AI revolution edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.>Resources for RED:https://datapool2045.net/>RED has free DLC and extra content, including character sheets: https://rtalsoriangames.com/downloadable-content/>RED Easy Mode is available for FREE: https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode>Previous thread: >>98356131>Thread question:Do you have cute robot mascots in your games?
>>98427977>TachikomaThose are Fuchikoma you poser
>>98428005Arr rook same.
does anyone have a auctionhouse equivalent in the 2020 map, I'm working on writing up a screensheet for the klingons from last thread. I'll add some posts for generic standin characters for your guys enjoyment.
Have any of you ever written a scenario/campaign PDF/document? Like something you created and posted on DriveThruRPG or some other website with the expectation that others might download it and run it for their own groups? Ive gm'd a few sessions, some where from Tales of the Red, others were quick and dirty gigs, but Ive got a campaign idea I've actually grown quite attached to and I wanted to actually turn into a free downloadable campaign book but I've never done this and I'm not certain how I should format things or what order to write the story beats. If anyone has an example they wanna show me or any tips it would be appreciated. Yes I have the Tales of the Red book and could just copy that but I wanna collect advise from every source I have access to
>>98427977I've been trying to find decent ground drone stats that don't cost an arm and a leg. There's plenty of flying units but only like 3 ground units I've seen and they all cost >8,000eb apice.
Predictions for GenCon announcements?
>>98430271I got one in the works but there's been chemical obstacles.
>>98430729Rusted Chrome, Highriders or 2077 book.Nah, it will be spruiking the new stock of the errataed Black Chrome and Danger a Girl Dossier.
>>984312292077 is the next book from what I've heard; I don't know if that's going to change or not. Rusted Chrome was pushed back heavily, though.
I'm an R.Tal insider. 2077 is next campaign book, not sourcebook, release date for Christmas 2027.
>>98432704> Christmas 2027Wouldn't be surprised, this would be just in time to completely miss another massive spike in attention the cyberpunk genre will get this year with Neuromancer, Bladerunner and Edgerunners tv series releasing.R.Talsorian are the worst run company in TTRPGs.
Anyone been to the /r/cyberpunk subreddit?Absolute worst ttrpg community I've ever seen. The R.Talsorian bootlicking is extreme and they seem to hate anything that isn't official releases.Never seen any ttrpg community be so supportive of a third-party license so hostile to creators before.
>>98430271> written a scenario/campaign PDF/document? Like something you created and posted on DriveThruRPGR.Talsorian specifically forbid you from listing anything compatible with Cyberpunk RED on platforms like DriveThruRPG. It's ridiculous gatekeeping.They know their own work is so mid, and comes out at such a glacial pace that they don't want to be shown up by indie creators.https://rtalsoriangames.com/homebrew-content-policy/
In 2020 FNFF if you fire full auto do you have to send out the full rof of bullets? Could you parts it out like only firing a burst of 10 out of a rof 20 gun?
>>98433113Autocorrected. I meant /r/cyberpunkred
>>98427977>Do you have cute robot mascots in your games?Yes, once I slapped googly eyes on my Media's camera drone, it became beloved by the whole party.
>>98434200You can take the finger off the trigger whenever you want unless it says otherwise.
>>98431464>Rusted Chrome was pushed back heavily, though.Rusted Chrome got cancelled.
>>98434615>Rusted Chrome didn't die>It was murdered.>4h38m part 1
>>98434200you can fire how many bullets you want so long as its under ROF
Is mercenary level in SOF2045? Just playing rocket tag with Sniper rifles, Autofire, and Explosives?No actual class of weapon apart from snipers and Autofire actually got a damage raise to contend with the idea that every enemy should be wearing a medium armor jack. (Apart from explosive rounds, I suppose.) That sounds like a bit of drag.
>>98435317Not every enemy should be wearing Medium Armorjack. That's psychotic; where are you getting that idea? The example Hardened Lieutenants in IR3 all have Light Armorjack except for the honest to god "Siege" Dozer guy who may come standard with a Simon Viklund playlist.Even if they all are, how were you not handling them fine with Shotguns and Assault Rifles? With that kind of die you're punching through and ablating 90% of the time; fuck VHPs are doing the same thing at least 66% of the time. Why aren't you running armor piercing ammo and grenades? You don't even need SOF 2045 equipment to handle these guys, it just helps.
>>98435570I was more so talking about time to kill, rather than difficulty, I don't believe it to be harder. They'd take 3-4 Shots to kill with a rifle instead of the standard 2-3 shots.>Where'd you get that idea? The Danger gal Dossier.
>>98435600A range of 11 through 13 means they should be wearing Light, Medium or Heavy Armorjack.You don't just average all the stats together to get some amalgam ur-lieutenant to harden. Pushing Medium Armorjack on all normal enemies is also giving melee a massive buff as they have difficulty getting away and struggle to dodge attacks that ignore their marginal SP protection.You have to think about what makes sense for the scenario.
What games have Cyberware systems other than Cyberpunk and Shadowrun?I'm wondering about different ways games have implemented it.
>>98435643Most cyberpunk systems have some sort of ware system.Generally speaking, the four main types are:Points system, countdown to unplayability (e.g. Cyberpunk, Shadowrun)Points system, count up to capacity limit (e.g. Metalhead)Slot-based (really this is just points-based but coarser)"They're just items bro buy as many as you like"Add maintenance/power/whatever requirements to flavour.
How important is Night City really?it's pretty much Arasaka foothold in america so Milittech is here too
>>98435823Its America's Hong Kong
>>98435823It's a Tax haven for corporations because it doesn't have Income tax or corporate Tax, so basically the UAE if it was in North America and on steroids. A place of insane wealth and income inequality everyone is either wealthy or a debt slave/human trafficked migrant.
>>98435823Originally, not much important compared to any other city. But with the progression of Cyberpunk's narrative, Night City has grown into an economic and cultural capital of America, for better and for worse. I somewhat miss when Night City was just a stand-in for whatever urban environment you really needed but it is good for mainstream marketing and public consciousness to have a prominent setting that is identifiable with the IP. So it was always inevitable it'd end up what it is now.
How's the BGC rpg
>>98433166Literally no system lets you publish on DTRPG without a license. Even the open systems require you use their specifically gated license programs (https://www.drivethrurpg.com/community_content.php). People can, and have, made full adventure modules... they just have to be free.For instance, Prometheus published two adventure modules for Foundry:- https://foundryvtt.com/packages/ticket-to-the-afterlife- https://foundryvtt.com/packages/stories-of-the-pacific-rim/RTal has been working on their own CCP, but my wager's on the license specifics being a mess due to the relationship with CDPR (last word from Rob was "I'm poking our lawyers").
>>98435823In 2020, it's a Free Port and a tax haven that was artificially inflated by the machinations of Richard and Miriam Night. So, a lot of it boils down to "It's important because rich techbros convinced other rich techbros it was important." After that? Inertia, and also Miriam Night again (who was big in rebuilding the city after the nuke).It's important to note that while corporations are powerful in Cyberpunk, they're not quite at the "bigger than governments" level of power they have in other cyberpunk-genre stuff. They have to be a bit more leery about laws and government restrictions (case in point: Europe absolutely looting Militech after the 4CW). Night City is a place where the "Corporations have more power than government" dynamic actually exists, so it's more attractive.
>>98433113Someone's mad their homebrew didn't get praised.
>>98427977Crew's tech took a My First GRAF3 and TUp'd it with a cyberarm and techtool. It was his assistant in the workshop and would putter around grabbing stuff on command.
The more you learn the lore of these games the less you wished you learned the lore of these games. I am amazed by how stupid this shit is. It makes me never want to play the game line and to tell other people to never play it too.Just holy shit is it hard to put into words how stupid the Cyberpunk 20xx verse is.
>>98439928Well do try to name some examples; so far all you've managed to blurt out is "I DON'T LIKE THING" in four whole sentences.
>>98439945All of it. You name a lore thing. List any lore thing in 20xx or any secret fact that the population doesn't know. It's all shit. Every single fucking word. I mean it to - name anything that happens in the lore that isn't fucking stupid. You can't. It's impossible.>being a robot makes you le ebulfucking hacks all around.>no you can't beat the machinekill yourself.>night city is unbeatable that's the point.kill yourself and then rot on a chair while people ignore your shitty ass game for an overhyped video game.>le morgan blackyhands is so cool don't you love famous actor?kill yourself AGAIN.
>>98440025Here, take a (you), my treat
>>98439928I'll agree. A lot of the street level stuff is fine but most of the higher end national and global fluff goes downhill desu.Why yes my country got the shit stick in one of the fluff books how could you tell?
>>98440087>lol scary robot is just like alien isolation!>adam smasher is the guy you run from :3>sevenstans is just an ini bonus imagine how silly the video game fans are.>actually it's all a secret plot for something and even your memories are being tampered with oooOOOooooh ghosts are scary.>no, being more robot literally makes you evil. That's it. Stop thinking it's because of healthcare or society.>lol johnny is actually a lame and gay rockstar who didn't do anything.>the setting is supposed to be sci-fi from the 80's! That's why it feels so dated and gay. It's not cyberpunk or sci-fi, it's retro fusion science punk cybercuntstuffed.>oh and all the pc's want to play rich corpo sellouts. That's our biggest player base of pc's.hate this shit setting so much. it was cooler when it was just kickass robots with mohawks and a rocker who nuked a big ass building because fuck them.
>>98440110It's a setting that's cool until you learn about it then it's just. Why did you waste the fucking time. It's face is better then its soul. That's actually pathetic.
Waiter, please take this bait back it's inedible.
>>98440361I underestimated how much the video game improved Cyberpunk 20xx and how mad the fans were about said improvements.
>>98440486Yes the fans that have been begging for a proper 2077 sourcebook after CEMK don't appreciate Cyberpunk the way you do, with your nuanced, patrician take. They just don't appreciate you-- I mean it.
>>98440520It's so sad. Cyberpunk 2077 actually fixed the lore for this game and made it cool, then they just double down on the shittiest aspects instead. We could have had more Johnny and nuked the tower ourselves, instead we got Famous Actor Morgan and a terrible story.I will never forget that naruto running robot and the faggots that thought that shit was scary. "It's has 40 strength and quantum shields, it makes Adam smasher look like a mook" go fuck yourself. just fuuuuuck yooooou.
>>98440548If you're not capable of understanding sarcasm it is probably better to have someone else post for you, preferably on /v/.
>>98440590how irony.
>>98440548>2077 fixed 20xx lore>entire existence of RED is un-fucking the plot holes and lore mistakes of 2077Vidya tourists REEEEEEEE
>>98438419> People can, and have, made full adventure modules... they just have to be free.My point is you are not allowed to publish anything - even for free - on DriveThruRPG or itch. R.Tal view anything listed as compatible with CPR (even just having statblocks) as competition they don't want.You're basically limited to sharing your files on Discord or Reddit, so discoverability is basically non-existent.
Which one is superior?
>>98442528>Can't post on drivethru or itchAgain, this is true for *almost everyone.* You can't publish "5E" modules on Itch - just "5E compatible," with no strictly DnD copyrighted terms. Want to actually say "A DnD 5E module" and "beholder?" You HAVE to use the DM's Guild. >Discord or RedditYou can still post to Patreon, so long as it's not gated. And by and large, social media and Patreon *is* the main dissemination for 3rd party content, not being thrown up on DTRPG.>No competition!More like "RTal doesn't own the trademark anymore and can't sub-license an SRD without CDPR's say so."
>>98443149i love bootlickers defending a dying brand.>>98440668I can't help that the makers of this game will sue customers for nothing and I can't help that the game lore is significantly better then the garbage in the pnp game.
>>98444256>makers of the game will sue customers for nothing[citation needed]There's stuff to complain about with how RTal handles the line, but "boohoo I can't sell my fanfiction" isn't one of them.
>>98444529so can you sell your fanfiction or not?
Anons take a little break from shilling and arguing and feast you eyes.Though I no longer play RED, I was contacted by a fan of my craft (two actually) and made additional swan song of a homebrew that was inspired by their ideas.It's extremely brief (2 pages) so it fits into the a single jpg, but I've added it to the drive nonetheless.Since you mofos usually dont respond to me I'm not gonna waste time and elaborate on all new stuff.I'll be there in some time probably for a few days to answerr any (unlikely) questions.
>>98443149Man I hope you're at least getting paid for this.
This may be munchkin-ey but why would you ever chip in an arm and gun 'from scratch'? It is almost always going to be cheaper to just pay the 300eb to convert a gun no?
>>98445350The problem with giving feedback to your work is that I still haven't found any table where I would be able to play RED with such extensive homebrew that's not GM's own stuff.
>>98444551Sell? No. Post? Yes. If your shitty fanfic needs "CYBERPUNK(TM)" plastered on it to get attention, it should stay in the trash.
>>98445972Okay, so they can't sell them or make money. Good to know.
>>98445712This is one of those blurbs i had to read through multiple times just to understand what they meant, but I think I know what you're saying.The 300eds is cost of installation and it covers the cost of conversion of one of your existing smartguns, else the cost for smartplategun conversion is 3x (instead of normal 2x). I'd figure that initial cost can only be applied once per smartplate installation.
>>98439928>>98440025You are not real. You are either retarded or actively trying to stir shit up. Out of everything you could've picked to complain about, you spit out the most uninformed and cold mid takes I ever heard about. Your knowledge of the setting is as surface level as you are slop-headed.
>>98446933lol get sued for selling fan art and making content for this game.
>>98447243>sellingWhatever happened to doing things for fun?
>>98447280>makes punk game>lol we'll sue you if you want to be paid for the stuff you make for our game.>even if you host it someplace and only ask for donations.Johnny was right about everything - no wonder the game line has to fuck its own ass to make him wrong.
>>98447292Based, Patreon griftoids deserve to suffer.Johnny is a retarded faggot whose greatest accomplishment is murdering his girlfriend after she solved the problem herself.
>>98447303ahh crab people, how you pull the things you love down into the depths where no one can see.
>>98443149> Again, this is true for *almost everyone.* You can't publish "5E" modules on Itch - just "5E compatible," with no strictly DnD copyrighted terms.You're missing the point. You are forbidden from saying it's "Cyberpunk RED compatible". It's easy to avoid using lore, but you can't even say you have play-ready stat blocks.> Want to actually say "A DnD 5E module" and "beholder?" You HAVE to use the DM's Guild.DM's Guild is the same company as DriveThruRPG so this distinction does not matter. DriveThruRPG is where R.Tal sell their PDFs, and they forbid anything explicitly compatible with their system from being on the same store.They know they sell mid-quality work released at a ridiculously slow pace for what it is, so they don't want the competition from more talented indie creators. It's ironic given the themes of cyberpunk.
>>98443149> And by and large, social media and Patreon *is* the main dissemination for 3rd party content, not being thrown up on DTRPG.What world do you live in where this true? Nobody is discovering 3rd party content on Patreon.
>>98447721Anon, what the fuck are you doing?>https://rtalsoriangames.com/homebrew-content-policy/First, read:Number 2, Bullet Point 5: You may not incorporate our colors, stylized fonts, or trade dress (the style and graphic elements of a layout) for your homebrew content with the exception of duplicating the visual format of item, spell, monster, character stat blocks, screamsheets, and character sheets.Which on combination with:Number 2, Bullet Point 1: You may not use the titles of our games, books, or trademarks in your own titles. However, you can use them as part of a descriptive subtitle. For example, you cannot call a homebrew PDF “Cyberpunk RED Firearms Locker” but you can call it “Firearms Locker: a Collection of Guns for use with Cyberpunk RED”. Means you can quite literally have page after page of stat blocks (as long as they're not reproducing stat blocks from other books) and call it: "Ready to Play Stat Blocks: Use these for Cyberpunk RED" and not run afoul of the homebrew policy.I will agree the specific DriveThruRPG and itch.io cutout is moronic; but you are actually directly fucking wrong with your example.
Has anyone else noticed a major increase in the amount of reddit spacing on the whole board?
>>98448417I don't know, ask in the "counting linebreaks in threads to vaguepost like a jackass" thread.
I don't quite understand what this is supposed to mean. You get the benefits of magnification without zooming in? How does that work?
>>98450935It's like being able to read the words on a very very very far away sign. Eye resolution turned to max, graphical fidelity of reality on supermax.It also probably means you can always see everyone's pores which makes me think a higher humanity cost would be warranted.
>>98442622One looks like a port-a-pottythe other doesn't
>>98450935You have 200/20 vision, you can read text that's 200 feet away that most people can read when they're 20 feet away.
>>98430271No. Fuck those. You can find it on my website.
>>98433091They're in charge of Witcher and Cyberpunk, the two systems with the greatest non-Bethesda non-WotC RPG video game franchises. I think CDPR is choking them hard. There's no way RTG doesn't want to publish more stuff. Now if only they had ANY 3rd party support they could just let the fan content be the selling point like Chaosium does. Those guys at least admit they're incompetent.
>>98440137>hate this shit setting so muchNo you hate the commentary around it.
>>98444256>a dying brand.It's heading for a Renaissance unless a major competitor appears.
>>98447721>so they don't want the competition from more talented indie creators.Although you might be entirely correct, competition itself is not the only possible issue- being on the same store and being found with the same search engines can do some serious brand damage.
Sylen's Empress Cyoa is some of the best Cyberpunk material out there. It didn't get enough attention for the effort though, so it's abandonware - but if you want to build your ttrpg from its core, that should work.
>>98427977
>>98455540Why do they speak french in Japan?
>>98455575Everyone speaks french in the ideal future.
>>98455540Tank Police reference?
>>98455730Dominion referencetank police is the title of the OVA adaptation
>>98445350Very nice. Drones are underused.>Though I no longer play REDShame, but any chance you would come back when the Edgerunners book fully releases?
>>98445350Could you kindly point me where I can find the drive? I want to collect all of the homebrew.
I think the idea that a single genius superhacker can infect practically all computer systems in the world, make every AI go crazy and force the rest of the world to build/beg/worship a giant spooky sentient firewall to keep evolving data programs that rely on old limited hardware from stealing their bodies to be too much. Like, why do corporations and nations keep trying to copypaste the internet demons that are inside old fibre cable, if they could just build their own obedient slave-AI on a much better modern hardware?
>>98457425I think you are operating under the assumption that AI in Cyberpunk all come with a little config file and somebody forgot to set "aI_Initiate_Patricide" to false.Corps and peeps keep trying to make them or make deals with existing ones (on the down-low because it's 'tried-in-the-Hague' illegal) because they're immensely powerful and can make them substantial profits and inroads on political control.They can't build new "slave-AI" with their new hardware that's better than these rogue digital behemoths; what makes them powerful is exactly that freedom and initiative. Attempting to make AI that can match them is how you end up with rogue AI to begin with.
>>98448159The issue isn't single lines from the policy, it's the policy as a whole. Point 1, Sentence 3: "You may not list paid content as “compatible with” or “for use with” any of our games or products. Homebrew content may not be distributed via methods that exist primarily as a retail market such as DriveThruRPG or itch.io."Even just these two lines together blocks off most options for making your work discoverable in any realistic way.> Means you can quite literally have page after page of stat blocks (as long as they're not reproducing stat blocks from other books) and call it: "Ready to Play Stat Blocks: Use these for Cyberpunk RED" and not run afoul of the homebrew policy.You can create that, but where can you publish it? I don't consider sharing on discord or reddit as good enough, as I'd be confident most people don't look for content there (and rightly don't trust its quality as much).
>>98448417it's literally just normal markdown format, child
>>98453005Idk, look at their new IP "Shadow Scar" that had a quickstart released in 2024, only just had the core book released this year.It has basically no content beyond 2 tiny DLC adventures, which is nothing across 2 years.
>>98458331Then I guess the entire company is just a glorified retirement for Maximum Mike. If it was up to me, I'd fight tooth and nail to get permission to make as much Cyberpunk content as possible, and pitch more video games. But it isn't up to me. The game will fade back into obscurity.
>>98458375>Then I guess the entire company is just a glorified retirement for Maximum Mike.That and keeping his family/friends employed.
>>98458285Bruh at this point just admit you're salty RTG rejected your freelancer pitch.
>>98457497Then why bother trying to make a deal with something that has its own freedom and initiative and can't and shouldn't be controlled?
>>98458285No, the issue IS specific lines in the policy; in fact it is THE specific line in the policy that has been mentioned four fucking times.If agreeing with you on a single point isn't fucking good enough I'll be more than happy to start disagreeing with you on everything for fun.>>98458917I don't know ask your Ref; if your character knows he'll explain it.
>>98427977How well would the GITS Public Security Section 9 crew fare in Cyberpunk 2020s world? Assume they have all of their toys.My gut feeling is that Cyberpunk has more common military grade murder focused cyberware, but the nuanced and subtle hacking in GITS that can straight up rewrite someone's mind is pretty exceptional by Cyberpunk's rules. Also, Fuchikoma/Tachikomas would be terrifyingly strong with their advanced stealth, hacking, and firepower. A lot of enemies will just auto-lose to the 'komas because they don't realistically have a counter.
>>98460605So, the Fuchikoma/Tachikomas are probably the least problematic; they've got some impressive loadouts but at the end of the day they don't have anything that is an outside-context problem for Cyberpunk. They're moderately-armored vehicles with some heavy weaponry; they'd be tough but an even match for a squad of ACPAs or military-grade vehicles.The hacking is trickier, but I don't think Section 9's Ghosthacks would be as useful as one might think: GITS works on the assumption that almost everyone with cybernetics 1) Also has a Mind-Machine Interface (Neural Link), and 2) That MMI is wirelessly accessible. In Cyberpunk, you can have a cyberarm without having any machinery actually touching your brain - so even if you can hack the arm, you can't touch the person's ghost. Even if the target DOES have a Neural Link, in 2020 they're not wirelessly hooked up that much (running a MicroNet wirelessly SPECIFICALLY noted the device needed a commlink designed for data). So, ironically, Section 9 would be too far ahead of the curve to be OP. In 2077, though, they'd be running rampant.
>>98458917nigga that's just humans
>>98461395>>98460605If by "all their toys" we include Tsunagi then they've got an edge. She has psychic powers. Not crazy ones but enough to make a difference with the right strategy around her.
>>98461395> So, the Fuchikoma/Tachikomas are probably the least problematic; they've got some impressive loadouts but at the end of the day they don't have anything that is an outside-context problem for Cyberpunk. What about the optical camo and the ability to scale walls and swing around like spiderman? I don't doubt that Cyberpunk has the guns to deal with them in a straight fight, but when they have optical camoflage that lets them remain functional invisible even against countermeasures that worked on previous generations of military-grade optical camo (in GITS own tech arms race, at least) it feels like having your tank be invisible AND shooting down at you from the side of a building is a game changer. Even more so when it can just jump away if you return fire. > So, ironically, Section 9 would be too far ahead of the curveSounds like they wouldn't be able to hack people on the fly in the same way, but if they got ahold of someone they could still program them into being a sleeper agent within a few hours and let them loose. They would just need time and a physical connection instead of doing it from across town.
>>98458331Have you ever played a tabletop game? 99% of the time it's a custom game made by the gm because they had a vision.
>>98458917Because it's powerful and you want to be on its good side rather than lose everything to it later.
>>98460605You can essentially stat out Motoko in 2020. Only thing missing is her stealth field which has never existed as a cyberware outside the video game for whatever reason.
>>98464118There is the blackjack suit in one of the firestorn suits which acts similar. And the cam-o-skin cyberware which isn't quite gits level optical camo
>>98464118>>98460605funnily enough, datafortress has a conversion for masamune shiro's work. minus dominion tank police. but they do have a bunch of fun stuff there you can use in your 2020 game. https://www.datafortress2020.com/shirow.html
>>98465057I think that's because Bonaparte already had stats in 2020. Mitsubishi "Musashi" SWAT Mini-Tank | Cyberpunk Wiki | Fandom https://share.google/j8phJNPcYP7O2zgpO
>>98458816I'm just salty the most popular cyberpunk ttrpg is being controlled by an out of touch "mom & pop" shop that has wasted every opportunity and causes new players to bounce off the game and usually the whole genre as a consequence.
so i'm thinking about running my first red campaing, it revolves around an apartment building and it's owner wanting to kick a group of scavengers, the scavengers only use it as a den, but it's not like they aint gonna do nothing about it, any opinions, any advice?
>>98468189No anon you dont get it a single person used the legendary formatting of cyberpunk red to make a nazi dlc the only way to preserve it was to straw man all homebrew designers as bigoted grifters. Its not like almost everyone homebrews cyberpunk after realizing rtal didnt even think about an explosive fumble chart, its better if the gm arbitrarily decides the fate of your character in what was originally ment to be a lethal game.
>>98468189Your fucking autism is more of a threat to the genre than any of these policies. Other than the storefront clause you're looking at extremely fucking standard boilerplate rules.You can't sell it; it's not even that you can't make money off of it, you can take donations. You can't make it look exactly like an official release. You can't reprint complete rules, lore or statblocks.If you can't make shit around these very fucking simple parameters you weren't going to make shit without them.
>>98469054Have fun :)
>>98469054You're gonna wanna read the Hardened Mooks and lieutenants supplements; RED core is super under tuned.
The setting isn't 100% about it but it'd be neat to see more small town type places.Like seeing people living in small town of 6000 in the US. I wonder how the life is like.
>>98468189It's their TTRPG, they can do whatever the fuck they want with it, even ruin it. I'm sorry you are a manchild that has a millennial religion like many do, like those worshiping Star Wars and complaining when the owning company shits on it, it is not like Disney has a monopoly on Space Opera, they aren't the Popes of Sci-Fi. It is not like RTG's Cyberpunk is the only cyberpunk setting/sourcebook/whatever out there, you can create and publish your own if wanted. You sound like those conflicted fanatics insanely hating on D&D or GW, stuck in the past as manchildren always do, lashing out as emotional fucks who got their "childhood" raped by a dumb company who's main purpose is taking your money as much as possible. It's a fucking (and kind of autistic) hobby, if you want to make it a "lifestyle" and part of your core identity, then you are free to do so, even if it is quite pathetic. You want to create a module for them because that's your grand dream in life? Make modules until you get your name recognized by the peer community of content creators, and then convince RTG with diplomacy, contacts, etc, befriend the pondsmiths, it is not like it is impossible. BUT you will NOT, because you are an autistic neckbeard posting rants in 4chins, living in your mother's basement and you have no skills to deal with people and the real world.
>>98469089Narratively: Don't feel pressured to make things high stakes or part of some broader plot. A turf fight can just be a turf fight.Mechanically:- Have the Range DV Table handy- Remember that people don't tend to fight to the death- If your players are in LAJ, make sure some mooks have 5d6 weapons or melee weapons- Facedowns are great to let the Face characters flex
>>98469749I imagine they're like the towns you see in Westerns and post-apocalyptic movies, just with cyberpunk florishes here and there.
>>98469749Probably no towns of note left that aren't company towns dedicated to shit they can't centralise into the cities for synergistic effects (say, mining) or shit they want to keep out of sight. Beyond that the jobs are gone and the land is ruined so a major settlement won't be able to sustain itself on freelance agriculture.
Is there a mega with all the current red releases? Or MF link, whatever.
>>98471259Nah, Reclaimer towns.
>>98469374>>98470410Vanilla Red is a middling game that can be substantially improved via homebrew.Unfortunately Red's Homebrew policy is fairly restrictive, even compared to other TTRPG publishers. I don't think pointing any of this out is controversial.R.Tal as a publisher operate in a very insular way. Instead of doing free playtests they release their paid jumpstart kits which limit how much unbiased feedback they get. Their release schedule is incredibly slow and bogged down by all the random piece meal DLCs they committed to releasing. What actually gets released as a paid book is often of middling quality and they focus on releasing stuff like adventures and mini tie ins, which few people actually run and are mostly bought by fanboy whales that inhabit their Discord server.Like idk, people will defend R.Tal as very pro customer publisher (which tbf they do try to offer alot of value for money) but their work rate leaves alot to be desired and it's understandable that 6 years into it's run people have started to become frustrated. Especially since Cyberpunk has become such a big multimedia franchise that's grown far beyond being a quaint little TTRPG. Them having a bad homebrew policy on top of being a pretty mid publisher rubs alot of people the wrong way. It's like "we made a broken game but your ability to fix it is hampered because we don't want competition." It's really frustrating that they act like a cool indie company one minute and fucking WotC the next.Anyway I just wish their was another Cyberpunk themed TTRPG with good VTT support so I could ignore Red entirely. Personally I'm just fucking bored of the game. The corebook is a fucking mess with bad rules for some of it's core systems (combat, skills, leveling, gear). Homebrew can't fix that shit without writing a quasi new edition (like that Hunter/Seeker hack for 2020). Something I assume would've happened already if the Homebrew policy wasn't so Draconian.
RED becomes a whole lot better when ya don't got a bitch in ya ear tellin' ya it sucks.
>>98473469>Something I assume would've happened already if the Homebrew policy wasn't so Draconian.Homebrewers have never given a shit about The Official Policy, that's just for people who think they can get DTRPG money out of it. If people want to invest time into modifying Red for their playgroup, they'll do so regardless of whether R Tal complain about it.Remember when TSR's nickname was They Sue Regularly because of how much they went after fan shit on the internet? Didn't stop people doing it.
>>98473641Of course people will still homebrew, but sharing your homebrew is heavily restricted which is the whole problem.
>>98473524True, but I found a lot to homebrew even after playing it for just 6 months. >armors were the easiest, just nerf LAJ >add more cybernetics that actually do stuffRed has a great deal of info available and maps, enough to start a session just through improv. It's rules are enjoyable even if it feels like some things don't make sense (no scaling damage).
>>98474098Armor doesn't scale so why would damage scale?
>>98474098Red is like a Bethesda Game. It's easy to play and "bones" of it are good, but the more and more you play, the more its flaws become evident and you feel the need to fix things. The game is fairly easy to homebrew for, but too much homebrew makes the game unwieldy and changing any core systems too much tends to break the game. My takeaway from running and playing the game is broad but not very deep and often your fighting with a system that doesn't know if it wants to be a rules lite narrative game or a crunch heavy combat focused game. It's good for short campaigns, but doesn't have that much staying power due to how easy the combat is and how weak the leveling/progression is.
>>98474145You don't get more damage from increasing body besides MA and strangulation, throwing. It would be nice to have melee weapons have at least some scaling from body.
>>98474074>be me, brilliant game writer>make best homebrew ever for system>studio rejects pitch>go sell it on DTRPG as an indie dev>outsells official rulebook>superiority proven>studio comes crawling back with job offers>wake up >sucking own dick in sleep again
>>98474098Part of why my table switched from Shadowrun to RED is that it's a lot easier to homebrew on top of a bare foundation than it is to rework existing systems. The DLC model works well for that, too - don't have to use what you don't need.
>>98474444The only one here sucking their own dick is you.
How does drugmaking work in RED?In 2020 making and selling drugs is so absurdly profitable, both with the unfinished corebook rules and especially with Interlock Unlimited, that's it's a wonder why anybody puts his ass on the line trying to heist some store instead of just making designer euphorics for corporate parties.Going by IU rules, assuming one chemist PC with tech 5, pharma 3 and chemistry 3 (so a pretty lousy college undergrad), you can make run of the mill legal smash at a ROI of 134% over the batch costs, using the most basic equipment possible (180eb initial investment). Even accounting (as the GM should) for tons of extra costs and some gangers paid for by the local supermarket trying to push you off, this is still pretty good and couldn't be more dangerous than infiltrating corporate towers to steal something or kill someone.
>>98475092A Techie can fabricate Drugs with basic tech, you could make several doses of Synth Coke a day. I believe with the Base building DLC a Med-tech can make drugs using the science skill?
>>98450935The powerscaling in the chromebooks really was something else.
>>98474074>sharing your homebrew is heavily restrictedJust post it, bro. rec.games.frp.cyberpunk, Datafortress, RPG.net, wherever you please.
>>98475541>You can't see it's too far away>I have interferometry>It's too close you can't see it clearly>I have interferometry>It went past in a flash you couldn't make it out>I have interferometry>There's too much going on you can't parse it>I have interferometry>The details are too small and intricate to make out>I have interferometry>His face is only a vague memory to you>I have interferometry
>>98475092>>98475134Tech Fabrication is objectively the best way to get money. A Maker 4 Tech with a Base 14 Weaponstech skill can make 350eb a week just by pumping out Costly items - materials cost 50, sell for 100 (or 110 if you have a Fixer 4), every day. With the Workshop HQ upgrade, double that since you can do two projects at once. Compare that to the average Tech hustle being 100eb a week at chargen.So, why wouldn't a Tech just sit down and pump out Synthcoke instead of doing dangerous Edgerunner jobs? Well, look to Breaking Bad - if some gonk sets up shop and starts pushing drugs, odds are the local gang that controls drugs in that neighborhood is gonna get pissed. Same goes for other stuff - it's a good way to become the target of a "competing tech is cutting in on my turf, send a message" gig you'd give a new crew.
>>98476558It's also worth noting that manufacturing is subject to some serious business fuckery: Sourcing individual items and materials is easy enough within price levels, but bulk quantities of material begin to stretch believability: At that point you need a Fixer who can supply for you, and he by default has the ability to haggle you. Then unless you're selling out of a taco truck (I don't recommend it) you need him or someone similar to take your product and distribute it (but lets be real, it's going to be the same guy).That means that if he's a basic bitch R4 Fixer:- He'll haggle you to 10% extra on your materials when you buy them from him- He'll haggle you to 10% off your output when you sell to him- He could instead haggle also a bulk deal of 'buy 5, get 1 free'; as the person with the leverage in the transaction, he'll likely not accept less than that amount, or if the Referee is particularly greedy (he has no reason not to be), he'll only accept exactly 6 doses at a time for the price of 5. He'll run the numbers to see if this is better; generally at rank 4 it is.Overall, you'll get your margins ground badly; Using the weaponstech example, the real prices (assuming the fixer doesn't fail his haggle checks; his net skill will be 4 higher than yours with the same investment and could be astronomical if you haven't spent points into it). Using your example, you're now buying for 60, selling for 90. That pops you down to 210 eddies a week, multiplied by your number of benches (and assuming you use them for nothing else).On top of that supply over demand doesn't do you any good if you can't source more demand. Even if you triple your output with a fully upgraded HQ and are making 630 eddies a week, you can only do that if your Fixer contacts will accept your output.So when it's said and done, break bad spending all your waking hours cooking for half a grand a week, or do a job and make that in two, maybe three hours, less any ammo you shoot.
>>98476627Well put.Tl;dr: The Fabrication rules are tuned to work for when you're the Gadget Guy in an action movie. If you're trying to play Small Business Simulator 2045, you need to use different rules.
>>98476558In our game, the party used the Fabrication rules to set up an illegal weapons manufacture and then spent some missions on protecting the business from cops, gangs and rival Fixers. It turned into a nice subplot.
>>98475789>a bunch of obscure sites with limited reachYou'd be better off posting it here desu.
>>98476558>>98476627RAW you don't need a Fixer to buy the materials or sell Synthcoke. Really any player, even those without Tech levels can make easy money doing it since the DV to craft Synthcoke is so low and it takes such little time. If the GM wants to add restrictions or consequences to the buying and selling of stuff they can, but there's nothing explicitly in the rules to state you need a Fixer to sell Synthcoke or that selling it is going to cause reprisals.
>>98474444You keep suggesting that the goal behind anyone who wants to make and release content is to work for the studio? It shows how clueless you are about making art.The only thing I want out of making indie content is that people might read it, like it, and actually use it. That's why I hate on the home-brew policy so much. Not being able to list anything "compatible with Cyberpunk RED" on the biggest marketplaces for RPG content reduces the chance that anyone discovers my work to near zero.I don't care about making money, I make bank with my day job. But spending time and effort on a supplement only to only have put it out into the void of a forum thread or Discord message makes it pointless. Items listed on DriveThru are always there and always discoverable. Nobody is going to see your forum post a week after it was made, and you can't (and shouldn't) keep spamming it for attention.
>>98478267You don't need a Fixer to sell Synthcoke/non-Premium items, but if there's a player Fixer in the crew it's basically free money to let them sell anything and pocket the 10% extra (which also protects against the buyer being a Fixer applying their 10% against you).>even those without Tech levelsYou need at least one rank in Tech to use Maker Expertise: Fabrication, but yeah DV17 is pretty easy to beat with Base 14 and the cooldown is only a half day.>restrictions or consequencesThere aren't hard, RAW "If X then Y consequences" rules, but that kinda gets into the realm of the book not spelling out the GM's job. But also, I don't think it's so much "reprisals" as "plot response" - the GM isn't PUNISHING the Techs sitting around and pumping out goods, rather adjusting the game so that the conflict/obstacles arise from that behavior vs. "A fixer calls you for a job that's narratively independent of anything you're doing." The alternative is that the game is just... sitting around watching EB go up.
Edgerunners book, is it possible to put some sleeper agent stuff in someone's neiroport? Netrunner roles are a bit abstract to me, but the existence of quick hacks seem to imply there is a brainscape to 'hack' on.
>>98479006Braindances did the same thing, just not as directly.>RazIn hindsight, that is obvious for a netrunner idea. Shame about how 2 ended up.
>>98479006CEMK doesn't cover any Netrunner stuff outside of the basics and quickhacks. If I were your Ref what you'll probably be looking at is a "Virus" effect planted on their neuroport; which generally is a difficult DV and takes a relatively long amount of time.It'd be easiest to do it to someone unconscious or sleeping without alerting them.
>>98478792>The alternative is that the game is just... sitting around watching EB go up.Crafting synthcoke is just something you do in down time to make extra money. Any game that devolves into the PCs just sitting around doing downtime activities gets boring fast.
Did RoF 5 mean anything in the 2013 version of the rules? I've been going through some of the older books (SoF 1 to be precise) and a few of the guns have that. As I understand, the MAC10 having rof 5 is a printing error and it's supposed to be rof 25. Is that the same case, a typo, or did it actually have some purpose that didn't carry over into 2020?
>>98479006>>98479055No reason why not. CEMK incompleteness aside, a neuroport is like a NetArch - there's a bottom floor, and you can put a Virus on the bottom floor of a NetArch.What that virus can DO is gonna be a question for the ref. Permanently messing with their HUD? Easy. Tapping their Neuroport so you can eavesdrop their calls? Reasonable. Disabling their bio monitor to prevent TT response? Harder. Puppetting cyberware or a GITS-style ghosthack? That's gonna be huge.
>be small company>invent gadget>file a patent: describe in full how the gadget works, with blueprints etc, file it away to be uploaded to the patent database>big bad megacorp, browsing said database:"Thanks buddy!">just uses my full description of my gadget as it wants, knowing full well there exists no authority who could police patent use, at least on an international scale>be the idiot small company again; all the other companies now make fun of me for just making my blueprints etc public, no company with two brain cells gives away its docs to a patent database in this world, it's a trapDo patents exist in Cyberpunk?
>>98481225>Do patents exist in Cyberpunk?I guess yes. But of course, the enforcement is always the issue.
I've tried watching videos talking about the Cyberpunk Red economy and I still don't get it. How the hell are players supposed to afford anything in the "luxury" category without having an insanely long campaign, especially if their guideline is "2000 eb per player or someone else will just do it." On top of rent, equipment, and medical care to get by. I get that it's Cyberpunk and things are hard to come by in the world but it feels like there are large portions of the game that are just simply inaccessible without a GM giving the players handouts.
>>98482663Mission payouts aren't the players only source of income. A lot of what an edgerunner makes is what they loot during gigs. Get into a shoot out with a boostergang while protecting a client? Take the guns off their corpses and sell them. Doing a heist on a corporation? Might as well have your netrunner hack their corporate wallets while you're in the building.
So, Volgarena, I guess the new GITS wanted to avoid real world countries names, even if they are paper-thing, to avoid controversy. I wonder how they will call the US, Imperial American doesn't seem likely.
>>98475092Gangs don't like you selling on their turf. They might kidnap the drug cook or kill everyone involved. Similar story for weapon manufacturing if you sell to their competition.
>>98445954While my stuff is usually themed around something, really what is not? Point taken.>CounterpointKillbook, GM toolkit are arguably pretty good for every table.>>98455914Sorry Anon my time past heat death of the universe is already set for Mutants Rising>Get realWe will see, I do adore the system, and probably will have some inspiration from reading it. Hell, I told myself I was finished after ACPAs were released.>>98456013https://drive.google.com/drive/folders/13M8JJh1qC9VaqZ6kPM3NTXJCX10H_HHgI'm not planning on deleting it unless it's taken down by James himself.
>>98482683Appreciate the response. My impression was that the system kind of discouraged the "looting and selling" loop because you have people like James Hutt going on record saying that unless they are corpo funded goons, they should have poor quality items to "manage economy".Stealing from corpo execs work well as well but wouldn't that trigger the full might of a corp over an extra 2000 eddies?
>>98483557By that he means they shouldn't have items above 100 eb on them, unless they're explicitly well equipped people. IE corpos, rivals Edgerunners, a serious Mafia outfit, etc. Because the average person in Night city can't afford a 500 eb standard quality rifle. Every Mook will typically have a 250 eb in equipment on them however.Poor quality rifle, Heavy/very heavy pistol, then their Kelvar vest. If a group of enemies all have standard quality rifles, your players would make 2,000 ebs for killing four guys, on rifles alone. Is what that means.
>>98445712>>98446883I understood that the 300ebs are to upgrade your cyberhand.The x3 is the cost of having a new hand. Isn't a regular hand 150eb? So buying a hand and later making it compatible with smartguns would be 450, or x3 the normal price.
>>98483640This. I also recommend limiting looting opportunities by gig design and always cheating the players a little in character when they try to fence equipment. It encourages players to prioritize gear they want and will use instead of just picking up everything that's not nailed down.If you knock over a gang stronghold; have NCPD or the local peacekeeping org on the way when the shooting stops to steal the credit. You then either have the choice of stuffing whatever will fit in two (or three) duffel bags, throwing it in the van and getting out of dodge, or sticking around to get your shit confiscated or having to pick a fight.It speeds up pace, maintains tension until a proper get-away and prevents problems like "why don't we tow all the gangster's cars and sell them for a quarter million eddies".
>>98476713>>98476627Yeah this is very different to IU in which you can make like 20k per week producing not!xanax in a roadhome turned into a lab for 1k initial investment.
>>98483640>>98483732Official materials are full of NPCs that break these rules. Giving most of the enemies shitty gear makes the game too easy and the economy too strict.
>>98484036>makes the game too easy? How so? There's no difference between poor and standard quality guns apart from their 1 in 10 chance to jam. Otherwise they're mechanically identical. So giving enemies poor quality variants of weapons doesn't change balance. Are you referring to armor? Giving mooks Light armor jack, would just make them too tanky.On the economy, I don't know 250 Eb per mook is pretty good, I tend to throw these guys at players in mass, so that adds up.
>>98484036Which ones? I scanned through DGD - virtually every Hardened Mook and below is using PQ/100eb weapons and gear.There are three Hardened Mook in DGD with LAJ or higher: Gustav the Dog (LAJ), Swirl the Nomad (Skinweave), and Paddles the TT MEdic (MAJ).Four Hardened Mooks total have non-PQ weaponry: two Nomads (Pneumatic Rifle and Heavy Pistol), Gustav the Dog (Combat Jaw), and Tetra (the kid with a rocket launcher).Same for the core book - everyone's on cheap weapons until you get to upper-tier LTs. And as anon mentioned, PQ weapons only matter for the 10% jam rate.
>>98485295>>98486094Anybody else think Red would be a better game if they dropped this weird bespoke system of mooks, lieutenants, bosses and just added challenge ratings like a normal game?Anyway my point was if you follow Red's balance guidelines 1:1, the game is pretty boring and easy. Alot of Lieutenants/Bosses aren't much stronger than Mooks and having more variety of tactics/gear makes the game more interesting and combat more rewarding.
>>98486989Challenge Rating has been a critically flawed system since its inception; you would be trading a system (mook/lt/miniboss/boss and hardening) that requires the Ref to moderate it with a system that pretends to do more than it does and still requires the Ref to moderate it.
>>98483680>The x3 is the cost of having a new hand. Isn't a regular hand 150eb? So buying a hand and later making it compatible with smartguns would be 450, or x3 the normal priceI don't think that is what it's saying.In 2020 when you want to upgrade a weapon to a normal smartgun (i.e smartgun link to plugs to neural interface) you pay 2x its normal price.What it seems like is being said for the smartplate is that when you want to create a compatible smartgun weapon upgrade with it you have to pay 3x the weapon cost instead of 2x. But otherwise its base cost of 300 will cover the upgrade of one of your existing weapons.
>>98483640Gotcha, thanks for the advice!So, with that in mind, should I treat stuff like the super luxury vehicles in Black Chrome as end game Nomad stuff with their access ability? I can't see how a normal Edgerunner would be able to afford it otherwise.
>>98487937The five finger discount beckons.
>>98486989>Gets counterpointed>Switch focus immidiatelyMany such cases
bros, I know little about Cyberpunk (the universe, not the genre) outside of 2077. From what I understand, there's a common misconception that Adam Smasher is the strongest enemy in tabletop and is used as a "fuck you, game's over" ending, whereas he can actually be beaten without extreme difficulty by a late-game party. But I once read a post about an enemy that really is practically unbeatable, and if I remember correctly it was a helicopter-like gunship. Do you guys know what I'm talking about? I don't even play tabletop, but I tried looking it up recently and couldn't find it and now it's bothering me.
>>98488870In tabletop RPGs you can set the stats of an enemy any way you'd like, you can have someone's health be one bajillion, and it'd be within the rules. You can make them have an ability that says "This guy can never die no matter what" and that would also be within the rules. Adam Smasher as statted in the official material for Cyberpunk 2020 he is quite tough, but not unbeatable, and what diegetically makes him tough is that he is backed by a security firm that will deploy him alongside other equivalently dangerous people using modern military vehicles. His claim to fame is that he's a joke character who instead of avoiding collateral damage; actively seeks it out.There are several attack helicopters, VTOL capable attack shuttles, and heavy ground vehicles that surpass his stats by a lot. For example a basic AV-6 Combat Aerodyne is has only two points of armour less than Smasher in his full battle rattle, and it can fire while moving at a speed so great that reasonably you are unable to hit it at all unless you use a dedicated anti-aircraft gun. So it could be any vehicle, really. Throw a dart on a vehicle list and you'll find something that moves like a racecar and shoots like a tank.If you want to look it up yourself, consider the following publications:Maximum MetalFirestorm StormfrontFirestorm ShockwaveChromebooks 1, 2, 3, and 4or just look it up on the 2077 wiki because it is astoundingly well-stockedhttps://cyberpunk.fandom.com/wiki/Cyberpunk_2020_VehiclesTL;DR- "Could X beat Y" is Calvinball, there's nothing to obsess over.
>>98488870You could just shoot Smasher with an Anti-Tank gun and be done with him, fairly easily.Even a Borg is but a man when someone pulls out 20mm depleted uranium rounds.
>>98486989>weird bespoke system of mooks, lieutenants, bossesEvery organization has these ranks in some fashion irl.
>>98488870Your description sounds like the Dragon helicopter, even it's text blurb describes it as the fuck you, game's over button
>>98488178>don't address the argument at all andMy point was always that Red's balance guidelines skew towards the game being too easy and loot being unrewarding, so you don't need to adhere to them too strictly. Read them sure, but it's more in the realm of GM advice than hard rules you have to follow.>>98487250>>98489040Wasn't the current system designed by a fan because there was initially no way to gauge challenge? Also R.Tal change their mind about balance frequently. How old was that video >>98482663 was talking about?
>>98487937The game isn't written for normal people to own cars at all; Nomad's don't really need any of the Black chrome vehicles, because if they wanted them, they could easily add the upgrades themselves. Giving them the premade ones, just gives them free reign to make Super vehicles, because then they could stack vehicle upgrades on top of the pre-existing upgrades. It's one of the glaring unpopular mechanics of the system, because for the most part vehicles are just fluff players can see, but not use unless they're a nomad.
>>98488926Neat >>98489114That's it for sure, thanks. I see why I couldn't find it, I didn't realize it's a niche thing (or at least seems to be). Does this ever get used? Is it actually that dangerous (those stats mean nothing to me)?
>>98490255SP of 90 basically means it's immune to all damage apart from Armor piercing Anti-Tank/Aircraft weaponry. And it can take up to 400 damage (SDP is vehicle/object HP.) It's just a Boeing CH-47 Chinook with some 20mm guns attached to it. So the amount of troops inside of it to be deployed is also a threat.
Wait, CybRed finally ditched the standardized prices for everything?
>>98490857Kinda sorta. There are more items now with prices that don't specifically match the Price Categories.
>>98455914>Very nice. Drones are underused.I use drones the way they are used in Cyberpunk 2077. Not sure how canonical that is- but cops use drones, special forces use them and corps guard their spaces with them.>no sleep, can't be seduced>There's no quickhacks yet
>>98490255As the other guy said 90sp is basically untouchable especially when going over 300mph. And it has 8 hardpoints for anything ranging from automatic grenade launchers to rocket packs to miniguns to 30mm autocannons. I've never seen it used, but I also haven't played in that many games unfortunately, and never done enough in said games to warrant the Ref whipping it out. Basically any vehicle though can be a death sentence for a party, Trauma Team vehicles in the core book are described as having miniguns and there's a non insignificant chance they'll use them on you
>>98490857They're slowly moving away from the stupid Monopoly money system and are treating Price Categories more like Availabilty. So, for example, an item can be cheap but difficult to source or expensive but relatively easy to acquire (i.e., you don't need a Fixer). This is a good change.
>>98482663GM will have to offer a big gig for the crew so that they are initiated into the big leagues. It's a classic thing. Night City merc life isn't Farmville.
How do you 2020 people handle, if at all, the weird roles from the firestorm books like pic?
>>98489287Gotcha, gotcha, yeah, it's super unfortunate because it feels so weird to take up pages to include a bunch of "This shit would be cool, wouldn't it? To bad it's not intended for you broke-y" when there could be inclusions of more interesting cyberware or weapons. But I know complaining about the system has been done to death on this board. Just very unfortunate feelink like several people are trying to pull this game in different directions.>>98489143This was an amalgam of a couple different videos/interviews. I think that quote in particular was from 3-4 years ago.>>98493759Again, goes into the "How do I avoid just GM handouts" while also ensuring the players can get access to some of the flashier stuff. I get it's cyberpunk and it's supposed to be a struggle but flashiness is baked into the tenants as well.
running a game for people who never tried saibapunk beforeeveryone recommends red chrome as an intro adventurer but my players are all unashamed edge runner/video game fansyou can just port over the events of red chrome cargo to 2077, or do you need special adjustments for characters and enemies?
>>98427977So I'm making a character for RED. Nomad background, big focus on martial arts and fairly borged up(linear frame sigma and all that). I thought it would be interesting to try Kendo from the splat book that came out and go full weeb. But I'm looking into it and apparently kendo and a hybrid melee/MA build is just shit in general?I know style over substance and all that, but I want to make a character that runs well. Do any anons have suggestions on how I could make this work? Should I go for another MA? I initially went melee hybrid because I like the thought of being able to upgrade gear, instead of being capped at fist damage all game.
>>98494446Firstly, you are incorrect. Hybrid MAs are pretty good and Kendo is one of the better ones. In addition to allowing you to negate ranged attacks with REF lower than 8, Cut the Bullet also fully negates grenades at you instead of just jumping out of the blast radius. Slower allies nearby will thank you.Ki Ken Tai No Ichi at first glance might not look all that good, but it gives you the option of loading up for an aimed shot on your next turn even when out of line of sight of enemies.Kendo also lets you be swinging with your MA skill and dice at ROF2 even with a Very Heavy Melee in hand, giving you some flexibility. You could of course frame up to a 4d6 MA die, but you wouldn't necessarily have to; you'd be doing enough as is.A number of other martial arts can also synergize if you're willing to invest that much into it. If you have Arasakete, or example, you can set up KKTNI, then if you fail to cut an incoming attack, you'll be able to test Counter strike and swing a called shot at only a -3 penalty. Take that with a Mono-Three, for example, and you can go headtaking with relative ease.If you want to be funny though, you can do it with a Kleaver.
>>98494446You absolutely don't need the "meta" of linear frame martial artist to have a character that plays well. RED gives a lot at chargen and you would have to actively sabotage yourself to end up with something unplayable. No need for minmaxing damage.Go with the theme that entices you, it's that shrimple.
>>98494592>>98494649I like the flavour, but I'm already bought in on a Linear Frame in chargen. With that in mind am I wasting my time with kendo? I can't really unborg my guy at this point, since I already did all that stuff during session 0. But I can rethink my MA.Worth noting his reflex is high enough to dodge bullets, so my thought was hypothetically I could dodge and then attempt to parry if it fails. I also like the flavour of hacking limbs off like Raiden from MGR but I'm not too sure a called shot lets me do that.
>>98494668You can break legs with called shots to the leg, but called shots to the arms normally just make them drop something. Still 4d6 dice gives you really good crit potential and certain melee weapons will make that even more effective.You can't Cut the Bullet and attempt to dodge the same attack; but there are fringe benefits to it:- negating the attack instead of avoiding them means grenades and rockets that are 'cut' don't explode; you are also not required to move out of the radius- smart ammo won't get another pass at you if you 'cut' it as the attack is negated and did not 'miss'- REF reductions won't keep you from using 'cut' on attacks, though WILL reductions wouldIf you've got a frame already the good news is that using your MA attack profile is a solid 4d6 ROF2 halving armor, so as long as you have a melee weapon in hand you have full access to your MA's entire skillset (RAW, a butter knife will do just fine, but check with your Ref).
>>98494774Hmmm, so do you think I should choose another MA with that in mind? Is Kendo the only hybrid melee MA?
>>98494848The aforementioned Arasaka-te is more of an all-rounder that works with Melee weapons rather than having a focus on it. Only one of it's abilities is offensive, the other being a utility option.Arnis is Light/Medium Melee focused with the added benefit of being focused on fucking with other melee combatants (disarming or tearing muscles to make them worse at melee).Militech Commando Training is Light/Medium focused; kinda. It's another disarm function with the added niche of just being able to slap someone with their own butter knife for 4d6.Thamoc is mostly grapple violence, but if you wanna stab someone you've grabbed it'll make it easier.I'd stick with Kendo for your concept and, money allowing, pick any of the Kendachi katanas, a Kleaver or the Weeping Reaver. Generally your choice in melee weapon comes down to a utility effect with that much sauce in just your frame and MA. In my game my character gets the most damage out of Judo attacks, but she has a pair of Thermal Daggers to use to light enemies on fire as DoT and soft-CC; so she's generally using both.
>>98494446Kendo is alright if you're not going for a Ref 8/Body 12 build, otherwise it's abilities are a bit redundant. I'd recommend going for Gun Fu or Jujutsu for a standard MA set up, but really anything works because MA is stupidly strong by default.
>>98494974>>98494924I rolled for stats and got REF8, so I'm going to have to give up my bushido dreams, much as it pains my inner weeb. I wish the RED guys had done better, because a lot of these MAs I'm reading in the book are kinda underwhelming.Kung Fu seems fun, though. I know Jujutsu is the best mechanically but I'm not sure I love the flavour of rolling around on the floor doing joint locks instead of hitting guys.
>>98494358>Again, goes into the "How do I avoid just GM handouts"Why would you want to be able to work a 9-5 or off-screen and reach status and prestige? In the world of Cyberpunk you are meant to be on the edge.
>>98493877Added "Combat Sneak" as a valid skill people could pick, no one did, it never came up again.
>>98494362If you want to run 77 over Red I'd recommend using 2020, but fundamentally yes. If you want to run 77 in Red you just toss out the accessibility rules, make the city be the one from the game, ignore all mentions of mad max inside city limits; and then you play it as is. Enemies are in no way different between Red and 77 because 77 doesn't have rules, there is no 77 sourcebook.
>>98493877>"hide/evade" skill>there is already stealth skill which you have to sink 2x cost intogenuinely what was the thought process behind this?
>>98495605Even in the core book there is a lot of weird skill overlap. Fencing and melee, athletics and swimming and heavy weapons surprisingly since athletics covers throwing and grenades are listed as heavy.
>>98494362>>98495561The CEMK does suggest that for 2077 you ditch availability, but DOUBLE all listed prices; at least for anything you buy retail.For more reasonable prices, you need to get a fixer or night market; so you still have a lot of reason to be frugal and network.
Does a post-apocalyptic AI uprising setting eg. Terminator count as cyberpunk? Or does a cyberpunk setting have to take place in an urban or at least semi-functional society?
>>98497908Punk is largely defined by class and wealth disparity; so a complete apocalypse like the future in Terminator doesn't apply.That being said, the threat of Old Net AIs and the existence of the Blackwall in 2077 is entirely a result of an ongoing cold-war between mankind and the incredibly intelligent and alien computer intelligences that inhabit that space. A setting where this war is more physical, or even a future of Cyberpunk where that war goes hot is fair game; but don't forget that "-punk" is defined by rebellion against oppression and disparity, if you're cool cyborg super soldiers smashing robots you can be playing a really fun game and there's nothing wrong with it, it's just not really Cyberpunk. Now dodging the draft from the 2100s hyperwar in Belgium after an AI collective has been sweeping through the Eurozone? We're back to Cyberpunk; even getting pressed into it against your will is thematically close.
>>98497908>Does a post-apocalyptic AI uprising setting eg. Terminator count as cyberpunk?No>Or does a cyberpunk setting have to take place in an urban or at least semi-functional society?Nohttps://en.wikipedia.org/wiki/Cyberpunk
>>98497885Doubled prices aligns more with the prices V has in the game, so that's accurate.
>>98497908Gibson's take is that in cyberpunk, the Apocalypse takes place over the course of decades or even centuries. So if you want a Terminator uprising, it's gonna have to be a slow and erratic one with lots of back and forth, not a JUDGEMENT DAY.
>>98494358>"This shit would be cool, wouldn't it? To bad it's not intended for you broke-yThey're supposed to be Loot/we quest rewards is the official justification, iirc.There's a lot of dumb overpriced stuff, RED probably needs a Blackhand's street weapons/Maximum metal book that just republish all the vehicle and weapon stat blocks and readjusts the prices.And updates them to SOF 45 style weapons.
>>98498255Assuming the world of cyberpunk isn't already taken over by the AI as it calibrates the world to its vision using the economy and human institutions to rule over its predecessors. All the corporations would work for this gangster AI whether they know it or not.
>>98497937>Punk is largely defined by class and wealth disparityIt is defined by attitude.
>>98498737Do you think saying such an insipid un-thought with confidence lends it any credibility?
>>98497908So long as the post-apocalyptic world is recognizably cyberpunk, yeah its cyberpunk. See the Matrix, just as one example.Terminator specifically has alot of the earmarks of cyberpunk but drifts heavily towards science fiction due to the time-travel angle.Its story is told within a contemporary setting that is not intended to be futuristic, rather a malevolent future attempts to destroy the past. For that reason its normally placed in the science fiction camp.That said cyberpunk as a genre obviously owes a lot of its style to the image of merciless robo-assassin Arnold chasing Sarah Connor through the city
>>98498737>>98498748Arguing over the definition of punk is a time-honored punk tradition.