Why shouldn’t attributes be out of 100
Because the core mechanic of the game might not suit that numerical range.
>>98589296HYTPWFRP2E?
>>98589296Why not like, 1,000?
>>98589296They are.
>>98589821where did they lose the 100
>>98589296Cause the modifier would still be +2, bub.Also adding 1 doesn't have the same scale of increase, you know, going from 100 to 101 and from like 16 to 17.
>>98589949why not
>>98589959Why not *what*?
>>98589989why doesn't it have the same scale when you're the one deciding how to interpret any scale
>>98590012Because I said so...Also that wouldn't make sense.
>>98590049if you're making a system then you decide how it works
>>98590080Ok so you tell me how 1-18 works and try to explain why 1-100 would be better.Because 1-18 is supposed to be a metric where adding 1 within the range is somewhat significant and the numbers don't represent a linear progression, going from 10 to 11 doesn't represent the same increase as 5 to 6 or 16 to 17 even though they're all a difference of 1.
>>98590150Not the guy you are talking to but the D&D scale doesnt end at 18. It goes on forever technically.
>>98590260Yeah sure theoretically whatever, but each additional unit of strength doesn't represent the same increase in physical strength, +1 doesn't translate to 50 more pounds carrying capacity each time.
>>9859026018 is the highest you could reach in most statistics in the course of normal play in ADnDthe PHB tables for all stats top out at 18 for the purposes of character generation with the exceptions being STR and INTINT only has a bonus for reaching 19, 20 or higher is possible but grants no further bonusesSTR maxes out at 18, with further STR going to a separate exceptional bonusgygax has said that the reason he didnt want STR to just keep going past 18 was because he wanted there to be diminishing returns past the normal ceiling it basically existed as fluff, because exceptional strength only mattered in increments of 50 as to why 18 was the limit and not a round number like 20, its because you rolled 3d6 for your statsthe DMG lists several different methods to use that generate higher or lower averages, but all of them are 3d6 basedsimilar to the reasoning behind exceptional strength instead of allowing the stat to continue indefinitely, its because gygax wanted a bell-curve distribution of statswith most of your stats being 10s, with at least one stat being above average for your prime ability and one below average to make your character more interestingthere was a small chance to be superhuman or sub-human in every ability, but this would be rare enough that you could just tell them to re-roll without issue
>>98589949>the modifier will still be +2who said anything about using modifiers? >Also adding 1 doesn't have the same scale of increasewho said anything about adding 1?
>>98590545Me. I did. Next question.
>>98589296unironically what system? it changes the reason, many arent designed to support a D100 resolution mechanic
>>98589296Power Level scales infinitely. If you want the Trait Cap to be 100, set it to 100.
>>98589296Too many numbers.