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>Take your place among the Kindred, define your bloodline with 1 of 6 clan subclasses, and explore deep player options forged in darkness. Descend into One Last Goodbye, a level 4 adventure of historical horror.
>
>This product includes:
>* A complete new class, the Kindred. A full 1-to-20 vampire class powered by Blood Points, Disciplines, and the ever-clawing Beast inside.
>* Six iconic clans as subclasses. Play Brujah, Gangrel, Lasombra, Nosferatu, Toreador, or Ventrue, each with its own bane and signature gifts.
>* A Dark Ages mystery for level 4 characters. One Last Goodbye, a four-night adventure of grief, suspicion, and a climactic clash of blood and fury.
>* New Backgrounds, Feats, and forbidden gear. Five Kindred-adjacent Backgrounds, 25+ Origin and Kindred feats, plus Kindred Vitae and Weapons of Wood and Silver.
>* Two new thematic mechanics. Rules for Masquerade Level and Narrated Feeding bring the dread and tension of the World of Darkness onto your 5.5e table.

I'm gonna find a furry race, roll a Kindred, multiclass into Sorcerer, and then name him Sam.
>>
we need link, thanks
>>
>>98419233
Why. Even if it's just a D&D Beyond, why would you do this. VtM is its own tabletop system. What's the point of an official conversion to fucking 5.5e of all things, just go play actual VtM.
>>
>Nu-wod + nu-DnD
Is like vomit and horse shit made a couple.
>>
>>98419581
>it works for your magic gatherer game, do it again for the dragon dungeon thing
t. Some Hasbro suit
>>
calm people.. some player can know about vampire with it. And ghostfire gaming have good designers
>>
File: UF1000,1000_QL80_.jpg (123 KB, 814x1000)
123 KB JPG
>>98419581
>Why.
It's easier to convert established setting to a system people already know than to get people to learn new dedicated system just for that setting. Especially when that dedicates system has several mutually incompatible versions.
And looking at the bigger picture this might be testing water for potentially selling World of Darkness to WotC.
Paradox has been holding rights to WoD for a while and repeatedly failed to make it profitable. Vampire 5e didn't really pull over people from older edition. Bloodlines 2 was perhaps less of disaster than initially expected but still far from profitable. Then there's several card games, a board game, some VNs, and assorted other vidya. Not to mention Werewolf and Hunter lines that are also part of WoD package. None of it big enough success to justify hold onto the property, so they're running out of ideas and looking for ways to offload it on somebody else.
>>
https://mega.nz/file/aAdFCIiR#dBoO5lQ6llzCr7SIX3Bb_fVP8TNj6zqZrW5wYQ5ZZcM

Here's the book converted to 5etools. Upload it as homebrew and you should be ret-2-go.
>>
>>98419581
Because V5 turned out to be a flop, or unable to make up for the money pissed away on Bloodlines 2.

There's only really one place where lots of people will actually buy shit: D&D.



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