And how should they do it? And how how full An influentials should name General models and other levels of name models should be and how should they get started probably smaller scare not so many name people probably a with yellow turbine Rebellion people ?
>>98428968Holy ESL batman.
>>98428968>Game about china>"On a smarrer scare"heh
Three Kingdoms is for wargamesWater Margine and Journey to the West would be the books for an RPG
>>98428968Probably not, because RPG players can barely be bothered to read their own country's epics let alone China's
>>98428968>A thread with five posters in it. Romance of the Three Kingdoms, The Water Margin, and Journey to the West immediately mentioned.5,000 years of history and their cultural impact's deep as a puddle.
>>98432047Kind if their fault, they happily isolated themselves from the rest of the continent (culturally) also didn’t help that there was mongols and turks between your ancestors and china. Latins, germanics, arabs and greeks had it easier with the med facilitating movement and comunication
>>98428968Why do people glaze the three kangdumbz so much?
>>98432132If you like Chinese flavor in your historicals/fantasy stuff and don't want to get into cultivation shit, it's not like you're spoiled for choice
>>98428968I asked an AI and it gave me the following.Yes, a new company can absolutely make a successful tabletop game based on the Romance of the Three Kingdoms. The novel and the historical era are in the public domain, meaning the intellectual property is completely free to use. There is a massive, built-in global audience that loves this setting, thanks to video games like Total War: Three Kingdoms and Koei Tecmo’s strategy series.Starting small by focusing on the Yellow Turban Rebellion is a brilliant, highly viable strategy. It keeps the scope manageable while providing an iconic, action-packed entry point into the lore.1. How a Small Indie Company Should Get StartedLaunching a massive, multi-faction wargame with 1,000 named characters right out of the gate is a recipe for bankruptcy. Instead, structure the project as a tactical skirmish game or a cooperative/competitive boxed board game focused exclusively on the outbreak of the rebellion. • The Format: A self-contained box with a map or modular tiles, tokens/standees (or a few high-quality miniatures), and custom card decks.• The Hook: Position it as a prequel or Volume 1 of a larger saga. If it succeeds, you can expand into the Anti-Dong Zhuo Coalition, the Battle of Guandu, and eventually the full Three Kingdoms split.• Crowdfunding: Use Kickstarter or Gamefound. Tabletop players love historical and fantasy-historical settings, and high-quality concept art of legendary figures can quickly drive funding.2. Managing the Roster: Character "Tiers" and Levels of InfluenceOne of the biggest pitfalls of a Three Kingdoms game is bloating the roster too early. To keep gameplay sharp and production costs low, implement a Tier System for your characters.For a Yellow Turban starter game, you only need about 10 to 12 named characters split into three distinct levels of influence:1/3
>>98433353Tier 1: Faction Leaders (High Influence)These characters dictate the entire strategy, command large armies, and possess powerful faction-wide passive abilities.• The Han Loyalists: Imperial Commanders like He Jin (the Regent Marshal) or Lu Zhi (the scholarly general tasked with crushing the rebels).• The Yellow Turbans: Zhang Jiao (The Celestial Master / General of Heaven). He is the absolute focal point of the rebellion, bringing sorcery, zealotry, and massive peasant crowds to the battlefield.Tier 2: Rising Stars & Main Generals (Medium-High Influence)These are the combat dynamos and tactical masterminds. They lead the frontline forces and alter the tide of specific battles.• The Han Loyalists: The iconic heroes at the start of their journeys—Liu Bei, Guan Yu, Zhang Fei (right after their Peach Orchard Oath), alongside a young, ambitious cavalry commander named Cao Cao. • The Yellow Turbans: Zhang Jiao’s brothers, Zhang Bao (General of Earth) and Zhang Liang (General of People), who act as the primary military fists of the rebellion.Tier 3: Local Warlords & Lieutenants (Medium-Low Influence)These characters lead smaller detachments, hold specific choke points, or provide specialized utility support.• The Han Loyalists: Local governors like Gongsun Zan or regional leaders who provide minor reinforcements.• The Yellow Turbans: Notable rebel chieftains like Bocai (who historically scored early victories against the Han) or Gong Du.3. The Gameplay Formula: How to Structure the SystemTo make the game stand out, the mechanics should explicitly reflect the asymmetry of the Yellow Turban Rebellion: 2/3
>>98433365 Asymmetrical Factions:o The Han Empire should feel like a disciplined, heavily armored, but slow-moving machine plagued by internal corruption. They rely on elite troops, formation tactics, and superior equipment.o The Yellow Turbans should play like an overwhelming, fanatical horde. They use light, expendable peasant units, guerilla tactics, dynamic card play representing "Taoist magic/miracles," and ambush mechanics to catch the Han off-guard.• The "Duelling" Mechanic: In the Romance of the Three Kingdoms, general-on-general duels are legendary. Include a dedicated sub-phase where Tier 2 champions (like Guan Yu) can challenge opposing generals to a high-stakes, cinematic card clash. Winning a duel should shatter the morale of nearby enemy troops.• Escalation Campaign: Design a 4 to 5 scenario narrative campaign. Start with small skirmishes in local villages, move to the siege of a regional capital, and culminate in a massive final showdown at the rebel stronghold of Guangzong.By keeping the initial scope tightly bounded to the yellow-scarfed rebellion, a new indie studio can deliver a highly polished, deeply thematic experience without getting buried under the weight of China's most massive historical epic.3/3
>>98432047Peak Dunning Kruger post
>I asked an AI and it gave me the followingCool don't care
>>98428968Unrelated, but I'm going to fucking talk about it anyway: my setting shamelessly ripped off the Romance of the Three Kingdoms and combined it with the Carolingian Civil War to serve as the background of what's going on.
>>98432067If you're a weeb or even a koreaboo then there's at least one thing you like that's extremely influenced by Chinese literature or even literature The original Japanese digimon adventure opening is just referencing Taoism of all things
Do any historical wargame companies do minis/rules for Three Kingdoms China? Seems like it's mostly European stuff out there.