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/tg/ - Traditional Games


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Have you ever tried a PvP kind of game? Like, two groups of PCs pitted against each other in alternate sessions? I feel it could be done, but alas I work full-time.
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>>98376322
Yeah od&d is fun like that.
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>>98376322
Just play a videogame at that point, unironically.
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I've not run it myself, but I've played in one campaign like that. The GM basically had two player groups inhabiting the same bodies. The group I played in were souls sent from hell to do a mission and only had control of the bodies when the sun was down. The other group played the original souls of the bodies who were infused by angelic power and tasked with a similar mission but countering ours. Something about a newborn child that must be killed/protected if I remember correctly.

Quite fun, especially before the two groups understood exactly what was happening. The most modern of the hell-sent PCs died in the 1800s, so we had the added complication of being a bit out of touch with modern life/technology, but on the other hand we had some cool powers and not the slightest bit of conscience.

I remember that when we started to understand that the GM had two groups and how they intersected, quite a lot of time was spent trying to place the bodies in inconvenient situations as night/dawn was approaching, to force the other group to waste time extricating themselves from it without making it impossible for the other group to continue the mission as their time came.
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>>98376322
We had a tournament arc where i got to roll my team because no one else actually looks at what their class can do.
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>>98376322
Paranoia is built for this
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>>98376322
I was in a campaign once that basically focused on one group of players tracking and chasing the second one, with alternating sessions. The whole concept came to be pretty much simply because a few different regular players of ours who absolutely can't stand each other all wanted to participate in a campaign, so they had to be separated somehow. But it turned out quite nicely. Setting up sessions was a bitch though, with one group often having to wait for a very long time because the second couldn't manage to meet for a session.
I was in the chasing team and it was pretty fun to encounter increasingly chaotic and horrible aftermaths of the other party's shenanigans in each location we visited and be like "wait, are we actually the good guys here?"

I also once ran a political intrigue focues mini-campaign in which all PCs had some common goals they had to work together towards, but also each of them belonged to a different faction with its own agenda and separate end goals. So they would meet to work together during the session and then pursue their own agendas, plot and backstab each other between the sessions until at the end they went all in against each other. Very memorable campaign, once of the best I've ran
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>>98376322
>I don't play and I don't run
Thanks for sharing, OP

As for your question:
Can be done and especially woks great if you have two sub-groups within the same session. Very dynamic and very fun
>b-but two groups to manage at once
Hello never-GM



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