Danger Grrl edition.This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.TQ: How much crunch is too much? Was there ever a system you dropped 'cuz it had way too much stuff?> Last Thread: >>98341984Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orhttps://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
Is there a solo game about being a Robinson type of character? You know, castaway, desert island, this type of stuff.
I started a semi-lewd Warcraft solo game, but I'm unsure what to do for the actual mechanics. I'd like to use something crunchy. The pre-session I just used Mythic to establish the narrative.>set pre-TBC, WoW canon>Sin'dorei have begun their tenuous relationship with the Horde>blood elf mage character is traveling on a ship along the coast>terrible wreck occurs, washed ashore>only survivor>get swarmed by murlocs almost immediately>burn out of mana too quick to fend them off>a creature appears and fights them off on its own>correction: her own>barehanded even>a pandaren woman, recognizable from myths though the blood elf has never seen one before>she introduces herself jovially>speaks very broken common>though she has tousled with murlocs before, she knows not whether a blood elf is a threat >mistakes him first for a woman of his race>then when he corrects her she asks where his parents are>when he corrects her AGAIN she laughs, realizing how small and slight these "sin'dorei" are>they talk a while>she calls herself a "monk," and it clearly means something quite different among her people since she fended off 20 murlocs with her fists>she's displeased to hear she has abandoned her war-torn homeland and ended up in another place of conflict>she came to travel, to adventure>mage is leery, but grateful for the saving>joins her at a small encampment along the shore outskirtsThat's where I left off. I figured I'd have it be Warcraft-y adventures with romance and some magical fetish hijinks in between. The Warcraft 5e stuff looks neat but I'm not sure how conducive it'll be for solo play.
>>98517719>>98517719This makes me think about making a cyberpunk splat for Ironsworn.Cybersworn?
>>98518947sounds neat!
>>98517897>Is there a solo game about being a Robinson type of character? You know, castaway, desert island, this type of stuff.Stranded
Thoughts on Loner?
Started a solo CoC game recently using mythic as the gme. I wasn't satisfied with the horror meaning tables so I went looking for some, and I found the Solo Investigators Handbook. Haven't yet tried it, but looking forward to using it.Does anyone have any experience with it?Continuing with my female librarian>escape stange mute men>seek shelter at a friends house and report the break in>suspects escaped before the police could do anything>only thing that was stolen was a recently bought antique novel that PC was very fond of>return to work a few days later >boss and a stranger are waiting for meThat's where I left off, next time changing to SIHB. I've neen journaling in 1/4 days, but the SIHB recommends hourly notes somI'll see if I like it better.>
>>98518789If I were you, I'd just go with the good old fashioned D&D 3.5 WoW game that they came out with back in the day. I'm not a huge fan of WoW, but that game did it pretty well. I played in a friend's campaign and it's got rules that simulate the world and options pretty well.
I want to start a solo campaign with the premise that it will be my "Forever campaign", (Or like a core campaign that I will always have going on in the background of my other games.)What are some ways to improve the longevity of my game? What are some thing I can do to assure that I keep my interest into late game and beyond?After playing many, many systems solo, I can tell you that my favorite is Scarlet Heroes. I have a lot of material for converting content from other games to it.
>>98521797I'm thinking something a bit rules light-er, for more narrative spontaneity. And because the kink stuff would be way harder to implement Though that makes dungeon delving and magical items much less satisfying to acquire.
>>98518947>>98520133Happy[?] to say it already exists!https://the-homebrewster.itch.io/cybersworn
>>98520146Noice.(I mean, I suppose it being borg isn't so nice, but it's a start)
>>98517719gah DAYUM, I gotta get into some Cyberpunk. Red or 2020, fellas?
>>98522577 You got options.> RedVery fun, very video-gamey. Easy to pick up and play. Successfully updates the setting and aesthetics to reflect modernity. Pic related.> 2020Amazing material to mine for inspiration, utter pain in the ass to run.> Cities Without NumberAn okay cyberpunk game, but an absolute treasure trove of random tables and generators. Almost entirely free.> CY_BORGAn NSR-based cyberpunk game offering the bare essentials of a d20 RPG in a package utterly dripping with style.> Savage WorldsHas the Interface Zero setting book, which has interesting takes on current social issues. Stole this setting for my current AP. Easy to pick up and play.> GURPSMy personal favorite, and the system I now use for everything, but only recommended for experienced players.
>>98523090Honorable mention to Shadowrun. Shit's bad, but it's such an acid-trip you should read it anyway.
>>98522577If you want to try something a little less mainstream, Modern AGE from Green Ronin has a cyberpunk sourcebook, and it works quite well. Also, in a rules-lighter style, TechNoir also does an excellent job of capturing the feel of cyberpunk with a lot less finicky rules.
>>98521254it's basically a collection of really neat adventure seed tables, if you want to generate some quick mysteries, cults, or paranormal hooks, it actually rocks. but as a self contained product it's a hard no-go.
(meant to add that i'm talking about the Cthulhu and Paranormal books here)
>>98523090>Successfully updates the setting and aesthetics to reflect modernitysad