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autists will spend countless hours describing the subtle differences between their 5 different monarchy states and then the animals in their world are just
>cow, dog, cat, horse, pig, sheep.

and to significantly less depth (IRL there are 3 different species of camel and anteater).
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That only ever is a problem if the game is about animals.
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>>98334693
I've seen weirder, travel rations explicitly included a piece of cheese, but there was no dairy animals whatsoever.
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>>98334693
>game players will put effort into shit that actually affects their game
Good for them.
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>>98334693
Traditional games?
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>>98334736
it is weird how a lot of this board are contrarian just for the sake of it

conventional wisdom says that detail should be conserved for the parts that will matter for your players
but of course a large chunk of this place will absolutely swear on a policy of maximalism
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>>98334779
Reasonable people left this place long ago.
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>>98334693
I've been called autistic and I don't do that.
I don't even establish "monarchy states" in my games beyond a little flavor text for Princess backgrounds, because I like my games to be about fighting different monsters, savages, and undead in various biomes of the wilderness, not about some faggot making retard voices for fat kings or slut queens for hours as they read from a script before the next battle that just gets wiped out by the spellcasters.
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>>98335349
>not about some faggot making retard voices
the way this exact phrase is repeated endlessly in variations of the same sentence makes me thing its all just the same guy each time
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>>98334693
>people put more effort into things that interest them more
>people put less effort into things that interest them less
Truly bizarre and unfathomable behavior...
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>>98334693
I put a tapir in a game and this one guy started yelling about cuckoldry, it was weird.
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>>98335361
Does that mean every person who posts a gay frog is the same person?
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>>98334693
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I like how the anon who got mad didn't address the actual point that debunked what OP was crying about.
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>>98334693
>he doesn't have giant domesticated pangolins serving as beasts of burden for the dwarven kingdoms
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>>98334693
i do the opposite, do the bare minimum for governments and politics (generally handwave as much as i can) and fill the world with fantasy plants and animals and environments
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It's astounding how there was never any single thread with frogshit OP that wasn't abysmal dogshit. Not even one.
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>>98334693
The way this exact image is repeated endlessly in variations of the same inane topics makes me think it's all just the same guy each time.
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>>98335349
Sounds like Spellcasters are the problem.
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>>98336408
The problem was that I wasn't making the kind of game I want, but I've long since learned my lesson.
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You could've had a good thread OP if you just made it about shit DMs who are more interested in world building and lore dumping than gameplay.
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>>98336480
But /tg/ would think that DM is good, because they care more about world building and lore dumping than gameplay.

>inb4 "that's the joke"
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>>98334693
>cow, dog, cat, horse, pig, sheep.
If you've got a problem with these animals you frankly need to die.
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I prefer made up new creatures instead
Imagine doing fantasy and just making everyone ride on horses
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>>98337233
but they are so boring. they should all be replaced with freakshit instead. always keep your players guessing. "i eat a steak of... uhhh... what was the critter that's used for meat again?". now that's good traditional games.
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>>98334693
>Worldbuilders are retarded
More news on 11
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>>98337233
>>98338887
OP means that that those are varied animals but autists just don't care and use generic terms
There's a million type of dogs
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>>98335361
struck a nerve huh theaternigger?
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>>98338562
>whoa a duck...but hes got a shell!
>a-and a seal...but hes got a shell!
>a horse...but hes got a beak!
wow incredible this would fundamentally change how a game is played anon
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>>98334693
Because those animals are already perfect
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>>98339315
Being a joyless faggot aside, yes clubbing a seal that has a shell would probably be more difficult than usual and affect stats and gameplay
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>>98334704
any thing with bobs can make milk and therefore cheese
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>>98342277
I can make cheese without bobs
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>>98339315
>>a horse...but hes got a beak!
>wow incredible this would fundamentally change how a game is played anon
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>>98334693
Shitasses who don't actually game will spend hours on 4chan bitching about what other people do to make their games authentic for actual players.
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>>98342294
making something different just for the sake of being different is weirdly disliked
like, if you describe a place as having blue colored grass just so that one specific area will feel different to the players, someone here will feel compelled to cinemasins the hell out of it and ask why it its blue instead of green
things cant exist just for the sake of having something new to describe
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>>98342494
I dont think it's that weird. Different for the sake of different is shorthand for the uncreative.

Part of the point of any fiction is also the suspension of disbelief, which can easily be broken by doing stuff just to do it.
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>>98342519
in literally no other aspect of your life and in no other form of entertainment is novelty hated so much
you dont need a reason to wear a red shirt instead of a blue shirt tomorrow, you dont need a reason to buy a latte instead of a flat white in the morning, and movies thrive on the inherent value of novelty
a buddy cop show but the partner is a dog is a dog instead of a cat is a perfectly good reason to watch it

but in TTRPGs, having the dwarves be 4.5feet tall instead of 4 feet tall is taking too much creative liberty
this is just tall poppy syndrome
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>>98342494
>like, if you describe a place as having blue colored grass just so that one specific area will feel different to the players, someone here will feel compelled to cinemasins the hell out of it and ask why it its blue instead of green
That guy would kill himself if he watched DBZ
Also bipedal bird mounts(which is what the AtLA ostrich-horse is, not just a horse with a beak)) aren't the most insane thing in fantasy, I don't know why anyone would throw a tantrum over it. People gush over chocobos.
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It's kinda insane how some people hate fantasy in their fantasy roleplaying games
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>>98342606
It's typical /tg/ behavior
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>>98342577
No, the issue that there is no "tall poppy". Having your grass be blue is not some remarkable innovation and you should not expect anyone to be impressed. It's not bad - novelty for its own sake might be distracting and make players focus on the novelties despite their irrelevance, but that's a minor issue at worst.
Go ahead and introduce pointless novelties, but don't pretend they aren't pointless.
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>>98342652
>Go ahead and introduce pointless novelties, but don't pretend they aren't pointless.
this is tall poppy syndrome in action though
something being different for its own sake isnt pointless, its nice for the players to just enter a room thats different for the others

its like saying wearing a red shirt instead of a blue shirt is pointless
being different is a worthwhile point in itself
you dont need a justification for wanting to do something slightly different, something can simply be
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>>98342494
>things cant exist just for the sake of having something new to describe
The issue is that "describe" is how players perceive the thing. In a vidya or whatever you can just have a thing be itself and let the player look at it, but while description can be compelling it is the slowest way to experience something new, and rpgs have taught me that very few nerds are actually good at describing a thing in a way that everyone at the table actually arrives at the same mental image

>if you describe a place as having blue colored grass just so that one specific area will feel different to the players, someone here will feel compelled to cinemasins the hell out of it and ask why it its blue instead of green
Players are usually conditioned to assume that unusual details are important in some way. You can break them of that habit, like any other dumb animal, but it can take work.
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>>98342680
>Players are usually conditioned to assume that unusual details are important in some way
So introducing them to a room that has an unusual coloration that exists solely to give them a room description that isn't "its a cellar" is a good thing because they learn that not everything is quest relevant

Things can be different just to be different without needing some big reason
Most players accept that just fine
Its only here that you nees an approval from the worldbuilding commission for every minor deviation
Your players cant just find a fork shaped crystal because its a funny memorable thing to have
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>>98342577
>>98342666
>t. never actually run a single game in his life
Ask me how I know

>>98342727
Yep, thanks for confirming it, you dumb twat - you never run a single game in your life, and are a secondary to the hobby itself, too
That after the other anon rather explicitly telling you why this shit doesn't work, so you aren't even good at reading comprehension, or, frankly, reading the room
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>>98342786
except that it does work
in fact, you are often encouraged to describe everything in the room whether its important or not so your players dont automatically assume that what you are describing is important

>Ask me how I know
and you would be wrong on that, since I am the usual DM for the games
and it really does help the table to just describe things out of the ordinary even when they arent relevant to the quest
its just for fun and my players tend to find it fun
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>>98342519
It really depends. I think "my dwarves are rocks" is annoying, make a new race. I also think "this race is squid people who farm sad feelings telipathically talk to plumbers" is trying too hard.
Hating Avatar animals that are just "giant bug you can ride" is pure autism though, you just hate any type of fantasy at that point.
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>>98342801
the problem with your first examples wouldnt be that they are different, though
it would be that you are applying a term with a well known meaning to something else
but not being different per se, since your proposed solution is literally the same thing without calling them dwarves
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>>98342793
>It works, because I keep repeating for 5 posts that it does
Ok.
Suits yourself with your fantasies, then. Just remember - when you will actually run anything at all, you were warned.
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>>98342821
>when you will actually run anything at all, you were warned.
everytime I have run a game, it went perfectly fine
in real life, players have better things to do than cinemasins every single tiny change
you are the one who seems to be more determined to prove something here
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>>98342804
People will call everything elves and dwarves at this point. Mainly because they think they're essential for everything.
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>>98342680
>while description can be compelling it is the slowest way to experience something new
what alternative do you propose retard? painting backgrounds? it's pen and paper roleplaying. there are going to be descriptions of things.
>rpgs have taught me that very few nerds are actually good at describing a thing in a way that everyone at the table actually arrives at the same mental image
so once again, what alternative do you propose? just foregoing any description whatsoever so that no one has any idea of how the scene is set? literally no two people's mental image of a scene is going to be identical no matter how detailed or vague of a description is given, that's just how imagining things works you dumb autist. the only type of medium in which every party comes out with an identical mental image thereof is visual media, i.e. movies and videogames, i.e. your accusations of secondaryism are entirely on account of you yourself having no conception of fantasy or fiction outside of movies and vidya
>>98342821
>you were warned
warned of what? you're vaguely posturing here as though what's being proposed (literally just sprinkling minor variation into the world for the sake of novelty so as not to be describing the exact same thing over and over and over) would somehow ruin a game, yet you haven't even been able to justify why this would ruin a game or even be a remotely negative thing. you're just being retarded and vaguely contrarian and acting like that gives you something to be smug about
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>>98342821
also your grasp on the english language is tenuous at best. maybe give it a few more years before trying to pretend like you have any feet to stand on when talking about other people's ability to convey or understand things linguistically. obviously you're going to be confused by descriptions of things given in english when you're an esl retard
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>>98342924
>what alternative do you propose retard?
Nothing, you fucking idiot. It is an inherent aspect of the medium.
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>>98342924
>warned of what?
Neat (lack of) reading comprehension.
Which only further builds on the argument, but you can't even notice it. Then asking how would players could be distracted.
Peak irony
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>>98343021
>It is an inherent aspect of the medium.
yeah, i know. if you had read the remainder of that line of text you would see that that's literally what i said.
>>98343036
>Neat (lack of) reading comprehension.
pretty funny coming from the retarded esl who only read the first 3 words of what i said. im well aware that youre arguing that adding minor details to descriptions would serve to cause players to assume those details are important. what im saying is that this does not ruin a game as you imply. just like a red herring doesn't ruin a mystery novel, it literally just adds depth to the experience. also
>Then asking how would players could be distracted.
the more you reply the more you embarrass yourself. this is a discussion of how to effectively communicate things in a literary format (IN ENGLISH), and you are an illiterate esl. you have literally nothing to contribute here
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>>98342577
What the fuck is a "flat white"?
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>>98339315
literally everything wrong with /tg/ can be seen in this post

you whine about things that you no longer care about because you've lost all joy for the hobby

go do something else until you find your soul again
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>>98343290
youre allowed to play a game with your turtle-duck if it makes you happy anon, it just doesn't actually change the fundamental mechanics of the game than if the party were to encounter a normal earth turtle instead. same for the 4 legged horse vs the 2 legged horse with a beak. its just a palette swap.
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>>98343364
thanks for the permission, retard
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>>98343366
Youre welcome
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>>98343364
>it just doesn't actually change the fundamental mechanics of the game
Neither do elves having pointy ears but people like their fantasy to have little tidbits.
Actually if you're hunting or riding or fighting animals in a game, it'll have a modicum more influence on how things work than reminding people elves have pointy ears.
So spergy.
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>>98343621
If youre fighting a duck with the characteristics of a turtle I dont see how thats different from encountering a turtle as far as mechanics go. I would put your elf example on the same level. i find the responses to my comment to be very entertaining, were you guys really under the impression you had done something special by mashing up features from existing earth creatures?
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>>98343775
>a duck with a shell is the exact same as a turtle (ducks have wings for those among us with yet to graduate kindergarten)
at least try with your bait



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