Extra Autism Edition>2024 Core Rulebookshttps://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etools (2024)http://5e.tools>5etools (2014)https://2014.5e.tools/>Resources:https://pastebin.com/X1TFNxckPrevious thread:>>98391625>TQWhat do you think of Asteria D&D's first Autistic character? I'm confused, do they have psychiatrists in D&D now, is she undiagnosed, is this an attention thing?
Just roll your eyes and move on with your lifeThere's joy to be had in thinking about it
repostan from last threadTrying to figure out a character for a heist-style campaign (not dragon heist, I've run that book fuck that book). Was thinking of going for a demolitions-expert style caster who "makes doors" aka blows holes in the sides of things. Spells like Shatter can double as combat spells, covering my bases.Evoker Wizard is obvious, but Dimension Door and other teleport spells are Conjuration and Passwall is Transmutation, so maybe I go for those? I'm not sure if there's better options
For people wondering what the TQ is talking abouthttps://www.dndbeyond.com/posts/1605-interview-with-d-d-designer-makenzie-de-armas
>>98419655Autistic people existed before psychiatry, dipshit.
SoWe love gnomes, right?
I fucked a gnome girl once and she magically stole an inch of my height
>>98419930>You will never get to have sex with a goth gnome girl while drinking fresh milk from her tittiesWhat's the point?
>>98419655>first Autistic characterNo, that would be the players
painted all of these for my dungeon oneshot
>>98420062Very soulful.
>>98420062Post more of your art
Man I cannot tell you how cool paladin is. I'm playing one and I used the Find Steed, GM suggested it be a Ki-Rin in form because of the vagueness of the spell in 2024 + the fact I'm playing a Silver Dragonborn Paladin of Bahamut and let me tell you readying Command to stop cultists from their ritual as he has his steed gallop around the corner with him on its back was peak.
>>98420322I have a guy about to do a Half-Orc Paladin of the Crown. We're playing 2014 but using some spells/etc from 2024, Find Steed among them. He's a 6'9 green giant riding a moose. Roleplay is he's from a very stratified society where your position is set from birth and he hates being a paladin, absolute detests it, but is so dutiful he'd never even consider walking away from it.I've been picturing a tired beat cop but obviously haven't seen the RP yet.
I'm a stupid fucking White Wolf faggot so I don't know how you guys do D&D Beyond rips, but here's VtM Bound by Blood as homebrew for 5etools.https://mega.nz/file/aAdFCIiR#dBoO5lQ6llzCr7SIX3Bb_fVP8TNj6zqZrW5wYQ5ZZcM
>>98419923this, if they have modern clinical understanding of it in Faerun that would be dumb, but they just go "She behaves quite strangely, strong sensations harm her and emotions don't quite make sense" that's probably how people in the 1300s would understand autism (if not, "possessed/fairy, kill it")
>>98419655I was just writing a thing a few days ago on dwarf psychology and came to the conclusion they had a ton of autistic-adjacent traits.>Bias towards predictability>Emotionally unexpressive>Great devotion to narrow set of interests>Insular attitudes>Stubborn and opinionated>Literal minded, bluntly honest>Preference for routine and order, love to categorize things>Difficulty with social cues from non-dwarf derived cultures>Strong sense for fair play and adherence to the rules>Highly precise, tendency to become completely submerged in certain tasks>Difficulty shifting perspective/understanding other (non-dwarven) perspectives>Direct approach to problem solving>Resistance to sudden change>Spend all their time indoorsDwarves are little bearded introverted nerds on the spectrum.
>disease in D&D reduces your hit point maximum>a 1st level commoner who catches super AIDS dies within a day>a high level fighter has basically no risk of dying because he could travel through seven continents for a healer before his hp max hits zero>Con drain is not allowed because it involves math (losing 1 hp per level per 2 Con lost)>Str drain is allowed but only for shadows (mathematically the simplest since it only really affects attack)>Con drain makes the most sense since it means a commoner and high level fighter are on the same order of magnitude, which is realistic (hit points represent physical durability)>the game system has some bizarre issue with modifying ability scores>makes sense and is kinda elegant but when it comes to poison and disease it really breaks downHow do I deal with this? Just put a disease in my dungeon that requires as specific herb to cure, with DC 20 survival to find and 8 hours of search time, but with 1d6 hit point max reduction per day, a 7th level character is gonna last at least a week. So it'll be an inconvenience at most. Which is what it's supposed to be, but to make it more lethal, you result in something that would insta-gib a commoner.I am alone in not liking this mechanic? I don't like to defy 5e's expectations that much. Especially because I'm working on a published adventure for it as well.
>>98420655make them shitdehydration from diarrhea kills fast
>>98420655Diseases now work in stages with time frames. Each stage has a DC and a Condition attached to it. Failing a DC lowers you a stage. Succeeding X times cures you. For instanceEye-Bite (Uncommon Disease)Exposure: Once per day when exposed to fluid contact from a person or corpse with Eye-Bite make a DC 15 Constitution Saving Throw. Upon failure you have contracted Eye-Bite. Every three days make another DC 15 Constitution Saving Throw. Upon failure you reduce to the next stage. Upon success you stay at the same stage. Three successes mean you have purged Eye-Bite from your system and are cured.Stage 1: You have itchiness and a constant redness in your eyes. You have disadvantage on Perception checks related to sight.Stage 2: Your eyes have turned white and milky, and your eye coloration has grayed. You have disadvantage on all ranged attack rolls.Stage 3: Your eyes are completely white and your pupil and iris have disappeared. You have the Blindness condition.Stage 4: The Eye-Bite has entered your brain. You are Incapacitated.Stage 5: You are dead.Cures: Ingesting an elixir of carrot-juice and holy water grants an automatic success for purging Eye-Bite. Prolonged bed rest and refraining from rigorous activity (no more than 4 hours travel or hard labor a day) grants Advantage on all Constitution Saves to remove Eye-Bite.
>>98420655A more obvious lingering downside you've ignored is Exhaustion. I'm not sure if it's used for any of the game's existing diseases, but it's what they use for thirst and hunger. More importantly, it's far more uniform in terms of how quickly it kills people.
>>98420671>dehydration from diarrhea kills fastHow do I translate this into game terms though? Exhaustion?>>98420697Is that from the 2024 DMG? The magical afflictions in there look like they just stack exhaustion levels. I like the idea of 5 or 6 tiers after which you just die, though. A LOT more room for creativity.>>98420702True that is better.Still feels kinda "samey" but I guess you can just add conditions that last while you're diseased.Like one I made makes you vulnerable to necrotic damage as there is rot and mold covering your skin ready to feast.Guess I should rework that dungeon a bit.
>>98420739Nope, made it up. With some references to disease rules in Storyteller but mostly made it up.