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File: l5limm1eavzy.jpg (45 KB, 1024x576)
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>classless
>has backgrounds with items and stats tied to them
>>
>>98434575
Backgrounds dictate who your character was were before the campaign began.
Classes dictate how your character progresses as you play the campaign.
Why are (You) too retarded to understand that?
>>
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>>98434575
>classless
>characters have different items and stats
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>>98434599
yeah dude my +2 strength Grug who sleeps with his iron mace is definitely gonna go for the nuke spellcaster party role. you're so open minded and smart.
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>>98434741
If Grug learns magic in-game, sure, why not. If Grug just really loves his mace and wants to hit people ever harder with it, he can do that, too. That's the beauty of classless systems.
>>
>>98434741
Grug learns haste so he can run up and hit people with his mace faster
>>
>classless
>characters have numbers
Feels like math class
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>>98434741
Why can't he?
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>>98434741
Isn't that basically runequest
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>>98434752
>>98434760
>If Grug learns magic in-game
He'll be horrible at his job and unless the GM is playing favorites, will die within the next 3 sessions.

>Grug learns haste
Grug can't cast haste. He doesn't meet the requirements. He can cast tiny firebolt once a day (twice if he knocks himself unconscious).
Oh and if he invests enough to cast it, he misses 65% of the time now instead of 20% of the time.
Grug was better off with his mace.

>If Grug just really loves his mace and wants to hit people ever harder with it
He MUST do that. Or else Grug isn't fun to play and soon enough won't be possible to play.

The only way a classless system can really work is if it's not combat focused, and even then it's debatable. In all other situations it's just a class system with exponentially more trap options.
>>
Its all just convoluted imaginary child play anyways
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>>98434817
You seem to have some specific classless system in mind, anon. Which one is it?

>The only way a classless system can really work is if it's not combat focused, and even then it's debatable. In all other situations it's just a class system with exponentially more trap options.
There are plenty of classless systems that work just fine both in combat and outside it, though.
>>
>>98434840
Okay. >>2815777
>>
>>98434922
>You seem to have some specific classless system in mind
I referred to mechanics that multiple have, actually. If you can't tell which ones you're not qualified for this conversation.

>There are plenty of classless systems that work just fine
No, there really aren't. Classless systems are just trap option heavy systems.
>>
>>98434948
>I referred to mechanics that multiple have, actually. If you can't tell which ones you're not qualified for this conversation.
Regardless, your position only makes sense if you're talking about one of those games in specific. Nothing you've said is universal or inherent to classless games, after all, so it'd be nonsensical to pretend that you're talking about classless games in general. Just stop weaselign around and tell us what game you have in mind, anon.

>No, there really aren't.
Sure there are. For example, Pendragon, Call of Cthulhu, Warhammer Fantasy Roleplay - where I actually have seen people go for pretty different Careers from what they started with. I think I've seen more classless games that work well than class-based games that work well, if anything.
>>
>>98434978
>Sure there are. For example, Pendragon (doesn't work) Warhammer Fantasy Roleplay (Not classless).
2 Games aren't "plenty" and you were wrong about those.
>Regardless
You're not qualified for the conversation.
>>
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>>98434741
>invents a character that doesn't want to learn other skills
>pretends that means there is no difference between class and classless
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>>98434741
>I can't rotate breakfast
I'm so sorry for the people you theoretically play games with.
>>
>>98435059
>>98435068
>invents
>can't rotate breakfast
ESL lol.
>pretends that means there is no difference between class and classless
Sure there are. Class systems have less trap options. There, that's it.
>>
>>98435032
>2 Games aren't "plenty" and you were wrong about those.
I'm not going to list a hundred games for you, especially since you refuse to mention any games you're basing your own opinion on classless games on even when specifically asked. I'm especially not going to bother listing games if you insist on being wrong about even those couple of specific examples I did mention.
>>
>>98435093
You're not qualified for this conversation. Walk away little girl.
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>>98434817
You're assuming a game with a strict advancing enemy strength that you must always fight head on and that a single point (or what not) spent away from your combat role is a death sentence.
That's basically only true of D&D, some of its direct descendants, and shit homebrew.
Try playing Star Wars (the good one) and go from a pilot/scoundrel archetype into being a Jedi. It'll open your eyes, especially when you realise the stormtroopers aren't evolving like Pokémon to match you.
>>
And OP got raped. Sad!
>>
>>98435387
>You're assuming a game with a strict advancing enemy strength
No?
>a single point (or what not) spent away from your combat role is a death sentence.
Does spending points inefficiently make you more likely to die? Yes, always in every single combat focused game.
>Try playing Star Wars (the good one)
Oh the class-based one? Sure thing, it sounds like the designers actually knew what they were doing!
>>
>>98434817
Whatever system you're vaguely whining about like a woman sounds like dogshit, and from what you're saying it's probably WHFRP or some other garbage.
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>>98435079
>Class Systems have less trap options
3.PF say hello, where 90% of the feats are trap options and all the martial classes in 3.0 are trap options.
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>>98435424
No, WEG you silly goose. I swear, these deliberate misunderstandings make me want to ruffle your hair and send you outside to play street hockey.
>>
>>98435493
You are still not qualified for this discussion.

>>98435502
>3.PF say
ESL lmao.

>>98435509
>No
Yeah. The class-based one, because anything that isn't class-based is just the same shit with more trap options.
>>
>>98435544
No, that's the proper use of say. 3.PF refers to multiple games, ergo it would be say hello, not says hello.

Also, I'm more than qualified for this discussion you troglodyte. I have run, played, and written both class-based and classless TTRPGs, and I can say with absolute certainty you are incorrect. Class-based systems inherently have more trap options because they're games for midwits, so the devs put in a bunch of shitty options and a few really good ones. For example, Fighter in 3rd Edition Dungeons & Dragons is utter dogshit because of CODZilla.
>>
>>98435593
It's SAYS hello, not say hello. Learn English before you join an English-speaking image board, ranjesh. You weren't qualified to be born let alone speak to me.
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>>98434575
>classless
>the rule books are written in proper english
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>>98435752
>classless rpg
>book is quite well crafted and costs a hefty penny
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>>98435867
>classless rpg
>you can have variable wealth levels
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>>98434575
>classless
>objected-oriented programming inspired magic
>>
If you want to see classless, just look at the 4 replies above me.
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>>98434575
Who are you quoting?
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>>98434817
Grug
Health 8, Edge 7

Might 8d, Agility 5d, Toughness 8d, Willpower 5d, Intellect 2d, Perception 2d

Talents 2 (24 pts)

Mace Strike 9d - kinetic damage, sweep, reach

Ensnare 8d - area

Mind Blast 8d - area

Teleportation 2d

Luck 7d

EZ.
>>
>>98434817
Not a class system, no trap options.
>>
>>98434948
There really are.
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>>98435991
>Grug now consistently loses to enemies with equal XP and performs worse than the rest of the party who did not spend points on non-core stats
EZ.
>>
>>98436013
No he doesn't.
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>>98435997
>Not a class system
More trap options.

>>98436000
Nah, which is why you couldn't even name one.

>>98436015
Yes he does. You lose.
>>
>>98436017
No trap options at all. No he doesn't. You lose.
>>
A lot of the supposed strengths of classless systems are replicated entirely by multiclassing. You pivoted to something else and aren't as good at it as your main thing.
>>
Nope you're wrong. You lose.
>>
>You lose.
If there was ever any doubt whether this thread was made by a troll.
>>
>>98436048
>i spent my points on something completely new and started at the ground floor, that's not at all the same as taking a class level in something completely new and starting at the ground floor
>>
>>98435079
>Doesn't get rotating breakfast
How is life as a sub-room temp IQ?
>>
>>98436097
Then you spent your points on the same things you were already doing. Like a class does.
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>>98435991
damn, bodied that freak
>>
>>98436129
>>98436057
Nope.
>>
>>98434575
Hot take: I actually like Alex Jones. He's funny and harmless.
>>
classless better last post :)



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