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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view

>Last Thread
>>98515065
>>
is using the image from the pdf even though the pdf is no longer postable some sort of death ritual, is every op a gravestone
>>
>>98588987
Humiliation ritual, anon. The Tyrant Hiro mocks this PDF-less Hell we've been condemned to.

In other news, a few more typos have been brought to my attention so among other things there ought to be at least one more update in about ~12 hours hence assuming nothing else is outstanding.

In other, other news despite the massive headache that came about because of Holden's autism and anons wanting to be stanky old Exaltations, I had a lot of fun writing the fluff for this one so I'm not counting it to the 20 limit. The First Law is still getting made. Thaumiel is supposed to be about division anyway, and this and 3e are kind of twisted mirrors in how they managed to fuck up in opposite directions.
>>
How many milliHitlers of evil does you jumper commit each day?
>>
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>>98591972
I only measure in GigaHitlers. Everything else is too small.
>>
So my jumper bought a totally not Umbrella Company (It wasn't Resident Evil but hey Expeis happen) that got sued nearly out of existence when people got hurt by their actions. People got mad that someone bought it. Well do to one fuck head breaking in to an unused warehouse and finding an underground complex and fucking around and realeasing monsters my Jumper has quite a mess to clean up. Thing of it is how do you ask or claim ownership of the underground complex with the high tech labs without looking like a complete asshole/monster or some sort of asshole/monster hybrid?
>>
A jump for Planescape. Hopefully, there's no crazy guy in this thread who will get really mad about a DnD jump that lets you be a god.

https://drive.google.com/file/d/1mt_lzK66as_WyYHlEIuhDqtRpskaazmi/view?usp=sharing
>>
>>98592966
The fact of the matter is, I don't know 2nd or Planescape enough to give precise criticisms per its unique mechanics. I'm only aware of broad strokes from the setting itself and the Torment game. However:
>you may become a unique quasi-power of your own design.
I do not like this wording. I don't like "unique".
>If your home plane already has such beings, you will become one of them:
You should use this sentence by itself instead.
>And in addition to this personal power, you may grant priestly spells to those who worship you, up to the 3rd level of magic
I don't know how it works in 2nd, but in 3.5 you have to know the Power / Divine spells you grant. So if it works the same way, you are presumingly then giving the character / Jumper at least access to those spells as well. While that's not necessarily a problem because a number of races get spellcasting naturally, you should make the distinction. This would then include if you know higher-Divine spells whether you can grant them.
>Backgrounds / Origins
First and foremost, rename this to Origins, not Backgrounds. It's confusing for no reason. I kept looking for Origins that didn't exist. Twenty is excessive, not that I should have to say that.
>Blood
Everything is priced completely outrageously.

My general review is that it's fucked.
>>
>>98593355
>I don't like "unique".
Unique because every Archomental, Abyssal Lord, etc has a totally unique look and stat block, with no commonalities between them.
>in 3.5 you have to know the Power / Divine spells you grant
Not the case in 2e, where a quasipower can grant priest spells even if they themselves have no knowledge of spellcasting at all. Technically I guess you could learn to cast spells by praying to yourself, but you already get a free perk for priest spellcasting without a god anyway.
>Everything is priced completely outrageously.
Perfect, thanks!
>>
>>98592966
Nice, but I think the 300 CP race option needs a higher XP limit. A lesser 7000 XP baatezu and a 21000 XP Pit Fiend that can use Wish having the same cost doesn't make sense in my opinion.
>Companion the Lady of Pain at your own risk.
I'm glad it's a possibility at least.
>>
>>98593579
It's a fundamental problem with all DnD jumps. The very bottom end of every tier will be unbalanced against the top. Look at the Roper: it costs CP but it's a totally immobile monster that can't even leave wherever it starts the jump! Even very precise numbers don't fix it. Look at the pathfinder jumps: a CR 4 grizzly bear costs as much as a CR 4 serpentfolk, despite the fact that the grizzly bear has only animal intelligence while the serpentfolk is a supergenius with many supernatural powers and defenses. The serpentfolk isn't even that much worse than the bear in an outright brawl.

Basically, there's no way anyone is going to ever balance every single example of a TTRPG's monsters and there will always be things that get the short end of their tier's stick.
>>
>>98589788
>anons wanting to be stanky old Exaltations
I'm both interested in that, but not interested enough to go drop in. Much more fun to be gigachad Infernal with another Exaltation attached to me.
>>
>>98593673
Moreover, now that the dust is settled we can definitively say that martials will always be little bitches compared to casters.
>>
Is there a jump for Sim City or some other city builder? I feel like putting Chirality Prohibition Index to use.
>>
>>98595102
SB has a Sim City 4 jump
>>
Question for SkyrimAnon.
In the scenario reward in Romance of the Kingdoms, what happens if the setting you go to already has a China?
Do they mix and now I rule the combined china? are there 2 Chinas now? something else?
>>
>>98595403
East and West China.
>>
Now to hit trench crusade

Grab the entire Iron Sultanate perk line.
Improvised Loadout is totally useless for me.
Jabirean Warrior (200 CP): Got some combat skills from unknown armies, but this pushes me into superhuman.

Splendour of the Sultanate (400 CP): being rich is a good bet.

Alchemist (600 CP): This offers some trippy power

Orichalcum Mine (100 CP):

Scripture for the Faithful (100 CP):

Captain of Industry (200 CP): this is insane useful.

So yeah my jumper going to be horribly traumatized.

Than I hit hobbit.
Drop in orgin.

I grab luck perk for 300 cp. Because it better to be lucky than good.

Than I hit preservation which costs 600 cp. Mostly because my skills and traits never decaying with time means it so much eaiser to train them to the limit.

Incorruptible for 200 cp because that is a life saver.

100 Perfect Aim: for crack shooting.

I take pursued, as a drawback because let the forces of evil come so they all get slaughtered.
>>
In exalted vs world of darkness, how have Dragonborn not flipped the setting over already?.

Dragonborn exalted are still exalted after all.
>>
Shard, just to check, your Gods of Pegana jump is about the book? Not the video game?
>>
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>>98596780
What? There's a videogame?!

Anyway yeah, the book. Definitely the book. Fucking hell how do you even make a videogame about that which isn't an edgier ActRaiser knockoff or something?
>>
>>98597103
It looks like a soulless generic rpg where you play regular mortals in the setting of Gods of Pegana

The graphics looks like they date from ActRaiser
>>
>>98597895
Fuck that's rancid.

https://drive.google.com/file/d/1xtUXA3EyHPqjmpIMQxiSHumN8w-Ee_Hd/view?usp=share_link

Also, here's The First Law!
>>
>>98592966
>Spellshadows
This perk's description seems unfinished.
>>
>>98597924
I can't wait to see how you'll handle the different powers of JRPG Traitor.

Between the racial ascensions, the mage path, the Necromancy path, the spirit path...

This is going to be a big jump.
>>
>>98598975
>JRPG Traitor
The CYOA is getting a jump?
>>
>>98599134
It was on Shard Anon's list, in the previous thread.
>>
>>98588987
>is every op a gravestone
Yes.

>>98589788
>The Tyrant Hiro mocks this PDF-less Hell we've been condemned to.
Please understand, performing a security update he ignored for 12 years is much harder than just disabling PDFs.
>>
>>98599792
Maybe he thinks he can get AI to vibecode a security patch for him, and is still working on proompting it into existence

>>98598975
Val's Bleach jump is a tentative inspiration in some respects, yeah will definitely have to think outside the box from just who got marked as X or Y. Probably racial origins + stat focus? Something like that. I dunno it's a long way off, probably at least a weak. At least.
>>
>>98599918
One week, a long way off... you really are something else. The only jump I ever finished in less than a month was because the author of the fanfic was answering all my question, and releasing new chapters every few days to motivate me.

Most of my jumps took a month or two to make, some years
>>
>>98599918
What's the deal with JRPG traitor anyway? I've seen it and it's never seemed like anything but a generic fantasy world without any interesting lore, so I never understood why it was so popular. Is it the very last options in every section that are really vague but strong sounding? Cause even then stuff like Chain of Isekai is better at vagueposting power levels.
>>
>>98600297
A lot of lore is hidden in the power options, like what are gods and demons, the origins of the various races, the various overlords, etc...
>>
What are some perks to become immune to 50 cal bullets in a early chain?
>>
>>98602104
You can hit crysis and Merge a nanosuit into your biology. Pretty much any superhero setting should offer that power level. If you’re willing to hit non TG jumps, paragons is a very fun superhero jump.

Pokemon shrug off worse firepower, and infamous conduits tend to be pretty superhuman. So that would not make you immune to 50 cal, but would make fairly resistant.

Hit prototype and you can walk off rpg. Ghost in the shell, metal gear revengence and battle angel Alita all hand cypernetics good enough for the job.

I am sure Warhammer nids jump could pull it off too.
>>
>>98602104
A level 12 Sorcerer or level 11 Wizard or level 13 Cleric of the Joy Domain can use Starmantle for 1 minute / Caster Level. Starmantle makes you immune to all nonmagical weapons. That's 500CP if you take 7 in Wizard as a Fatespinner in my D&D Jump. For example, Class Level 12 (Wizard 7 / Fatespinner 5) (500CP). There's a perk called No Games in it that reduces the threat of the setting you're in relative to your own strength for early chains, but it loses utility later on since CR spirals. So, the cheapest for an early Chain would be 800CP. You could also take You Start in a Tavern for the last 200CP and get some plot armor. There's also the Starmantle Cloak which is persistent, and would cost 650CP using Gold Value.

Otherwise, Super Strength and Durability from Sky High. Super Durability (300CP) in The Boys, but be careful in that setting because I'm pretty sure a Superhero-killing virus gets released. I'm tempted to say your Aura would protect you from at least a couple of shots in RWBY, but that setting gets weird.
>>98602136
>Warhammer nids
>early chain
Just tell him to kill himself, why don't you
>>
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Besides that one generic, anyone know of jumps where I can become a teacher?
>>
>>98602104
Danny Phantom ghosts are immune to mndane weapons and need special ghost sided ones to be hurt.
Infamous by Quick Silver has a 100cp perk to be immune to small arms fire
Basically any superhero setting offers it as well.
>>
>>98602168
Genestealers tend to found courts that at last for several generations before being discovered.

The galaxy is a massive place. And grabbing beast with two backs and hiding in the hive makes you perfect at hiding out.

Or grab slumbering beneath the ice and just sleep the jump away. If your benefactor does not find that too boring. Heck you can grab great old beast to be ultra hard to kill

Or you can be Norn Queen and be on a nid ship in transit the entire time. Through maybe you see one battle to spice things up.

Through your skyhigh and the boys suggestion are better.

By the way a superhero killing virus does not get released but it does come close to getting released. Butcher used to to commit suicide by Hugh.

It not a safe option, but it way safer than worm.
>>
No news from Shard?

Expect a new jump within 24h
>>
>>98604575
New Jump from Shard, I yawn. New Jump from DDanon, based on god.
>>
>>98605430
You do me too much credit, but thank you. Shard has made a lot of things recently. Unfortunately, I know nothing about the settings he's made them for, and so I haven't read any of them. Though I am also a shit nobody-cares-about enthusiast. Everything I currently have in my head is horny nonsense. More to the point, I haven't slept for more than 4 hours in over two weeks, and often less. My brain is cooked. I have in the realm of 78 western erotic games I need to evaluate. I have roughly 22 others that are interesting for one reason or another, but they're not done. There's maybe 1 I currently have more hope for than others. Some of the ones that look exceptional and and which could maybe be converted into a Jump require a fair amount of effort to play, and again, brain's cooked. 1, is it worth it to make it. 2, is it interesting enough for me to make it. 3, could I survive it as a first Jump. 4, is it finished enough to make something of. Few pass all four filters. Frankly, the best ones I've played are just not fucking finished. I was recently trying to make this horny Silent Hill game (Horny Hills) into a Jump, but there's just not enough converted lore to work with. I haven't looked through the Drive in awhile, so I don't know if there's anything there I know enough but that is also currently bad enough to be replaced. Case and point, I don't care enough about mainline Tenchi to replace it. Overlord could be remade, but it would be like making 3.5 again (pain in the ass) and everyone's been petty cunts about it. The Witcher could use a new Jump, but I don't believe I would survive it as a first Jump, so it fails the test, too. Cannot fucking wait for the winter so I can sleep again.
>>
The Pendog Creative Library jump has been posted to the bunker.
>>
What do you think would happen if you strengthened a old world of darkness mortal soul.


Would you rather have a jump for deviants the renegade or hunter the imbued recokoning. Not that I can make a jump for either?
>>
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>>98605897
>There's maybe 1 I currently have more hope for than others
It was Rogue-like Evolution, and apparently someone on R*ddit already made a version of it. The pricing is of course fucked. It has 7 100, 6 200, 4 400 and 1 of which isn't discounted, and 2 600. The items are worse. I just want a horny superhero Jump that isn't shit, holy fuck.
>>
>>98606980
Then do it yourself. It's on Reddit, not tg or QQ. It doesn't count for the claim rules.
>>
>>98604575
2 more race options, a 3-prong 1/2/4/6 option and the OCs to do and then I'm done for the night. I am pleased nobody bummed me out with the vagueries of cannibal magic over The First Law because it really is quite vague but disappointed /tg/ as a whole seems to have forgotten it when I distinctly remember it being yapped about now and then back in the day so I'll be uploading that to the drive after I post Smooth Dirt.
>>
>>98607644
I think I'm over it. Everything I make has to be some degree of a shitpost, and replacing a R*ddit Jump is just a public service. I'm still looking for a good superhero weg to make, and I'd prefer it to not be DC or Marvel in any case
>>
>>98609034
Sorry if we gave the impression your work is unappreciated. It's just that I never heard of the First Law before reading it on your to-do list. And unlike The Heart of Hell or Between Two Fires, it didn't fill my "Fallen Angels in a Sword and Sorcery setting instead of another bloody Urban Fantasy setting" desires
>>
>>98609387
Invincible? Dispatch? That one manga with the Power Girl and Supergirl expies?
>>
>>98609472
I only work off of existing material, and the only Invincible h-game I've seen is a dude protagonist. I don't usually play those, and Invincible is a bit powerful for my blood besides.
>That one manga with the Power Girl and Supergirl expies?
Don't Meddle With My Daughter? That exists, but it has fucked up pricing and only two origins.
>Dispatch
That exists as well, and also has fucked pricing. There's a rudimentary h-game for it, but it's also male protag.

Everything is either maximal effort or little effort to make, and there's no in-between. I've find something eventually, or one of the ones I'm waiting to get finished will get finished.
>>
>>98609563
Can you give me the name of that Invincible h-game?
>>
>>98609413
It's cool, I'm making all of this for my own reasons first and foremost anyway. God, just the OCs now. Soon. Very soon.
>>
>>98609611
Invulnerable. There's another one that's AI called Invincible: Earth.
>>
https://drive.google.com/file/d/1Qyco17PYT_4aDekuxEKCWbTBr4vwh_U9/view?usp=share_link

GUH, just in time. Here's Tales From The Flat Earth!

Pegana ho!
>>
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>>98609819
Cool, what is it?
>>
>>98595898
There aren't enough of them to make that kind of an impact. DBs in ExvWod can only Exalt if they spend there childhoods and early lives living in a Dragons Nest. The Blood has become so weak and diluted, its host has to suck up ambient essence to catalyze, and that level of essence can only be found in Dragons Nest, and only with periods of VERY extended exposure. And even then, not all such cloistered individuals Exalt. iirc in ExvWod "canon" each family has only 2-4 active DBs total, for a couple dozen MAYBE across the entire world, and maybe twice that in Dragon touched. They are constantly on the backfoot, with most of the DBs being committed to safeguarding the Families and there Dragons Nests from the thousands of other supernaturals that haunt the planet and cover there places of power (especially Mages).
>>
>>98610549
*covet their
>>
I'll pick this up jump 1 and then just drag all the metaphysics of each setting into each new setting I visit. It's gonna be a right mess.
>>
>>98610933
Take The Force to 40k and it will instantly become corrupted. Rocks fall, everyone dies.
>>
>>98611797
Introducing it retroactively it effectively becomes just another aspect of the Warp. The things in the setting would be adapted to it since its been there all along.
>>
>>98609880
I'm actually surprised you don't know, it used to come up on /tg/ from time to time. High fantasy setting styled after folklore and mythical trappings. The gods have graduated from cruelty to indifference, demons have the run of the Flat Earth at night, and sorcerers attain great power just to find it doesn't necessarily bring happiness. The PoV character shifts over centuries, but more or less the central ones are basically the Devil (who very slowly learns to stop treating humanity) and his daughter (who more or less goes from being a big-haired 80s evil fantasy woman due to daddy issues, to becoming the high fantasy equivalent of the Bodhisattva who wants to teach the world compassion. Things fall apart, the centre cannot hold, this is not necessarily a bad thing.
>>
>>98612126
If I take the Lord of Darkness race, how useful is the perk Power Born of Tears and Blood? Same of the perk Scholastics of Sorcery?
>>
>>98612315
>Scholastics of Sorcery
Every Lord of Darkness knows more by far, by being themselves.
>Power Born of Tears and Bloods
Extremely. This is one of those settings where spite and love matter way more than "actually knowing how to do things" which isn't clearly defined.
>>
>>98612342
Weird, I thought it would be the opposite, more raw power and skills needing knowledge to channel.

What about Ineffable Bargain and Herald of Finality?
>>
>>98609819
Someone on spacebattles was disappointed this was not actually flat earth as in the conspiracy theories. I have no clue what that jump would be but it be a jump.

>>98610549
Mental note hit the setting with legendary breeding and get horny..

>>98611797
Through it would be crazy if on the flip the side, the force managed to avoid that by unfucking the galaxy. I mean in theory all the force would have to do is to make Necrons and old ones get along slightly better? Through that traps it in a time war with chaos gods, so might not work well with the force.


I been reading the planescape jump, and slightly dispointed on how strongly rooted in game mechanics it is. Their been clearly a lot of effort put it, but than I read sign of one and how it auto kills you if you get a nat one. I mean does their really need to fiat 5% chance of killing you.

And all the faction perks basically just give you say a spell once per day . Instead of saying you are skilled at stuff related to philosophy of the faction.

On the other hand, the jump writing got the vibes down. Mlar perk seems cool?
>>
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>>98612429
>Someone on spacebattles was disappointed
Where exactly did anyone ask?
>>
>>98612502
I just thought the thought of someone getting their hopes up that it was a flat earth conspiracy jump to be hilarious.
>>
>>98611797
>>98612051
The Force out scales the Warp, actually being universal/multiversal rather than limited to a galaxy, a planet, and a few "realms" of existence. It's more likely that the Force subsumes the Warp as another facet of itself than vice versa.
>>
>>98613577
The Force has been nearly destroyed by beings much less powerful and corrupting than the Warp. Even mere events have damaged The Force that were less traumatizing than the literally billions tortured forever on singular planets in 40k. The Warp isn't infinitely reactive, but it is absolutely more potent than The Force. Like, by a whole hell of a lot
>>
>>98612834
It is kindof amusingly stupid.
>>
>>98611797
What if we take Digimon into 40K? I want Digimon in all worlds.
>Avatar of the Digital World [600 CP] - Wherever you go, so long as electronics exist (but particularly in places which possess massive, interconnected networks, such as an internet or equivalent), a parallel Digital World will develop. The digimon which exist in said parallel world will reflect the cultures and knowledge of the creatures who possess and use the networks, and so they may be vastly different than the digimon you are familiar with.
>>
>>98609563
>Don't Meddle With My Daughter? That exists, but it has fucked up pricing and only two origins.
I asked people if anyone else wanted to make it and asked for pricing help when making it. Hardly anyone replied. And I would have separated powers from perks, but couldn't think up enough for either side. I think I was lacking a few on both sides and just merged them.
>>
>>98613861
>Hardly anyone replied.
That does tend to happen. Easy to criticize after the fact, harder to do yourself. Although in anons defense, maybe people around at the time just weren't familiar with the story. Typically you need to ask for feedback repeatedly, and ideally at different times of the day, in order to get a decent sample of feedback.
>>
>>98613847
Considering the stuff digimon lore details includes. It makes pokemon Pokédex look tame.

I would not be totally shocked if mega digimon might stand a chance at fighting chaos gods in the warp

>>98613602
What beings have nearly destroyed the force? Through wounds in the force while smaller scale are alarming.
>>
>>98612383
It's because of how vibes-based magic is. Skill technically does matter but power is as much a matter of attitude, emotional strength and doing the right thing in the right place at the right time as potent lineage.

Both of them I think would technically be sidegrades. Ineffable Bargain is why Lylas can do things no other sorcerer can like extend her life, phone up Death and diagnose someone's shitty curse accurately due to her rapport with Uhlume. Herald of Finality technically just doe what it says on the tin, but the nature of magic means successfully destroying stuff makes magic work better at destroying stuff in general.

Anyway, given the positive reception and a few technical cleanups of typos and such, I'm putting Tales on the drives.
>>
>>98615298
Good to know... I rather like this magic system.

I had never heard of Tales of the Flat Earth before your jump, same as The Heart of Hell, yet you made those two settings far more interesting than I expected.

I have very good feelings concerning The Gods of Pegana.
>>
>>98615407
I've said it before, but I AM genuinely surprised it's so unheard nowadays. Yeah yeah I'm out of touch and /jc/ isn't real /tg/ and all that, I just remember it being a major inspiration for /tg/ hobbies and other nerd shit back in the day.

Funny how Pegana is basically the Fate/Legends-style prequel to JRPG Traitor but will have far less content due to, uh, significant differences in medium, tone and genre
>>
>>98615417
Well Pegana is one short novel focused on the story over the worldbuilding, while JRPG Traitor is one big CYOA with worldbuilding crammed in as many options as possible.
>>
>>98615771
I AM stretching it a bit by using some content from Time and the Gods, which is technically set in the same setting, the same time period, and uses the same characters but...Dunsany likes playing with folklore and ambiguity so SOME THINGS are presented VERY differently, especially Time's personification. A recurring theme is that humanity just doesn't understand the true nature of existence and any attempt to is fundamentally hopeless. Yep, this guy really is Lovecraft's senpai. But at least before everything devolves into tales being retold into folklore territory by increasingly unverifiable prophets and kings there's a few neat perk ideas to snatch.
>>
>>98613861
>Hardly anyone replied
That's just kind of how it is now if it isn't a popular setting. My D&D Jump got the most builds for it out of any Jump I've ever made and that was like 4, but I've reposted it a lot because of corrections. Anyways, you had 18/19 perks, you could just have rolled things up and down until you had 4 1/2/4/6, or 4 1/3/6 and sperated some powers. Buffing or nerfing. You could have done the 4 1/3/6 items as well so it's at least coherent. I understand it's hard, but I'm not inclined to not point it out because I myself have gone back and fixed my Jumps which did it, and we now have people like 9anon who believe it's acceptable to have 2 origins and only 2 1/2/4 perk and item lines.
>>98612126
I don't actually know a lot about tabletop games. I just really know Forgotten Realms and associated settings. Good elevator pitch.
>>
Pay no heed to the above retard. His opinions on how jumps should be do not matter.
>>
>>98615855
It is sort of disappointing that I only saw like 4 builds for it across all sites. And the two people I recall offering suggestions and desires were mostly interested in items over anything in the perk/power section. Though, one guy really wanted that paralyzing spit and latex power.
>>98615924
People complaining about formatting does not phase me as it does others. If they wanted it done better then they would have made their own version before I did. I was honestly surprised no one made Don't Meddle With My Daughter sooner. Plus of my 8 jumps, each has a different format style with pricing. So I already lack consistency in that and do not care when they complain about it. I just go with the flow when I have inspiration and try not to look back.
>>
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>>98615924
Watch as I turn a 9 into a 0.

Ain't it funny how someone else can say that they're dissatisfied with something, but only when I point out an alternative is it then a problem? You are a mental midget, but that is evident in what you support. Further words are then not needed for you to show everyone your ineptitude. You are termites eating at the foundation of the Jumpchain world tree.
>>
>>98615976
Don't let it get to you. Often people will complain about a jump because it exists and they want to find something they don't like, and people with negative opinions will always be more vocal. That's just how the internet is, and this community is a concentrated echo chamber. Make things because it makes you happy and if someone wants to use your jumps as an example for why something sucks months or years later ignore them. You aren't being paid enough to care and they only care about having something to bitch about. Yeah it sucks to make jumps for obscure franchises and receive little to no feedback, but unfortunately that's how jumpchain is. More so now that the hobby is in its twilight years.
>>
>>98616168
>More so now that the hobby is in its twilight years.
This saddens me. So many settings I remember will never get jumps as I am not good enough. Such as Kappa Mikey
https://www.youtube.com/watch?v=-d299rICUzU
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>>98616204
There is no such thing as not good enough, not anymore. What's worse to you, that you make something and the ten people here don't care about it or use it to shitpost, or that nothing exists at all? If it's the former then ok don't take that risk and accept that there won't be a jump. If it's the latter just make the jump. I'm going to be honest though, besides DD up there who is known for hating everyone and everything because that's his character act, the majority of people will not care. Make something because you want to make it and don't expect anyone to care or even notice it.
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>>98615977
nta, but you can both be wrong either at different times or the same time; that's not a mutually exclusive property. Yes, there are some mechanics that shouldn't be completely outmoded if only so this game doesn't powercreep itself to death; no, you should not be punishing the players who are content with the core gameplay as it's stood for something like 5 to 7 years by insisting everyone should only be producing content that is more suited towards what amounts to the later end of this game's GOAT format.
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>>98616261
I will look into it after my current project. My main jump making problem is free time and procrastination. I can either get most finished in a few days or it will take months until I can no longer go on.
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>>98616362
That is the other and real side to this hobby dying. Most people do not have the free time that some of the namefags here do, and many people are no longer in their youth. Time is simply a luxury that many do not have anymore and it is only going to get worse as most of the jumpchain population steps into their early to late 40s where shit hits the fan much harder.
>>
>>98616342
He does not care. DDanon built his identity around the idea that he needs to shout at people about the same thing until the day he dies. Doesn't matter if no one listens to him or if he is the only one left on this board, he will keep insisting that things need to fit inside his little box.
>>
>>98616342
My giving Wanderer advice is hardly equivalently punishing him as my telling 9anon to literally kill himself, this last time. I am capable of nuance. However, by what Wander said, he was never especially interested in exact formating as per his eight Jumps, and just moved on. So, perhaps I should have told him to kill himself.
>>98616426
It would be nice if you used any box at all.
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>>98616537
Unlike you I'm not socially stunted and I didn't turn someone else's cyoa game online into my life.
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>>98616658
It is no mark of pride to be socially integrated in a socially retarded time.
>else's cyoa game online into my life.
Another admission of apathy from the no rules crowd.
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>>98616709
Is it supposed to be a mark of pride to be an online personality in a dying hobby that you nominated yourself as the spokesperson for after everyone else left? You're so fixated with this idea that you need to be counterculture and edgy that in your eyes, living as a normally adjusted person and enjoying a game as a game is somehow supposed to be shameful. But of course if you could grasp the concept of not blowing things out of proportion you wouldn't be DDanon.
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>>98616798
>counterculture
You people say that you care, but then refuse to hold anything to any standard. What's more, you have diverged from even previous precepts while keeping no coherent through line. I care about the hobby in that I acknowledge nothing can live in pure abstraction while maintaining its cohesion. A thing must be a thing defined. My looking at things from the outside only has value when the inside is consistent, and so I have to take the role you say you occupy. All of my criticisms are functional. I would prefer things be functional as opposed to them not being so, if only that I might know where lines are to then transgress them or not myself.
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>>98616952
Oh no, I openly tell you on every occasion that I don't care. As long as I have fun doing a hobby I don't care what someone else wants to do with that hobby. Policing is pointless and a waste of my time. I get better returns gardening or swimming than I do trying to police how other people play an imagination game. Jumpchain for me is defined, it isn't my problem that my definition of Jumpchain doesn't align with yours.
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>>98616997
Another admission of apathy from the no rules crowd.
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>>98616416
I think to a degree we can recruit new blood. I got into jumpchain post quick sliver heyday. I also note spacebattles and Reddit community still seem healthy. Granted I do not think that really good news to anyone who prefers this thread.
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>>98617435
Jumpchain will remain stable or even grow on other communities, but that won't happen here. The thing is the people here really only care about here. They don't care about whether reddit or SB has a bunch of new jumpmakers, they don't care that those communities have the jumpmakers who have made more jumps than anywhere else, they care that there are basically five jumpmakers exclusive to this community.
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>>98618073
Touché.
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>>98616537
>I am capable of nuance
Bullshit.
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>>98618292
The post you are replying to is my having made a distinction, and then in effect saying I was likely wrong for giving someone the benefit of the doubt due to their own words. By either interpretation, I am making a nuanced take for either side. You're being upset that you're consistently proven the fools for my pointing out exactly what you're doing is your choice. You can just as well improve or be quiet whenever you'd like.


https://youtu.be/eZpliatJMGsgdpQYDdE--jlcPiV
>>
You look at the companion imports and think about what a great deal it is, effectively getting to grab a whole bunch of more stuff at minor cost. Just 200 CP for eight companions who have 600 each? Sign me up!

Then you get to actually making their builds and realize you'd made a horrible mistake.
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>>98618952
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>>98619066
First you have to make all those builds. Then you have to keep in mind who has what as you progress your chain. Hell, a couple dozen jumps in it gets hard to keep track of even a solo jumper's capabilities, with companions it can become an issue as soon as jump 1.

That's before you even get to treating them as people. In actually imagining your time in the jump it's not just what they can do, you have to consider what they would do.
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>>98619103
It's why I have never cared about the argument that they need to be given less. For someone who cares to have a lot of companions, making the build and keeping track of everything is punishment enough. Someone who only wants a bank for points is probably going to find a more efficient method somewhere else.
>>
Question does anyone know magic systems capable of creating things just as real and permanent as normal matter.


>>98618952
Oh yeah I have hard enough time making builds for one jumper. Through I kind of wish companion options scaled a a little more. They tend to be 200 cp for eight, which sucks if you have ten or three companions.
>>
>>98618073
People in this thread have started insisting that most of those five aren't even our jumpmakers anymore.
>>
https://drive.google.com/file/d/1RkoiiC2Esy0uyQr-ZSJJ71PkSAX6g_4N/view?usp=share_link

For those that did not see: It's Pegana time.

>>98600297
>What's the deal with JRPG traitor anyway?
So you see this setting for this jump I just made? All surreal and with gods and personified concept running wild, and mortals trembling in terror?

In the backstory of JRPG traitor, a bunch of sorcerer-kings overthrew them all with magitech artificial gods in a bloody war that ended with the gods of Pegana mostly all dead, their followers pissed off but scattered to the winds, and all but one of them slain; she became the new prophet. Now sorcery has become commercialised, humanity lives in a brave new Final Fantasyesque world, and the gods' remaining followers and cherished creations seethe about it. Except well...depending on which Overlord is canon, either artificial gods are either starting to go cray-cray and/or lord their power over the mortals, or a powerful rep from the overthrown gods has returned for the salty runback. The traitor is someone chosen by the deposed gods of Pegana to tear down the Auspices from occupying their old home by jailbreaking the system they use to select heroes

>>98606895
>strengthened
A mote of divine energy that just got a little closer to reforming the Godhead after it was shattered, based on Days of Fire.

>rather have a jump
Hunter, but not enough to make it. God knows I have enough on my plate going forward.
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>>98620634
Damn, between Tales of the Flat Earth and Gods of Pegana, you know how to make being merely a Lord of Darkness or a God feel inadequate. Those perks and items are busted.

Like... this is the kind of perks and items I would want to storm Olympus and Asgard
>>
>>98620727
Remember kids: Myth Thor scales below Old Age! Although apparently only falling to one knee was still more than anyone Utgard-Loki had ever seen. Also implying he's bewitched Old Age to look like a regular old lady before.
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>>98620736
The perk about wielding SILENCE is, let me guess, wielded by a man who ends the age of the gods. Is that it?
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>>98620775
Oh no, not at all. No man ever defeats the gods in these stories.

Nah it's based on Mosahn, the Bird of Doom, who aannounces THE END and erases like 99.99% of the entire setting by causing the River of Silence to overflow which is basically a mythopoeic version entropy killing the universe (except this setting being all mythopoeic, Time is a literal "hound" that actually dies from starvation during this. Or possibly in a mutual kill while fighting the god of death), and reduces the gods to irrelevant exiles on their golden ships.

RWBY was right about birds being ontologically evil, just in a different setting.
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>>98620801
You or SkyrimAnon should make a Lord of the Mysteries jump. Reddit made a few, but...

Seriously, only either of you could explain the high-level weirdness of that setting
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>>98620847
I could probably get it given enough time, but I also abhor most of my countrymen's output.

Ne Zha 2 was alright though, even if I spent the entire movie painfully aware the fujos were eating good because of it. The evil chinese deity pulling out Hashirama's fucking Wood Release after trying to cultivate an entire village into pills was mildly shocking.
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>>98620857
Too bad. Gods of Pegana has the same level of conceptual bullshit as Lord of the Mysteries (at least the high-end part).

The current jumps on Reddit completely ignore a lot of the more complicated parts of the setting (Astral World, Spirit World, Pillars, Symbolism, etc...)

What's next for you? JRPG Traitor or one of the others on your list?
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>>98620911
Traitor, yeah. Time to strike while the iron is hot, at least some folks are still reading the Pegana jump making it easier to explain the Deepest Lore, and while I don't have to free up more brain REM for the other convoluted settings on my plate.

Got a weird idea about how to roughly balance Red/Blue/Green powers I'll need a second look at Val's Bleach jump to see if it works. Might use the Auspice Brand classes as a hoover for anything that doesn't fit cleanly into those. Gonna be at least 2 tiers of backgrounds.

Items sectionn will be fucked, though. At least I don't have to make any damn OCs when the CYOA is chock-full of 'em.
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>>98621046
Nice! To be fair, all the items even mentioned in the CYOA are product of the perks/powers.

Will there be "Origins" to be the Overlord or another hero?
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>>98621097
There will be, tentatively, 3 tiers of backgrounds. One set of "Role" origins, one set that's just Race options, and one set of "muscles/magic/gnarly shit" backgrounds. Again, definitely drawing from Val's Bleach structure here.

...I hadn't thought about an Overlord background at all, honestly. The example Overlords are so all over the place and unique I wasn't sure if it could be done honestly. I don't officially start this jump until next week, though. There's still time to ponder that. The pace of making jumps will have to slow down anyway now I'm getting into the REALLY tricky stuff.
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>>98621124
>Gods of Peganna
>Tales of the Flat Earth
>not that tricky
Seriously?
I guess JRPG Traitor just has too many options.
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>>98621148
Well with L5R it's mainly the sheer volume of sourcebooks to comb through. But look through Veins of the Earth and The Power Fantasy if you're curious. Shit is ambiguous as hell.

And at the end of the long road, there be something far worse.
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>>98621180
You mean Immortal Handbook?
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>>98620847
>Lord of the Mysteries
It never grabbed my interest so don't count on me there.

>>98620634
>JRPG Traitor lore
Now that's a surprise. Is there a lore explanation for the isekaid gamer girl Overlord? That one was always my favorite pick.
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>>98621276
Yep.

>>98621329
Far as I can tell no, she's legitimately just a random isekai villainess. My best guess is that the "dreamy god" who grabbed her is either Yaoharneth-Lahai (the Pegana god of dreams and fancies) in hiding and trying to summon more reinforcements to usurp the Auspices, or one of the Archons, an OC type of deity independent from the Pegana setting who seem to use songs and shit to sustain their own bubble realities among the Silence. Don't seem to be quite as powerful as the Pegana gods or Auspices, but they seemingly aren't in danger of losing all meaning when their world ends since they apparently keep their own alive manually just having a giggle.
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>>98621361
What's the hardest for Immortal Handbook? Since theremust not be too many books, I imagine it would be the pricing? If you can describe the stuff from Pegana, you can do the same for things already described and stated.
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>>98618400
Depends on what you mean by nuance. Technically you are capable of nuance in that you can recognize one thing worse than another. However your scale for nuance is busted. Someone writing bad jumps does not call for being told to kill themselves.

And it is not the cataclysm if someone does not commit to the most orthodax cp price standards. It not like they are making meta perks that alter how cp works, or saying in the text that you do not get to use cp.

>>98620059
Death by gatekeeping.

>>98620634
Yeah that fair. Maybe someday I will actually get around to making jumps. Than get told to kill myself for actually making a jump.

>>98621180
What the power fantasy. I mostly know about it as that comic book series where supers are nukes.

Cannot wait to jump legends of five rings, than have to commit seppuku because I accidently dishonored myself.
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>>98622315
>Someone writing bad jumps does not call for being told to kill themselves.
No, them doing so purposefully and deliberately does. It is one thing to make a mistake, it is another to do a mistake. That's not a difference of opinion. This is not an extreme 4chan take. We really have been influenced too much by the overly socialized from other places.
>to the most orthodax
They're not commiting to any orthodoxy. They're just doing what they want and trying to justify it.
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>>98622561
Just FYI, you're replying to the dyslexic retard from SB.
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>>98622567
https://youtu.be/fpeudpjyWS8rHEDd9rtq-EQjnWV
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I kind of wish there was a Batman caped crusader jump. Because it seems like it be hilarious to hit the setting as say Spiderman or a DnD mage. Where you are just a flashy hero who is mostly out of context. Not totally out of context because gentlemen ghosts exists in setting among things.


>>98622567
Is there some way to tell who anon posts come from, or am I just that obvious?
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>>98622945
>Is there some way to tell who anon posts come from, or am I just that obvious?
Both. Having a high IQ enhances one's pattern recognition ability. Simultaneously, the threshold for recognizing the patterns you produce is extraordinarily low.
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Shard anon a few thoughts on legend of five rings perks and drawbacks.

Their should be one drawback for being bigoted, much like how phoenix distrusts crab and so on. I would not have the bigotry be impossible to overcome. Nor would I have it be that extreme. But it would be very uncomfortable to have jumper mind altered to be bigoted. My guess is 200 for a significant but not extreme level of bigotry that can unlearned through the proper dramatic events. 400 cp for something much more likey to jumper to do something drastic like leave a person to die or something

A perk to have taint give you power as a lesser price would be good for playing a theme park tainted character. Through it naturally should be expensive, your paying cp instead of your soul, and I think most five ring builds should avoid the taint like people do in setting.

A perk to counter someone magic by being strange to them would make sense. Much like how the kami sometimes have trouble with strange western technology.
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>>98623335
>your paying cp instead of your soul
No, faggot. Haven't you learned by now that he doesn't magically waive canon drawbacks of abilities just because SBitches are scared of them?
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>>98623347
I thought shard anon frustration with the great curse, was A. People (including me) were asking for it to be gone for free. B. He considered it easy enough to fix in setting

Like he did not have an issue with getting rid of infernal exalted 3e great curse post jump. Because 3e great curse was a whole different beast.
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>>98621658
I don't even know where to begin.

>>98623335
I feel like being bigoted is the default state of the setting culturally, desu. Like expected to be a non-outcaste Dragonblood and NOT be prejudiced against shining golden men (or outsiders in general in the case of the Forest Witches).

That's all a long way off anyway, at least 2 weeks, my brain is locking in on JRPG Traitor for now.

>>98623419
The Great Curse jumps you in a dark alley and hitches onto your Exaltation before the jump even starts, plus the 3e devs made it "worse" in the sense them being less granular about Exaltation metaphysics and more obtuse about the Great Curse as a plot device made it less clear what it takes to deal with it. Not sure how to handle it in L5R but it being technically manual does offset a lot of my leniency in Infernals 3e.
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>>98623335
>legend of five rings perks and drawbacks.
How good is top tier Legend of the Five Rings swordsmanship in the grand scheme of fiction compared to other swordsman? I recall Crane swordsman being able to do some BS in setting but not sure what that looks like compared to something like Demon Slayer or Rurouni Kenshin
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>>98624165
The drawback is not the setting being bigoted. The drawback is jumper getting mind whammied into being bigoted. Something that might leave them post jump going wow I was an Asshole. I guess it be free points for a sociopath jumper. Well beyond the risk of general bad decision making, like being surprised crane actually be socially graceful or that a Phoenix knows how to stab you with a sword.

But yeah I agree with it being the setting norm. That why I thinks it works so well as a drawback, it makes you embrace the setting more than you would like.

I do agree with legends of five rings taint is way less nasty than the great curse. I still think cleanse from the negative effects of taint at the end of jump be nice.

But that would be more like how you do not tend to start a new jump with your injuries from the last one. Any kind of in jump solution to taint should be expensive, if it full proof. Through I would say it makes sense to include a cheap perk that protects from taint enough to reduce the risk of “unfair” taint infection, something jumper never saw coming even when cautious.

I do think the roots of 3e great curse were in prior editions. I do not think white wolf ever wanted you playing without the great curse. Because while wolf is great at making fun settings, and than setting up a policy of zero fun around.

Thanks for you work on JRP traitor. I am checking it out.
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>>98592966

50cp - sigil

Arborea
Aasimar

Prime Requisites / Unaligned
400cp - Blood (Psionicist / cleric / bard)

000cp - Epic passions
100cp - Divine beauty
200cp - Sensate


100cp - Madness Immunity
200cp - Memory Loss Immunity

000cp - A warrior's kit
100cp - Mimir

50cp - Companion (Something sexy)

+100cp - Clueless
+100cp - Getting Around the Hard Way

50cp options? In this economy? I blame the yugoloths.

...I wonder where my boxed set went...
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>>98624946
What do you plan to do in the jump.

>>98621124
Sounds like it be a cp vampire. I hope some of the drawbacks can be taken without agony or mortal danger even to veteran jumpers.

Going to read the jrp traitor soon>>98621046
Huh is god of pegena and jrp traitor the same setting.
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https://www.youtube.com/watch?v=19_v5cUaToI
What do you consider the best or most interesting jumps to acquire a foxwife in?
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>>98625123
They are the same setting, but Traitor happens long after the gods have been overthrown and replaced by magitech AI. Among world-wrecking events.
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>>98624165
JRPG Traitor is getting a Jumpchain conversion? Nice! I hope you've trawled through all the original /tg/ threads where all the lore dumps were. Anyways, here's an interactive version of the Jump: https://upasadena.github.io/cyoas/jrpg-traitor/ along with a lore compilation on SV: https://forums.sufficientvelocity.com/threads/a-simple-transaction-i.66727/page-2075#post-19260810 and finally, all the image files used in the creation of the orignal CYOA: https://mega.nz/folder/vItQCBDb#yjLu08CLa8LiiHBGylyDMw
>>
Between Two Fires (Experimental Build)

Drawbacks: Sloth, Lust (+200), Blessed By Chastity (+100), The Cruelty of Men (+100), Haunting Visitations (+200), Thou Shalt Not Kill (+200), The Scorn of Nations (+300)
Location: Default
Origin: Horror of Hell (-800)
Perks: Beauty of Heaven (-100), Heavenly Revelations (-400), Divine Providence (-600), Facade of Mortality (Free)
Companions: Providence: Delphine (-50), Victoire (-100), Sister Collete (-50)

>France during Black Death but also with demons
After reading up on it a little, slightly reminds me of that Jeanne D'Arc PSP game that has allied Anglos and demons, and Jannu fighting them with the power of God and magical girl transformations. We're probably a bit too early to encounter her in the jump, but at least we can help unfuck her country, and the rest of the world as well.
I'm not quite sure why I pretty much abandoned the chosen origin for a completely different perk line. I guess the idea of a fallen angel working hard to uphold virtues despite everything just really appeals to me, and not just because I found those Virgin Ravener vs Chad Reconciler WoD memes amusing. Also, looking forward to some interesting Delphine and Victoire interactions.

>>98624946
Divine Beauty seems really good. I should include it in my eventual build.
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>>98625396
I guess monster girl encyclopedia and monster girl quest is a classic setting.

I think paragons makes it easy to fluff a companion who is a fox wife. DXD is a setting where a fox wife makes total sense.
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>>98626666
>all the image files used in the creation of the orignal CYOA:
>folder is empty
k-kino...
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>>98627090
>MGE
It's a jumper graveyard. Do NOT attempt to enter it.
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>>98627649
Okay I am curous. How dead am I if I blind jump it with the power of a mid tier dnd wizard, quicksliver savent pokemon, and electric conduit?

How many ways would I die before surviving the jump if given endless retries.

Actually that sounds like a fun jumper concept. Jumper is blessed with the ability to retry a jump every time they chain fail. However they are cursed with bad and exciting luck.
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>>98627988
NTA, but the problem is the metaphysical corruption towards lust, which means you either slowly morph into a inccubus version of yourself, or end up as a living dildo for your monstergirl wife.
"Dying" is not the issue here.
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>>98628057
If you want to adventure and continue jumping, fate will give you a wife that wants to join you. If you don't want to be mind fucked, you will be given only the buff to magic and physicals that mamono mana gives. This is a porn setting.
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>>98628057
>metaphysical corruption
How is this done? Is it energy? A Seeing from Lust From Beyond with Mind of the Omniscient might be able to resist it. From what I've seen, you'd be super underpowered unless monsters are vulnerable to .44, but Lust From Beyond's whole thing is utilizing the quintessence of energy, and such energy which has been tainted by lust. Male protag, so I've never been interested in the setting.
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>>98625123
The sensate philosophy does appeaI to me, so I think I shall do tourism and backpack around the upper planes with my girl. See the sights, get some new experiences, learn some more bard stuff. I've got no reason to go traipsing around the lower planes or looking for dungeons with all the extra dangers here, so I might as well turn this into a vacation jump.
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>>98626757
>After reading up on it a little, slightly reminds me of that Jeanne D'Arc PSP game that has allied Anglos and demons, and Jannu fighting them with the power of God and magical girl transformations.
I am quietly stunned the novel could've reminded you of any videogame, really. Like even if you compare it to early stage Demon's Souls or something it is just, not written in a very videogame-y way.

>>98627640
The dream is over. Mana-Yood-Sushai has turned his attention to other games.
>>
With no further ado, I suppose it's drive time for Pegana. Onwards to its bombastic JRPG sequel, next week.
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>>98628900
Shard, if I take the drawback for Alchemicals existing in vs Chronicles, do they have Anathema issues like the other Exaltations (minus Dragonbloods and Infernals)?
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>>98629326
Fanwank it because 1. it's genuinely unclear if Infernal Exaltations /even have Anathema/ apart from the Chrysalis Grotesque which is apparently one big mega-proto-Anathema and 2. outside of Holden's myopic world about only the Exalted and their shit mattering even when kneecapped to comical levels, honestly Anathema are the least of your problems in the nWoD. If an Unconquered, a Huntsman, an Acamoth, and the Bebenet of a Judge of Duat are bearing down on you at the same time then /the Unconquered is the least concerning thing in this equation/ whether or not it hits the hardest.
>>
Is orbital bombardment a thing in Star Wars? I've only seen the original and prequel trilogies and I don't recall an instance of it happening, even though it should've if it could've in battles like Naboo or Hoth.
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>>98629734
Totally. Base Delta Zero and Base Gamma One are Imperial codes for doing it. It's been happening as early as the High Republic, on planet Ribento.
>>
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A weg I was waiting to get finished has a prequel I accidentally stumbled upon, and in playing one of the two routes for it I realized the sequel is effectively finished. I'm not saying I'm working on a new Jump just yet, but I am stirring the pot to see what's in it. There's at least some meat here.
>>
>>98629734
Yes. Through depending on scene it ranges from tiny explosions in rebel to killing all life on planet in legends
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>>98629734
Both Hoth and Naboo are battles in which one side employs a large shield generator that forces their enemy to engage them on the ground.
>>
Assuming a jumper jumper who been through the sword and sorcery jump with a warrior build, plus was a level 5 DnD wizard.

How well do you think they would do jumping darkest dungeon one, and than leaving to take part in the plot of two. Does anything chance if they hit bloodborne, princesses the hopeful.
>>
>>98634302
A 5th level Wizard gets one 3rd level spell a day, and things like Dispel Magic, Fly, Slow, Haste, or Manyjaws, as opposed to Fireball where something might go wrong, would definitely put in some work in Darkest Dungeon. I don't know anything about 2. however. Arcane Disciple would let a Wizard get healing spells. Power scaling-wise, a level 1 character in D&D can potentially dodge lightning if they get lucky. It's a hard thing to compare.
>>
How is JRPG Traitor going, Shard?
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>>98636080
Everything is done except perks, even though items gave me SAN damage.

God, perks is going to be like-to paraphrase someone on the bunker-wading through gore.
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>>98636196
So... everything except the hardest part?

Good luck with the perks, you're going to need it. And damn, your job really only asks you to be present.
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>>98634302
I think the entirety of Darkest Dungeon takes place in what would be the first 4 levels of D&D. So, take that into consideration.

I wish there was a more objective way to determine power-levels between settings and IPs and such. One time I was trying to determine the general power-level compared between fighting games (I wanted to do a whole chain that was nothing but fighting games.) But I quickly realized that it's very, very difficult.
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>>98636310
Several things caused me lose my mind enough to make jumps/set in motion my chain's equivalent of jumping the shark, and one of them was definitely the haunting realisation my company would rather literally just keep me glued to my desk when I clock in than give me anything worth using a brain for, and that my university certificate really is just a worthless piece of paper that existed to win a shit test while I loiter and pick up "work experience" until I get kicked upstairs by precedent.

It is not a good feeling to realise once you pass the interviews, most of the talents that got you in there don't really matter.
>>
>>98636363
My current job has nothing to do with anything I learnt during my college education. The few who did all asked for several years of job experience.

At least, my job ask me every week to justify my salary, and there is only one week each month where I have no assigned task.
>>
>>98636196
So, how are you going to divide the perks? You said there would be Racial perks, what about the rest? Like how will you separate Necromancy, Spirits and the Deadly Elements?
>>
I don't tend to do themes because I treat perks like a shopping list and just get whatever the hell I want and then try some flimsy excuse why my jumper has a bunch of weird powers in jump but... I haven't done much here so I would like to start a chain to post here to make it more active. Any ideas on what would be a cool idea for a chain. Doesn't necessarily have to be a theme if it's a cool idea. My jumper could be a multiversal Janitor tasked with hunting down Mary Sues that are created in the multiverse consuming and containing their power but slowly being corrupted by them or something like that.
>>
>>98636660
Not a cool idea, but if you're doing this to try and provoke thought then maybe you could make your theme around something you wanted to fit into a build in your previous chain(s), but ended up deciding against at the time. From there, pick a couple of companions who might have interesting thoughts/reactions on whatever perks/items those ended up being so there's more reason to consider how all those things bounce off one another in a given jump.
>>
I don't know what people mean when they call a Jump a Supermarket Jump.
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>>98637736
It generally means a jump with no (mechanically impactful) background/origin options where (almost) all of the other options are valued at 100 points... essentially making for an unbalanced mess that misses the point of having a variable cost system. Naturally, the template is unironically reddit's fault, but even some of their jumpmakers realize its shortfalls, thus the second parenthetical resulting in a subset where some options are worth more than 100 points... but still largely irrelevant pricing because of how floating discounts work in those jumps meaning it just incentivizes using them on the small pool of 200/300 options they can be applied to instead of on anything else.
>>
>>98636196
I'm going to this Jump to eual the genius of the Sorcer Kings. How expensive is it going to be to build your own Auspice? That takes highest-level Golemancy, Self-Updating Envoys, Transcendent Creations... not to mention mass human (elven?) sacrifice. Is that going to be scattered across multiple perks, or just one capstone 'craftsman' perk?
>>
>>98637736
Reddit like jumps where you are just give everything for free. They tend to ahve things like
>+400CP for perks
>+400CP for Items
>+400CP for powers (if applicable)
Multiple +400 drawbacks for random things, such as
>this your first jump? Get +400CP
>This not your first jump? Get +400 CP
>+400 no warehouse (commonly called "generic no warehouse")
>+400 no outside items
>+400 for not taking any new companions
>+400 for taking a new companion
>+100 for every extra decade you want to stay
>>
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>>98637736
>>98639453
>Rddt like jumps
It's a specific format: https://archive.4plebs.org/tg/thread/95017106/#95020515
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>>98629807
I have decided. I will be making a Jump out of these two games. I'm still playing through the second and trying to understand the nuance, and I'm otherwise waiting on a epilogue update, but I have enough of the broad strokes figured out. Don't know when it will be done. It was last updated three months ago. Any day now. I have like 240 screenshots to try and decipher, and I'm not done with the content I haven't seen yet. It should offer at least one or two things that are relatively unique, and some interesting things besides.
>>98639536
The person who made this should be flayed. I am a moderate.
>>
>>98639536
One of my favorite things they do is stuff like their stupid companion options
>Free - any person in the world you can convince to join you
>50cp for any background character you can convince to go with you
>200cp - for any main character
And this is from their Rescue Rangers and 90s X-Men jumps. But it is still better than an old anon back in 2017 claiming that all companions should cost 400cp each. To buy or import and if imported they get nothing. The power level of the person did not matter. Just 400cp per person you wanted to travel with because having a companion should be a major part of jumpchain and your journey
>>
>>98639851
Unironically, a companion at any price is short selling the bullshit they allow.
Up to 8 additional mini-jumpers with free pick of perks and items up to the stipend given in the doc.
Trying to balance that is like trying to balance becoming a jumper, you can't balance infinite potential.
>>
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>>98639939
Eh. If you're just looking at companions as bags of extra CP you might as well cut the pretense and play in creative mode. If you, as the writer, actually give them serious consideration as their own characters it's actually a total pain as has already been discussed in this very thread.
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>>98636196
How goes the perks? Not too mind melting I hope?
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>>98636448
>only one week
>asks me every week to justify my salary
God I wish that were me, even though objectively my current situation is giving me enough free time to chase my crazy jumpmaker dreams

>>98636646
It would be faster to show you the haphazard framework I've cooked up. Racial perks are exclusive to race so effectively area a pre-discounted 2/4/6/8 structure with double perklines. Branding perks are the standard 1246, 2 perklines. I want to try to represent some of the more loosely quantified stuff the NPCs have and their narrative roles instead of the jump just being purely speshul snowflake Traitor bullshit, even though it's already by definition much of the jump. So Branding perks are catching some of the more loosey-gooesey picks from the CYOA that don't really fit a solid progression as well as NPC-themed/narrative stuff, although Warrior less so than the rest. Aptitudes are gonna be 2/4/6 because I put MOST of the Apotheosis stuff in race-specific origins to avoid the potential headache of people asking me

>shaaAAAAAAAARddddDD can I be a MUSCLE ELF!??!

>>98638142
>genius of the Saucer Qing
400 CP (pre-discounted 800 CP), humie

>expensive
800 CP item

But you'll be able to do the other stuff, just have to figure out how to price it all in the thinky smart section

>scattered
It kind of already is, although you don't necessarily need all of them. One very strong theoretical knowledge perk is very cheap because the CYOA makes clear via one Innocent that being a big nerd doesn't necessarily make you a dangerous wizard

>>98640516
That plus the state of the economy is making me agree with my dad that we should share the wine
>>
>>98636646
Oh yeah, and I know 900 CP is pretty fucking gnarly but 1. this is all tentative, we'll have time to hash things out and 2. the problem is the CYOA assumes you are building a JRPG Main Character who is baller enough to betray The Heroes(TM) who overthrow other (potentially) godlike beings without instantly dying and can maybe win against them at the end. In-universe, the Traitor is being backed by The God of Pegana(TM) as a salty runback against the Auspices for deposing their weaker friends.. So the rationale was 3 capstones' worth of free shit is worth some of the absolutely nonsensical amount of Final Forms the CYOA lets you pull out. And frankly, even some of the Innocents and Villains are pretty bullshit in their own right.
>>
>>98640881
Awesome. I don't think there are going to be enough drawbacks for all that stuff.

>>98640875
At least I'm well paid to do a job I don't dislike, after years of study on a subject I didn't really care about. All the people I've met who studied the subjects I LOVED are working dead end jobs with shitty salaries.
>>
>>98640875
First thought was that that's going to restrict what builds you can make too much but then I remembered who's making the jump so there's going to be thousands of points worth of easily trivialized drawbacks.
>>
File: Rias Glitch.png (2.45 MB, 1024x1536)
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JuMp #1 GeNeRiC IsEkaI
AgE: 16
GeNdEr: WaIfU
SpEcIeS: Humannnnnn
JoB: Bbbbbbard
PoWeRs:
* <Error> TrAnSlaTiOn – LiTeRaTe (0)
* ExPeRiAnCe: Ccccoper (0)
*<Error>< Error>: (100, DiScOuNt UsEd)
*RaRe MaGiC AfFiNiTy – SpIrAl PoWeR (100, DiScOuNt UsEd)
*FiLtHy ChEaTeR: (600 PoInT VeRsIoN): (300, DiScOuNt Used)
* <Error><Error>: (0, DiScOuNt UsEd)
*<Error><Error>: (300, DiScOuNt UsEd)
AsSeTs – ChEaT:
*A dIFfErEnT tYpE oF hErO: SpIrAl PoWeR (GuRrEn LaGaNn)
AsSeTs – PaRtY aNd GeAr:
* <Errrrror> (0)
*StArTiNg GeAr (0)
*SuMmOnEd HeRo (0, DiScOuNt UsEd)
* <Error> <Errrrrror> (200, DiScOuNt UsEd)

<Try not to die this time.>


...
To be continued
>>
>>98643585
>Immediately dies again
>>
I love Pokemon Rejuvenation, but it's popular enough that if I never make one, maybe somebody better than me will make one.
>>
>>98643135
OOF. In my defence, for this SPECIFIC work that does indeed reflect how the CYOA itself is set up. Hell you can straight up choose who gets betrayed, who gets waifued, who wins and loses in the end. The jump SHOULD be SOMEWHAT more restrictive than the CYOA simply because.

Well.

I can't think of many jumps that straight up let you go "yeah, I just fucking win because I said so" that blatantly. NOT a scenario. NOT a cheesable drawback. Just "You Win: The Option"

Insofar as there is going to be a framework with costs and benefits, I suppose it WILL be more restrictive insofar as Jumpchain is more restrictive than a CYOA that (I think) can potentially let you have the entire party of Heroes betray everything they ever believed you and impregnate the Overlord, and all live together happily ever with a peaceful, uneventful childhood.
>>
>>98637801
It seems such a shame to me. I do like the idea of getting rid of conventional discount structure. Because discounts seems like a balance mess. Either the perk worth full price and thus you should always get it when discounted. Or the perk worth the discounted value and jumpers only get it with discounted.

However Supermarkets just throw a ton of perks that do very little in a mess that just blends together.

I want more 400 cp or more perks to pick from.
>>
/me bangs head repeatedly on desk. Why is the character limit on this place so damn low? Why? I tried to do something a bit different. A bit interesting but this place just is not good for it.
>>
>>98643987
I've had similar thoughts while making JRPG Traitor. There is a theoretical middle ground where we can have equitable but nonstandard pricing structures that in practice I just can't really get to jive with the framework as is. There was originally going to be a more granular way to pick Aptitude perks I discarded because I don't want people to have to keep flipping back and forth through the jump to figure out what they can afford.
>>
>>98643784
There is exactly one Pokemon Rejuvenation CYOA I know of, and it's a weirdly templated jumpchain knock off with questionable design.
You absolutely could do better if you wanted. Might as well try, the game has been in progress long enough that you clearly wouldn't be stepping on anyone else's toes.
>>
>>98644000
If you're trying to do something interesting with your writing, I would honestly suggest you find another platform to upload your work to, and then just link it from here. Probably with a short blurb/synopsis and a picture to reel people in with when you make your post.
4chan just absolutely sucks as far as giving you any tools to share things with are concerned, and Hiro would rather take even more features away when something goes wrong instead of fixing up his shit smear coding.
>>
>>98643585

<Chaper 1 awakening>
For weeks I had felt something tugging at me. I felt as if I were being called somewhere but I resisted. I didn’t know what was going on. It had grown stronger and stronger until finally I couldn’t resist anymore. And so I fell in to darkness.
I woke up with someone practically on top of me begging me to wake up. My body felt heavy tired… different. I managed to open my eyes and there was a gasp. There was a beautiful woman holding me looking down with concern. She looked like a flawless beauty with white hair and cat ears, except for a nasty scar over one eye that was closed.
There were tears in her eye as she saw I was awake and she said she never thought she would see me open my eyes again. I hated to ask but the questions rolled out, who are you? Where am I?
That seemed to shock her. She said she was Nekochan. A name of a character I had created for a silly CYOA thing, she said we were still in the Shadowlands, which I didn’t know what that was and that I needed to get moving because they were coming. My body felt sluggish and… different looking down it was much different but I didn’t have much time to contemplate I was thrown over her shoulder like nothing and we were moving very fast through what I guess was a foggy forest.

(To be continued)
>>
>>98644075
We ran for a while until she said she thought we had lost them. Having a moment to stop and talk I asked her to tell me everything that was going on. Apparently I had gotten a chain, it was supposed to be a generic Isekai slopfest but when I arrived It was a place cobbled together out of various horror movies called the shadowlands. She had been created somehow from my wishes, she was the character I had made… somehow. We had been on a few adventures when we came across something we shouldn’t have. It was some horrible demon thing. It got a hold of me and ripped out my essence. She managed to grab my body and escape but I was neither living nor dead. She didn’t elaborate how but she had gotten ahold of a ritual she thought would get me back but apparently something had gone wrong. She was broken-hearted when she heard that I wasn’t her version of me. I managed to calm her down promising we would get her version of me back somehow. I had no idea how I was to do that. The things we were running from were the servants of that thing.
Just then she tensed up and got in front of me saying there were here. Large ugly creatures with glowing eyes stepped out of the fogs sporting nasty toothy grins. She swore she had tried too hard to get me back to loose me again. She handed me a necklace with what looked to be the little drill that Simon used to activate Gurenn.
She dove in to action clawing like mad at the monsters but they quickoly started to overwhelm her. Something in me burned, something wouldn’t let this happen it was a strange sort of fire but I dove in to combat punching and kicking somehow the force of it was far greater than it should have been. I knew she was strong but I was crushing heads and ripping limbs off. She panted bloodied and tired but mostly okay looking at me in shock. She asked if I had finally figured out how to use it? I asked what, she said the Spiral Power I had purchased.
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>>98644058
You are... not wrong but I'll try it here and see how it goes. I will just spam the board if I have to. There is not much going on anyway.
>>
Okay, I think I am updating Digimon MMO v1.1. What should have taken me a month has lasted most of the year. Getting older sucks. If anyone see something they want me to go into more detail about I can.

Change log
v1.1
>Updated Removed Combat Limits to act as duplication ability for Spirit Warriors and Mergers. This will allow them to become a copy of each Warrior Totem and merge with each Digimon separately.
>Sustained Evolution + Removed Combat Limits allows for Spirit Warriors to remain in multiple transformation bodies for prolonged periods, but require some close distance to the main Digivice.
>Removed Combat Limits + Spirit Warrior Multiclass can net a total of 7 active fighters instead of the standard 1. (3 Digimon, 1 Appmon, 3 Spirit Warriors)
>Updated a number of item prices to lower and better explain.
>Added Perks Quests Galore (Free in jump / 300CP to Keep) and True Digidestined
>Cleaning up Notes section and world building
>Added a table of contents
https://docs.google.com/document/d/12xWMPn9op8Gn9qNFJFQbVx858mTH_vY5/edit
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>>98644887
>"Hey bro the game you were alpha testing is finally public! You've been through all of it, right? How good was it?"
>mfw
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>>98644004
Part of me wonders if just having a link to the cyoa, and telling jumpers to pick x amount of points might end up being part of the jump.

Power level got to be a ticky thing to get right.
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>>98644887
Thanks for the jump. I'll be making it my next one as soon as I finish with the current one in my chain.
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https://drive.google.com/file/d/1qI6d97SUMDFi-5iqlAv-EY8jXElPhmtt/view?usp=sharing

After 3 excruciating days, JRPG Traitor CYOA is done.

>>98645378
/my skull feels like Athena just jumped out of it/
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>>98646024
Well... this is awesome. Seriously, impressive work.

I hope your headache will end soon.
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>>98645131
And that just makes more people want to try the game out.
>>98645560
I will look forward to it.
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>>98646524
Changelog (for the new version on the bunker):

>I have heavily nerfed Thousand Year Blood Elf to charge you a literal arm and a leg to spawn a new Auspice, I fully acknowledge this barely slows down any unhinged plan to turn yourself into a blood geyser
>Clarified how spillover discounts work a little
>Added the discount set of 8

Also a bunch of typos were wiped out, once again thanks to spellcheck guy
>>
>>98646810
Sorry to say this, but... not enough drawbacks compared to the CYOA
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>>98646024
Terrible, dayo. Should be no /cyoag/ Jumps. What's to stop me from turning my CYOA for /cyoag/ into a Jump? Powergaming, dayo.
>>
>>98649585
Nothing. In fact I invite you to do it. Go for it Duck boy. You can do it.
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>>98649796
I cannot. It doesn't have enough options. It was made as a joke because someone in the thread all those years ago prompted 'everyone in the thread must make a CYOA or explode', or something to that effect. Like 20 fucking people made a CYOA. I've kind of wanted to make a new version of it, but I don't think it would work.

https://youtu.be/bfuaVFPfy-Y-3ihpma8_6S7l5kK
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>>98646024
So, after maybe 5 minutes of looking at most, I've got a question on this. Just looking at the Traitor capstones alone, and I've really gotta ask, like, why?!

The first grants you a stupid degree of plot armor and also downgrades literally everyone into caricatures of themselves in order to make yourself look awesome, on top of what the power it's referencing(which is already the most impressive power in the CYOA) already does, none of which was a thing in setting so far as I know. Also, why is this the traitor capstone, it should be the WIS capstone, nothing about it is necessarily unique to Traitors and everything about it is the pinnacle of WIS/Blue powers

The second renders you immune to chance, fate, trickery, or esoteric powers from defeating you, only brute force can ever work against you. It is says, and I quote, "You will always be able to find a peaceful, bloodless solution to this and any future conflicts that is ultimately a net positive for both the world and everyone in it-as long as you keep trying and don’t give up." Again, not a thing in setting, this is using a player's ability to act as narrator for their build and making it an in setting thing.

Between these two, you are effectively fiat invincible in addition to always being able to solve any setting without ever stepping off your moral high ground or having actual difficulties from anything but "I went to punch out god as a braindead mortal"
>>
>>98621329
>>98621361
quote from the author about her
>She has access to broken OP stuff thanks to being the Gamer, but it would be better to say she's part of mana with the memories of something that isn't. As for what transported her, it's part of yet another unfinished plotline: the New Dreamers were to be more important. There really are a lot of things that are unfinished in JRPG, now that I think of it
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What happened to the most recent dnd jump? I can't find it in the drive or the master lists.
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>>98650759
You mean Planescape? It's in the uploads folder.
>>
https://drive.google.com/file/d/1l-q6u1AnxblPW8pqiXFRbNlfOm1Etidu/view?usp=share_link

Whoof. Predictably, this one's gotten a massive overhaul with feedback. Changelog:

>a bunch of typos were fixed
>Introducing JRPG Traitor CYOA remake: My experiment with the more monkey-brained approach to making this jump. Gutted most of the rules that mainly existed to try to emulate the CYOA, all weird shit attached to certain perks is just clarifications on what repurchases do. You get 3 free 50 CP perks for each Aptitude; there are no more multiplying discounts. Everyone gets a stipend of 600 CP except for the Overlord, who gets 1100 CP (which is 900 CP offsetting the origin price). Made clearer that Overlord and Traitor both count as being branded. Also made clearer hybrids get both their racial origin stuff discounted
>Cleaned up Apotheosis of Mana to avoid a vestigial bit that gave more than it should have, now I’m picking the lane of simplified jump stuff over CYOA parity
>Power Overwhelming is now Talent Overwhelming to be less awkward about being a copout perk translation of a thing in the CYOA

>>98650024
Oh yeah, I saw that. Shame it won't be explored, but as her powers seem to be implemented very differently to Revy's I'm fairly comfortable with them having be separate things.

>>98649869
>why?!
Mainly because the Traitor is, well, kind of ridiculous. Being capable of just even rejecting the purpose of betrayal they were empowered for. Which kind of resulted in the Every Woman In The World And More of JRPG protagonist/antagonist powers.

I can rewrite it to be more toned down, if it helps? Same general idea but more limits, more lose conditions.

>caricatures
>points at the psycho lesbian princess who is utterly convinced of her own righteousness and sincerely devoted to the idea of good
It's based on the CYOA, frankly.

(Cont'd)
>>
All said, despite everything there has been big progress today. This one has been easily the most controversial so I'll be holding off from putting it on the drive for another day, but I'm confidant enough to start work on The Power Fantasy tomorrow.

>>98649869
>most impressive
I'd like to point out, as the author confirmed, that power doesn't do anything for you on its own other than Imply Implications about your metaphysical nepo baby status. Really the perk was kind of written around the idea.

>Again, not a thing in setting
Shattered Fate, and the sequence of chosen events leading up to it. It's not meant to GUARANTEE you will DEFINITELY win forever, but that a peaceful solution will be POSSIBLE. I can try to clear that up. Or rewrite it to be more "genre-breaking", like Realism Lifehack in Medaka Box. Hmm, that may be better on-point.

It is definitely meant to be more of a "I have the JRPG narrative high ground" not a "I literally win by doing nothing" perk, kind of like Chrono and Lightning Farrow have some absolute bullshit going for them. But I also wrote it on fumes so if it's really that egregious I can fine tune some things.

>>98649585
Well yeah, it's for a fundamentally open to interpretation work, my inadvisable idea to replicate the CYOA with SPECIAL RULES aside this game was rigged from the start.

But.

I refuse to let fucking Witch Awakening being the only CYOA rep among us, AND I feel it's possible, even if the road to Hell is built with good intentions.

>What's to stop me from turning my CYOA for /cyoag/ into a Jump?
I don't know your CYOA, unless you whip it out all I can say to that is if I really wanted to powergame I'd just make the Living God Jump (do not do this).
>>
>>98651254
>all I can say to that is if I really wanted to powergame I'd just make the Living God Jump (do not do this)
That would be a very funny joke jump honestly. Don't tempt me please.
>>
>>98649869
Here's the rewritten perks

>Shattered Fate (600 CP): And knowing all of that, do you truly wish to go through with this farce? Many perks speak of defying Chance and Fate, but you are truly sovereign from them and similar machinations. No mastermind can reliably predict your reaction to their schemes, no computer can calculate the permutations of your existence. *Above all else: There will always be a chance for you to find a solution for the betterment of both the world and yourself that goes against the “genre” of the setting you’re in. It’s not truly guaranteed, but your persistence makes the impossible achievable, and the plausible ever more likely. The going may be tough, the path obscure, the participants thankless and some old grudges may persist past the immediate conflict-but if you keep at it, in this world for example you could simply talk down the Overlord, or the Heroes, and gather them round a table to address their grievances in a mutually satisfactory resolution. Instead of accept that you are a tool of an ancient grudge, and nothing more.)

1/2
>>
>>98649869
>The Will of Mana: So it goes that even in future worlds, you will enjoy a metaphysical plot armor comparable to your status as the player character of the JRPG Traitor series: Encountering and charming people of great significance, finding extraordinary ways to acquire power and influence, evading calamity by the skin of your teeth and deciding the fate of the world by your own progress. (Make no mistake though-your own skill, wisdom and effort will determine if you make the most out of these opportunities, or snatch defeat from the jaws of victory should you stick the knife in a hero’s back at the wrong time, in the wrong place, and in front of the wrong people. There are forces that can bring even a main character to their knees, calamities no amount of contrivance can avoid and schemes of such ambition you can’t just bumble your way through. Nonetheless, play your cards prudently and this can make you a pivotal fulcrum for the very fate of the worlds.)
>>
Anyway yeah, let me know what you think, I'll put the edits on the bunker for feedback too, and hopefully we can wrap this up sometime tomorrow when I should be done with The Power Fantasy. It's a short comic, it's basically Supergod but for champagne socialists.

>>98651326
R E S I S T, think of the cringe! Get it wrong and you'll embarrass yourself more than when Aromage posted the first draft of Ultimate God!
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>>98649869
Oi, this you? If you have anything else to say about the jump, might as well spit it out.
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>>98649869
And if this IS you, I'd like to question where you got the idea these perks make you "invincible" as if no JRPG protagonist has ever suffered setbacks in their life, ever. That's. That's what they're scaling against, you know. The JRPG hero shtick. Fuck, the Drakengard 2 protagonist never even won against Caim.
>>
>>98649869
By the way, you know Fate canonically LOST the whole gamble right? There's a fate-breaking perk because Fate jobbed and thus everything ain't preordained by higher beings, no matter what their opinion on it is.

https://archive.4plebs.org/tg/thread/96300458/#96301463
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>>98651516
Not that guy but that seems less like Fate jobbed and more like Fate lost the particular game/kalpa that the CYOA/jump takes place in.
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>>98646024
> pic
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>>98651576
In the context of both JRPG Traitor and the original Gods of Pegana, the supremacy of Fate vs Chance was a one and done deal is the thing. To put it another way, if Fate had one then Final Form: Musahn would be the objectively correct choice because the Silence would be absolutely uncontestable, and Archons wouldn't even be able to exist in the setting.

>>98651581
I feel like that corn cob some days.
>>
>>98651751
Is it? It sounds pretty tied to each game from what I got of what you linked.

>In the mists before THE BEGINNING, Fate and Chance cast lots to decide whose the Game should be; and he that won strode through the mists to MANA-YOOD-SUSHAI and said: “Now make gods for Me, for I have won the cast and the Game is to be Mine.” Who it was that won the cast, and whether it was Fate or whether Chance that went through the mists before THE BEGINNING to MANA-YOOD-SUSHAI—none knoweth.
>Each beginning-end is one game.

>https://www.gutenberg.org/cache/epub/8183/pg8183-images.html
>Fate and Chance had played their game and ended, and all was over, all the hopes and tears, regrets, desires and sorrows, things that men wept for and unremembered things, and kingdoms and little gardens and the sea, and the worlds and the moons and the suns; and what remained was nothing, having neither colour nor sound.
>The game ending is THE END.
>Then said Fate to Chance: “Let us play our old game again.” And they played it again together, using the gods as pieces, as they had played it oft before. So that those things which have been shall all be again, and under the same bank in the same land a sudden glare of sunlight on the same spring day shall bring the same daffodil to bloom once more and the same child shall pick it, and not regretted shall be the billion years that fell between. And the same old faces shall be seen again, yet not bereaved of their familiar haunts. And you and I shall in a garden meet again upon an afternoon in summer when the sun stands midway between his zenith and the sea, where we met oft before. For Fate and Chance play but one game together with every move the same, and they play it oft to while eternity away.
>The game starting is THE BEGINNING.
>>
>>98651808
>The game ending is THE END
>https://archive.4plebs.org/tg/thread/67639730/#67641857
>https://rentry.org/jrpg_traitor_information#time-until-the-end
What I meant to say by "one and done" is that in JRPG Traaitor, THE END of the game is set to come after such a long, long, bafflingly longlonglong time that even the current conflict could be completely irrelevant and the gods fully restored to power before they set sail and everything ends. Yes, technically it is a thing between games. It's just that games are so bafflingly long that from the perspective of most characters they may as well last for the duration of the setting.
>>
>>98651887
That's fair I suppose, I guess it's mostly pedantery in regards to the whole "Fate jobbed" thing.
>>
>>98651900
Fair enough. It is certainly a big step up for mortals from the original Dunsany works! Wasn't even clear if that one guy cursing the gods brought about their downfall, or not.
>>
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>>98639628
I finished the second game. The epilogue isn't out, but I'm gonna start sorting the information from the 400 screenshots I took to the Jump itself in the meanwhile. There's definitely some interesting things.
>>
>>98651158
Before that. I think it was a new forgotten realm jump? Had a version with the book of erotic fantasy?
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>>98650759
>>98652686
THAT WAS ME, DAYO. I don't upload my Jumps to the Drive. Some of my Jumps are on the Drive, and some of those I have updated relatively recently even, but I didn't put them there initially. Maybe the only exception was the original-original Dragon's Dogma, but it's been too long for me to remember. Mass Effect should have replaced Quicksilver's, but namefags a hoe, so whatever. If it's not in black, it's an older Jump made by me. My older Jumps had more typos and whatever. Can't fix them without remaking them, don't have the original files. If you have any D&D Jump questions, let me know.

DDAnon Drive:
https://drive.google.com/drive/folders/1ngwQVwtJKWdUlGvmjZKBpbJd97P6DZ43

3.5 Forgotten Realms D&D v1.5:
https://drive.google.com/file/d/1QdX4uCWXfebY69m5m7Gke1dMxhL1EhE-/view?usp=drivesdk

3.5 Forgotten Realms D&D & Book of Erotic Fantasy v1.5:
https://drive.google.com/file/d/1WMeg1iFGR5eal51eMxDgSFgRdJWMLKSC/view?usp=drivesdk
>>
>>98651240
>Mainly because the Traitor is, well, kind of ridiculous. Being capable of just even rejecting the purpose of betrayal they were empowered for. Which kind of resulted in the Every Woman In The World And More of JRPG protagonist/antagonist powers.
>I can rewrite it to be more toned down, if it helps? Same general idea but more limits, more lose conditions.
>>caricatures
>>points at the psycho lesbian princess who is utterly convinced of her own righteousness and sincerely devoted to the idea of good
>It's based on the CYOA, frankly.
Looking at the version of the jump I had, there's a lot more to the perk than them being fucked in the head mentally, and I don't think most of them are anywhere near as bad as Adelina in terms of insanity.

his bit is absurd in the implications of both how locked in their roles they are, and how pathetic their abilities are compared to yours
>The Heroes are merely amateurish bit players gifted with starring roles and fed lines to speak, ignorant of where the props in their hands come from. The Overlord is but an understudy pushed to the foreground by cruel stagehands, to go through the motions of a battle lost a thousand years ago.

Beyond all that, isn't the Traitor in setting supposed to be comparable to the Hero? Sure, none of the hero candidates equal your final build, but quite frankly neither do you, you have to get there, and presumably the Hero will get somewhere similar.
>>
>>98651254
>I'd like to point out, as the author confirmed, that power doesn't do anything for you on its own other than Imply Implications about your metaphysical nepo baby status. Really the perk was kind of written around the idea.
Fair, there needing to be something more to the power if it's gonna be a perk makes sense, but wouldn't it make more sense to go into details on what joining mana into mana might mean or do instead/

>Shattered Fate, and the sequence of chosen events leading up to it. It's not meant to GUARANTEE you will DEFINITELY win forever, but that a peaceful solution will be POSSIBLE. I can try to clear that up. Or rewrite it to be more "genre-breaking", like Realism Lifehack in Medaka Box. Hmm, that may be better on-point.
Shattered Fate doesn't really guarantee anything beyond possibility, but it does indeed guarantee possibility, and combined with Will of Mana(or at least that version there of) seemingly nuking everyone else's competence and adaptability, it looks a lot like an I Win Forever Combo.

>It is definitely meant to be more of a "I have the JRPG narrative high ground" not a "I literally win by doing nothing" perk, kind of like Chrono and Lightning Farrow have some absolute bullshit going for them. But I also wrote it on fumes so if it's really that egregious I can fine tune some things.
This is fair, no objections.

>>98651402
>>Shattered Fate (600 CP)
Definitely like this version more, it no longer makes it so neither esoterics nor trickery can ever possibly defeat you, now I'm just not sure about an anti chance and fate perk working against prediction.

>>98651404
>>The Will of Mana
This version is also much much better, no longer has the "other people are useless fools" tone and details the old one did, much much better.
>>
>>98651507
That is indeed me, but um, please do remember, you had a combo of others being idiots filling a role who were doomed to fail, plus "If someone wishes to nullify you as a threat they must do so upfront and directly, not with esoterica and subtle forces"

In any conflicts with literally anyone supposedly within your weight class, them being made into doomed roleplayers should probably nuke their abilities to handle you in upfront direct combat

>>98651516
>By the way, you know Fate canonically LOST the whole gamble right? There's a fate-breaking perk because Fate jobbed and thus everything ain't preordained by higher beings, no matter what their opinion on it is.
Huh, okay I would like to point out that only says that Fate is not absolute, not that it's that fucked to be fair.

That said, I actually hadn't known that, I've found reddit lore posts and read the Gods of Pegana, but I hadn't seen that bit before.

Side note, apologies for being so slow, Gramps was coming back from hip replacement today, so I've been afk, and I'd rather not do this on phone.
>>
>>98654118
>his bit is absurd in the implications of both how locked in their roles they are, and how pathetic their abilities are compared to yours
Bro, it's called "fluff". I was worried I overlooked something major but on a second read I feel you're deliberately ignoring the mechanical limitations I established for the perk written around it. JRPG heroes are busted and get balls deep in bullshit, big shock. They also never win effortlessly. Even the FF14 Hero of Light went through some shit and couldn't save everyone.

>comparable
I do not think the Hero is, by default, generally expected to explode into a hybrid of ultimate lifeform and god, no.

>>98654132
>details
When the CYOA is kind of vague about it and when I put the metamagic stuff in a different section, I don't feel the need to as much. Fluffwise the perk does say it's an affirmed but upcoming event after all, like how Ood knows something's up with you before you pick those choices.

>and combined with
As I said, you are reading way WAY too hard into how much it "nukes competence" when I specifically wrote some limitations. You are overfocusing on the WWE hype speech and ignoring the fine print.

>Definitely like this version more
Unfortunately you're being outvoted so far.

>>98654142
>doomed roleplayers
For emphasis, they're not doomed, you're just Him. I said it's POSSIBLE to seek equitable resolution and the like not INEVITABLE in the perks.

>not absolute
Yeah but anti-Fate perks have been written for less.

>slow
Nah it's fine, take care of your grandpa if you need to, I won't be able to post on 4chan for the rest of the day soon but I can keep mulling things over on the bunker. At the very least I can try to make the limitations clearer for the perks.
>>
>>98654443
>Unfortunately you're being outvoted so far.
Eh, NTA, but the bunker is kind of a hugbox for powerwanking faggots. There are unironically people there who defend reddit jumps.
>>
>>98654443
>Yeah but anti-Fate perks have been written for less.
Again, NTA, but just because someone else did something retarded doesn't mean you should strive to emulate them. I haven't read the CYOA or the jump, but just as a general principle regarding perk effects and canon compliance.
>>
>>98654458
GEE, I WONDER WHY. This is one of those times where my not paying attention to namefaggotry kicks me, but there's multiple people over there straight up from R*ddit. There's multiple people who use AI for their Jumps as well.
>>
>>98592966
Nice. Cant wait to check this out
>>
>>98652774
NTA, but its great to see this, I've mostly been using Forgotten Realms because of lack of viable alternatives, but this looks good.
Though i am sad prestige classes are so limited.
Would be nice being able to make builds for something like a shadowcraft mage or a master of many forms and the like.

One question I have though, is about the ban on picking 3e options. What about stuff that was erratad? like Oriental Adventures which will never being adapted into 3.5 did have a errata posted on the website and in the dragon magazine.
>>
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>>98655173
>but its great to see this
Thank you, it was a fuckload of work. Second biggest Jump I've ever made. Pound-for-pound, probably the most effort.
>a shadowcraft mage or a master of many forms and the like.
There's literally hundreds of prestige classes. I had to draw the line somewhere. While I know all the base classes, I just tried to pick the best in slot so to speak for each origin. To clarify again, the Prestige classes in each origin give you the first 5 levels when you buy them. If you want RAW levels, it is always cheaper to buy your origin's Prestige. After Class Level 10, it's cheaper to buy any Prestige from any origin.
>What about stuff that was erratad?
That's explicitly fine, yeah. Song Dragons and the like are in play because they were updated. I know a hell of a lot about 3.5, but even in this thread I had an anon point out that the Seelie and Unseelie templates were updated. If you can find it updated, you're free to use it. I did a Book of Erotic Fantasy version because it was my White Whale, and because I thought it was funny. Originally, it was just one Jump. People complained but the BoEF content wasn't and isn't in play unless you take the drawback for it. I just ended up splitting it.
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>>98652774
>I dont upload my jumps
>I have my own drive tho
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I have eliminated over 350 of the just over 400 screenshots I have for my new Jump. I have made fucking fantastic progress today. One perk's a mammoth though, so it will take like a day by itself, lol.
>>98655363
I am fighting a proxy war nearly 2 decades in the making. My Mass Effect Jump for all it's flaws, typos and forgetting to mention Asari specialize in biotic amps for the Scientist perk, is objectively better than Quicksilver's. It should have replaced his. It wasn't allowed to because I refused to kiss his ass by asking for permission. He had effectively left by that point. I made that Jump to prove people cared more about their social club than the quality of the hobby, and I was and still am fucking right. I pissed months of my life up against the wall to get that point across, and I will absolutely never regret it. Kill the masters and there will be and end to horror.
>>
>>98655363
Also, like half of my Jumps are lewd or porn, something I also argued should be allowed but curated. Turns out, a number of the namefags back then outed themselves as Christcucks. The rest were just social club retards. They were always irrational.
>>
>>98655405
>pic
Are you making a jump for Goblin/Dragon Conqueror?
>>
>>98655451
Bro you're not gonna believe this

https://drive.google.com/file/d/1QqQVyvfAnB3xv5QmCTUgRTLZzLZYYN3E/view?usp=drivesdk

https://youtu.be/uKLSYlms_-s18bbhzUI1ZMNGyEs
>>
>>98655469
Nice. Guess I should check jumpmakers' personal drives more often.
>>
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>>98655282
>There's literally hundreds of prestige classes. I had to draw the line somewhere
fair, I didnt actually expect you to list them all out. Though it would have been nice to be able to purchase levels in them assuming you have made the build so far able to meet their requirements, like someone with 5 levels of warlock and the charm person invocation being able to pick up a level of the Mindbender class wih a normal purchase.
>That's explicitly fine, yeah. Song Dragons and the like are in play because they were updated. I know a hell of a lot about 3.5, but even in this thread I had an anon point out that the Seelie and Unseelie templates were updated. If you can find it updated,
Nice, also good to know about the Seelie template, vernall touch and a daily use of magnificent mansions are really nice abilities to have, though I always struggled with what fey to choose since all the best ones are female, unless you go really crazy for something like a leshay.

Anyway, have a build
Jump: 3.5 Forgotten Realms D&D
CP:1000
Age: 23(15+8)
Gender: Male
Origin: Expert
Race: Greater Doppelganger(updated in DU 127) -400CP
Alignment: Neutral Evil
Location: Neverwinter
Class Level: 1 level Binder
Perks:
>Skill Monkey -free
>Academic Knowledge -free
>Chameleon Prestige -200
>Natural Persistent Metamagic -200
General Items:
>Gold Value -Free: Slate Folio(Dragon Magazine 327)
>Mithral Chain Shirt +4 -Free
>Glass of Distance -Free
>Cowl of Warding -200
drawbacks, none
I'll probably fully flash out the build, at a later date since i am not sure if I want to adapt Chameleon to include stuff like invocations and maneuvers, but I am pretty happy with the general idea. Neverwinter is a decent enough starting place, as a Greater Doppelganger my jumper can becme a pretty notable power player and thanks to the cowl he wont be easily discovered, the level of binder helps for Naberius to get disguise self at will to help cover clothing.
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>>98655510
Just in case you didn't see it,
>Origin Perks: Feat bundles, class features, Prestige classes, and more.
>You qualify for their granted aspects regardless of their Requirements unless otherwise noted, but you don't get their Requirements
You don't have to be a Doppel for Chameleon Prestige.
>DU
Yeah, I'm pretty sure the writers at Candlekeep consider Dungeon Magazine canon, so that's fine.
>I always struggled with what fey to choose since all the best ones are female
Pic related might help. It's from the Book of Erotic Fantasy. It makes you a Fey at no Challenge Rating adjustment.
>Cowl of Warding
Out of all the people who have made a Jump for this, you are the only one to take a Mind Blank item. So would I if I didn't stack caster levels. Everyone else is much braver than me, lol.

Thank you for the build.
>>
>>98655580
>You don't have to be a Doppel for Chameleon Prestige.
I know but it compliments it pretty well, especially since as a Greater Doppelganger my jumper can acquire some high level builds, which can be supplemented through things like the floating feat and the mixed abilities at the time(especially divine casting which greater doppelgangers can't copy).
>Pic related might help. It's from the Book of Erotic Fantasy. It makes you a Fey at no Challenge Rating adjustment.
Sadly seelie court requirement are incredibly strict and you have to be a fey with 100% fey ancestry. Otherwise I'd just slap the half-fey template on an elf or something (interestingly the Manual of the planes mentions inhabitants of the realm of Fairie as Sidhe and suggest to just use elves with the half-fiend or half-celestial template to represent them depending on if they're seelie or underlie).
Closest to what I would personally consider decent would be Jaebrin but their backstory has them be basically banished from the series courts because of their immunity to charm magic
>Mind blank
Yeah I consider it kinda necessary as a shape shifting power player in any larger settlement since otherwise getting discovered by someone with true seeing is just a matter of time
>>
>>98654443
>Bro, it's called "fluff".
I mean, fluff is meant to expand upon and describe the crunch of the perk is it not? If the fluff says something that isn't what the perk is intended to do or is described as doing in the crunch, isn't that a problem? All it'd really take is changing the fluff to focus upon you anyways if it's not meant to diminish other people, and that'd make it a lot more palatable anyways.

>I do not think the Hero is, by default, generally expected to explode into a hybrid of ultimate lifeform and god, no.
Being fair, a lot of traitor builds aren't going to manage that either, and it's pretty explicit that everything available to choose is shit someone could develop into in setting. Traitor might be unique for actually doing so, but not for being able to do so, and I don't think there's anything actually empowering a Traitor more than the other chosen.

I'd also like to point at the Flight Eternal, Heroic Triumph, and Final Battle endings, at minimum the other chosen should be at least competitive with you and the Overlord combined, so even if they can't turn into a hybrid of ultimate lifeform and god, they can probably have a member of each.

>When the CYOA is kind of vague about it and when I put the metamagic stuff in a different section, I don't feel the need to as much. Fluffwise the perk does say it's an affirmed but upcoming event after all, like how Ood knows something's up with you before you pick those choices.
Fair enough.

>As I said, you are reading way WAY too hard into how much it "nukes competence" when I specifically wrote some limitations. You are overfocusing on the WWE hype speech and ignoring the fine print.
I am not the first person to read the fluff and take it literally, someone else commenting on it is what got me to pull up the jump yesterday rather than doing so whenever I got around to it, and we both know there'll be more idiots who'll do so. Better to idiot proof the jump if the hype isn't what you wanted.
>>
>>98651254
>I refuse to let fucking Witch Awakening being the only CYOA rep among us, AND I feel it's possible, even if the road to Hell is built with good intentions.
If you made another jump about a CYOA, which one would it be? Love Azathoth? Troyverse? Blood Magic & Magocratic Convention?

Even if you have no intention of doing one, which of these would be more likely?
>>
>>98656294
Conduit.
>>
https://drive.google.com/file/d/1JZWv3okUBKYtKh_nHo_RPJEzY7s6AEPZ/view?usp=share_link

The Power Fantasy is now here.

>>98655752
https://drive.google.com/file/d/1KHiiVHRDCnmd8eCxZhyYqUmtrszBxn0k/view?usp=share_link

JRPG traitor changelog
>a bunch of typos were fixed
>Introducing JRPG Traitor CYOA remake: My experiment with the more monkey-brained approach to making this jump. Gutted most of the rules that mainly existed to try to emulate the CYOA, all weird shit attached to certain perks is just clarifications on what repurchases do. You get 3 free 50 CP perks for each Aptitude; there are no more multiplying discounts. Everyone gets a stipend of 600 CP except for the Overlord, who gets 1100 CP (which is 900 CP offsetting the origin price). Made clearer that Overlord and Traitor both count as being branded. Also made clearer hybrids get both their racial origin stuff discounted
>Cleaned up Apotheosis of Mana to avoid a vestigial bit that gave more than it should have, now I’m picking the lane of simplified jump stuff over CYOA parity
>Power Overwhelming is now Talent Overwhelming to be less awkward about being a copout perk translation of a thing in the CYOA
>And with the latest feedback, attempts have been made to reword The Will of Mana and Shattered Fate to make it more clear what they're about

Technically someone is still looking for typos but fuckit, if the people want their toy now nothing mechanical's likely to change.
>>
>>98656294
...I feel vaguely insulted by the first two. Either Conduit, New Observer's expanded setting, Languid Cicada's expanded setting, BONC, Spirit Conscript, Universal War or Cataclysmic Cultivation.

No plans to, though.
>>
>>98657292
So obviously you hang out in /cyoag/ alot without your trip. Didn't know that until now.
>>
DDAnon.... which jump did you make is your favorite?
>>
The Power Fantasy changelog:

>Clarified Etienne is a meatblob and you don't have to be.
>Replaced End of Failed Timeline with Inverted Pyramid

>>98657301
Why would I even have my trip on there? Although increasingly little of late. The OC draught has gotten so bad that years-old ancient CYOAs are resurfacing from the olden days when creepypasta still inspired things and CYOA makers assumed anons could take a little brutal exposure to the elements or forced isolation.
>>
>>98657292
Universal War... that would be fun.
>>
>>98657457
No. Plans. God I'm tired enough with my current jumpmaking projects, the home stretch feels more and more exhausting with every thought spent on it.
>>
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>>98657309
Probably D&D, to be honest. I made it to try and accommodate all sorts of builds. It's a dangerous setting, so I made No Games to relatively reduce the threat level if someone wanted to use it as a first Jump. No Games will taper off at the higher end because Challenge Rating spirals out of control at Epic levels, but you could take my D&D Jump as your starting Jump and be relatively safe. The whole Roleplayer origin was built to basically cover your ass.

That said, I find myself looking at my Going Over Jump a lot. Simple concepts done well tickle me. If I had to pick one of my Jumps to use as a starting Jump, it would either be Going Over, my Conquerer Jump, or the Jump I'm working on now.
>>98657484
Let's make a Jump together, Shard. With my mental illness and your deceptive Chinese ways, we will wrestle back the Mandate of Heaven.
>>
>>98657564
>Let's make a Jump together
I feel like we'd just end up duelling over what the appropriate level of representation and detail for the setting in it should be, it wouldn't work out. Also it is my sincere hope I never make another jump again (except maybe for Halloween, and that's a big maybe) after I'm done with the current lot. I'm just going to climb Jump Everest and then retire in the lowlands. It'll be relaxing.
>>
>>98657583
Be a father to our child, you deadbeat.
>>
>>98657415
Between Fallen Golden Angel (made the stars), Santa Valentina and the Heaven Imperators, I wonder which angel option is the strongest... do Godbound's Angels even register in comparison?
>>
>>98644009
Rejuvenation shares a jump with Reborn, iirc. And it is intended to be a jump.
>>
>>98657209
JRPG Traitor: The March of Time.
Location: Sabii. Race: Human. Branding: Mage. Overlord: Drusilla Amanitore, Empress Regent. Aptitude: Wisdom. Perks: Sorcerer-King, Mystical Rigour, Combat Mage, Minister of Sabii, Elemental Control (Fire), Elemental Envoys+, Magical Artifice++, Golemancy++. Items: Innocent Preparations, Notes on Life and Spell, Auspice 8 (Hope).
>>
>>98657292
I already warn you, I WILL be autistic on details if you ever go for languid cicada.
Also would there be a perk to be a cultivator?
>>
https://drive.google.com/file/d/1C2FmQtG88bTB10Mngok-haYivg5GfdGN/view?usp=share_link

Updates! Typos gotten rid of. Stupid kaiju bitch's price nerfed to 100 CP, everyone else got a price hike because they're all so much better than her, companions can still be angel or Queen-tier if you really want to bully the setting (it deserves bullying).

>>98657667
Be heterosexual. This is not a request.

>>98657809
>Godbound's Angels
Probably not unless tyrants are meant to be way more powerful than they seem, desu.

>>98658317
>Hope
This is a certified JRPG moment.

>>98658809
>if you ever
I will not.
>perk
I will not.
>>
Hello friends, here is 0.1 of my Dumbo jump.

>https://files.catbox.moe/09idpg.pdf
>>
>>98659751
Oh thank god, it's the normal one and not the live action one with the little girl who wants to run away from the circus to join the science, the evil Walt Disney expy, the token Tim Burton waifu character, and Elephantposter.
>>
>>98659783
>and Elephantposter
How absurd is this one specifically?
>>
>>98659783
Hope you like it, friend.
>>
>>98659836
There is a carnie in the live action movie who exists purely because the first act needs a villain. Despite being employed by the circus to take care of the elephants, he constantly belittles them, threatens them, and generally acts like he is racist to elephants. I'm pretty sure he tried to STRIKE the animals larger than himself at one point, he has NO qualms about risking his life so that the pachyderms know their fucking place. When the crowd laughs at Dumbo for having ears (because I guess midwestern Americans are racist to elephants in this setting) he literally goes up to his mom to tell her that her baby is being made fun of. She goes on a rampage. He dies as a result. As a consequence of this, Dumbo's mom is made up to look like KALI THE DESTROYER when Evil Walt Disney takes up this ridiculous little man's life goal of BTFOing elephants like one ruined his childhood.
>>
>>98659920
Look man, we gotta avenge Boatmurdered somehow.
>>
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>>98660668
He's not even a DWARF. Not even by adoption, as far as we know.
>>
https://drive.google.com/file/d/16AberpF5N3AWduAvsCkyFITo7SkscMol/view?usp=share_link

Current touch-ups:

>Prices for superpowers hiked because the disassociation kaiju girl really fucking sucks
>Companion prices raised accordingly
>My Favourite Coffee House no longer serves stakes, just steaks

>>98660668
https://www.youtube.com/watch?v=JJrS40bL6Uc

Actually fuck it, might as well show you peak Elephantposter. Notice that the situation was settling down and even the crowd was quiet before he specifically came in to crack his whip at Mama Jumbo. Notice that Elephantposter is actively fighting the crowd when she rears in rage. Notice that he died hiding behind a bench instead of getting to safety, presumably trying to stab her right in the asshole like that pig in Bloodborne. Elephantposter's inexplicable hatred of elephants supersedes his survival instincts.
>>
Hmm. Seems like there isn't much further feedback (other than a fan who insists I'm upselling Valentina bit) so without further objections I'll be putting it on the drive tomorrow.

Supposedly someone will be slinging more JRPG Traitor typos at me tomorrow too, so that may take a while longer.
>>
>>98661549
*upselling Valentina a bit
>>
>>98511895
Companion builds:
Swan:
Origin: Sith
Species: Kage
Sex: Female
Age: 19
Perks: For Luck! [100], The Force [free], Size Matters Not [400], A Master of Evil [free], Prince(ss) Jumper [100],
Items: Sith Lightsaber [free], Executor-Class Dreadnought [free]300s
Vanta:
Origin: Sith
Species: Human
Sex: Female
Age: 19
Perks: For Luck! [100], The Force [free], Size Matters Not [400], A Master of Evil [free], Sorcerer's Grip [100]
Items: same as above
Rose:
Origin: Sith
Species: Togruta
Sex: Female
Age: 18
Perks: For Luck! [100], The Force [free], A Master of Evil [free], No Disintegrations [200], A More Civilized Age [200], A Wretched Hive of Scum and Villainy [100]
Items: same as above
Aurora:
Origin: Sith
Species: Twi'lek
Sex: Female
Age: 18
Perks: For Luck! [100], The Force [free], A Master of Evil [free], Shooting First [200], A More Civilized Age [200], Just a Farm Boy [100]
Items: same as above
Flora:
Origin: Sith
Species: Twi'lek
Sex: Female
Age: 16
Perks: For Luck! [100], The Force [free], A Master of Evil [free], Gearhead [400], Just a Farm Boy [100]
Items: same as above
Serenity:
Origin: Sith
Species: Twi'lek
Sex: Female
Age: 18
Perks: For Luck! [100], The Force [free], A Master of Evil [free], Power of the Dark Side [400], Everything Is Proceeding As I Have Foreseen [600]
Items: same as above
Joy:
Origin: Sith
Species: Human
Sex: Female
Age: 17
Perks: For Luck! [100], The Force [free], A Master of Evil [free], R2-1337 [200], Just a Farm Boy [100], A More Civilized Age [200]
Items: same as above
Sophia:
Origin: Sith
Species: Human
Sex: Female
Age: 18
Perks: For Luck! [100], The Force [free], A Master of Evil [free], Prince(ss) Jumper [100], These Aren't the Droids You’re Looking For [400]
Items: same as above
>>
>>98511895
>>98661666
The bridge of the Selune is in stunned silence as its main weapon has just been fired for the first time.
"Uhh, Master." Joy is the first one to break the silence. "How do you miss a target like that?"
I wish I had an answer. All I can manage is a mental note to never take the shot myself again if we somehow live through this, as now the opposing Death Star is taking aim at us in turn. Trying to jump them at Alderaan was a mistake.
"Everyone, follow my lead." I reach out to grasp the hostile battle station. If we can just turn it even a fraction of a degree at the right moment... I sense Vader has sensed me, and grasped my intentions, but it's too late. The planet-destroying beam just blew right past us into empty space. Now both sides are on cooldown.
"Looks like we live for the moment." States Flora. "But as long as that thing is out there..."
"Conversely, things will work out somehow if we can just take it down." Adds Serenity.
"Whether it's a fleet battle or another shootout, I'm not too happy about our odds." States Sophia.
A single chuckle from Vanta spreads a chill over the room. Her idea is conveyed through the Force. Simply launch all our ships aside from the Selune to ram into the Death Star. There's nothing they can do to stop the mass of nine Super Star Destroyers.
Before I can give the command, the enemy fleet does something unexpected - retreat. They all warp away, leaving behind only a single Interdictor on a suicide mission to keep us from following. It's absolutely a smart move considering the situation from their point of view but would Vader actually do that? Apparently he would.
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>>98661680
>>98511895
>>98661666
The raid on Coruscant was an absolute fiasco. We lost the Gladius and either the Bloodletter or the Constrictor would need to be scrapped for parts to restore the other into decent condition in a reasonable amount of time. A fight broke out in the aftermath that cost me an arm and ultimately we all parted ways. Swan and Vanta went to join the Empire, Flora and Aurora went to the rebels, Rose and Joy just adventure around the galaxy together, Serenity became something of a warlord and I have no idea what Sophia is up to.
A lost battle, but the war made great strides. The Empire really concentrated their forces for this one, allowing the rebels to gain momentum all across the galaxy. Still, what do I care. That's not my war, we just happen to have a common enemy. Now with the Emperor fixated on me the best move seems to be just run around and wait for his house of cards to collapse.

-

"Finally come for me, you have. My life, you seek to claim?"
"I have no reason to harm you. I came here thinking I might learn something from you."
"Mired in the dark, you are. Nothing to teach you, I have. Leave."
"I did not say I came to be taught. I've already learned plenty from this brief encounter. Your path is not the only one that leads to enlightenment."
...
"It's about time I head off. It might've been against your will, but I'm thankful for everything. I'm leaving you a ship. This planet will probably be blown up within a few days, it's up to you whether you want to be on it when that happens. Oh, and say hi to Luke for me."
>>
>>98661684
>>98511895
>>98661666
"Go ahead then. Rape her, torture her, kill her. She was weak enough to be captured by you, what happens to her is no concern of mine." I take a deep breath and put on my nastiest grin. "And rejoice, for you'll be getting just what you wanted. I will come to you, and you will experience what happens to those who'd try to extort me." The feed cuts.

Something was off about the whole exchange. When I arrive I find Joy unharmed and unrestrained. Rose is with her and there's corpses of bounty hunters and mercenaries all over the place.
"Sorry about that, master!" Joy chimes. "But when we heard they wanted to use us to summon you, we figured it was a good plan. It's been so long since we last saw! Of course we weren't going to actually let them spring their trap..."
"We've had our fun roaming around. Isn't it about time we got back together?" Rose adds.
My immediate reaction is halfway between a sigh and a chuckle. "You two... Well, I suppose we're headed for the endgame. We might have to face the others as enemies, you know."
"All the better! I can't wait to kick their asses and lord it over them!" Rose pumps her fist full of energy and Joy happily nods along.
>>
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>>98661695
>>98511895
>>98661666
"Sooooooo... The mighty is finally ready to bend the knee. Good. Goood."
"Someone 'mighty' will be falling here today, yes."
"Ah but you presume so much! I have respect for your machinations. I truly do. But... they are so amateurish. The two you sent put on quite an act and I've made quite some use of them but they practically reek of love. Dead giveaway."
"Sounds like they were an effective lightning rod for your distrust."
Sheev ponders my words for a second, glances at Vader, then scoffs. "Enough. Bring this man to heel."
Vader does not move.
"Your empire is already in flames and you are alone. I didn't have to come here today. I just wanted-" A cloak of force lightning covers my body and several lightsabers light up in orbit around me. "To fight you."
>>
>>98660668
Speaking of that I do wish we had a dwarf fortress jump that let one carry the fort into future jumps. The old jumps are missing a little spark to them. If only shard anon was not so overworked in the jump making already.
>>
>>98663280
The logical thing to do is take an option that allows you to combine properties. Marvel Magic (Demon Lord), Overlord (Anime) (Guild Base), and I'm sure there's more. I don't think I have any exactly like that, not combining in the future, anyways.
>>
>>98661076
Hey, now that Yrel and Xal'atath are playable characters in HotS, will you replace them in your jump by other Azeroth characters that are not in HotS?
>>
>>98652774
Question about templates and how they relate to the race in the jump if you don't mind
Does really only the final Cr count for the price or is anything like LA or potential CR adjustments considered? Like some templates increase CR by varying amounts depending on HD or they don't increase if at all like the half-Doppelganger template or the Anarchic creature template which has no CR adjustment for low level creatures but does have one for higher level ones.
Also what about acquired templates? Like being a Lich is probably fine, but what about a Saint for example? Assuming you meet the requirements for the template of course.
Another interesting thing would be to know if you can also use, though I assume you can, are Unique Abilities (Dungeon Master's Guide II, p157) which are typically intented for NPCs but do have CR adjustment listed, like being Dragontouched for +1 CR which makes you immune to an energy type because if your draconic heritage or IIRC being grave touched was +2 and came with a free create undead per week. In addition to rebuke undead and some immunities as result of being born to a dead mother.
>>
>>98663481
Wait, they're still updating that hunk of junk? Holy shit they ARE. Way to be late to the party. Anyway, no. You can just have two of them now, like how transmogs of HotS characters are, lorewise, alternative universe counterparts.
>>
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>>98663794
>Does really only the final Cr count for the price
Yes.
>Like some templates increase CR by varying amounts depending on HD
You'd use the CR for the HD you have, so for stacking templates it's sometimes better to use weaker creatures, yes.
>Like being a Lich is probably fine,
>but what about a Saint for example?
>Assuming you meet the requirements for the template of course.
Yes. Point of note for lich, there's nothing stopping you from being an Archlich instead, IIRC. There's no adjustments.
>Unique Abilities (Dungeon Master's Guide II, p157)
Yes.
>>
https://drive.google.com/file/d/1KHiiVHRDCnmd8eCxZhyYqUmtrszBxn0k/view?usp=share_link

The final version of JRPG Traitor CYOA is finished, at long last. Time to actually enjoy this weekend.
>>
>>98664526
Are Racial Perks discounted if I'm not a Hybrid? It seems like they shouldn't be, because there's no way to pay the other price for them, but that has the bizarre consequence that if I want to buy all the human Perks, I should become a half-elf to get access to human discounts.
>>
>>98664701
Why are you asking for double discounts? Just because you cant read doesn't mean you can dictate everything. You are stupid. It's a simple fact of life.Accept it and everyone else will improve.
>>
>>98664701
>Perks under their respective origins headers are discounted
I agree it's not exactly good design to have an undiscounted price that's never used but it's a pretty minor thing all in all.
>>
>>98664701
Huh?

>Checks
Oh for fuck's sake no, no race has anything discounted, I thought I took that out. Races grant basic access to the race perks. Christ, time for another update because Microsoft Word is a worthless piece of shit.
>>
>>98665152
Why not simply double perk prices and and have them halved in price for the origins.

Sure it be a bit weird to have perks of a different race. But jumpers are weird, and it open up more build options. The double price of it should do plenty to encourage jumpers to prefer perks of their race?
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https://youtu.be/vZa0Yh6e7dwpxrNEO4MiBT7W5gQ
>>
>>98667888
Because racegating certain final forms is one of the VERY few distinctions the CYOA makes for what bullshit it offers you, so it seemed significant enough to preserve for parity.
>>
>>98669329
For my part I'm curious why there is a premium on being a hybrid demon but being just a demon is free.
>>
>>98669329
Nta but stuff like the truth of love was available with the essence of kib, I think.
>>
>>98669329
What's next on your jumpmaking? Immortal Handbook or Legend of the Five Rings?
>>
>>98670295
Oh uh, after a well-reasoned argument and a review of the lore pastebin I changed my mind on that. All hybrids cost the same. For my part, I was under the impression being a god-even a lesser god-was a bigger deal than it apparently is.

>>98670668
ergh

>>98671360
How could you forget about the last on the schizo TTRPG list: Veins of the Earth? Already 80% done with the jump, just need to finish the items sections and the Monster Section. Both are going to read like shitposts but I swear to God, this is how the fucking TTRPG is written.

This OSR shit is fucking weird, man.
>>
>>98671457
I have a question about Hazbin Hotel, if I take Fallen Golden Angel, does taking the Saved perks add anything? Because everything described in FGA is also described in the Saved perks.
>>
https://drive.google.com/file/d/1Bff-4m8wCGq1qOrGNlkXo7X-kckqUnHI/view?usp=share_link

Veins of the Earth is done, God help us all.

>>98672113
Makes you better at those than if you were just a regular angel.
>>
Hello friends, here is 1.0 of my Dumbo jump.

>https://files.catbox.moe/2mj1v2.pdf

1.0 Changelog:
>Reduced price of Lion to 200cp.
>>
>>98674200
Noice
>>
>>98674671
Thanks anon
>>
>>98672578
Sorry, but the race section is the only interesting part. The capstone perks are all too meta. Not enough perks that just give some unique power.

Also, about JRPG Traitor, how does Sorcerer-King works with other perks like the green or red capstone (blue is kind of the canon option)
>>
Got to reading shard anon super power jump. It a good jump, not shard best but a good jump. I was surprised item section called out coma body as impossible to provide ethically. I totally see jumpchan able to clone countless clone dead bodies. Heck I seen her provide ethical soul substitutes. Power section is dripping with color, perks are jumpchain standard, item section seems fun enough. Companions is the stand out section. I love companions. Thoughts and prayers sounds like an utter delight.

However the drawback section seems horrific.

Giving the kind of decision making that canonically ended the world for 100 cp. I would flinch at grabbing it for 200/300 cp. heavenly airhead is not that bad but still possibly tragic, but defying gravity is very much the idiocy that canonically ends the world.

USA goverment being the enemy, I am kind of mixed on being 100 cp. it is a major pain in the rear that you barely get anything for. But it not really a threat for any build that not low power

Compared to that being a lump is not so bad. Were it 100 cp more, one can buy the kind of power with the cost of it that makes being lump not that much worse.

Superpower drama is basically starting a fight that could end the world. Which seems worth more than 200 cp.

Immigration issues causes 40 alien invasions during that are probably going to turn into the kind of incidents that mean they’re no longer a Europe.

I kind of think they should be either a once per jump issue, or the aliens should not be so likey to get in life or death fights with superpower.

The inverted pyramid is however a much more well balanced drawback that less severe than most of the 200 cp ones. Yes it is an evil superpower. But it an evil superpower everyone can agree to gain up on, does not sound like they want the world to end.
>>
>>98675705
Unsolicited ethics on opinion largely depending on what the meaning of possible. If possible is taken literally, this most likey ends the world because you just removed all ethics from a superpower who can wipe out the world in moments.

But if it just meant in that she is trying very hard to kill you and will do anything that not against everything to stand for to kill your. Well jumper can deal with that. She is the superpower worst at direct offense.

Meanwhile the 600 cp version might save the world if jumper runs for space.

The option that limits you to a mundane human in this setting might be workable with companions. But seriously, canonically the series ends with everyone dying. Seems more of a 600 cp to me.

Also what happens to jumper should Val time travel to past like she does in canon.
>>
4 and a half pages to describe one mammoth-sized option. Took all fucking day. Nuance, thy name is Duck. It will make sense when you see it. Really wish I didn't keep losing days to stupid shit IRL. This Jump should basically be done already.
>>
>>98675940
What are you writing these days?
>>
I like to thank shard for teaching me more about setting with crazy good lore.

Veins of the earth and Jrp traitor are awesome settings.

I might criticize his jumps a lot. I guess it easy to be critic, hard to make something good. I feel a little bad about it.
>>
>>98675705
>I was surprised item section called out coma body as impossible to provide ethically. I totally see jumpchan able to clone countless clone dead bodies.
So like, the idea was impossible to provide ethically /with in-universe means/ and not just a bunch of braindead bodies conjured out of nowhere.

>horrific
Thanks, this is exactly what the setting is like. This is what all conflict in the setting is like. I cannot stress enough that if I did not write the drawbacks like this, they would pale in comparison to shit that actually happens in the canon story.

>>98675724
>what happens
I've been playing Jumpchain for way, way longer than I've been jumpmaking, and if I've learned one thing about time travel, it's this.

It is way more convenient for both me and everyone involved if I just let folks make something reasonable up than arbitrate how time travel works in a setting that hasn't fully explained it. The risks are there. This is a freaky setting. I will leave it up to people already willing to put up with Etienne's state surveillance, and Heavy being a violent hippy, and Eliza acting holier than thou to a dumb angel, to decide what happens.

Rather than make something up that's proven wrong in the sequel.

>600 CP
Import or make up a friend. Give them superpowers.

>>98676294
Np

>easy to be critic, hard to make something good
Tell me about it. Had to learn THAT the hard way. I've been critiquing jumps as an anon for way longer than I've been making them. The first ever version of Burn Legend I made was chock full of typos.
>>
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>>98676216
>>
>>98677326
does Immortal Handbook include beings like the Void Lords from WoW? Living Black Holes or Eldritch Elementals?
>>
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>>98677761
None of those things are in the Immortals Handbook, as I recall. The only thing I know about 3.5 and WoW is that Kil'jaeden is supposed to be CR 59.
>>
>>98677828
I know there isn't exactly the same thing, but I wanted to know if there are similar entities.
>>
>>98677326
Oh yeah I agree the setting is horrific. Everything I hear about it makes it sound horrific.

Through one can make a case in setting this horrific, even a minor disvantage may doom jumper

My issue with the drawbacks is not that they are horribly nasty, my issue with drawbacks is they seem to be not so good from the risk reward.

I think the ideal drawback gives enough cp compared to bs, that jumper might be better off generally speaking over the course of two jumps for taking it.

It just feels disappointing if the logical response to a drawback section is to take no drawbacks, and just get any perks you do not get in a next jump.

A trap needs good bait. And if the drawbacks gave enough cp for a shiny perk, jumpers would be a lot more tempted to take them and regret everything.
Is my drawback logic making sense?

I also think the alien invasion drawback would still be plenty horrific if it happens less often, or the alien invasion is not so ruthless. Because in a setting teetering on the brink, even one invasion might kill everyone.
>>
>>98677326
I meant about the time travel, more giving jumper some protection from time travel. Just giving jumper for the jump only, some ripple effect proof memory and guarantee jumper will not be never born.

It would suck to chain fail because one angel time traveled to before jumper arrived and accidently bumped jumper pre jump start off.


I also have a questioned about unwarranted ethics. Would Etienne Lux destory the world to have a slim chance of killing jumper. On one hand that pretty much against all he stands for. On the other hand, the drawback, does say anything possible.
>>
>>98677761
to be honest things like living black holes and eldritch elementals seem too weak to be included in the immortals handbook.
>>
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I just have the perks and items to fill out, but I already have them named and know what they are. I'm not gonna post again until I finished it. Someone else make the next thread.
>>
>>98680585
Speaking of weird dnd handbooks, has anyone read lord of the night liches. I want to know how much is the sb jump just wanking the setting, vs how much is true to the setting power level.
>>
I read veins of earth jump. And if is awesome. I just think maybe drawbacks value can be increased by a 100 points each?

They still be very hard to deal with without ruining all of jumper plans.

But I love the perk about being a 5d being, 100 cp law and order perk and killer gm perk.



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