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How can you make a TTRPG more novelistic or literary? Would it merely be a railroaded storyshitter game if you tried to mimic the detective cat and mouse dynamic from Crime and Punishment?
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>>98537717
Tell your players to act in character more
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>>98537717
There are entire wings of ttrpgs based around the game as narrative arc and genre convention where the dice rolls are less about specific activity and more about who gets to narrate what happens next along the cues of the reasoning for the roll and its modifiers.
Gumeshoe is a default to check out for investigation ttrpgs with some story and some more traditional elements.
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>>98537717
I've never seen anyone attempt this with the skill necessary for it not to become a railroad. TTRPGs should be sand boxes, if you as a GM want to write a specific story just write a story.
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>>98537717
I mean what would happen if your players just went "Fuck it" and killed people?
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>>98537717
How do you make an interactive medium more like non-interactive media? You don't. Collaborative writing isn't a game, nor is reading someone else's book.
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>>98537717

It's what RDL is presumably trying to do with Hamlet's GM Screen.
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>>98537717
> the detective cat and mouse dynamic from Crime and Punishment?
Nigger, what cat-and-mouse dynamic? It was literally a "but can't prove it meme" with Petrovich from the beginning until the end. It is like a peak for you or something?



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