Which TTRPG has the best magic system and why?
>>98315062Kill yourself, Puckee.
>>98315062Warhammer Fantasy 4th Edition Roleplay.
>>98315062Traditional games?
>>98315062This looks like AIslop
D&D comes close, and they clearly spent a lot of time and effort on the magic system. It's just a shame that they spent basically no time on martial combat >anons having a melty about the king of /tg/ instead of contributing
>>98315062HERO System.You can build anything you like as long as the points allow, and you can model it how you like. Prepared caster (Variable Power Pool, every slot has charges, charges recharge with a condition) or a Spontaneous caster (same but it's a Multipower) or casting tires you (uses Endurance pool, default) or you have a separate mana pool (Endurance Reserve) or or doesn't cost anything (No endurance cost) or you can cave it cost you non-lethal damage pool (Costs STUN) or lethal damage (Costs BODY), and you can decide if you have to speak the spell (requires incantations) or have to wave one or both hands (requires use of hands), it might take more time (delayed effect) and that's all adders to what the spell actually does and they can apply to all spells or no spells as you choose per spell. You can apply naked advantages to your spellcasting to operate like metamagic feats; Armor Piercing, Indirect, Area of Effect, only deals STUN. You could build a spell that buffs all your spells. In HERO a spell could do literally anything if you can build it mechanically as a power, and they all work with martial maneuvers. You can haymaker a fireball for more damage by casting it harder and taking more time.You should really try playing games sometime.
>>98315570What's your question?
>>98315062What has been your experienve puckee?
Symbaroum is pretty nice. I like how its flavorful & works alongside the abilities martials can do
Fuck off.
All the puckee obsessers are more annoying than puckee
>>98316106Incorrect! They can only be found in puckee threads, whereas puckee is the one filling the board up with this banal garbage. I am only glad he will never marry, because he'd probably have to query the entire town to have someone else form an opinion on whether or not his wife was cheating on him.
>>98316132What ttrpg magic system do you think is best, anon?
>>98315575that sounds like shit. i buy games to use the systems made by the designers, not to design my own system but instead of doing it as i please i have to follow some random pointslop rules that were probably made up without rhyme or reason
>>98315062Five Torches Deep. All the spells in the base game fit on a page, one side for divine and the other for arcane. You can cast any spell you know as much as you want until it backfires, then you lose all your spells of that level until your next long rest.Scrolls are expensive and take up inventory slots, but there's no requirement that you know the spell to use them and they never backfire.Combined with the way 5TD character creation results in adventurers who can do magic and not characters solely defined by magical abilities, the two "methods" interlock to create some really interesting decisions during gameplay while dramatically reducing the amount of bookkeeping.
Season puckee threads with sage
>>98315447>king of /tg/Is this a reference to the king of /pol/? Has puckee been begging young boys for pictures of dick outlines and offering to give troons "a hand job with his mouth"? Does he listen to the Rhythm of the Night?Ironically king of /pol/ is more /tg/ relevant than puckee because he actually played a TRPG live on stream. A cringy Sektur based campaign, but a TRPG all the same
>>98315575>>98316584You guys are kinda silly, is this your first time on /tg/ in the past decade? Who are you talking to?
>>98317031An anonymous poster who asked a question I felt like answering.Where do you think we are?
>>98317037No one asked anything though? You just randomly began talking about a topic unrelated to the thread
>>98316147You first.
>>98315062Kill yourself redditor
>>98317031I had an opportunity to talk about HERO so I did. I know he won't respond and we'll see the same thread the instant this one falls off the archive so he can pretend he hasn't posted it before. Board needs IDs.
>>98317056>>98315062>Which TTRPG has the best magic system and why?>>98316584>Five Torches Deep. All the spells in the base game fit on a page, one side for divine and the other for arcane. You can cast any spell you know as much as you want until it backfires, then you lose all your spells of that level until your next long rest.If that was too hard for you to follow, I can't help you.
>>98317444Lol dummy, that is just the opener, the thread is about looking at the shitty art. You looked at the shitty art right? The thread is over. Stop being silly.
>>98317486I don't care about the art.I come here to talk about Traditional Games. Someone posted a question about Traditional Games that interested me, so I answered the question. In the future, I plan to answer all the questions that interest me regardless of the art, as well.
>>98317500No one posted about traditional games. Pretending someone did is just being silly. Dont take thread openers so seriously.
>>98315062Whichever one causes you to commit suicide, zak Gilmore
>>98315062Mine, because I made it and I like it.
>>98317500Eat shit, you complicit loser
>>98315575I've been considering HERO system for some pulpy superhero style fantasy adventures, was Fantasy 6th or fantasy complete the most recent book for that and are there any other things you recommend to read?Also how do you normally handle NPC creation? The points math is nice but I feel like itd be a chore to keep doing it for every single NPC I want to have stats.
GURPS/Shadowrun because fatigue points/drain beat mana and long rests
>>98318329>was Fantasy 6th or fantasy complete the most recent book for that?I actually don't know, I only use HERO for Champions. Quick search says Fantasy 6th is a bolt-on to HERO 6th and more of a genre book, while Fantasy Complete is an all-in-one book with condensed HERO rules. >are there any other things you recommend to read?Ultimate Martial Artist is fantastic. It's from 5th but the rules have changed so little that it's fine. >Also how do you normally handle NPC creation? The points math is nice but I feel like itd be a chore to keep doing it for every single NPC I want to have stats.I have HEROdesigner so it's not too bad on my end. I don't think I would run the system without it. It's good practice to assemble a few 'presets' for certain archetypes and then customize from there so you're not starting at zero every time, less chance chance you forget something silly like flash defense too. There's a character generator in another book that I've gotten a lot of use from, it's for supers but there's options for magic users and weapon masters that translate directly to a fantasy game. If you want to run fantasy Doc Ock though you can.
>>98318504good to know thanks. do you know if its got similar stuff to the herodesigner app on a VTT like foundry?
>>98318658I do not have any experience with Foundry.
>>98317877Friendo, if your definition of "posting about traditional games" doesn't include "Which TTRPG has the best magic system and why?" I think the problem might be you.
>>98315062L5R 5th edition, you can gamble greater risk for greater reward, you can't over-specialize, and while you can mitigate risk you can never remove it so magic can't become just a hotbar of super powers.
>>98318504Isn't HERO the cape game that turns super speed into a godstat? I know it's "supposed" to be, but unless I'm remembering another game HERO gives you actual extra actions during your turn if you have enough of it. Accuracy to the source material is all well and good, but in my opinion that takes it way too far.
>>98318330>not putting cuckee21 behind the window
>>98319885Speed works like initiative passes in Shadowrun and if you're running a game you absolutely have to put a hard cap on it, and it's good practice to keep players within 1-2 speed on each other for engagement reasons. My hard cap is six, which is an action every other second and that's plenty, 4-5 is fine. If they really want to they could buy a speed boost as a temporary power, but you really have to trust a guy to let him act seven times in a round likely first every turn. Speedsters should not be piloted by indecisive people, it is agony.If I do speed boosts I usually attach conditions to them. A guy with four arms might get +1 Speed, but only to do stuff with his arms. Block for instance. A martial artist might get a boost, but only for aborting to a defensive martial maneuver or only on the ground. A traditional flash/quicksilver speedster will get hard countered by telekinesis, or an entangle if they can't desolidify. You have to keep an eye on it but it's not crazy unmanageable, if they're spending actions dodging it's not so bad even if their speed is high. You have to put your foot down if they want to mix duplication into it, because that's multiple guys acting 6+ times a round top of every turn all controlled by a single player. That monopolizes everyone's time and that's the real danger with speed. It's fun to turn the dials to 11 because you can, but most games impose a 50 active point limit for a reason.
>>98320642I tried to make it as simple as possible so I don't have to blow every free token on it
>>98315447Nah D&D is awful. Each class gets a schizophrenic pool of spells with most of them being garbage and some so powerful they're must haves, with no real rhyme or reason why Spell X is available to people who basically just graduated wizard school when it would fundamentally change how society functions while spell Y is only available to centuries old grandmasters who have spent their whole lives studying the arcane arts but the spell itself is the same thing they learned to cast decades ago that deals slightly more damage in a slightly larger area.
>>98320960>with no real rhyme or reasonStrength of effect, in terms of how debilitating the condition is or how much damage. Range is also a factor, and usually more commonly resisted energy types are lower level spells. It's really not that complex, you're suggesting otherwise because you want to disparage the game, but if you have to do it by just making things up you only look pathetic. If D&D had that many problems, you wouldn't need to lie or exaggerate.
>>98323185t. Vidya playing faggot D&D is a ttrpg not a video game. No one ever complains about damaging spells, that's the easiest shit to balance. The problem comes from D&D's piss poorly designed non-damaging spell pool, which is something people have complained about for literal fucking decades.A level 1 magic user can create water out of thin air, which nullifies a lot of logistical problems and would be invaluable in a medieval society.A level 1 magic user can cure any wound. Someone hit in the head with a hammer? Cured. Someone ran through with a spear? Cured.A level 1 magic user can disguise themselves as anyone in the world.A level 1 magic user can cast spells to make them run faster, jump further, and lift more than the strongest natural athlete.And that's just a small sample of level 1 powers. By the time magic users in D&D hit level 5 they are quite literally God-like with the powers available to them.
>>98315062I like Shadowrun's. Especially since it is not automatic successes and it has a significant cost as "drain" instead of "mana" or "spell slots".
>>98318330The answer is always GURPS isn't it?
>>98323740It genuinely has a pretty decent if less well known magic system
>>98319794Yucky puckee threads are not actual discussion