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File: 20180117[1].jpg (213 KB, 1100x1424)
213 KB JPG
Just finished pic rel and it was actually pretty damn good. Cosmic/Weird and Urban horror mix surprisingly well together.
Anybody know any other similar settings?
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>>98515728
I don't think anyone knows what this is, OP. Give a rundown of what makes it special.
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>>98515728
What is your opinion of gumshoe as a system?
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>>98515728

Like 60% at least of cthulhian adventures are urban.
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>>98516620

It's a "what-if" where the lovecraftian cults and creatures have the power. Imagine Innsmouth but everywhere. The setting describes a big city, where lovecraftian bad guys are the ones that rule.
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>>98519271
Isn't that just A Study In Emerald?

Also, it ceases to be cosmic horror if the lovecraftian entities rule over mankind, both because that means that people know about them as part of the world rather than being an imposition on our conceptions of reality, and because that elevates our existence as a species to being one worthy of their notice, as opposed to Cthulhu wiping out humanity being a thing that was going to happen not because Cthulhu had any desire to kill us but simply because we were in the splash zone of their awakening and they didn't know or care that we were here.
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>>98519357
They're being weird about it.

It's sort of like if Lovecraft Country was one metropolitan area, with Arkham being the Manhattan and then Innsmouth and Dunwich and stuff being the suburbs. It's sort of a bubble or growth on our world, with people outside of it seeing it as a bit weird but nothing really wrong. There are explicit black monoliths next to skyscrapers, but people just kinda shrug it off as "That's weird, but that's city life for you." rather than explicit knowledge of the cults and monstrosities. There's the implication that it's not at all real and is just like a reality bubble.

Cthulhu's not the mayor or anything.
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>>98519357

Not really. I didn't particulary like it but the idea is like that reality (over the usual routine at least) is pretty dream-like and full of secrets/paranoia. Like, you CAN live half-decently, probably, unless you really stumble upon shit.
It's kinda king in yellow-ish but from a baseline of shit being creepier than your neighbourhood has carcosan banners on the walls.

(the monoliths are one of the few weird elements in your face, but most of it is more like "not really sure why there is a quarantine ban on getting off the city if no one is falling ill")
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>>98518987
Unless you count Pickman’s Model and The Horror at Red Hook, most Lovecraft stories either take place in small-town Massachusetts or bumfuck nowhere, Massachusetts. Not really comparable to, say, Urban Shadows or World of Darkness,
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>>98519357
It's not really like that, it's more subtle like a mix of Dark City + Thomas Ligotti + Book of Unremitting Horror
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>>98515728
post a link to the pdf, or buy an ad, faggot
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>>98520727

I was talking about rpg adventures. Anyway, of the big ones, you're forgetting The Haunter, Charles Dexter Ward, Dreams in the Witch-house. The Man himself was pretty ecumenical, you have the boonies, small towns and bigger cities (I'd consider OG Arkham decently sized, at least).

>>98522881

You can find it in the usual troves.
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>>98515728
But prepping a gumshoe game is a lot work to do, so pass.
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>>98523029
I've never understood this. Prepping mysteries is a hell of a lot easier than basically any other kind of prep.
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>>98523398

Give me an example of what you think is sufficient prepping in this regard
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>>98515728
Last I’ve heard of Gareth Ryder-Hanrahan he was writing a column on rpg net and has just announced a Bas-Lag RPG. It has been a long time, thanks for the trip down memory lane.
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>>98523465
You need to know what happened, have a list of revelations that will lead the PCs towards the thing that happened, and a stable of NPCs or situations that will allow the PCs to find those revelations. That, too me, is a lot easier to prep than a dungeon or statting up a bunch of antagonists. I'm about to start a supers game and I'm staring down the barrel of building a bunch of NPCs, that's a *much* bigger pain in the ass than writing a mystery.
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>>98524112

Definitely too few points for me to run a mistery.
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>>98524184
I mean, that's literally all you need. Your problem isn't mysteries, it's bad prep.
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>>98515728
>Anybody know any other similar settings?
My take on the Cthulhutech idea.
Coming soon™



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