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File: 1_KfiwS182mX5mP4TaZu7WwQ.jpg (456 KB, 2000x1370)
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Wheat fields edition

>What is Lancer?
Lancer is a TTRPG about narratives, customizable mechs,and the pilots who crew them.

Set thousands of years in the future, Lancer imagines a future where humanity has spread to the stars after weathering terrible ecological collapse on Earth.

Players of Lancer adopt the roles of mech pilots. Some groups will fight for Union, working to rectify the crimes of previous administrations. Others, for a corpro-state, working to advance private interests while lining their pockets.

Lancer offers deep mech customization, a wide range of player backgrounds, and a system and setting with room for any story you and your group want to tell.

>resources
Massif press official core book and supplements
https://massif-press.itch.io
COMP/CON is a free, open-source digital toolkit and gameplay assistant for building and playing LANCER TTRPG games.
https://compcon.app/

>Mediafire (Books and LCPs)
https://www.mediafire.com/folder/0txhhkaj3y7vg/Lancer


>Retrograde Minis
https://retrogrademinis.com/
https://mega.nz/folder/aMslAKxI#UNjxW7xB2RMqbLZqCWqpUg


>Useful tools and Anon's Guide to Lancer in Foundry
https://pastebin.com/vKnrQTJ9


>Lancer News:
TOM & MIGUEL are back together now that Miguel has been released from WotC contract.

Lancer campaign 'No Room for a Wallflower Part 2' is currently in development

Previous thread:
>>98427479
>>
>person in front is hip deep in grasses
>everyone else behind her is ankle deep at most
The perspective is fucked the more I look at it
>>
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>>98467832
maybe he's a total manlet?
Union confirmed utopian because he didn't kill himself
>>
>>98467832
Those are mechs in the background. They just look like dudes in suits because abbaddonnn is breaking the right wing chud-centric paradigm of the mecha community by designing them to look like utter ass instead.
>>
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>>98467987
>>
>>98468134
I'll try harder when that fat fetish faggot learns to draw mechs
>>
>>98468153
spotted a tourist who's never played a Lancer campaign
90% of the time you'll be looking at retrograde sprites and that's assuming your party won't just largely ignore default look for their mechs.
>>
>>98468224
I've been wanting to move to in person. Do people even make mech models that aren't /toy/shit? I'm really struggling to find 28/35mm models/stls that look decent
>>
>>98468224
>you're not allowed to criticize muh lord and habibi tom bloom aka tummylover because his shitty app hides his shitty art behind deep fried pixelslop
That's quite the esoteric cope you've got there. Or should I call it paracausal cope since that word gets thrown around like plot hole spackling in the corebook?
>>
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How do I make this the good guy?
>>
>>98468255
You really overestimate how much this guy matters to the game.
It may be that it was his name that initially put Lancer in the spotlight, but he hasn't been relevant in a long time.
Just about everyone except for most diehard discord trannies just ignore whatever parts of the lore don't suit them and just plays the game.
>>
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Why do Tech builds feel so shit in this game? When enemies do Tech to you, you take like 8 heat in a turn and kill yourself.

When you do Tech attacks to enemies they take 2 heat and you MAYBE get to make their turn slightly more annoying if they want to avoid taking more heat... which of the time they don't because enemies have huge heat caps compared to players.

Like, am I just retarded, or is Tech just not meant to be used by players? There is no situation in which I would ever choose to spend an action on a Tech attack over a weapon attack.
>>
>>98468602
It's not you, most tech sucks because of a basic design principle. The main goal of tech is to disrupt a target's turn Because enemies constantly outnumber players, a player spending a turn to disrupt an enemy turn us a net loss for the players, as their turns are more limited and inherently worth more. This is why games like D&D usually have the high level control magic hit multiple targets. Tech attacks do not.

Add to this the fact that Tech's main way of discouraging certain enemy actions is Heat, which most enemies don't care about... yeah.

Add to THAT the fact that there are tons of mods, core bonuses, talents, etc to improve weapon combat and none of that for Tech builds and it becomes pretty obvious that Tech was added to the game purely as a way for NPCs to deal with high-evasion or high-armor PCs. All the Tech content that made its way to the players is nerfed and neutered by comparison.
>>
>>98468602
sounds like you're trying to do the wrong thing with them. tech isnt nukes. its control. its meant to lock enemies down or set them up for your teammates, as well as provide some defensive bonuses and deterrents

>>98468670
a lot of this is just straight up untrue or highly exaggerated
>>
>>98468709
Alot of it is OBJECTIVELY true.
>>
>>98468714
okay lets start with your "tech only effects one target at a time" vs dnds spells. while this is """technically""" true, it leaves out the fact that wizards in dnd can only cast one spell a turn, while hackers in lancer can hit with 2 or 3 techs a turn, more if there's a case of something like goblin getting a counter tech

next, you say enemies dont care about heat. but if you hit with something like shrike code, banish, or chains of prometheus you can instantly blow a mech into their heatcap or effectively shut them down under threat of stress. only a handful of enemies have a heatcap high enough to not instantly get fried on those types of invades, and you can do that to multiple enemies a turn.

while weapons do have a lot of mods, they all do pretty much the same thing. more damage, or ignoring a defense for more damage, usually to one guy at a time unless you have a flame thrower or a launcher or something which have their own limitations and if they dont kill their target they do nothing to stop the enemy from retaliating most of the time unlike a tech which shuts enemies down and acts as a defensive tool for your team.

lastly, you are really underselling techs strongest role, which is to help set up the field for your allies. you act as a force multiplier. if your striker is out of range but you can dance an enemy into their range, thats fewer actions the striker has to spend on moving and more they can spend on damage. or you could pin a slippery enemy in place to prevent them from getting away from one of your strikers. you can use forced movement to cluster enemies up so your big aoe damage dealer with the plasma thrower can catch them all in a line. tech is incredibly flexible in what it can do and how it can enable the rest of your team to do more damage, stick to targets better and not get pinned by enemies in return.

tech has a wealth of uses, but because you dont see big number big dam you've discounted it entirely
>>
>>98468670
I blame more of the design of a lot of NPC templates in not being vulnerable enough to tech comparatively to straight damage, or some NPCs that are vulnerable to tech have optional systems that just remove the vulnerability (Ace).
>>
>>98468670
I mean, tech isn't just an all in, it's perfectly fine to build a mech around using one quick a turn on a tech action and one quick to fire a weapon and use the one to set up the other

the most blindingly obvious hybrid course being Vanguard CQB + puppet systems, which is something just about any mech with decent sensor range can pull off
>>
>>98468279
Who the hell is Rob Break?
>>
>>98468254
I kinda wanted to try the 28mm gunpla, its less expensive than warhammer for individual player models, but for NPCs that get expensive quick
>>
>>98468279
DONT DEAD
OPEN INSIDE
>>
>>98468279
>CONQUER ROB BREAK
>THEIR THEIR THEIR
>EVEREST CRADLE UNION
Wow, commies are once again proving themselves both illiterate and terrible at aesthetics.
>>
>>98468279ù
p easy
Just pick any oppressed group in union, be it the sanjacks or the ungratefuls and run with that.
If you want to be a space wizard aun works well too

currently running several anti union factions that have a good point in the game:
>Group of spacers that have been exploited to hell and back by union corporations
>big space empire that revolted against the second committee, and doesnt let union rebrand fool them
>various chapters of an order that is doing its best to keep certain technologies from falling into union hands so the local people can defend themselves when union decides to kick the door down
>>
Why are the sparri people even a thing? They're literally just dudes with sticks.
>>
>still trying to force the communist dnd 'game' thread
>it's still 3 - 5 discordniggers bouncing the exact same subjects about
>>
>>98469735
because WAAAKANDAAA - foriaver
>>
Why is setting up HA vs KTB conflicts so much more fun than anything else storyline wise?
Just something about those factions duking it out, be it covert or open tickles me
>>
>>98470207
Because baroque excess vs brutalist technophiles is a kino matchup.
>>
>>98468289
That's based. The overall lancer community is really fucking insufferable however, to a disgusting degree.
>>
>>98469808
Oh hey, are you that guy who makes those bait threads calling all RPGs "DNDs?" Like the recent one about how DNDs are historically inaccurate because potatoes? Big fan of your work.
>>
>>98469735
They exist to be an example of a less-successful pre-Fall colony than Karrakis or Aun'Ist, an alternate take on techno-spiritualism to HORUS, and an excuse for kaiju rules.
>>
>>98471371
>and an excuse for kaiju rules.
that by itself justifies their existence
Mech vs Kaiju planet needs to exist
>>
>>98471164
Kek
>>
How do I find a group to play lancer with online? Having trouble finding anyone to actually play a game of it with
>>
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Posting 3rd party books that make the game objectively feel better.
>>
>>98472851
I've used the second and third ones. Redpill me on enhanced combat.
>>
>>98471164
>"noooo you can't call my 4e dnd clone game a dnd knockoff"
>"nooo stop reminding everyone"
Your groomcord is thataway
>>
>>98472759
I'm planning on running a few one-shots soon(tm).
Send a message to vox.september.patch@gmail.com and I'll put you in.
>>
>>98473499
The new mech frames are meh, but all the other stuff is gold. Its mostly GM facing content but it includes a ton more sitreps and (good) gameplay variations. Theres also a lot more reserves. I forget if it has exotic gear in it or not, its been a minute since I read it.
Your turn to redpill me on Blood Money.
>>
>>98474238
>The new mech frames are meh
I like the Oleander, Death's Head but actually mobile is not a bad niche
>>
>>98474221
sent ;)
>>
>>98473591
Do you call every game with tactical combat on a grid a 4e dnd clone? Not that it's even incorrect, Lancer has a lot of that DNA and I don't think it's particularly shy about it but I'm curious why you treat it like an insult.
>>
>>98475855
nta but 4e had a super mixed reception that still lingers to this day for being decent at combat and little else
>>
>>98474238
nta, but I have experience with Blood Money. I really enjoyed running it because it gave my players a tangible motivation to crank up the difficulty of the game for a paycheck, and the kind of stuff you can buy with manna can get really strong and offer up a lot of neat tricks.
For having the players pick which mission they want to do, make sure to offer that choice at the end of a session so you can plan for the next with the knowledge on knowing what kind of thrashing the PCs selected. Also, the mission structure really does a good job in solving the complaints a lot of Lancer modules have, and that’s railroading. Blood Money emphasizes gaining loyalty and potentially changing story beats depending on if the players become loyalists to a certain faction, or fencesit for self interest.
You also by default aren’t playing goodie-two shoes from Union, you’re playing as mercenaries.
>>
>>98472851
Legionnaire is good too
>>
Does anyone have V3 LCPs for comp/con?
>>
>>98469006
hacktuga
>>
>>98479560
Most of them you can get on compcon.
Which ones do you need?
>>
>>98479768
Just core NPCs. Would make it a lot easier to run in person.
>>
>>98479563
it just works, good sensor range for it, good enough tech attack, doesn't keel over at a wet fart
>>
>>98479878
>easier
Oh you already have the book. There's a QR code inside the front cover that will take you to the v3 .lcp
>>
im trying to make an LL12 tagetes build for shits and giggles, and im giving him the tachyon lance. how do i switch its weapon type to rifle in comp/con?
>>
>>98482062
>LL12 Tagates with Tachyon lance
C'mon man live a little, put something more absurd on it than it's LL3 weapon
Be the mad bastard who puts has an OP caliber roland chamber siege cannon that's technically a rifle
>>
>>98480365
Thanks, I didn't know that. Got my stuff now, now I only have to figure out how to actually get the NPC:s into encounters in V3
>>
>leave forced commie dnd general alone for a few days as an experiment
>come back
>short blurts of activity every 3 to 8 hours
>post style indicates no more than 4 anons at work
Experiment concluded, the only reason this forced thread is still here is because an externally coordinated group is keeping it up and bumping it every time it drops off. But that's pretty much what everyone knew already.
Saved btw
>>
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>>98482958
>actual game discussion
ok then anon, please suggest me some fun builds at LL4 kthx!
>>
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Hi /lg/! My friend and I just playtested my homebrew expansion of LANCER, ONE YEAR WAR, set in Gundam's Universal Century timeline during the One Year War. Stats are based on their portrayal in media and sometimes Gihren's Greed: Menace of Axis V.

I'd appreciate it if some of you guys could spare the time to watch this vid and give me some pointers, while he's a tabletop enthusiast my experience is literally one LANCER session that did not make it past 3 rounds.

Notes:
>The expansion (is that the right term?) can be played both as a wargame with multiple units or a traditional RPG game, but the character (Ace) creation system has not been drafted yet.
>Gutted TECH system because muh Minovsky Particles
>Zaku II stats are mostly based on the Everest
>Most weapons are reskins of GMS weapons with slight stat changes
>I intentionally made ships and planes shit because that's how it is

https://youtu.be/F0o-GYSSTmY
>>
>>98482958
>>leave forced commie dnd general alone for a few days
Lmao yeah sure
>>
>>98475858
>for being decent at combat and little else
Theater kid problems then
>>
>>98479768
If I could I would like to humbly ask for Core, Wallflower, Winter scar, and Siren Song npc lcps.
>>
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>>98483783
damn, this is high effort anon. very cool.
You did a good job on the editing, managed to keep it engaging.
The images you used for the individual units look really good.
I did throw it on 1.5 times speed to get through some of the rules deliberations
>gutted tech
tech is a big part of the game, I would have maybe just reduced the range at which it can be used. (a distance close enough that your eWarfare attack signals are strong enough to overcome the minovsky particles)
>pvp vs pve army game
I really wouldn't make this a pvp game. keeping track of a million structures/effects of each unit for each player will be a pain in the ass and slow the game down a lot I promise you. You really should be reskinning the NPCs and not using player mechs for the GM's units.
If you really want to make this a pvp wargame I would limit the amount of structures each unit can have.
>map size
I agree the map size you're using is good.
>unit sizes
all your capital ships should be size 3 minimum. it doesnt really make sense when the carriers are barely bigger than then mechs. The toriares are a good size.
>intentionally made the ships bad because thats how it is
we see the broadside salvos of the ships do a lot of damage in the show, you don't have to make them shitty, just make them slow.

overall a really cool idea and a decent execution. With some tweaks this could be really good. Nice job anon.
>>
>>98483783
Post pdf if you want proper feedback next time, good anon
>>
>>98483870
If that’s how you want to see it, sure. Though it’s also not the best at mech customization nor does it have any crunch for the pilots operating outside of the mech. Which aren’t theater kid problems.
>>
>>98485573
>>98483783
you could even use the titanic mech/creature rules from enhanced combat for the ships
>>
Need bit of GM advise, I was considering giving a player a Displacer as a mission reward in lieu of typical exotic gear
They're already doing high heat stuff, mostly with some flavor of Sherman or Tokugawa
I was wondering, is this too much as a reward or not?
>>
>>98485735
depends. what LL is the party at and do the other players have exotic gear also or is this guy special?
>>
>>98482200
i just want to figure out how to adjust weapon types in comp con before i start exploring more superheavy options, but you did get my number being a basic bitch there. can you tell me how to set the tachyon or any other weapon as a rifle per tagete's shenanigans
>>
>>98486029
unfortunately there's no way to do it in comp con, you can do it once you upload it into Foundry by manually editing the sheet adding in overkill and rifle to the weapon type but in comp-con unfortunately it does kinda neglect the Tagates
>>
>>98485943
everyone gets an exotic piece that's relevant to their mech, LL is 5, going on 6, I just know he's been agonizing over getting the displacer but doesn't quite want to invest 3 LL's into napoleon just to use a displacer
>>
>>98486029
>>98486075
Maybe you can make a custom .lcp that has a rifle version of the weapon. Idk if that will transfer over to foundry or not, I've never tried.
>>
>>98486087
Eh i'd say its fine. LL6 is when most builds come into their own, i dont think an "exotic" displacer is gonna throw off the balance.
>>
>>98486113
yeh I wasn't gonna give a displacer, as funny as it would be, at LL1
exotics I'm handing out are mostly the exotics in comp-con but with the numbers filed off to make them work in the custom campaign
the exotics are a reward for during the last mission them completing a side objective to bail out a weapons dealer
>>
>>98486075
i see. thanks. wanted to make sure i wasnt neglecting a function in comp con while messing around with things. so until my gm or another source of authority corrects me, im gonna put stabilizer mods on the gun then count it as a rifle
>>
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Thank you all for the feedback, I didn’t actually expect anyone to respond!

>>98485573
>I did throw it on 1.5 times speed to get through some of the rules deliberations
Do go back and watch it fully if you can, I throw on some graphics for unit and weapon stats here and there!
>tech is a big part of the game, I would have maybe just reduced the range at which it can be used.
Could you give me some examples of why tech is important? I couldn’t really gleam much information and a feel of it from the corebook.
>You really should be reskinning the NPCs and not using player mechs for the GM's units.
Well I only used the Everest as a basis, in truth the Zaku II is a slightly weaker Assault NPC. I’d love to hear any recommendations on which specific NPCs I should use as a basis for units, though.
>If you really want to make this a pvp wargame I would limit the amount of structures each unit can have.
Currently, most if not all units have 2 structure and 2 stress. I wanted them to have a chance to repair themselves, as seen in certain Gundam media, yet still have the chance of instantly blowing up.
>all your capital ships should be size 3 minimum
During testing I tried it out, but that made the map feel too small.
>we see the broadside salvos of the ships do a lot of damage in the show, you don't have to make them shitty, just make them slow
They do 1d20 damage! The Mega Particle Cannons have INACCURATE, I just rolled three fucking zeroes and bad damage this game, so they couldn’t do much.
>>98485598
Still WIP sadly. I literally only have stats for the units seen in the video, and then some.
>>98485667
I think I have that somewhere, but just in case, where can one acquire a copy?

Thank you all again for watching and giving feedback! I already have made several balance changes to the game, including a new system that will make certain weapons more interesting… stay tuned!
>>
>>98487547
nta but hackinig is a large part of the game because its very integrated with the heat system and debuffs/buffs, the tl:dr is that a lot of systems interact with it and the game without hacking would be very smoothbrained in terms of heat management and combat
>>
>>98474221
I've got a couple more spots for a one-shot this Thursday 8/13 if anyone else wants to play
>>
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how come there are no chemical warfare mechs?
i want to make stupid jokes about gassing jews or brapposting while playing to piss off my fellow players

on a somewhat related note, whats the silliest thing i can do with the super heavy flamethrower?
>>
>>98488292
>i want to make stupid jokes about gassing jews or brapposting while playing to piss off my fellow players
People who actually play tabletop don't like playing with people who piss them off, so people who design tabletop games generally don't try to cater to them.
>>
>>98488376
one of my fellow players made a samurai and kept saying yasuo quotes out loud, he deserves it
>>
>>98488401
I made a Mad Max character and kept speaking like Master-Blaster. Everybody loved it.
>>
Why is mourning cloak the worst mech in the game by a country mile? Are its <biotic components> worth the cost of being total ass?
>>
>>98488589
>free fuckhuge range teleport
>free 1d6 dmg per round
>TWELVE FUCKING EVASION
in what way did you think this thing is bad anon?
>>
>>98485573

I think it fine to keep it player mech vs player mech. For the most part, battles in gundam consists of small skirmishes between a relatively even number of combatants on both sides, so it makes sense to use fully statted enemies since they won't outnumber the pc:s and it is a relatively even fight.
>>
>>98488292
How would gas or poison affect a hermetically sealed mech cockpit? They're made to drop in hostile planets, mustard gas wouldn't do shit.
>>
>>98488938
depending on type, gas can be a airborne acid sort of rather than dealing damage on inhalation, an airborne acid would probably ruin most mech's insulation and technical components rather immediately not to mention the LOS fuckery you can do with it

this is all just an excuse to play a area denial playstyle, i think it would be fun to have some features like that with some of the gear from lich Licence or minotaur
>>
>>98488970
bruh this is literally the Balor license but instead of having it be gas it's nanites, which is given the context of the setting, drastically more reasonable
>>
>>98488589
the worst mech in the game is the Minotaur, it's got nothing going on for it and for some reason has only 8 sensor range when it's entire license requires good sensor range to be effective
>>
>>98488752
>free lol so randumb teleport that will I transport you to Canada for free euthanasia or move you 3 spaces as a full round action. Or just turn your normal move into teleporting as this do nothing piece of shits core power
No refunds
>free integrated core bonus 1d6/turn damage boost on your garbage mounts
Probably the worst striker set up you could find on a mech that capable of absolutely fucking nothing else.
>memevasion is this trash frames best stat
Worthless. It’s actual best stat is its 15 sensor so you can sit back and do nothing but lock on and *checks notes* bolster all game until you get a license that’s actually useful. Which reminds me-
>>98489218
the Minotaur has an actual valuable license that other mechs want. The mc is garbage that’s worse than LL0 options at every turn. Not to mention the kinotaur itself can hardfuck anything for one turn no questions asked, which is better than the absolutely fucking nothing the mourning cloak is capable of accomplishing ever.
>>
>>98491001
you were saying worst mech not worst license everyone knows minotaur license is good
but minotaur itself is beyond garbage
8 sensor range flat out doesn't let you do anything useful, fucking mourning cloak is better at using minotaur licenses than the god damn minotaur
>>
>>98491117
You brought up license, it’s still by far the worst mech, and license, since you mentioned it. It wishes it could do something ever, let alone nuke anything no questions asked as a core power like the Minotaur can. You actually proved my point with the Minotaur as an example, since the shit cloak reads like it’s actually interesting worthwhile Minotaur tier ability was removed at some point and what you are left with is that pile of shit mech and pile of shit license
>minotaur who has a better tech stat, and can actually key off its systems with its core traits is worse with them than the most useless joke mech in the game
Crazy how you’re just the opposite of correct time after time
>>
>>98491164
>let alone nuke anything no questions asked as a core power like the Minotaur can
Stunning once per repair as a FULL TECH is garbage, absolute and utter complete garbage

every single enemy worth using this core power on is going to be an elite with a "at the start of your turn clear a condition" trait, literally every single one meaning you just spent a full round doing literally nothing

and if you're stunning a regular mech? you spent your entire turn taking away their turn which congrats, still not fucking worth it

Mourning Cloak's core power is better than the Minotaur in any realistic scenario
>>
>>98491214
>stunning anything is garbage
>stunning anything no questions asked is garbage
>stunning anything no questions asked is more garbage than the entirety of the cum cloak
Has to be bait. Will sage after this if you can’t find a better argument.
>game is only specific fuck you ultras and grunts
>mourning cloaks core power is better than Minotaurs
Or clinically retarded.
Yeah, the selfish anemic core power that only benefits the do nothing stealth cuck mech to be even less present and useful (lol) is worse than the literal bull core power that benefits the entire team. Unreal takes after another. Next you’ll bring up the license cost again lol
>>
>>98491323
I'm sorry but are you literally so stupid you don't understand how useful being able to teleport as your move and boost is?
like genuine, are you clinically retarded?

the minotaur's core power is basically shitty one time use version of Orator III, ANY mech can do what it does by just taking orator III and can do it multiple times

trading your turn for an enemy turn is generally speaking a bad fucking trade, not to mention you gotta be within sensor range
>>
>>98491939
just an FYI this isn't reddit, saging is neither a block nor a downvote
and it just got negated
>>
someone lie to me and tell me that the Zheng has ever been usable
>>
>>98493980
Anything is usable with enough exotic gear
>>
>>98493980
I like it as a dedicated melee mech, good enough speed with it's core passive, pretty dang durable with 10 health / 2 armor and 9 evasion isn't irrelevant since you can end every turn behind hard cover if you really want and going full HULK SMASH mode with it's core up gets absolutely hilarious

That said I still wonder exactly why they gave it 2 dedicated grappler systems when it's pretty bad at grappling, you functionally need SMN to make use of it

I just ignore the grappling aspects of it and enjoy my D/D 288 memes and the fact I can enable creative mode on the terrain when I want
my honest to god only regret with the Zheng is that it has main instead of flex slots so I could put 2 plasma torches in it for even more terrain destruction goodness
>>
>>98494071
I do want to punch a motherfucker into next week it just feels too all-in even compared to something like Blackbeard
>>
>>98494340
you don't "have" to use the D/D, like you can simply skip the LL3 in favor of something else, it's got plenty of good mounts
it's mildly ironic that despite 2 sort of wasted systems on grappling, the Zheng is the better striker frame of it and the Blackbeard in a vacuum if you're not trying to grapple

It just kinda suffers from a very "meh" license overall compounded by IPS-N already having plenty of good strikers, and being a bit unfocused (Total Strength Suite II and III absolutely should have been about things other than grappling, and instead gone with the environmental damage and AoE chip damage thing the license has going for it)

Zheng does shine if your GM loves to chuck grunts at you or invisible/high evasion enemies (the D/D doesn't discharge until it hits something after all, and against your typical low health/high evasion enemy Reliable:8 is devastating) but yeh it can feel hard to justify using over other options at times

still not a bad frame, I'd rate it as the second most durable IPS-N frame as well, only the Drake being tougher in a vacuum, Tortuga needs to have hyperdense up, so pretty good if you're worried about incoming damage
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>>98474221
Last call
Current party is 3/4 anons
New players and veterans welcome.
8/13/26 at 4:30pm PDT (GMT-7)
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>>98494679
At least the Zheng has the opportunity to be multidimensional.
The Caliban really only has one playstyle and that's to be a screaming retard that just runs into people
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>>98498117
to be fair, it's very good at being a screaming retard
it also used to have a niche of being a 1/2 that could mount superheavies but dustgrave came along and let us put a D/D 288 on a dusk wing if we so desire
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>>98491001
>It’s actual best stat is its 15 sensor so you can sit back and do nothing but lock on and *checks notes* bolster all game until you get a license that’s actually useful.
Hunter Logic's invades are pretty good. And if you do mix it with systems from another license, namely anything from Horus, it becomes a great vessel for the Thinking Tomorrow's Thought core bonus.

>>98491001
>garbage mounts
That's where talents come in. Hunter or Gunslinger really help out Aux mounts, or Duelist if you prefer your Varsword.



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