Welcome to Open OSR. This thread is for open discussions of OSR-adjacent and retro games. You can talk about all OSR-adjacent games without distinction here, including 2e.There is a general for those who strictly want to talk about old-school D&D. If that is your preference, you can find that here: >>98372743Previous thread: >>98378113Thread Question:>What was the last OSR-adjacent game you ran with an IRL group?
Over the edge, I think. It was a one shot pick up some years back. Most my OSR games have been based online since covid
>>98425414Very nice, Anon! OTE, I mean; running games exclusively online seems a bit sad.
>>98425424Well, I run RL games, they are just not OSR games. I run different systems and games as moods hit me and my local era is not player rich. So for the occasional OSR stuff it's normally roll20.
>>98425448Okay, that makes sense. Reasonable.
>>98425452Roll20 and discord for chat is the closest I have found, not the same as RL but beats no games
>>98425397Here is the last time you tried taking over these threads, and notice the way you kept trying to bump it despite everyone ignoring it and posting in the real Open OSR thread instead.boards.4chan.org/tg/thread/98390769/open-osrWhy the fuck do you keep trying to do this shit? Stay in your bizarre narrow interpratation of OSR threads (the corrupted /osrg/), and leave the full OSR (which includes 2e) threads alone already.
>>98425548>And yet no systemYes, because new systems are obviously not important in the OSR. The purpose of the orignal retroclones (OSRIC, Labyrinth Lord) was to enable people to make new material, new content, for the old school editions (1e, Basic) and sell those, under the fig leaf of being for the clone game. Figures such as Melan and Michael Curtis are far more important than mere facilitators like Stuart Marshall or Daniel Proctor. Raggi too originally created his retroclone as a mere label to release his modules under.>It is only in 2008 that "old school" arrives in that linked bibliography.Of course it is, since it's only in 2008 that the old-school revival got started. Are you expecting him to reverse causality somehow?
>>98425565>>98425592>>98425623What's supposed to be the problem? You've claimed yourself several times in the last thread that nobody can own a general or force their preferred OP text for a general, so why are you complaining that someone else made the next thread with a different OP than your preferred one?
>>98425614>one single OP found mentioning 2e>thread text says "don't mention 2e books like in the last thread">this is proof of 2e being accepted in /osrg/lmaoanyway though this isn't a thread about /osrg/ so please don't bring up /osrg/ here
>>98425689Just two examples from that thread as proof:>>98382430>>98382656
>>98425679>Yes, because new systems are obviously not important in the OSR....I repeat:>Actual in-the-guts-of-it design work that looks at the bad and says "well that doesn't need to stay" instead of saying it's something you just have to accept, not a coattail-riding margin-scribbling old foggy just endlessly wearing ruts in the same trails worshipping a reheated corpse.>>98425679>Of course it is, since it's only in 2008 that the old-school revival got started.He explicitly dates it to 2004:https://beyondfomalhaut.blogspot.com/2019/08/blog-third-years-charm-end-of-osr.html>But there is no big tent “old school community” in the way there was one on Dragonsfoot ca. 2004-2008Note, this includes his C&C modules, so he was clearly participating in "OSR" that you reject as such if you consider OSRIC the first.And again, he explicitly calls out shitflinging like yours:>Trying to go after people for ideological missteps of failing to demonstrate appropriate piety is something else. That’s really at the core of it. If people can’t put their differences aside and get along without being at each others’ throats, no creative dividends are worth it.>>98425712...For redundancy of having already been discussed. Unless you can point me to said previous thread having pushback?
>>98425733Everything in the old editions needs to stay, obviously. The idea that the purpose of the OSR is to rip the guts out of old D&D and change it clearly speaks to your big problem with understanding what the OSR even is in the first place. There was never supposed to be a profusion of retroclones (although a few have been justified; 7 Voyages and ACKS stand out as having genuine merit). The purpose of the retroclones was only to allow the production and sale of new *material* for these old editions.You clearly don't know anything about the OSR at all, so it's weird that you can work yourself up to such rage that your dick falls off over it.
>>98425733Why are you arguing with the retard in his fake thread. He's just trolling you with absolutely retarded bait to pad up the post count.
>>98425733>Unless you can point me to said previous thread having pushback?You mean like>In fact, 2e is where the common consensus begins to draw the line as where D&D started moving away from what is usually considered OSR?
>>98425770How can the thread be fake, anon? You said yourself that anyone can make a continuation of a thread: >>98382656 and you took the thread title from a different thread yourself. There really is no need for your personal thread.
>>98425623The last real Open OSR thread archived as everyone stayed in the fake one.
>>98425757>Everything in the old editions needs to stay, obviously. The idea that the purpose of the OSR is to rip the guts out of old D&D and change it clearly speaks to your big problem with understanding what the OSR even is in the first place....Really? You are explicitly treating the extremely basic act of game design that is FIXING PROBLEMS as ripping the guts out? No, a revival is NOT worshipping a mummified corpse, bringing new life to it to constitute a "revival" HAS TO actually do SOMETHING to address why it was "dead" in the first place. And to even attempt this with the word "renaissance" so utterly associated with change is a farce.>There was never supposed to be a profusion of retroclones (although a few have been justified; 7 Voyages and ACKS stand out as having genuine merit). The purpose of the retroclones was only to allow the production and sale of new *material* for these old editions.For fuck's sake, Melan's 2004 Dragonsfoot "big tent" starting point matches with C&C's release year, which he made modules for. The looser "work OSR play-patterns into a new system" literally pre-dates your hardline "file the IP off".>You clearly don't know anything about the OSR at allI don't know much about your fringe cult blogosphere because it's a fringe cult blogosphere. Again, C&C came first, the /osrg/ happily discussed 2e with ready nods to it in the OPs.>>98425775...Anon, the previous thread is this one, work on your reading comprehension:>https://archive.4plebs.org/tg/thread/47713976/Also use post links:https://archive.4plebs.org/tg/thread/47768147/#q47824057And the very same post is quite explicit that AD&D 2e is included in the family, it is merely a directional note "away" rather than an exclusion.
>>98425397>What was the last OSR-adjacent game you ran with an IRL group?Looking to run rather than last but I think the Darkship hack of Cthulhu Dark is about right for running a few of the Mothership modules and my group.
>>98425861Old D&D doesn't have problems. FOE, GYG
>>98427087NTA, but all d&D has problems
Thoughts on using GURPS for an OSR-like experience?
Does anyone have a good system for high quality mundane gear in a becmi like system?
>>98429206GURPS Dungeon World exists for the official take on something emulating the tropes, both fluff and crunch, of d20 fantasy. But the systems are too different to get closer than that easily. I recently heard of a PbtA game, vagabonds of dyfed, that is numerically compatible with OSR modules, I bet with a significant amount of work you could do the same thing for GURPS
>>98429565I'm not familiar with OSR modules, but I've been able to run non-GURPS material in GURPS fairly easily in the past, so that's encouraging.
>>98429523>system >for mundane gear ...waht? The players have the gear in their inventory and they describe how they use it in relation to how you describe the game world?
>>98429206You should be able to do something with it. Gurps has a lot of supplements
>>98429803No, this one has the actual Open OSR OP
>>98429523You mean like masterwork, fine and so on?
>>98430750Not stuck to any set system but ya, well made non magical gear
>>98430866Off hand the 2e DMG had rules for fine and exceptional weapons. I think worlds without number has something like that too.There might be other books with something of the like but I don't recall off han
>>98430791To answer your question: no, I just really enjoy your complete inability to just shrug it off and move on. You HAVE to get the last word in there, it shows how obsessed you are with your tard narrative that you can't even let an obvious zero-effort baitpost slide.And then of course you never win anyway, so it ends up being a total waste of your time.
>>98425397>2eis there any group rescanning the old ravenloft and planescape 2e books? the ones circulating mostly suck
>>98431917>the ones circulating mostly suckThat won't be helped by better scans.
>>98431917they suck because 2e is dogshit
>>98431917Ignore the trolls, but yeah better scans would be nice. Wotc went low effort with their older PDFs
>>98436029Low effort trash deserves low effort
>>98425397there should be a capture for OPs pictureall i can think of are lame dad jokes>Surprise, motherfucker!>Ohhh Yeaaaah! (Koolaid man)>Lemme Axe You Something!>I Got A BONE to pick with you!>WAAAAAZUUUUUPP>Heeeeeres Jhonny!
>>98425397A DCC Cyber Sprawl Classics Funnel adventure inspired by Dredd and (losely) real life experiences. A bunch of 0-level squatters take back their shitty janky building from gangers.
>>98436029>better scans would be nice.some are outright unreadable, some are missing pages, some pages are in the wrong place and many are from averagely scanned to horrendous.
>>98437171Cyber Crawl Classics funnel that's just a block war from the old comics wold work really well now that you mention it. Leaning into how absurd megacity fashion and life is fits the DCC vibe.
>>98437338Yeah, I recall the complaints when they started reselling them. It was with an older scanner and honestly a rush job you can tell was done by someone who didn't fucking care
>>98439328Who gives a shit about 2e
>>98439328What happened was, instead of doing most of it in-house, WotC put out a call to the player base to scan the books the TSR books that they'd owned, for some pay. Instead of actually scanning books, people just sent in the poorly scanned, low-res, pirated pdfs that were already being shared in the '00s. The reason I know this is I had downloaded a lot of the TSR books from Soulseek at first, and then Demonoid torrents back then, and they were the exact same files that WotC started selling. Here is an example of the shitty scans you get from them. First page of Keep on the Borderlands they sell on Drivethru:
>>98442427And here's a quick scan I did ten minutes ago on my crappy 2010 Epson scanner from my personal copy I've had since the '80s. If I spent a little more time on it I could easily tidy up the image.
>>98442430Shows how much they are ripping people off with their pdfs.
>>98442270Depends on the game, it all systems have issues and odd things that folks houserule a patch for
>>98442427That sounds about right. Now that you mention that I vaguely recall something like that
>>98442427>What happened was, instead of doing most of it in-house, WotCa company manned by worthless retards
>>98443809Nice, good job not providing a single fucking example
>>98449125Nice job on showing you don't actually play games
>>98449462Been playing D&D at least weekly for over 20 years. I'm not saying the games don't have problems, I'm asking you to list one specific example of a problem.
>>98449773It depends on which version. Every game ever made has issues man. You acting like this is a new concept to you is weird
>>98451051... you don't have any examples relevant to the thread do you?
>>98451051Repeat: I'm asking you to give one single specific example.
>>98451156Once more, you acting like you don't know what I am talking about and that they don't exist is just making you look stupid
>>98451892Bro. No one is saying "they don't exist".Just cite one example. That's gotta be easy, right?
>>98452224This is you making a play for them not existing
>>98451892>>98452394Damn gurl (you) thursty.
>>98452394It's fascinating how you clearly have never played D&D before. If you've touched any edition, it should be easy for you to field even one single complaint.
>>98452501Son, I have been playing RPGs for over 30 years. You are being disingenuous. We both know no RPG is flawless and you are just arguing to argue. It's that or you have never actually gamed ever. Hell even one shots can show flaws in some systems.
>>98454525Hey fake hillbilly retard, I've already explicitly stated that D&D has its flaws.And yet for playing for 20 years, and being the one making the claim, you are unable to provide even a single example.. And you are doing constant mental gymnastics to justify not giving one example, with your reasoning being that you don't have to because I'm claiming those examples don't exist? Should be extremely easy for you to provide literally just one single example to prove your claim.
>>98454559Hey fake player, I never said shit about D&D. I started all games have flaws. You then said to make one, as if this was a new concept to you.I didn't list system, hell you didn't list system you just disagrees with the very idea games have flaws.
>>98454940>this much cope to be a nogames wow
>>98455155Please point out where I stated D&D. You started on that acting like this idea that every system had its flaw was a new thing you could not accept.I know you no game trolls are desperate, but come on.
>>98455460I don't care about that part. Talk about dnd in the osr thread. What's one flaw with dnd that relates to here?
>>98455625I am not engaging in your silly argument. You never do anything but troll and try and start pointless arguments
>>98455671>I can't talk about games We know.
>>98455671Actually an all-time proof of being nogames. Kudos, Anon! Nobody can believe that you've ever played D&D after this.
>>98455460>Please point out where I stated D&DAre you retarded? You said it in picrel. How embarrassing to be this stupid. You said "all D&D has problems".>>98455671>>98454940Insane nogames posting. I asked you to name one single flaw, among any edition of D&D, and yet you can't provide even one example. Good job, RPGnet newfag fake-hillbilly. You've outed yourself once again.
>Claims to have been playing D&D for 30 years>Has not a single complaint, critique or even specific point he can make about itBoy, you sure are an agreeable fucker aren't you, apparently. All those radically different systems across 3 decades under the same brand and not even once did you go 'I don't like this mechanic'No wonder you fake being some kind of yokel, it's to stop people questioning the smell of bullshit.
>>98459780The hillbilly thing is one of fishfags attempts at changing his positing style as a cover up. I posted >>98459223 this morning and he spent the hours after that in the "open osr" thread, reposting the word embarrassing over and over. he's finally cracked
>>98459795>he's finally crackedWhat's new?
>>98459812trvke
>>98459795It is fascinating to see how he latches onto a word directed at him.
>>98459833Once you spend a few hours eating lead paint chip n' dip it's easy enough to understand.Fishfag is so low IQ that he's unable to create a mental map of another human beings mind, so to him other people are just these incomprehensible black boxes that react in certain ways if he does certain things and words are magic spells you can cast that get them to do what you want.Therefore anything that makes him the Big Mad Baby surely must have the exact same effect on others, because it's not people pointing out something that's evidently true about him and his subconscious going "Hey, I resemble that remark and it hurts :(" it's just we cast the right spell-words and they can be replicated by him as a Level 3 Down syndrome Warlock.
>>98459795>he's finally cracked...Anon, he's been completely shattered for a long time. Not only has he been spergily trying to force 2e – a non-OSR game universally recognized as such – into the /osrg/ for literal years because he believes it's going to "own the chuds" somehow, he's been persecuting any mention of the William Hope Hodgson novel The Night Land and the idea that ACKS rules are usable and have valid functional applications drives him into a fugue of rage.
once more not fishfag, gods above y'all are sad
>>98454559Dude ass you just want to agree, you just agreed with me and still want to fucking argue over something you know is factual.I am not sharing with you over something you just agreed with.
>>98460808Fucking hell that got autocorrected to unrecognizable.It should read "Dumbass you just want to argue. You just agreed with me and still want to fucking argue over something you know is factual.I am not arguing over something you just agreed with"
>>98460808>>98460821>this much spaghetti about getting owned Thanks for the laughs anon, I appreciate your dedication to the bit taking over your common sense.
I'm a nogames but I played 2nd ed in the 90s and had some original AD&D books too. I miss this flavor of fantasy.
>>98461337You should dip your toes back in. Lots of games out there both OSR and otherwise. Pop culture fantasy has changed alot over the last 30+years, but the 90s had a great vibe for fantasy.
>>98460808So why do you refuse to just give one single example? I have explicitly already stated that I agree that D&D has flaws and problems, but you made the assertion first, and have been unable to back it up with even one single example after your supposed decades of gaming >>98460785>gods above >y'allHoly shit this gay and fake hillbilly posting to try and disguise your posting style is really quite pathetic
>>98461542>So why do you refuse to just give one single example?Dude, come on, they don't have one. You know it, I know it, they know it, Zorak know it.
>>98442427>>98442430Holy shit the difference. WotC should be ashamed.
>>98460704Which is why I'm running a Night Land campaign using ACKS. My players are having a wonderful time.
>>98461789I ran the Nightland modules. It was not very good. The art was cool, there were some ideas in it but they were just ideas point crawl tied together and I had to make all of the locations. The tables were particularly ass to use at the table.
>>98461850>I ran the Nightland modules. It was not very good.There are modules?
>>98462684Singular, typo sorry. Very clearly inspired by but not really based on the NHH stuff. A similar dead earth in a strange future, massive monsters in the background, weird enclaves. Far more gonzo.
>>98425757You have to be one of the most pretentious twits on the internet. The reason why people play retroclones (or ACKS) is because old D&D is conceptually and technically unfinished. It was the birth of a medium, no one expects it to be conceptually finished, no one but you.
>>98425424It really doesn't.
>>98464432Which post are you quoting?
>>98464432No, it does.What can be asserted without evidence can also be dismissed without evidence.
>>98442430This why I don't pay for digital books. You're retarded if you do.
>>98463897>I hate everything the OSR stands for>that's why I'm posting in this OSR thread
>>98427087This. Why even post in an OSR thread if you don't understand this
>>98459223still no response to this.
Dumb question, is Pendragon considered part of the OSR movement? It hasnt changed much since the 80's
>>98481084very dumb question. What does "OSR" mean to you?
>>98481084Just consider it part of classic '80s pen & paper RPG gaming in general. What people into OSR who were too young to remember or not yet born in the '70s and '80s notions about what playing RPGs was like back then often bears little resemblance to what it was really like.
>>98481152completely worthless vaguepost
>>98481072Of course not. What's he supposed to say, "uh, sorry, I actually have no idea what I'm talking about and am just an angry nogames tranny trolling out of dickless rage"?
>>98481084No. Pendragon is not based on pre-2e D&D, so it's not art of the old-school movement. Whenever you see "old school", add a [D&D] at the end; the old school revival was started on D&D messageboards, so they didn't think they needed to specify that they were talking about the original editions of D&D specifically.
>>98481583>"uh, sorry, I actually have no idea what I'm talking about and am just an angry nogames tranny trolling out of dickless rage"a boy can dream!
>>98481152It is cute when someone is so terrified of saying >no its not but that's okay they have to do whatever this is.
>>98482569Agreed. Retards realized that they hard-lined for the reddit osr definition, which is: "Its OSR if you want it to be!!!"
>>984815932e AD&D is also OSR.Well, there's one thread that has a different definition, but you aren't there, are you?
>>98484361Incorrect! 2e is not OSR, but it can be said to be OSR-adjacent (as per this thread's OP).The hijack thread that stole this one's title tries to push its own fake OSR definition, but you aren't there, are you?
>>98484361its not. its storyfaggotry disguised as AD&D
>>98484361>>98484988Can you redpill me on what the difference is?
>>98485497Groggy pseudo-Gygaxian-apparently-nearer-to-Arnesonian gripes about defaults and expectation-setting for a particular flavor of dungeon-crawling, as far as I've come to understand it. The refusal to consolidate a clear list of structural needs that AD&D 2e actively precludes leaves me unconvinced that even the narrowest style-of-play definition for OSR is infeasible, merely somewhat reliant on external advice to use the rules accordingly. Especially given how often I see suggestions to have large chunks of the process not reference the game rules at all.
>>98485497ignore the troll.new school is story threads.old school is procedural gaming
>>98485497There's at least three different categories in a broad sense and idiots tend to conflate them. >OSR,Various sub categories and offshoots, largely TSR era d&d focus with varying interests in what parts of that they focus on, reject and quibble over. FAG, CAG, NUSR, etc. goes here. >New School80s and 90s rejections of TSR dnd to make their own DND with hookers and blackjack, usually by recreating the same problems by missing the forest for the trees and trying to use granular design to make the game more "realistic" in whatever way tickles their autism. Note this oddly includes things like RIFTS or Vampire the Masquerade even though they're surface level mechanically different the mode of play is the same. Covers most trash games ever. >Storygames. Early 2000s shift to change gameplay loops and mechanics to focus on narrative control rather than mechanical differences. Trollbade to Blades in the Dark. The dice tend to be very abstracted contests and are about who tells the story. If there are dice at all. All three can be procedural. OSR and Storygames in their true sense are both trying to get away from New School games but in different directions. They used to be more closely linked but various nerd personalities got mad at each other enough for retarded reasons everything atomized a lot.Many irritated nerds can't distinguish between the forms they dislike, which makes for a more confusing expedience. A storyfag who only does narrative games likely can't or doesn't care to distinguish between the other two just as an OSRfag might not be able to understand a difference between using 5E or Monsterhearts. Newschoolers likewise tend to be ignorant as fuck, thinking having played WHFRP, Shadowrun and 3 editions of DND makes them well rounded. 1/2
Gets even more muddied at the edges of some games where there are parts taken from all three groupings. I suspect there can be another term lie >marketing slop of just jamming together whatever seemed cool at the time but not really knowing how any of it works like Dungeon World, Numenara or Daggerheart. Usually trying to splash in a few storygame bits but not committing to it enough to remove the mechanical clutter and minutia the entire point of abstract narrative control was suppose to avoid. It can be well done in some cases though like Beyond The Wall's mixed OSR and PBTA or uh... I hear good things about GUMSHOE? There's also an entire section of itch.io shovelware or art concept games that don't seem to have much going on in any sense of the other three but orbit them like marketing slop, just less effort and more ironic distance. Things like Slugblaster or Against the Apocalypse. They're not really made to be played, they're art projects in the skin of a game. There's negotiated freerform too like the Free Kerigspeil Revolution or Amber or various LARPS. Solo/Journaling games are sort of their own thing. Some solo gameplay uses other systems with various mechanism put on top, some are made to be read through similar to a game book/chose your own adventure. Then there's the ones who manned up and honestly just made art books like Vermis. There's going to be edge cases of all these things but that's a QRD. 2/2
>>98486663>New School>80s and 90s rejections of TSR dndThis isn't really correct, the "new school" or "trad" game type date back to the 1970s and includes very early games such as Runequest and Traveller – games with a very close relation to Original D&D but which chucked the dungeon-based gameplay loop in favor of the sort of aimless "the DM will figure it out" campaign framing which ultimately led to the development of railroading/"playing a fantasy novel". 2e itself notably belongs to this category, having removed or modified most dungeoncrawling-related rules in favor of a linear approach rooted in Dragonlance and Ed Greenwood's Forgotten Realms novels. In other words, the new school isn't defined by the games being newer so much as by their showcasing of a *new style of play* – which is why for the avoidance of confusion it's better to use the term "trad" than "new school".
>>98486768Wilderness exploration is OD&D. Hexcrawls well predate any "set" narrativism. You are a fake-grog retarded revisionist trying to conflate a very particular take on a tiny sliver of very first steps with the entirety of persistent interest only to turn back around and insult the incredibly vast majority of said interest for not fitting your ludicrous prescription of what "Old-School" "really" means.
>>98486790>Wilderness exploration is OD&D. Hexcrawls well predate any "set" narrativism.Yes? Of course they are. What are you talking about?>some sort of demented rage crashoutI can't be held responsible for your ass exploding, sorry.
>>98486768Good point with Runequest. I'm more familiar with Traveller having developed independently rather than being derived from the brown books but if you've got good evidence of that I'd be interested to read it.
>>98486798>Yes? Of course they are. What are you talking about?Your own statement of the "old-school" being the dungeon-based gameplay loop:>but which chucked the dungeon-based gameplay loop in favor of the sort of aimless "the DM will figure it out" campaign framingFor rather obvious reasons, there's a lot more for the DM to figure out in wilderness EXPLORATION that hexcrawls added structure to than enclosed pre-defined dungeons.
>>98486805I didn't mean to suggest that Traveller was a direct rules derivative of OD&D in the way that EPT or Runequest were – just that there's an obviously close relation through OD&D inaugurating the RPG medium and Traveller being designed as "space D&D" in a creative environment with few other bases of reference. Traveller's rules are indeed an independent system design from the ground up (with the exception of certain inherited concepts from D&D such as base abilities and saving throws, which shows you how large the original game loomed over the medium in those days).(On the other hand, if against probability you're suggesting that Traveller was an entirely independent invention of the RPG form and that its three black booklets bore no relation at all to the three brown booklets of OD&D, all I can say is you're nuts.)>>98486812Wilderness exploration via hexcrawls is an adjunct to the dungeon-based gameplay loop. Hexcrawling is also unsupported in 2e. Still not sure what you're mad about.
>>98486870>(On the other hand, if against probability you're suggesting that Traveller was an entirely independent invention of the RPG form and that its three black booklets bore no relation at all to the three brown booklets of OD&D, all I can say is you're nuts.)Its a thing I've heard but don't particularly believe so was interested if there's any written accounts of its origins one way or the other.
>>98486870Traveller nerd here, Marc Millar has spoken in various interviews over the years about how he had the 3LBB's on hand for reference while designing Traveller. It's clearly its own game, and designed and played very differently, but you can see that he was very familiar with OD&D and referenced it for some things. It's why you're a "Referee" instead of a GM or DM, as that's the OD&D term.
>>98486938>Its a thing I've heard but don't particularly believeWell, you definitely shouldn't because that's an insane thing to believe. I didn't even realize Traveller partisans to the degree where they would make up something that crazy existed.>was interested if there's any written accounts of its origins one way or the otherI have no idea but you can take it from me that it's completely absurd to think that an RPG from 1977 was in no way influenced by OD&D. >>98486993 might know some accounts?
>>98487083Here's Marc talking a lot about those early years, and the impact of D&D on his circle:https://youtube.com/watch?v=BKrVtzuwP-ESee 12 minutes in
>>98487083>>98487120Neat thanks.
>>98487120Nice one, brah.
>>98485608Eat shit, fishfag.>>98485497Storyfagging is fudging rolls, following a "story', obsession over characters, "shared fiction", etc Vs just playing the game RAW
>>984253972e came out about the time I moved house and lost my regular gaming group, so I never got to play it. Can someone give me a quick run-down of the good bits I missed?
>>98487120This is more about him describing the formatting of the game rather than any content. I think the content, rules and design of Traveller are different enough from the onset that it might need its own category. People playing it will have made parallels but mechanically it doesn't seem like it was trying to fix old dnd or avoid whatever parts of it the designers thought were pitfalls which I tend to associate with New School.
>>98488616>the good bitsthe good bit was missing it lmao
>>98488337>playing the game RAWWhat does this look like? I'm a zoomer newfag. Genuinely curious, pls no bully.
>>98488616Ignoring the brainrotted posters trying to meme them into two completely different games the way BEMCI, 3.X, 4e and 5e are, 1e and 2e were extremely mechanically similar to the point most material from either edition could be run straight without conversion. Significant changes were GP to XP being made an optional rule, dropping the Monk and Assassin classes, Dragons getting a massive overhaul and power boost and the introduction of kits (a class adjustment system that varied between underpowered, overpowered and meaningless depending on the kit).The biggest difference between the editions was actually content put out. 1e put out mostly location crawl adventures that could in theory be dropped into any campaign while 2e put out campaign setting (Forgotten Realms, Ravenloft, Spelljammer, Al-Quadim, Birthright, Planescape etc.) boxed sets and adventures that specifically supported those settings. 2e gets a lot of legit criticism for meta plot adventures.So the good bits were the wide variety of settings that Hasbro and WotC are still trying to mine.
>>98491411The games (BX/AD&D) are meant to run holistically, that is, the entire system is meant to gel with, and influence, itself. The entire thing is like a watch, with all of the moving parts working in necessary relation to each other. The entire system begins to stutter and breakdown however, when you begin to neglect following the procedures that the game runs on, such as:-encounter procedure <surprise, distance, reaction, etc>-combat procedure <initiative phases, morale, etc>-dungeon procedure <turn based time-tracking, wandering monsters, etc>-core gameplay loop <gold-for-xp, dungeoneering, wilderness exploration, strgonhold building, etc>
>>98491425>meme them into two completely different gamesTry running them according to their respective DMGs sometimes and you'll see it's not a meme.
>>98491505They don't even think movement speed or reaction rolls being entirely different is a significant changes to gameplay. You know, how your characters move and talk, not important.
>>98491630You mean rules actively ignored by most 1e players and DMs? To the point Charisma was memed into a dump stat?You can always ID the ones you first played AD&D post-OSR by their obsession with rules that got ignored.
>>98491749>rules actively ignored by most 1e players and DMs...fucking what? Just because you played wrong, doesnt means others did, or dowtf lmao
>>98491749Right, here we go. There are no rules, its all made up so everything is everything. Appreciate that you ramped up to to your thought terminating drivel so quickly.
>>98491749>i am too dumb to play D&D, therefore, everyone is! o waow
>>98491425Thanks for the most rational and useful description I've seen anywhere so far.The fight over "what is OSR" has made it tough to cut through to this point.BTW I played the original Ravenloft adventure on rails with a DM who was excited about Dragonlance, and that was just before moving cities for work and taking a long break.I've seen the criticism of the metaplots, but was curious to know whether the rules changed much. I'll do some digging to understand that better.
>>98491890
>>98491927>>98491952wow, nice. what is this from?
>>98491961/osrg/ There's been a bunch of primers and intros and documents there in the pastbins for a while. There's a range of opinions, a good list of introduction modules with breakdowns, a blog roll.
>>98492205This one's all part of 2e's anti-DM ethos of "don't make your own stuff, buy our new product instead"
>>98492322Yeah it was a fucked up time that hasn't really ended in terms of how the larger names do business. I'm sure there are more differences. I recall a pdf that had a very granular breakdown but don't have it on hand. Wasn't as relevant to my interests but shouldn't be hard to google.
>>98491927>>98492000>>98492416Why didn't you just link to the primer?
>>98492516Felt like posting pictures.
>>98492516NAYRT but it's honestly wortwhile posting it in this form because it's much harder to dodge. Certain unnamed parties with a harbor reek will just pretend to read PDFs and the like and dismiss them wholesale, pretending to have defeated all the facts in them. This way Anon could point to any given difference and force it to be addressed (none can be refuted).
>>98492992Bold of you to assume reason would be effective.
>>98491411It looks different at every table because old D&D was conceptually unfinished and everyone completed it differently. Most of the problems revolve around general ambiguity as to which parts of the game are governed by game rules and which parts are governed by storytelling logic. For instance, what happens when a non-thief tries to sneak, or pick a lock? Some dms will say that they just can’t, because it’s a game and the game rules say no, while others will say that anyone can try to sneak but that thieves are X% better somehow. Future editions (and future games in general) would avoid that sort of pitfall by clearly defining what a standard character can do before piling extra powers on top of that, but old D&D was still working on it. Are non-fighters supposed to be able to kick down doors based on their strength scale? That’s similar, but different, but related such that it’s hard to rule them one at a time (and easier to simply write a more finished edition).The man who tells you that AD&D 1e is a well-oiled gaming machine that can’t be tampered with is the most pretentious twit on earth. It’s not finished at all, and also it can be anything, a lot of it is just (good) game design essays in place of game design.
>>98493349>That’s similar, but different, but related such that it’s hard to rule them one at a time (and easier to simply write a more finished edition).Skill issue. And one that is certainly not aided by 3d ed you can only do X if you have Feat Y.
>>98493349>conceptually unfinishedCool meme bro
>>98493349>For instance, what happens when a non-thief tries to sneak during exploration speed, everyone is assumed to be sneaking as well as they possibly can, which is why they have a chance of surprising enemies>Or pick a lock?They can't do it, period. It's not unfinished conceptually or mechanically, you're just a bozo
>>98493429Somehoow I messed up the green text so I'll try this again >For instance, what happens when a non-thief tries to sneak?During exploration speed, everyone is assumed to be sneaking as well as they possibly can, which is why they have a chance of surprising enemies
>>98493349>Are non-fighters supposed to be able to kick down doors based on their strength scale?Yes? Yes, nothing about bashing doors is related to your class, it's related to your strength score. Being intentionally obtuse and misrepresenting the facts, isn't a good look. I dare you to actually find and point out where the game is unfinished.
>>98493207Against Fishfag? No, of course not; he's a howling madman. But against normal anons who might be uninformed enough to believe in his crazed spew? Absolutely.
>>98494934or normal anons could see through the smokes and mirrorsa lot of those are absent in OD&D, BX or BECMII guess it makes them non OSR too? :^)no it's an inflated list that was made by a heavily biased anon trying to push his personal agendaif anything it's great if you could continue posting in such a manner so anons can straight away tell you are unwell
>>98495341Utterly deranged, Fishnigger.
>>98495355Hey at least I'm not the one who implies BX is not OSR because it doesn't have prostitute rules or medicinal herbs
>>98491927Now I wish I had a copy of OD&D instead of just my memory of 60 years ago. I remember 100xp per monster HD killed, XP for GP looted off the corpse and no training costs, which changed radically for AD&D 1e with lower xp for killing monsters but added training costs and time to level up, so just scoring xp for monsters won't cover the training costs to level up.It's clearly an economy that has to be in balance, so awarding xp for story achievements needs raining costs to be reduced, etc...
>>98495564>I remember 100xp per monster HD killed, XP for GP looted off the corpse and no training costs, which changed radically for AD&D 1e with lower xp for killing monsters but added training costs and time to level upCareful, the retard will now claim OD&D is not OSR!lol
>>98495341>If you want to play elf games you need to be super detached and objective, how dare you try to encourage people into a play style that you enjoy, by going through the effort of creating a guide to help steer them into it? Fucking BIASED
>>98495515>I'm not the one who implies BX is not OSR because it doesn't have prostitute rules or medicinal herbsThis kind of delusional reductivism is why nobody cares about what you have to say
>>98495341Which ones are absent?
>>98496897>crickets in response
>>98500775please tell me how the same points don't apply to B/X?let's see, going from bottom to top>Less player facing options>no ASSassINS>no Monks>no Psioniks>no rules on making holy water>no rules on lycanthropy>no herbs and their medicinal properties>no weaponless combat like grappling>no weapon vs AC adjustment>no rules on when how and whether gods grant spells to clerics>no prostitutes>no demons or devils>no gambling rules>no appendix D>no mention of players running multiple characters in the same campaign>adversarial play is discouraged and instead the game is about "having fun">no demi-human and humanoid racial relations table>no rules for salves or peasant revolts>no recommendation that 1:1 time during no play is best>training is an optional rule>no rules for spying>XP is awarded for completing missions i.e. story goals (OMG!)>XP value of magical treasure is drastically reduced to ZERO
>>98502342lol you can't read the original book let along the critique. >has better xp for gp>has proper dungeon exploration >has better osr play style advice >has proper reaction rolls>has functional DM tools >has downtime>has procedural dungeon generation >has demons and devils >has save vs death >has rules for lycanthropy lol 11.5/13 (might have prostitutes in there, didn't look that hard) I'll allow it.
>>98502405>back-paddling this hard LMAOcan the same points I listed from [your] pics be applied to B/X?Yes or no?there is really no escape for youeither these criteria you use to discard 2e are legitimately what you believe OSR criteria to be, then you are a fucking retard because it discards B/X as wellor you just padded the list with bullshit because you are a bullshitter and then who the fuck cares what you have to say?I say it's both
>>98502625>backpeadaling from the written document posted itt you can't readlol okay come back when you can read a book for kids from the 80s.
>>98502674salty?good.that means you know you are stupid.and I know you are stupid.and now the entire thread knows you are stupid.>demons and devils>prostitutesalso don't claim there is something in the book if you can't name the page and section title because it's not actually there>rules for lycanthropy lolif you are going to count what basic has to say on that, then 2e has rules for lyconthropy too lol
>>98502733>so mad they can't even read lmao keep going
Your gay fish has been shitting up the TC general for months. Any advice for dealing with him when he's spamming outside of OSR threads?
>>98502958How do you know it's him.And just as importantly, not much that can be done apart from mocking him and calling him his ever-hated nickname.He's too autistic to take a hint and fuck off.
>>98502998>How do you know it's him.I was in that one Night Lands thread where he got exposed and saw him in action using similar terminology and shit. He keeps latching onto the same fucking words and repeating them over and over like "squandered", "TC had a good foundation" (he never defines what the fuck this even means in this context), "scam" and "grift" and whenever anyone tells him that he's just spouting bullshit or gives ACTUAL VERIFIABLE PROOF THAT HE'S TALKING OUT HIS ASS, he ignores them to go on another tangent full of piss-poor English about something that wasn't even said. He also samefags - like, a lot. There's an entire period in the TC thread that hit bump limit where he is not only talking to himself, but spamming with a bunch of unrelated images that 'prove' his points or which have nothing to do with the thread topic like when he spammed a bunch of Pikachu images. That, and he keeps mentioning other unrelated games without any peompting to try and derail the thread. I also know it's him because he's the exact same Dying Earth fag that I called out when he popped up in TC threads and went on insane rants about how much he hated the game well before the rulebook and kickstarter were made.>He's too autistic to take a hint and fuck off.I've come to realize this. But he's made the threads totally unusable as a consequence and it gets exhausting asking questions only for him to use that as an excuse to go on a 100+ post rant about how TC "squandered" its potential and we're all bad people for enjoying it.
>>98503085Yeah that sounds like him to a T. Welp, he decided TC is some sort of Chudgame by the sound of it and therefore will hound your threads to the end of the earth.Hopefully he ends himself sooner or later.I will say, as someone with no horse in the race, I'm not a fan of TC either and think it has its issues.But you do you, I've never been arsed to go into one of your threads, and I hope you manage to find the bastard and shit through his letterbox.
>>98502825yeah those page references will start pouring in any moment now*crickets noise*you aren't the same anon who claimed there is no fire damage dealing sword in B/X earlier are you lol?
>>98503114>I will say, as someone with no horse in the race, I'm not a fan of TC either and think it has its issues.Oh, I'm fine with that. I acknowledge that TC has its issues and that there are people with genuine gripes with it. But ever since it first started gaining traction on here, well before the game rules or anything ever got designed and it was mostly just art and lore blurbs, Fishfag has been hounding the threads and whinging about MUH DYING EARTH/MUH PROPER ALT HISTORY WARGAMES. He also seethed like a motherfucker over TC having fanservice for some reason. Like, I'd be cool with it if it were someone just not liking the game and expressing it in a way that doesn't shit all over the threads or just saying it isn't for them and moving on with their lives. But because Fishfag's gonna fish, he makes it his entire personality and so he's there 24/7 making a menace out of himself. As if running off Night Land threads wasn't bad enough.
>>98485497Superficial differences/nitpicks only the most die hard 1e purist gets assmad livid over. If you reallly cared that much just port them over from 1e.It's like trying to say that 3.5 is not 3rd edition dnd.
>>98503917
>>98503150>had to go find gay cartoons about why they can't read lmao more!
>>98502958>>98503085>>98503177Ohhhh boy. When did this start exactly? It sounds like he might've migrated to your thread once his shit was getting mostly shut down in /osrg/. My advice would be to go to the mods, ask them to confirm or deny whether it's the same tranny faggot, then if possible ban the shit out of him with extreme prejudice whenever he shows his face on the board.
>>98491749This really is the key difference between the crowd that has set up shop in /osrg/ for the past year and actual OSR grogs: they're more interested in creating a cargo cult centered around the AD&D 1e core books in and of themselves than in learning from the experiences of the early years of the hobby. If you go to early Dragonsfoot threads from the early 2000's, you'll see that they were full of people talking about their house rules and laughing about how much they misinterpreted when playing the game as kids. It was known that the AD&D 1e books were Byzantine as fuck, and the game could and frequently should be changed to fit your own table, often out of necessity. Past the bickering over RAW and RAI, the rules were only part of what they were trying to recapture.While the Dragonsfoot crowd were mostly Gen Xers with a shared interest in recovering something they loved from their youth, the /osrg/ crowd mostly seems to be Millennials. I've seen many of them oh so shamefully admit that they were introduced to the hobby through degenerate artifacts such as 2e or 3.5. Their interest in the OSR is antagonistic. It seems to be less about learning from the past than in standing opposed to the D&D of the present, i.e. something dominated by troons/theater kids.1e becomes totemic as TRVE DND, representative of a golden age of the hobby, back to its roots as a game of war and wealth, untainted by things that fags and girls like. The AD&D 1e core books become an intricate watch of game design, each piece inextricable and contributing to the greater whole of exemplar D&D, rather than being artifacts of feature creep and faulty attempts to write down and systematize something that’s always been an ineffable property of play at the table. Gigantic flaws like weaponless combat and an initiative system full of contradictions are ignored because this is D&D how it’s supposed to be. If you can’t understand it, you’ve just been filtered.
>>98504572Man what a giant wall of cope and seethe, pure self-deluded bullshit.
>>98504572>lists things from b/x >AD&D has become totemic! Seek help.
>>98504039You claimed that there were no such thing as weapons that don't fire damage in bx. Cartoons are not, you already got btfo so hard that your asshole trails behind you like a tail
>>98503917Why don't you try listing the actual differences instead of vaguely telling people that there is no point in even looking over the details?
>>98504864Anon, not everyone on the internet is the same person. Amusingly enough I was one of the much more understanding and engaged posters in the fire damage bit recently. You probably even agreed with me. :)
>>98504869Yeah, we all know why
>>98504864Wow, not only are you still tightly clinging to your big "victory" on 4chan, you're trying to use it on other people now? Get a fucking life already, anon
>>98504888>ashamed of his own defeat, after declaring it a victory>retreats in pain
>>98505144t. retard
>>98504727>>98504804Your ad hominem dismissals prove his point entirely.
>>98505452That's not how ad hominem works. That's also not how logic works either, dipshit. If I say you're a cock-gargling homogay, that's just an insult. If I say you're a cock-gargling homogay, AND THEREFORE WRONG, then it becomes an ad hominem, which means my conclusion ("and therefore wrong") does not follow from my premise (the cock-gargling) But, it doesn't mean my conclusion is incorrect, o that your argument becomes true, either. You're still a fag, and you're still full of shit. I just haven't engaged with your faggy argument. HTH HAND
>>98491927the xp for gold rule is retarded and has no place in this world. The heroes cannot become better in their skilsl just by getting richer, just by finding a bag of gold and gems. Its like playing monopoly.
>>98505503You have to take it from the dangerous wilds and bring it back to civilization or it doesn't count, anon. Think about that for a minute or two.
>>98505503Even if it was retarded it's the only rule stopping the whole game to turn into Munchkin with extra steps. XP by story progression is way too arbitrary and rail roady.I started a new game three days ago, we are two sessions in and my players are already talking about smashing the luxurious furnitures so they can sneak them out of the old familial library they were hired to clear of any threat. Their contract pays 300gp and they found a 1,200gp gem and gold adorned table, so I'm fairly sure they won't even bother honoring the contract and will simply fuck of with the loot. I planned nothing but this one page dungeon and they are already giving me fuel for what comes next: tracking high profile buyers for the loot, dealing with petty vendetta from the former contractor, etc.
>>98505564>I started a new game three days ago, we are two sessions inwhy are you friends with unemployed?
Anons, what are you preferd modules/adventures? Specially for starting.
>>98505503So you're a dumb dipshit doesn't understand how the game works. We already understood that, great!
>>98504572>the crowd that has set up shop in /osrg/ for the past yearLmao the WAY he just constructs his reality for maximum cope in each given moment.Did you already forget that you've been trying to slide the general (and gotten told to fuck off) for much longer than a year, you dumb faggot? Did you forget that the guy managing the /osrg/ pastebin (which is like nine years old at this point, so he must've been around for at least that long) was on board with telling you to fuck off from the first moment?
>>98505452>if my opponents insult me over how obviously retarded I am, that makes me right!kekkk
>>98505503>t. OSR haterOkay, why are you here then?
>>98506000Why are you esl?
>>98505165Read your DMG.
>>98504386>When did this start exactly? Near the start of TC threads getting posted on /tg/ in earnest...so around 2021. It got a massive burst in terms of spam and shitposting when 40k eceleb faggots started drawing attention to it so he likely found the threads around that time. >My advice would be to go to the mods, ask them to confirm or deny whether it's the same tranny faggot, then if possible ban the shit out of him with extreme prejudice whenever he shows his face on the board.Funny thing is, we actually used to have a mod that would nuke his posts whenever he'd show up. They just stopped recently, which seems to parallel them no longer dealing with Fishfag in your own threads.
>>98505503Daring today aren't we?
>>98507251>Funny thing is, we actually used to have a mod that would nuke his posts whenever he'd show up. They just stopped recently, which seems to parallel them no longer dealing with Fishfag in your own threads.Huh! Yeah, that's certainly a noteworthy circumstance. I mean, this thread wouldn't even exist if the mods were still keeping strong tabs on /osrg/ shitposting.
>>98507797>this threadI think you mean the competing "open osr thread that's totes not a general" where the OP is just a lot of bitching about /osrg/
>>98507822Neither would exist. It's a travesty that this thread can call itself "Open OSR" as well. A real solution would be, for example, a /2eg/ or just occasional threads about the specific games people care about. (/nusrg/ basically isn't viable because it's too heterogenous; every time it's been tried it just becomes a bunch of anons each wanting to talk about his own separate game, with nothing in common.)
>>98511528>a /2eg/ or just occasional threads about the specific games people care about.Doesn't work either. The invested parties in 2ed is osr don't play so they don't have enough commentary to keep a thread going.
>>98511838A /2eg/ wouldn't need to be for people who mistakenly believe 2e is OSR. It would be better off in every way populated by 2efags who like the game for what it is and don't try to force it into a mold it doesn't fit.
>>98515856Sure, good luck finding those. All the 2nd ed nostaliga is even more nogames than the rest of this nonsense. They can only vague post about how much you thought spelljammer was cool so many times.
>>98516805Sure, I don't disagree with any of that. I think we're talking past each other a little bit. I'm just saying that a hypothetical /2eg/ should clearly, if it existed, cater to actual 2efags as opposed to Fishfag's obsessive tranny craving to force it as an OSR game. This isn't to say that there necessarily are tons of real 2efags; it's the worst edition of the game ever published, after all. But if there aren't enough of them to support a /2eg/ that simply automatically shunts the matter to>just occasional threads about the specific games people care aboutso for me, the numbers aren't really a question of any importance.
>>98517108Makes sense to me. Thanks for clarifying.
>>98425397Beneath the Sunken Catacombs 2ed. Never played od&d but this is how I imagine it would play with some custom class options and house rules.Did the level 0 thing and it was lots of fun.
>>985179212e is how you imagine OD&D would play?
>>98517921>Never played od&d but this is how I imagine it would playive never played ODND, but a bet it goes a little something like the sunken catacombs!insane nogames retardation
>>98522947Beneath the Sunken Catacombs 2e, it's a D20 "OSR" system with "abundant character options." IE D&D 3e styled nonsense, which is not like OD&D.
>>98523054What kind of a fuckin' name is that for a system? That's a module name. Ridiculous.
>>98523283Yeah, the "OSR" space out there is full of dumb shit.
>>98523296No doubt, but naming a game like it's a module is a new form of dumb shit to me.
>>98527201hard agree
I asked in the troll thread what people are running/playing in. So what's going on in your games?
>>98528421Local game is a bit off base even for open osr but I'm using Stars Without Number faction turns to do a 40K sector so I'm currently converting a lot of the more generic bits to grimdarkness. Its more to run spaceship battles than dungeon crawl but I think it'll work out as a casual background game we can all put a turn into with email and then meet up for a fleet battle. Big challenge is figuring out how to adjust ship costs to the more limited fleet types in SWoN. Dungeon crawling game is a monthly gathering with the inlaws kids. We've run a bunch of stuff as one-shots or 2-3 sessions but I think this time I want to build on Mouth Brood, which had a lot of cool art and themes but overall was not a very good adventure to bash together. Enough of the party made it back from the last expedition I'll see if they're interested in carrying that on or making new characters. They seem to really like making characters so that is more likely but I think they're all old enough to have more continuity. So I'm debating building a dungeon where the specimens retrieved from the Mouth Brood, alien parasite hyper evolution, have gotten out and taken over a manor. I've run a few different rules-lights with them but want to see if something a bit more involved is viable like LotFP. What are you working on?
>>98528504Sandbox 2e campaign, getting the players involved in older style play slowly but I doubt I'll ever get them to go much further backwards. Some of them would dig ACKS, but the domain stuff doesn't interest the rest. The plan is getting them to name level by pure force of will just so they have a positive experience in something that isn't 5e or PF. I've been pleasantly surprised with not having to pull punches and the cleverness they've employed with resource management and avoiding unnecessary encounters. It's saved them from any losses at this point, with the party being a spread of levels around 3rd, with a wardog and pathetic hireling thief who seems to be a good luck charm. It helps that 3/5ths of the party are clerics, too. Currently they are diving in a fairly brutal dungeon that I can't fully explain the goings-on in because I don't know if they'll read this, but they can likely wrap it up in a couple more sessions if they keep handling the problems as well as they have to this point.Everything else is just either onhold, slow, or likely to fail from other DMs not being able to keep shit going. ACKS game I'm in, etc. But this is why I tend to be the forever DM.
>>98528642>but the domain stuff doesn't interest the rest. This is not an uncommon problem I think. I had to move for work but the last group I had was quite ambitious and just started thinking in domain play without me prompting it but the current one isn't as keen on it so I'm seeing if I can cheat and start them at faction level play to see if they get more into it. No losses by 3rd level is no small feat, good for them.
>>98528504Desuistically WFRP (1e anyway) is one of the closest OSR-adjacent games (or however I should phrase that) so using OSR materials to run a 40k sandbox makes total sense and IMO fits in this thread fine.
>>98529209>DesuisticallyWat
>>98529209I've got a hard copy of Warband! I would like to use at some point. That or Chapter Serf, we'll see how it goes.Never played whfrpg even if the setting was inspirational for fantasy campaigns I've run. I seem to recall Death on the Reik being quite linear even though it sounded cool in concept.
>>98530220Yeah, the modules for it are linear as shit, they don't really deliver on the promise of the system. Many such cases, I'm afraid.
>>98505517>take it from the dangerous wilds and bring it back to civilizationyou get skills increased by fighting monsters etc actual challenges, not by making a withdrawal from your bank account or moving a sack of gold from one place to another
>>98531170>not by making a withdrawal from your bank accountWow, you just displayed a total lack of any reading comprehension, I guess it's no wonder you think the rule is dumb when you can't even follow two sentences..
>>98529179>not an uncommon problem I thinkThat's one of the biggest issues with pushing OSR on people not familiar with it. A lot of people started in editions where it never comes up, so they don't really understand why they would want to spend all this time not adventuring personally. I try to tell them it's perfectly fine to ignore domain stuff and just keep dungeoncrawling or fucking around if they want, but some aspects of the OSR can be assholes to new players talking about it that way. It's probably why B/X clones are so popular, since barely anyone playing those bothers with domains anyway. I think ACKS has great tools for just adventure play, and you can even ignore the economics stuff, but I warn people not to try talking about it like that with the ACKS community. This is also why I think OSR works best when you just steal the good ideas from everyone and make a shitbrew for your own table's needs.
>>98532124Fuck off, ackshill. Faggot.
>>98532124>steal the good ideas from everyone and make a shitbrew for your own table's needs.Very much this. Its one of the best parts. ACKS is overall a lot more fiddly than I like or want to deal with but it does have a lot of stuff. An Echo Resounding has been in a way underwhelming but I think functional enough all things considered so I'm excited about the Stars Without Number game and running it a bit more like an old play-by-mail empire building games I would see adds for as a kid but never got to try.
>>98532289Not one, I just said you can ignore most of it and they don't like when you do. I prefer 1e and ADaD anyway.>>98532395Crawford's stuff is best played by taking chunks and applying to something else, IMO. I've played SNW, but I'd rather just grab Traveller and commit. I'm tempted to run AWN at some point, though.
>>985322892e isn't OSR. Soz!
>>98523296That "White Box: Dungeon Adventures" by Barrel Rider Games that pushes ascending AC should be disqualified as OSR. Also, if one more fuckin' game uses "White Box," the person who made it needs to be slapped with a white box.
>>98537051Fuck is the White Box anyway? I´ve heard of gold box, red box, brown box, blue box, black box and grey box in regards to old pre 2e dnd. You have way to many boxes in here
>>98532592>but I'd rather just grab Traveller and commit.Pretty much, I still have the old black books. It never even occurred to me to run SwoN, it has always been a big book of tables.
>>98531200quite the sub-animal troll you are.
>>98542019What kind of war zone do you live in where making a withdrawal from your bank account constitutes "taking treasure from the dangerous wilds", you complete fucking retard?
>>98542043kek, he's really desperate trying to defend his ridiculous take. always weirds me out when people do that on an anonymous board, just take the L and move on
>>98546689I know, right? Nobody's gonna remember you said that stupid shit, anon, you can just walk away!
I haven't played anything in almost a decade because my old groups only played 3.5e, 4e, and Pathfinder and I hated those. We played a few 5e sessions when it was new and I just stopped playing after that.I used to read the 1e core books for fun but nobody wanted to play them. I got interested again recently and convinced some people to try it out. Gonna be running OSE, what's a good one off campaign that shows off these systems? I saw Waking of Willowby Hall, is that one good for 5e players and a rusty DM?
>>98551250>Waking of Willowby HallTenfootpole thought it was okay, it's for Knave, which is kind of a NuSR bullshit system, but it shouldn't be hard to get it running in OSE. It is kinda whimsical, if your group digs that. If they want something more serious I'd give them a proper dungeon, and you should probably cook one up sooner or later.
>>98551250I think in your case I'd recommend Winter's Daughter for OSE/Dolmenwood.
>>98537176The original white box that's being referred to is the one that the OD&D box set came in. (Actually, the very first printings used a box with a woodgrain print, but the print runs for those were comparatively small, so most people who encountered an OD&D box saw the white one.)
>>98537176Gold box are the SSI AD&D computer games, Solid Gold Line is Grenadier's AD&D licensed boxed miniatures, red box is the Basic set from BECMI, Moldvay Basic is mistakenly called red box as the manuals were red but the sides of the box were magenta, so it used to be called the purple box a long time ago, brown box is probably the original woodgrain box version of D&D [OD&D] that anon ^ mentioned, and the digest-sized, saddle-stitched booklets inside the OD&D woodgrain and white boxes are called the "Little Brown Books," blue box is Cook Expert from B/X or it's the Expert Rules set from BECMI (or the original blue boxed version of Star Frontiers before it was changed to Star Frontiers: Alpha Dawn and then sold in a magenta box), grey box is the first boxed version of Forgotten Realms, black box is either the Master Rules set from BECMI or the refreshed introductory D&D set published in '91.
>>98542043lmao, gottem
>>98425397So, considering the current pile of shit that is 5e, should I give OSE a shot for running a Hex Crawl campaign on Foundry? Another system I'm think of running for another group is pf2e (which of course doesn't apply here for this thread).
>>98570000>considering the current pile of shit that is 5e, should I give OSE a shotYes.
>>98546733Yep.
>>98425397I've been running a weekly group with the new Western Reaches content for Shadowdark. The last session was a good reminder that swingy combat cuts both ways; they absolutely steamrolled me, most of my rolls were in the 1-6 range.
>>98580096What were they fighting?
>>98563507Solid breakdown, Anon.
>>98551495With Trilemma and One Page Dungeon compendiums plus the TSR modules it's gonna be later rather than sooner.
>>98599641>One Page Dungeon compendiumsEww, those are like 90% hot garbage
>>98599720Still got Knave beat
>>98585587Casino, this retard doesn't actually play games, so you are not actually asking about anything that happened
>>98602343>Casino?
>>98606632Idk I was shit face drunk