What is your favorite high concept tabletop game?
>>98488226Noumenon or In Nomine
>>98488226>High concept is a story or premise that you can explain in a single, catchy sentence. It relies on a striking, original idea with instant mass appeal, making it easy to market, pitch, and understand before reading the script or book.Unknown Armies is about as far away from high concept as you can get. Ditto >>98488777
>>98488914I used to get this wrong but now I just replace high concept in my mind with the word "slop" and it worksI guess mine's Savage Worlds, works for several concepts
>>98489014Nah, there are great high concept movies. Slop implies low effort. You can have high concept slop, for sure, but one doesn't necessarily imply the other.And Savage Worlds doesn't work, but Deadlands might. "It's like Evil Dead takes place in the old west," is a good elevator pitch.
>>98488914>>98489014>>98489031"High Concept" is describing a zoomed out view from a high vantage point, a way to describe it to whoever is funding your project like a board or a level of mgmt that is far away enough from ground level activity they don't understand or care about those details. Has nothing to do with how fancy or strange the project is. There is a funny bit to it coming across to the boots on the ground as fancy bullshit though. You can describe bog standard dnd with high concept. >A collaborative story telling game of friendship and triumph over adversity in a fantastical world. and get some nods that at least mean >I don't really care about any of that but it sounds like it will sell to kids and retards or>I don't really care about any of that but I can get someone to generate art for that and make money sort of thing. Note how it doesn't mean fuck all to anyone playing it or making the game beyond a vague orienting direction so when they're scripting the intro module or going through drafts they can think >does this piece fit the keywords of "friendship" "fantastical" "collaborative" "triumph"? to filter things. Did you mean what is your favourite game that has unusual themes, tones and settings? I've been sitting on a copy of Eroding the Outside for years. Might get to play it at some point. The players are god concepts in the void making the laws of the universe as statements that become game rules. eventually after the rules are set and more cohesive a malign alien entity begins removing and distorting the rules as a way to get across the destruction of the universe Its a really neat idea that might even work as a game.
>>98488226Probably that weird one where you're constantly tunneling/caving downwards to escape an all-obliterating force annihilating reality above.