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Yu-Gi-Oh! General #609

"STILL THE BEST 2022" Edition

Previous thread: >>98264067

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro: https://projectignis.github.io/
●YGO Omega: https://omega.duelistsunite.org/
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●DuelingBook: https://www.duelingbook.com/

>TCG Event Streaming
●NA: https://www.youtube.com/user/OfficialYuGiOhTCG
●EU: https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
●Official: https://www.yugioh-card.com/en/play/alternate_format_tournaments/
●Time Wizard Formats Reference: https://www.formatlibrary.com/
●Genesys: https://www.yugioh-card.com/en/genesys/

>Useful Links
●Current Official Rulebook: https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
●Wiki: https://yugipedia.com/wiki/Yugipedia
●Probability Calculator: https://yugioh.otterlord.dev
●Database: https://www.db.yugioh-card.com/
●For boomers: https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
●OCG: https://roadoftheking.com
●TCG: https://ygoprodeck.com/

>News Sites
●OCG: https://yugioh-starlight.com/
●TCG: https://ygorganization.com/

>Upcoming Releases
OCG:
●Beyond the Brave (July 18)
●Utility Selection (August 8)
●Deck-Build Pack: Glorious Victors (September 5)

TCG:
●Legendary ARC-V Decks (August 6)
●Magnificent Monsters (September 3)
●Beyond the Brave (October 8)

>TQ
Have you ever regretted building a deck? If so, which one and why?
>TCaC
Vector just had his deck thoroughly unJUSTed, now it's time for (You) to fix Rio's deck.
>>
I don't even know why smelly yugioh players is a meme. I've been going to the gym and holy fuck these people have unholy smells. Fucking usually arabs and indians.
>>
Post a picture of your TCG deck list to prove you're not a ygo larper, any format.
>>
>>98333112
Any tips on how to do this? I end up reflecting myself or take ugly pics.
Do I have to worry about metadata?
>>
>>98333267
I use two lamps on both side of the playmat as light sources and tilt them until I have no glare on the cards. Then I play with filters of the phone's settings until it looks decent.

>Do I have to worry about metadata?
Save a jpg copy on paint.
>>
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Buylisted bulk to a card shop in the area for store credit since i was cleaning out the spare room i keep bulk in. Ended up picking up a bunch of singles i was after/people i knew were after since i sorta became the finder at my local. This was one of the bigger ones.
>>
Any fun decks to make with King of the Swamp in Time Wizard?
>>
Hopefully the last iteration. I plan on printing this properly, but I'll have one more testrun and maybe change the rules to not be able to go in either direction and only move clockwise.
>>
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>>98335576
I don't even know what this game is anymore, it was just a custom mat + LP tracker, now it's monopoly.
>>
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>>98335576
If you you can agree to not duel most people will just do that til the end to duel since a few extra monster cards aren't worth a risk of losing some of yours. Maybe you should add in locater cards so that at least a few duels need to happen to earn your way into the finals, and at least a few ways to get a big score swing if you're behind so that players don't drop out as soon as they're behind.

You could add trade squares where 2 players can trade if they both land on it. Maybe throw in a friendship mechanic of some kind where the players who didn't make it to the final duel can use their skill card to help out their friend so they're still participating and cheering even when they've been eliminated.
>>
>>98333375
I need that. Send it to me, I know you don't play.
>>
>>98332539
bump
>>
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This is what you look like.
>>
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>>98336475
Thanks for the input. It's exactly why I post this here.
I did consider forcing Duels if you land on the same space for the reasons you described However, in my tests (4 games with 7 different people, all friends) Noone has been abusing it. They only ever held back on it if it were to eliminate a player.
There are Event Cards that contain a lot of what you described (like trading). Maybe I'll add them to the Board instead.
The locator card mechanic was also on the table early on. I dropped it because I felt the rules were complex enough as is. Maybe I'll give it another thought. (Maybe have everyone start with 2, win/lose exactly 1 after a duel. Land on a specific space with 4 and win one final Duel against anyone player to win the game prematurely.)
I like the idea to pass on the Skill-Cards if you are eliminated. I'll likely add that.
>>
>>98336789
I wish I looked that happy
>>
>>98336658
We already told you it's majority white neckbeards and chinks that plays ygo and smells, just like the Smash community. Your falseflag won't work, faggot.
>>
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For me?
It's the Hanafuda cards.
>>
Just wanted to share this fan made format:

Using only normal monsters: no effects, spells, or traps. Non-Effect fusions are allowed but they are merged with the main deck, can be normal or fusion summoned. No life points, but each player have to protect their first drawn monster, think deck master rules from season 3. And to summon anything, you have to use up cards you put as resources in mana pool, like MtG or Duel Masters. Each card has its own effect based on its type and attribute. You win by attacking the players deck master if they have no monsters out

Found OP on reddit under community Yu-Gi-OhMadeUpRules called ka dueling rules.
>>
>>98336828
with the locater cards I'd integrate them into the game alongside the rules instead of a seperate thing. So there's more reason to play a duel than just taking that guy's 1700 beater. Would probably also speed the game up and make things simpler than needing to count the deck constantly. No locater cards left, you're eliminated. Nice and simple.

Speaking of time, how quickly do the duels proceed in your experience? If they take awhile the other players left out would probably be bored. More shorter duels is better than fewer longer duels in a boardgame setting. Maybe you could have the old school 2K life points for the regular duels and use 4K just for the finals if you do find they hang too long.

As for the finals, what if they aren't just a showdown between the last 2 players, but an event that happens regardless of how many are left. Like there's 1 event card called "The Finals begin!" or whatever that you place at the bottom of the pile and once the players have gone through all event cards and draw it the final duels start then and there. You shuffle up the skill cards to decide the pairings randomly and duel it out for the winner. That would give even the player in last place a reason to play the game out since they could still win with some luck and skill. Though I guess you'd need to make it so the player with more locater cards has an advantage since he won. Maybe make it so you can use up a locater to flip a skill card to use it again.

The event cards are neat. I might have put the events that happen immediatly onto the board and the cards would only be the kind you keep and use like shadow game to give the board layout some more variety without adding complexity. And let them remain hidden until used for surprise factor. The current setup is fine though. If you need some more ideas for cards maybe one that references strings where you can force a duelist to duel someone else and you keep the spoils if they win. Or good old destiny draw.
>>
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>>98337416
Your format is shit. play yugioh commander instead.
>>
>>98337559
The fuck is this shit? Domain format (the yugioh commander that got remotely anywhere) doesn't use this and it looks like something out of cross duels.
That said, I understand what it's trying to do but AFAIK I've never seen any "yugioh commander-like" format that uses this.
>>
>>98337416
This sounds kind of meaningless to apply to YGO because it doesn't actually care about the cards in any meaningful way. You could instead use a regular deck of playing cards or even Uno cards, factoring stuff like color, suit, value, face, type for the respective games.
The most you're gaining by using ygo cards is art and names. Sure it's a thing you could use your bulk box of useless vanillas for but ultimately you could file off the ygo branding and nothing would change.
>>
What happens if you try to activate an effect that says “you can only activate this effect of [card name] once per turn” while the card is under an effect that changes its name? Could you use it again if you have another copy that has its original name? Could you even activate the effect at all?
>>
>>98332539
5% rule. Once something has over 5% occurance, it's inflated to be 100% of occurrences.
>>
>>98328467
It wouldn't have had the explosive popularity it did, though I feel it would likely have still been popular for some time. The card game was, after all, functionally meme'd into existence after massive fan mail after a one-off chapter.
Without the anime, it robably would not have survived past the early 2010s, though. The legal troubles between UDE and Konami would have absolutely killed it, especially when followed up by something like Wind-Up/Dino Rabbit format. Things already dipped badly then, and lacking our timeline's level of popularity the anime brought and not having the nostalgia surge HERO could bring from GX anime fans, it would have been too much.
>>
>>98338038
Are you confident you could win a Shadow Duel against another anon? Like, you don't even win anything, you're willingly putting yourself in a duel against another anon, and if you lose, you're in a coma until someone beats the anon that beat you. Would you do it?
>>
>>98338013
>Could you use it again if you have another copy that has its original name?
No
>Could you even activate the effect at all?
Yes
>>
So why is there just this Genesis hate cult anyways
>>
>>98338491
stunfags angry they can't play in genesys
>>
>>98338491
I'd bet money on it being Sour grapes from master duel exclusively players because konami is stupid and/or EDOpro exclusive players because the client's dev is shit head and won't implement the format.
Both of these groups are also super poorfags and "can't afford" physical.
>>
>>98338491
Two big sources are people who took Yesterday's Gameplay both too seriously and to mean early 2010s or 2000s. As well, there's also the people that assume that it's existence is what killed Time Wizard format, especially Edison.
>>
>>98337525
Well, your input stirred some ideas. I kinda wished I hadn't announced it near completion. Here's a more interactive (and a little more complex) board, wich would need fewer Event Cards.

People usually duel mainly because you can kick a thrid player (out of the danger zone) and make him lose a card and a turn. I was pleasently surprised how people went about what they stole. They always went for what they could use themselves, which, thanks to the skill cards, is not the ace monster. (A huge concern I had was everyone ending uo with broken Decks.)

Time was never an issue. Most duels from this box don't last longer than 8 turns. (But it also was a concern I originally had, which is why there's so many things that force a Duel.)

See if you like my interpretation of the finals.
There's now 2 ways to end the game as you can now end it prematurely if you had a good run.

I made the Strings Event Card. But I think it's better to not have something like destiny draw, since I'd like to not have the boardgame rules interfere with the general rules. It should just frame the duels/stakes as the base game is complex enough as is.
>>
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>>98332456
>Have you ever regretted building a deck? If so, which one and why?
I don't regret it at ALL, but i spent a lot on a centur-ion fiendsmith deck (this was back when engraver was $90, and the centur-ion cards didn't have as many reprints as they do now, not that it mattered because i went for 1st print, 1st ed) just because i got to use one of my favorite cards in it.
Even though she only gets summoned to contact fuse into a little dog, just so i can go full combo through primus and oath without needing the normal summon (VERY important since i need it for primera/lacrima if i get handtrapped on engraver/tract).
I don't regret it because i really like the art and playstyle of the deck, but it felt like a massive waste AFTER moon got banned, since i can no longer bridge to the main centur-ion line with any 2 bodies.

The deck is still in a tin in my room, but i don't think i'll pick it up again unless they free moon. I'm aware the deck also works with br*nded, but you wouldn't catch me dead using any of its cards.
>>
>>98340272
Just nitpicking the art: Feels like Bakura should be on the other side where Marik is, and Obelisk and Mudora should be switched.
>>
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>>98338491
Expectations of a low-power format vs what we got (a low-ER power format where more decks can thrive). It's fine if you liked 2020-(early )2022 yugioh, not so much if you were looking for something of Edison's power or lower.

A few other complaints;
>Time Wizard YCS assassination
This is a valid complaint and they have every right to be mad at Konami for this. But they shouldn't project that on Genesys.

>"The meta is the same as Advanced!"
This is something that was mostly parroted by idiots that would look at the Top Archetypes chart on ygopro and see a bunch of Radiant Typhoon at the top, and ignoring that a good lot of those lists just named RT because they were running a few of the draw spells. The deck composition didn't resemble their decks from Advanced at all.

Furthermore, that was also during a time when there were no tournaments from whence to pool that data, at all. There were a handful of 16-person invitationals set up by Konami and two events hosted by Farfa and some guys in the UK, but otherwise they were making an argument based on a stagnant list that included Generaider and Monarch unironically. Take the same data now and filter by a month, and you've got a really good spread of data.

The thing that they have been famously bad about is new cards entering the ecosystem. But they've been preemptively hitting cards as soon as sets release, which has mitigated that problem by a lot.

>"Going second is weaker because of handtrap points"
Either play with your deck composition until you can fit them in or settle for going-second staples instead.

>tl;dr
Some of it's bad actors, some of it is Time Wizard players with a rightful axe to grind that's pointed at the wrong people, some of it is just the misinformed.
>>
I'm starting to fall in love with Raye but does her deck truly have NO fucking sauce?
>>
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>another sky strikerfag
>>
fucvk u raye is cute stupid shounenbitch.
Read Alive the Final Evolution and then feel the pain when cf wins instead of best girl. :/
>>
I think... I miss JUSH format
>>
>>98341905
You should miss it, It was a healthy meta with well-designed cards that fixed the going 1st problem. Blame Konami for being jews and banning everything to sell Branded starter decks and nostalgiaslop.
>>
>>98341905
>>98341945
>missing yet another format where only two decks had a fighting chance, and the rest ate shit
>liking dracotrans and troonquish soul
J_shua (((schdmitt))), is that you?
>>
>>98342036
>two decks
Did you forget about Yummy? Do you really prefer this shitty meta instead with tier 0 Kewl Tune everywhere?
>>
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Rate the new deck build pack archetypes.
>>
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>>98342255
>raise moon
>>
>>98342255
>mechanical deity
>cute girl
>dragon zombie alien (???)
We are so fucking back.

Really though, i like all three design wise (girls shouldn't wear pants thougheverbeit), but the anubis one is probably just gonna be "grab your drillbeam, then advanced ritual art your boss monster to put your whole combo online".
I'm not sure what the other two are supposed to be, the last one looks like a rejected design for an arc rebellion/starving venom fusion however.
>>
>>98342308
Considering the portal and color scheme, I can't see the bottom as anything but a banish deck.
>>
>>98342324
I want to know which summoning type they're going to use, since the egyptian deck directly states it ritual summons using vanillas.
>>
>>98342255
>bulk filler
>game-warpingly powerful tier 1 (possibly 0) archetype
>2 cards for dragon link
It's fate.
>>
>>98342308
Raise Moon is clearly going to be a gambling archetype and it's either gonna be one where every gamble is good or "The House Always Wins" and the gambles are imposed on your opponent instead, where every result is bad for them. They're probably also gonna have some bullshit effects on them by virtue of the fact that it's a gambling archetype, and if it's the latter it's gonna have a bunch of effects to cheat the results.
>>
>>98342036
The JUSH rock paper scissors was 10x better than Kewl Tunes degenerate none sense
>>
>>98341834
It just won the WCQ, what are you talking about?
https://ygoprodeck.com/tournament/north-america-wcq-2026-4746

Also, really funny that Pak was beaten by FTKs in Genesys when this was top 8 and Blitzclique often has near 0 play going first:
https://ygoprodeck.com/tournament/north-america-wcq-genesys-2026-4749
>>
>>98342458
Also insane how one note the NA Genesys was compared to Europe:
https://ygoprodeck.com/tournament/european-wcq-genesys-2026-4750

Even the Oceania only had 5 in Top 8:
https://ygoprodeck.com/tournament/oceanic-wcq-genesys-2026-4751
>>
>>98342458
tsk tsk you have no yugioh terminology knowledge. sauce means engine sloppability or hybrid decks dummy.
but no really I don't want to play SS just pure but fuck the way she works makes it so you literally can't engine shit in reeeeeeeeeee
>>
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>>98343301
You could play RB if you're issue is pure SS having no sauce
This deck list made top 32 at columbus and used SS in a pretty cool way. You summon Raye off of Gizmek Uka to then get =Zero as interruption even on turn 0
>>
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>>98343301
>sauce means engine
no it fucking doesn't
>you can't engine shit in
not sure about irl, but in master duel a lot of people use radiant typhoon, since 2 of its monsters are free summons (and any 2 bodies means camellia, who dumps engage and then gets linked off into kagari), and the deck already runs 3 vision + 1 MST, so it might as well run 2-3 chant and 1 copy each of eldam and swen
>>
>>98341035
Why should Mudora and Obelisk be swapped?
I get your point with Bakura but I'm quite happy with how the characters ended up placed and especially how Marik peeks out from the Event Card Zone, so I'll likely won't change anything.
>>
>>98344251
yeah it does!!!!!!!
>>
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>>98336578
Late reply but i actually do use chaos angel in killer tune(although i loaned out my core for it to an irl friend who was going to nats). I do have my spellcasterslop side project to play in the interm,although it needs a secreterion.
>>
I will continue to play pure Exosis and no amount of losses will stop me.
>>
>>98332456
>Have you ever regretted building a deck? If so, which one and why?
I don't remember which list it was in particular, but when I was in 9th grade I was trying to build Agents after the Hyperion structure dropped, and I spent $100 of my limited money on the 3 structures and staples for the deck. 2 days later Agent of Earth got banned or limited or something, and I felt insanely dumb. I didn't spend any more money on Yugioh until like 2019 when I got into Thunder Dragons.
>>
>>98345975
Based. Keep your Chaos Angel, I just bought the Super Rare version anyway
>>
>lost my fave deck as kid because I left in the washer
>Lost my hs decks to thieving assholes
>Lost college decks to a scumbag roommate
I know they're cardboard, but I still think about those decks
>>
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Senat Revelator - Nefertari

Level 4 LIGHT Zombie/Effect

0 ATK/1000 DEF

If this card is Normal or Special Summoned: You can send this card to the GY; show up to 2 Normal Monster Cards in your hand, Deck, face-up field, and/or GY, then Set that many "Senat" Spells from your Deck. During your opponent's turn (Quick Effect): You can banish this card from your GY; equip 1 Normal Monster from your GY to a Ritual Monster you control as an Equip Spell. You can only use each effect of "Senat Revelator - Nefertari" once per turn.


Senat Revelator - Amenhotep

Level 4 LIGHT Zombie/Effect

0 ATK/1500 DEF

If this card is Normal or Special Summoned: You can send this card to the GY; show up to 2 Normal Monster Cards in your hand, Deck, face-up field, and/or GY, then Set that many "Senat" Traps from your Deck. You can banish this card from your GY and target up to 3 Normal Monsters in your GY; shuffle them into the Deck. You can only use each effect of "Senat Revelator - Amenhotep" once per turn.
>>
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>>98347054
Senatnacht Sphinx

Level 12 DARK Zombie/Ritual/Effect

5000 ATK/2500 DEF

You can Ritual Summon this card with a "Senat" card. Unaffected by your opponent's activated effects while equipped with an Equip Card. You can only use each of the following effects of "Senatnacht Sphinx" once per turn. You can discard this card; add 1 "Senat" card from your Deck to your hand, except "Senatnacht Sphinx". (Quick Effect): You can send 1 Normal Monster Card you control to the GY; change all monsters your opponent controls to face-down Defense Position, then you can Special Summon 1 Normal Monster from your GY.


Tausenat Ajat

Level 8 DARK Zombie/Ritual/Effect

3200 ATK/2500 DEF

You can Ritual Summon this card with a "Senat" card. Cannot be destroyed by card effects while equipped with an Equip Card. You can only use each of the following effects of "Tausenat Ajat" once per turn. You can discard this card; send 1 "Senat" card from your Deck to the GY, except "Tausenat Ajat". (Quick Effect): You can send up to 3 face-up Normal Monster Cards you control to the GY, then target that many cards your opponent controls; return them to the hand, then you can Special Summon 1 Normal Monster from your GY.


Senatmes Nekhbet

Level 6 DARK Zombie/Ritual/Effect

2800 ATK/1500 DEF

You can Ritual Summon this card with a "Senat" card. Cannot be destroyed by battle while equipped with an Equip Card. You can only use each of the following effects of "Senatmes Nekhbet" once per turn. You can discard this card; add 1 "Senat" card from your GY to your hand, except "Senatmes Nekhbet". (Quick Effect): You can Special Summon 1 Normal Monster Card from your Spell & Trap Zone, and if you do, equip this card to it as an Equip Spell that gains 2500 ATK.
>>
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>>98347056
Belesenat Em Hel

Field Spell

Once per turn: You can Ritual Summon 1 "Senat" monster from your hand or GY by sending Normal Monster Cards with different names from your hand, Deck, and/or face-up field to the GY whose total Levels equal or exceed that monster's, then you can Equip 1 Normal Monster from your GY to the Summoned monster as an Equip Spell. If you Special Summon a non-Token Normal Monster: You can draw 1 card. You can only use this effect of "Belesenat Em Hel" once per turn.


Senat Bel Ark

Normal Spell

Add 1 "Senat" monster from your Deck to your hand. If you discard a "Senat" Ritual Monster while this card is in your GY: You can banish this card; You cannot activate monster effects for the rest of this turn, except Zombie monsters, also Special Summon 1 non-Effect Fusion Monster from your Extra Deck with ATK equal to or less than the discarded monster's as a Normal Monster, and if you do, it cannot attack directly this turn. You can only use each effect of "Senat Bel Ark" once per turn.
>>
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>>98347061
Am Duasenat

Normal Trap

Ritual Summon 1 "Senat" monster from your hand or GY by sending Normal Monster Cards with different names from your hand, Deck, and/or face-up field to the GY whose total Levels equal or exceed that monster's, then you can Equip 1 Normal Monster from your GY to the Summoned monster as an Equip Spell. If a Normal Monster Card you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Am Dusenat" per turn.


Senat Cataract

Normal Trap

Choose Main Monster Zones your opponent controls up to the number of Normal Monsters and "Senat" Ritual Monsters you control; negate the first monster effect activated in those zones until the end of this turn. If the total ATK of Normal Monster Cards you control is 3000 or higher: You can banish this card from your GY and target 1 monster your opponent controls; send it to the GY. You can only use each effect of "Senat Cataract" once per turn.


Senat Thunderfall

Counter Trap

When your opponent activates a Spell/Trap Card while you control a Normal Monster or a "Senat" Ritual Monster: Negate the activation, and if you do, destroy that card. If the total ATK of Normal Monster Cards you control is 3000 or higher: You can banish this card from your GY: Set 1 "Senat" Spell/Trap from your Deck or GY, except "Senat Thunderfall". You can only use each effect of "Senat Thunderfall" once per turn.
>>
>>98342351
>Equip Ritual Monsters
>That require your opponent runs NO S/T REMOVAL
It's fate
>>
>>98346007
Your deck is too fair, you should consider highrolling with rainbow magician.
>>
>>98347076
They've got a searchable counter trap and can turbo out Magia Master. Their backrow should be relatively safe.
>>
>>98347076
It doesn't really matter when you can perform the majority of their effects as QEs and the better starter lets you QE equip one from GY. Only one that is really hurt is Nekhbet (lvl6 ritual) to targeted S/T removal as it will carry the targeting.
>>
>>98347054
>>98347061
Dark-skinned, blue-eyed women owe me unprotected vaginal sex.
>>
To my Goat and Edison Time Wizard players, do you play using any cards you have available, or do you specifically make your decks out of cards that were available at the time of the format?
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>>98348318
Depends if it's cost effective to buy the cards. EG I'm not paying $10+ for a pre errata Goyo when there's the more recent $3 printings. Every copy is legal you just bring a note of the errata and you're set. Not to mention the only people that play the format at this point already know of these erratas anyway.
Sure I've splurged on some cards but because the format is spotty I treated buying for it with more scrutiny. Heck I would have prefered to proxy the decks in hind sight with how little use I got out of them and the events being unofficial now. Not a lot of money wasted but a little annoyed at myself.
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>>98348293
https://www.pixiv.net/en/artworks/147192740
https://www.pixiv.net/en/artworks/147198503
Apparently you aren't the only one that feels that way lol
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2.49 MB JPG
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>>98348318
I mostly use old cards to keep it as authentic as possible but I allow some exceptions. Like in my Frog deck, I use Lost Art Treeborn Frogs because of the original art (my boi needs his halo). I also play Swap Frog and Substitoad in Secret Rare because they were only Common and Rare originally, and I always thought they deserved the high rarity upgrade.
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>>98338491
I can only speak for myself, but when the ruleset started with "Pends and Links are banned" I already didn't care about the format.

>But there are some broken ass Link monsters
Then point those into oblivion.

>But they speed up the game
And allowing modern linkless archetypes doesn't?

>But NEW YUGIOH BAD OLD YUGIOH GOOD
This is the actual reason and it's bullshit. And that's not even getting into the collateral damage removing the EMZ did: what the fuck do you mean I can't play my Runick deck?
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File: decks.jpg (2.71 MB, 3698x2533)
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>>98350721
Two of my pet decks are Runick VV and Solfachord Vaylantz, so to me Genesys felt like a personal fuck you from the TCG department. And even though my third pet deck (Adventurer White Forest) was at least legal, they slammed Adventurer with points out the ass in the initial lists so triple fuck me I guess.
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>>98350721
Links and Pends are objectively bad mechanics though.
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>>98351095
There is nothing wrong with post-MR4 Link Monsters and I challenge you to articulate a single thing wrong with them.

I'm going to fire these two off just for the sake of it, because they're typically the first two that babies like you regurgitate.
>They don't have DEF so they can't be put in defense position!
Xyz monsters don't have Levels so anything involving those don't affect them.
>muh Link-1s! muh advantage!
Those are caused by irresponsible card effect design, which isn't exclusive to Link Monsters. We USED to have guardrails in the form of gameplay restrictions, but we're in an era where Mitsurugi and Light & Darkness Ritual exist.
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>>98350721
Removing Link Monsters from Genesys makes sense in that fewer random bridges are possible with their absence and you don't have to factor the ones that generate a lot of advantage in certain kits (if not on their own). Those things make it easier to assess the point values of everything else, so it makes sense that they're just not there.

I wouldn't mind a ruleset that included Link monsters. But I will say that it's nice to have a version of the game where an entire layer of complexity is stripped away.
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>>98351374
There are more banned Link Monsters than any other card type in the game, even though they're the most recently introduced summoning mechanic. They enable absurd bridges between different engines and lead to homogenized end boards through their generic OP boss monsters. That and Pends are literally cancer for the game.
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>>98351420
>There are more banned Link Monsters than any other card type in the game, even though they're the most recently introduced summoning mechanic.
About half of which can come off of the banlist to zero effect as demonstrated by the fact that many of the Forbidden link monsters in the TCG are legal at 3 copies in both the OCG and Master Duel. Curious, Electrumite, Isolde, Knightmare Goblin, Meow-Meow-Mu, and SHS Scarecrow basically do nothing, and cards like Auroradon and Spright Elf basically do nothing without their main enablers.

>They enable absurd bridges between different engines
Read my post again. Slowly.

>and lead to homogenized end boards through their generic OP boss monsters
You realize that only two of the banned Link Monsters are what you'd call "generic OP boss monsters," right? Those two being Apollousa and Gumblar Dragon, where you could MAYBE make an argument for Knightmare Gryphon as a third. Outside of those, I struggle to think of many Link Monsters besides Little Knight that see play outside of extending combos.
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I know it's not productive but I wish more game stores opened just "casuals" rather than always "weeklies" or fuck sometimes I wish weeklies were casuals. I can't really stay for the whole round robin but I want to just go into a story, play a couple of duels then just go home but fuck being locked in 2-3 hours kinda sucks....also I haven't found a place nearby with chill people...
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>>98346007
The deck isn't awful after their new support, it really did increase their ceiling a lot.
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>>98351420
The only purely link bridges I’m aware of are any 2 into a Knightmare -> Mermaid and any 2 into Closed Moon -> Requiem. Both of which would easily be balanced in Genesys by setting the link 1 to 100 points. Most bridges involve generic XYZ monsters or bullshit like Habakiri, and hey guess what those are allowed in Genesys.

>>98351412
Is there any reason at all they couldn’t just hit the links everyone knows are issues (accesscode, borrels, apollousa, requiem, mermaid, ip/sp, gumblar, avramax, splash mage, firewall) and balance the rest as more data goes in? You know, like every other god damn mechanic?

You know full well the only reason links were banned is to appeal to older, lapsed Yugioh players. The ones who think fucking Traffic Ghost is going to ruin the game because oh my god you can send monsters to the GY??? Two entire mechanics and numerous archetypes were stripped from the game for a bullshit reason, and I think as long as that’s the case Genesys will never be fully accepted.
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>>98351420
I'll bite.
How do you think pends are cancer for the game?
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>>98344537
To match each side with the characters. That way all the villains' monsters are on their side, and and the main characters' monsters are on their side.
Also, on the left side, instead of dark magician vs blue eyes, to keep in line with the theme of the battle city finals, why not have all three Egyptians gods clashing with each other? Maybe Obelisk and Slifer vs Ra and Egyptian God Slime?
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File: 0 Cardback.png (4.28 MB, 2220x1632)
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>>98352703
Fair reasoning. I was going with the moraility of the characters and would argue Ishizu's reasons for dueling are more benevolent than Kaiba's.
But I will consider changing it to your idea and just argue characters you're supposed to be rooting for=blue, others=red.

Do you have specific art piece in mind? I like the idea but it has to be the same style as the others (should look "official") and has to have a high resolution, like a wallpaper. Picrel is the event cards back. So that ones already in use (and also hard to fit into the layout.)
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>>98351932
>Is there any reason at all they couldn’t just hit the links everyone knows are issues (accesscode, borrels, apollousa, requiem, mermaid, ip/sp, gumblar, avramax, splash mage, firewall) and balance the rest as more data goes in? You know, like every other god damn mechanic?
MR4 era link design leaves a number of issues lingering that just high pointing the obvious ones doesn't fully solve, even if post-MR4 stuff has fallen away from that design space. There is a huge number of cards from that era designed around making Link climbing vanishing easy.

Further, one of the more common bits of feedback from Genesys is that the lack of Link monsters results in it being noticeably more troublesome to get graveyard effects off and you can end up in situations where you have dead cards on board because they don't align with the requirements of a Synchro or XYZ. Because in both situations, you can't just sweep them away into a Link monster.

The lack of an EMZ also causes more situations with said dead cards becoming troublesome in more spam oriented decks because while one less monster zone doesn't sound like much, two on-board pieces to make one monster is reduced from 5 possible to 4 unless some hoops are jumped through.

Pends was an unfortunate loss from these more generic problems. It was probably due to how tied they are to Links and Konami being wary about an MR3-esque revert, but they could have stuck with current rules and Pend Summoning from the Extra Deck just isn't a thing for lack of an EMZ. There could be some fun devising something under such a radically different direction there.
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>>98353232
>There is a huge number of cards from that era designed around making Link climbing vanishing easy.
And none of that matters if there's nothing to fucking climb into. Apollousa was only such a problem in MR5 because they started printing archetypes that could shit out bodies but not actually do anything with them, so might as well put them all into the a big Link. If you hit the endboard pieces and the stupid link 1s, what are you actually climbing into? Seriously, look through the link pool and tell me what the hell you'd end on. Silhouhatte Rabbit? Promethean into Amblowhale? Fucking Five-Headed Link Dragon? The vast majority of link monsters either have archetype requirements, deckbuilding requirements or don't actually do anything.

>Further, one of the more common bits of feedback from Genesys is that the lack of Link monsters results in it being noticeably more troublesome to get graveyard effects off
Bullshit. What modern deck that has effects that go off in the GY actually has trouble sending cards there? This would only be an issue for older decks that weren't designed with links in mind. And those are the decks that would need the boost the most. Isn't a big issue with Genesys that older cards are just straight fucked against modern cards?

And again, if some enterprising players manages to find a disgusting exploit... then point the exploit.

>The lack of an EMZ also causes more situations with said dead cards becoming troublesome in more spam oriented decks
Unless you are the kind of player to freestyle combos mid-match this isn't a real issue. You have already labbed out your combo and know what you're supposed to do. Hell, without the EMZ and links/pends you remove half the reason positioning of monster zones matters in the first place. The most I could say for this argument is that Ojamas are better without an EMZ because that's one less zone they can block but is that what you're arguing for? Making shit like Kashtira lockout better?
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Oh and all of that doesn't even address the elephant in the room. This all started with somebody asking why people hate Genesys, right? Well the format straight up barred people from playing it for the horrible sin of liking mechanics/cards the format's designers didn't like. How can anyone possibly dismiss that as a bad reason to dislike the format? Hell how could someone forget to mention that as a reason? If I made a new format of Yugioh that banned XYZ monsters, then obviously people who like XYZ decks wouldn't like the format. That is totally natural. So then what the fuck is up with >>98341774

>Some of it's bad actors, some of it is Time Wizard players with a rightful axe to grind that's pointed at the wrong people, some of it is just the misinformed.
Sorry for being a "bad actor" for being annoyed I DON'T GET TO PLAY. I shouldn't have spread the "misinformation" that Link/Pend monsters are banned.
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I'm not reading all that shit, LOL. Make a blog, faggot.
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sexsexsexsexsex
https://ygorganization.com/mangastyle001/
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>>98348293
I really need to marry Conductor-chan.
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>>98346748
just spend the $5 to replace them
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>want to get back into the game
>No local group, try master duels
>Get wreckt, absolutely flabbergasted by how fast the game is
>Still interested, because decks have themes now instead of the 2010s era where everyone was running trap hole, mirror force, raigeki, etc.
>But fuck does the client crash so much
Fuck the client crashes, games kind of fun otherwise because I don't know any of the cards so it's cool to see.
Also, I'm looking into genesys,and what's the point? You can still do all the retarded xyz summon shit and special summon out the ass.
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>>98355824
The deckbuilding costs throttle the way that people build decks so that they can't just shove in 5 or 6 different engines into one deck and call it a day. You'll typically see people running mostly-pure variants of decks, with maybe one, sometimes two other engines splashed in at most. It is a slower version of current Advanced format, which is the point.
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>>98355824
>The client crashes so much
The fuck kinda hardware are you running that this comes up and are you playing it through a virtual machine+linux? Because it runs stable even on a phone and the only setups I hear it crashes on that bad
If you want a lighter weight client there's EDOpro, YGOomega, and others in the OP and they are free-free because they're fan clients and good ones at that and most are on mobile too. MDpro3 might be your thing if you're really into MD though that one isnt on mobile. If you're dead set on MD then they're also useful just for play testing before you commit gems to something, EDO is the lightest. I would encourage you to eventually move away from the client but if it works for you then don't let me tell you what to do. Just know that the free gems eventually dry up, even with events, and you're going to feel very pressed for URs/dust.
>What's the point of Genesys?
The realized point of the format is that you're intended to have to find a balance between your engine(s) and non-engine/generics as well as box out specific interactions between certain cards. In other formats you can play all of the best cards with no consessions to anything else so you can play the best archetype but then also play all of the best generics. The original pitch was trying to bait yugiboomers into the format by trying to pretend it was going to be like this casual MR3 type of format but it was quickly realized that's just not what this is good at doing.
>You can still still do all the retarded xyz summon shit and special summon out the ass
Leave that notion at the door. You're about 20 years out of date if you're expecting some kind of babies on a playground type of format. Even edison format, while on the lighter side, still revolves around the extra deck. Some amount of comboing and playing out of the extra deck is the way the game as worked for the better part of 20 years now so you either accept that's the game or be a butthurt yugiboomer.
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>>98353154

This almost look like what I have in mind:
https://www.zerochan.net/929742

Otherwise you can just use one with all three God cards, bot necessarily fighting each other, like this:
https://www.pinterest.com/pin/823806956823341698/
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>>98356528
>hurr genesys isn't a playground format, it's a hardcore slower tactical format only real ygo players like me will understand
>majority of ftk and otk decks are still possible, even more so because you can pot of greed that shit
Damn, just admit you still can't get over that one tourney where link and pendulum summons hurt you lol
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>>98357131
The majority of FTK decks revolve around the use of Catapult Turtle, who is pointed at 100 with its enablers having a minimum of 1. Any FTKs that slip through the cracks are subject to get hit on future point adjustments as well, as is the case with most cards that generate too much advantage or floodgate their opponents too easily.
>muh ABC FTK
You'll NEVER believe how many cards they need to hit to stop that... (HINT: it's Amazoness Archer)

>even more so because you can pot of greed that shit
Yes, the card that is valued at 30 out of your 100 deckbuilding points.
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>>98357131
The fuck is your problem? If you're thinking I'm whoever was shitflinging earlier ITT I'm not and want nothing to do with you.
Second where did I mention any of that shit? I didn't say it's slower, I make no mention of anything related to FTK/OTK, and I have no issues with link/pends let alone even mention them.
Why are you anti-genesys fags so retarded and feel the need to jump down everybody's throats all the time? Everyone hates you and are just a bad look for every other format.



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