character into an NPC until a future campaign set 20 years in the future where it will cast that spell in the role of "temple, sage, alchemist, etc" he is perfecetly allowed to do that and only a shitty GM would stop it.
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>>98321076
That's retarded.
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>>98321076
yeah they should
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>>98304837
Reminder that he actually originally wanted to make 5e into effectively an OSR game and was buddy-buddy with Zak S., then got thwarted by player feedback, executive meddling and Critical Role in that order, was forced to pleb up the rules, and spent a decade defending the shit version of 5e tooth and nail because it was a paycheck. It wasn't even sincere lashing out.
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>>98305467
Incorrect. The win-button level 1 spells are that way on purpose, they're the only thing the M-U has going for him.



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