The fantasy race thing is just too much work. How many races do you need, really? In the most stylish systems/settings they have one or two tasteful hooks and thats it. Beyond that they are humanoid.You'd need a team of worldbuilders for that to appeal to me, IMO. Give them 1-2 years to do it. And nothing utterly outlandish unless it is feasible. Otherwise, just stick to humans.
>>98445992You did this thread like 4 times already just in the last weekFuck off loser
>>98445992None. You don't need specific rules for any race, since players can already make anything they can imagine.
>>98445992>The fantasy race thing is just too much workOkay, then don't do it.>How many races do you need, really?It depends on the game I want to play. I set out to make each race engage with major game mechanics differently, without making any single one the "one correct choice".>You'd need a team of worldbuilders for that to appeal to meI don't need anything to appeal to you, because you'll never be playing a game with me.I make my games for myself."Rewrite what you don't like" and "rule 0 or find a new group if you don't like it", remember?>Otherwise, just stick to humansI do that with some games.And if that's what works for you, do that for your own games.
>>98448441thread ended here. stop replying.
>>98445992HumanUnga raceSmart raceSneaky faggot raceMaybe hold off on making a charisma race. Those are troon magnets
I don't understand humans only faggots. If I wanted humans only, I wouldn't be bothering with fantasy or sci-fi fiction at all.
>>98448782Some of my games are "humans" only, but they're really only "human" in name and outward appearance; they're not entirely like the humans of our world.