A thread for discussing the Star Wars franchise and its various media and tabletop games."Count Dooku, a second B2 variant has hit the CIS roster." Edition>Adepticon roadmaps:https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/>Surprise Rocket B2 on 9/11https://store.asmodee.com/products/star-wars-legion-b2-super-rocket-battle-droidsPrevious: >>98289008Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNOld links>https://pastebin.com/yUVx32wBX-Wing/Armada/Legion/Shatterpoint:>https://www.atomicmassgames.com/transmission/update-on-star-wars-x-wing-and-star-wars-armada/>https://www.atomicmassgames.com/star-wars-legion-documents>https://www.atomicmassgames.com/star-wars-legion-transmissions>https://www.atomicmassgames.com/swp-transmissions/>https://www.atomicmassgames.com/swp-rules/Latest Edge news:>https://edge-studio.net/a-new-hope/>https://edge-studio.net/star-wars-edge/Unlimited links:>https://starwarsunlimited.com/articles/>https://swudb.com/>https://karabast.netTQ: What kind of sick tricks have you/your party/your units pulled using jetpacks?Have you ever killed a jetpack-wearing jobber in a sufficiently spectacular and/or explosive fashion?
>>98343679>2nd edition didn't strike me as overbearing when I read it, what did they add to bloat it?scribd.com/document/370077678/Differences-Between-WEG-d6-Editions-2017-03-16Fragmented skills into highly specific sub-skills and added formal "Specializations". Players now had to track hyper-specific skills like Space Transports Repair or separate types of firearm mechanics. This forced players to micromanage narrow character sheets rather than relying on heroic, overarching archetypes. Character Points: CPs served a dual purpose: players could spend them to advance skills or burn them mid-game to add extra dice to crucial rolls (similar to Force Points, but on a smaller scale). This created choice paralysis, as hoarding points for progression conflicted with spending them for immediate survivalMandated that one die in every single pool must be a designated Wild Die. Rolling a 6 meant the die exploded (allowing you to roll again for higher totals), but rolling a 1 triggered a critical complication or subtracted your highest die. Many players felt this added unnecessary math, slowed down the resolution of simple tasks, and caused slapstick failures that ruined the heroic tone of Star Wars. For comparison, Mini Six kept the wild die, but only the exploding part when getting a 6, and ditched the blotching from getting a 1.Drastically multiplied the number of Force powers. To activate complex abilities, players often had to roll combinations of all three Force attributes (Control, Sense, and Alter) sequentially or simultaneously. This mechanical hurdle meant that playing a Jedi routinely brought the fast-paced game to a screeching halt while looking up rules, charts, and casting sequences.
>>98346003Also, 2e attempted to act as a strict physics and tactical simulator. It introduced comprehensive shifting rules for scale differences (e.g., a human trooper attacking a capital ship). By the time Revised and Expanded rolled around, scale adjustments required adding or subtracting massive quantities of dice to rolls, giving birth to the term "buckets of dice" where a simple resolution required rolling and totaling dozens of physical d6s.
>>98346016Open D6 clarifies you should never actually roll 30D. It's 5D+75. I think scale works better as a flat value anyway. I really need to get around to Dorking Hyperspace D6> t. D6 nerd
>>98346003>>98346016A little more historical context for all this to make sense, and to know from where this D6 lineage's DNA comes from. When WEG got Star Wars license, they weren't totally commited into doing actual TTRPGs, since they were more a wargame publishing company. It was thanks to Greg Costikyan that they switches more towards TTRPGs, Costikyan whom designed Toon, (the grandfather of Fudge and Fate), and who designed also Paranoia, one of WEG's firsts TRPG bestsellers, etc, through his contacts WEG was able to strike a deal with Chaosium, yes, that Chaosium, to design what became the Ghostbusters TTRPG. Since WEG owned the Ghostbusters D6 system, Costikyan, Dough Kaufman (and others) got the job of re-tailoring it for their newly acquired license, Star Wars. But Costikyan left and it was Bill Slavicsek who took the wheel and did the subsequent first Sourcebooks, giving some coherence for most of the lore that eventually became the EU/legends.So the thesis is that this sort of game was designed to be cinematic, not simulationist, tailored for fun, not crunch. I even know people who refer to WEG's Ghostbursters system as the most elegant streamlined design ever, and certainly it is good for what it is. These are 80s blockbuster movies.WEG's SW 2e (blue vader book) got out some time later, but with many flaws, that's why they made the revised edition later (millenial falcon cover). With time there were more streamlined evolutions to the system, like HyperspaceD6, and Mini Six's Imperium in Revolt. Not counting the multiple house rules shared by the community at places like Rancor Pit and D6 Holocron, google+ etc. For example, my favorite force simplification is the one called "Simplified Force Rules" but the document says "Revised Force Powers", and it focus only on the force powers displayed in the movies.
>>98346048>Open D6That's the thing, you said it, Open D6, Not WEG's 2e R, that clarification didn't exist back then through all those long years where 2nd edition and 2nd-revised were the only thing around.OpenD6, specially OpenD6 Space is what was going to be WEG's Star Wars 3rd edition (not to be confused with the shooting womp rats 3rd edition) if they would had not lose the licensing deal. Even Mini Six also uses this as an optional rule (and nobody reads or use those, despite fixing lots of the troubles). There are multiple tweakings to this rule, my favorite and more accurate is adding +7 for every pair of dice we are not going to roll from the huge ass pool. (instead of just +3 per dice)>t. D6 nerd too.
>>98346110I like static values (including flattened dice) being slightly weaker than rolls. It means the active party has the advantage. Admittedly, M6 characters *really* need to use cover and concealment in firefights.
it's kinda funny that talzin does more for ventress than her literal own son
>>98346211>I like static valuesYeah, static values are way better, and body points (hp) too.>Admittedly, M6 characters *really* need to use cover and concealment in firefights.Yup, that too, I like Breachworld's cover additions to the usual cover table, with the smoke/fog and light/dark, PICREL.
Oh hey, got here before the call to action to post minis. So post minis and terrain, anons
>>98346899Sorry, Anon. I was asleep when the new bread was made.But yes, you all should be posting minis and playing tabletop games
>>98347131Love the little house
>>98346003>>98346016thanks, great summary. I did notice the specializations when I read the rules and didn't get the point of them. Are they just extremely narrow skills? I expected it would give a bonus dice or something at character creation for the trouble, but doesn't seem like it>>98346084cool, I've also heard people claim that ghostbusters is a great game. I have a few of WEGs actual wargames too like imperium romanum II. They of course also made both a star wars miniature game and a starfighter game decades before legion and X-wing which is fun
>>98347421It was a fun board. The game was a total massacre, with my droids tabling the mandos at the start of turn 4. We played breakthrough.
>>98347498>thanks,yw!>I did notice the specializationsYeah, they are not exactly well done in SW2e, they come as taxing. They are narrow skills, and depending on how hardcore RAW you'll enforce them, you'll have to penalize your players when they try to do something they have not specialization at. I see stuff like that as WEG's effort to make the ruleset feel crunchier, less for kids? It was a bad move. I haven't read Gallant Knight games' D6 sytem: Second edition yet. I wonder how they tried to evolve this rule. But If needed I would go with the Mini Six way of doing them, combat skills don't have specializations.If I'm playing in a high trust table, I let them use their skills in a more liberal way, kind of like Fate aspects, but if I'm playing with munchkins I let them have specializations and quasi skills in the style of Mini Six.Another possible issue you'll encounter, If you are going to run this with a certain kind of table, you'll run into issues when having Jedi PCs, depending on their personalities I'd advice you to house rule, I let them have 'Force' as an attribute, without giving them extra attribute dice at char creation, then each skill pip upgrade could cost x3-5 instead of 1. Skills under Force could be the trad 3 force WEG categories, Control, Sense, Alter. Or try the quasi-skill thing, you'll see what fits best. If you let them have those RAW you'll have unstoppable demi-gods in no time, and the non-force-sensitive players will feel left behind (a Finn & Poe situation? lol)>They of course also made both a star wars miniature game and a starfighter game decades before legion and X-wing which is funI've read those ones are a better option to switch to if your spaceship battle is a big one, not the usual one-on-one.
>X-wing doesn't exist anymore>ships are pretty pricy>conversion kits are scalped to hellI'm still baffled. Why did they do it?
>>98347730>? It was a bad move.Oh, and I forgot to say, all that and more is why I don't play 2nd ed RAW. It ends being a house rules hodgepodge of 1ed(Revised)Classic Adventures, OpenD6 Space, HyperspaceD6, and Mini Six, (an Rancor Pit stuff, lol) It is quite interesting how after a certain amount of crunch was reached in the 2000s, the design tendency in the late years was to streamline the D6 systems, tuning balance, and the effort to make it play faster.I know lots of peeps get and swear on REUP, But I don't know how much of that is just collectors collecting and being completionists, it is a laudable effort, but a 500+ pages book isn't exactly the best to use at the table. So I consider REUP not an effort in design and depuration, but in amalgamation.
>>98347750Could you 3d print those? I read that there keep making better and better printers, more resolution.
>>98347759yes that's possible. Not every ship has good files, but many of them do. The major advantage of 3D-printing is that you can actually make every ship 1/270 scale. Major disadvantage is that it's a lot more work than the pre-painted models.
>>98347771I recently bought and painted some 3d printed Aggressors, and I am very pleased with the results
>>98346373
>>98345762afternoon, SW is so comfy and I will enjoy it till I diealso a part two of the kotor movie is coming outhttps://www.youtube.com/watch?v=8KTq7U3K7J0
>>98349260kinohttps://www.youtube.com/watch?v=icMTIkDPXsc
So in the scene where Luke switches off his targeting computer and uses the Force, the mission control knows that he turned it off.This means there's some sort of a wireless communication between the computer on board of the X-wing and the computer all the way on Yavin IV.What are, like, the limitations of such wireless communication? The Death Star plans were a physical object that needed to be transported by hand.
>>98351163Presumably upload speed. It's not that they needed to be uploaded per se, more that they would be intercepted before the upload would be fruitful.
>>98346899
>>98351359Also, the DS trench run occurs in the Yavin system, relatively close to Yavin IV (DS was in orbit of the same gas giant the moon orbits), whereas the plans needed to be transported from one system to another. Star Wars does have FTL communications technology (we see it in the films), but depending on the limitations it might not have been possible to safely transmit the plans. Like if you need a transceiver keyed to a specific receiver, there would have been a risk that if the Empire captured the transceiver they could use it to trace the location of the hidden Rebel base.
>>98353892Good call. Espionage OPSEC and ECM in an active space battle have very different needs.
>>98347318>A Muun got fat enough to be mistaken for a tall pale human in hopes of thriving under the Empire dies of health complications>Tragedy of Darth Plageuis The Wide
>>98357548That's a pretty funny character concept>Duros pretending speaking with a chink accent to get work at the Trade Federation>Iridonian Zabrak getting black tattoos toget in on the action at Dathomir Femdom BDSM breeding pits>Pureblood Sith getting her tendrils removed surgically and pretending to be a Zeltron for her whole life to avoid Jedi>Jawa somehow gets on a ship off Tattoine, gets lost, integrate into Ugnaught society but everyone thinks he has some kind of horrible eye disease>skinny Trandoshan or Barabel nerd LARPing as some other reptilian species to avoid the whole killcount-measuring cultureSky is the limit.