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File: orc_digging.jpg (636 KB, 1024x1024)
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Players are managing small borderland country.
The orcs to the north, lead by the dragon prepare invasion. (But I don't want full invasion just yet, because I want to draw thigns bit longer.)
Next session should be combat heavy, becase previous two sessions were mostly talking.

I was thinking that group of orcs, lead by the half dragon could try to dig mass grave at the place of ancient battle. The PCs should likely stop this, oterwiser the orc army will get bolstered by bunch of undead. I am not sure it is strong enough hook to make PCs take initiative.

Another issue I have with this scenario is I am not sure how to split bunch of orc digging holes into serie of separate encounters. I guess I could have them split into several groups and dig in several places, but I still don't see way to pace this in any reasonable way. (The dungeons are better for this.)

Any ideas?
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>>98435839
That's not how necromancy works.
>The orcs must have necromancers
How did they get them on side? Where did they come from? There's encounter ideas here.
>The necromancer's must search for good spots in the battlefield
This gives you discrete bandamif orc guards and spellcasters to deal with
>The necromancers must placate the spirits of the battlefield (or tame them)
An ancient battlefield will have a shit ton of rage filled ghosts around. This makes it a spiritual minefield and both PCs and enemies will need to tread carefully
>Undead troops are unreliable
A horde of zombies is an imprecise weapon liable to cause a great deal if disruption.
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>>98435839
>Another issue I have with this scenario is I am not sure how to split bunch of orc digging holes into serie of separate encounters. I guess I could have them split into several groups and dig in several places, but I still don't see way to pace this in any reasonable way. (The dungeons are better for this.)
Don't directly interfere with the digging.
Have an adventure that is about blowing up the nearby dam to flood the area that the orcs are digging in and dealing with the people, orcs, or other shit guarding the place.
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>>98435929
>The orcs must have necromancers
Their half-dragon leader could probably cast a few spells.

>The necromancer's must search for good spots in the battlefield
I guess they don't know the exactl location of the mass grave. Several separate dig sites make sense.

>spiritual minefield
Great idea!

>>98436201
I like the idea, but I don't think a dam would make sense in this poor, hilly region.
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>>98435839
What ruleset do u use? Or no rules at all, just a text game? Or there are rules but only for battles?
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>>98440749
Dnd 5.5e.
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>>98437082
>I like the idea, but I don't think a dam would make sense in this poor, hilly region.
Turn it around, then. The digging causes landslides that dam up rivers that the people need.
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>>98435839
they would send scouts if they're going to invade. this upsets the locals, they then get the PCs to help and interaction with the scouts provides the next plot hook.

the scouts could also be undead if you wanna just directly tie it to the necromancy thing.
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>>98435839
>dragon
>orc
>undeads
didn't played Heroes? there will be morale issue
make them dig for equipment/artefacts



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