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>"I search the wagon. What's inside?"
>"You find a total of 60kg of flour, divided among 12 sacks of 5kg each. There's also 30 bottles of wine, each 1.5L full. There's 10 sheets of wool fabric, each 5 metres long and 1.4 metres wide, although one of the sheets is stained with dirt and possibly food. There's just under 700g of dried sausages in a small bag, along with 2kg of salt in a sizable glass jar, and a half-full sack with maybe 1.5kg of various root vegetables. You find a single gold bar worth 100 pieces, and 4 bars of silver worth 50 pieces each. There is also about 8kg of iron ingots."
>"Splendid. Perhaps we can use the flour, wine, and iron to pay off our tax obligations to the lord. We can repair the wagon and use it for ourselves to carry our goods and treasure. We can keep the gold and silver as currency, and use the food on our travels."
>>
>>98353998
I too love these ACKS tables for generating loot from caravans. They are so versatile. Finding
>4 rolls of silk
>barrel of pickles
>3 barrels of wine
>a crate of iron tools (dwarven mattocks)
>half eaten goat
as loot in a nest of orc bandits is much more flavorful than it all just being gold.
>but that creates too much busywork !
Just hire an NPC to sort through all that trash.
>>
>>98353998
>fantasy game
>still chooses to be a slave to taxes and the elite
>>
>>98353998
hard to say without knowing what a piece is worth, but i'd wager the bolts of wool are the most valuable single comoddity in the wagon
>>
>>98353998
Smartest thing my players ever did was buy a small cart
Dumbest thing they ever did was take it into battle against a goblin army
>>
>>98354034
For me, it isn't about it being busywork, it's about whether or not its the kind of busywork I'm interested in.
If items don't have combat or downtime effects, I don't include them in my game; why, in a hobby which enables one to do anything they desire, would I include things I don't find engaging to a game?
>>
>>98354112
>buy pack mule
>buy chain coat for pack mule
its literally that easy
>>
>>98353998
'>you find assorted trade goods
the same thing but said in one sentence
>>
>>98354116
Play videogames, TTRPGs aren't for you.
>>
>>98354153
Learn how video games work, and you'll realize they don't provide the same experience as a TTRPG tailored specifically to my liking.
You shitstain.
>>
>>98353998
fucking based.
The majority of players I have had the mixed pleasure to deal with would have said this is mostly hot fucking garbage, taken the gold, silver and ironand burn the rest, wagon included. bunch of absolute fucktards
>>
>>98354144
Anon, what do goblins like to use? heck what do combatants like to use in battle? FIRE.
Burn the cart lmao!
>>
>>98353998
The sausages are spoiled.
You get dysentery and die.
>>
>What the FUCK was this family doing with 12 Grandfather clocks?
>>
>>98354181
Sweet.
Now I'll spend the rest of the night rolling a new character and not playing the game, so that next week that character can die too!
I love dark gritty realism!
>>
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>>98354144
To be fair to them, it was a calculated risk and the odds were 50/50ish. They got surrounded and their only option was to ditch the cart and run. They also lost a strong mercenary and the party dog.
>>
>>98354166
>>98354116
He's making fun of you because you fail to see value in an item unless it has excplicit combat usage in the system. But given that it's an RPG and in your own words, "can do anything you desire", then you can quite literally use any of those items listed in combat if you use your wits.
>>
>>98354424
as anon says, you can in fact, use theflour in combat in a myriad of ways, you just need to get creative and have a barbarian on hand with a good pair of throwing arms
>>
>>98354034
Agreed. If nothing else it's more interesting because it gives both variety and opportunities for actually using them in interesting ways.
>We found 10,000 year old tile work depicting the birth of a God, how the fuck do we get this back to one of the temples in one piece so we can sell it to them
And
>So we've got barrels of wine in the cart right? Hey, Bear-Tribe, Parlay, we've got wine for your chieftain if we can come through your lands
Are both possibilities you don't really get if everything comes in gold bullion.
>>
>>98353998
My players would have already started over shouting each other and off topic talking by the time I mentioned flour.
>>
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>>98354194
>>
>>98353998
>telling players exactly what everything is worth
heh, amateur hour
>>
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>>98354830
>didn't read the post
>accuses others of being amateurs
Another day on /tg/
>>
>>98353998
If this is a game of WFRP, we have got it fucking made. If this is DnD or some other gay shit, you're running the wrong system.
>>
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>>98354853
Does WFRP have decent rules on trade goods and their prices? I've been wanting to find a system forever that can accommodate that sort of thing because I love giving loot like that (at the very least to steal some ideas if not switch systems entirely) but the rules for it in Pathfinder which I play now aren't that great especially since weight is abstracted to "bulk" in 2e and the economy around gold pieces is fucked in 1e.
>>
>>98354424
>I'm supposed to perceive an anon being a retard as "making fun of me".
lol
lmao
It's almost as stupid a notion as if you drank poison expecting me to die instead. Keep dancing with your pants on your head, calling everyone else stupid, then.
>>
>You see a wagon-
>UHG, HERE WE GO WITH THE RAILROAD STORYFAGGING
>>
>>98355166
wat
>>
>>98354202
>rolling a new character and not playing the game
that's still an upgrade over what osrtards do (not play the game at all) LOL!
>>
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>>98353998
>>"Splendid. Perhaps we can use the flour, wine, and iron to pay off our tax obligations to the lord. We can repair the wagon and use it for ourselves to carry our goods and treasure. We can keep the gold and silver as currency, and use the food on our travels."

What a waste, you must keep some of the flour to throw at your enemie's eyes before engaging in combat.
>>
>>98354034
I agree but for the love of God, do this beforehand. It breaks my immersion to have the GM discoever with me what the orcs he put ahead of me have.

When I GMed I liked to have the loot prepared beforehand.
>>
>>98356035
My players take so much time to decide what they’re each doing on their turns that I can gen the loot while they waffle about whether they’re going to use a spell slot to attack or miss with a crossbow again.
>>
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>>98356035
>>98356071
Both based and true
>>
>>98353998
>"You find a total of 60kg of flour, divided among 12 sacks of 5kg each.
Throwing damp flour at a magic user's face should make the caster unable to cast verbal spells for multiple rounds.
>>
>>98354151
You've never run a game, and also you're a retard.
>>
>>98353998
Who are you quoting?
>>
>>98354034
why are you talking to yourself?
>>
>>98354424
cool, I'll be crafting a cloak of resistance +6, I hope you get a lot of use from that flour as a corpse
>>
>>98354542
more efficient to ignore the tilework spend that time killing more monsters to generate item dropa for vendor trash so you can craft actually good items with the gold.

I don't need wine, I have +120 Diplomacy. I own the chieftan.
>>
>>98356035
kek faggot
>>
>>98357401
What's stopping him from crafting a cloak of resistance?
>>
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>>98357385
gtfo newfag
>>
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>>98354884
>Does WFRP have decent rules on trade goods and their prices?
The older editions has some, but it was never intended to be a merchant simulator. Pic related has a chapter expanding trade rules, to go with a chapter of boat related careers and background on the rivers of the empire. I don't think I ever played with them, but if you ever feel that your WHFRP game is lacking that little bit of extra paperwork I'm sure it'll suffice.
Praise Handrich.
>>
>>98354034
Let's be honest, they don't mind if it was a different game. However, ACKS isn't woke so they have to bitch and moan. Everything has a value. You just have sell them in town, the general store isn't going to have the highest use for everything. Like you might get more money selling the silk to a tailor, or the iron tools to the blacksmith. Meaning they just might end up learning Basic Economics over acting it's a video game where you just dump everything for gold a the first shop you see. (I have a homebrew system I made to raise and lower prices depending on basic supply and demand.)
>>
>>98354884
WFRP doesn't have decent rules for anything, but 100 gold in that system is a fortune.



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