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File: jumpchain.png (16 KB, 510x574)
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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view

>Last Thread
>>>>98313066
>>
how do ypu people not get bored of the same cyoa after almost a decade now
>>
>>98381022
Almost literally every major IP / setting has been converted into our system. Also, it's been more like 15 years. The thread is dead due to pdf-posting having been axed. We're split between 5 websites.
>>
>>98381022
That is the pour of our Autism. We were around here before you were and we will still be here long after you are dust. That is the power of our unbound autism,
>>
>>98381022
If you cannot imagine having fun being in your favorite setting then you are boring.Even children dream of hanging out with their heroes
>>
>>98381152
NTA, but last thread died after 105 posts. I.e. it didn't even reach bump limit. That means it sat there for DAYS and no one even bothered to make a shitpost, let alone engage in meaningful discussion. Things are looking pretty bleak for this branch of the hobby.
>>
>>98381927
thank fuck
>>
>>98381052
>We
SB and Reddit were never one of "us" and the Discord is an "aberrant" community, I'm the only "poster" that we need.
>>
>>98382893
I didn't count Discord, so 6. I was using the royal "We're".
>>
did the last thre->>98381927

holy fucking kek
>>
>>98381927
Yeah this thread's pretty dead. Here's some elementary-school "write about your day" level questions to hopefully eke out a bit more activity.

>Who's your current Jumper?
>What's your current Jump?
>Do you use any external tools or systems for your Jumpchain? E.g oracles, RPG systems, NPC generators.
>How much detail do you write out your Jumps with? A full novel each Jump? A few paragraphs or bullet point summaries? Barely at all, just doing builds and imagining the Jump?

As for my answers:
Another self-insert, currently making a build for Batman Apotheosis but haven't even chosen an Origin or anything yet (the second Jump of an attempt at a more martial arts focused Chain; first jump was Absolver). I occasionally use outside resources, such as free oracles and npc generators and such, and have used Age of Fantasy (the Regiments version) to quickly play out battles in previous Chains, but haven't rolled a single die yet in this Chain. I have a bad (?) habit of writing out effectively the whole Jump, scene by scene, to the point that one of my previous Chains, which died before the second Jump was even chosen, was fifteen thousand words long.
>>
>>98381927
Yeah there is genuinely no point anymore to this thread on /tg/. There are like idk 3 people trying to keep it alive still. We had a good run, but the hobby is over. The only remnant are splinter communities like SB, reddit, discord, and 4+4 chan, which are all tripfag clique cancer shit.
>>
>>98383110
There is only one community. This one.
>>
>>98383715
I was referring to the hobby, not the community.
>>
>>98383300
>Who's your current Jumper?
Self-insert, same as almost all of the rest.
>What's your current Jump?
Newer Generic Isekai, just goofin' off for a chainbutt.
>Do you use any external tools or systems for your Jumpchain? E.g oracles, RPG systems, NPC generators.
Held onto a few of those solo DM splats that were posted, but I haven't actually used them for chain writing/RP yet. I sometimes gen slop for OCs I pick up since it's nice to have a solid frame of reference for those characters. Exact effort varies by jump, but I do tend to go into prompting with a half-decent idea of what I'm looking for.
>How much detail do you write out your Jumps with? A full novel each Jump? A few paragraphs or bullet point summaries? Barely at all, just doing builds and imagining the Jump?
Currently just bullet points if at all, but I sometimes go back and grab the posts from prompts answered outside of buildposting.
>>
Ugh... today has been hell... I need a chain.

What's going on in everyone's chains today?
>>
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>>98385898
Starting the latest iteration of my chain in FF7 because I feel like getting my flesh horror on.
>>
>>98385898
Made a build for Gene’s Generic Isekai. My time in the jump promises to live up to the generic part of the name.
>>
>>98385976
I did too. I used it as an excuse to reuse my favorite companion that I ever made. Maybe even worlds you don't really care about can be made worth something if the company you are with is good enough.
>>
>>98386013
>I used it as an excuse to reuse my favorite companion that I ever made.
Sometimes, you make a companion and the idea just clicks with you.
>>
I want to post but the stupid catpha and range bands just kill all desire to try
>>
>>98383599
Honestly, 4+4 could be tolerable enough if not for Nyanko. Unfortunately, Nyanko is himself, and the mods there refuse to do anything about it. Yes, there are other namefags who can be annoying, but he's by far the worst of them in terms of both nature and volume.
>>
>>98386777
Yeah, pretty much the only reason why I don't stop by here more as well. I literally can only post here after work unless I'm willing to invest in crypto for the privilege of using this increasingly badly managed site (I'm not).

Take down the pointless, unaimed rangebands real shitposters know how to evade anyway and I'll come home, until then I'm exiled.
>>
>>98385898
My chain is over, I'm just perpetually engaged in escaping the succbox now.

>>98381022
Perseverance.

>>98383300
>Who's
Irrelevant, he is functionally isolated from meaningful interaction with the active and non-finalised part of existence.

>What's
The chain is finished

>external tools
I finished my chain with my brain.

>detail
Varies heavily from a single 2000 character post to a few roughly Great Gatsby-length novels. I don't think I can go back to tolerating 4chan post lengths even if I were to start a new chain with how generous bunker post lengths are.
>>
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>>98386777
It's just the retarded shit in pic related, once you have good goy cookies and keep them you can post just fine forever.
>>
>>98387490
I don't know, I find Psycho much worse than Nyanko now funnily enough
>>
Yo ass be getting a chain, however, for its duration you have to be at least one of the following:

>a nigga-ass nigga
>a bitch-ass nigga
>a nigga-ass bitch
>a jew-ass nigga
>a nigga-ass jew
>>
>>98388137
>My chain is over, I'm just perpetually engaged in escaping the succbox now.

Well, then it's time to start a new chain. Something different from your last. There are a lot of interesting new jumps coming out. You know you want to.
>>
>>98391381
If it means getting a chain I would even go for this. I would choose a person of Jewish descent. I have nothing against black people I just don't tend to find them attractive so I would go Jewish descent.
>>
Anyone know if there is a Captain Harlock jump more recent than one by Wakfuanon in 2015? The old one doesn't have any companion options
>>
>>98391578
Sadly I do not. I did a quick google search and it doesn't look like it.
>>
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Chainbutt. You get a chain, your first build is the last build you made. You must post it here to collect your chain.
>>
>>98391750
Jump # 5 (Well now 1) Generic Isikai
Age: ? Old enough I guess
Gender: Waifu
Build - Species: Hooman (0)
Build - Class: Bard (100. Discount)
Perks:
*Translation: Literate (0)
*Experience - Iron (0, Discount used)
*Beauty Standards -200 xp version ( 100, Discount used)
*Magic Affinity - Basic - Buffing (0)
*Undying (0, Discount Used)
*Hero's Luck (300, Discount)
*Get with the System (200, Discount)
*Filthy Cheater - 600 point version (300, Discount)
Party & Gear:
*Modern Textiles (0)
*Starting Gear - Rare (0, Discount used)
*Appraiser's Eye - Apprentice (0, Discount Used)
*Summoned Hero - Nekochan (0, Discount used)
System: (+ 600)
*Interface (0)
*Level Up - Manual (0)
*Skills - Upgraded Dynamic (200, Discount used)
*Employment - (0)
*Localized (100, Discount used)
*HUD (50)
*Wallet (50)
*Promotion (0, Discount used)
*Crafting (100, Discount)
*Drops (100, Discount used)
Cheat: (+ 600)
*A different type of hero - Batman Expy (600)

Nekochan
Species - Unique (Artificial created BioAndriod with Cybernetics/cat girl) B Teir (400)
Class: Warrior (100, Discount)
Perks:
Beauty Standard - 200 version (100, Discount)
*Magic Affinity - Basic - Buffing (0)
*Undying (0, Discount Used)
*Experience - Iron (0, Discount used)
Items:
*Whatever stuff she gets free
>>
>>98391750
Jump: Absolver
No Origin or Location selection here; I'm a Prospect, starting in the plains of Adal, the outskirts of that ruined city.

# Perks
**Base Fighting Style** (Free); Forsaken. Can Parry, a directional ability that blocks and negates enemy attacks, forcing them to take longer to recover and allow me to counter.
**Tension Arts** (400cp):
- *Heal:* Can heal myself. Dealing damage accelerates the healing. Interrupted if hit.
- *Earthquake*: Creates a powerful tremor that shakes the ground and stuns nearby enemies.
- *Gravity:* Stuns target and increases their weight for a short time.
- *Silence:* Freezes shards of target, and other enemies near them, for 20s. Assuming this *kinda* applies to other power systems.
**Advanced Tension Arts** (600cp):
- *Sharp Impact:* Bare hands deal cut damage for 20s.
- *Unbreakable:* 5s protective barrier. Enemy attacks don't stun or interrupt own attacks. All weapons that hit the barrier break on impact.
- *Shadow Avoid:* Avoid all incoming attacks for a short duration by resonating with Tension Shards. Enemies hitting Shadow will be slowed for 2s.
**Folding** (400cp): Can fold any item into the Fold and unfold it using the same amount of Tension. If it breaks, can fold a new one in a few moments. Can also fold it on my own to get some Tension back. Remember how stuff dissolves into gold when broken.

# Items
**Shards** (200cp): 4 Shards that can hold Tension.
**The Masks of Moral** (Free): Placed on a face, the mask allows the wearer to be folded at the instant of death to be revived at an Essence-infused Altar. I am outside of the control of the Guides, even wearing a mask.

# Drawbacks
**Lockdown** (+600cp): No OOC items, powers, or Warehouse.
>>
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>>98391578
People floated the idea of a new one, particularly for the CGI movie, but it never got to proper WIP status.
>>
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>>98391750
>Cosplay Fetish Academy;
>Location: USA
>History: Drop-In
>Age/Sex: 30/Male
>Perks[-700]: Cosplay Fetish World, Eroge Protag, Fast Metabolism, Star Student, Unaccustomed, Lovable Playboy(-100), The Best Part(-200), Your Fetish World x2(-400)
>Items[-300]: Cosplay Fetish Academy, Not Cosplay, Notebook, Black Tape Project(-100), School(-200)
>Companions[-0]: Import[Guardians]{Born Athlete/Enduring for Fashion/Fast Metabolism/Caring Teacher/No Reason to Lie/Benefit of the Doubt/Struck Twice}
>Total: 1000-1000
~
>Modern Teisou Gyakuten;
>Sex: Male
>General Perks[-250]: Convenience, Doujin Protag, Sexpat(-50), Teisou Gyakuten(-100), Improved Standard(-100)
>Sex Perks[-550]: Pursued Sex, Siphon Filter, Her Priority(-50), Forging Bonds(-100), Male Privilege(-200), Man Sense(-200)
>Items[+300-600]: Media, Reservations, Allowance(-50), Baton(-50), Phones(-50), Wardrobe(-50), Documentation(-100), Pantry(-100), Home(-200)
>Companions[-0]: Import[Guardians]{Making Bacon[Homemaker]/Voluntary Celibate/Bedroom Beast/Fox Woman/Man Sense/Guard Bitch/Queen Bee}, Guardians
>Drawbacks[+100]: Reincarnated(+100)
>Total: 1100-1100
I'm in danger.
>>
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>>98391750
I haven't made a build since >>98284045 so I guess I'm off to do some SCIENCE!
>>
Bumping before I go to work.
>>
>>98391750
>Jump #8: Pervert Action Series
-Basics
Male, age 22
Grey Island
Hand Disciple (Mouth Disciple)

-Perks
Matsumoto Bloodline
Hand Mastery
Critical Strike
Oral Mastery
Codespeak
Sexual Command Training
Anal Mastery

-Items
Gifts for Waifus
Collectable Cards
Health & Focus Potion
GameRod
Training Program
Personal Unit
Animal Totems
Orb of Ecstasy
Lord's Manor

-Companions
Import [Hinata]

-Drawbacks
This Generation's Kenji
A Haunting Voice
Uncontrolled Lust
Lost Belongings
X69 Serum
Starting From Zero
Pervert Action: Scenario (Mouth Discipline)

-Hinata
Eye Disciple
Anal Mastery
Weakness Exploit
Magic (Support)
Investigator
Bizarre Clothing

>anon that is a QQ jump
it was my last jump
>you have a companion
you said the last build
>>
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Well, the Superboy Prime storyline ended with Prime saying bye to all none of you that were reading along with his little redemption journey. Manchester Black's attempts to warp the reality of DC by combining his psychic powers with Prime's retcon punches was thwarted with arguably Prime's cruellest war crime to date: Offloading the entire continuity of DC into Maxwell Lord's brain. Lacking my autism and chinese bureaucrat eugenics genes, Maxwell Lord was promptly sent into a coma from the entire experience of making the DC Comics jump compressed into a single moment.

Anyway, it's not often I read a character basically saying goodbye to all the Jumpers IRL so I just felt this seems an appropriate time to forward the message as an (ex) jumpmaker.
>>
>>98391750
Last build made from scratch or last build edited?
>>
>>98391750
Generic Isekai then.

>Species: Elf (Free)
>Job – A Tier: Utilimancer (300)
>Translation: Literate (Free)
>Experience: Copper (Free)
>Beauty Standards (100)
>Nobility: Monarch (200)
>Plot Bound (100)
>Absolute Magic Affinity (300)
>Historical Unpleasantries (Free)
>Get with the System (200)

>Interface (Free)
>Level Up: Active (Free)
>Skill Up: Dynamic (100)
>Merge Branch (200)
>Appraisal: Apprentice (Free)
>Admin Access (1000)

>Starting Gear: Rare (Free)
>Personal Assistant (Free)
>Override (100)
>Housing: Palace (Free)
>Servants (Free)
>Starting Funds: Affluent (Free)
>[Insert Obnoxiously Verbose Title Here] (Free)

>Territory (100)
>Size: Kingdom (Free)
>Resources: Average (Free)
>Population: Average (Free)
>WIP (300)

>Unwelcomed Guest (+100)
>Abandoned (+200)
>Two Steps Back (+200)
>Criminal Incompetence (+300)
>Colliding Worlds (+300)
>Underleveled (+300)
>>
>>98394588
Has to be the last you made, sorry.
>>
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Rolled 5, 6 + 8 = 19 (2d6 + 8)

>>98391750
>your first build is the last build you made
>You must post it here to collect your chain.
Shoot, works for me.

>Yu-Gi-Oh! 5D's: World Championship (1,600)

>Drawbacks (+600)
(+000) Return of The King
(+000) Is it a sequel?
(+100) Don't text and drive
(+100) When in Rome
(+200) Time Flies
(+200) Pot of Greed

>Identity (000)
{000} Hopeful Gunman
>M; 8 + (2d6)
(000) Crash Town

>Perks (1,100)
(000) Card Games On...
(000) Children's Card Game
(100) Spot the Main Character
(200) It's not bolted down
(100) My Magical Realm
(400) At the right place, at the right time
(000) Friend to All
(300) Blank Card

>Items (100)
(000) (x1) Duel Disk
>Crash Town 'Gun' model
(000) (x1) Duel Runner
(000) (x1) You’ve gotten "Your Deck"
(100) (x3) Card Pack
>All At Random (WC 2009)
>All At Random (WC 2010)
>All At Random (WC 2011)

>Companions (400)
(400) (x8) Companion Import
(000) (x1) Tag Partner

Age is a free pick, so I'll do something fun with it and Tag Partner that can be blamed on Time Flies.
># < 13: Luna
># < 17: Akiza Izinski
># < 20: Sherry LeBlanc
># = 20: Carly Carmine
Discount rules were also very brief, so if anyone thinks the total spent on Card Pack, that'll give me an excuse to swap out the Companion Import stack for the 4 clones option and maybe the duel runner upgrade and a second duel disk as the upgrade option for that. Not sure what to do with the continuity toggle or the fact that the import option doesn't double as a create option...

As far as the build goes, I should be fine as long as I don't wake up from mid-ride on a motorcycle because of the drawbacks. Having 9 copies of most of the cards available for purchase in New Domino City will definitely go a long way to keeping me relevant in duels and at worst, decently funded/in high-demand.
>>
>>98391750
Shit. I've got a few chains going. Ummm...I think this was my last build?

SCP Foundation
The serpent’s hand / Agent

100scp - Elan-Vital Energy (EVE) Manipulation
200scp - Carnomancy
000scp - Unruffled
200scp - That Thing What Kills You
000scp - Liberty
100scp - Do You Know The Way?
200scp - Type Blue
400scp - Multiverse of Madness

000scp - SCRAMBLE Gear V2
000scp - Library Card
100scp - Classic Collection
(updating book collection for each new jump)

100scp - Let Them Eat Cake
(pizza box)

+200scp - SCP-001-α
+200scp - Die in the Dark
>>
It says a lot about how far Jumpchain has fallen that we no longer have any jumpmakers who are based enough to make a jump for Citizen Vigilante.
>>
>>98398069
A jump for what?
>>
>>98398069
You have the power anon!
>>
>>98398109
The most based and redpilled movie of 2026 (so far).

>>98398175
Yeah, but in the Golden Age of Jumpchain, there would have been dozens of jumpmakers competing for the chance to claim it.
>>
Jumper has Onyx mark 2 from the Forerunner era Halo jump, with it's 255 quadrillion square kilometers dedicated to things like manufacturing along with food production like crops, livestock, aquaculture etc. How does a setting like Mass Effect react to them wanting to interact with their markets?
>>
>>98398364
Crossposters get the noose.
>>
The Honkai Star Rail/Fate crossover revealed that Divine Spirits can convert Wishpower into faith, even with the inherent limitations of regular Fate Servants in HSR's magical energy-less universe Gilgamesh is on par with base Phairon, a HSR Holy Grail is capable of bringing the digital data of the Amphorous natives fully to life (meaning that a pile of code became some random demigods who technically exist independently of the fictional pantheon that was the nominal reason they existed) and Ishtar can potentially create a Path of Tohsaka if summoned to HSR specifically due to Rin.

This implies that if Ishtar had succeeded, there could have been Tohsaka Emanators or that if Aeon Rin was destroyed someone else could turn into the new Aeon Rin by walking the Tohsaka Path until Tohsaka walks like them.
>>
>>98398219
I have to be honest I have never heard of Citizen Vigilante. It sounds like a video game adaptation of falling down honestly from the title. However modern movies are shit so I am not surprised people haven't rushed to make it.
>>
>>98399947
Modern Movies are shit because they're woke. That's not a problem here.
>>
Wish me luck I am running a game tonight.
So in that line of thinking, what is your favorite jump based off of a Table Top RPG. Why is it Exalted something or other?
>>
>>98401708
Pathfinder WotR is my usual favorite. Being a Wizard fucking around in my lab making custom Outsiders while having a side job enchanting shit for the Crusade is really fun.
>>
>>98401708
>running a tabletop game in 2026
Sincerely, good luck. You'll need it.

>Why is it Exalted (3e)
It shouldn't be because frankly the gameline has serious problems ranging from the modern sensibilities of the writers making things like Dynastic attitudes to using Neomah as a copout for maintaining a homosexual marriage or trying to make some kind of point about gender roles by making the Realm more of a prejudiced matriarchy (despite Cathak Cainan still being the head of his house; his wife is just also incredibly important now even though she is completely offscreen) to the bizarre quirks for environmental damage resolution making it so it's easier to leverage Perfect Defences against a big rock that is falling atop you (and therefore count as uncountable damage) than it is to leverage Perfect Defences against a big rock you are falling onto (which count as Soak and Hardness-bypassing fiat damage with a fixed numerical value and therefore cannot proc the "defend anything" clause of 3e PDs)

However, the system also lets you build ORT as an Infernal and that makes my autism very very happy, much like older generations of autists would play with trainsets.

Coincidentally, 3e Infernals are the only Exalt type there with a perfect defence (Ablation of Brass and Fire) that can deal with falling damage as if it were uncountable, that is also a NORMAL perfect defence and not Dual Magnus Prana (an incredibly silly Craft Charm that costs XP to use and posits that even right after impregnating your wives and taking a shit, it's possible for any given Twilight Caste to be a doombot. The exact reasoning for this is very poorly explained. Vance, basically the lead developer, seemingly implied on the official OPP forums that he thinks Twilights with this Charm are consistently projecting their souls into the Doombot once it's retroactively built so it always counts as an extension of their being, implying some kind of Solar quantum uncertainty effect)
>>
>>98402044
>Sincerely, good luck. You'll need it.
Well about that... Some one didn't show so it didn't happen. Isn't that the usual tale of a game master though.

>The Exalted thing
It was a joke. I was just going by how much it gets talked about compared to most TTRPGs.
>>
>Uploads paused until I can resolve storage issues. Sorry!
Hello friends. Unfortunately, catbox seems to be down so I can't share my jump here, but 0.1 of Digimon Dreamers is in the bunker.
>>
>>98402605
Thank you for the jump WoL. I know next to nothing about Digimon but new jumps are always appreciated.
>>
>>98402665
You're welcome anon.
>>
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Ho there. Probably not many people still care about KSBD, but I know at least one or two folks in the other thread do so I thought I'd post here too just in case. I just wanted to say that it turns out there's a forbidden angelic martial technique that seemingly only angels at least 10 incarnations and up can still perform.

It unleashes an AoE blossom of holy nuclear fire in the shame of a blossom that obliterates (at least) all sub-Demiurge hostiles but washes over allies harmlessly. Apparently it's so intense it obliterates an angel's immortal fucking soul, which was previously assumed to be completely immortal. But it's becoming increasingly clear that KSBD metaphysics are closer to Fairy Tail/anime Soul Eater than Elder Scrolls, in which instead of there being some kind of abstract amoral will to power force in effect it's the power of friendship and believing in justice that can break through the limits of reality.
>>
>>98394471
If this is the end of your time with this community, then know that you will be missed, your jumps were some of my favourites, despite being mostly about settings I didn't know much about.

Also, thank you for your amazing Hazbin Hotel jump, the ones from Reddit weren't to my tastes.

My favourite of your jumps was Shard of the Exalted Dream: Modern Age. Although Kult and Scion were very good too.
>>
>>98405662
Thank you. I'm standing by my official policy of being "gone" from the thread because I remember why people got them in the first place and I don't feel I have enough skin in the game to justify keeping mine on unless what I deem experience-critical information has been released for a setting I've jumpmade for, but I'm not going to lie: My corporate job is doing everything in it's power to make me reconsider by literally paying me to sit at my desk and do nothing. Literally nothing.

>the ones from Reddit weren't to my tastes
>Reddit
>Hazbin
Good lord. Glad I'll never know how wretched it is.

>Modern Age
That sure was a bit of a kerfuffle. Especially the part where I had to parse Holden's autism turning Ligier into a Homestuck reference, refusing to clarify if the Exalt nerf was a game or lore thing, asserting that despite the above Solars + Sidereasl alone were enough to physically pummel the Yozis so hard they just ran away to lick their wounds, and bringing in fucking time dilation (something that can and should have been dealt with using Shaping defences) to justify Lunars being irrelevant except as Infernal housepets or wild waifus for Solars to pick up.

>Kult
Also I don't think anyone here remembers or cares about the new sourcebooks coming out, but while so far the new adventure modules haven't merited any updates and I doubt the Coq Rouge or the Saturn King will make Hour of the Flame relevant, I'm still bracing for lore bombs from Metropolis. Apologies in advance if the sourcebook provides detailed mechanics for Kult humans to lovingly and respectfully rape their own dead back to life.
>>
>>98406501
>refusing to clarify if the Exalt nerf was a game or lore thing
Not him, but on one hand I’d like it to be a game thing and for you to be able to reach Essence 10, but on the other hand surviving as a new Solar in a world where the oldest Infernals have reached Essence 10 seems risky.
>>
>>98406590
Honestly I think one of the biggest clues Holden at least intended E5 to be the in-universe cap is that for all his other boasts, Gorol doesn't seem to have any aspiration other than to be King Shit of Fuck Mountain. He is seemingly content as being the Yozis' favoured pet rather than, say, fully usurp them. His speshul snowflake White Wolf OC powers are apparently unique blessings from the Yozis, not things he innovated himself. Something like Devil-Tigerdom is still hinted at as a possibility in Modern's text like that Yozi-hacking supercomputer one Lunar is after, it just does not seem to be strictly sourced from Essence progression.
>>
>>98402605
Catbox seems to be fine now, so here you go
>https://files.catbox.moe/lnd0gs.pdf
>>
>>98383300
Currently thinking of jumping the new 3.5 Forgotten Realms jump, stuck on deciding which combination of race and templates to use. Will probably go with some kind of Fey + Seelie Court Fey template, then go undead via ghost template for incorporeal fun. It seems that by RAW Fey can't get the ghost template for some reason, but I think I'm going to do it anyway (the alternative is taking Silveraith template which is really cool, but not quite what I have in mind).
>>
Has Yoro come around?
>>
>>98410504
No
>>
>>98410504
I am afraid he hasn't been around for a while. I think he is probably busy with personal stuff. Hopefully he comes back some day.
>>
>>98411049
By the time he comes back the only other regular will be DD. Then again DD finally got the social club free community he wanted and he barely posts except when he is ranting.
>>
>>98413822
Pretty sure DD ran away with his tail between his legs after bitching and whining one last time about how he was totally owning us, honest, by denying us any more of his barely adequate jumps and his shitty rules he pretends to be too tough and independent to change and then instantly folds like a deck of cards to the first person to show him a semblance of kindness.

If anything he said about work is true, hopefully he actually has dashed his brains out on an oil rig or something.
>>
>>98413822
I am not going anywhere. I have been here since before here was a thing back in CYOA when Quicksilver made the original pokemon. I am not leaving. I may have gotten distracted with other places but I am here.
>>
What jumps do we have that offer places where your inactive companions can exist outside of the warehouse I know Nomanisan Island from The Incredibles. is one. I think one of the Fate Grand Order ones gives you Chaldea is another. What else?
>>
>>98414926
iirc one of the local jannies banned him for some reason so he can't use his trip anymore.
>>
>Star Trek:TOS
If I go with the most expensive psionics option and the "growing beyond the bounds perk", how long until I reach Q levels of power?
Is there such a point? I know Q has tons of bullshit powers but it doesn't seem too far off from the feats already described here (atleast in TNG, don't know what special lore is added in comics, later TV shows etc) ... or am I misremembering
>>
>>98415267
He went several rounds of "Look at me, I'm ban evading!" before finally fucking off so I'm sure his ban is permanent at this point. If he rears his head again, report him. Otherwise, let his memory fade into oblivion where it belongs.
>>
>>98415192
PotC DMTnT has it via the ship option iirc.
>>
>>98415415
Guess I filtered him for nothing. Man finally filtered himself
>>
>>98415553
I don't want to shit on DDanon because it's like punching down. However I am not surprised he managed to get himself banned. Honestly I am a little surprised it took this long.
>>
>>98415415
Lmao. I'm not reporting a jumpmaker just because someone dislikes him.
>>
>>98415665
you do you
>>
Hi guys, here is 1.0 of my Digimon Dreamers jump.
>https://files.catbox.moe/dpv74g.pdf

1.0 Changelog:
>Minor typo fixes.

Here is 0.1 of my Digimon Racing jump.
>https://files.catbox.moe/5tu8h6.pdf

And here are some small updates to existing jumps.

Digimon Survive 1.2
>https://files.catbox.moe/jqwubx.pdf
Changelog:
>Minor typo fixes.

Digimon Next 1.1
>https://files.catbox.moe/sb2bki.pdf
Changelog:
>Minor typo fixes.

One Hundred and One Dalmatians 1.1
>https://files.catbox.moe/abmcuc.pdf
Changelog:
>Minor typo fixes.

Yu-Gi-Oh! Duel Monsters (Anime) 1.3
>https://files.catbox.moe/y7dr91.pdf
Changelog:
>Rewrote Alternate Art & Rarity in the Deck Builder section.

Yu-Gi-Oh! GX (Anime) 1.1
>https://files.catbox.moe/y61k5x.pdf
Changelog:
>Rewrote Alternate Art & Rarity in the Deck Builder section.

Unfortunately I'm not sure if these links are working or catbox is playing up again. They can be found on the bunker if you are having issues.
>>
File: Trellane stylish.jpg (25 KB, 766x400)
25 KB JPG
>>98415281
Unclear
Q is clearly much more advanced than Mitchell.
It helps looking at Trellane, the Squire of Gothos first

He's a godlike being in the same vein as Mitchell, although with some differences
He's a juvenile of his race (whatever they are) and he uses advanced technology to either supply him with power or focus it.
Feats wise they are pretty similar in what they could do (mental manipulation, matter and energy manipulation, extrasensory capabilities etc) but Trellane has a higher power output. That guy moved an entire planet at warp speeds surpassing the enterprise

Now this is important because a) I'm sure Mitchell would have gotten to that kind of level eventually and b) Trellane is a young Q

Now Trellane being a Q is not technically Canon as it's only mentioned in a novel, but it's basically Canon. Trellane was the direct inspiration for Q and his powerset fits

What Mitchell showed no signs for developing is time travel/time manipulation. This is important because Q shows several times that he can travel and mess with timelines and exist somewhat or fully outside of normal spacetime
We just don't know if Gary would have been able to achieve such a thing. We know that his casual matter ad energy manipulation/creation and destruction of matter ex nihilo is basically casually messing with fundamental forces/the base of reality

Some of the (non Canon) comics have Gary still be alive and while some treat him as less powerful than Q in others he claims to be unfathomably more powerful than the Q

I think feats wise, the edge that Gary would need to 100%outgrow the Q is that temporal aspect (spatially speaking he can already do a lot)

For your build you could just a) wank it b) also take the racial customization option of "spacetime manipulation" and wank it to grow with your psionics or c) buy the AI racial background (in the racial customization section) and buy the guardian of forever item to manipulate spacetime and exist out of time and space
>>
>>98416706
Nta, you made a TOS jump? Could you repost it?

Man, remember when Q said humanity would someday evolve to surpass the Q? The same dumbass humanity that can't or won't stop it's holodecks from rebelling, or from evolving into lizards by going too fast?
>>
>>98416929
There ya go
It's on the drive under >series>star trek

https://drive.google.com/file/d/1DJl1I06lNvOhEtOgGVvdDMsIUDhAfrgt/view
>>
>>98415665
No one needed to report him, DD picked a fight with the site moderation team because the board owner gave up the board, they stopped in to figure out what was going on, and DD went rabid telling them they needed to listen to him because he was the representative of the Jumpchain community. When they didn't give a shit he got angrier and tried to pick more fights with them until he got himself banned.
>>
>>98416929
humanity seems destined to become a transcendent species one day yes. They are fuckups, but great captains like Kirk and Picard routinely encounter transcendent energy beings who are "millennia ahead" of them and who are always prompted to declare humanities potential.
As several different races/beings have declared that I think they are indeed right, but I guess it depends on the timeline
>>
Hey everyone, yes this is Shard, I just got flashbanged by memes in the other thread and now I am back. No I will neither confirm nor deny I am making more or less jumps.

RRR: https://drive.google.com/file/d/1h9A7jKtuDW3g7izm_6pOmUGg8F0BnBGF/view?usp=sharing

Wayne Barlowe's the Heart of Hell trilogy (still missing a third book): https://drive.google.com/file/d/1QkzlS_Z2IUtalsFlN5LRXadiQBDKFW2m/view?usp=share_link

Lancer: https://drive.google.com/file/d/1cysSWGxw5TsMMeMSLwm2uQeN_H1S8H3q/view?usp=share_link

Unknown Armies: https://drive.google.com/file/d/1US7Fjnw1E1lO_atpcPQzLVmeybLZC5Ti/view?usp=share_link

Infernals 3e (which you use knowing the risk of the damn splatbook's full release AND the companion making any of the perks here redundant): https://drive.google.com/file/d/154USnmL14T8zCtxYBapV9ov1vZDHiA0n/view?usp=sharing

>>98417019
Nice, thanks.

>>98417245
I wonder what the other transcendental beings thought about Lizard Janeway?
>>
>>98417326
Ah just saw your post on 4+4
Glad you're back

Looking forward to new jumps. As builmaking goes: new chain or old one?
I'd like to see you start from 0 again I think

>Lizard Janeway
You know it's funny, but when people/humans are transformed in star trek, being transformed into lizards seems to be surprisingly common
>>
>>98417352
>new chain or old
I'm not even sure if I'm starting one at all. But if I am new, very new or so it will seem

>surprisingly common
I guess it makes as much sense as Kes randomly getting space dementia and going berserk.
>>
>>98417326
You're back! Finally a jump to Rule in Hell (going to Hazbin Hotel in full world conqueror feels wrong considering how weak everyone is). And that Infernal jump is very interesting.
>>
>>98417326
I'm surprised to not see the Scarlet Empress or some expy of her.
>>
>>98410504
I definitely haven't seen him in a while.
>>
After several rounds of feedback (mainly for Infernals 3e, in which the discomforting conclusion that sorcery prices and thus most general perks by comparison should be scrapped because...because there are literally legendary sorcery-teaching 3CDs parked right next to the Coventicle Malfeasant happily looking for Infernal students. Fucking hell, 3e really does hand everything on a silver platter to Infernals), one very draining typo hunt in Infernals 3e and a small correction in Lancer, I've decided to call the jumps finished and will be posting them on the drives.

By request, I've also added a group Dragonblooded companion option and a time extension/start date alteration drawback to Heaven's Reach.
>>
>>98418083
The new writers cut their ties hard with 2e and everything attached to it, and pushed the Scarlet Empress' deal far to the background. They're obsessed with a different and far less interesting redhead called Janest instead.

>>98417672
They were definitely trying to win back the crowd after some dire first impressions, that's for sure.
>>
>>98421810
>Fucking hell, 3e really does hand everything on a silver platter to Infernals
So it’s the Holden approved version of Infernals?

>By request, I've also added a group Dragonblooded companion option and a time extension/start date alteration drawback to Heaven's Reach.
Thanks again for that.
>>
>>98422265
They kicked Holden off the game in 3e when he and Morke tried to play hardball with their boss over a cancer diagnosis that didn't come to pass (and also some shit about sexual harassment allegations I don't remember ever being resolved). No, this is the "we saw people react poorly to SJW Infernals and Green Solars as a premise, and while still bent on making the entire setting somewhat more wholesome chungus/badly ape Tanith Lee while being unwilling to go as hard as her, we still want to put our spin on it to justify this edition's existence. Now that we've done that, we can desperately pander to get people to pay for one more backerkit campaign before we try our luck with Getimians, which does not nearly have as dedicated a fanbase" edition

Goddamn this place is quiet, it's like I'm walking through a graveyard
>>
>>98422287
The silly thing about all of this is they had a fairly good balance in 2E for what you could do at each Essence level, Essence 2 was street level stuff that you could pass off as just being really good, Essence 3 was clear cut but not major superpowers, at Essence 4 you’re a major player, and at Essence 5 the entire direction has to keep you in mind when making plans.

>Goddamn this place is quiet, it's like I'm walking through a graveyard
I am the ghost of jumps yet to come.
>>
>>98417326
How would Beelzebuth handle a lightning bolt from Epic The Musical's Zeus?

Because the perk description imply he would handle it just like Odysseus' crew, but I haven't read the books.
>>
>>98422287
>we saw people react poorly to SJW Infernals and Green Solars as a premise
Failing to grasp that having a bunch of freedom fighters be sponsored by the cosmic embodiement of Tyranny or taking away all their cool shit away were bad ideas is truly a mind boggeling amount of stupidity.

>Goddamn this place is quiet, it's like I'm walking through a graveyard
Can't be helped. New captcha truly sucks compared to the old one. I am not even sure if this post even makes it past the captcha.

On other news, fuck the Sun. This heat fucking blows. I'll gladly join hell if it meant I would never have to suffer through another summer again.
>>
>>98422439
Also doesn't help that the rangebans hit every other day. Granted I like the quiet now, I don't have to feel like I'm missing anything when I skip on checking the thread and I'm more productive when there aren't a bunch of discussions I only vaguely care about going on.
>>
>>98422636
Hiroshimoot sure did go out of his way to kill his website, huh.
>>
>>98423533
It doesn't make him any money so it's not surprising at all.
>>
>>98422636
I'm fairly certain the "rangebans" are fake. If you post a lot from the same IP it won't happen to you anymore.
Likewise if you switch to a different IP on your phone you've got a 50/50 chance of being denied.
Pretty sure it's just a lazy automod that checks if you're a good boy first before you get to post unrestricted.
>>
>>98423627
Unless for some reason 4chan is very popular near where I live, I doubt that's the case as I use my laptop and it routinely gets banned even when I'm not doing anything. I get maybe 1 or 2 posts in every week.
>>
>>98422334
I think 3e's fundamental original sin when it comes to balance is Holdenmorke trying to solve the Essence-gating of higher order powers and making the Exalted feel more like mythical demigods striaght from chargen with Supernal. And then promptly balancing the ENTIRE Charmset around the idea you're as much as an autistic minmaxer as he thinks you are. Which in his twisted mind means if he doesn't pad it out with useless, virtually ornamental Charms will bork game balance. Because he assumes all players are as familiar with the game system as him so he MUST force everyone to play the game EXACTLY as HE would. Doesn't hurt that this conveniently gives him an excuse to put in Charms that have questionable applicability or thematic relevance and purely are there because he likes the idea of them, or to honor kickstarter goals, or because holden really wanted to win an internet argument, or...

>>98422402
Oh yeah that would fuck him up real good. He ain't an isekai demon lord with 90 cheat skills and automatic statchecking, he's just a cloud of fucked up flies.

>>98422439
There is still a LITTLE residual attitude like that in the finished product but far, far more nuanced. Out of all the factions and charaters Malfeas is the least safe horny/chungussy simply because the writers at least intellectually understand demons are supposed to be fucked up.

>>98422636
Yeah, I can only post here before and after work because I'm unwilling to pay Hiromoot's crypto tax for the privilege of being a CIA data point.
>>
>>98424665
About the scenario Hell is Other Exalts, does it allow to bring the Yozi to other settings? Because the whole "can free and rebind Yozi to Hell" while being called Hell Incarnate is weird.

Also, regarding being able to post, I cannot post with wifi, only the phone
>>
>>98424665
>I think 3e's fundamental original sin when it comes to balance is Holdenmorke trying to solve the Essence-gating of higher order powers and making the Exalted feel more like mythical demigods striaght from chargen with Supernal.
Which is ironic, because I seem to recall they were the ones asking where were the lower level adventures. Also, if you start out superpowered, that makes the growth of power feel less impactful.
>>
Hey guys, some absolute whining bitchboy cried a lot about the Great Curse in Infernals 3e. Then he pointed out a lot of jumps have, historically, gotten rid of it after the jump. So I have one more update for Exalted 3e to handhold the weak of will and small of balls, and also in respect of precedent. Plus Blade helped troubleshoot a few more leftover typos.

Will also be uploading a version of Exalted: The First Age with a note clarifying if you start before the Primordial War and it concludes without the Great Curse being laid, you do not in fact get saddled by the Great Curse since that was raised as a concern by a much more levelheaded party.

>>98425045
It DOES, doesn't it? Holden sure does have a history of shooting himself in the foot. If you ask the man, he can't even explain why he came up with the idea of BIGGER INFERNALS as a metaplot in 3e (the edition that was specifically trying to avoid metaplot) other than "I dunno what I was thinking, lol"

>>98424961
Yep. It's effective Conky's Titan-Summoning Clarion in intangible status form.
>>
>>98426864
Oops, nevermind the Sane Person has clarified he does not need a First Age note so I'll just be posting the 3efernals update
>>
>>98422287
The last thread didn't even hit bump limit iirc
>>
>>98427252
The only way we ever get close to bump limit is if DD crashes out and gets ragebaited again. Only reason we last this long is because tg is also dead.
>>
So what's going on in everyone's chain lately? In my main chain my Jumper is attending a funeral of someone she never met but saved the child of, in the accident that took her life.
In my side chain my jumper just had a bit of personal growth and accepted who they were deep down.
>>
Slightly dispointed that the out of cruel space jump includes nothing of the other direction.

Also for the unknown armies jump I am ecstatic to see it, I would perfer that the jump stated cp bought powers did not need the obession or risked conflicting with other magic. It seems like a very normal jumper chest. Instead maybe obession could give the magic a power boost, like being able to do mutiple spells won’t one charm
>>
>>98428211
>Slightly dispointed that the out of cruel space jump includes nothing of the other direction.
The update was meant to be a small one, that sort of thing would likely get covered in a major update.
>>
I might be one of the bitch boys shardanon is talking about. I most certainly find it more fun if a perk innate drawbacks are wiped out post jump. Otherwise you get the why would the sane jumper pick the perk issue. Just give the jumper cp for accepting the drawback. I am ecstatic they did a jump for lancer and unknown worlds through.
>>
>>98427982
My jumper is currently in shadow of the demon lords regretting their life. But none the less they stand against the armies brave and strong, and still having most of their blood left.
>>
>>98428337
Yeah, I hear that's not a fun place, rather grimdark. Well hope it turns out well.
>>
>>98428211
I think some options should come with their innate downsides and they shouldn't go away unless actually solved by by Jumper. For example, automatically stripping away all the weaknesses and inconveniences of being a vampire is really lame and could hardly even be called a vampire at all*.

*anime "vampires" need not apply.
>>
>>98428637
Funny enough their a lot of vampires that lack the weakness of vampires. For example many of the og vampires did not die in the sun. Dracula for example. That said one can balance vampires by only having the weakness fall of after jump.

Like it really would suck to pick up vampire weaknesses if next jump you got far greater power than the vampire had.
>>
>>98426864
>It DOES, doesn't it? Holden sure does have a history of shooting himself in the foot. If you ask the man, he can't even explain why he came up with the idea of BIGGER INFERNALS as a metaplot in 3e (the edition that was specifically trying to avoid metaplot) other than "I dunno what I was thinking, lol"
Holden also said in ExWoD that he made the Lunars eternal outsiders because they never had a place in mainline Exalted. The obvious response is to point out that they didn’t have a place in 1E because of how late the change was made, but what about 2E? I’ve come up with several ideas for a role in the setting that they could fulfill and wouldn’t require massively rewriting the entire setting with only a few hours of thought, so what’s their excuse?
>>
Chainbutt.
Everyone here gets a chain. What's the but? Well you have stayed in a half dead thread for quite a while, you already did the but. Post builds for your first jump and what your plans are.
>>
>>98431025
no u
>>
>>98431075
Well if you insist I guess I can.

>>98431025
I am just stealing the first jump and build from my main chain here. My goals are to build the perfect bioandriod robot catgirl waifu. To do that I shall first cure cancer and make boob cream that gives women bigger boobs permanently to raise money.

Nubee’s body Mod.

Cleansed (0)
Greener Grass (0)
Adjustment - height 5' (0)
Sex - Female (0)
Intelligence: 5 (150)
Charisma: 5 (150)
Reflexes: 4 (100)
Stamina: 3 (50)
Coloration - Red Hair, Green eyes (0)
Endowment (50)
Rejuvenation (50)
Grooming (50)
Aesthetics II (100)
Diet (50)
Enhanced Senses (100)
Charm (50)
Memory (100)


Cosmic Warehouse

Utilities:
*Electricity (10)
*Heating/Cooling (10)
*plumbing (10)
Structures:
*Shelving (Free)
*Housing (20)
*Medbay (20)
Misc:
*Stasis Pod X 2 (40)
*Food (10)
*Free Space(30)
Jump # 1 Gargoyles

Age: 18
Gender Female
Background: Big Business (100)
Race: Human (0)
Location: Manhattan Island, New York
Perks:
*Tech Adapting (0)
*Pragmatism (0)
*Durable (100)
*CEO (100, Discount)
*Xanatos Gambit (300, Discount)
*Mechanist (100, Discount)
*Mad Biologist (300, Discount)
Equipment
*Money X 2 (0)
>>
>>98381022
Endless Content
>>
>>98431025
Can I just copy and paste my existing first jump or should I make a new one?
>>
>>98431025
>Post builds for your first jump and what your plans are.
>you already did the but
But I already posted a first build in this thread... Can I just chain the butt by doing this for jump 2 instead?
>>
>>98431277
>>98431385
Sure on both questions.
>>
File: Spoiler Image (797 KB, 1369x2000)
797 KB
797 KB JPG
>>98431450
>>98431025
4+4 had a new jump chainbutt so I'll just use that one.

----Warhammer Fantasy It's A Pleasure To Serve---- 1000
Trophy 0

--PERKS-- 1000
Devil Basics 0
Fatass Frog -600
The Finest Of Exotic Beauties 0
Proper Tightness 0
Truly Exotic -100 (Elf/Dragon)
Fighter Slave -200
Birthing Legions -200
Gained Immortality -300

--GEAR-- -400
There We Go 0
Happily Married -100

--COMPANIONS-- -500
Original x8 -200

--DRAWBACKS-- -700
Extended Stay +100
To'pkek! To'pkek! To'pkek! +100
Far More Suiting For The Heat +100
Come And See The Finest Slave! +200
Your Body Show Your True Colors +200
>>
It hits me that order of stick would be fun jump for ocp because od how clear cut the rules are. Picture Xylon reaction to a jumper going full shonen hero on him and fighting well past negative hitpoints. Or in a lower power case something like demon lord would still result in stats that make no sense.

I also want to hit unknown armies, through I would be scared to become a adept, that magic bad for your sanity,
>>
>>98432083
Crossposting faggots get the noose.
>>
>>98431025
Jump 1 - Master PC

Setting: Modern Earth
Location [redacted]
Sex: Male
Age: Middle-aged
Origin: User [500]

Perks:
Porn World [+200]
The Right Words [free]
Nothing Unusual [200]
Master's Craft [300]
Read-Only [400]

Items:
Battle Station (smartphone) [free]
Sole Beneficiary [100]
Master PC [free]

Master PC Customization: [+1000s]
Access: Password [free]
DRM: Restrictive [free]
Range: Hypno-App [+200]
Acquisition: Name & Face [free]
Profiles: Everything [200]
Selection: Singular [free]
Area of Effect: Narrow Focus [free]
Accoutrements [100]
Editor - Basic [free]
Editor - Lewd Exceptions [free]
Editor - Cosmetic Exceptions [free]
Normalization [free]
Species Shift [100]
Visitor Pass [100]
Allowed Resistance: None [600]
Interpretation: As Intended [free]
Supernatural Access [400]

Drawbacks:
No Perks [+200]
No Items [+200]
No Companions [+200]

I don't need to go out of my way to edit others when there's so much I can accomplish with a little self-improvement. From there I'd mostly be satisfying my curiosity. Digging up secrets and advancing various sciences, likely leaving most of my findings unpublished. Assuming I don't just descend into mindless hedonism now that it's an option.
>>
Big, BIG Infernals 3e update guys, courtesy of a diligent spellchecker's help.

https://drive.google.com/file/d/1urs_ijfMLaJdhni8eYNLyT9AftPqxOLY/view?usp=sharing

>Changelog
>I have wielded the English language like a fiery lance forged in the heart of stars, and ITS' terrible power has scoured purity from dross
>All backgrounds except Twice-Damned may discount two items per price tier. Discounted 50 CP items become free.
>Added new drawbacks: Twin Suns Dawning (you have to fight another Infernal of varying Essence), The Exigent Solution (the dickhead God of Puppetry has manipulated 5 Exigents into fighting you. Well, 4 Exigents and one Spoken. You can recruit them if you resolve things amicably, in emulation of 3e making everyone and everything more wholesome chungus-y), Vengeful Iron And Gold Suffers No Heretics To Live (you have to fight an autonomous holy Warstrider due to a reincarnation friendship oath)
>At some point while rewriting everything I ended up turning the Deathlord drawback into a detailed breakdown of where 3e Deathlords stand in powerlevels (TLDR, they are basically scrublord-tier 3CDs with the silver lining of being more specialised in fighting and death. And the downside of definitely having no landscape/celestial object body; what you fight is unambiguously what you get)
>INVINCIBLE PRINCESS PROCESSION is back to 600 CP, 300 CP if you want the chance to reason with the shiny psychos
>Traitorous Grasp of Dead Gods has an additional 600 CP tier where each of the Deathlords has also raised a Hekatonkhiere, a storm of ghosts, an embodied principle of Oblivion, a shambling city-tank made of preserved Primordial organs, a living necromantic working or some other lumbering megadeath kaiju. Yes, that means Mask can dual wield Juggernauts. I gave up on the optimised Abyssal circle not for mechanical reasons, but upon realising death knight scarcity IS narratively relevant to 3e as a setting to the extent IT'S Heron's whole shtick as a liege
>>
>>98428305
Nah unless you are, very specifically, the guy whose opening arguments included "well I can do better in another jump for a different edition in which many things about the setting were fundamentally different" you're good. I have never had a problem with anyone fanwanking away the Great Curse, I specifically have a problem with someone whining at me shamelessly with

>moar moar moar power babby want MOAR

As the entire thrust of their argument instead of objectively explanation the relative risk-reward ratio of the Great Curse compared to, say, Leviathan the Tempest not doing anything about the Wake or the electricity weakness.

>>98429334
Holden would do well in corporate if he only got his foot in the door, he's very good at creating a problem then selling you the solution. Even if only unintentionally.
>>
Hello friends, here is 1.0 of my Digimon Racing jump.
>https://files.catbox.moe/ac06ut.pdf

Still having issues with catbox getting these links to work. If it doesn't, it is in the bunker.

Changelog:
>Minor typo fixes.
>>
>>98432619
Huh I for some reason I thought Leviathan the Tempest would make your wake go away post jump. Mind raping everyone around is an insane drawback for a chain. Electricity I do not mind because it so easy to do something about that in any jumps and it just a bit more damage. I do not mind the electric weakness, but it seems crazy to me that the wake stays.

That said the great curse is something that played a key role in the ruin of the first age solars. I am not up to date on my 3e lore, but I got the impression at least in earlier editions it got worse with time and power. It something set up to make you have the tragic moments like when Hercules killed his family or Cu Chuain killed his son. From a risk reward standpoint, I consider the great curse horrifically dangerous, and exalted powerful but not a power you cannot fi other alternatives to on the chain. I really think it should be a thing that goes away post jump if not something jumper gets to skip entirely. I would rather weak exalted jump with no great curse than a strong exalted jump with the great curse. Lack of power is easy to fix in jump chain. Having your life become a mythical tragedy or going totally off the deep end is harder to fix.

I would prefer it if the first age also got rid of your great curse post jump. Is this a good breakdown of risk and reward.

As for unknown armies, I noticed only jumper adapts are said be of sound mind compared to adapts. That about as reassuring as saying your of as sound mind compared to someone who locked up in a mental institution. Part of me is inclined to have law of obedience be something jumpers can skip. It fine if the magic costs more cp in exchange. But I do kind of want to have my lunch and eat it too. Through it is really in theme for someone to look at becoming an adapt and go yeah it just a horrible deal, . Through getting jumper a power boost for embracing the law of obedience would be delightful, all fear the crazed hobo.
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>>98432396
What wrong with cross posting as long as it your work your cross posing?
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>>98428211
Well it is OUT of Cruel Space. Not IN to Cruel Space.
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>>98431025
Because I'm reading a multicross fanfic of it right now.

Ranma 1/2
Drop-in
Spring of drowned panda

100cp - Homemaking Skills
000cp - Some Kind of Ninja
100cp - Amazon Durability
100cp - Construction Master
200cp - Medical Genius
300cp - Copycat Technique

100cp - Flask of Water of Life
200cp - Mushroom of Time Spores

+100cp - Curse of the Cat Fist

Find a job to pay the bills. Stay out of trouble. Fail to stay out of trouble. Find a dojo. Be the trouble you want to be in the world.
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>>98431025
>1: Majuu Purification Girl Utea;
>Origin: Monster
>Perks[-1200]: Demon of Lust, Hide Your Nature, Semen Demon(-100), Carnal Dynamo(-100), The Shape of Desire(-200), Father of Monsters(-200), King of All Desires(-300), Patriarch of the Injuu(-300)
>Items[-0]: Distilled Corruption, Hidden Lair
>Companions[-100]: Magia Baiser(-100)
>Drawbacks[+300]: Before the Clock Strikes 12(+300)
>Total: 1300-1300
Basically just hiding in my lair and rutting Utena.
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>>98431025
Just posting a copy from elsewhere when this got asked there.
Okay. I am picking Danny Phantom, but combining it with DCAU, This is my starting build for my superhero chain.
Timeline wise things work. Batman would start me in 1986, but with DP I can start in 1984. I am fine just getting ghost powers and playing hero for the 70+ years the DCAU jumps happen. NGL, if I did not know it was a real chain and combined, it might take me a few years to discover the DC aspect

Body mod
>Build: Heavy
>Body Type Athlete: -100 I want to be fast because I do not want to fight
Stats
>Endurance(4) -200 – Run all day every day without getting tired
>Speed (3) – 50 Run at 28MPH
>Dexterity (2) – Balance pack. Tight rope walking and unicycles
>Sense (1) -50 (20/20 Vision)
Perks
>Flexibility (Free) –Rank 1
>Metavore -100 Eat anything and stay the same
>EverCleansed -100 (Always be clean )
<Jumpchain Cosmic Warehouse
>Electricity / Plumbing -20 basics
>Force Wall -20 I do not want people coming in
>Shelving – free
>Stasis Pod -20
>Free Space -30 Doubles size
>Portal / Link -60

Cosmic Warehouse
>Electricity / Plumbing -20 basics
>Force Wall -20 I do not want people coming in
>Shelving – free
>Stasis Pod -20
>Free Space -30 Doubles size
>Portal / Link -60

Danny Phantom
>1984
>Half-Ghost (200CP)
>Male 10
>Location: Fenton Portal Accident
Perks
>Puns (Free)
>Hiding In Plain Sight (Free)
>The Watcher (100CP)
>Strong Willed (400CP)
Items
>Nasty Burger Special (Free)
Powers +300CP

>Ghost Sense (50CP)
>Pathokinesis (50CP)
>Duplication (100CP)
>Ecto Enchanting (200CP)
>Ghost Portal Creation (Upgraded Teleportation) (400CP)
>Ghost Creation (400CP)
Drawbacks
>FanFiction (+0CP) Vlad got married on the rebound and has a half ghost daughter about Danny’s same age.
>Ten Years Later (+0CP)
>Unwanted Ghostly Attention (+200CP)
>Dimensional Slip (+200CP)
>Unwanted Lover (+200CP) Pariah Dark's daughter
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>>98436485
>still no jump
Reeeeeee
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>>98431025
>1 - God Slaying Blade Works
>Drawbacks
Despicable Reputation, Maid Syndrome, Tis a Silly Place, Extended Adventures (200 CP version), The King of Sticky Fingers, Multi-Dimensional Intersection x2, Scheming Wizards, Divinely Held Grudge, Ancestral Rivalry, Sketchy Masters, Overbearing Siblings, Warrior’s Whetstone, Secondary Protagonist, Great Adventurer’s Prey, God Slayer Class, King Who Manifests at the World’s End (4600)
>Location & Time
Paris, France
>Background choices
31 years old
Drop-In
>Purchases
Sacred Visage (Free)
God Slaying Devil King (4100)
Drama is a Free Action (Free)
Will of Steel (Free)
Overcoming Impairment (4000)
Loosened Rituals (3900)
Swiftness of Thieves (Free, -200 CP Authorities stipend)
Twelve Lives Manifested (3500)
Right Hand of God (3100)
The Mother of All Life (2700)
Consorts of the Destroyer (2300)
Ride of the Valkyries (1900)
High Speed Divine Words (1500)
Impenetrable Kingdom of Glory (1100)
Lævateinn (700)
King's Order: Twelve Glories (500, discounted)
Heart of a Blackened Grail (200, discounted)
All Wielding Knight (0)
Green and Gold (Free)
Weirdly Specific Sword (Free, discounted)
Queen of Shadows (Free, -200 CP companion stipend)
>Ending Option
Move On

Basically I'm in the mood for Sakura waifus, and making more waifus out of the enemies that will come for me. Also, probably will be saving the world from the King Who Manifests at the World’s End for some reason or another.
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Bleh, the sun is trying to kill me. What's going on in peoples' chains. Currently my jumper is talking with friends after a funeral. One of their friends who is a priestess is telling them about their boss who happens to be a goddess.
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So I don't usually do theme chains because I tend to view Jump perk purchases as a shopping list and try and justify later... but in hopes of spurring a little life in to this board I think I shall do a chain here. What would be some cool themes or ideas for a chain?
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>>98431025
I’ll follow on from this >>98394684 build then, and go to Keychain of Creation.

>Origin: Leader
>Second Breath: Solar (300)
>Heroic Aptitude (Free)
>Visage of a Champion (50)
>A World More Vivid (Free)
>Prowess Bolstered by Flourish (Free)
>For Want of Existence (Free)
>Crafts of Sorrow and Glory (100)
>Supreme Martial Excellence (100)
>Initiation into Sorcerous Learning (200)
>Storied Survival of Plot Contrivance (200)
>Progressive Exalted Recreation (300)
>Paint of Prismatic Spiders (50)
>Memento of Broken Chains (Free)
>Components and Reagents (Free)
>Thankfully not THAT Eye (100)
>Independent City-State Kingdom (200)
>First Age Fortress Domicile (200)
>Forms of Celestial Invitation (Free)
>Help Wanted (50)
>Bonded Mate (50)
>Bond of Terrestrial Brotherhood (50)
>Gilded Moonlit Bludgeon (50)
>Tabletop Awareness (+0)
>Missing Family (+200)
>Infernal Coven of Reclamation (+200)
>Random Encounters List (+200)
>Great Responsibility (+300)
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>>98441314
In the spirit of your picture, my xianxia jumper is exploring a vast and untamable wilderness. Delving into a deep cave and coming out of a tunnel onto the habitation wing of a futuristic space station is the sort of thing that used to surprise me, but I’ve adjusted to the ever changing nature of the special realm I bought.
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>>98433867
I wouldn't have been so assmad at That Guy if I didn't hang around here long enough to have seen things like the Leviathan the Tempest jump come and go without a word of objection. Alas for him, I am knowledgeable and learned in the old ways. Do not cite the deep magic to me, I was there when it was written.

>I really think it should be a thing that goes away post jump if not something jumper gets to skip entirely. I would rather weak exalted jump with no great curse than a strong exalted jump with the great curse. Lack of power is easy to fix in jump chain. Having your life become a mythical tragedy or going totally off the deep end is harder to fix.

To me, one of the issues is that from 2e onwards the devs have made very clear the Exalted could fix the Great Curse if only they knew about it so it's hard for me to justify this level of concern without several rounds of doublethink. In any case it's not like the Great Curse makes you stab yourself repeatedly with a knife, just accelerate your cruelty and hubris until you both motivate everyone with the power to gang up on you and dead high on your own farts like the Orokin in Destiny. But in 2e, with very niche exceptions it didn't really diminish your powers and capabilities. It's even worse in 3e because with the sorcerous workings system, there is a systemised way for any Exalt to enact plot device ritual magic capable of affecting supernatural beings-like say, to cure the Great Curse.

>good breakdown
I understand your point of view, I'm just unmoved because the devs don't treat the Great Curse as a grim inevitability, but as a tragic chink in the arsenal of the Exalted that could have been dealt with within their capabilities. Well, within the Solars' at least.
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>>98433867
>As for unknown armies, I noticed only jumper adapts are said be of sound mind compared to adapts
I left that deliberately open to interpretation. There are adepts who have liver cancer or too much sexual surgery to have a definite gender. There are also adepts who can hold down a job, manage an international conspiracy and even be quite successful in many walks of life. The idea is that you're inherently going to be more presentable as, say, a plutomancer (basically a finance bro) or cliomancer (history nerd) than you are a dipsomancer (professional alcoholic) but whatever your baseline, you look sharper than most of the rest.

And yeah, magick fucking sucks. Unfortunately, the risk is very much designed as part of the experience by the setting. For what it's worth I would view using Mystical High Roller purely to /effectively/ ignore one of the Laws to be valid as long as you acknowledge you are /actually/ using some kind of extremely obscure loophole like "I have an AI that offshores my magickal thinking from me that someone could theoretically break" similar to how the Oneiromancy inventors cheese the hell out of the no free ride system by being a sort of conjoined soul that doesn't need to sleep and therefore racks up minor and significant charges indefinitely even though /that's not how it's supposed to work you little shits/

Unknown Armies plays fast and loose with the human condition.
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Hey DD_anon in the Edge Of The Sky jump the Minesgrove item says it's 2 acres and then goes on to describe something that almost certainly would not fit in 2 acres. For reference 2 acres is basically two football fields but without the end zones. I'd highly suggest changing it to something like 20 acres as that's way more likely to contain a grove, waterfall, pond and the other features mentioned in the item without them all being immediately and obviously visible to everyone standing at the edge of the property.
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>>98443813
I think DDAnon got banned. Actually I think he got banned, tried to evade ban, drew attention to himself and got more seriously banned. Let's be honest, none of that was unpredictable.
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>>98446238
I always wonder what causes some people think they're going to win a fight with a mod.
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Shardanon, does picking lancer of a orgin by itself give you enough talent to reach ll12, and picking extra licence levels with points just speeds up the learning curve and maybe you reach ll13/14. Is this reading correct?
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>>98442371
Huh I was under the impression it was nigh impossible to lift the great curse. Like 300 solar exalted could do it. But Lytek could not do it with all his artifacts and being the god of exalted. Asking around, some other people are on the same impression.
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>>98446597
Pride is a slow and insidious killer. Heaven knows it gets me to do a lot of stupid stuff. Anger also does not help sound judgement.
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>>98442387
Oh yeah, so you went with the take that basically both true to the lore and no sane jumper would take. Mystical high roller seems like a must buy for any adapt build than. Through I guess one could theme a chain around beinf an insane adapt.

Prehaps if you ever revise the jump, you could have the adept law of obedience fall off post jump or have following it merely give you a power boost.
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>>98442371
I am half wondering the soul reason Levathan the tempest went by without comment because few people knew enough about it to realize how horrifically bad aoe mind rape is. Than again this is TG so maybe they did knew and thought it was a fun noob trap?
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>>98446732
Uh, this is an awkward answer but you are FUNCTIONALLY right for the purposes of being a badass worthy of LL12, even though LLs are technically an semi-abstraction in-universe.

Because "Lancer" is not a former rank, as far as I can tell licenses are handed out-behind all the pretences-because corporations think you're so cool you deserve their hardware. Logically speaking, a guy whose talents are piloting or fistfight don't necessarily translate to hacking, telepathy or fucking AIs. HOWEVER, Lancers are called Lancers because they're Just That Good enough to earn a rep worthy of LLs.

TLDR having the Lancer perk doesn't make you some kind of omincompetent polymath, but as a game abstraction for your potential level of competence yes you can match the learning curve for a FINITE number of listed feats cited for each LL.

>>98446821
It's definitely not meant to be a walk in the park, it's just that it's kinda the remit of the Exalted to (narratively) challenge the limits of possibility.

>>98446835
Afraid so. Just as the Bartimaeus jumpmaker didn't make special allowances for spirits being bound, just as Wheel of Time doesn't give you a free Choedan Kal scrub, I see the issue as integral enough to the system as presented without being as much of an automatic "you die" as, say, coming up on Contessa's radar in Worm that I'm not convinced it needs special rules anymore than Pact needs to make sure you never lose control of demons if you keep practicing diabolism (you fool) after the jump
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>>98446841
As someone who was there, I...think it's fair to say a minority of the class (myself included) knew the risks and went "it is what it is" while the majority of the thread were just chuffed to be badass sea monster cult leaders and didn't give a shit about the material enough to care about the weaknesses.

Leviathan was one of the more well-known nWoD homebrew games at the time but well..."homebrew nWoD game" is already an inherently niche area.
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>>98446841
>>98447712
Nobody complains about Leviathan making you a Leviathan forever for the same reason that nobody complains about Skulduggery Pleasant permanently turning you into a skeleton or all those vampire jumps permanently turning you into a vampire. That reason is because the rule of alt forms is extremely ancient and accepted. If you don't want to deal with the Wake, then don't buy the perk that gives you a permanent Wake and don't spend too much time in your Leviathan alt form.
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>>98391381
I choose nigga-ass nigga. They be free.
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>>98448904
Kind of feels like alt forms would not apply here through. Being a leviathan has you still look human and be pretty close to human biological. Now that does change as you shift into monster form. But I see being a Levathan as something more like being a mage or wizard.
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>>98447701
Thanks for your replies.

Lancer reply is what I expected. I saw a person complain on QQ, that buying extra levels cost too much cp, and I told him I think you might be able reach those levels with just the lancer origins. I am glad to see I was right.

Your right that exalted do the impossible. On the other hand the great curse is key enough to way exalted plays, I suspect white wolf do not want you to cure the great curse any more than they want you to WOD vampire that does not fear the beast (their is a canon way to achieve that but they keep on making it harder) it also worth noting the sorcerous working do not cancel out other sorcerous workings.

As for your examples, I feel they are kind of invalid because none of them really compare in scale. Bartimus mage is not cursed from trying to bound spirits and they can try to take a more diplomatic route than brute force it. Wheel of time channelers can use magic without super speical artifacts. And pact diabolism is both a niche part of pact magic system and skill can very much avoid the demons running loose, plus it can be kept as a once in blue moon panic button.

Meanwhile unknown armies magic system has a curse so baked in, mental health therapy can take way your powers. Having to be insane to use your powers is one heck of a drawbacks. And one cannot go insane just before using it, you need to be insane for a while.

I hope my constant blathering on this topic is not getting on your nerves, I do like long winded discussions.
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Hello /jc/, its been a while since I've posted here. How have things been in this community? I'm working on Jumps still.
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>>98432619
>>98442371
>>98447701
It's amusing to me that this conversation started (though is no longer occurring) in parallel with me shitting on a QQ-redditor jump for giving free trauma wipe at the end of the jump, wherein I brought up Worm as the only example of something similar happening on our drive, during which I claimed (perhaps wrongly) that was considered a mistake. Anyway, Worm was only an example, and I brought up that jumpmakers for grimdark settings don't give free trauma wipe at the end of the jump. Meanwhile, we have you vehemently arguing not to erase something much more impactful than mere trauma. To be clear, I agree with your decision, it's just funny to me that both of these happened concurrently.
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>>98450183
Plenty of shapeshifter races can look completely human. Why aren't you complaining about every werewolf jump giving you a permanent weakness to silver?
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>>98450579
I do agree with you about the free trauma wipe. That ends so many story possibilities while also not being so binding. I mean if jumping worm, your main issue is not trauma, it is Scion killing everyone. I would happily trade that trauma protection for the ability to engage in street level worm shenagans without having to worry about a scion everyone dies.

It so much focusing on the wrong thing, worm all over the place power scale is much worse than mental trauma.

I do like powers losing drawbacks that are either passive (just having the power gives you the weakness even when your not using it) or so bad as to make the power useless compared to a weak power that is more practical.

But trauma erase ruins more stories than it allows to happen. Just buy a perk for that.
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>>98450750
A. A weakness to sliver is far less alarming than something that fucks your brain or the brain of other around you. Simply not getting hit can avoid it.

B. I tend to read the sliver weakness as more applying to werewolf powers, if your say also a super tough cyborg, sliver not going to cut through you effortlessly because that power got no sliver weakness.

Their not that many werewolf jumps out there.
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>>98450779
I'm sure that there are plenty of werewolf settings where a werewolf will actually start to smoke and burn if it so much as touches silver.

>Their not that many werewolf jumps out there.
Are you joking? There's dozens and dozens of jumps that offer werewolf racial choices. You really think nobody has ever complained about those invoking your made up "shapeshifters never become alt forms" rule?
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>>98450579
It IS pretty funny when you put it like that. Born to be German philosophers arguing about abstractions of being, forced to play imagination games.

>>98450368
>I suspect white wolf do not want you to cure the great curse any more than they want you to WOD vampire that does not fear the beast (their is a canon way to achieve that but they keep on making it harder) it also worth noting the sorcerous working do not cancel out other sorcerous workings.
Oh definitely, but across all their gamelines I learned to shut out what White Wolf does or does not want you to do a long time ago and judge the game as presented. Anything else leads to the madness of cross-referencing defunct forum posts against corporate decisions.

>Bartimaeus mage is not cursed
To be clear I meant the SPIRIT origin has no inherent protection from binding from the origin itself (there is a perk but it costs).

>without super special artifacts
There's been some confusion, the artifacts aren't cursed. Using MALE magic at all is inherently cursed to drive you to madness.

>skill can very much avoid
The issue is the story presents diabolism as a net negative for existence and the practitioner in the long run because the demons have set it up to ruin everything for everyone.

>nerves
I literally can't come here often anyway so it's not like I'm in much danger of being burnt out.

>>98450394
Nope. It's a graveyard where chainbutts drift like tumbleweeds. If only in part because I'm still inexplicably rangebanned from here for literally no reason.
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>>98450944
>the SPIRIT origin has no inherent protection from binding from the origin itself
In future jumps, just stay out of your spirit alt form when there are hostile spirit binding mages around.

>Using MALE magic at all is inherently cursed to drive you to madness.
You can choose not to cast any spells.

>the demons have set it up to ruin everything for everyone.
Set your demon Companion inactive when it starts acting up. Though really this is your fault in the first place for choosing to bring someone whose morality opposing yours with you. Most jumps put the onus of that one on you.
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>>98450944
Yeah it funny yet fun we are having a debate on mechanicus of fiction.

I will note for wheel of time, checking tg jumps, one starts you after the one power been purified of the dark one corruption, and second one states that corruption is not present in future jumps. So yeah not a concern.

As for spirit binding, I got the impression power could offer some protection, but honestly do not know much. Through it does not seem to be an easy weakness to exploit, magicians require a lot of training to summon modestly powerful spirits. Also the spirit capstone granted extremely through protection from this as well a spirts likey counting of altform

Diabloism is definitely something that has big drawbacks baked in. However I will note it something that works very well as an act of desperation. You only suffer the drawbacks when you summon the demons as far as I know. Simply having the skill, and everything ready to fire has no drawbacks. Compare unknown armies where to use adapt power requires you to gather charges and you lose all charges if you break the law of obedience. Their is a big diffence between a power that has a cost, but the cost does not continue into the next jump nor require one pay it until one needs it, and power that requires one to be insane for a long time just to be able to use it when one needs it.
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>>98450834
Yeah you’re right, I just not been looking at them a lot I guess.

I will note the first werewolf jump that comes to mind, world of darkness the apocalypse made it clear sliver only effects you if you leave human form for a wolf form.
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>>98451029
Or just counter the bindings, it not like binding a high power sprit is something mages can do at a whim. Just hide your true name and use a ocp power to ruin the spirit binding circle.

Also the only reason magic is corruption is a curse the dark one cast. A curse that is cured in series and presumably not a thing in jump. As compared to an exalted great curse which is never cured in canon barring a niche scenario with abyssal that I do not think is even a thing in 2e, and is built into the exalted.

Or just keep your demons well bound, and the only price you have to worry about is possible karma if that is a thing in setting

I am fine with a power being dangerous to use or requiring a little effort to work around it weaknesses. Just as long as it does not fuck with my mind long term or otherwise totally screw me if I use it like a character would use it in the setting
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>>98451381
Yes, exactly. I can't change into a non-Solar alt form for most of my life, only giving the Great Curse a few minutes at a time to slowly work on my brain whenever I need to pull out perfect defenses for a fight. I can't halt the progress of the Great Curse by choosing to never use my Exalted powers and pretending like I never even went to the jump. The only hope is that I can survive curing the Great Curse.

And to be clear, I do agree with Shard that removing the Great Curse is super easy. The problem is that while sacrificing my life so that the next inheritor of my Exaltation doesn't have to deal with the curse is easy, it also ends my chain. So you have to just hope that unlike the cure in Heavens Reach or Abyssal redemption in 2e, your death isn't required.
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>>98451431
I will note that I got the impression 3e did not do the abyssal do not have great curse. Great curse also to my limited understanding scales with power and time. It bad in the ten years that a jump takes place, but it not intended to be ruinous Watson wise. The issue is the chance you’re going to have the great curse for as long as first age solars had it. https://forums.sufficientvelocity.com/threads/general-exalted-thread.44/page-2868

https://www.reddit.com/r/exalted/comments/55nxgn/canonical_way_to_solve_the_great_curse/

Not sure where shardanon is getting his devs made it clear solar exalted can cure great curse from. They have forgotten more about exalted than I ever learned. But I am not the only one clueless.

Compared to something like Superman kryptonite weakness, which is far easier to work around, counter and heck Superman is often shown becoming immune if he sun dipped enough.

Likewise unknown army adapt magic. I have no complaints, about charges (mana/magic points for those who do not know the system) being hard and costly to get. The part where all magic users are insane and must be insane to just hold onto charges is however much more yikes for me. But counterpoint, playing a unknown armies pc who not a adapt is far more normal than playing a exalted pc who not a exalted.

I think that enough ranting from me on that topic through. I should show some love for shard anon work with a jump build.
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>>98451563
A circle of new Solars is supposed to theoretically at least do anything in the setting. The Abyssal equivalent of curing the Great Curse is itself so easy you can do it by accident. Just live as a good person for a few moths, then make a "significant sacrifice", which is "often" the death of the one being redeemed.

Great game, guys! You all nobly sacrifice yourself so that the next generation is free from the curse. Good thing the campaign ended in mythical Greek tragedy fashion, or else Holden would have had to write up a functioning system for playing a god king administering their territory.
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Hey, since Genericanon decided to be more of a rules-lawyering little bitch than usual today to pretend him being a shitter justifies tearing down anyone aspiring to be more, I would just to clarify for the record: None of my jumps arbitrarily downscale the perks or other innate capabilities they grant to players in the REDUNDANT manner that Quicksilver himself CEASED to want enforced when he quit the hobby. That is all.

>>98451029
>checking tg jumps
Oh.

>power could offer some protection
It can, but you have to be significantly-maybe even exponentially-more powerful than a marid for it to reliably matter. The likes of Ramuthra and Nouda are chained much more loosely, and it barely matters to Uraziel due to him being so stupidly powerful he suffers none of the detriments of lesser spirits, not even the discomfort of the other reality-breaking ones.

>Diabolism
According to demons, diabolism is intrinsically a long term scheme to break the universe with NO good uses. Hell, the Thorburns ultimately resolve their demon problem with the power of the Abyss rather than diabolism.
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The seal is broken, I am free. That might be the first time I've been banned from 4chan, QQ, SB, and 4+4 at the same time.
>>98443813
In the parody / Edge of the Sky, this item is a combination of a location behind the inn in Kynesgrove (It's pushed up against the cliff and hidden behind trees from the side), and a random location you can find on the overworld map. The random location is a cul-de-sac-type area with a waterfall and small pond, but the whole thing is in a recessed pit. You wouldn't be able to see anything because the whole top of it is overgrown, it's below your sight line, and the waterfall's source is the waterfall itself that drains down from the pond so it doesn't overflow. I based the acreage on the random location, and it's at most like 2.5 acres (pic provided is 2.5 for reference) but I said "roughly two acres" because it's an eyeball guess. The Spriggan can manipulate the foliage to help keep it covered. I mean it's a grove in the literal sense. It's not big, but it will likely be a part of a larger forest that you don't own, and or against a cliff that hides it like the given example.
>>98446597
I got exactly what I wanted out of that confrontation. Just because you're unprincipled and don't understand it, doesn't mean I didn't meaningfully do what I did. You fight a fight that is just because it is just. My eternal crusade to deny The Beast my compliance is worthy onto itself.
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>That might be the first time I've been banned from 4chan, QQ, SB, and 4+4 at the same time
And judging from the persistent schizophrenia it probably won't be the last time either
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>>98455343
>The seal is broken, I am free. That might be the first time I've been banned from 4chan, QQ, SB, and 4+4 at the same time.
Are you going to shoot for 109?
>>
File: The Beast.png (2.56 MB, 1086x1448)
2.56 MB PNG
Most of the wegs I'm waiting on are still in some sort of limbo. If I make anything in the near future, Agony + Succubus might be it. I want the Jump to exist but don't want to make it, lol. Terrible setting, but maybe interesting. Dunno. Don't expect many posts from me.
>>98455404
We fight the good fight not because it is easy, but because we are hard.
>>98455493
Cool it with the anti-DDemitic remarks. It might be fun to get banned off of Discord and Reddit for the lolz.
>>
>>98455533
>the wegs I'm waiting on
Following that scene is suffering if only because the sort of entropy that kills fics scales up by some several orders of magnitude as the woakload gives the devs all the more reason to stall/quit.
>>
>>98455533
>Most of the wegs I'm waiting on are still in some sort of limbo
If they're funded on Patreon, they'll stay there too. That's how the WEG scene works.
>>
>>98455533
Did you need that many words to say that you are terminally online and addicted to the Jumpchain community?
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>>98455533
>We
You're alone.

>>98455343
>I got exactly what I wanted out of that confrontation
What, freedom? If that's all you wanted you can just stop posting.
>>
I forgot if I uploaded the heavily typo-edited, drawback-expanded version of the Infernals 3e jump onto the drives so I've done that again.

And it turns out it was on one drive but not the other. Weird.
>>
>>98453312
Have you ever done anything with otherverse it seems like a fascinating setting.

Does TG not use the eight companion active limit, need companions to be active as well as the scaling.

One strange thought I had is what happens if a low end superhuman gets a jet altform. My assumption, which does not seem to be that popular, was the jet gains the same strength pound per pound a Spartan has. It engine would would produce more thrust in the same way a Spartan lungs and legs are enhanced. But I am not sure if that thrust would be significant
>>
>>98455343
I thought they sealed you in a trashcan on the moon for 10,000 years or something. Well, welcome back, enjoy being unbanned for a while.
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>>98456996
Nobody has ever broken the eight slot limit like SB has (that's what followers are for) and we still get the occasional item where inactive companions can hang out.
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>>98456238
When can we expect the next jump(s) from you?
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>>98458176
my dude people regularly go over 8 companions lmao
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>>98456238
Yo Shard, there's a bit of text missing in one of the items in the Unknown Armies doc.
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>>98459037
He's going by the old ruleset where you only get 8 companion slots maximum unless you buy pods
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>>98459037
>>98459741
NTA, but can have any number of companions, but only 8 can be "active" at any given time. AFAIK, nothing on the real drive allows one to get past that except for "group companions" which occupy one slot and usually have special restrictions and items for inactive companions as he already mentioned.
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>>98459904
Group companions aren't part of the original rule set I think, and items for inactive companions weren't intended under the Quicksilver ruleset.
>>
>>98460679
None of which is relevant to
>>98456996
>Does TG not use the eight companion active limit, need companions to be active as well as the scaling.
>>98458176
>Nobody has ever broken the eight slot limit like SB has (that's what followers are for) and we still get the occasional item where inactive companions can hang out.
>>
>>98460699
Quicksilver's original ruleset is as close to TG as you can get isn't it?
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>>98460937
Which isn't relevant. The question wasn't "how much do you adhere to the spirit of old /jc/". It was about the letter of a specific rule.
>>
>>98458303
Seems a little inpatient to ask that after he dropped such good eats.
>>
>>98461671
Impatience is a virtue to the terminally online.
>>
>>98460937
Not anymore. Otherwise you guys are limited to street-level settings.
>>
Unknown army build I promised. I assume I have bodymod and warehouse.

Origin max attack because let be chaotic good MacDonalds

free superconductor,
100 cp True Executive
/because ladership is true power/

200 cpSupersize Me.
/I have no clue what I will do with this and does not 100% get it but it looks cool.

400 cp Authentic Thaumaturgy, some supernatural mojo is useful

200 cp The Drive-In

Just such quality of life

Astral Time Travel

100 cp It weird, trippy and worth it.
>>
>>98453312
Well I tried debating, but prehaps I should try asking nicely instead.

Can we please have a version of unknown armies where the law of obedience falls off post jump.

Likewise a exalted first age that says the great curse falls off on the end.

Also question about what up with the one for sorrow unknown armies perk. I assume it gives combat skills plus some perk about ruining something. But I do not really understand the part about ruining things and seeing things

As for your notes I said, i wouild not reply to, I cannot resist discussing things, help me.

Your right that the demons are cosmic trap. Through I wonder if jumper could escape a lot of consequences of it by jumping .
I will note summoning Marids tends to be considered to be something either a master mage or a group of them do. Ramutha was summoned by a group of high level mages, so not quite the same as what it takes to summon say a Dijnn. Through your right that spirits do have a weakness there, and their are ways to counter power. Still power mattters to a degree.
>>
>>98463248
Y'know, looking back over it, Shard's stance is at least self consistent. He doesn't use alt forms because that rule comes from nasty ol' Quicksilver. And if you read our drive with the assumption that every non-human-option fucks you over for the rest of your chain, then yeah it's incredibly petty for people to complain about the Great Curse. Try to compare The First Age to Redwall. First Age gives you so much more power and the only downside is a curse you can cure. What does Redwall give you? Jack shit. And it makes you a mouse forever! No way to fix that. Of course we all look like a bunch of power-wanking hypocrites to him when we single out his high-power jump to beg for even better rulings from when there's jumps like Leviathan, Chibi Robo, and Flatland out there that ruin your life the second you show up, no take backs.

Only... uh.... everybody uses Quicksilver's alt form rule and provides feedback to other jumps based on that. So the reason we don't complain about those other jumps is because, no matter how much we hate Quicksilver, we still assume the use Quicksilver's rules or something 99% identical to them.
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>>98463660
If it makes you this riled up, you should make a jump so you can put in whatever ruling it is you are asking for. I think most people are smart enough to use common sense and adapt rules as needed instead of rigidly following Quicksilver's rules to the letter. I don't think this would have passed his Platoon test anyways.
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>>98391750
The Legeda of Zelda ~ the Windwaker
1000 Origin: Child of Darkness
-0 Race: Rito = only for discount, dropping it w/ Body Mod Supplement
-200 Prayer_to_Valoo:
-0 I_Envy_the_Wind:
-0 My_Power,_Not_Yours:
-200 Unmastered:
-300 Conqueror's_Power:
+300 Drawbacks]Path_of_The_Triforce|Trial_of_Power:
-300 Unity_at_Last=Unstoppable_Power:
+300 STIPEND
-150 I]Pedestal_of_Seven_Sages][Big_Octo][Puppet_Jumper:
-150 I]#########################^[C~B][Savage_Labyrinth*3: reward of Nega-Triforce, 3 separate maze-dungeons to get the 3 pieces of Destruction, Sorrow, and Despair
-0 I]###########################^[Delivery_Bag:
-0 I]###########################^[The_Forsaken_Fortress:
-100 I]###########################^[Boss_Seal:
-200 I]###########################^[Power_Bracelets:
-200 I]Unmastered_Sword:
-0 I]Warp_Pots:
+200 STIPEND

... Thats a raw copy-pasta, basically the ### are fused and I was taking advantage of the Companions being able to buy FIAT items. Plus, that with the Cosmic_Backpack replacement for the Warehouse, it can contain an unlimited amount of FIAT items and let you reach-in to get stuff contained in there... negating the 3* Savage_Labyrinth's need to go adventuring.

Thus, the goal was to start as Ganon-esque character (only because its the only Jump that gave the Triforce directly w/ a Perk) and invert the 3 Triforce perks in theme to the Nega-Triforce that was gonna be fused with the Triforce of Power, as their center. :D ... it was an adventure/collector/non-infinite run
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>>98464366
Your response makes no sense. You can scroll up and see him complaining about how Leviathan the Tempest doesn't take away the Wake post-jump, so he's clearly NOT doing the "common sense" thing and assuming that Leviathans are alt forms post jump.
>>
If it's part of the thing, it's part of the thing. If you're a fire elemental, you might set things on fire by proximity. This whole argument seems dumb.
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>>98464669
Why doesn't it make sense? Anon is arguing with someone who fundamentally disagrees with him. What is the more effective solution here, continue arguing knowing that it will go nowhere, or make a new jump with whatever rules he is trying to argue for? My response is to tell him that if he can put in the effort to argue, he can make a jump.
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>>98464366
Wait is platoon the jump that says a 88 flak cannon will always kill jumper. I think the reason why it was said was it was from an era where jumpers tend to be weaker so it meant to be fluff not crunch. But it silly to picture Godzilla jumper hiding from a flak cannon.
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>>98463660
If you do not use alt forms, how do you handle being a mouse godzilla 2d entity and 4d entity as the same time. Pretty much the only way it makes sense is if you’re just getting what you prefer out of all of them like you have an alt form blender perk?

Through I as I am previously noted, not sure leviathan fall under alt forms, since they are more like a shapeshifter power. In which case I consider there wake something that should have been fixed post Jump just like Dresden files fixed your tech bane post jump, and WOD vampire the masquade bloodlines cut your weakness.

Confession I tend to come from sb, so I am used to my jumps being prehaps more high power than I used to. Sometimes I want a jump lower powered for the underdog experience. That said I very much prefer weak but with no chain long drawbacks over strong but the next few jumps needs to be spent preventing the first jump from screwing your over.


I will note this jumps with built in drawbacks tend to be really nasty for random chains. On sb we just had a group random chain hit leviathan the tempest and we had to house rule the wake to go away post chain.
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>>98464619
Do you have any interactions with link or zelda? Do you help out some town people or terrorize them?
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>>98465482
Quicksilver believed that a jumper who could trivialize Platoon should not be allowed. He did not make Platoon, he saw it as a reasonable ceiling metric. People took him literally and it became part of the Quicksilver rule set. It isn't meant to make sense but to point out how Quicksilver's view of jumpchain had very specific aspects to it.
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>>98464692
Usually jumper fire elementals can control the flame or switch to another form. Risking setting things on fire is a minor drawback to using the power. But yeah I do not really worry about that because it easy to work around

Now if being a fire elemental gave you an endless desire to burn things, a phobia of water or made you evil. Well I think those are things that can cut post jump, if not simply cut because you spent cp on it. It easy enough to picture a power without those weaknesses.

What I am concerned about is drawbacks that will forever dominate your chain or totally fuck a random chain over. Some control issues with powers is not my concern.

Like I have no concerns about a leviathan electric weakness, sure it nasty but it not that bad and jumper can wait a few jumps before picking up a electric resistance perk, if they do not just assume their other superpowers do not suffer from the weakness. It the mindrape aura and need to watch the morality meter or else they turn into a mindless beast that seems absurd to not
Lose post jump.
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>>98465566
It was never a rule, nor did it involve Platoon. The quote was that enough "men with guns" should be able to threaten a jumper, hence the man with a gun vs Solar meme. He specifically mentioned that "enough" might entail an entire Ork WAAAGH. And he still let ghosts from Sims 3 or Forgotten Realms slide even though those can't be shot.
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>>98465660
Didn't he completely give up on approving other jumps by then. Considering all the shit that's on Brutus drive it's hard to say that Quicksilver gave a shit about enforcement of his standards.
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The jump for The Invention of Lying is skeletonized.
Is there anything that seems to be missing?
https://docs.google.com/document/d/1EzFEpswQ_xV7cNUqDXfqqDFbtQ06iTSkYDVX48m9d_E/edit?usp=sharing
>>
>>98465553
To beat the Drawback of 'Trial of Power', you have to get Zelda and Link to accept you as ruler. Basically doing what Ganon couldn't, by resisting the maddening elements of the Triforce of Power and introducing a better way of life... arguably for the citizens, you would be ruling... so yeah.

Since it would be a 1st Jump, I would HAVE to do it the noble way... since it lacks any perks that rewards being bad by inducing followers.

I'd go the route of using the Unmastered_Sword enhanced by the long-line of merged items (including the Triforce of Power + Nega-Triforce) to fight off the monsters to tame the region. Then I'd start working on irrigation, farming, and homes being built, plus educational institutions. Win the right to rule by being the best citizen, not asking Link or Zelda for their approval but making opposing me to make them the villain in their people's eyes.
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>>98465942
Oh cool. I get some Mandate of Heaven vibes. Maybe hit a Chinese jump next?
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>>98441389
What acts of solar hubris do you commit?
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>>98465615
>What I am concerned about is drawbacks that will forever dominate your chain or totally fuck a random chain over.
If that happens, it's because the person writing the chain wants it to happen. Maybe they find it interesting or whatever. Maybe they want to explore actually overcoming such challenges. At any rate it's enhancing their experience. If the person writing the chain isn't interested in such problems they'll just handwave it one way or another.
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>>98466242
I mean that logic lets us handwave anything. I thus do not find it useful except as a last resort. You can handwave anything and I have done handwaving before.
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>>98466380
It's a question of agency and responsibility. I'm not familiar with Leviathans so I'll use vampires as an example. In the context of Jumpchain, there's no particular reason to want to be a vampire. Agelessness, turning into animals, mesmerism and whatever else vampires have are all things you can get without ever becoming a vampire. So someone who wants their jumper to become a vampire should want the whole package. The thirst for blood, the weakness to sunlight, constantly brooding and complaining how awful it is to be immortal with all sorts of superpowers and so on. It makes no sense to want your jumper to be a vampire and then complain about having to deal with them being a vampire. As such, the responsibility for doing away with the downsides should rest with the person using the jumpdoc, not the person writing it.
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>>98466483
I will note the weakness to sunlight is far from a universal weakness to vampires. Likewise not all vampires are broody. Thirst for blood is pretty universal through.

What if you just want the weakness for a jump to try the vampire experience than get over it.

Or maybe jumper hitting vampire town for the setting, yes they can get powers from elsewhere but they just want to fit in for jump.

Leviathans have a slightly stranger power set and appearance than vampires. And frankly the wake is way worse than needing to drink blood or avoid the sunlight.
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>>98466380
That is the reality, that we can handwoven anything and no one will care. The opposite is also true, as seen in this argument, because if a jumpmaker decides they don't want to follow "the rules", there is still nothing that anyone can do about it. We can try to pretend that we have authority and we can enforce how jumps are made but that's a futile pursuit. It does not mean that we should throw up our hands and give up, it means that instead of trying to make other people do things when we have no power, we should take action where we do have some power. We can decide how we want to make a jump, so make a jump when it is clear that there is no agreement to be had. Especially in this dying community where jumpmakers are dwindling already.
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>>98466525
>I will note the weakness to sunlight is far from a universal weakness to vampires. Likewise not all vampires are broody. Thirst for blood is pretty universal through.
It's just an example. If you're taking the option to be a particular kind of vampire then that's the package you want.
>What if you just want the weakness for a jump to try the vampire experience than get over it.
Then it's up to you to handwave it, not the jumpmaker's responsibility to handwave it for you. The default assumption is that if you want your jumper to become a vampire you want them to keep being a vampire and overcome the challenges of being a vampire through their efforts rather than being handed a solution on a silver platter.
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>>98465838
Not sure about needing 600;cp to get around a mandatory drawback to all orgins. But it not that bad compared to some jumps which drive me up a wall.maybe a perk to get enough toughness and luck to not die in a random car accident?
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>98466531
I do have very niche wip who been in progess a while. But those who cannot do criticize.

But your right I cannot in the end really do more than ask nicely.
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>>98466737
>>98466531
>>
>>98466483
This is the problem that alt forms avert. Over time, I'll get any power I want. So why on Earth should I ever take a power that screws me over permanently? Which means that the option to be a vampire is already dead in the water, which is in turn stupid when vampires are prominent enough in the source material that someone put a vampire option in the jump to begin with. The vampire option is just wasted space.

So along comes the alt form rule. Now there's a reason to accept the weaknesses. Becoming a vampire is pure advantage to me in future jumps, because I get to choose at any time to have vampire powers + weaknesses or turn both off. This allows the option that gives strengths (which you'd eventually get anyway) + weaknesses to be balanced against all the other options that are purely advantageous.
>>
Question but do any of your jumpers use pact diabolism, or a similar highly dangerous to yourself or others power?

Also what weird romances have your jumper had. I have a mental picture of my infernal exalted Serenading a confused and terrified exalted commoner.

>>98466555
Thinking thinking. I guess you do make sense, even if it not my take. I would rather deal with the issues for a single jump than move on and drop the plotline rather than having it hang over my whole chain. Kind of like how drawbacks work. Through drawbacks tend to have sticky issue of being fiat backed meaning in some ways you cannot overcome it. And sometimes my greedy Mary Sue ass wants the look of a power without worrying about the baggage. I want to be a Jedi without being terrified of the dark side. But I can see how Doylist wise it can be very fun to have a jumper never get around a power drawbacks, even if I think that would turn into a Watson perspective them refusing to take the power unless benefactor puts a gun to their head.
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File: Glassteel Chain Shirt +4.png (2.23 MB, 1086x1448)
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Just sitting here importing armors into armors from my D&D Jump, rewriting the descriptions appropriately, and then feeding them into image generation. Thistledown Suit cancels out the 5% spell failure chance, so this is probably the strongest two armor combination. It looks like however you image. I just think creating item cards is neat. Mithral Chain Shirt +4 (Import: Glassteel Chainmail +2)

3.5 v1.3: https://drive.google.com/file/d/1lRiK9G3g5rA9ePDEsfks71qduYP7ef--/view?usp=drivesdk
3.5 + BoEF v1.3: https://drive.google.com/file/d/1GH650zLYDUwl3huXsRkbF6tLEbvQl0A8/view?usp=drivesdk

I've updated both versions a few times. Just typos and small corrections. I did forget to add that Feycraft items / the Celestial Argentum Breastplate +2 receives a +1 to verbal Bluff checks. I kind of want to go through and hyperlink more things, but not right now. The problem with having made a Jump with so many things to do, you get stunlocked doing things in it.
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>>98466774
Do you just hate it when you post disappears
I had to double to double check that 3.5 does not let people know they have been charmed when it wears off. Because 5e does and that would make enticing aura quite the trap.

I do love the boots of haste, and think warrior magic immunity makes being a warrior worth it.

I guess if I had to make a build I would be a wizard with skill monkey so I have enough diplomacy to bed a dragon, magic immunity because that op,

I do notice academic of mystra while very powerful kind of sucks if wisdom or charisma is your main stat and your otherwise a jock not a nerd.
>>98466774
Stop eating my posts.

If I had to make a build I would go with spellcaster orginand be a wizard. But grab warrior magic immunity because that shit good enough to make it worthwhile to be a warrior plus rogue skill monkey for the skill to lay a dragon. Also get boots of quickness because they are awesome

Academic of mystra might be rules as written a unintetional trap for jumper who int is lower than wisdom or charisma. Book dumb jumpers be aware even if it a very useful counter to anti magic.

I do know their not really many perks to directly increase attributes or skills. Kind of feels like the erotic option should have a perk for having high performance, and spellcasters should have a perk to make their casting stat good.

It is a delightful jump none the less, I am just a critic because I lack the skills to actually make a jump
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>>98466767
Yeah this is kind of my thoughts. Like I want to be unknown army adapt because their magic is cool, but I do not want to spend the rest of the chain being insane. Or I want to larp as a vampire for a decade.

I tend to like the weakness going away partly , or being able to toggle the power more than being a altform. Because why cannot I be a vampire dragon or a vampire werewolf.

To note by weakness going away, I do not mean it has to go away entirely. Like I am fine if vampire weakness to sunlight is reduced to no vampire powers in sunlight. That preserves the feel of vampire powers, and keeps them balanced while not making yog jumper fear the sun.

Through on the flip side, if we assuming jumper is free to make the most optimal choice. All chains boil down into gauntlet plus safe high power jumps to become yog jumper.
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>>98466774
A fun drawback to add might be drawback that gets you stuck in overpolitical messes, where dragon nobles gods are sticking you in muti plan piles up.

A another drawback to add might be paranoia. Think of how players can be obsessed over an empty room because they are convinced a gm hidden something over it or a that a hidden treasure chest is a trap.

Maybe an endless dungeon could be an added item.

I tend to always think drawbacks are under priced. But I think one shot drawback could work nicely as a 200 cp. it costing you not just a chunk of power in the jump it in but also power in the next jump. It not the worst thing ever, but it worth more than a 100 cp perk.

Chaste life feels like a better example of a 100 cp drawback. Where yeah it can be a nuisance or a disappointment, but if you were not heading into the jump horny brained it not that big of a deal. It not going to make you miserable. Chase could possibly be worth 50 cp.

Immortal game and bad dm are both fun drawbacks. They up the jump threat level by a quite a bit in a way that provides plenty of narrative folder.

That said I am not sure terrified of magic fits the same way. Magic is common enough in dnd to be crippling unless you decide to be as boring as possible. Maybe make it so it possible for you to work past the fear a little bit. Like for example you have to make a will save basically to not flee from magic, and you have a 5% chance of auto failing the will save (the natural one) but you can fight a threat using magic to save a loved one even if you be pissing your pants and not really doing your best. Or you could have it so it possible to have a character arc to work past the fear, that seems fun narratively. But as is I say the drawback worth 400 cp easily. it will dominate your jump.
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>>98466959
>Academic of mystra might be rules as written a unintetional trap for jumper who int is lower than wisdom or charisma
The Academic Priest part of that perk doesn't have to be applied once you get it, but it otherwise has to be taken at 1st level and can't be changed once you apply it to a class. It's less of a trap because of that.
>Kind of feels like the erotic option should have a perk for having high performance
Perform (Sexual Techniques) is a Charisma-based skill, and I gave Erotic the Tome of Leadership and Influence for their origin, but I know what you mean. The Gnomish Karma Sutra gives a +5 to Profession (Prostitute) and Perform (Sexual Techniques). Prostitute being the catch-all sex-based Profession.

Immunity to Magic is quite solid, and unlike being a Half-Golem, you can lower your resistance when you need to. It really ties a bow on the origin, I agree. Take Drizzt J'Umper and stack Class Levels, you'll go pretty fucking far without magic with what's otherwise given to you for free.
>It is a delightful jump none the less
Thank you. I really tried to weave everything together coherently. Give people options for if it's an early Jump in their Chain or a later one. I do want to give credit to the first Forgotten Realms Jump we had.
https://drive.google.com/file/d/1954TPykhe5QAlap_d0qmFgZHEsHyyieg/view?usp=drivesdk
I used this to cross reference classes initially, and we more or less came to the same conclusion of which classes are canon to the setting. It did have an alphabetical mistake in their class listing. It's otherwise the Jump I used before making my own. They're both products of their time.

I've posted my build already as if it were my first Jump. Being a dragon masquerading as a human with 8th level spells.

Roleplayer / Adult Steel Dragon (Races of Faerûn) / Class Level (Sorcerer) (X4) / Character Sheet, LARPing Group, You Start in a Tavern, No Games / Gold Value (Necklace of Adaption) / Leafweave Leather Armor +1, Boots of Gravity
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>>98466774
A another fun drawback could be to have a dragon be possessive or interested to you. This might sound like a fun thing for many jumpers and it can be. But the dragon has a tendency to be a little controlling, not good at taking no. You can be the pc who seduced the dragon and than found out they never get to leave the dragon den. Prehaps for an upgrade this dragon can be a scaling enemy (through based on your power at the start of the first jump you meet them), who can follow you into the next jump unless you beat them decisively thrice or somehow resolve things. That would be a fun scaling enemy because it not likey to cause chain failure, just push jumper out of their comfort zone.
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>>98467109 >>98467117
>it costing you not just a chunk of power in the jump it in but also power in the next jump
>who can follow you into the next jump unless you beat them decisively thrice or somehow resolve things
That is not what Jumpchain is. Every Jump is self-contained, Drawbacks are always removed at the end of the Jump or on death. Do not make these suggestions in the future. Lurk moar.
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>>98467115
I am curious why you put the level limit at 30 when epic level rules are srd allow for theory infinite scaling.

It must of been tricky balancing gameplay vs exp scaling.

One thing you might do to to have class automatically give you enough attributes for it and maybe one fitting skill. For example often taking a class in dnd requires 13 attribute of a main one, doing that or giving them enough for a spellcaster to cast the highest level spell they unlocked from class might work.

On top of that let them for general 200 cp get a skill atomically raised up to class level if lower, (possibly a little higher if you really train it but it mostly focused on training more skills, letting you basically have one to two more skills leveled up in gameplay terms

And for 400 cp giving them at least a 20 in an attribute. Expensive but it would handle it if needed.

Kind of feels like the erotic perk should have something for having weird partners and making children. Proceeds to look at all the half dragon and half human species out there. Through I guess their many other Jumps for that.

I do wonder why you have going above divine rank zero end a chain. It seems off now that we have so many jumps give you more power than that.

I do think it be fun to do a warrior build with murderhobo and than hit game of thrones.

I wonder if leadership perks cover giving commoners a 5% chance to hit anything and penetrate armor like they do in gameplay.
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>>98467143
Why did you quote both posts. I only suggested a drawback follow you in the next run. I do agree drawbacks generally should not follow you post jump, I just made an exception for a drawback that not intended to be chain long but might take a few jumps to beat it. After all one can just not take the drawback.

But note I am also the person arguing the life ruining side effects of a power should end or be reduced post jump like a vampire dying in sun, leviathan mind raping everyone they meet or adapts beings fucking insane.
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>>98467178
Messed up grammar. What I meant to say was why did you quote both posts when I only suggested a drawback follow you in one post.
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Feels like it it might be fun to hit swords and sorcery for your weapon blows pierce magic defense and than 3.5 for magic immunity. Make unga bunga jumper that smashes through all magical protections.
>>
Does anyone think it be a good idea for a setting to have two jumps.

One jump is low power, but might include plot protection ensuing things do not go worse than canon and jumper does not get rock fall everyone dies unless they go out of way to provoke the big bad

Second jump is high power, but includes no such plot protection.

Like in Shadowrun the first jump would give you the power level of a normal runner, and the second jump would give you the power level of a jumper.

Or in worm, the first jump would give you little enough power that the e88 or ABB might be able to kill you, but ensures you do not have to worry about Scion.

The second jump gives you enough power to have a chance at killing Scion, and you better be ready to use it because it might just be a matter of time until Scion notices ocp
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>>98467503
Crossposter faggots get the noose.
>>
For the madmen who want to "experience" their chains, what universal TTRPGs do you use to solo your campaigns with?
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>>98467519
What wrong with on topic crossposting. Also I did not write the same thing.

“ Honestly I can see room for two jumps.

One low tier jumps, that includes some plot protection like maybe ensuring Muzan would die when he does in canon and no surpise Muzan interrupts. But gives jumper little enough power that it be hard for him to matter that much in the end game. This is a jump for feeling what it was like in the early demon slayer arcs or being a random mook.

Than one high tier jump that lets you be Muzan, Yorichi or so on right off the bat.” this is what I wrote on sb
>>98467989
Gurps seems like the most logical system if I was going to use one. But I kind of think it fun to daydream picture a rough draft in any system. Like characters in warhammer fantasy using the system itself.
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>>98459452
Unknown Armies 0.7 is on the drives, and more jumpable than ever.

>Changelog
>The Ascension of the Magdalene now actually includes the cutoff text (insight into Ascension, or other sorts of apotheosis)

>>98456996
>otherverse
In the first jump, my Jumper helped Johannes tighten the screws on a pact he made with a certain angel, expand the sigil of Solomon and use AI (actual AI not corproslop) to streamline negotiation with spirits and essentially put all the Others into mystical legalese bondage.

In the second, he got jumped by a horny Lilith-shaped mass of entropy while amassing artifacts to power up.

>eight companion active limit
Nominally yes but it's very unpopular now and lots of folks either work around it or just deny it.

>jet
A fear of heights, I imagine.

>>98458303
I have no idea how long Kunitsu-Gami: Path of the Goddess will take.

>>98463248
>>98463248
>Can we please have a version of unknown armies where the law of obedience falls off post jump.
>first age
I'm sorry for the inconvenience, but I just don't feel "it's inconvenient for me despite there being no active entity pushing me to malfunction with it" is a sufficient reason to provide easy outs for inherent limitations for the magic system. Nor do I buy "but these OTHER limits can be dodged with altforms!" or "Jumpchain is SUPPOSED to be a power fantasy, please selectively ignore the spirit of Quicksilver's rules when and where he just wanted people to have a modicum of challenge and treat the letter like a legally binding contract you must obey to the end of time!" as a compelling argument.

(Cont'd)
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>>98463248
I know you're not being a twat like Gneeric, but my jumpmaking philosophy has always been the setting 1:1 unless the potential danger is as extreme and automatic as Scion/Contessa learning of you in Worm. This means that for example I fully support DnD jumps that let you become gods, but also do not think they should necessarily come with automatic immunity from the Tablets of Fate. In my view, because the LoO does not automatically fuck you up and because canonically the laws are open to nomic influence by humans not rigidly locked by some higher power.

To the extent that, nominally, you are by default the /sole/ Unknown Armies human after the jump. You have my full endorsement as the UA jumpmaker to fanwank you just train or study or believe your way out of the Law of Obedience being a law because you have more liberty to define how it works as a narrative conceit. If it helps, I can even add something in the jump referring to that if it makes it clearer-actually nevermind, it's honestly how the setting works to the best of my understanding of it so I might as well clear up the Laws aren't forever-Laws necessarily. But I don't feel comfortable with making the jump more artificially padded by providing an automatic out, as with the examples above I'm working with the setting as presented.

>I do not really understand
You can comprehensively understand all the meaningfully bad things that happen to someone by looking at them. You can make those tragedies never have happened by doing awful, horrible things to something symbolically close to that event (including the person).

>consequences
There's always an OOC solution if you look hard enough, I'm just talking about Pact in isolation as a setting.

>Maris
True. I'm very much thinking of the big boys like Nouda, Ramuthra and Uraziel when I mean spirits that cheat those rules.
>>
>Maris
*Marids, jesus what a typo

>>98463660
Why thank you, I do in fact pride myself on my consistency. I don't think I'm a perfect jumpmaker. I take feedback and make amendments when and where I accept the underlying arguments behind them. But I also try to look for things that do work, and stick with them. For example, the fact that many of Quicksilver's central conceits have been long since abandoned by all of Jumpchain makes me think that maybe, just maybe, "DUUUUUUR QUICKSILVER GAVE ME TENDIES SO YOU HAVE TO AS WELL YOU HECKIN CHUD" isn't a good argument. Especially when you deliberately ignore the underlying reasons why he set those rules, how he eventually came to view them in hindsight, and OPENLY ADMIT to solely complaining to satisfy your own autism rather than the objective quality of the end user experience. Which you yourself said you don't care about. It matters not to me if I'm making a jump for Redwall or for Exalted: The First Age. If the mice had a Great Cheese Curse, I would not give an automatic out for it either.

I approach jumpmaking with the setting as a singular balance of costs and benefits as the highest priority, and any relation to Jumpchain as a larger structure as a secondary one. If you want to challenge that, you need a more compelling argument than "it's the way we've always done it and it's the way I do it so fall in goosestep with me" when in the oldest eras of Jumpchain you didn't even have the luxury of de facto companions.

By the way, how's Jumpchain 2.0 going? Must be going great if you have the time to move the goalposts of a completely different argument to a complaint about a jump literally nobody else brought up long afte rit was accepted.
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>>98469141
>jesus what a typo
Or was it a typo?
>>
And lo, Unknown Armies 0.8 has been uploaded.

>Changelog
>Added bit in notes about the nomic possibility of being able to redefine the limits of the Laws through literal fanwank after the jump specifically because you're the only UA human out there by default, no seriously that's actually how the supernatural works in UA, all of humanity fanwanking something all together. Which will probably take longer as an individual UA human, but is still nominally possible.
>This is NOT a free lunch, this is just extrapolating how the setting works
>Which is the complete opposite of how fucking Generic works

>>98469179
Yes. Also why are you posting pictures of Generic?
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>>98469195
>Also why are you posting pictures of Generic?
Actually, it’s a picture of YOU!

Talking of Exalted First Age and jump design, why does the Legendary Solar get 50 RP?
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>>98469216
Because old and powerful Solars are all very, very rich.
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>>98469222
Sure, but the jump gives Fresh Exalted no points, despite the game giving them Background points to spend.
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>>98469240
No. No, we're not doing this. Bye, thread.
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>>98469258
Hey, this is something I’ve thought about since the jump came out, seeing what you said just pushed me to bring it up.
>Dragonblooded
>Established: 10 RP
Also I just noticed, that’s the Fresh level, not the Established level.
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>>98469283
For some reason they either skip Established entirely or view it as being equal as "Young" since that is the stipend they have before Influential. Since there is no actual Established tier for Dragonblooded but all the other Exalts start at "Established" I'm choosing to treat "Young" as equal to that.
>>
How much time/detail do you guys put into your jumper's base of operations?
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>>98469349
For the other Exalt types, Young is the default given, but for Dragonblooded they use Established as the baseline.
>The default Dragon-Blooded character represents an “Established Dragon-Blood” rather than a young one and is considered a one-dot ally (per the Allies Background). More powerful Dragon-Blooded are constructed according to the rules outlined here, as are “young” Dragon-Blooded who are less than a decade past Exaltation and who are just starting their careers.
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>>98469367
Son of a bitch, WHY did they make Dragonblooded the only Exalt type organised like that? I fucking hate Holdenmorke so much. I know this is their fault, somehow.

yadda yadda changelog I'll upload it because I fucking guess 5 extra fucking points of free gibs is SO important jesus fucking christ this game is ass
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>>98469386
>Son of a bitch, WHY did they make Dragonblooded the only Exalt type organised like that? I fucking hate Holdenmorke so much. I know this is their fault, somehow.
No doubt.

>yadda yadda changelog I'll upload it because I fucking guess 5 extra fucking points of free gibs is SO important
It isn’t important, I just noticed it and was commenting.
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>>98469402
I get it, I'm just extremely on edge with basically any and all First Age talk it's felt like a lot of the recent discourse about it has amounted to people trying to come up with creative ways to get me to give them free gibs by treating the history of Jumpchain like corporate lawyers trying to screw someone out of their IP. It's not even as if I'm averse to discussing my thought process and being open to reviewing it if it's fundamentally flawed. It is SPECIFICALLY because Generic wasted my time and potentially yours because he is in love with the sound of his own word-voice that he seems to enjoy arguing more than actually accomplishing anything constructive with it, the sick fuck, that I'm profoundly annoyed about the dishonesty of the whole thing after trying to humour him during separate arguments and now realising that was a mistake and I should've told him to fuck off like everyone else.
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>>98469402
Actually, did I mention Generic literally OPENED the new bullshit about Great Curse removal by literally going

>HURR DURR I DON'T NEED YOUR NEW JUMP BECAUSE I CAN GET BETTER SHIT IN A DIFFERENT JUMP NURR DURR DURR

Man is just determined to kill off any hope of critique in Jumpchain by opening with his most fatatious take, and then expecting other people to be more emotionally mature than his bitchass.
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>>98469413
>I get it, I'm just extremely on edge with basically any and all First Age talk it's felt like a lot of the recent discourse about it has amounted to people trying to come up with creative ways to get me to give them free gibs by treating the history of Jumpchain like corporate lawyers trying to screw someone out of their IP.
The funny thing is I’m basically arguing with you to give other people free gibs, my First Age builds have always taken either Newly Exalted or Legendary, and while I’m the person who was asking for a post jump removal of the Great Curse at the bunker, between Student of Autochthon, Majestic Radiant Presence, and Invincible Sword Princess, I could probably invent a cure for the curse at Essence 3.Though all this does remind me, how many points of mutations can I reasonably give the people in Sunlit Lands at the start?

>that I'm profoundly annoyed about the dishonesty of the whole thing after trying to humour him during separate arguments and now realising that was a mistake and I should've told him to fuck off like everyone else.
I get it. You should probably leave the question of any changes to First Age on the table for a few months, then come back and see if your view is the same, or if your frustration was influencing you.

>>98469440
Well, if he doesn’t need your jump, that means you don’t need to worry about him. Problem solved!
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>>98469461
Hah! If only. He's the one who selectively brings up years-old rulings from Quicksilver like they're the fucking Quran and we're in a mosque or ignores them to write his own rules depending on what's convenient for HIM, and then expects everyone to unironically adhere to rules for thee but not for he with the self-awareness of a fucking tapeworm.

God, it's fucking bleak when I find myself agreeing with fucking DDanon on anything about jump design philosophy while explaining why Generic is less qualified to make jumps than my elderly grandmother who doesn't even speak english.
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>>98469461
>Though all this does remind me, how many points of mutations can I reasonably give the people in Sunlit Lands at the start?
Also UUUUUUUUH assuming Newly I'm going to say 5 dots, and at Legendary 25 because 2e was written with the most autism of any edition, the devs were all autistic about the metaphysical significance of the number 5, and also incredibly cavalier about shit like this in First Age stuff.
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>>98469478
I have no clever remark that will make it all make sense, so I’ll just say that’s rough, and if I gave you any flashbacks with my own requests/arguments I do apologize.

>>98469497
>Full elf build comes out to 25 points
That would make a starting Solar build awkward, but if I’m a newly Exalted Solar I’d probably be starting out as the only elf and need to create them anyway.
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>>98469556
how is your elf build?
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>>98469746
First, the mutations from official books.
>Compass of Celestial Directions The Wyld – Blight – Longevity
>Compass of Celestial Directions The Wyld – Pox – Night Vision
>Scroll of Heroes – Awakened Essence – 7 pts
>Core – Enhanced Sense (Sight, Hearing) – Pox X2
That adds up to 14 points. I also use some mutations from Revlids 2E Mutation Revision. I don’t like some of the rules from that, but I do like several of the mutations themselves.
>Small Appetite – Cost: 4pts
>Restricted Diet – Herbivorous – Cost: 1pt
>Long Gestation – Cost: 6pts
>Chakra Eye – Cost: 6pts
>Awakened Vision – Cost: 3pts
>Sorcerer’s Sight – Cost: 1pt
>Spirit Walker – Cost: 4pts
Restricted Diet and Long Gestation return points, so the final result is 25 points.
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>>98469497
Why would you even bother with gameplay dots. I would presume your jumping the lore version of the setting where you would get them IC?

>>98469478
Oh yeah, I am new to TG jump making but know sb jump making well.

>>98469258
Okay there seems to be some ptsd from this reaction but I am curious why? I mean I do not think it good argument, just jumping the setting and getting a orgin should presumbly be enough to get you stuff from a lore standpoint.
>>98469094

>>98469066
First jump that is badass, second jump wait what happened. Through I wonder if later pale pact of Solomon as a sort of colonizer theme might make the first jump look less good. Well you provide human more protections from monsters so I say it good.

I view muti jump mind whammies or power requiring insanity as less inconvenient and more def com level 5. Now if I wanted the power to work around the law of transaction not have exalted stuff have the risk of level 5.

Question in what situations do you see a jumper taking adapt magic from unknowns armies. That what getting me, I just do not see why jumper would take it?
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>>98469141
Not sure why you worrying about accidently dropping a d. I am dyslexia and do not double check my posts as often as I should in my enthusiasm to post. Also I post on iPad. So it all fine Shark ryon.

>>98469141
I am half wondering if we are approaching unknown armies as the singular balance of cost and benefit, than it should be free. The lore explanation for why the setting not a magocracy (and I love that it gave that) is that being able to use adapt magic requires you to be insane, and even than most of the stuff you can do with it is fairly weak unless you go to lengths to get the good charges. The price of being adapt mage is being an adapt mage. Now I guess this is why you include the vague line about being saner than the normal adapt mage. It would fit the lore so well to walk into a unknown army jump that lets you be a adapt mage for free, and you proceed to not take it because you know real power is being rich and charismatic enough to get adapts to work for you. Screw magic give me money.

I do think if your worry is solely internal balance of the jump. Than their no real reason to worry about a power losing some of it drawbacks post jump because your not in the jump. It only matters as a mutiple jump balance in which case it does help. Am I making sense?

That said I am spending a long time whining about what I think is wrong with your jumps instead of talking about how awesome exalted power that gives you a dragon shadow. You have the right to politely tell me to shut up. My autism means I will not get the hint otherwise.
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>>98469094
>unless the potential danger is as extreme and automatic as Scion/Contessa learning of you in Worm. This means that for example I fully support DnD jumps that let you become gods, but also do not think they should necessarily come with automatic immunity from the Tablets of Fate. In my view, because the LoO does not automatically fuck you up and because canonically the laws are open to nomic influence by humans not rigidly locked by some higher power.
NTA, but I'm curious about something. In a setting for a jump I have very, very, very far on the backburner, any kind of damage to your psyche (even minor) manifests as a hostile tulpa-like being. Once you gain it, it's impossible to fully cure. However, if you have it at all, even at the lowest possible level, it's guaranteed to take control of you for a short period of time at least once every 100 years. There is no canonical way to reduce it below this state or to avoid this. Also, I don't think it's necessarily even tied to the "power system", iirc every nigga has it just for being native to the world. Would you say this is a case where the jumpmaker should step in?
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>>98470014
I guess I answered my own question really. It cost 400 cp because your saner than issue, and being rich also costs cp.

I guess I kind of want my lunch and to eat it a bit. But I just want the option to bring the highly flaverful adapt magic or first rate exaltation with me, without having to fanwank an explanation to why that was not a horrible horrible idea. Because from a single jump idea, adapt magic costly but offers novel benefits. But the moment you factor in other jumps, it just becomes a liability. I guess mystic high roller should be enough to me. 800 cp to have a magic that does not suck to have is pretty fair from a balance stand point

To factor in something other than negative. Illegal shape is a fun perk. Sb was talking about seriously confusing Yog sogonth with it.

The ritual of light is also something worth jumping the setting for. Their many good reasons to visit unknown armies, just not adapt magic.
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>>98470112
I am curious about the setting. But I would not have this exist post jump.

In the jump itself, I cannot help but notice most jumps last a decade or less. Can this being make you commit suicide or anything that bad. Because if jumper ends with regrets during the jump from this, that fine. If the jumper gets a rock fall chain fail, that seems harsh. If the jumper gets problems from this, they either can learn to move on post jump, or they should come in with some protection.
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>>98470137
>In the jump itself, I cannot help but notice most jumps last a decade or less. Can this being make you commit suicide or anything that bad. Because if jumper ends with regrets during the jump from this, that fine. If the jumper gets a rock fall chain fail, that seems harsh. If the jumper gets problems from this, they either can learn to move on post jump, or they should come in with some protection.
Given protections for a canonical issue DURING the jump itself is cringe as fuck and something I would never do, regardless of the severity of the issue. Unless there are canon defenses, and those would be paid, not free.
>>
Shard, are the Hades game a setting you would make jumps about? Or are they neither good or bad enough for you to make jump about them
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>>98470492
Is their any issue with the existing jump you want fixed?

>>98470268
Yeah that totally fair and likey a good take. No complaints from me. I was just worried it might force jumper to commit suicide, is that a valid concern.

I say post jump get rid of it through. No need to have one jump give a entire chain baggage.
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>>98470630
It's more that I would like a jump about Hades 2.

With perks and items related to Typhon's biology, Chronos' chronomancy, Olympus' defense robots, or Hecate's sorcery. And the characters not yet born during Hades 1, like Melinoe.
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>>98470955
Yeah make sense. I would also like rimworld, and deus ex human revolution to get updates for the sequals and expansion pack.

I would also like a dwarf fortress jump that lets you Import the same fort.

Through I would also like to while doing dwarf fortrss jump fight an army of demons which the existing jump is good enough for.

Question but where did all the people TG go?
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>>98471148
(4+4)chan.moe/jumpchain/
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>>98471148
>Question but where did all the people TG go?
>https://drive.google.com/file/d/14RQ2IDocSOPdANHed0_eQVxcuUcJTMed/view
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>>98469141
>QUICKSILVER GAVE ME TENDIES SO YOU HAVE TO AS WELL YOU HECKIN CHUD
The overwhelming tendency over Jumpchain's history has been towards more power and fewer restrictions. If even Quicksilver allowed you to lock all the disadvantages of your in-jump species into an alt form, then you've got some really big hurdles in front of you if you want to convince me that people a decade later now use much harsher rules that force the Wake on you forever just because Leviathans have it.

>>98469478
It's perfectly logical: When a jumpmaker says something, that's the rule. When they don't, Quicksilver's default rules presumably take over. So normally I get to keep Perks from old jumps. But Slice of Life says I don't get to keep them for the duration of that jump. Mage: the Ascension goes even further: it permanently takes away the ability to obtain Gnosis >5 which I had previously bought in The Sundered World. Theoretically, these rules are conservative and only used to deal with idiosyncrasies of a given setting to better adapt it to the Jumpchain format, but as you can see here they can be utterly arbitrary.
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>>98469953
>Why would you even bother with gameplay dots
I needed some kind of limiting metric for "you have piles and piles of wondrous shit in this demigod civilisation" and the dots seem as good an abstraction as any other metric.

>colonizer theme
One, demons are universally malevolent embodiments of entropy that unceasingly work to destroy all life and hope. They are intrinsically evil and sadistic to the degree even interacting one is metaphysically abhorrent. The idea that limiting one is somehow wrong because of modern sensibilities is utterly absurd, and the author's own attempt to make Others some kind of discrimination metaphor in the sequel Pale is undercut by his first story showing Others gleefully ripping people apart and condemning them to fates worse than death.

Two, my Jumper is a colonialist on a scale that utterly transcends the original definition of the world. His chain ended with him enacting an unprecedented chaoskampf and collapsing all possible realities, narratives and dimensions in existence into one immutable singular reality. He colonised so hard that until he failed to complete his work by destroying himself and was scattered into the succbox, every world retroactively has always been his own.

>in what situations
None for the foreseeable future because he is trapped in the succbox.

>>98470014
Well, I don't have dyslexia myself so I'm a bit more sensitive to this thing.

>internal balance of the jump
I've tried to make clear that is in fact my highest priority, and that I fundamentally disagree with the premise of balancing jumps relative to other jumps. The end logic of that is making 99% of things free because you can extrude Light Hawk Wings in Tenchi Muyo.

>You have the right to politely tell me to shut up.
Okay. As someone's been doing this hobby for a while and in principle would like to entertain sincere feedback, I have to say you're talking some damn malarky.
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>>98471384
I do not 100% say we are running on quicksliver default rules. But your right the consensus has been to power creep. Partly that the result of more options and settings getting jump. The more jumps that let you punch out a god, more power creep go. Partly that is jumps trying to tempt people in. Partly that because jumpchain is a bit of a power fantasy, and their our nagging voice in the head that says we totally be screwed without it,

Generally I have mixed feelings about power level creep when it offers raw power. Sometimes I want to be god tier, sometimes I want to struggle to survive even with some protag energy.

On the other hand I tend to hate limitations that reduce build options. Whenever it be mandatory drawbacks, orgin locked perks and so on.

As far as I am concerned, it okay for a power to be more trouble than it worth in a jump, as long as you can A) as long as it becomes somewhat better post jump and B) it not fiat backed drawback but you can use ocp to help you with it.

Like I would not want to die in sunlight, fight a ravenous first for blood the entire jumpchain because I wanted to fit in as a vampire for one jump. But it be pretty fair to say vampire powers post jump do not work in sunlight and drinking blood is needed to power them. The power is semi practical post jump even if you got to mind it limits, it screws none of your other options over.


On a more less rant focused issue.

What your favorite jump of the recent ones shardanon released. I want it to be unknown armies, but it going to be either lancer or exalted internals. I guess lancer because that lacked a jump.
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>>98470112
Uh...wow, that's pretty fucking brutal. Yeah. Yeah, I think that justifies you stepping in...somehow.

>>98470117
>I guess I kind of want my lunch and to eat it a bit.
I am fundamentally against balancing jumps like this.

>>98470492
>Hades games
2 is my second biggest timewaster after Armored Core 6. Not sure if I care about making a jump for them though. After having some time to process the story, it was a limp noodle compared to Hades 1 marred by the writers fundamentally being unwilling to actually engage with the issues they themselves brought up in it and wanting to be all safe horny/edgy about the gods. They're ranting about Hardspace Shipbreaker over in the bunker and I can't help but apply a lot of logic here, where the champagne liberalists making the game just want the power of friendship to prevail even against a character who has previously been established to be Palpatine-levels of evil.

>>98471384
>The overwhelming tendency over Jumpchain's history has been towards more power and fewer restrictions.
And because I have an actual fucking brain and am not a chatbot programmed with an algorithm, I choose to use said brain to determine when a trend leads to positive outcomes.

Next you'll be whining that fairy godmothers shouldn't NEED wands to cast magic spells.

>it's perfectly logical
Only in the sense that sitting naked in a cave because inventing fire and the wheel are too hard is "perfectly logical"

>When a jumpmaker says something that's the rule
Okay Generic, you're full of shit and any and all feedback from you should be ignored.. Sorry, that's the rule. I, a jumpmaker, said it after all.

>Theoretically
>only used to deal with idiosyncrasies
>as you can see here
Wow. You actually destroyed your own argument trying to make some kind of point here simply by refusing to acknowledge the words IN PRACTICE.
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>>98471467
Lancer, cause I like the paracausual god stuff. I resent Infernals not for anything to do with the jump itself, but merely because it makes Exalted 3e's setting canon to my chain.
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>>98471457
Yeah I guess that makes sense, even if it can be bit awkward having to open a book on anyflip to figure out what exactly that means.

Oh yeah I was not complaining about demons at, fuck demons, kill them all and maybe if possible repurpose their power to other useful. And while I am slightly more sympathic to other others, your right that they tend to murder a lot of people.

Can I make another reply post to this. I feel like you somewhat misunderstood what I am saying. But it looks like your telling me to shut up and I did say I would listen if you tell me to shut up.
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>>98471512
For what it's worth, Exalted 3e introduces the idea of alternate timelines (that aren't actually alternate timelines but some sort of esoteric navalgazing "this history didn't exist but it still spat out people, no shuddup don't think about it while we try to figure out how to justify Getimians as even morally grey instead of unreal aberrations trying to remake the world in their own image" so even though the devs REALLY don't want to comprehend the implications of what they introduced to the setting they inadvertently wrote the nominal possibility of 3e being something like a shard if you want to fit it into a wider Exalted chain.

>>98471520
Go ahead and clarify, I'm relatively generous to any point of view that isn't Generic stamping his feet and crying that people won't spoonfeed him like mommy used to.
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>>98471512
Yeah lancer is insanely cool.

3e is from what I understand the best thing exalted ever done gameplay wise and worst it done lore wise barring outliers like the infernal exalted getting raped.
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>>98471536
>3e is from what I understand the best thing exalted ever done gameplay wise
Wrong. It attempted to throw away the problem mechanics of prior editions, and introduced entirely new ones like being unable to make customisable NPCs, falling damage bypassing most perfect defences and mounted combat being treated like some ascendant state of being where it's mathematically harder to hit a horse than it's rider.
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>>98471536
Also, 2e is the edition with the 3CD gangbangs. 3e is the edition where the Yozis' evil plan is to make their subsouls suck up to the Infernals super hard so they hopefully end up liking Hell more than Creation.
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>>98471509
>And because I have an actual fucking brain and am not a chatbot programmed with an algorithm, I choose to use said brain to determine when a trend leads to positive outcomes.
Okay, but if you understand that Quicksilver's rules fixed the Leviathan issue, and you understand that people mostly replace Quicksilver's rules only with even more favorable ones, then you really shouldn't have a problem understanding why no one complained about the Leviathan jump inflicting the Wake on you "permanently". Because even if you make it harder on yourself, you admit you realize nobody else does that.

>>98471531
I hate Exalted 3e's setting in all its numinous stupidity even if it did share a multiverse with a copy of 2e's setting.
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>>98471566
>fixed the Leviathan issue
Irrelevant from the perspective of the jump I'm making, as is whether or not it's actually "fixed" or a copout. As I've said several times now, I look at balancing jumps with settings in isolation instead of comparing Redwall to Kami Tenchi, and I refuse to make concessions to the greater structure of Jumpchain for dangers that aren't immediately lethal because you shit your pants when you have an imaginative thought.

>you admit
The only thing I admit is that my greatest mistake was that you actually gave a shit about making good jumps and contributing constructive feedback instead of jerking yourself raw the idea you're winning debate club. And I understand that you only care about Quicksilver's rules insofar as you perceive making jumps feel disjointed from the experience they convey is somehow intrinsically desirable. YOU are the biggest gish gallop offender in this entire thread, which isn't a big achievement with what a wasteland this thread is these days, but does mean I might as well start talking about the shit I took this morning for how unproductive any discussion with you is.

>I hate Exalted 3e's setting in all its numinous stupidity
I am astounded you have any amount of common sense after how inherently nonsensical your argument around what amounts to "remove the Great Curse for me solely because the jump that provides many, many options to do so is too hard for me to perform a modicum of effort" has been.
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>>98471566
>numinous stupidity
In fact, I thought you'd have LOVED the 3e's axiomatically stringent take on the Great Curse! You know, because it's CONSISTENT with the DESIGN FUNCTION of the Great Curse as a gameplay mechanic! Nevermind the fact that it upscaled the Great Curse from merely the dying malediction of the Primordials to some kind of conceptual devastation that afflicts all Exaltations for the rest of forever to the extent it's apparently impossible to make an Exaltation that doesn't have it anymore.
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>>98471509
>Uh...wow, that's pretty fucking brutal. Yeah. Yeah, I think that justifies you stepping in...somehow.
Pic-related if you need more information.

Basically, the plan was any Shadow Essence is wiped when you leave the jump, and post-jump the only to gain Shadow Essence is through the one or two vampiric powers that specifically confer it in their description.
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>>98471531
Basically the issue with unknown worlds adapt insanity and exalted great curse is not the power level.

Their many jumps with many different power levels and jumpchain is richer for that.

The issue is not internal balance because the jumpdocs you make are great at that. I have no issue with how they work.

The issue is the post jump baggage/limitations. Like I got yelled at pretty loudly for just suggesting a niche drawback that follows you post jump.

The great curse is basically a drawback that follows you to your next jump. Maybe you can fix it with exalted knowledge, but fanwank not the most satisfying answer. And having the answer be go to exalted but do not be an exalted seems boring. It a system that encourages jumper to miss the point of the jump.

Likewise adapt magic is better here because you can choose to not use it. But it such a big part of unknown armies that generally speaking if I jump it, I likey am jumping it just for the adapt magic because it cool and lets you do strange things while fueling it in strange ways.

I want to have it be somewhat practical post jump. I am not demanding it be strong, I just want jumper to have using it be a reasonable thing assuming they got nothing stronger. I want hitting unknown armies and building a basic pc build actually make sense.

Like I do not want unknown armies magic to be stronger than the other magic options in jumpchain, I just do not want it to be actively more trouble than it be worth and thus any sane jumper would spend the cp on something insanely useful.

I am fine with it it as long as your being in the jump, jumper has to wrestle with it weaknesses or not use it. I am fine with it being far weaker and

It just a bad deal compared to the rest of the jump options too. Ritual of light perk or the perk that lets you retcon things seems way more useful.
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>>98471606
Cont
Like there a difference between their are jumps that offer better options than this and basically any jump offering better than this, including the jumpdoc itself. Or even if you got no better options, you still should not use it because their solid claim that it actively negative.

It so part of core experience for unknown armies that I do not think it should be a trap.

Oh yeah that what I should say, the adapt power is not a issue, the issue is that it is a trap compared to everything else, and barring the most extreme situations a jumper should grab anything from jumpdoc except for adapt. And that does not seem fun for me
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>>98471599
A collective CYOA project about applying to mechanics to existing settings is completely different than writing the lore + mechanics for your own setting. Not that I think they'll keep it "CONSISTENT". I'll bet the Alchemicals will go right back to not being cursed when their book comes out, just because that's how it was in the popular editions.
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>>98471606
Have you tried not being a retarded nigger?
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>>98471601
For how pissed I've been at Generic for being unwilling to use the FREE RP STIPEND to fix his own mind goblin-induced problems, yeah totally that's a very reasonable level of fucked to do something about.

>>98471606
>post jump baggage/limitations
As I've said, the way I see it the issue is that the Great Curse is intrinsically solvable using in-universe methods such as a collection of N/A items. The tools of the God of Exaltation being one such example. The jump provides a stipend of RP that can be used to purchase things that are inherently loosely defined and open to interpretation. Are you starting to see the issue here? I simply do not feel the risk merits further handholding.

>drawback
Only insofar as many other things like Pact diabolism are, and the Great Curse is far less severe than those.

>because it cool
Well, many cool things are intrinsically dangerous. Opening the 8th Gate is cool. It will also break off your foot.

>somewhat practical
>I just want jumper to have using it be a reasonable thing assuming they got nothing stronger
I hear you, I'm all for that. Did you see the new update I put on the drive? One of the things I'm willing to take into consideration is that following my own self-contained jump balance approach, after you leave the jump YOU (and maybe any companions) are the only Unknown Armies humans left. And since the Laws themselves are determined by collective human neurosis, I feel it's reasonable to assume you can over time whittle the Laws down into something more suitable to you.

I don't consider this an artificial ruling imposed on the jump, just a reasonable extrapolation of the setting as is. I just thought I'd share my thought process in the notes to elaborate on why I think on leaving, the nature of UA magic will make it inherently less hostile just as UA 3e introduced the idea of a less nasty occult underground and checkers/chargers replacing Dukes.
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>>98471627
>It just a bad deal
>trap
The issue it is kind of built into UA as a setting that the magick is deliberately designed to be a bad deal and impractical compared to other options, to the extent one of the most successful occult conspiracies goes out of it's way to hire muggles. To change it fundamentally is to automatically rewrite how it works.

>>98471631
>when their book comes out
...Generic, Alchemicals' backer PDF is already out. In principle, you're correct about them changing less about Alchemicals than other Exalts because of their (justified) concern outside their Discord hugbox the changes are viewed as asinine. You are, however, wrong about the nature of Clarity in 3e. Because the devs have small, smooth brains and assume their playerbase does as well so they want to make EVERYTHING simple and easy to understand even if it means that in 3e the Primordials can curse a thing so hard any version of it reinvented independently forever gets hit by said curse.

Anyway that, not anything you said, is ultimately why I decided 3e Infernals justified a free out since the writers aren't willing to engage with the idea of narratively lifting it. That and the fact that it also continues the trend of Infernal favouritism present throughout the edition.
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>>98471599
It also seems a bloody shame they dropped the magitch themes of exalted. It felt pretty cool. And screwed the mortals path to power. It was a setting that tried to make mortals matter more but removed enlightened mortals, godblood. No more wise sage who sat on a mountain for a decade and figured out kung fu.>>98471584
>>98471584
i feel like this really runs into your interpration of exalted.

Some people think removing the great curse is easy, barely an inconvenience. Some people think it a near impossible working that would require the unconquered sun and autochthon working together.

Funny enough I do disagree with the quicksliver rules fix Leviathan. Because you run into the issue of what an alt form and what not. Like if Leviathan was always 50 meters tall or a fish it make sense. But they are shape shifters who default form is human. What the diffence between it and a superpower. Is being magic or charka a superpower. I do not get where generic is going here.

>>98471549
Yep, I must of misphased what I was typing (only if I had worm perfect communication in real life) because I meant that while the worst bits of lore predate 3e, 3e is the most generically meh lore.

Thanks for the replies shard anon>>98471647
Yeah, I was under the impression the great curse was far harder to cure it was.

I do consider pact diabolism a much better deal. Simply because it is as mentioned works much better as an act of pure desperation (you can summon a demon pretty quickly if your desperate, and jumper can avoid the fact they doomed the universe by moving on to the next jump. But yeah the issue might be I less intrested in pact diabolism than unknown armies magic system. Still not the worse comparison through

I do think eight gates again falls under you can Treat it as a tool for emergencies and opening a few gates is not too bad. Some hospital time to win a fight is much better than having to be insane long before the fight happens to stockpile enough charges.
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>>98471734
>Some people think removing the great curse is easy, barely an inconvenience. Some people think it a near impossible working that would require the unconquered sun and autochthon working together.
2e explicitly provided rules for Lytek's divine panoply (collection of N/A artifacts) to scrub it is my point, but yeah you get the idea. It's not easy by BASELINE standards but you literally start jump playing a demigod born into the best era to be a demigod in during the setting's existence. It's like, i don't know, saying you should be automatically protected from Unicron if you're a Prime with the Matrix of Leadership in Transformers.
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>>98471682
Yeah that the tension. In setting it a bad deal but also a lot of the gameplay is based around it and it feels odd to hit the setting but label such power a trap So I kind of want it to post jump not be such a innately bad deal, which shardanon partly budged from but is not willing to budge any more. I do think it would be balanced removing that limit post jump, because you would be dealing with that weakness for the entire jump. At this point I am worried I am being unhealthy stubborn over something that perspective difference over how jumpchain works. I need to finally get around to making my own jumps

.>>98471743
Holy cow that is cool. Had no clue that was a thing. Do you remember where it was, I think I need to bring that into a few threads.


Well I was so engaged in this that I failed to realize it warhammer fantasy 2e RP time for me
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>>98394471
If you're leaving, then I'll miss your presence in the jumpchain community. Your chain posts were always a treat to see in a thread, your jumps are some of my favorites on the drive for how attentive to detail and true to the series they always are, and your rants and discussions about various IPs remain some of the most entertaining and informative parts of this hobby for me. Hope you swing back by from time to time instead of disappearing entirely.
And just remember, no matter what happens or where you go in life, it will always create more ghosts.
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>>98471908
Why are you replying to posts from 2 weeks ago?
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>>98471963
Because I am retarded and didn't look at the date. And didn't scroll down far enough to see that Shard came back and made a bunch of jumps.
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>>98385898
I'm a 1'6 tall mouse girl adventurer, off to slay monsters and seduce human men.

The monster fighting is going pretty well, but unfortunately most men don't like women who save them from monsters. Or that are only three times the size of their penis
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>>98471908
>it will always create more ghosts.
Nah I fixed that, the problem is it creates more succs now. Inside their box.

>>98471990
>I'm...mouse
From what I gather, Generic thinks this state of being is on par with suffering the Great Curse. Sorry for your loss.
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>>98472035
How does being a mouse, Godzila at the same time work. :)

I guess I need to figure out a build for your exalted 3e jump now
>>98471990


That said I really really consider this better than the great curse. I have a massive fear of hostile mind whammy. But I am not the generic anon who compared the great curse to being a mouse.

Through being a mouse forever would be rather awkward. I am picturing jumper trying to walk through cyperpunk 2077 while six inches tall.
>>98471990
Are you strong enough to accidentally break their pelvis region
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>>98471743
I do not feel that a fair comparison at all. First because unicorn is an external threat. Unicorn therefore not any threat post jump (which is the only thing I personally asked for the great curse and adapt insanity)

Second unicorn does not mess with your mind usually. A external enemy is way less scary than one own mind betraying you. Killing banishing things is the most intuitive thing for a jumper. Not being able to trust your own judgement becoming a mockery of the person you want to bel is horrifying

Third it is incredibly obvious how a prime with the matrix of leadership deals with unicron, just open the darn thing when they appear. I mean unicorn going to try to kill jumper with minions but if your jumping transformers and cannot handle a con trying to kill you, want are you even doing.

Like I consider the leviathan wake a fair comparison
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In warhammer fantasy my Mc got hit with a ballista. Have your non giant jumper ever had to deal with artillery hits?
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>>98472035
>Generic thinks this state of being is on par with suffering the Great Curse
Try to defend the idea that being a mouse with great fighting skills but no ability to return to being a human is somehow superior to being an elder Exalt with the Great Curse, which can be cured.
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>>98385898
Middle Age +4 / Roleplayer / Aarakocra / Free Choice (100CP) (Sigil Tavern) / Class Level (X3) (Jester 1, Wizard 2) / Character Sheet, LARPing Group, You Start in a Tavern, No Games / Gold Value (Shiftweave [Shapeshifting Clothes]) / Leafweave Leather Armor +1, Boots of Gravity, Greenstone Amulet / DDDungeon Master

https://m.youtube.com/watch?v=JW93ar9kdv0&pp=ygUZaSB3YW5uYSBrbm93IHdoYXQgbG92ZSBpcw%3D%3D
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>>98472217
If I have a generic archmage, shape shifting power, I can return to the human form or do anything my human form can do effortlessly. Plus when I get a jump that has me as a human I would get my human body back.

Curing the great curse is bit more tricky than that and far more likey to end up with me looking back and going that is alarming amount of babies I murdered. So yeah I would consider being a mouse better than being a exalted with great curse.>>98472234
Huh wonder what your getting from the jester class
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>>98472264
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>>98472284
Forgot my trip. DuckDuck jestermaxxing for the huzz. Bump limit reached, I am shitposting.
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>>98472284
All fear me I am the cutest smallest god you will ever meet.
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>>98472303
>god
>in Sigil
And just like that, my chances with the Lady are 0. F.
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>>98472317
Oh yeah I did not recognize who that was and just assumed generic dark lord?
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>>98469354
Jumper has spent many jumps making his art gallery of pocket realms. Kitchen, storage, garden, all in the paintings. First jumper had to learn to paint, then had to learn how to make the paint and canvas.So many jumps of prep work and all he got out of it was sapient bees, rats/mice and crabs. His plans for his garden failed.
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>>98472332

>>98472334
The Quasi-Elemental Plane of Radiance in 3.5 Forgotten Realms has a city that contains the largest amount of philosophers and artists in the Forgotten Realms as per its update Dragon Magazine version. People just stare at the beautiful sky and think. You have to make a save or just sit and stare at no beautiful everything is.

Good inspection. Previous version was just on fire, lol. Because in-between the plane of Fire and plane of Light.
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>>98472364
>inspection
inspiration*
Swing and a miss
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Do you think it more amusing to be a mouse arch mage who can kill dragons, a mouse godzilla, a mouse mad scientist piloting a giant robot or a mouse warrior who got a size matters not perks for fighting giants from shadow of demon lord.
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Guess I just was obsessed with this because I was so excited for an unknown army jump and the jump perfect except for one flaw. But that flaw ruins it for most of the build and chains I want for it. The jump is perfect otherwise, and the exalted jump awesome, and the lancer jump awesome
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>>98472617
You have the ability to make your own version if you dislike someone elses jump.
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>>98471743
I am asking others about it, and they are insisting these rules do not exist??? And that closest they come is Divine Apparatae of Periapt Surgery might be able to turn an infernal exalted into a solar exalted.
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>>98466774
>Solo Campaign
This drawback seems hilariously brutal for Sha'irs and only mildly inconvenient for most other classes.
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>>98472736
Yes. Yes, that is in fact the evidence. I am being entirely serious when I say this: The transformation of a Solar Exaltation to a Infernal one in 2e is more profound than the Great Curse ever was.

You have to understand: In 2e, the Yozis /downloaded the components of their being/ into a Solar Exaltation, traumatically wounding the thing. They made it burn so hot it shortens the host's lifespan from the strain of being the Essence of the King of Hell, the Silent Wind and other infinite apocalyptic forces. The ontological stratum of patterns that independently arose from the Wyld and redefined themselves as world-titans is embedded in Infernals, such that at E10 they could theoretically turn into one with the right Charm. This is not considered the height of their potential.

Reversing that transformation makes an Abyssal turning back into a Solar (incidentally lifting the Great Curse) look trivial by comparison. And that is why I'm arguing N/A rank artifacts (which you get FOR FREE per the RP stipent) make me decide against providing Great Curse insurance.

>>98472217
>but no ability to return to being a human
Bzzt, you don't get to have it both ways or invent imaginary scenarios. Either altforms exist or they don't. Show me the rule in Redwall that forces you to be a mouse forever. Go on. Show me.

I don't even know what kind of point you're trying to make, and it doesn't matter because you care more about getting high off your own farts than actually improving the jump. Never forget you only pivoted to First Age to begin with because you couldn't bring up one.
Single.
Person.

To defend Jumpchain 2.0 and your general rules cuckoldry.

>>98472147
>How does being a mouse, Godzila at the same time work.
3e devs do not know but also lack the work ethic to actually explain it, much like Generic blindly defends the obligation to adhere to his specific interpretation of Jumpchain practices with no regard for how much sense they make.
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>>98473261
>you don't get to... invent imaginary scenarios
We're in the Jumpchain thread. That's all we do. And in the counterfactual hypothetical scenario where alt forms don't exist, Redwall is a much worse jump to show up in than The First Age.

>Never forget you only pivoted to First Age to begin with because you couldn't bring up one.
No, you complained about how Mummy gives you a refresh of Sekhem at the start of every jump. I brought up how it's normal to allow powers to keep working in future jumps, and how this is normally achieved through the mechanic of Perks. I further said that even in jumps where the power is something you get for free, it's normal to include notes to keep the power working. I cited Exalted jump as a similar circumstance: jumps where you are made into a supernatural creature for free and all but two of the authors of those jumps chose to add notes to aid you in continuing to use those powers where you wouldn't by canon. This demonstrated that community opinion was on my side, instead of yours.

QED There are several other people who share my "general rules cukoldry" and they are all the Exalted jumpmakers other than you and the guy who wrote Gunstar Autochthonia.
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>>98473261
>The transformation of a Solar Exaltation to a Infernal one in 2e is more profound than the Great Curse ever was.
Then how come Lytek has been struggling to cure the Great Curse for thousands of years, while it's said that he would be able to quickly and easily turn an Infernal Exaltation back into a Solar one as long as its not in a host?
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>>98473420
>counterfactual hypothetical scenario
Which is pointless and absurd because I have never once defended this altform-less Jumpchain concept you seem to think I believe in. I know altforms exist. I am just denying the existence of altforms the right to determine my jumpmaking decisions.

>you complained
No. I complained that your response to my criticisms about your limiting and smallminded approach to the Sekhem system was "well, if people don't like the rule they can just ignore it".

Once again demonstrating your hypocrisy, you then complain to ME that I am not implementing the specific rules you want. If you don't like the lack of a rule, ignore it and assume the Great Curse just wriggles away because you lack the imagination to actually justify it.

>This demonstrated that community opinion was on my side, instead of yours.
Conveniently "the community" you speak of has long departed the actual community without them being around to give their actual opinion. Nobody here has taken nearly as firm a stance as you about the Great Curse. I am not blind not everyone likes it, but you are the only one begging me to not break the sacred traditions of Jumpchain.

I have given my reasons for not giving yet more free handouts, and you have stubbornly ignored all of them because you are a bad critic and a bad jumpmaker. You are literally using absent people to declare you have "community support" you strange little man, and you are deliberately ignoring all the times YOU have ignored the community criticising YOUR jumpmaking decisions.
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*I am not blind to the fact that not everyone likes it

>>98473503
Please pay attention to the following words.

Exalted is a game that encourages you to roleplay and, for better and worse, attribute situation-changing open-ended effects to N/A artifacts.

I have not written many restrictions for what N/A artifacts you can obtain in the jump.

I am not suggesting you use Lytek's exact N/A artifact tools.

I consider it impossible to set strict limits on what N/A artifacts can and can't do, because N/A artifacts often do things that most things in the setting can't. Such as the Monstrances of Celestial Portion being able to exert direct influence over the Abyssal Exaltation at all. As such, I feel it's futile for me to adjudicate whether or not you can make up a set of N/A artifacts that can cure the Great Curse. As such I must acknowledge it is a distinct possibility.

I am suggesting there is no reason I can see you can't make up your own, that can specifically cure the Great Curse.

Please use your imagination in the imagination prompt for the role-playing game's setting that already plays fast and loose with what's possible and what's not. I understand you have literal brain damage, but I am hoping you can engage with my position more constructively than Generic over there who would rather commit seppuku than admit he's a hypocrite.
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>>98473420
Also if community approval matters to you this much as the basis behind every decision in jumpmaking, admit that Jumpchain 2.0 was a mistake when not a single person desired or approved of it. And admit the bunker was correct to ban you.
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>>98473420
>and you have stubbornly ignored all of them because you are a bad critic and a bad jumpmaker.
Actually I should further clarify for everyone following you have just PRETENDED THEY DON'T EXIST to go on your insane rants about Redwall mice and this imaginary community that supports every opinion you have. I carefully explained the N/A artifact thing which you can buy boatloads of with your RP stipend if you care that much, the "the First Age is the height of the Exalted's power" thing, the nominal challenge to possibility all Exalts present thing, and the fact that the Great Curse maddens you gradually not lobotomises you all at once.

And instead of actually engaging with that, you chose to ramble about things that happened years ago and make up insane tangents about Redwall mice instead of actually refute the points being put in front of you.
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>>98473420
Also, if we're debating the point of listening to you at all, do I need to bring up the fact that your initial objection to a lack of Great Curse removal in Infernals 3e was "b-b-but I can be a better Infernal in another jump!!!" nigga who the fuck cares, are you critiquing that jump or this one? Are you delivering a critique in good faith or are you finding opportunities to be a little drama queen? Are you in fact arguing in good faith or not? No. I don't mind a bit of catty banter but you went from wishing I would make some of the jumps YOU wanted deciding you were justified in satisfying your autism based on some arbitrary criteria literally nobody else brought up. You. This all started just because YOU want to do what YOU wanted, not because you had any regard for the objective quality of the jump at all. Which for all the debates we had previously, I thought you at least cared about.

Bitch.
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I have just been informed Generic has not, in fact, been banned.

I have every confidence if he keeps this shit up sooner or later he'll more than earn it, though.
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Shard, do you intend on making a Getimian jump? You seem to be the only one who understand what the fuck they do

And do you have a next jump planned?
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And did you get the Kult Metropolis book?
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>>98473966
No because I have a reflexive sense of spite to the 3e devs' stupid little speshul snowflake baby, because their book isn't even out yet, and because there is no way they'll be good. Either they'll be hobbled to be on part with 3e Sidereals, which despite having arguably the most INTERESTING Charmset (a great feat in 3e) rivalled only by Infernals also have quite a squishy one. Especially if they don't grab One Direction. Or in their desperation to make them popular, the devs will make them busted, which will make the idea Sidereals are supposed to be their designated rivals laughable.

>next jump
I've currently finished about 2/5s of Kunitsu-Gami. Well, closer to 3/5s depending on how you calculate volume with only perks, items and drawbacks being left to do. It's a short jump.

...it's a short jump by my standards.

>>98473971
Nope, latest update was in July 29 where they said they're finalising the last key location and the book will apparently run longer than the 60-90 pages they had planned. Development's near the end, but I still don't have my backer copy.
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>>98473966
...I would also like to clarify, since the idea of calling anyone a "speshul snowflake baby" is absurd when I stand Infernals, that I mean the slant of 3e has been to try to make Sidereals less involved in all conflicts EXCEPT the Getimian terrorist attacks on Heaven as an overcorrection to Sidereals pulling the strings in all kinds of pies in 2e. Essentials like the Green Lady (who is pointedly more competent and less unhinged) and Chejop still exist, but the devs really want you to stop thinking Sidereals try to secretly run all of Creation by asserting they're tied up in this great offscreen topic they refuse to describe in any detail until the Getimian book is ready for that sweet, gullible backer money.
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>>98473990
I'm perfectly fine with the Infernals being special little snowflake. I would even say it is too bad they are no longer the canonical winners of the setting until everyone else rally against them.

Revenge of the Scarlet Empress was my second Exalted book, still a favourite.
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>>98473261
>Reversing that transformation makes an Abyssal turning back into a Solar (incidentally lifting the Great Curse)
Not him, but no, the Great Curse doesn’t get removed by turning an Abyssal into a Solar.
>2E Abyssals, page 26
>When the Neverborn received their stolen Exaltations from the Jade Prison, they made a fateful decision whose ramifications have yet to be realized: They revoked the Great Curse. This revocation applies only to the Exaltations they have in their possession, of course, but that still accounts for a third of all the Solar Exaltations ever created… a not insignificant number. In theory, removing the Curse makes their Abyssals more manageable in the long term, as Abyssal Exalted don’t suffer the bouts of poor impulse control that afflict the Solar Exalted.
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>>98473261
>>98473833
What the heck is jumpchain 2.0? Is it just dropping the unpopular (at least on sb and Reddit ) quicksliver rules of companions must only have eight at the same time. Of is it something more radical.

>>98473812
It was my understanding that one of your biggest thrusts against exalted great curse being removed post jump was great curse was canonically well within exalted ability to cure. Now I have learned your canon source is non existent as the lore clearly has infernal exaltation being easier to cure than the great curse.

As for using imagination, yes you can do that. But saying the jump does not saddle you with a curse which slowly drives you insane if you make up something is not I find the most satisfying issue. It sucks for more rule focused or paranoid jumpers.

It also feels weird having to have jumpers need to get a very specific set of N/A tools, get a capstone or make an epic quest to not just turn a jump into a trap.

I raise the question is their a reason you need to have the great curse not go away after the jump. If it part of the exalted experience, you still got to deal with it during a jump of at least ten years?

In my protests about unknown armies adapts, you can raise a point that you can just not take the power which has a trap even if I find that answer unsatisfying. But going to an exalted and not being an exalted.

>>98473420
I feel like while we do invent imaginary scenarios, it should not be dependent on the premise. If people ask in Jumpchain does something work
The answer is unsatisfying to say we’ll just make something up.

As for the alt form rules, I feel like it does not make sense because as shard anon basically says, your not going to be stuck at a mouse because the next jump going have you be human. Also I tend to consider physical harm less scary and easier to deal with than mental harm
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>>98474064
Yep the one canon case of great curse being removed is neverborn removing it from solars and maybe what up with infernal exalted. And canonically in 2e the god of exaltation can know exactly what is up and cannot fix it over countless years. Exalted can do the Impossible, but that does not mean it easy or well planned. It would be a classic exalted moment to try to fix great curse and make things worse somehow

>>98473868
Question is their a way to tell one anon posting from another. You seem to be using generic to refer to a specific person. Through yeah I agree that saying an another jump offers better is a bad answer that as you stated refers to everything weaker than wings of light being free.

My litmus test is more, would jumper be totally screwed having this passively or is their pretty much no scenario in which this would be worth using even if say you were a random chain or locked out of good options.

It a standard that i think is pretty consistant. Eight gates and pact diabolism passes this test, because you can be prepared to use it and not actually use it. And I can easily see a jumper getting in over their head, summoning a demon and it buying enough time to reach the end jump state. Unknown armies adapt does not pass the test because you cannot just decide to use it when panicked, but you must spend a while being insane

Exalted requires you to invent a scenario to prevent the power from turning you into an insane god king. It might not be the most difficult scenario to invent. But if the great curse is easy to overcome what the harm of having jumper auto succeed at it at end jump. And if it hard to overcome, I think many people would be more comfortable having it fall off post chain. I am just not seeing what the benefit to not having the rule.
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>>98474064
Duly noted, it's been a while but. BUT.
This honestly just reaffirms my decision not to do shit about it, because Lords of Creation was very insistent the peak of Solar power would surpass everything the Primordials are capable of, in terms of sheer excellence. This logically extends to lifting the Great Curse.

>>98474078
>jumpchain 2.0?
An alleged new system for playing Jumpchain pioneered by Generic Anon and subsequently rejected so hard even the original rules are lost since nobody bothered to save them.

>everything else
I have been trying to throw out multiple possibilities for curing the Great Curse being possible based on the slant of the supplement's writing, the stated capabilities of the Solar Exalted, and so on, and so forth. The canon material also explicitly says the Solars would surpass the Primordials, which I assumed is where any serious critique of this premise would even come in about. I'm not saying it HAS to be N/A artifacts, I'm saying ONE possibility is literally free and I find it fucking absurd people are seriously complaining about needing to undertake a modicum of effort to deal with a detriment that the entire premise of Lords of Creation exists to assure you can be challenged and overturned narratively.

>But saying the jump does not saddle you with a curse which slowly drives you insane if you make up something is not I find the most satisfying issue.
I realise you are from a different community so this may be an actually alien concept to you, but I do not agree what is most personally satisfying to you specifically is what's necessarily representative or not excessive as an offering for the jump.

>I raise the question
My answer is that I don't like to handhold people through their power fantasies for the same reason Leviathan the Tempest doesn't lift the electric weakness and not every jump that lets you be a vampire also comes with automatic sunlight immunity. Pretty sure Underworld doesn't.
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>>98474113
>You seem to be using generic to refer to a specific person.
He is a specific jumpmaker who has made several jumpers, yes. He is also a dishonest hypocrite.

>would jumper be totally screwed
No. My point is that no, Jumper would not be totally screwed if Jumper tried even a little to get rid of it using readily available resources in the setting of the jump unless you ignore the entire conceit of Lords of Creation to just assume the Great Curse is utterly unbeatable by the guys who are studying how to dissect reality itself (see the Shaping Technology section) because it just is.

>what the harm
The harm is I don't agree jumps should handhold you through several single danger in your imagination game.
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>>98474133
>This logically extends to lifting the Great Curse
Nta but normal primordials (like Gaia or the yozi) can't lift the great curse, specifically the neverborns have that ability, as it was their own dying curse, I don't think it would be remotely as easy as you portray it as.
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>>98474113
I am also exercising your generous offer to tell you to shut up, because I feel we're going in circles and I just fundamental disagree with reasoning that amounts to "it would be really nice because it would make me, personally, very happy regardless of how objectively inconvenient this downside is and whether or not you are capable of doing anything about it at all.

>>98474147
I am not saying it would be EASY, I am saying I don't think it's hard enough to justify an auto-lift of the Great Curse because you are theoretically not children that need to be handheld through life because there are sharp corners on the Exaltations.
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>>98474133
>This honestly just reaffirms my decision not to do shit about it, because Lords of Creation was very insistent the peak of Solar power would surpass everything the Primordials are capable of, in terms of sheer excellence. This logically extends to lifting the Great Curse.
Sure, but what if you went Dragonblooded? I’ve seen anons do that.
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>>98474078
>What the heck is jumpchain 2.0
Generic was not happy with the direction that Jumpchain had gone, so he proposed starting anew. New drive, new rules, someone to enforce compliance or reject jumps. Other communities like SB and Reddit would essentially become irrelevant because they would be on Jumpchain 1.0. Over time there were some others who agreed, but there wasn't anyone who put in the effort to actually do it because they are all too lazy. It's easy to talk, it's hard to actually get things done.
Your presence here might be tolerated, but being from SB you aren't a member of our community. So you would fall under the group that gets removed with Jumpchain 2.0 if it had happened.
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>>98474152
*I just fundamentally disagree

>>98474153
Deep breaths, Shard.
Deep breaths. Ahem. I sincerely believe with all the resources of the fucking FIRST AGE, in which MILITARY RESEARCH AGAINST SHINMA ASPECTS WAS CONDUCTED, that even a fucking Dragonblooded could find a way.
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>>98474152
>I am not saying it would be EASY
Fair enough, I think that there is also reason in arguing for the great curse being removed considering its nature in canon, but it's not that important (at worst I will use a nonhuman altform to switch off the exaltation until I have an anti-curse).
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>>98474158
>I sincerely believe with all the resources of the fucking FIRST AGE, in which MILITARY RESEARCH AGAINST SHINMA ASPECTS WAS CONDUCTED, that even a fucking Dragonblooded could find a way.
I don’t know that I agree, but at this point I don’t think you’re up to remaining objective about this and the subject should be left alone for at least a few months.
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>>98474154
*made several jumps

>>98474173
By all means, do whatever you want in your own chain. I have never prohibited that. I'm not being DDanon here and locking off Divine Ranks even though D&D gods are worthless, limpwristed little bitches who all folded like laundry when the Dead Three fucked everything up for everyone, and my Neverwinter Nights 2 MC canonically brutalised a bunch of them after embracing his truest nature. Although I'd put Lolth bending the knee to being Vecna's bottom bitch even before he'd finished his reality-reshaping plan in his most recent module to be peak weak DnD god behaviour.

>>98474178
>I'm not being objective
>Me
>The guy who's been fielding Genericanon being a sore loser for days, and now has been very graciously trying to explain things to a literal braindamaged Spacebattles immigrant AND field queries from fuckers on the bunker who want to veer into tangents about Neverborn
I completely disagree. I've been extraordinarily patient and objective for not just screaming that you're all retards who can't suck your own dicks hard enough like DDanon would be by now in my position over and over again, and it has brought me nothing but delays to the next jump I want to make.
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>>98471509
>Hades Games
On one hand, I agree. Despite many examples that the gods being horrible, the story doesn't fix their fuck-ups, except with implying that one day the mortals will live without gods.

Then there is Chronos... on one hand, I kinda like that it ended differently from just cutting him into pieces for another eternity. But I would have prefered if it ended with Chronos still antagonistic with the Olympians and only forgiving the younger generation.

Too bad Epic The Musical happens long before Hades 2 or the drawback Mr.Jalapeno would have been sufficient.

Could Scion (with the drawbacks to start in the past) be enough to be pseudo-Hades 2? Or are the gods described enough that they can't be the gods of Hades?
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First of all, thanks for the replies before I sound too ungrateful to someone who gave several almost perfect jumps
>>98474133
Okay jumpchain 2.0 sounds stupid.

I do find solars surpassing primordials not quite so reassuring when you consider the following. A. The great curse is the primordals death curse they likey can only lift because they are who laid it.

This leads to situation where actually curing the great curse might take an effort nearly as great as the one who laid it. Aka the death of a bunch of exalted who desire that effect.

Also it does it say how long it takes to reach that point. It takes a century to just reach essence six.

Heck was that not basically what happened in the heaven reach, solar exalted cured themselves of the curse but actually lessened the solar exaltation in the process.

As for leviathan the tempest electric weakness, I repeatedly said I consider that a way less bad dead as compared to great curse. Taking extra damage from something is not guaranteed to destroy jumper life in a fate worse than death if they do nothing about it.

Now the wake on the other hand horrifies me. But I will note I find that pretty rare in jumpchain.


>>98474144
I feel like I am not asking for every single danger to be taken care of. I am not asking for the effects of the great curse to be removed in the jump. I am asking for it to not be a danger post jump. I am fine having the jump be dangerous. But much like how drawbacks fall off post jump.


I also have another question on what chain do you see someone visiting unknown army and taking adapt.
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>>98474152
Okay I just seen this after I made my post.>>98474154
WTF
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>>98474207
Oh good lord no, the Scion gods are FAR too unhinged and merciless to arrive at the Hades 2 ending in any possible timeline.

>Chronos
The problem I have with the ending is they did TOO GOOD A JOB setting up Chronos as this sadistic, merciless, conniving bastard. And his redemption feels like a total asspull. Even if it did make Zagreus very based. It was still just, impossible to reconcile the idea of the guy just chilling out after being let back into the old house after Zagreus found him putting himself together.

The game seriously wants me to believe him EATING the gods (which definitely happened) was some kind of fluke and he was bitter and lonely the whole time lmao. And don't even get me started on the game having Melinoe just turn a blind eye to all the problems around her, making that part of her character, and having the reconciliation be "w-well, maybe if we ignore it it'll get better on it's own??"

>>98474223
While I'm not going to be drawn on First Age questions anymore because I am extremely done with it, I just want to say that prior to this argument I've been having what I thought was relatively constructive and civil back and forth discussions with this guy about jump design, and strictly jump design.

I am specifically extremely mad at him because this stupid argument ultimately proved he was exactly as retarded as Jumpchain 2.0 implied, and didn't just make one bad call.
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>>98474220
I am going to be very clear here after all this bullshit from dealing with people who literally cannot comprehend designing a jump around any criteria other than what they, personally, want: I am not changing it, I will never change it, and I would not change it even if you had a gun to my head.
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>>98474244
I need to get making my own jumps. I have wip.
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>>98474223
I guessing you found Jumpchain long after the initial split, but years ago, tribalism was a key part of the thread identity. We were distinctly 4chan, which meant nothing from any other community would be tolerated. SB was a place where people were exiled to, not its own community. Times have obviously changed, but the mindset of some people never will.
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>>98474255
>but the mindset of some people never will.
To be entirely clear and largely due to the absolutely awful experience I had trying to give feedback to the Vampire Diaries jumpmaker who kept trying to weasel around not handing out massive stonks of power for chump change and more super modes than DBZ-

-I am one of them, and I will always be one of them.
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>>98474204
>By all means, do whatever you want in your own chain.
Yeah, I was saying that while I believe there is a point in their favor ultimately your way is still plenty good, and don't have any need to change it.
>Lolth bending the knee to being Vecna's bottom bitch even before he'd finished his reality-reshaping plan in his most recent module to be peak weak DnD god behaviour.
Really? After her sheer plot armor in becoming a greater goddess she deserve ending up like this probably.
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>>98474262
Yeah I might be a “literal brain damaged spacebattles immigrant” I do agree some jumps are a bit extreme. Like I cannot help but look at genius the transgression jump and go, not 100% sure the in jump power level you get from that is very faithful to canon. Like pretty much any build you make is going to very casually have what geniuses would consider the holy grail and you have plenty of cp left over. I also find reddit mass effect jump, fun but really not close to canon. I think you might be able to punch out a reaper which I guess is good when reapers are invading but really feels out of place. Like a mass effect build should not have you ready to fight Raiden (does not matter which) in personal one on one combat. But I would happily pick a jump that left me weak enough to die when I am shot, in exchange for a toggle to delay reapers so I can focus on galatic politics. Mass effect most fun part was not the reapers but the galaxy.

I do kind of think part of the issue might be vampire diaries had so much power creep. Like I feel like series power creep haunts a lot of jumps.

Like if you make a build that works well in worm street level action, scion swats you like a fly, prep to fight scion and your not engaging with the the rest of the setting

Or Naruto, end of series Naruto is more op than most of the Gary Sue based on him. How the heck do you balance a jump so one can be threatened by chunin and yet fight against bijuu. I guess the answer is perks that give you loads of talent, plot armor or unlock over time.


>>98474237
To be fair to Chronos eating the Greek gods seems like in hindsight the right call, Greek gods are a freaking mess, through that partly Ovid fault. Even if yeah I agree he is set up as such a bastard that I totally say he should killed or imprisoned.
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>>98474237
Except that in Hades 2, it is repeatedly said that while Chronos was an abusive tyrant of a father, he never ate his kids.

Also, Hera, Demeter and Hestia are not daughters of Chronos but of Hyperion, and both Chronos and his sons agree that Hyperion was the worst father ever.
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>>98474342
But therein lies the problem. No one agreed on whether to draw the line. They couldn't even agree to delete the jumps on the drive that people pointed out were flawed or bad. Even if people could agree that all jumps from other communities were bad because they were from outsiders, they still could not agree on what to do about said jumps that had already made it to the drive. People further muddied the waters by labeling some jumpmakers who already had jumps on the drive as SB or Reddit jumpmakers and the same problem came up. Jumpchain 2.0 was doomed to fail, even if Generic wasn't someone who could not commit to finishing anything he started.
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I kept the Divine Rank clause from the first 3.5 Forgotten Realms Jump
https://drive.google.com/file/d/1954TPykhe5QAlap_d0qmFgZHEsHyyieg/view?usp=drivesdk
because it serves multiple purposes. Becoming a god in the FR is very easy relative to other settings, same reason I have a divinity clause in Dragon's Dogma. Second, Ao in all likely will kick you out of the Crystal Sphere or worse if you arrive there as a god. My Jump making philosophy is that things interact, and that handwavium should only be used in the most extreme cases like in Mass Effect where everything about Eezo is questionable. Some people don't like this interpretation, and I don't care because those same people wouldn't mind if only the positive aspects of inter-Jump interactions happened. They only complain when there's something they have to account for or plan around, and those people are powergaming, whiny bitches. Settings have differences and nuances between them, and that's what Jumpchain is about.
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>>98474384
While I respect your decision, I don't respect the setting enough to acknowledge it.
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>>98474384
Do they count as a power gaming whiny bitches always . I feel that unfair because I never demand a jump gives me a lot of power up front. The closest I do to that is I expect shoenen jumps to have a perk to give you more natural talent than a mook (but you still have to train to get it) and a action movie or first person shooter style jump to have you a perk to give you mild Plot armor.

I however do think jumps should give jumpers maximum freedom. I dislike mandatory fiat backed drawbacks, perks that are traps and inescapable danger that takes away from the point of the setting

I would prefer worm anon jump over generic worm fanfiction if the former had an option to have benefactor handwave the Scion away. Because I think it more fun to be a low power hero in street level work shenagans than it is to have a dbz match with Scion.

Also I feel like a better solution for divine ranks might be to just note it got no fiat backing. You leave the jump, and your most likey leaving your divinity behind unless you got perks for that. And if someone putting a min maxed ocp build that not your issue. Those have existed ever since soul protection plus you live as long as you have a soul perks existed.

Am I making sense or talking out my ass? DDanon

>>98474353
Also what did generic even find wording with jumps like sb and reddit. I somehow do not see him complaining about them being too overpowered.>>98474384
Mass effect is a setting that surpsingly sucks a lot to jump. You derail anything and reapers show up to kill everyone. You try to bring ocp to help the galaxy build up to deal with reapers, reaper notice the ocp arrive early and kill everyone. You try to make a political agenda, reaper show up and kill everyone.

You pick up a rock, it is a reaper rock, you are now indoctrinated and the reaper slave. Indoctrination speed after all seems entirely plot dependent.
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>>98474466
Cont

You try to make sure things go on rails by following Shepard, you get on a derelict reaper ship and you lack Shepard plot armor so you’re indoctrinated. You try to bring your tech to another jump after laying low. It turns out their no ezzo in the universe and as such your tech useless.
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>>98474466
I'm not sure if you're ESL, legitimately autistic, or from Reddit, but I dislike the way that you type and format your posts. That's why I didn't respond to your other post about my D&D Jump, and why I will not be responding to your posts further.
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>>98474466
SB and Reddit are seen in the same light here and generalizations are applied to both. Reddit doesn't have any form of quality control or adherence to the jumpmaking rules, and SB is only seen as slightly better but the community's willingness to bend the rules means all of their jumps are viewed in the same lens. It isn't as much about the jumps as it is about the people which makes sense when SB was started by people who were exiled from here because they didn't follow the rules.
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>>98474489
I am dyslexic and tend to post on iPad. That had more to do with how I type my posts than autism, that and the America school system being quite sad. But I guess it better to be told your not being replied to than it is to be ghosted.
Still do not really get how grammar is meant to work. Maybe if I do go to collage I will get it fixed.
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>>98473806
>your limiting and smallminded approach to the Sekhem system was "well, if people don't like the rule they can just ignore it".
My approach removes limits that exist in canon, instead of being limiting itself.

>"well, if people don't like the rule they can just ignore it".
Your proposed solution was to let people (out of universe) decide for themselves. But people are already able to houserule whatever they they want, so all the proposed rules change does is screw over people who use the default rules.

>Conveniently "the community" you speak of has long departed the actual community without them being around to give their actual opinion.
Do you seriously think Heavens and Mardukth would have decided to take away protections on death or soul changes and the Great Curse if they were still here?

>have given my reasons for not giving yet more free handouts, and you have stubbornly ignored all of them
I disagree that it's easier to cure the Great Curse in The First Age than in Solars. It's probably (very slightly) harder.

But still, I'm mostly arguing about Mummy, though it's easy for the two to get mixed up because they're quite similar.

>>98473812
>I am suggesting there is no reason I can see you can't make up your own, that can specifically cure the Great Curse.
Too late, I have already imagined a limit by which the setting of Exalted can't make an Artifact, no matter how powerful, that cures a single person of the Great Curse and then explodes. I will always reject the idea that there's some Artifact NA cop-out that can cure the Great Curse, until there's some official option to buy one anyway via the jump, even if it can't exist in the setting itself.

>>98473833
Jumpchain 2.0 was a mistake, and the CP accounting tricks I was so mad about are now so common even I accept them even in my own chains. However, my one ban for making rulings on my own jumps, was wrong.

>>98473868
Jesus, I wanted to make a dig at how much weaker 3e Exalted is than 2e.
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>>98474579
Shard anon made it already clear they extremely frustrated by this topic and want to drop it. Maybe if you wait a while they will be up to talking about it again. But even through I agree with you on this topic, I am pretty sure the end result will be nothing productive getting done and Shard anon just digging in futher, because it human nature to do that when your frustrated, angry or feel attacked.

We both made it clear how we feel. We should at least wait a while before restating. Maybe make a few builds for his jumps or talk about what we like about the jumps so we are not just focusing on the negative?

What do you mean about cp accounting tricks?
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>>98474579
>Do you seriously think Heavens and Mardukth would have decided to take away protections on death or soul changes and the Great Curse if they were still here?
Does this matter? Do we all have to align with whoever the popular namefag is? Is this some sort of namefag appeal to authority?
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>>98474625
You do not understand that the bad blood between them goes on for years. This is not new, it isn't the first time they have had these arguments, and at least several of the people involved hate each other on a personal level but they get a kick out of doing this.
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>>98474466
The complaints that led to the abortive 2.0 edition were almost 100% about Valeria. The first was how she'd shove the same meta-perks into her seven perkline backgrounds over and over again. "You have infinite mana regeneration." "You always count as being in the optimal time/place for all magic you cast." "You may ignore all drawbacks from all powers you use." Etc. This quickly turned any chain into just a list of arbitrary powers that had nothing even vaguely to do with the settings they came from. To say nothing of the ones that were just "you can do absolutely anything, except this one limit."

The other was CP inflation. Negative cost Backgrounds that are still better than Drop In. Negative cost races that are still better than human. Take CP to roll for your starting location. CP stipends for perk/power/item sections. Huge numbers of discounts per perkline. Huge numbers of cheesable Drawbacks.

Thus a new version of Jumpchain where there was no CP to screw with like that and with stronger enforcement mechanisms to stop overpowered nonsense. It would have been baited with the promise of duplicate jumps, back in an era where we were still making German Hollow Quest to get around our shitty original Bleach jump. But it was kind of a bullshit idea to begin with and I was too lazy to keep pushing it.
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>>98474658
>It would have been baited with the promise of duplicate jumps, back in an era where we were still making German Hollow Quest to get around our shitty original Bleach jump. But it was kind of a bullshit idea to begin with and I was too lazy to keep pushing it.
This was always going to fail. The majority of people want to complain about bad jumps, but they do not want to put in the effort of making a jump. You were the one named to remake Dirge's jumps, and you only got through what, 2 of the 90+ he made before you ran out of steam? And you were the one most motivated to make the replacements.
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>>98474688
I was not "named" to replace Dirge's jumps. I think most of them are at least fine, often quite good. It's mostly the Final Fantasy ones I dislike, and even there I struggle to see how anyone could write a good jump for something like 12 or 13.
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>>98474698
You should have realized that when you started replacing his jumps, the expectation from those of us who hated him was that you would replace the rest.
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>>98474658
Oh yeah Valeria jumps tend to be memorable, overpowered and yet the drawbacks will kill your anyway if you dare to take one. Through it helps a lot of settings she does are over the top enough that it hard to tell if it actually op.

Yeah infinite mana regeneration is so op one really should have a good case of why you can cast it same as one always bring in the optimal position. What your most ridiculous example of that

My controversial spicy hot take I am honestly tempted to suggest that discounts in themselves are a mistake. Because if a perk good enough to buy if not discounted, it tends to be must buy when discounted. On the other hand if you balance it around being discounted, it tends to be underpowered if not discounted. I get why discounts exist, but it offers both more freedom and balance to have perks be undiscounted. But I am not brave enough to actually make a jump that does that.

That said I think some of the cp inflation was good. Like it costing you cp to not random roll felt like a tax. You think you have 1000 cp, well you got less than that if you want to get a orgin, and not randomly land in a spot that ruins the story you were planning to tell.

Likewise a lot of negative cp costs exist for balance reasons. Their is an origin the setting is balanced around as the default and negative cp options are for that. Like hitting a story where a superhuman being is a weakling and than choosing to be human should give you cp. Otherwise you either make getting the basic to play in the setting absurdly expensive or make an origin really underpowered.

To give you an example, the infamous quicksliver jump assumes you are a conduit from the start and you get that power free. So if one were to add an option to be a normal human or some kind of mutated monster/fake conduit, it would make sense for that to give cp.
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>>98474698
Final fantasy 13 seems easy enough. You got combat roles for perk ideas, than you got human monster, or weird crystal things orgin. Than we throw some perks in if you want to be a tech person, or other npc. It not the best game. But their plenty of material to work with a jump. Main issue is figuring out how to handle the sequals.
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>>98474712
That's because you're trolls. If I hadn't, you just be shitposting about something else anyway.

>>98474722
>Their is an origin the setting is balanced around as the default and negative cp options are for that.
The default free option is that the benefactor does nothing to smooth your entrance to the new world. You have no contacts, no documentation, and no local currency. And you have just supernaturally appeared in a location that has been, at best, briefly described to you, probably with witnesses. A negative cost background would have to be worse than that. I could accept a negative cost prisoner background (as long as it wasn't in a superhero verse where prison breaks are constant.)

>than choosing to be human should give you cp
That just means I did start with more than 1000 CP worth of stuff.

>>98474734
Then I invite you to take a stab at it.
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>>98474753
I guess that a way you could view it,

I do know some drop in give you legal id or an excuse of why you just appeared sometimes.

And I always considered getting orgin with a background a double edge sword. Yes you get resources, experience and back ground. But you also have to deal with a lifetime of memories (scary if your a young jumpers) obligations, whatever trouble you origin might of just gotten into living life. That does not mean picking an origin is a bad thing, but I am partial to the all orgins can be drop in house rule for personal chains. because a orgin is existentially terrifying in a way, even if it can be a great opportunity for character growth, and wisdom

As for final fantasy 13, maybe one day if I beat the game and finish off my current wip jumps and actually make a jump. I am not a jump maker yet. Maybe I need to take advice from Yoda, their is no try, do or do not.
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>>98474753
Resorting to namecalling because you couldn't deliver doesn't do you any favors, much less defending a redditor like Dirge.
>>98474807
Do it and ask the Drive manager to delete the existing jump.
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>>98474858
Guess I am going to need to dig up final fantasy 13 this year. But I am not going to ask someone to delete works. I am an internet preservation nut.
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Warehouse medbay thought, how fiat backed do you consider the medbay to be. A extremely literal reading would say, it fine if your decapitated, had your soul destroyed and rotting. You can just run an electric current through the living heat cells and get it to beat.

On the flip side one can assume the medbay description is more meant to be a normal modern day medical treatment. In which the treatment good but not more physics breaking than most warehouse options. So it could actually restart a just stopped heart, but sometimes a later medical item or perk might offer better treatment.


>>98474384
Stupid thought. What happens if you come into the jump with an existing divine rank of one or higher, prehaps from that pathfinder divine jump. I am assuming the reasonable reading is only divine ranks from the jump setting count.
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>>98475261
Nigger
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>>98475261
>I am assuming the reasonable reading is only divine ranks from the jump setting count.
It's going to depend on the divinity. When the Egyptian gods came over, Ao converted them into the system. All gods need to be worshiped to exist in 3.5. Explain the situation to Ao. I'm not saying you're automatically fucked, but the reality is Ao can change the metaphysics of divinity as much as he wants. There's precedent that if you go there with divinity that he fundamentally changes how yours works. "Can I stay here for 10 years, and then you give up your metaphysical hold on me?" Or "Can you put this divinity somewhere for me for 10 years, I'm here by the will of the Luminous Being (might not be wrong)."
>how fiat backed do you consider the medbay to be.
Sci-fi super tech. Physical damage only.
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>>98475261
Just take a power toggle perk and switch it off.
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Which jump gives the crafting abilities to make something similar to Realm Breaker?

A machine able to open portals to multiple worlds
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>>98475399
Could really suck for a random chain that did not get a power toggle.

>>98475351
This however is pretty fair. A ruling of your divinity from the local setting by default stays with the setting. Also you have to deal with divine politics if your divine, makes total sense and is a logical and fair consequence.
>>
>>98475445
Any marvel jump that gives you a genius perk. Heck I would not be shocked if Spiderman could pull this off.

some worm tinker powers might work, and generic Harry Potter has a capstone that gives mastery of world traveling.

Meanwhile Rick and Morty had this as part of the main plot.
>>
Would it be okay to cross post a build on sb and tg. When I having a tg chain use a sb jump?>>98475304
Why?
>>
>>98475445
Rick & Morty
I assume we have that.
>>
>>98474753
>That just means I did start with more than 1000 CP worth of stuff.
There are already several jumps that do so, either via various stipends or origins giving you extra points.
>>
>>98475871
Yes, that's what we're talking about. I'm complaining that they shouldn't, and if you want to give me points for being a human, you should make a "you're stuck as a human for the jump" Drawback instead.
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>>98475892
Totally get your logic. That said I think human not entirely the baseline here. Like jumping infamous makes you a conduit for free, Harry Potter gets you magic for free.

It seems to me balanced if your going to jump say marvel, and have being a street level superhuman be zero points, being someone powerful enough to scare Ironman be 600 cp and having no superpowers be negative 400 cp.

Like that not really a power grab, it a jump where slightly stronger than Ironman about the limit. Maybe you can fight Thor if he having a off day.>>98475773
oh yeah, I was naming jumps that exist.
>>
>>98475975
Then why not just be honest about it? Starting budget of 1400, street level super powers for 400, Iron Man tier for 1000. No reason to pretend like the price for the powers that are eating 400 CP of your starting budget are "free."
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>>98476199
>Starting budget of 1400
>>
https://drive.google.com/file/d/1wsUahmWrjfi_37R9vXBWLv3HOWPAmDOJ/view?usp=sharing

>Child Prodigy now includes an example referencing Sandrone, so it covers Alain’s engineering skill as well

Very small update for the Genshin Impact jump. Man, it's wild that we're getting to Snezhnaya in a few days. I still remember when the map was just Mond, Liyue, and Inzauma.

Also the uploads folder on the drive isn't actually public for some reason.
>>
>>98476227
A starting budget is what you start with before you start taking any positive or negative options. If you can sell back your new super powers for 400 CP, then your true starting budget is already 1400 and claiming it's really 1000 is just a lie, which is why I hate that kind of accounting trick.
>>
>>98475762
No one can stop you but posting other community's jumps and bringing up jumps related to other communities is frowned upon
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>>98476261
Well I guess you’re factually right. Your getting more than 1000 points of value

But at the same time I think approach is easier to balance. And not taking a free perk is rather close to drawback without that drawbacks are fiat backed even if the result kind of absurd.

I guess I am a bit more open minded on cheesing drawbacks too. Because in my mind, if your powerful enough to cheese the drawback, your likey powerful enough that jump had much less to offer.

in the process of making the drawback uncheeseable, you likey also made it bad enough to be a bad idea to take it.

But it also not an issue that I care about that much. Beyond maybe not having to pay 50 cp points to pick a location I start, because that just feels like an annoying tax.

>>98476227
I guess it might be a polite deception, but 1000 cp with easy ways to gain more looks so much more pretty than 1400 with easy ways to lose it.
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>>98476462
>approach is easier to balance
How? Pick a non-negative number (maybe 0) to represent how good street level powers are. Pick a higher number for Iron Man tier powers. Then add a Drawback so that if you want to gain points for being powerless, then you actually give up something for the points.

>your likey powerful enough that jump had much less to offer.
The most common pattern is no drawback limit plus a bunch of enemy drawbacks. Enemy X wants to kill you +200, enemy Y wants to kill you +200, enemy Z wants to kill you +200, etc. Flying Brick Man who is strong enough to punch everybody in the setting to death cleans up. Yet if this isn't the very rare kind of jump where everything is about combat, he can afford tons of purchases for super intelligence, beauty, wealth, good luck, healing powers, etc. The best way to fix it is a drawback limit. Yes, you can trivialize one part of the setting. Congrats, here's your +600 CP, not +4000.
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>>98476495
>The best way to fix it is a drawback limit. Yes, you can trivialize one part of the setting. Congrats, here's your +600 CP, not +4000.
Drawback limits are advisable regardless of drawback "difficulty" even. Because there are always niggas who don't take the threat of drawbacks seriously and take every drawback and just assume they win anyway.
>>
>>98476515
Meanwhile, I am looking at every drawback and going that would be awful to live with. Something like a petty annoyance constantly happening seems like it might be basically Chinese water torture in practice. It totally not worth a minor perk that could be not gotten in next jump. I never got drawback limits until now, thanks for teaching me sensei.

Now I need to research how to end a sentence, I have a bad case of run on.

>>98476495
Yeah that makes sense, might be worth having a smaller drawback limit for certain drawbacks.becsuse enemy drawbacks are much easier to out scale than you have chronic pain.

>>98476495
Issue is power gap between street level and and Ironman level is massive. I do not like it when it 400 cp for the strength of ten man 600 cp for the strength of a 1000. Because when would you not shell out 200 extra cp. meanwhile if you want it to be 400-600 cp value difference. You either got to undervalue the first perk or over value the second perk generally speaking.

And as mentioned charging cp for some that sort of a basic part of the setting is awkward sometimes. You do not have to pay cp to be a conduit or wizard.
>>
https://drive.google.com/file/d/1ssfBubpmwbE75DP44IC3NcByMN8adrAX/view?usp=sharing

Through the power of alcohol and hatred of Genericanon, a Kunitsu-Gami: Path of the Goddess jump has manifested.

>>98474352
>it is repeatedly said
Wait, really? They were joking so much about him eating the kids I actually lost track of whether or not it actually happened. It just seemed like yet another one of those horrible things from Greek myth they decided to keep deliberately vague (other than explicitly decanonising the incest. Well, MOST of it)

>>98474319
>Really?
Really really. He was definitely wearing the pants in the relationship during Eve of Ruin. I'd also like to note that the gods didn't do shit about his reality-remaking plan (in Lolth's case explicitly out of fear), it was three archmages casting a joint Wish that tried to manifest the solution to it and got the PC party instead.

From that angle you could look at DDanon forbidding godhood as less of a cap on power and more of a challenge to rise above the skill issues of the setting, since even that has to date not made Ao slap Vecna's shit for trying to assemble the Rod of Seven Parts and remake reality on a level superseding any of the mere gods. Being a god in Aber-Toril is like being a Young Master in xianxia, for all the power it confers you're ultimately stagnant. And just "nutrients" for serious powergamers like my NWN 2 PC or Elder Evils who don't fuck around. Divine ranks are just a crutch.

>>98476227
I can't believe I'm agreeing with you twice in the same thread.
>>
>>98477351
I will note a lot of horrible stuff from Greek myth is Ovid fault. That guy the the JJ Jonah of Greek myth.

Have no clue what the setting of the jump you made.

I tend to embrace maximum jumper freedom. So personally I would have jumper gaining divine ranks not cause issues with the chain. You can just have it not transfer to next jump due to lack of jump fiat. Which makes perfect sense, godhood is so based in the local metaphysics that expecting it to work elsewhere is going to need jump fiat.

I am curious do you have any plans for jumping your unknown army, lancer, and internals setting.

I do wonder if you find the current adapt perk far more tempting than I do.

Now I am kind of wondering how far you can get in exalted 2e with just 3e infernal power set. I am guessing pretty far because a lot of the higher power level in 2e was munchkins min maxing the system not lore.
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>>98477403
>I am curious do you have any plans for jumping your unknown army, lancer, and internals setting.
My chain is over and I'm stuck in the succbox, I've no reason to worry about building for my new jumps until I get a new chain.
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>>98477351
I don't really know the adventure module you're referencing, but I don't really think gods have to be stagnant, considering how often they gain or lose power.
After all isn't Vecna himself a god?
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>>98477430
The thing about Vecna is that he does and gets away with things in the setting that no other god does, up to and including communing with forces far greater than gods to literally violate Sigil.
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>>98477430
Also you're very, very wrong considering that canonically all the "Good" gods band together to explicitly NOT interfere with whatever devils and demons do unless their petitioners explicitly ask them for it.

Also, look up what the Wall of the Faithless is and who goes there. Hint: Not just sinners.
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>>98477445
anon, where the heck did I say that the good gods were good.
The wall of the faithless always pushes me towards complete genocide of the gods.
It wasn't what I was talking about.
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>>98477481
The point being made wasn't their morality, it was their complacency and complete lack of innovation compared to Vecna.
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>>98477494
Yes, and nothing stops you from avoiding being complacent and do stuff like Lolth and Vecna to increase your power.
Aldo I don't really see how the wall of the faithless is relevant to it.
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>>98477519
Vecna had the special snowflake bullshit of the Serpent turning out to be very literal and an Ancient Brethren, basically the D&D equivalent of an Exalted Primordial (as opposed to the D&D Primordials), which gave him access to the Language Primeval that let him barge into Sigil in a way the Lady of Pain was helpless to stop on her own.

Lolth spends most of her time backstabbing and yelling at her followers to not backstab her, she doesn't really have the same level of initiative.

>relevant
One of the Elder Evils' backstory revealed that the idea you need to pray to gods for divine magic is a complete spook and a meme. You can actually just pray to anything and get powers from it. It's why that Elder Evil revived as his killer, a very disillusioned angel, in a sense. The Wall isn't just immoral, it's a half-measure used by the gods to threaten their worshippers into compliance while maintaining the pretence that they have different levels of morality at all.
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>>98477536
I'm not really versed in Vecna lore, didn't even know the serpent thing was confirmed rather than kept as an idea, but considering the other examples of gods doing stuff in lore I don't think you need all that to not sit on your ass and just be a vague background element because the authors don't want you to overshadow the heroes.
>Lolth spends most of her time backstabbing and yelling at her followers to not backstab her,
Yes, and despite that she managed to become a greater deity, my point is that if you actually do stuff you can grow even as a god.
>the idea you need to pray to gods for divine magic is a complete spook and a meme
Which one? don't remember it, but anyway yeah, I think it's a lot that thing was said, that you can just pray to a concept.
>The Wall isn't just immoral, it's a half-measure used by the gods to threaten their worshippers into compliance
That's pretty much the explicit purpose of the wall.
>>
>>98477351
>Stands up
>Picks up chair
>Throws through window.
After a week of whining about how jumps should never mention anything about future jumps and that all post-jump buffs should be taken away, you, unprompted, add the post-jump ability to stop emitting corruption at will?
>>
>>98477902
There is a difference in severity between building up a heat gauge for a metaphysically enforced psychotic break, and either ceasing to exist or uncontrollably releasing corruptive miasma when you are an occult being in a setting where you are only even allowed to invade the mortal world because mountain gods got angry at humans, yes.

I am still never ever handholding people in First Age, even if you spend the rest of your natural lifespan whining about how it's too HAAAAAAAAAAAAAAARD to use your fucking imagination in a GODDAMN imagination game, Generic.

>TANKS
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>>98478356
Hey shard, if I am a maiden with the 12 general sword can I fuel it with the corruption purified by my dances?
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>>98478356
I'm mostly still just talking about the Mummy: the Curse Descent-resets, which was the thing that started the argument.
>>
>>98478403
So am I. I still stand by my view your shortsighted and clumsy attempts to work around Descent as well as your admission that you consider descending to Duat conventional death despite the more complex mechanics provided for it in 2e (would you consider a Jumper visiting the Greek underworld under their own power in a greek myth jump death too?) as utterly indefensible.

>>98478396
Theoretically yes, we never see this in practice because Soh does all the fighting and Yoshiro just cries for help when whacked but the nature of the power they used is similar. It's just that Soh is the Warrior and Yoshiro is the Thinker of the pair.
>>
>>98474244
>I am not changing it, I will never change it, and I would not change it even if you had a gun to my head.
What if changing it was the only way to prevent a new season of Supernatural from being made?
>>
>>98478420
And there is nothing stopping me from fighting, either with the masks or with Soh's fighting style and a copy of his sword, beside risking to die, right?
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>>98478429
Okay see, that would be worse than a loaded gun to me personally. I'd have to at least consider it. But Generic isn't a CW executive so I'm not too worried.

>>98478435
There is nothing stopping you, no. I am genuinely not sure if Soh and Yoshiro CAN'T use the masks because the japanese ancestral gods are...JAPANESE, about how and when their powers are used (remember the Seethe were unleashed because people were chopping down too many trees and shit), CAN use the masks and don't because the boost isn't worth it, CAN'T use the masks because their power is in some ineffable sense dependent on Yoshiro's presence drawing the favourable attention of the gods to the mortal world, or can use the masks and just don't because they don't feel like it. It's vague. But this being a Capcom game, japanese spirit magic is very versatile and it's rules are fast and loose so I really can't say for sure.
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>>98478449
Thank you, I'm more interested in purifying powers than spirit immortality, but want to be sure that won't lock me to be a damsel that can only scream my guardian's name, at the very least I should be able to copy his style, using the perk that makes me better at flowing water-like stuff.
Anyway even if I start with a bit of corruption as long as both me and yoshiro absorb it I shouldn't become a statue, right?
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>>98478420
>you consider descending to Duat conventional death despite the more complex mechanics provided for it in 2e
I consider running out of Sekhem death because the game equates it to running out of health levels, keeps using the term "death" to describe it, uses the term "resurrection" to describe its inverse, and it leaves behind a corpse. If you're entering Duat through some other method than starving yourself until you run out of supernatural power (which is specifically equated to death through damage), then I don't see why that would count as death, no.
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>>98478466
Oh no, as I've written it trying to toe the line between the game and the whacky kegare themes technically the flowing water perks makes you better at kicking ass as a priestess.

>as long as both me and yoshiro absorb it
Depends on how much you have at the start but Yoshiro makes it all the way to the final game (spending like, the last quarter of it immobile) and only turns into a crystal statue (seemingly ejecting her soul to the divine realm, which looks like a blue sky where she's just kind of walking on nothing) after the final boss is defeated

>>98478477
>muh health levels are an absolute state about the binary of life and death in a gameline that is all about toeing the line
Total horseshit and another indicator of your lazy, midwit approach to jumpmaker. By that logic having a lich's phylactery in D&D or Pathfinder, or using the Sword Logic to revive yourself in Destiny as Eris canonically did, shouldn't work at all. Notice I haven't fucking told you that doing so is a chainfail condition in Destiny: The Darkness.

There really is no point in engaging with you any further when you just completely ignore the wider implications of a suspended life-death cycle that supersedes Imperial workings in the same setting because you lack the intellectual rigour and imagination to conceive of writing around it instead of putting the same effort into defending your stupid solution. This approach is the EXACT REASON why Jumpchain 2.0 failed, and you have learned NOTHING from it.
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>>98478499
*to being a jumpmaker
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>>98478449
>Okay see, that would be worse than a loaded gun to me personally. I'd have to at least consider it.
>Shard can’t escape the succbox because DVDs of Supernatural seasons 16 – 20 are hanging in front of the door
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>>98478499
To quote the 3.5 SRD:
>Unless its phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.

"Apparent" death, by that setting's own terminology. Because the phylactery is the real anchor point to the lich's soul and its just projecting that into the corpse it puppets around.

The process of having your body blown up which sends your soul to the afterlife, a condition which the official material constantly refers to as "death", so obviously counts as death that you can hardly fault me for assuming it is. Even if your (dead) soul can later leave the afterlife to possess your heart in a canoptic jar (a process termed "resurrection" by official material).
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>>98478538
>you can hardly fault me
I can fault you for overlooking a cosmology that goes into great depth about how the Sekhem deities personify and regulate cosmic forces just to go "ackshyually, he didn't say apparent!!". I can also fault you for completely ignoring my other example, as supported by the Qugu and Ecumene's benign uses of the Darkness to preserve existence beyond death.

I can further fault you for being a complete and utter waste of time in the thread that expects everyone else to do the thinking you're unwilling to.
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>>98478555
>I can also fault you for completely ignoring my other example
I don't actually know anything about Destiny and have no idea who Eris is or what circumstances she "revived" herself from. A brief look at the wiki describes her as "dead", so absent any rule from the jump that says otherwise, I would assume that a jumper who did the same thing would have their chain end and be resurrected by the Benefactor before having a chance to Sword Logic themselves back to life.
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>>98478578
As the jumpmaker, you're wrong. And in your own capacity as the Mummy the Cursed jumpmaker, you're also wrong, and hard carried by the fact that nobody other than us in this thread even knows or fucking cares about the setting other than "wowee cool mummy magic!"
>>
>>98478592
>As the jumpmaker, you're wrong.
Well without a pretty damn good explanation, I'm assuming that's because you just used your jumpmaker powers to override normal jumpchain rules for your jump, and not because getting stabbed until you "die" and leave behind a "body" doesn't normally count as death.
>>
>>98478606
I could explain in-depth about the magical energy field in the setting that is functionally a phylactery for the consciousness of everyone capable of harnessing it. But frankly, you don't deserve that explanation after the sheer dishonesty of your critique couple with your huge pissbaby rant about taking your toys home to play Infernals 2e as if I make jumps because I need builds to survive. Or that you have a chain at all. You have already proven several times over you don't actually care about the facts at hand about a setting if there's even a smidgen of a chance you can salvage throwing your weight around.

So yes. Because this is the only argument you seem to understand, because your entire shtick is leaning on appeal to authority to justify yourself doing whatever you wanted to in the first place whether it's yell at someone to give you more free shit or not have to type an extra fucking sentence: Yes Generic, I am right because I am smarter than you and know better than you. It is as obvious a constant as the force of gravity itself.
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>>98478592
Nta, and sad to agree with generic, but honestly I agree with him about the mummy thing.
>>
>suddenly remembers I've made 6 jumps in fewer than that in months
>counts posts in thread

>>98478606
In fact, let me do you one better! Since you care SO MUCH about "the community" to the exclusion of jump quality, whether or not that person is there to defend you, and whether anyone in thread at all trusts your viewpoint after Jumpchain 2.0, there is a second reason I am right. By your own logic, I am the community, Generic. By contribution and by participation. It's not the argument I would make by preference. I have never wanted to be that to this place, and I don't trust myself with power anyway. But YOUR stupid little spiel is ALL ABOUT using technicalities to arrive at predefined conclusions. So if I say I'm right, I'm right. If you care about "consensus" as some shitty bureaucratic abstraction instead of actually caring when people told you to fuck off with Jumpchain 2.0, you are wrong about everything and I am right about everything /BECAUSE ONLY ONE OF US IS MAKING AND POSTING NEW JUMPS TO THIS THREAD/

>>98478666
That's okay, you're not Generic so you're actually a free thinker and not a weird little autist who probably tattled on the other kids in middleschool. Thus, you interact with me as another rando with an opinion instead of a data point.

I could go further and talk about the Rite of Return and how it's so efficacious that the very idea of the city that the Mummy's civilisation built keeps being recreated by subsequent civilisations, how the entire point of Apotheosis is the revelation that Mummies' essence is so eternal they can ultimately retake control of it from the Judges, and how Sutek is kind of a Mummy Buddha that provides all Sekhem-infused life with a kind of Mummy Immortality to escape the Judges' grip. But I understand this is a nuanced topic where definitions of death can vary. Also it's getting late and I have to wake up early tomorrow for the office mines.
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>>98478686
Fair enough.
Anyway, thanks for the answers and the great job with the new jumps and good luck with the work, I will keep considering my build for your last jump.
>>
>>98478714
Thanks, dude. If you can afford to, I'll once again heartily repeat my endorsement for trying the actual game. Not because Capcom has wisely decided to support my portfolio, but because the game has way too much effort put into it for what it is, and it breaks my heart to see so few people even know it exists.
>>
>>98478742
Would try to, if I managed to feel like I earned it, but sadly I fear my computer isn't a windows (anyway it's breaking down, so might end up buying a new one), don't have xbox, nor the switch, meaning I don't have any console where I could play it.
If I wasn't in unknown mode I would post Queen's "I only play mobile games" pic, but even that isn't really true since I dropped FGO.
>>
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>>98477445
I feel like the wall of faithless is kind of bad writing. A it makes all the good gods evil. B. It should not be needed, why does one worship a god. The answer is perks in the afterlife and divine blessing in the mortal realm. You worship the god of fish for a biggest harvest, you worship the god of murder because you need to kill a fucker and want to be lucky. You worship the evil gods because they get you a chance to not be a random demon bitchboy.

As for demons and devils, I think that might just be a logistics issue. Good gods have to deal with evil gods, Eldritch horrors and demons and devils. The fact they will deal with the last if asked nicely is not really a mark of shame. I can see good gods being as overworked as Spiderman

>>98477423
What the succbox

>>98477494
It kind of the standard immortal package. So many forever living beings get complacent. It makes sense, I a mortal being procrastinate enough with finite time.

I also want to note 3.5 rules had them having 50 class levels is more than the jump allows.. gods are not really much more complacent power wise than dragons or elves are

Gods have rules and such that I can see making them a trap.

>>98477536
It seems like you should not have divine magic actually being the reason to worship the gods. A. Gods can make your afterlife better than the run of the mill Afterlife. And B gods have influence over domains. Gamers pray to dice gods and DnD folk should pray to gods for subtle blessing and luck
>>
>>98478606
I think it just a case where rules are vague. A lot of jump go out of their way to say dying does not count as a chain fail.

I think an example is homestruck which says dying to become a god tier is chain fail.

>>98478592
I have no clue about mummy the cursed. That said a power resetting at the start of jump does not seem that strange to me. I mean look at all the once per jump powers. You still have to manually recharge it in the jump

Shard what perk in your recent jumps are you the most proud of.>>98478686
Yeah I am amazed you did that when I am stalling on wip. I think the issue is the negative sticks out more than people than the positive.

That and it hard to avoid the negative, if you want to interact with the first age jump you either got to build around the great curse or figure out what to do post jump. You take the stance this is easy to do which if right means it not a big deal. Other people think great curse as something an exalted might be able to remove vis epic quest. The perspectives are so different that it turns into this is wall and but this is the door question.

>>98477902
Shard anon stance is actually internally consistent. Because he thinks the great curse is so easy to remove a terrestrial exalted could pull it off. A lot of people really think he is underestimating the death curse coming from the mass death of creator gods.

But his logic is not 100% crazy. It true exalted tend to do the impossible all the time, first age was an age of insane wonders and exalted can surpass the primordials. Exalted be able to remove the great curse is not really that controversial of statement

My concern is (not expecting a reply from shard anon who is so done with this conversation topic, I am worried he is going to rage quit jumpchain)

Cont
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>>98480199
However my personal view and the view of many others, is that the great curse as the death curse of countless eldritch horrors/gods is not easy for even exalted to cure. A god of the exalted was unable to cure the great curse despite the fact he can canonically cure the infernal exaltation easy pesy. The infernal exalted still have the great curse just warped into torment. And while I think the exalted could eventually get it done, I would not be shocked if it either requires the solar exalted to heroically sacrifice themselves or takes so much time to reach that point they end up consumed by the great curse. Also Meta wise white wolf really does not want you curing their mechanic to ensure you do what they want you to do.

It also somewhat a clash of view points on jumpchain. Shard anon is viewing it from a you are the gm angle, and as you are the gm angle it not really hard to make something up to fix the great curse.

While many other people are viewing it either from jumper perspective where they are not sure how hard the great curse is to cure and terrified of what it might turn them into. Or from a rule perspective/analytical perspective where they want hard facts not opinions.
It really just a clash of perspective.

It like putting a saner Democrat and republican in the same room. They are both making perfect sense from their perspective. Their world view are just so different they walk out thinking eachother want to destory america.


Personally I might try to suggest maybe including a 200 cp surcharge to make the great curse fall off post jump. It not the most satisfying answer like most compromises. But those who jumper can easily cure the great curse or want a plot about it would just not pay it. Where those who are terrified of great curse might bitch and moan about 200 cp to not suck, but it not that big of a deal.
>>
>>98480233
Cont

A good night sleep really helps understand things. Shard anon went from WTF your talking about to I get it. I think your wrong and bugs me this is going to haunt me every time I think about using the first age or unknown armies jump. But it not malicious or stupid. It just a philosophy that I think is a good idea in many cases just that I think it should be slightly futher from core build.

Like if he was to include a scenario for curing the great curse that be cool or a reward for not taking the jumpchan will fix it, I would love that. I would also be totally okay with power keeping drawbacks that you must work around as long as they are reasonable for jumper to work around.

Fuck, I said I would stop talking about shard anon jump decisons. But in this case I am kind of defending him.
>>
>>98478499
>Total horseshit and another indicator of your lazy, midwit approach to jumpmaker. By that logic having a lich's phylactery in D&D or Pathfinder, or using the Sword Logic to revive yourself in Destiny as Eris canonically did, shouldn't work at all. Notice I haven't fucking told you that doing so is a chainfail condition in Destiny: The Darkness.
Nah, he'd actually be 100% right to do so. Unless the perk explicitly calls it out for not counting as death, it's death.



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