Discuss spaceship games.Show off painted spaceships.Talk about spaceships.Previous Thread >>>>>98398820>Thread QuestionWhat would your ideal space game be?
I may be showing my age, but I loved Renegade Legion: Interceptor. That was a really fun game with an interesting way of dealing damage to the combatants. (A flow chart with dice directing where the damage travelled along the paths. Sometimes your fighter could tank an absurd amount of damage, and sometimes you went poof with one hit.)
>>98549826Star Trek Attack Wing remains the best space game on the market.
Full Thrust has some great custom ship rules. My gaming group spent a few months playing it as a break from 40k and found them to be quite balanced. I made ships with advanced drives with thrust 4 and advanced hulls and many 50% firing arc Beam 2s. The best part however is the writing orders and resolving simultaneously.
>>98551573No? No game that let's you reroll your rerolls is ever going to be the best and you know it. That said, as a source of hilarious jank, it is absolutely beyond compare.Also>on the market.Barely. Like, holy fuck this game is one of the worst stocked I've ever seen and it's a Wizkids game. Normally they're better than Asmodee at least, but here? It's honestly a shitshow getting product, let alone product you want... and good luck finding out information on what's actually in a pack or if there's anything interesting in the pipeline.Like, sure, I have some of this stuff myself, and I enjoyed my time with it... crazy broken upgrades which you can only get through tournaments and blindboxes and all, but NO, it is not the best.
>>98551899>SpoonheadWe don't take kindly to your type around here.KEK.
>>98551899Lol seethe harder
>>98549826>TQ>What would your ideal space game be?A (GOOD) Homeworld game
>>9855189940Kuck player started!Games don't need to be balanced to be fun, lad.
>>98549826>What would your ideal space game be?A pre-painted (including shading and highlights), pre-assembled miniatures game with 6-12 large ships and a few dozen fighter support units per side, using plausible Newtonian vector movement, that allows for fully 3d play and a full 3-axis rotation of the models without the need for telescoping stands or the like. The ships should have a level of individual unit detail of an actual naval game or something like Battletech. The game should fully resolve in no more than 3 hours of play, and no turn should require longer than ~15 minutes. All of this must occur without the player being required to perform any math more complex than simple addition including no more than 4 total variables, and the vector movement itself must require no math from the player at all. Finally, the game under any circumstances must not be a "hard sci combat" game that amounts to hide-and-seek sensor checks followed by being instantly killed by a huge missile volley or an RKV weapon it's impossible to armor against; ships must degrade over time, barring golden BB shots.
>>98554272>using plausible Newtonian vector movementDOA
>>98554522Anon didn't ask for a commercially viable space game. Anon asked what my fucking *ideal* space game would be, you illiterate cretin.
make a War Planets game
>>98549826>What would your ideal space game be? Already exist, Battlefleet Gothic.
>>98554272>without the need for telescoping stands or the likeWell how else would you do it? Have multiple boards stacked on top of eachother like third dimensional chess?
Man it's a shame just how cursed SW: Armada was. Like there's no other word for it. Losing wave 2 to pirates, the cargo ship with the SSD wave getting sunk. The game is constantly treated as the red-headed stepchild by FFG and it's an obvious vanity project by someone high enough they can't say no to. It's first wave is replete with legends content from the start, even the Core set has a Victory Star Destroyer, and then George sells to the Mouse and they toss all of the EU into a big burning bin so all of the various starships they'd been relying on for content are now gone.Then Asmodee forces AMG to take it on and everybody knew that was the end, it was just a question of how long it would take for the corpse to hit the floor. The only thing that people weren't expecting was that this was actually merciful compared to what they did to X-Wing.Game was good man. A bit weird and inscrutable in how it did activations, but fundamentally good.
>>98561366>Losing wave 2 to pirateswut
>>98563366A lot of it is rumours and hearsay, but it basically goes that one wave got stolen from the boat when it got hijacked around the horn of africa, and that another was sunk in a storm, and this was what caused the massive release delays in certain Armada waves.
>>98563377>A lot of it is rumours and hearsayAh ok. So you pulled it out of your ass. Got it.
There's also a prospective family of space combat games with two-dimensional fields whose axes do not represent a top-down view of flattened 2d space, but rather one axis represents position, the other velocity.Both examples going beyond minimally playable executions (Night Sky Falling and RADIOCLAD 2222) are, however, works in progress.
>>98561366"Was" good? Still is.
>>98549826I've only played one, which is Firestorm Armada 2.0. And that was basically perfect in my mind; certainly the best game Spartan ever produced by a country mile.>>98551591I've seen Full Thrust occasionally at a couple of clubs. Is it easy to get into?
>>98554092>>98551903So 40kiddie or not, can you refute that there appears to be crazy broken upgrades that you can only get through blind boxes or appearing at an official tournament?Because if true, the game is ass
>>98554272> Needs his ships pre paintedLmao fuck off to /v/ then fag
>>98554092They need to be balanced. Why would you play a game when you know you will loose because your opponent choose unitX?
>>98566262>They need to be balanced. Why would you play a game when you know you will loose because your opponent choose unitX?40Kuck triggered.
>>98565848Between Star Trek Attack Wing, Star Wars Armada and Wizkid's Mechwarrior game, I've been spoiled lately by pre-painted models. I love them lmao
>>98566477If i want a balanced game, 40k is my last choice. But sure Battlefleet Gothic is rather good balanced.
>>98566876That ship looks fucking sick>>98557011BFG has such AURA
>>98565551What are the organic green looking ships in this one? They remind me a bit of these.
>>98568963I think it's just Aquans painted green instead of blue like normal.
>>98549826What are some good spaceship games that do ship customization and/or part procurement well?Same guy who posted about an Expanse game in previous thread btw.Rogue Trader, I know, has some good shit for different types of ship equipment, but I don't know anything past that.How would anons handle ship building/rearming in space?
>>98564059He may have pulled it out of someone else's ass!
I like Void Admiral. Great game to play along a barbecue while the kids play in the pool
>>98567567Thats the charm of BFG. Imperial, Chaos, Tyranid and Ork forces. Their look can be modified to get a sort of individuality.To some extend Dark Eldar too.
>>98570566IIRC DE had two ship classes that were supposed to just be Imperial reporting names for ships of similar size, with a variety of customizable weapon options and the models themselves coming with some alternate part options to customize their look.
>>98569508Looks like it, thanks anon. Cool looking ships for Firestorm, I hadn't looked at it much.
>>98565551I wouldn't say Full Thrust is hard to get into. The main challenge is learning how to plan your moves by writing orders in advance and then resolving simultaneously. That's what takes the most time to get used to. I really recommend it, specifically playing with the custom ship rules.
>>98570595Dark Eldar had one cruiser and one escort model. They had 4 different wings/fins that could be mixed in two positions on the minis.But you could always place some thorns or blades all over the hull. Thats a DE thing, they like to add blades and thorns to their armor and vehicles. So their space ship can have that too.
>>98572332
Halo Fleet Battles was fucking kino.Why did it have to die? T_T
I played a bunch of Full Thrust back in the day with a couple of buds. The problem we found, especially in vector movement, was that you ended up with a deathball meta where there's no reason not to stack all your ships in a very small space. Was that just our local meta?
>>98572601How were the mechanics? I was never interested.
>>98572827No that's how my meta worked too. Because we were using the costume ship rules we basically all each ship was designed to be part of the blob and each ship filling a specific role.
>>98572601Because it's a very expensive license and Spartan Games were a motley crew operating out of an industrial estate in Somerset with a famously poor attention span and all the business nous of a hyperactive Jack Russel who just snaffled an entire pack of custard creams. Likely only selected by 343, an equally incompetent bunch of chancers because their company name sounded appropriate and with zero other market research.It was always doomed. And perhaps starting with a ship game first instead of a ground combat game, and not even including at any point official rules for the Pillar of Autumn, the original hero ship in the game either, were perhaps obviously recognizable missteps.That said, if you don't want something to be made into a Ship combat game, you probably shouldn't give your license to the people who only have one ruleset which they use for everything, and it's only good for ship combat games.Again. Zero market research. None. Like literally just a google search and an email and then off down the pub.That said, yeah. I agree. Not buying a starter set when I had the chance remains one of my great regrets in life.
>>98572831If you've played either old Dystopian Wars or Firestorm Armada then you have a basic idea. It's Firestorm Games joint. They only have the one ruleset really. To break it down, it still had the old buckets of dice mentality, with successes and exploding 6's for attacks. Same movement and activation is done via group now. Fighter rules were pretty much just BFG's if I recall right, with boarders have the option to plant a Nuke aboard enemy ships which was neat.The real USP were the large modular bases where you could plant multiple ships onto to form a different unit with different stats. Like a Marathon and two Paris Frigates on a single base would have different stats to a Marathon with a pair of Halberds. It looked really good on the table, plus there were specialized formations as well. Like a pair of Marathons together or similar mixes.You also had special Admiral superpowers that worked sort of like if abilities from DFC 2.0 were crossed with the Chain of Command dice system.Honestly, was it the best? No...? Was it A E S T H E T I C as fuck? Hell yes.
>>98572970>>98572827In fairness, this is probably pretty realistic.
>>98573815>their company name sounded appropriate and with zero other market research.top kek, I can believe it.
>>98572601Because Spartan was a shit company. Fleet Battles deserved better.
>>98557011I need to kidnap some people and force them to play BFG again. I miss playing that.
>>98572601Space games are a nishe. Than how many fleets or ships can you add till the customers have their full fleet? It is expected to end rather soon.
>>98573815Sounds like the worst company to exist. Or the worst luck that the wrong people all meet in a single company!
Another recommendation for Full Thrust. The movement system is by far the most fun.
>>98576267Post some pics
>>98576274
>>98572831Found thismeeples.wordpress.com/2015/07/23/halo-fleet-battles-a-brief-rules-overview/
>>98576267Spartan Games could be cockmonglers at times, but like I said, they were more like a company run by a hyperactive Cocker Spaniel. There's very little malice in them... but good luck getting them to focus on anything for a required length of time, and sometimes they will just fuck everything up.They still gave us some absolutely kino ship designs though.Although one of the guys responsible for that is still working in TTCombat for Dropfleet, and even now he will put out a banger. Although in that game he definitely peaked in 1st ed by and large.
No one mentioned Star Fleet Battles? Fucking kids these days.
>>98565551>>98570753>>98576934I spent years collecting Spartan models, even ran a few convention games of DW, but never got to play FSA. Models are sure fun to paint, though.
>>98579371I wish I was around to enjoy SFB at its peak popularity.>>98549826>Thread QuestionSFB but with the license to TMP/TNG etc era shows too.
>>98579371>>98579933I've been fucking around with making a Cardassian Wars era module ACTA Star Fleet. During a playtest I had a New Orleans vaporize an Excelsior by putting 3 photons through it's shields. Torpedoes are no joke when they decide to work, especially with the 6 ignores shields rule.
>>98580473ive always loved the various ACTA games even if it seems at times that Mongoose is cursed to never keep a successful miniatures game in production. Noble Armada died way too early after just one supplement which sucked as i really liked that one and would have loved to see it develop the depth and breath of rules and ships that B5 had. I liked Star Fleet too even though the armadillo guy threw an autistic fit and basically subsumed it. it has always baffled me that they never made an ACTA Traveler.
>>98579371I mean, what more can even be said about that monster from the seventies? Other than a fuck you to Mongoose Games for fucking up their ACTA trunk as badly as they did. Man, we had such high hopes for that. We had their conversion method worked out within days and were pumping out whole star nations. I actually got the Hydrans done alongside fighter rules. I wanted to use the Fading Suns boarding rules as well, but that would have meant doing Seltorians and at the time Mongoose were pretending they were going to support the game and give Tholians better rules. Yeah, none of those things happened. But I did at least do the rules for PSF's and Space Control ships while I was at it.I really wanted to do Lyrans, but I could not for the life of me work out how I was going to do the ESG.
>>98576934>run by a hyperactive Cocker SpanielOr they had to concentrate on profitable projects. Maybe what feels like less attention was just that this wasnt generating money to keep attention and manpower on? So they had to splitt betwenn moneymaking games and low profile games.
>>98579371>Literally 30 year old gameThe future is now, old man!
>>98583147No. That wasn't it. Trust me. Even if Halo wasn't pulling in money, which I doubt, the amount they spent on that license meant they needed to focus on it completely. They proceeded to pump out at least three more game systems, none of which used the license instead, to say nothing of the 3mm Post-45 WW2 Game called Operation Gotterdamerung that they tried to curry up interest in at SALUTE once. They were in the middle of trying the old Kickstarter scam with a bad X-Wing knockoff when Wayland Games moved in on them. Spartan Games were FAMOUS for never properly supporting their established games and going off to do some new system instead. If they'd been sensible, they'd have focused on Dystopian Wars and Firestorm Armada and nothing else until Halo and then shifted all their resources to that and developing the ground game concurrently. Instead they pumped out multiple new games and model lines unreleated to that, one of which Firestorm Planetfall, only existing because they noticed that Dave who had since left them to found Hawk Wargames was having success with DZC and they wanted to troll him.
>>98584382>30 yearsCloser to 50 I think you'll find.
>>98584539I am actually turning to dust holy fuck
>>98584569Honestly, it's kind of incredible they've managed not to do anything to lose that license in all that time, and that they're still here as well. An old Testament juggernaut from the very beginning of all things still roaming about inviolate in these modern times.
>>98584539This should be illegal.
>>98580473>a Cardassian Wars era module ACTA Star Fleet>>98581197>We had their conversion method worked out within days and were pumping out whole star nations. I actually got the Hydrans done alongside fighter rules.>But I did at least do the rules for PSF's and Space Control ships while I was at it.I'd love to see all of this stuff if you'd want to share. I recently got a copy of the original ACTA Star Fleet book, from before the bugs were worked out. I haven't noticed any problems with it as it is in the few times I've played it. It's been fun so far and I'd love to have more content for it. Shame that it seems to have died so early on.
>>98581148B5 was my first space game, and my group played a lot of Victory at Sea back in the day, so it's always been a favorite of mine. Even tried to make a Killteam style skirmish game out of it that was funny.>>98584539>Hey, check out this 50 year old model train, it was made in 1975!>That can't be right, that's only 10 years older then me... wait, wait fuck>>98585092Here's my current spreadsheet. I'm trying to keep everything as close to the base game as possible for simplicity. I am shifting the scale aggressively though since TNG ships are so much bigger.My last playtest was a New Orleans vs Vorcha, Vorcha blew the NO in half on the second turn. I need to remember that 1v1 doesn't work with ACTA and do 3v3.
>>98586028>>Hey, check out this 50 year old model train, it was made in 1975!>>That can't be right, that's only 10 years older then me... wait, wait fuckPeople over 30 shouldn't play games anyway.
>>98557011Bfg BUT with some special rules for the imperial navy would be my perfect space game. Imperial ships are so fucking cool but kinda boring to play compared to all the other factions. Why do Deldar or rogue traders have like 10 special rules and all the imperium has are nova cannons? I get that they are " GOOD STATS- LOW COST" the faction but gimme something interesting to work with while listbuilding.
>TQI don't know about ideal, but I'd like to see a smaller scale but higher detail equivalent of a BFG/Aeronautica hybrid, focused on escorts and strike craft, with the absolute largest vessel capping out at light cruiser.
>>98584532Will back this anon up. Whoever was on the model design team was/were top level. IMO the old Dys Wars ship sculpts still outclass the chibi mobile game stuff that Warcradle are throwing out, and while i never got into Armada it was the same level, though I think the physical size of the ships hurt them a bit; when I saw them at a con they were about 1.5+ times the size of an equivalent BFG ship, from memory and it did put me off, storage-wise.Sadly, the actual business team did not achieve the same level. Ooh Squirrel is an accurate representation, and from knowing people who sub-contracted for painting and modelling services, they were at least knobhead-adjacent.I actually have a box of Planetfall in the garage somewhere; should dig it out and paint it properly now.
>>98587424Gay.Misses the point of 40k.Kys.
>>98588486>Misses the point of 40k.Modern 40k is a shadow of its former self, and began to fall apart around Apocalypse in the name of selling bigger toys.Go violate your orifice with a Gloriana.
>>98565551I've still got a soft spot for uncharted seas, but firestorm was definitely very good. really I like all the Spartan engine games except DW, which was a bloated mess, and 28mm DW which was pointless. and the halo ground game which couldn't decide what scale it wanted to be and never got finished. Yes to full thrust being good.
>>98587582Well, for a bit of it, it was Dave formerly of Hawk Wargames. If you want to know what he's upto these days, sadly TTCombat bought him out and he's basically doing most of the modelling for DZC and DFC.Dropfleet does occaisionally throw out the odd banger. The Scourge Battleships are all pretty good, and visually the new Battlecruiser kit has never looked better... even if the rules for the new stuff are ass. His resistance stuff is top fucking tier though, easily on par with some of his firestorm highlights.
>>98589073>I've still got a soft spot for uncharted seasSame. I miss my Bone Griffons fleet and their guided whale torpedoes.
>>98586201Imperials are the standard army. But they have certain extra rules. Nova like you mentioned. The 6+ prows. The dorsal lances. And you get alot of weapon choices. Other armies have less cruiser options or even mix.When you want extra stats than you have to go for Space Marines or Adeptus Mechanicus.
>>98587424You mean from a miniature point of view? Understandable. But gameplay wise you can just play BFG and limit your fleet to escorts and light cruisers.
>>98589248Dave does essentially ALL of the modeling for both games, and in that respect they're still great. model designs for the drop commander games absolutely slap.the rules are now managed by others and have never really gotten back to being as good as the first editions of those games.
>>98589531More akin to a space version of Cruel Seas, where mechanically escorts would be more than 1 hit vessels than they are in BFG and strike craft were more than just simple markers. BFG is already kind of a perfect game, and these mechanics would bog it down on a larger scale.
>>98590917I would guess the rules dont change. Just the hull points had to be increased for the escorts and you need stats for the ordnance.
>>98586201A game but my models must be the most special of the special guys and the best at everything. GW people are such a cancer.
>>98591488Right, everything would be effectively promoted up a size class: escorts would become cruisers, strike craft would be escorts, and light cruisers would become battleships.
>>98587424A trench run on the Planet Killer with a similar design as Bommerz over da Sulphur River would be cool. Just went looking for pictures and apparently Some french guy did some of one in the mid 2010s when BFG had a bit of a revival. https://battlefleet.forum-actif.net/t1761-boardgame-bommerz-over-da-sulfur-river-remanie