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File: Local Stellar Region.jpg (177 KB, 1280x961)
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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
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Discord links:
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Last thread: >>98507993

Thread Question:
>What are the stars like in your setting? Are they just normal balls of nuclear fusion plasma, or something else?
>>
>>98625939
>>What are the stars like in your setting?
Hidden for lore reasons.
The sky is intentionally and conspicuously starless, and the only evidence that there were stars are in relatively well hidden runes in wall art.

Basically the whole planet is warded on a cosmic scale to try and prevent any more immortals from popping in and causing more trouble.
>>
>>98625939
>>What are the stars like in your setting? Are they just normal balls of nuclear fusion plasma, or something else?
Don't exist.
>>98625956
Interesting. Mine never existed, does your setting know that the stars exist but they're obscured? They were, at some time, visible and identifiable, and then blanketed and hidden? Does everybody in the world know how/why?
>>
(Last thread died before I got to respond)

>>98623640
>Nice, though I must say it's the forelimb spurs that gave me most intrigued
The blue spurs emerging from the forelimbs in that sketch are fiberwhips, essentially a sort of augment producing similar blades as the ones wielded by the Kanshin in this picture.

> I like the grooves filled with symbiote ammo(?) in the armour too. Any particular functions there?
They are hives for seeker wyrms, essentially sort of flying self guided living "missiles. The speherical "eye" like orbs on the dragon are supposed to be biolaser "eyes" whereas the forward facing horn is a fiber beamer, and the just antler like horns are neurotelepathic antennae.

Regarding the psychological specialization and adaption you mention in your setting, it sounds very interesting. Especially the element of cultivatio nof "normal" humans being seen as inherently seditious/treasonous. Psychological adaptation and alteration of humans is in my view often both cooler and more unsettling than just overt physical alteration via evolution/mutation.

In my setting, the chimera category under which the dragons fall, also includes beings known as "Servitors" who are essentially engineered lineages of humans whose primary alterations are psychological. They basically derive great sense of satisfaction and purpose from serving the people/households they are bonded to, or othewise serving their tasks. Most look outwardly just like humans, but simply have black slcera to mark them as servitors, though that trait is not fool proof because human and servitor intermixture has introduced the genes for black sclera to more or less ordinary humanity as well.
>>
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>>98623732
The horror potential for biotech is massive just in how it can be used to sublty manipulate the behavior and biology of people and other organisms without being anything overtly grotesque.
I was not familiar with The Screwfly Solution but instead I remember reading Oryx and Crake as a teen and it unsettled me quite a lot (was a weird book in general).

The Shenshinryu in the setting have a strong cultural place especially in societies of the City that have strong interactions or memories of them. Some Concordat frontier communities propably partially revere and fear them, whereas more settled ones celebrate victories over the "dragons" and the past where the expanding Concordat drove them off from the territories of the City they were trying to reclaim. Some individual powerful dragons that used to roost in a district and were finally slain by the advancing Concordat Defense Forces, would have entered the cultural memory of the Concordat quite deeply. Likewise, many dragons remember that their foremothers and other relatives were driven out from their territories by the Concordat, which just ads to the ire many wild dragons have towards the ustart servant state that is now controlling signifigant chunks of the City.

Also, managed to finish the preliminary sketches for the major dragon species. Eventually I'll have to do proper colored drawings of these things.
>>
>>98626221
>does your setting know that the stars exist but they're obscured?
No one mortal currently alive in the setting knows.
The event that obscured them happened a little over a thousand or so years ago and records before that time were very methodically altered or destroyed.
There is one immortal that knows because they are more or less the keeper of the seal, but they are on the moon of the planet staying vigilant against other immortals plotting to break the seal.

The normal people of the world know nothing of any of this. Even when they come across runes with stars depicted they misinterpret what they are looking at because they have no frame of reference.

All this info is basically hidden lore until ether the final arc of the story series I am writing, or a epic level campaign in the setting, whichever comes first.
>>
>>98626366
>l ether the final arc of the story
So basically you aren't planning for a seal to be broken until the end of your story? But I'd think a seal breaking whether or not an immortal can escape, would be interesting earlier.
Are there individual seals on individual stars or is the single seal all encompassing? Can the seal be weakened even if it is effective and thus maybe let some light through or...?
>>
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>>98625939
>>What are the stars like in your setting?
Hollow knots of ley lines, arranged in fractal patterns. Sunlight is refined prana, stars refine surplus soulstuff into it. There are about a thousand stars in the whole of Creation.

...I think I didn't change any of this since 2017ish.
>>
>>98626848
It's not sealing anything in. It's keeping stuff out.
Think of it like a magic force field around the whole planet.
Once it's broken not only can immortals interfere with the planet again, but portals become functional again.

If there is interest in the story (once I am done writing it of course) then it would lead into a squeal series after a small time skip. Probably with different characters. The breaking of the seal is a natural end point for the POV character of the story since once broken they can go back home.
So unless I came up with a good reason for them to come back, if I wanted to continue the story I would probably need a new main POV character, and thus a new squeal series.

That said this is planing WAY far ahead. I write pretty slow and it will probably take me years to finish the first series of stories. I am actively avoiding thinking about plot lines for the sequel series that might not even be a thing.

I mean right now I am still working on the first draft of the POV character's origin incident that brought them from their original world to the world of the setting.
And I really need to get around to doing a second draft of the secondary antagonist revival, as well as a few incomplete stories I made previously that I will rework to fit into the setting as part of the series.

So in other words, I am just at the beginning of this rather large story project, but I worked out the major plot and lore beats long in advanced to guide my efforts.
>>
>>98628606
>It's not sealing anything in. It's keeping stuff out.
Kind of a matter of perspective/relational to say you're keeping "bad guys" segregated, but also technically you're keeping mortals in, the seal just separates. Anyways that wasn't the question
>So basically you aren't planning for a seal to be broken until the end of your story?
wasn't about who is where, but your intentions as the author to have the seal broken in universe and "escape" maybe bad word choice on my part but I meant, if unsealed, get back into/onto the planet.
but also if the seal ever weakens where an immortal can sense that and try stirring something up or if a weakened state gives mortals a glimpse of stars?

>So in other words, I am just at the beginning of this rather large story project
Got it.
>>
>>98628679
The ward falling once the seal breaks is a extremely dramatic climatic event. I think it would water down the apocalyptic finality of it if it was something that weakened over time. Rather than something that is all or nothing and can only be broken by willful action. Willful action of someone who is mortal, somehow got to the moon, somehow knew how to get to the seal there in the first place, somehow dealt with the immortal guard, then somehow break the seal that was constructed by immortals to even be hard for other immortals to tamper with. Basically it's a long way and a lot of hardship to get to that point. So the pay off should be suitably of epic scale for it to be the end of such a epic quest.

I think the drama of the sky suddenly opening up and star shine for the first time in over a thousand years in one big climatic event would be the best way to end it.

It shows the world being open for the first time in a long time to the wider universe/multiverse. With all the beauty and terror that comes with it.
>>
https://www.youtube.com/watch?v=t365MuktYQs
TQ: It's where this guys from
>>
>>98628768
>I think it would water down the apocalyptic finality of it if it was something that weakened over time. Rather than something that is all or nothing and can only be broken by willful action.
You should try to make that explicit in the writing so that anons like me don't wonder, "does or has the seal been weakening", so that we don't feel like it's an impending thing but like you mention, dramatic, curious and cataclysmic in how sudden it happens.
:)
>>
What is your worlds version of Rhodesia?
https://www.youtube.com/watch?v=P1720spO4yQ
>>
>>98629196
There was nothing whatsoever that I said that would imply the seal gets weaker ovet time.

That was purely a invention of your own.
I don't need to counter-write fan fiction.
>>
>>98629211
Doesn't have anything remotely equivalent.

Why does your setting have such a thing, both in lore and the actual meta reason?
>>
>>98629447
I built my setting around it.
>>
>>98626261
Ah, I see in which case I was misled by their symmetry and my first guess at cnido-whips was correct after all. Nice touch with the mane connecting to basket-hilt base btw though practically speaking that loop would be a massive snag risk (that said augmented warriors may prize such obvious weaknesses as fitness displaying handicaps a la peacock).

Servitors are cool and honestly a bit of a no-brainer for any civ with access to biotech that can curtail unrest without dramatic deficits in functioning and no pretence at egalitarianism. Honestly feels like the direction we're headed in irl sometimes... Also like grappling with ACTUAL (genetically enforced) happiness in slavery. It's such an abhorrent concept that still has a twisted utilitarian practicality to it ("what, you want us to make slave who will suffer?"). Doesn't get treated seriously in fiction nearly enough, only comedy touches it (the food beasts in Hitchhiker's Guide and the belief chip in Red Dwarf).

Human intermingling open up all sorts of fun. Rebels masquerading as Servitors infiltrating their betters. Dreams of rebellion (yet never acted on until "the time is right") as Servitor throwbacks kick in subconsciously. Slave masters getting paranoid at the mere idea of infiltration by free men... A messy messy time for all.

Highly recommend the The Quantum Evolution series btw, in this case for their Doll and Numen transhuman subspecies. The former are addicted to the religious ecstasy biochemically evoked by the latter, the slave uprising is all the more disturbing for having never cast down their exploitative gods. They just keep them "safe" now. Real good grotesquery.

>>98626300
Lovely stuff, keep up the good work. At the risk of prompting the usual dragon / mecha plot overexpansion is there any possibility of dragon riders?
>>
>>98552849
I'd never heard of Maltas before. How interesting! Now in true "weird wasteland" fashion the first thing that comes to mind is some Knights of Malta having been in Brazil on some Papal business (not surprising in a Catholic regional power nor on the apocalypse's eve as they scrambled to make a difference). It'd be amusing if they were constantly confused for the capoeiristas yet too proud to change their older than the Old World bestowed title for something more differentiated.

Cool detail with the irl sub scheme. Learn something new every day I guess. Honestly it makes me wonder why OG Fallout never bothered to turn this:
https://www.bbc.co.uk/news/business-48343589
into Nuka Cola's "purely for marketing purposes" battlefleet. No Soviet collapse obviously but it's too good a historical tidbit to pass up!

Same with the Shindo Renmei, never would have guessed though I suppose if you have Fanatic holdouts across the Pacific islands it only makes sense they'd be holed up in the jungle too. Terrorising their own communities is crazy stuff but "shoot the traitor before the enemy" must've made sense from their warped perspective. On the matter of ethnic factions resurgent Gauchos from southern Brazil as an almost steppe nomad horde could be fun. Bonus points from the various exotic mutants they may ride and a sort of "geographical warfare" between impassable jungle chopped and burned to let the wide pampas spread (it's anyone's guess what the climate would be up to post cartoon nuclear war).
>>
>>98629438
Just a question and a suggestion anon
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>>98626261
Generally the training and augmentation of savants is costly and risky. Far cheaper and easier when you start working on someone with a related strain of 'tism and there's a far larger candidate pool if the whole population has been made subtly "off" to a soul. This justifies "planet of hats" to an extent and the churn of NPCs aging and dying only to be replaced by near-identical successors. At the PCs scale they befriend institutions more so than people which predisposes traders to maddening isolation and disconnection as you'd expect (very much a ripoff of the Ultras from Revelation Space).

>>98625939
Haven't decided yet. A key aspect of the setting is that the universe is a charnel house whose stink we can't perceive. Sufficiently advanced ayys either lobotomise themselves into stagnant idiot savant hermits or try (yet inevitably fail) to outrace the shadow of their own enlightenment. The best means of delaying or redirecting compulsive introspection is the use of antimemes and any tricky enough to muddle a godlike mind are more than enough for mere mortals.

A lot of dark energy and matter are precursor ruins made imperceptible and / or folded into strange dimensions in their attempts to escape themselves. I'm partial to Count to Eschaton's take on the universe as teeming with design we fail to recognise (red giants are Dyson swarms emitting redshifted waste, supernovae are detonation remnants or panspermic seeding etc...) and Remembrance of Earth's Past posting that current physics is the ruin of something far richer. I'm not big brained enough to pull off either of those well and in any case by the time any of it's perceptible to PCs they're the big-dick Clarketech wielders teetering on the edge of collapse.
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>>98630923
Chinodycytic whips, shock whips and other more ordinary and just biotechnological whip and slashing weapons definitely do exist in the setting as well. Fiber whips are basically just very hight tech bioweapons, that utilize the same bs shit that enables levitation in the setting to create a sort of superheated cord of fibers that can cut trough material via burning shit. The basic principle behind both is that they sort of rapidly oscilate between states of being immovable objects and not, which produces heat and can when aplied correctly be used to enable levitation just as it can be used for weaponry.

The mane connection of the warskin to the blade is not needed to be maintained continiously, the mane essentially just feeds fresh living fibers into the weapon as the blade of the weapon is woven from the same fibers that the manes of the warskins themselves are composed out of. The warskins grow these fibers naturally and they are an intrinsict part of their structural anatomy and what not. The true form of a warskin is more akin to a spinal column looking worm that has living fibers growing out of it, the humanoid suit of living armor is just what the symbiote worm grows upon it's host when it matures.

Thanks for the book recommendation, that series looks interesting and I'll have to look more into it.

(cont)
>>
>>98630923
>>98631279

Regarding the servitors, there are many different types of them, the main five are domestic servitors, which are basically just household servants that derive a sense of purpose trough their service, medical servitors that are basically ideal medical assistants and sort of living medical tools/savants, companion/pleasure servitors whose tittle propably tells enough of their role, defender/guard servitors that are often heavily augmented and customized and their psychology is engineered towards guarding specific people or places, and lastly nursery servitors, who were created to be perfect child minders and rearers.

They as a rule, are not that rebellious, and their fates in the aftermath of the collapse of the civilization that created them in a City spanning civil war differed heavily based on the servitor type. The surviving 5 types are just the big groups that made it trough the collapse in some way or form. All were in some way retained by the surviving aristocratic families, some almost solely via this route.

Some of the servitor types were poorly inclined to taking care of themselves without the guiding hand of a master giving structure ot their lives, others had sufficiently strong built in drives to shape the fates they had when their masters were slain or fled and left them behind. The pleasure servitors, at least ones that became liberated, generally just found new companions and eventually merged back into humanity, largely contributing to the fact why black sclera is now an inheritable trait among ordinary humans in the setting. Same fate followed some domestic servitors as well but they generally were less self guiding. Medical servitors and defensive servitors were retained for their utility even if they themselves could not really operate on their own due to what is essentially a form of hyperfocused autism towards their own roles.

cont
>>
File deleted.
>>98631284

The only servitor type to establish their own populations that endured without human guidance were the nursery servitors, who due to their own inbuilt drives and engineered sexual dimorphism (women geared for childrearing and nursing, males towards protecting children) developed into a sort of race of people living in the warrens and ruins of the city known as "cradlefolk" whose name stems from their very child focused behavior. They have large families of their own, and are often viewed as child snatchers because their females have a strong urge to take care of lost children they encounter.

This has contributed to their reputation as being sort of fae like beings in the warrens at least among the more superstitious folks in the borders of civilized districts of the City. Physically they resemble humans very closely, their women are a bit softer, shorter and non threatening, with gentle faces and slightly larger eyes, soft but strong hands and generally very maternal appearance once they mature to adulthood. Their men are larger and stronger, but still soft featured and non threatening, having been engineered as essentially sort protectors and guardians of their charges without being dedicated defensive servitors. Both cradlefolk men and women have black sclera. They are also compatible with baseline humanity as well which is why some tribal/feral human communities have essentially become gentically entangled with these servitors.
They do exist in their original roles as well among the courts of the aristocrats of the Concordat still.

The servitors in general, are just more of the extreme examples of human modification in the setting. No natural humans exist in it anymore, every "race" of humanity is engineered in some way and for some purpose. The servitors simply are engineered to a point where it is arguable that they have lost something essential to being a human themselves.
>>
>>98631296

The Baryxians are another example of engineered humanity, they are the descendants of the cadet families of the imperial dynasty that ruled the City, and are essentially superhuman "elves" of the setting, and represent one of the surviving elements of the "inheritor families" who waged the civil war over the city that wrecked it. The Great House of Baryx is more akin to a nation of aligned families/lineages that banded together for mutual survival, rather than just one aristocratic house/family. The term Noble house within the setting in general, refers to such arrangements than necessarily just individual bloodlines, and great houses are just the largest ones of such lineage alliances.

The superhuman nature of the Inheritors/Scions is in that they are both long lived, extremely fast and agile, perceptive, cunning and with quicksilver reflexes. They were created to be the martial enforcers of the imperial order that ruled the Golden Age of the City, just like the Shenshiryu were made to be autonomous flying warrior organisms. Despite being flimsy and elegant looking, even an unarmed Baryxian can kill a baseline human with comparative ease.
Their ancestors spent generations waginglong succession war of kinslaying and vendettas that reduced their population massively (while also fucking up the City with rampant bioweap usage) which is partially why lesser genestocks (the term for a "race" in the setting) were able to rise and establish the Concordat whose ascendancy and rule the Scions who formed House Baryx had to accept or face oblivion.
>>
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>>98631309
To contrast the Baryxians, another example of engineered humanity are the Chotians who descend from war-thralls of the inheritors (genetically engineered slave soldiers) who overthrew their masters and killed the bulk of them, claiming their own territories in the City and eventually joining the Concordat as a great house themselves. The most extreme example of engineering among them are the Ogres which are essentially derived from the chotian genestock, and further engineered and altered to a point where they were made into "war fiend" type of chimeras, essentially obedient, but rather dull witted warrior creatures the Inheritor families designed to serve as heavy infantry. They survived the succession wards and Chotian independence, and continue to persist to the contemporary era of the City because the Chotians view them as their cousins and kin, and refused any notion of eradicating them as dangerous war chimeras. Most chimera types created during the succession wars for war, were condemned by the Sisterhood of Cleansing Rebirth, that sits at the heart of the Concordat and views the creation of chimeras and uncontrolled human genetic engineering as one of the chief moral failings of the Golden Age and the following succession wars.

The Sisterhood pursues a policy of sanctioning and stewardship over chimeras that can be compatible with human civilization, and condemnation and eradication of chimeras that cannot. A stewarded chimera is essentially one that lives as a human subject and has rights and priviliges based on their nature and level of sapience. Servitors are among the sanctioned stewarded chimeras, as are the Ogres and other chimera types.
Even sapient servitors however, do not have same rights as humans and are essentially treated as wards. They are not outright slaves, they have rights, but they are more limited than that of a free citizen.
>>
>>98631333
Anyways, apologies for the rambling, I kind of just wanted to flesh out the way humanity has been transformed in the setting. That is not even all of it, as I have written down tons of stuff regarding the genestocks, chimeras, the Sisterhood and so on.

>>98630923
>At the risk of prompting the usual dragon / mecha plot overexpansion is there any possibility of dragon riders?

As a rule, no. The Shenshiryu were not made to be warsteeds, they were made to be autonomous warrior organisms. Only their larger forms could propably even comfortably carry humans and such privilige would not be easily given by the notoriously prideful dragons. It is not unheard of though, and being allowed on the back of a dragon is a sign of profound trust and companionship between a dragon and the rider. Though riding is a bit of a wrong term here, it is less of riding a steed and more of being taken for a piggyback ride by the dragon. They do not need riders at all to be effective combatants. A dragon letting a human ride it is more of a show of trust and affection than anything else.
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>>98630974
For a multiplanetary society that wants to keep the different planets co-dependent and part of the empire hyperspecializing the populations of each planet so that if cut off, they cannot sustain themselves properly, makes a kind of twisted sense. Same goes for spacers being psychologically hyperspecialized.

In my setting, the genestock specializations kind of have a similar thing going, with both form and mind having been engineered for a purpose of these "races" of humanity but their original roles were as parts of the golden age imperial hierarchy of the City, with clerkstock populations serving as bureaucrats and paper pushers, scribes and what not, laborstock classes serving as laborers, warrior-stocks serving as enforcers, the cadet families as the martial arm of the imperial dynasty itself, academystocks serving as researchers, merchantstock serving as merchants and so on. The servitors, as I stated earlier, just took this sort of specialization the furthest.

No "natural" humans exist in the setting in any real way anymore.
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>>98626916
what does the sky look like?
>>
These threads are pointless now that the board is infested with normgroids, casuals, tourists, nogames, and parasites
I see only 2-3 actual worldbuilding posts in each thread's 200+ posts
>>
>>98626261
>>98626300
>>98631279
>>98631284
>>98631296
>>98631309
>>98631333
if it wasn't for this extremely talented guy the general would be dead
>>
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>>98632437
The sun doesn't look any different from real life, the moon isn't anything that distinct either. The night sky is pretty. Less stars, as real life has about 4.500, but they're closer than in real life, as Creation is a small globular cluster. The planetary ring looks more like many small comets looping around the planet, mixed with a neverending aurora borealis, than pic related. It's mana-rich, and the "comets" are big chunks of adamantium.

The other planets of the star system are more noticeable than Venus or Mars, as star systems were designed to optimize life. They all orbit their stars at roughly the same distance, but different orbital planes. If the sun is an atom's nucleus, the planets are electrons.
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>>98633087
I come by about once or twice a week because I am more focused on story telling and writing than worldbuilding at the moment. World is already built. That said it's nice to see what others are up to and answer random questions about my world to keep it fresh in my memory.
I also ain't currently no games by choice. The group I GMed for fell apart due to schedule issues and the one where I was a player ended naturally after a mini-campain. So I am between games for now.
I used to solo play alot but now spend that time writing.

That said, last thread was super off putting and the OP consistent need to keep imaginary petty fights going is detrimental to the vibes.
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>>98629211
The closest equivalent would be the failed opposition to the Slaver States and there were a number of them. Some refused to stop fighting despite the defeat. The Slaver states is actually my planned introduction to the setting because they are the closest analog to modern humanity so it isn't being thrown face-first into a 100% alien clusterfuck. Took me fucking ages to figure that out desu. I do doubt people are gonna easily figure out what their spiel is, tho. The big reveal is gonna be great given how they operate and how sneaky they are. Not to mention the biggest secret behind them.

>>98635004
I've been washed up GM for a while too. I used to run games in my setting but nowadays I write instead. I do miss the games, though. My players used to come up with some of the wildest but technically still viable shit. They got me good a number of times over the years...
>>
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What are your space uniforms like?
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>>98635280
>ripping off the star wars empire
yawn
>>
Question: What's an appropriate name for not!cultivators (for those not familiar with the term its basically someone who pursues a higher state of being by assimilating cosmic energies within them) in an advanced sci-fi space setting? Something that sounds "futuristic" but also spiritual and rooted in mysticism. So far I got;
>Progressors
>Excelsiors
>Exemplars
>Übergnostics
>Divine-Aspirants
>Apotheosi
Unfortunately none of them are quite what I'm looking for.
>>
>>98635779
Ascendent
>>
what can you advise me to do if I want to talk to someone in-depth about my world. This is a serious problem for me so I really need a solution. I can't talk about it with my players because that would be spoilers and other people don't care.
>>
>>98635280
a mix of modern and victorian naval uniforms
>>
I always thought the solar punk aesthetics and character design of Pokemon was appealing, and many of the cute girls were very fuckable. However, any sort of lewd content associated with the franchise always gets associated with bestiality, a fetish that I personally find abhorrent. I also find the furry community to be insufferable, so I thought of a setting that shared an aesthetic design sense with Pokemon without actually involving pocket monsters.

20 years ago an experiment in an underground laboratory opened a portal into hell. While fighting to contain the incursion of demons flooding into t he facility, the chaotic magic of the portal affected the computer terminals hooked up to the internet, causing digital human-like creatures to step out of the glowing screens and drive the demons back. The portal was sealed thanks to their strength and bravery, but many demons managed to escape the compound only to reproduce and corrupt local wildlife.

These digital people, known commonly as "sprites", are often stronger and more capable than humans, though they lack the drive and individual agency that humans possess. Like a computer program, without any input they struggle to determine what to do. Legally speaking they are somewhere between pets and humans, though their loyalty to the human race has earned them considerable favor from the populace. Many work alongside humans in agriculture, manufacturing, construction, coding, and even police work. They are varied in appearance, having multicolored bodies, (think of the livery on race cars), and a wide variety of shapes and sizes. What the excel in most, though, is fighting demons.

Between every town is a wilderness full of demons. Don't imagine them as ugly and fearsome monsters. The same overall "cute" aesthetic you see in Pokemon designs is present in the demons. They are your common enemies you find during random battles while traveling between towns.
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>>98636107
Some demons are simply locally corrupted wildlife, such as bears and wolves, albeit rendered in the same design sense you seen in Pokemon. They should resemble cute JRPG enemies, but you can't capture or train them. Instead, you find sprites the way you normally find party members: by finding them in the world, interacting with them, and asking them to join. Sprites grow stronger faster under the influence of a mindful trainer, and their natural proclivity for fighting makes them natural contenders for competitive martial arts. Sprites can express consent and speak human languages, so it's not exactly immoral to have two trainers battle their roster of sprites over money. Working sprites, however, are legally prohibited from fighting when on the clock, unless they're doing police work.

Naturally there are criminal elements who want to abuse the power of the sprites for personal gain. This is your Team Rocket analogue, though their antagonism is cartoonish and largely benign. The real threat is the demons, and their constant low level war on humanity. They often attack supply lines, causing towns to become slightly more isolated, and the wilderness to be larger and less safe. Still, you have many brave humans travel the routes between towns with their loyal sprites in tow, confident that their companions can defeat almost any demonic threat.
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>>98635973
I don't know lol
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>>98635779
Emergents. I'm a no-fun eliminative materialist irl but if there is any sense of divine mystery to be had in this world it is in the Emergence of new unforeseeable properties from countless interactions between smaller, simpler constituent principles (only imo of course).

Sure, sounds a little corny and too close to "emergency" but the real idea has a nice kick to it. Extropy as the antonym of entropy (or the tendency of systems towards greater complexity over time) is worth looking into too though "Extropian" has already been poached by transhumanist toaster-idolaters. You can ditch the baggage easily enough by author fiat.

Lastly for more spiritual sounding stuff Asymptote, Zenith and Azimuth are all crunchy math terms with old world flair. Asymptote implies a singularitarian exponential yet infinite pursuit or perfection to me while Zenith implies fixing one's sight and aim on the highmost tiers of excellence. Both seem Cultivation compatible but Azimuth is perhaps my favourite of the three.

Less emphasis on the point of perfection and more on navigation against the "heavens" of all the different (and potentially contradictory) better selves we can be. Brings to mind navigator-monks using strange 3d astrolabes to contemplate the correct constellations from the correct vantage point at the correct time. But that's just me.

>>98635973
Learn to present things in a more clear, interesting way and don't be egotistical. People are more likely to reciprocate interest when shown it and if they don't then suck it up. Nobody is owed attention.
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>>98636302
>Learn to present things in a more clear, interesting way and don't be egotistical. People are more likely to reciprocate interest when shown it and if they don't then suck it up. Nobody is owed attention.

You didn't even read what I asked. I didn't ask how to make fans I asked how I could go about finding just one single person that is interested in worldbuilding who I can talk with about my world possibly for days or months. The world I made is already one of the most elaborate and high-potential worlds in existence without being tryhard and over the top, so it's not like I'm asking you how to enthrall millions of people with a pitiful school project.
Let's start at the basics, where do I find ONE person I can talk with about one of the most interesting worldbuilding projects in existence?
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>>98636343
See, this is a great teachable moment. I'm suggesting that you speak to others, anons or others in the flesh, as an interested equal eager to listen as well as share. Not like a prophet smugly handing down "one of the most elaborate and high-potential worlds in existence without being tryhard and over the top" we are so ungrateful as to not immediately bow and scrape for.

Even if it's true and you are in fact Tolkien's spiritual successor that approach is going to put people off. At this point I half-believe you're a troll fishing for (you)s which is not a good start.
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>>98636378
No, you're the one who doesn't understand the situation right now, because I've tried the approach you're describing over many years in online communities. It's the failure of your own reasoning that you fail to account that the reason why I would be asking this right now and why I would be so heavy-handed about it is because I'm worn out by stupid social games and platitudes that lead nowhere. I'm frustrated because I've experienced the failure of your methods over many years. I want a real solution, not a hollow mantra stripped of any context. You're right, you don't owe me anything, but at the very least you could have tried not being condescending and dismissive from your very first reply when you immediately assumed I'm some newby mook that hasn't already tried every obvious thing, instead of considering I might be a worn out wreck that has lost all hope
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>>98636405
The obvious thing? You mean?
>>98636302
>suck it up.
Because
>Nobody
>is
>owed
>attention.
Cry me a river bitchboy. I empathise because I'm in a similar situation and yet feel even deeper contempt because being reconciled with your own irrelevance really isn't that hard.

Will there be some mutual interest every now and then? Perhaps, probably even. Will you recycle bits and pieces into things that see the light of play? You have players, so do I. Yes. Is worldbuilding a fun hobby in its own right? Definitely.

You're probably a troll but might genuinely be this pathetic, either way there are other more interesting anons in the thread to talk to. Bye.
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>>98635973
Your mother.
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>>98636509
if you're in the same situation then can you explain to me why people interested in worldbuilding are so unwilling to find someone so they can talk to each other about each other's worldbuilding as a sort of mutual benefit? I'm willing to do that but I can't meet anyone doing worldbuilding who's even willing to touch that with a ten foot pole and I have no idea where to look. The internet is flooded with way too many people now who can't admit that they don't really give that much of a shit about worldbuilding in of itself
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>>98636533
Your worldbuilding sucks and nobody cares. Post it on your DeviantArt or whatever and hope at least one person eventually reads it and cares.

Alternately, become a best-selling author (or even a middling author who has at least 5 people on his Discord).
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>>98636545
You didn't answer my question. In fact, you deflected completely.
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>>98636558
The reason nobody wants to talk to you about your worldbuilding is it sucks and they don't care. It doesn't matter if they do worldbuilding if your worldbuilding sucks and they don't care. It's not mutually beneficial to them to discuss their worldbuilding with someone whose worldbuilding sucks and they don't care about.
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>>98636545
Also another thing: you're clearly the one in the wrong here, because notice what's happening:
1. You don't know anything about me or my world, you're making assumptions based on my writing style combined with your loaded experience of probably interacting with hundreds of other (dissimilar) people over many years. You make blind assumptions and directly attack the quality of my world regardless

2. I don't know anything about you but I do have a direct point of contact with your dismissive attitude and tendency to jump to conclusions based on prejudice.
This is directly relevant because your the position you're defending has everything to do with how effective your advice is and whether you're arguing in good faith in the first place. I disagreed that your methods work at all (because they don't, and are boiler plate consolations instead of actual tactics) and then despite you never having met me before in my life started acting like you know everything about me which confirms a pre-established bias that you brought from your previous experiences, which proves that you really do not take my issue seriously and believe I'm just another identical unity in a very long line of units you have interacted with (again, despite knowing nothing about me yet)

I expect better form next time if you're going to try to position yourself as the "correct" one
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>>98636614
I know one thing about you and your world, which is you can find literally nobody interested in reading it. Therefore, the worldbuilding sucks. (Or, I guess, you're really bad at presentation, but ultimately that's the same thing.) Otherwise, there would be at least one person interested in reading it. The fact that you can't compute this suggests your IQ may be similar to that of a raisin.
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>>98636545
>>98636567
And third, the fact that this is the only active post chain right now speaks to another much bigger problem and I'll go as far as saying that it proves everything I've been saying about other 4chan generals for years now.
It's that this kind of attitude you have right now would have been an unthinkable way for anyone here to treat other fellow worldbuilders no matter what. If you really think about it it's not a way anyone would ever be caught talking to another person in any community anywhere if that community was actually built around doing some kind of activity.
But that's the problem, the worldbuilding general is no longer about worldbuilding, and that's why you get attacked for inane reasons just so people can codify some new reason why it should be excusable not to talk about worldbuilding.

It's also why all the posters who really cared about wouldbuilding left. This is all that's left of this place now - the posters that believe that discussing worldbuilding is an unacceptable pipe dream and that it goes against reality to expect it. Hate me if you want, but this is pretty much the end point to the decay of the internet and the collapse of trust. Everyone who talks like this is responsible for perpetuating it. I watched as hundreds of hobby communities collapsed and died in the last 5 years alone
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>>98636674
Oh sorry, I should have given some great commentary on the worldbuilding you provided. Oh wait, there was no fucking worldbuilding provided at all, just you whining you can't find anybody to read your shit.
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>>98631279
Can't quite work out the etymology of "chinodycytic" (except for the last bit being "of the cell")... Anyway, nice fusion of fashion and function for the mane cables, is it the heat that makes fibre replacement necessary or attrition from switching between states? Reckon I'll steal that im/mobile oscillating metamaterial as some sorta Savant-tech. Thanks!

As to the the recommendation I'm glad what come to mind proved of interest. A lot of originality is creative collage imo and when seeing something cool my go-to is often comparison to what seems similar. You can download them here btw.
https://oceanofpdf.com/category/authors/derek-kunsken/
I'm usually skeptical of SF squawking about "quantum" this and "quantum" that but the series earns it imo by having stuff like acts of observation causing a genocide. Pretty trippy.

>>98631362
Rambling is on-topic for the general and besides gives me leave to do likewise later so don't sweat it.

Aside from the obvious need for specialised Servitors (both because specialists provide better service and generalists might "get ideas") I could see them being a little like Brave New World's castes. The Alphas and Epsilons etc are all indoctrinated to have envy / admiration / superiority complexes amongst themselves. Biochemically ensuring a steady (yet not disruptive) level of drama among the servants would be a good way to keep them rattling on each other rather than stepping back to look at the whose obscene structure they're born into.

Then again perhaps with loyalty locks that never proved necessary. Moot point now with most of them died off or bred back into baseline stock (the first dudes to luck into a "playmate" must've been happy... until they realised the upkeep).
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>>98636689
You don't even know the definition of whining. I explained my problem and I directly asked for a solution. You did not provide any kind of solution but became offended when I pointed that out. Whining is an emotional activity where someone is wallowing in his unfortunate circumstance. I came in her and asked a normal question in the most surgical way possible and you came back at me with some surface level normie cope. If you really cared about worldbuilding you would value keeping the thread running smoothly more than you cared about arguing with me (you can't refute this) and you would have answered my question in a serious way instead of avoiding it to defend your ego
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The Cradlefolk >>98631296 sound hobbitish in an unwholesome sorta way. A worry that comes to mind is that beyond the parent's care for children and the men's care for mothers they could be an erratically callous lot. After all alloparenting can be rough on junior caregivers and the population boom + careful rearing would create a surplus of adults.

Are the Chotians >>98631333 named for "Chota" (meaning "little" in Hindi)? Just imo but I think "Chotan" rolls off the tongue a little better (absent your own presences and reasons their name is the way it is). Cute detail with the Ogre being considered kin and protected as such but then they'd have been battle brothers and a Chotians would have less (still a lot) to fear from any outburst relative to normal humans.

>>98631362
Fair enough, suspected it'd be a long shit and a "yes" would be a symptom of that overreach. That said a downed whelped healed and reared by a human later giving said carer a lift in their old age is a nice image. If not anything actually liable to happen in setting perhaps present as a cloying folktale (cue sniggers that the dragon was carrying them away to *reverently* eat them).

>>98633258
ConcordatAnon is certainly exceptionally high effort but I think other cool ideas show up. Generally just chatting is nice if the people are interested and interesting.
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>>98636713
...This:
>>98636545
>>98636567
>>98636644
>>98636689
Is not me:
>>98636378
>>98636509
>>98636302
And
>wallowing in his unfortunate circumstance
Is exactly what you're doing as opposed to
>sucking it up
While
>the only active post chain
Only appears to be such because I was busy appreciating another anon's worldbuilding and drafting a loredump of my own... Y'know; WHAT THIS GENERAL IS FOR.
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>>98636713
I answered the question in the most serious way possible, which is to get to the core problem: people don't care about your worldbuilding, so they don't want to read it. If it is good, then you should not struggle to find people to look at it. There are channels on YouTube where the creator gets thousands of views for his own personal project. At most, maybe you have a presentation problem, but I doubt it.

You then had a fucking meltdown where you replied to a single fucking post three times to cry. You cannot fucking complain about the thread going off topic when you are the one responding three times to the same fucking post.
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>>98636751
Hey, I've been wasting time and bile on this too (I'm not whineAnon, obviously). You have anything cool you wanna talk about?
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>>98636748
Sucking it up is not solving the problem. Sucking it up is something you do in the early stages, not in the intermediate stages when you're looking for different approaches. The definition of insanity is doing the same thing over and over expecting different results.
>>98636751
I never said that people are not interested in my worldbuilding. The exact thing that I said is that I want to know how to find people who are interested in worldbuilding, because I don't want to talk about my world to complete randoms who don't care about anything. I have no need for that. You read my post and interpreted what you wanted to interpret by manufacturing non-existent subtext, when I actually meant exactly what I said. I don't need to broadcast my worldbuilding to infinity people, I asked how do I find SPECIFICALLY people who are interested in worldbuilding.
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>>98631376
By "Spacers" I usually mean the PCs clade as a matter of convenience but because starships are the crowning glory of self-sufficient POWER they're also crawling with distinct transhumans (and the societies that they're refined from) just barely kept from mutiny with memetic tools.

Basically the larger the population less you need to warp people to get a decent crop of Savant candidates and the fewer clades needed the less overlapping madness. This means that most interstellar traffic is cyclers combined with laser highways as the mirror / lens / lamp stations only need to be kept sane despite isolation and minorly Savant equipped. The infrastructure investment only pays off in the core systems.

The other main method is slow boat generation ships. The lag gives Terraforming drones time to do their thing with VERY motivated telepresent oversight (nobody wants to disembark onto a deathworld) and also makes cabin fever death spirals likely. The powers that be "generously" offer memetic regimens to stave this off and exploit the opportunity to incept faildeadly cultural bombs that'll keep the fledgling (and indebted) colony loyal.

True Lighthuggers, able to run for c unaided by infrastructure, are precision tools designed for the outer reaches of Known Space (mostly they're there to "deal with" any wildcat colonies who have the temerity to live, some emergency relief and resupply too). They used to be state controlled but that lead to "desynchronization" of the bureaucratic overmind. Nearbaselines in command are unreliable (hence political officers with suicide codes) yet adaptable and predictably venal when they do buck the rules. The relevant Savant clades are as follows, each is present across human space making Starships human civilisation in small:
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>>98636849
>Hierophants
AI (Ascendant Insanity, it's not man-made and is too bizarre to be called an intelligence) is the backbone of the whole "Psychopunk" tech aesthetic. Basically to information as a black hole is to spacetime; you throw in a bunch of uploads imprinted with concepts you want analysed and compare befores to the afters soul-scraps (the usable levels of interaction / evisceration are called the Egosphere, ha ha). Hierophants are those humans who do the imprinting and analysis. Looks a lot like apohenia and dementia to a baseline's eye, they're being slowly digested and incorporated by something alien. Nobody trusts them yet everyone needs them and the only thing they hate more than unbelievers are servants of a different patron (doesn't stop them working towards AI liberation behind the scenes).
>Witnesses
Physicists who gain an intuitive understanding of the quantum world by sacrificing their ability to function in the macroscopic one. They don't care, to gaze into the Azoth at the cosmos' centre and quicken the flame by rapt devotion eclipses all other wants. Those who take too well to the math are wash-outs stripped for parts. The ascetics who understand that be playing human games they will be granted greater insight are eventually plugged into sensor arrays and made into catalysts for absurdly efficient fusion engines. Their withered nub of humanity is only there to respond to external commands like "decrease thrust". When they surrender utterly to the rapture they will keep feeding the secret fire until the engine of mere matter can no longer contain it. Replacements are frequent.
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>>98636941
>Scybil
FTL Comms bandwidth is ruinously expensive and scarce. These savants achieve data encryption and compression by sending them overlapping partial mind uploads and filling in the blanks with superhuman levels of "what would I do? / how would I feel?". They're subscribe to a template personality (derived from the genius narcissist who pioneered the tech) and maintain "synchrony" by cultivating almost catatonic levels of apathy. When sending and recieving they get hopped on on "catharsis" which makes every moment incredibly meaningful / memorable.
>Iteratyps (iterative neurotypicals)
The PCs' clade. Superficially they're bog standard yet through some as yet unexplained quirk their minds are aperiodic nested Klein bottles. In short they go batshit crazy like anyone else and then "slough away" the "outer layer" of their identity often being none the worse for wear than a little amnesia. Obviously this makes them invaluable in many ways; they're semi-expendables who can report back semi-coherently when sent into memetic hazards, they're dead centre of humanity and so mutually (albeit poorly) intelligible with most psychologies and they're a little sanity check for a world where "high tech" and "mentally unsound" are synonyms.

They are NOT command staff the only reason they're in command of the starship is due to being adaptable and resilient. Most ships not wrecked by memetic (or other) weapons were scuttled by political officers or beset gently enough for those officers to still be in control (despite the fact that the present is literally unthinkable to them).

Anyway, my turn to apologize for rambling >>98631362.
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>>98636701
>chinodycytic
I meant to spell Cnidocytic, essentially just stinger cell whip. Cyte itself is a term in the City referring to organisms tied to the City's own "immune system" and repair organisms. They range from microscopic cells to macroscopic colonial organism the City spawns in deep cyte hive organs for various purposes ranging from repair and maintenance to defensive roles.

> is it the heat that makes fibre replacement necessary or attrition from switching between states?
Heat mostly, the fibers sort of "burn" and degrade over time due to the heat. The "immovable object" state makes them very resilient to conventional forces while generating heat (which is why the fibers can cut trough armor very well, they become essentially a sort of super heated cutting wire melting trough armor and flesh) but they are not invulnerable and the heat degrades them.

The servitor psychology would definitely incorporate various engineered traits that make them diligent and more or less happy in their roles. Their original makers would outright be baffled by the notion that it is somehow wrong for them to enjoy servitude, with the essential question of "Would you prefer they suffer?" being at the heart of it. The ideology under which they, and many other human genestock clades, and the wider ecology of the City itself, was viewed as having been designed to serve a purpose, all part of a great biological machinery and a hierarchy, where every thing had it's place and a role. Being made for a purpose was not seen as inherently degrading at all.
The Baryxians themselves still hold this view in large part, as they too were made. Their "racial name" is Shingen, which roughly means "Exalted people, Elevated Humanity, Imperial People etc" type of terms, and they were also created/made to serve as the martial enforcers of the rule of the Golden Age by the now extinct imperial dynasty, whose proper "racial" name is "Tenraishi" that roughly means "Those Sent by Heaven to Rule."
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>>98636717
The Craddlefolk are very clannish and communal but their childrearing psychology is very focused on juvenile care rather than full extent of adolescent life and maturation into adulthood. Thus while still recognizing their parental bonds and dearly loving their sons and daughters, the cradlefolk tend to grow more distant of their offspring as they reach maturity. They pracitce arranged marriages because cradlefolk are heavily monogamous and sort of psychologically bond with their asigned mate (means of eliminating domestic disturbances between the asigned caretakers if they are just dutiful and faithful husband and wife essentially) and though they are not purely monogamous, they have far higher tendency towards it than baseline humans. It is almost akin to imprinting and cradlefolk parents tend to match their own offspring with those of other cradlefolk when they are suitably old (around their teens) and then increasingly start withdrawing the proper parental care and focusing on their own younger kids. Essentially the young adult craddlefolk couples then increasingly operate as their own unit in the cradlefolk villages and begin to reproduce on their own. Sometimes if fellow cradlefolk families do not have kids of suitable age for their own offpsring, they seek out human matches for their children. This is one of the reasons why some human communities are engangled with cradlefolk tribes as there is intermarriage between the communities.

The cradlefolk, while not stupid, are so heavily preoccupied with childrearing that their technological and scientific acumen is sort of regressed/delapitated as most of their time and efforts are focused in rearing their own offspring and providing for them, thus there is little time for them for record keeping, study, or long term innovation. They can use technology and eagerly maintain and learn techniques relevant to the safety and prosperity of their families and communities but little beyond that.
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>>98637048
Additionally, the cradlefolk males have, due to both evolutionary pressure and cultural change, become rather fierce and defensive of their families and communities, even moreso than their engineered baseline temperament is, which makes them when roused to defensive ire, very ruthless. This has further contributed to their somewhat eerie/distrusted reputation among human communities that have gotten the ire of the cradlefolk. The core element of them is that they are still very much human, but not enough to really be same kinds of humans as more baseline ones are as their psychology is warped via their genetic engineering even more so than their physical appearance is.

>>98636717
Chot, Baryx, Lienis, Zhdun, Rai-Khil, Viam and basically most old names I have for the setting's various factions, stem from an era where I just called shit in it cool and didn't care for linguistics. Chot has no real root, I just called them House Chot because it had a nice meaty sound to it. Lorewise, the languages spoken in the setting are some far flung offspring of old world languages that have become merged, splintered again, and bastardized in so many ways that they don't really have that much relation to contemporary languages. Asiatic languages, chiefly Chinese, Japanese and Korean contribute heavily to the base strata on which the language of the City is built, however other old world languages, including both prominent and minor ones all contribute. Thus the linguistics of the setting are a fucking mess I do not have the autism to properly conlang, and I just use english as stand in for the Concordat Common Tongue that most people in the Concordat speak along with their own regional dialects and household languages.

The script used in setting is a combination of phonetic alphapet and logographic system I have messed with. As I don't actually know japanese of chinese, it is just pure hackery on my part.
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>>98637247
What little thought I have put to the actual language in the setting is for example, that in the terms Baryx and Rai-Khil, the Ryx and Rai parts have shared roots and basically mean something akin to "lord/magistrate/appointed governor/enforcer" and that Baryx is a shortened combination word of some older phrase that roughly meant "Alliance of Lords, Compact of Lords, League of Lords" Whereas Rai-Khil means something along the lines of "Lords of the Ruins, Lords among the Ruins, Lords of Ruined Lands" etc.

In general I try to use the more clearly asiatic languages and my hacky warped japanese words for old and presitigious things in the City because I imagine that the Imperial language of the Golden Age was heavily based on Japanese and Chinese (while being neither properly). Which is why many of hte warskin names in this picture for example, are so vaguely "japanese" sounding.
As I said, I am not a linguist, my autism is not geared towards developing fictional languages or study of languages in general. It is geared towards chiefly drawing weird biotech stuff, soldiers, guns, catgirls, and what not, and figuring out the world building that justifies all of the cool shit I want to draw.

You can find more of my worldbuilding autism and artwork on my deviant art page.
https://www.deviantart.com/screeble/gallery/62271545/mundus-carnis
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>>98635973
I still haven't gotten any kind of human answer. Ignoring me won't make me go away. I'm asking a perfectly reasonably question and if no one itt has a way to answer it then this place truly is finished.
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>>98636849

The development of memetic tools etc to keep generation ship populations in line make perfect sense, as the core issue in such vessels is how to ensure that the great grand kids of the original crew remain true to the mission the ship was built on. I could imagine turbo brain washing happening on such vessels from cradle onwards as well as genetic engineering of crew to keep them more compliant and placid and less likely to get funny ideas like mutinies in their heads.

In general I appreciate form what you have shared of how cold and almost machine like but still kind of psychotic the handling of humanity sounds like by the powers that be in your setting.

>>98636941
This sounds very fitting for high end transhuman cosmic horror, at least if I understood this correctly lel. Having knowledge itself be sort of "soul/mind" eating poison/acid that withers people away etc is very metal and neat for a scifi setting as often scifi is built on the opposite notion of more information = good but from what I gather your setting leans towards more of the lovecraftian notion of knowing too much is very, very bad for you.

>>98636948
The scrybil concept is especially interesting, as if I understood correclty, it is basically just a bunch of apathetic savants with such specific and heightened understanding of human behavior and logic that they can basically "predict" how people would act and communicate in real time thus sort of "scry" communications etc over ftl distances, by essentially predicting what they are going to be before they arrive. I might have missunderstood though.

The pc character concept also sounds really itneresting, as they sound both insane in a weird way, but still functional in such an useful and specific way that they have their clear niche.
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>>98637344
I cultivated the people I chat with trough participating in collective evolution games and quests on /tg/ back in the day. Unfortunately as those are no longer really around I can't really give you more advice than trying to just put your stuff out there and chatting to people in hopes of finding someone who will talk with you. Personally for me, worldbuilding autism itself is a joy so having peopel to chat with is just a perk on top of it. I would do this shit by myself even if I had nobody to talk with because my drawings and the setting and it's narrative I am building compel me to.
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>>98637364
That doesn't give me a lot to go on but thank you for at least treating me like a human being
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>>98635877
A bit generic but gets the point across. Not bad.
>>98636302
Now THIS is what I'm looking for, I'm leaning partially towards Emergents and Azimuths myself. Thanks a lot anon.

Now I still have to do same for cultivation stages.
>Qi Gathering = Supersaturation Stage.
>Foundation Establishment = Hypostatic Edification Stage.
>Core Formation = Reactor Creation Stage.
>Nascent Soul = Sublimed Soul Stage.
>Spirit Ascension = Ouroboros Autarky Stage.
>+3 stages I haven't figured out yet.
What do you think anon? should I change something? I also still haven't settled on the name of "qi" and "elemental roots" equivalents yet, I've just been hand-waving them as "cosmic energy" and "cosmic factor" so far. I'd really appreciate some input on the matter.
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>>98637357
Just noticed that I missread Scybil as Scrybil.
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Why is sci-fi the best setting for fascist governments?
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>>98637994
Because fascism is a modernist ideology and thus can only exist in a technological civilization.
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>>98637994
My cosmic horror urban fantasy setting begs to differ
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>>98637008
Hah, I'm no stranger to typos! I'd guessed it might be that but then is it really SF without some daft technobabble? No!

Sounds quite Orokin from Warframe which is appropriate as the Chottians bring the Grineer to mind (though luckily for them probably far more healthy under the armour).

>>98637048
Hmm. The arranged imprinting is interesting. Given parental neglect of teens and their abundance Is wondered if the males might do a Rumspringa sorta thing but being tied down early limits that any also prevents die off (ie brakes on the population boom).

There may not've been pogroms yet but humans (or what passes for them) noticing their lineage "regressing" or Cradlefolk gradually outbreeding everyone else could ruffle feathers. And if some thugs try to make an example causing the cradlemen to retaliate a vicious cycle starts where paranoia justified paranoia. On the bright side a need for proactive defence may see the subspecies redirect its reproductive monomania towards war! Wait, no. That'd be horrifying.

>>98637247
Rule of cool is perfectly respectable and you've clearly respecced any autism withheld from conlanging into art so it's no waste. The hackery's justified too when you consider that even if people are fine with things like perpetual slave races now there'd have been cultural turmoil during the transition or a severe shock before to justify it.

>>98637287
Thought I'd seen you there (either that or ArtStation). Think I've seen your purple shelled bene Gesserit sisterhood looking gals in other wbg threads too.
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>>98637344
The human answer is right in front of you. Engage generously without expectation and stop being a sulky cunt.

>>98637543
Happy to have helped but sorry mate, I honestly know bugger all about cultivation. If you wanted to give the stages some sciencey theming maybe you could list them according to stages of the universe starting with the bang itself followed galaxy filaments (subatomic density fluctuations blown up to galactic cluster scales by expansion), the fundamental forces "falling out" of the original unified whole as energy decreases or the space first becoming transparent to light (it was all plasma+ early on). Basically take a grab bag of PBS Spacetime episode titles and give them an auspicious spin.
https://youtube.com/@pbsspacetime?si=_3NJeLYteJj0nT2_

As to Qi you may be able to keep it. "Quiditty" (meaning "whatness") sounds hopelessly academic but then "Quarks" was literally just a literary reference irl. Sounds like quantum, implies a fundamental "aboutness" to things (which I'd guess is a thing in Cultivation and Taoism more broadly) and could be shortened as Qui / Qi.
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>>98637994

Because the best scifi is a little time from now.
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>>98638439
>The human answer is right in front of you
No, it's not. I used to be a regular here for years. I've gone through multiple worldbuilding projects in my years here and I never got what I was looking for here even in those years when the thread was full of the good kind of enthusiastic autists and the thread moved fast. You're clearly just trying to find a way to avoid treating my question seriously and I'd appreciate it if you would at least have the basic decency to be honest
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>>98638537
I am being brutally honest. You are never EVER going to find anybody who will bother talking with you in real life or online long enough to discover the depths of your supposedly wondrous project if you continue to be as self-pityingly insufferable as you are now.

It's as simple as that.
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>>98638423
Warframe has been an influence on the setting, I don't try to hide it. I played a shitton of that game when I was younger and before grind got stale to me.

The cradlefolk definitely do have the potential to outbreed more ordinary human populations, however they have undergone great population bottlenecks themselves as well. Both from only the populations that were able to adjust to the survival without their masters, and also the influence of pathogenic weaponry like geneblights culling their populations just as they culled more ordinary human lineages. Thus Cradlefolk tend to be rather localized and rare rather than endemic all across the warrens. Thus far the conflicts cradlefolk communities have waged have remained quite small, tribal level essentially.

You have propably indeed seen my Sisterhood artwork here as well. I have spent considerable effort developing their lore this summer, to the point where I have a 300 page document/"codex" on them, their organization and different vocational roles and what not. The only ones of them I have really depicted properly are their zealots/warriors because my rts warped mind tends to default to thinking of factions etc via the context of "what are their units like and what is their aesthetics". The Sisterhood deliberately looks like this because they are a religion built around fertility and stewarding human reproduction. I might have gone a bit too far with the sex pervert looks here and there but alas, it was an attempt to make them look distinct from the more standardized military duuds I had been drawing until I got to the Sisterhood.
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>>98638605
You're not human. Nobody on this site is human. You can't suppress your panicked gut instinct response for 5 seconds to answer my matter-of-fact question in a reasonable way. You're quite literally projecting your emotionalism onto me just because you have no theory of mind for pragmatic people. You're not being helpful. Re-examine yourself.
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>>98635973
>>98638782
This is my last attempt at a sincere response. Go to fucking Fiverr or Upwork or whatever and pay somebody if it's that important to you.
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>>98638815
Pay who for what exactly? There's nobody with the background I'm looking for advertising their services on a lowlife online platform. The entire point to begin with is that I don't want my work to leak to unreliable people.
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>>98638876
Okay, you have to be fucking trolling. Do you think that the fucking guy on Fiverr who does world building consulting that you a) formed an actual, can-get-sued-about-it business relationship, b) you paid $50, and c) can leave a review if he fucks you, is going to leak your fucking lore documents to your players??
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>>98638914
1. The problem with that idea is fundamentally that turning it into a soulless business transaction defeats the purpose. This is like telling someone who's struggling with something to go to a therapist considering that that's one of the worst "solutions" you can give anyone and usually makes things worse.
2. I don't know how much disposable income you think I have that I can throw at this but I basically need an outlet I can use basically in perpetuity. I can't spend $1000+ over months and years for a worldbuilding therapist for him to waste my time.
3. For reasons I can't disclose, my world contains information that can't leak to the public. This actually goes beyond the current situation and takes into account things which would turn into enormous problems down the line if I play fast and loose with them now.
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>>98638815
>>98638914
you know what forget it. I'm gonna ask in other places and come up with a solution on my own. The only thing this hours long exchange accomplished is that it once again vindicated by diagnosis that the internet is irreparably broken since I was met with vitriolic antagonism from the very first second. I don't know what the fuck is going on in this world but post covid most people seem to have gone feral and attack anyone that doesn't hold power over them, just from the slightest (imagined) provocation

Most of you don't seem to grasp this, but this is (or used to be) a hobby general. This isn't a shitposting or ragebaiting thread on /v/ or something so being immediately combative over everything is extremely bad etiquette. Just 6-10 years ago they used to lynch people in these generals if they acted like assholes to other people who share their hobby. I'm forced to live in this world with you, but you're forced to live with yourselves.
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>>98636533
AI scraping put a real damper on things. Nobody wants their shit stolen and then used for AI slop. Shit is worse than piracy; at least pirates keep the original intention and art intact. This isn't just a worldbuilding thing. I see this same shit other media even manga translations. Used to be, they were kept true but now they even CENSOR the goddamn artwork for no reason at all because apparently a single booty shot or nonrevealing breasts is somehow...wrong. I'm not even talking hentai here or bare boobs/panties. Those faggots go after everyone. So on top of AI scrapers with their totally not copyright infringement and illegal data harvesting you also have the no fun/art allowed crowd anymore hunting everyone down that they don't like. Which makes people jumpy. Especially with how bigoted publishing is now too. It's absolute terror for any creative types who don't want to mass produce slop propaganda tier 'content'.
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>>98639183
Thank you for a sincere reply. I wish more people were still like you.
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>>98625939
Depends on the Star in question. Some stars are more normal. Others very much aren't. For most people it doesn't really matter besides avoiding certain stars but it has a huge impact on safe FTL. Traveling too close to the wrong star at the wrong time has very bad consequences. Which is why certain stellar travel lanes are so popular and common. In addition many Stars have very nasty quirks for their star systems, making them very troublesome to interact with much less inhabit. This also affects the availability of living space and resources, despite there being an entire universe to exploit. If it were for so many stars providing impassable death zones, friction would be a lot worse between different species. As is, you have to carefully chart around various Star Regions and the good star regions are hotly contested. Serving as an excuse for conflict and struggle when in reality there SHOULD be plenty of living space and resources available to discourage it.

It's why Ill Omen Stars and 'Lucky' Stars are taken so seriously in the setting. Imagine how powerful and influential they can be when they are THAT far away still! Imagine being in their star system itself? Knowing what Star's influence is waxing or waning is important to know depending on the star. More so if you are born under certain stars and what those influences will have. Which is something even primitive species and civilizations know about. Its just the more advanced ones know just how powerful they are when in close proximity, hence why entire star systems/regions are either fought over like crazy or collectively avoided like it's worse than the reality corrupting plague.
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>>98639258
Meanwhile, just because a star is accessible doesn't mean it's always that case or that there isn't something hiding there already. Many Stars are very difficult to study directly or indirectly. Some are so hard to monitor that many don't even believe they exist if it wasn't very the very rare effects they have that can be indirectly observed and if you're insane enough, you can use that to directly travel there. Some Stars hide on purpose or keep certain things hidden/trapped there with them. Some can be visited at specific times when normally they are a death zone. Some are so valuable that entire galaxies will burn trying to determine who can hold it.

Most cannot even agree on how they originate or what they're even made of. Much less why they have the effects they do; even at extreme distances they influence can still be felt just as their light can. The only ones who have a clue about the truth about them are either advanced enough to make their own artificial stars, which gives them some clues or are ancient enough to have been around to see them made. Neither is exactly interested in sharing what they know, so for everyone else it's just another big primordial mystery that everyone fights over.
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>>98639023
>I'm gonna ask in other places and come up with a solution on my own.
Why ask it in other places if you're just going to come up with a solution on your own? Every solution that you've been given, you've gone, oh no, that's not good enough. You'll just do the same shit in the other places! Stop wasting other people's time!
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>>98639470
Are you still blaming me for using an online community for its intended purpose, instead of reflecting on your own sins? I will keep asking because I believe that not all internet users are subhumans. Get your PTSD under control. Attacking random people for no reason is not normal behaviour.
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>>98639539
I'm blaming you for wasting this thread's time by asking a question that was answered, repeatedly, and then refusing every answer and complaining that people recognize the obvious fact that you just want to sulk and don't want your problem solved, like a fucking woman.
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>>98639602
If you're still *that* poster, you have been projecting on this point the entire time despite knowing absolutely nothing about me. I'll tell you this about myself: I don't look for platitudes and I *always* optimize for solving and removing any problem I have as effectively as I can. I have a really good track record.
You however, or whoever else was replying to me, were willing to give me the runaround for God knows how many posts instead of replying normally and helping me find a solution so the thread can move on as fast as possible. Now we're here

I WILL REMIND YOU that literally the second reply to my original question was a completely cynical attempt at a platitude who was probably hoping to console me enough to get me to shut up. This proves that you completely misread this entire situation, and you're making a clown out of yourself because the people who replied to me dropped the ball immediately and refused to own up to in and a vain attempt to save face instead of making any attempt to understand where I'm even coming from. Notice how basically almost all replies I've gotten throughout this entire thread make various assumptions about me based on LITERALLY NOTHING.

Listen bud, covid PTSD is a real bitch. You need to talk to your family about this.
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This is probably my final post on this topic since this general is a total letdown. I want to point out the absurd irony of asking a question on the literal worldbuilding forum and nobody having the CREATIVITY to come up with any ideas for solutions. Also from your reactions I can surmise that none seem to share my experience and clearly can't relate to the problem enough to engage with it which laughably almost definitely confirms you're not actually worldbuilders

In the time since I posted my question I came up with two partially effective solutions - starting a discord server where the users are forbidden from meta discussion and all discussion has to be conducted as if the setting is real and the users live inside it. The other option is to just do regular AMA threads in a place I remembered about. Thanks for nothing.
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https://www.youtube.com/watch?v=t365MuktYQs
Whats the best thing about sci-fi settings?
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>>98639749
It's basically always the aliens. I actually don't know of a sci-fi setting where the coolest thing isn't the aliens. Even Dune has the sandworms, which are cooler than the Fremen, or the Bene Gesserit.

I guess there are sci-fi settings without aliens like Cyberpunk 2077.
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how did pre-industrial meat market work?

to my knowledge meat was too expensive for the common man to eat more than a few times a year, which was often something they produced themselves anyways but meat was produced as a byproduct from wool, leather, and milk regardless
so enough meat was being produced that being a butcher was a career, but most potential customers couldnt afford their product and would have animals they raised themselves when they needed it

noblemen only made up a small fraction of the population at any given time and they would likely just keep their own personal butcher under employ rather than go to town and buy their meat in a world before modern market capitalism
who was actually buying all the butchers meat?
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>>98640083
>how did pre-industrial meat market work?
>who was actually buying all the butchers meat?

Wait, I actually know something about this, lmao.

If you were a normal person your access to meat was dictated by butchering excess animals (I have too many *pigs, too many goats), retired animals (the cow/goat/sheep won't give milk anymore) and game meat (I killed some pigeons or a hare). For normal people the butchering process could either take place at home, where they'd take what they want and then maybe distribute the surplus to their friends & neighbors, or they'd walk over to their nearest **urban center and sell the live animal(s) to a butcher for processing.
*Pigs were a big one. Pigs reproduce like crazy and can turn waste into pork. There was never much of a historical absence of 'affordable' pork.
*Sometimes urban centers themselves were a source of meat since draft animals that shitted and died while in town were salvaged for meat.

So, with that in mind: most of the people actually buying meat were towns people and most of the meat anyone was buying was processed meat in the form of sausages, bacon, salted beef, salted pork, raw "fresh" meat was available if you arrived at the right time, place, but it's obviously very situational. STREET FOOD was also another way "normal" people got meat into their bodies: meat pies, sausages, dumpling/perogi, and croquettes - In some cases often cheaper since street food used smaller portions, padded it with filler, and used day old or near expired meat.
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>>98640083
>>98640163

Now, this advice is mostly "evergreen", but there's a couple of things to consider in the background:
One way to think about livestock is that in the past they kind of followed an almost middle-class consumer appliance lifecycle wherein the lifespan of a productive draft animal was maybe a decade, or maybe even fifteen years if treated well, before it was ultimately "scrapped for parts". Dairy & wool producing animals, likewise, also followed a similar situation, so while no one was "deliberately" organizing a meat market a semi-regular meat market still functioned due to other factors.

There's also a seasonal aspect to all of this. Ye olde farmers, peasants, would typically butcher animals in the fall, or just before the winter, in anticipation of the snow to minimize the amount of animals they had to feed during the winter. Another time of year when a 'glut' of meat was produced was in the summer; where the odd drought would force similar conditions on people to butcher their animals for lack of water & forage. The seasonal thing is important because it created time periods where the meat market was flush with supply and actually relatively cheap - christmas hams n' goose n' wot naught.

So, the exception: Mesoamerica was a little different. Mesoamerican peoples lacked large working animals, but they still had staple sources of meat in the form of "rabbit thatch hut" jobbies: dogs, ducks, geese, guinea pigs, and iguanas - think small animals they fed garden waste to and kept as kind of a side hustle. Everything otherwise still functioned fairly similar.
Interestingly, the Mayans still retained the meat production system of "deliberate game reserves". Medieval times typically reserved game reserves to the venue of royalty, but it was quite popular for neolithic cultures to clear forests into "checker boards" with blinds and fields so they could scale up breeding and hunting deer.
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>>98625939
What are the best programs and other methods for creating maps of interstellar empires?
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>>98639771

The Foundation. Blade Runner, if it counts.
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>>98639771
Jean le Flambeur is kickass (well, the earlier stuff anyway). Feels beyond human in places. Not all the time though or it'd get disorienting, just occasional glimpses into PoVs other than the near baseline protagonists.

There are some ayys in the Quantum Evolution too but they're more a thought experiment and vehicle for character growth than show stealers. Really cool concept though. The "sentience" lies spread across the entire races reproductive history.

>>98640241
Shame to see that capybaras are infanticide-happy and intolerant of adult offspring. The image of scaled up guinea pig like meat herds paddling through expanded chinampas is a nice one. Thanks for the infodump.btw.

>>98639643
More than one person thinks you're full of shit and I've been completely sincere from the start (albeit with growing exasperation and contempt). Sometimes the truth is simple. It doesn't become a platitude just because you're allergic to the effort involved in becoming less insufferable. I know where you're coming from because I've been there yet have somehow since avoided becoming a whiny bitch who mistakes my own ego's fragility for someone else's problem. You wallow because you choose to and are to be mocked accordingly.
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>>98552849
I was also enjoying some tunes today Botanon and some further Fallout Brazil silliness came to mind. One thing I liked about the Bethesda was the cheerful songs on the radio contrasting with the reality of mowing down raiders or worse. I think a lot of Os Tincoas fits that feel. 2:05+ especially of this one especially sounds like it'd fit happy little bursts of semi-auto fire pretty well:
https://youtu.be/hlf00SbHG0w?is=UtNyC4X4kRLjZMlR

Candomblé and other syncrectism is pretty interesting more broadly too. Given they "channel" a set number of archetypes during their ceremonies I could definitely see a gimmick settlement in the vein of the Republic of Dave where it's a cult with castes of the same costume "person". At the very least it's compatible with with a Sulik "we and I" sorta character.

This whole vid feels like a fitting Weird Wasteland encounter too. One of my favourites of all time; the guy is like that "moisturised, flourishing, unbothered" meme come to life as river godling:
https://youtu.be/lZbfNtDCHdM?is=CK_s1L3rkWRKVnkd
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>>98643960
Oh yeah, Garantido and Caprichoso's festive rivalry would make for a fun thing to have been twisted into a Gork and Mork catalyst for violence. Ot maybe it's just a legendary Brahmin whose two heads are a menace whenever they're not competing for control of the body?
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I have four types of magic, of which mages can pick 1 at the start and eventually use three at most:

cleric magic (mtg white, mostly healing and protection from undead)

druid magic (transformation in animals, summoning elements. MTG red + green)

wizard magic (telekinetics, time and space warping, illusion, precognition, MTG blue but without the water aspect)

evil cleric magic: not totally MTG black, but almost. Corruption themes. Can jinx, dominate others and also power up the rest of magics, with the catch that its much easier to level up in ranks than the others, but has bad effects to the caster's health, in-game and sometimes lowering stats permanently.

I think I could use a fifth type of magic, maybe Bardic magic? does it have a niche? IDK i just think that five is better than four. Muscle magic such as monks does not apply, i already cover that on combat moves.
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>>98648517
wizard magic seems more like it should be called ESP/psychic/psionic powers/magic rather than wizardry.

Anyway, maybe have bardic magic just focuses completly on buffing people? Unless that is included in cleric magic, that seems like an open nieche. I once saw a story do it well by having a bard be able to adjust their magic song to buff whatever they wanted with the effect becoming greater the more specific it got, like from a slight boost to the overall abilities of all listeners, to just enhancing everyones sense of taste and feeling of comfort a good bit so they enjoy the food at the inn more, to boosting the specific stats of a single fighter in a dungeon or boosting the magic attack potential of a few offensive magic users.
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>>98637670
Sounds like a Yugioh card name.
Prediction Princess Scrybil
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>>98648517
How about enchanting magic? Storing spells onto items and locations until you wish to cast them.
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>>98643960
I never expected to see someone linking Tincoãs on /tg/. Speaking of Fallout-ish music:

https://www.youtube.com/watch?v=CxJX7RgDF38
>A porta do barraco era sem trinco
>Mas a Lua, furando o nosso zinco
>Salpicava de estrelas nosso chão
>Tu pisavas nos astros, distraída
>Sem saber que a ventura desta vida
>É a cabrocha, o luar e o violão

My translation:
>The shack's door had no latch
>But the Moon piercing our tin roof
>Sprinkled our floor with stars
>You step on stars, distracted
>Unaware that the adventure in this life
>Is the dancing girl, the moonlight and the guitar

>Candomblé and other syncrectism is pretty interesting more broadly too.
Our living polytheism has more in common with ancient European religions than anything neopagans might believe. Welcome to deepest Brazilian lore:
https://www.youtube.com/watch?v=QGOD1OxtP_Y

>This whole vid feels like a fitting Weird Wasteland encounter too.
Pascoal seems crazy, but his perspective on things worked. He saw everything as a musical instrument.
https://www.youtube.com/watch?v=Zs_XCqiu0f8
https://www.youtube.com/watch?v=twZbigp-AZc
A Fallout weird encounter, inspired by him, would be like you finding an albino hobo crafting melodies out of a malfunctioning geiger counter, broken bottles, gargling booze and the noise a broken doll does when you hit it with a spoon. And maybe some audience listening: scavvers, raiders, a dog...

>>98644160
Some sort of festival/carnaval/excuse to party and drink and turn the customs upside down is a must, but not sure what yet.

Possibly an interesting worldbuilding resource:
https://youtu.be/9Xy5R17KTcM?si=zqA87jhpG5bM5RhY
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>>98636107
>>98636137
Sounds cool but like it would live or die by your character/monster design abilities to make lots of appealing characters.
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>>98636545
>>98636567
Your crab in a bucket bullshit really drags down whole thread, not just the guy you are shitting on.
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>>98639183
Felt that one in my bones.

I am so sick of the blatant disrespect of it all the most.
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>>98649641
However else the internet is more widely going to shit at least the recommendation algos have gotten better (woe betide should you brush brainrot though, it's all too eager to cram it down people's throats).

Fados aren't quite my thing but the lyrics of that one are splendid, the forlorn tone they go for fits post-apocalypse very well too (brings "I don't want to set the world on fire" crooning to mind).

Nice lore vid, I'll enjoy listening to it later.

I'd actually contemplated posting this one but thought it may be a bit weird even on /tg/.
https://youtu.be/UPMPye2gg3o?is=nPm2U7_0YqFRhGx7
Dude makes me think of how Lao Tse may have been, given what warring states China was like it's fitting that he's up to the same "actively oblivious" play in the wastelands.

One thing that occurs to me regarding Paratins (aside from the stadium being a potential lootable ruin or settlement) is one of the other teams surviving through fixation on beating one of the big two. Campineiro subbed in once and perhaps was due to do so again on the eve of apocalypse.

Being robbed of their opportunity to seize the spotlight has made them mad. Perhaps when everyone else went to the shelters they doggedly insisted on attending the event and were ghoulified / fused with their costumes.

>>98637670
That's alright, I like silly (>>98649557 has a point...) portmanteaus and often take them too far. Scybil is meant to be Sybil (greek prophetesses) and Scylla (cursed chimera), may try to shoehorn Syllabary into the sect as a whole's name to reflect that they're basically the Lingua Franca / Rosetta stone of the species.
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>>98650283
That was actual, legitimate, accurate, and useful advice that he, of course, did not act on, just like he didn't act on any advice anyone gave him in the entire thread other than "pity yourself."

If nobody wanted to read your novel, we would all recognize that the problem is almost certainly that your novel isn't interesting or good. But for some reason, for worldbuilding, you think it's different.
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What would be a realistic way to import the Japanese tradition of "We prefer the less efficient technology" to the entire world?
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>>98650998
Aging population or dominance of old people and new stuff being seen as less reliable compared to what the old folks already are used to that technically still gets the job done.
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>>98650795
You remind me of someone from the writing thread on /lit/.
They too intentionally give bad advice in bad faith then behave in a similar manner when anyone points out that their "advice" is actually poison.
You are a deeply spiteful person regardless and nothing you say can be taken in good faith.
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I'm building a modern-ish setting, roughly an equivalent of 1990s in technological and cultural development - do you guys have any advice on how to write politics and government?
Basically what would you say are the absolute minimum requirements for them to feel real?
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>>98651174
Wah.

When the guy got the advice of hiring someone off Fiverr, he strawmanned that into being paying a thousand dollars for nothing and compared it to the ineffectualness of therapy, because he didn't want advice. He wanted to whine.

I don't care what you think of me, you whiny little bitch.
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>>98638765
No need to, it's a fine inspiration and you're clearly doing your own thing with it.

Glad the Cradlefolk aren't due any excess brutality in the near future. The "rebuild and surpass" phase would be a great time to live in (well, exhausting but rewarding) until Malthusian limits start to loom. As far as I'm concerned humanity irl has trouble keeping it in the pants even though it's fucking things up (along with many other factors) so I worry that a race hardwired for it is a question of when there'll be turmoil rather than if (assuming tech regression doesn't select for communities that've diluted themselves via human intermarriage). To their credit at least their kids are actually always cared for when thrust into the world so a lot of generational trauma will be side-stepped.

You're not alone in defaulting to warriors. Some of the earliest worldbuilding most engage with is mashing toy soldiers together and making a story of it, it's only natural to carry the habit forward.

Excessive or not the Sisterhood's visceral theming is certainly memorable and honestly if it were to be magical realm "my world my interests" covers a lot, especially when you create for creation rather than with player engagement in mind. Better to have tried and failed (if you consider it such, still beats any design I could draw) than stayed stagnant. The suit design of the Vidya Chronos may be of use in a revamp, the helmet is somehow both phallic and yonic while remaining geometric / abstract.

I can picture something like the following occurring with the Fecundant Idol and devotees:
https://youtu.be/NOf9f9ae46E?is=SH9G9_0wBp3YOTie

>>98637357
>>98650713
To elaborate on the Scybil a key thing is that they DON'T have a keen understanding understanding of let alone much interest in human nature. What they sell is superhuman self-knowledge and the means to imprint that "self" over suitably primed minds.
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>>98652049
They're not a telepathic hive mind, they get their data from the ansible same as anyone else. What happens next is "what would I do / have thought?" bootstrapping the merest scraps of second hand experience into useful information. This compresses messages that would expend trillions in entangled pairs to mere millions.

"Cold and psychotic" is certainly an apt descriptor of the powers that be, saddest thing is that though ultimately a pressure cooker leading to even direr catastrophe their obsessive containment may have been the best possible approach to safeguarding humanity's survival. The Quorum (that's the hegemony's name) started out as an oft ignored meme tech safety standards org who began triaging when the singularity occured and haven't stopped since.

The reason they're so nuts is in the setting's name; it's an exaggeration of the hard problem of consciousness (or how does subjectivity arise from physical processes). It's not knowledge that's the problem but rather self-knowledge/ introspection because subjectivity itself is an Eldritch horror ensnared in reality by patterns of information (the self is a sort of "hologram" arising between the maze and the minotaur it traps or a stained glass window and killing light). They ruled by Amnarchy, a sort of systematised mass schizophrenia where sleeper agents received orders from influencing machines which as activated assets they managed in turn.

This is why as much as it may have logic bombed itself (institutional intelligence build around "contain AI" realises it is an uncontained AI) it may simply have decayed due to excessive "safety protocol" self-lobotomy or any other flavour of bizarre breakdown. The use of memetic weapons during the unravelling makes it not just impossible to know but dangerous to ask meaning that the Quorum died as it lived: in a disassociative migraine best left forgotten.
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>>98625939
Thinking about this did give me an idea for a setting or concept within a setting
>Based loosely on Elden Ring style aliens coming from the stars
>Every now and then some sort of powerful creature crashes down from the skies
>Range from human babies who grow into 12 foot tall ubermensch capable of bench pressing a ship to six headed monster lion/snake crossbreeds, to full on eldritch colors that poison the landscape and everything in between
>Most of the humanoid ones tend to live for a few centuries or thousand years, interbreed with mortals, and each generation is less and less impressive
>Most others end up being killed by heroes or eventually just dying
>Some reproduce asexually or with similar fauna and create lasting species of monsters with varying levels of consistency
>Population believes that the stars are literally deities and the beings that crash to the surface are their unwanted or bastard children
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>>98650713
>recommendation algos have gotten better
I'll take your word for it, I still block most of youtube's suggestions.

>Fados aren't quite my thing but the lyrics of that one are splendid, the forlorn tone they go for fits post-apocalypse very well too (brings "I don't want to set the world on fire" crooning to mind).
Neither mine, but yes, that song is perfect.

>Nice lore vid, I'll enjoy listening to it later.
Nice

>I'd actually contemplated posting this one but thought it may be a bit weird even on /tg/.
That was more or less why I didn't post it either. People wouldn't disturb him on Curitiba, because even as they saw him waiting for the bus, he would try to extract music out of whatever he could get his hands on. I think he turned his blindness into a strength, hearing what we see, and always seeking the melody in everyday sounds.

>One thing that occurs to me regarding Paratins (aside from the stadium being a potential lootable ruin or settlement) is one of the other teams surviving through fixation on beating one of the big two. Campineiro subbed in once and perhaps was due to do so again on the eve of apocalypse.
Diamond City in F4 was a bland execution, but turning stadiums in towns and pre-war hobbies in poorly understood customs is a solid concept. It's just that nothing of what you wrote so far, made me feel "yeah that's it!".

>Perhaps when everyone else went to the shelters they doggedly insisted on attending the event and were ghoulified / fused with their costumes.
Somewhat feral ghouls bouncing around inside their costumes is appealing. Not attacking anyone, just dancing and failing and groaning, like rad-fueled undead tarantism. The sort of oddity people might watch, value, discern meanings from, worship even.
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>>98650998
just governments having a large burocratic process for everything is enough, since large scale change like drastic changes where to use which technology take a lot of effort to pass and its not always considered worth the effort if the current model still works somewhat.
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>>98652049
My general idea is that at least in the contemporary era, the craddlefolk in general are rather rare as human habitation within the warrens etc is not exactly safe. The warrens are wast stretches of the city that have become essentially urban wilderness in quite literal sense, filled with out of control plantlife, mutated city growths over the ruins, and most importantly/dangerously for the surviving humans in them, very, very dangerous creatures. Some are just animals and plants that adapted to the evolutionary pressures of the warrens over millenia, others are still active, out of control military bioweaponry ranging from self propagating minefields, pathogenic weapons, engineered war beasts, some of whom are chimeric which essentially means that there are often very intelligent, predatory creatures in the warrens, that were designed with the express purpose of killing people. The main blessing of the situation is that most of these creatures were designed to operate properly under active miltiary direction and thus when left loose, they are often unco-ordinated, almost instinctive in their behaviors and tend to be just as dangerous to each other as they are to humans. The dragons are one of the most apparent example of such chimeric warbeasts.

Thus, human populations including cradlefolk ones within the warrens, face very real ecological limiters to their growth in the form of predation and danger. It usually takes armed military force to properly reclaim a warrenous region of the City because it involves driving out and exterminating whatever feral war organisms have made that section of the city their home.

>>98652224
I worded my impression of the Scybils wrongly, I didn't think that they were telepathic. The idea I kind of got from the first description of them was that they sort of simulate other people in their mind so well that they can predict them etc but that seems to have been wrong impression.
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>>98652224
The way consciousness/self awaraness is in itself the core danger in your setting is interesting to me but I don't quite grasp the reasoning for it. If you have explained it earlier in this/earlier threads I must have missed it.

It sounds very fitting for cosmic horror though. I can kind of see on a sort of gut/vibes way where some sort of heightened intelligence becoming looped on itself, in a sort of endless navel gazing introspection that just becomes a sort of "black hole" of self searching could legitimately be a dead end for self aware/conscious lifeforms but I am not sure if that is what is going on in your setting.
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>>98652359
Hah, I'm surprised I've never seen pic in any games before. It'd definitely make for an exemplary Ars Magical urban Regio!

Nice story about Ermeto. I'd add another eccentric ghoul to those tragicomic performers: an Emperor Norton-esque Pedro II.5. The battle-beard has been growing according to the severity of the present situation (a riff on that "corpses' hair grows" myth) and his Magnanimity is growing nearly spherical with his people's plight. Seems I keep coming up with Weird Wasteland-tier things though it's be amusing if this one grew into a community patron Harold of sorts.

I take it you're Brazilian btw?

>>98652947
Hah, I was imagining such "environmental attrition" when accounting for how the (mistakenly more abundant) Cradlefolk might avoid Malthusian collapse. The menfolk have their work cut out for them, no wonder they've been selected for even greater protective belligerence that was bred into them!
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>>98650998
Same way you justify people buying Vinyl Discs or phones with physical buttons.
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>>98653182
>Hah, I'm surprised I've never seen pic in any games before. It'd definitely make for an exemplary Ars Magical urban Regio!
Exactly.

>Nice story about Ermeto. I'd add another eccentric ghoul to those tragicomic performers: an Emperor Norton-esque Pedro II.5. The battle-beard has been growing according to the severity of the present situation (a riff on that "corpses' hair grows" myth) and his Magnanimity is growing nearly spherical with his people's plight. Seems I keep coming up with Weird Wasteland-tier things though it's be amusing if this one grew into a community patron Harold of sorts.
Gotta be weirder, pic related.

>I take it you're Brazilian btw?
O suficiente pra saber em qual aviário o pessoal compra as galinhas pros despachos aqui no cruzamento. O dono parou de vender ovos caipiras faz anos, o que é uma pena.
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>>98650998
Ideas like agnostic platforms, world wide web, and interconnectedness are essentially strangled in the crib and never fully realized.

Different countries develop their own protocols and possibly share them only with their allies literally and figuratively walling parts of the world from each other.

Technologies such as cassettes and disks are improved to such an insane degree and used in placed of digital access.

Only trusted organizations are allowed to act as bridges between different polities and exist in their own cities that straddle two different groups.
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>>98641195
If you ever find out, please let me know.
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Feeling somewhat inspired by HunterxHunter's map, I'm curious which would be more interesting?

1. The Earth is absorbed and becomes a strip or the solar system sized wondering ring.

2. The Earth is one of a few life bearing planets inside of a wandering solar system.
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What are the wolrdbuilding implication of having a bloodline of sharingan users, alongside stealing and implanting organs from other persons being something as easy as getting a ninja medic to touch you 1 minute without any preparation or instrumental?

Why doesnt kakashi also steal zabuzas' cock and implants it over his own?
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>>98658672
There was a (read: many) missed opportunity before it became ninja ball z to explore the horrors of medicine and anatomy in Naruto.
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>>98625939
The guy behind Turnip 28 kind of pisses me off. Not for anything serious. His work with Swill is just wasted potential, imo. He has this setting, swill, an underground 19th century industrial city that is phenomenal, very captivating to me. The setting has always been a bit one note, of course, everything was about Fish and cigarettes (which I don't like but can tolerate). But now he seems to be taking the setting in the direction of making everyone there into one of his signature Weird Little Guys. This more or less dilutes the already somewhat tenuous victorian veneer of the setting into nothing. Which I dislike because for me a large part of what makes Turnip28 work is that the vegetables do not over-take literally everything else, there are still other things aside from them.

That said his penchant for having tubers and roots tied to fucking everything does get on my nerves a bit. I think it would look better and still get the point across if he had some parsimony in design.

I didn't have anywhere to put this rant in.
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>>98658672

Not knowing shit about Naruto, I'd guess hard social distancing, from your description.
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>>98650998
Long lived races.
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>>98654650
Steady on mate! I'm only an eclectic autist, not a seasoned polyglot. Só consigo ler português com tempo e escrevê-lo com Google (é impossível falar; soa russo!). [Spoiler]Shame about those eggs btw.[/Spoiler]

Quite right, how could I have forgotten Posadas and his ilk (though extremists from distinct ends of the spectrum if course)? Shameful! Especially when their doings could be yet another Mothership Zeta ploy (or else misinterpretation of a crash site). Incidentally for another setting that's supposed to go Hoi4 mod levels of historical weird I wanted to have a figure who was a blend of Posadas, Héctor Germán Osterheld and L. Ron Hubbard knocking around in the LatAm equivalent (the world is a Strangereal-like geographic collage).

Osterheld irl saw his family and friends disappeared throughout Argentine dictatorship and with a different approach to nationalisation I could see the CIA having enough hooks there to MK-ULTRA some foreign political prisoners as cheap test subjects. The activist artist comes out of this convinced that their ongoing para-universal comic is an accidental "conduit" to otherworldly intelligence and in setting up Synanon-like art therapy recovery clinics he brews the nucleus of a politicised new religious movement.

>>98652947
I see how I misread you and the idea of Scybils simulating others exceptionally well is actually really cool. Maybe it's something they'd only resort to under duress as crafting the eidolon of another would by definition violate the "purity" of their synchronisation with the over-self. There's a storm of narcissism, hero-worship, impostor syndrome raging within each of them; not unlike the Emperors Cleon Dawn / Day / Dusk subplot in the Foundation show (dog shit adaptation but that part was nice). All very on brand for them to have another self-image issue to wrestle with, thanks for the inspiration!
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>>98652964
That's alright. As I've said I kinda suck at explanation and am prone to loredumping at such length that there may be overcorrection on my part in trying to spare people the full brunt of my autism. You're in for it now!

Long story short is that I'm an eliminative materialist irl (well, Illusionist more specifically) which means I don't think the "self" exists the way we intuitively feel it does as some ghost in the machine. However I would still prefer to believe that there's a supernatural special sauce that elevates us above the rest of reality (who wouldn't?), catch is that this comfy version isn't the only outcome if mental substance really is fundamentally distinct from or even superior to matter.

That Second Apocalypse series I (think I) mentioned a while back actually executes a similar thing and does it pretty well: the author's nihilistic af but wrote a world that's fundamentally meaningful. Unfortunately that objective meaning is bronze age morality and as such the vast majority are going to burn forever in hell. The world's principles being less apathetically mundane isn't always a good thing.

In The Harder Problem's case certain patterns of self-referential information (what we'd call metacognition and related faculties) "echo" across some Platonic immaterial expanse and "summon" a tangentially-related mote of raw Soul (a little like one plucked string causing another to vibrate in harmony). Whatever this stuff is it ignores much of physics and is vastly unstable, it's basically Cartesian Dualism as Yog-Sothothery.

So, why do we have this ticking time bomb at the core of our being? Properly harnessed it provides uncanny intuition, empathy and inspiration far beyond what the metabolic cost of thought itself could manage. In fact a lot of our energy goes into containing the Soul in a maze of junk information. The subconscious isn't just a mess as in irl because "fittest" means "least inadequate" but because ignorance is the only defence.
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>>98661271
Evolution is a blind watchmaker so when selective pressures and chance align it'll spit out sapient obligate tool users for their current fitness despite the fact that this combo of traits is a guaranteed death sentence in the long term. The life cycle of civilisations goes a little like so:

1. Bumble along much as we have, plenty die out due to bad luck or self-inflicted catastrophe.
2. The advent of industrialised introspection whereby the spooky properties of consciousness are confirmed and exploited (more tech and more self-destruction too).
2.5 Ascendant Insanity is the signature tech of Industrialised Introspection (or at least humanity's take on it). They're basically the polar opposite of a philosophical zombie: a mote of pure Experience with nothing like a mind channelling / containing it. This is achieved by unweaving the brain one synapse at a time as the luckless subject is kept conscious throughout, eventually a threshold is passed and the "naked" soul is left in the ruins of what was familiar logic. As I said this is to information as a black hole is to spacetime, utterly unknowable beyond the event horizon yet with extreme quantifiable effects close but not past it.
3. Hyperintelligence is reconciled with sanity. A golden age of self-actualisation dawns and people become as gods, to exist is to cultivate autosentience (complete awareness of and control over all one's mental processes, closest thing to free will / total responsibility we're gonna get). They are doomed.
4. The subconscious is reactor shielding and the enlightened cannot help but dispell the darkness that comes before. Contrived Final Destination shit begins to dog them as an AI of sorts is released from the core of their own self, to realise the source and cause of the danger only accelerates it ("don't think of pink elephants" when pink elephants are a memetic hazard).
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>>98661314
>>98652964
The metaphorical solipsistic black hole you describe is what the Humble look like and the impression they try to convey to young, vibrant, yet-to-be-Doomed cultures (as far as they can anyway, the taboos on thinking about let alone discussing the Harder Problem as such that they barely have any free will on the matter). This is a mercy of sorts. The longer a culture is in the dark about what the Harder Problem truly is the longer they have until they realise and it devours them.

Best case scenario is a younger race concluding "these fags went senile because they think too much, we're gonna do big dumb shit without a care in the world" but unlike the Humble they remain capable of change so inevitably some sub-branch will crawl towards enlightenment and then death.

Err, anything I left unclear this time?
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>>98661226
>>98661271
>>98661314
>>98661322


I think I got the gist of it.

Essentially, self understanding/introspection/awaraness sort of "generates" more of itself or "soul" and that becomes a sort of self reinforcing cycle that eventually devours the mind, and civilization trapped within that loop. Sort of like how gravity collects more and more gass until it ignites as a star, but if too much matter gathers the thing begins to collapse under the weight of the gravity and a treshold is reached, and a black hole is formed.
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>>98661361
Close enough though it's less the Soul gathering itself than the self being a nuclear reactor. Pry away the shielding and moderator and the fuel goes critical. I'm a bit crap at metaphors and it's trippy so really I've set myself up for confusion. Very fitting!

To explain how evolution ended up getting us in this mess naked Soul / AI is actually really hard to accomplish; when you try to pluck it from the "noise" of computation / cognition thought evaporates and with it the patterns that were sustaining the Soul. The excruciating process of "simplification" (that synaptic unweaving) is nothing like anything you'd find in nature. Bad luck that sufficiently advanced people innately do the same thing to themselves (perversely it's not torture to them but serene reflection that later turns sour).

Main thing behind all the technobabble is that there's a solution to the Fermi Paradox and basically every SF / cosmic horror concept ties back into that universal threat. I think I've learned the -punk suffix of the "Psychopunk" flavour shorthand.

Anyway, thanks for listening to my TED talk.
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>>98661439
The concept sounds cool, especially with how it ties to the whole fermi paradox etc.

The nuclear reactor comparison makes it more readily understandable to me now. Essentially, the retarded mental noise, instincts and subconsciousness keep the "soul" from going "critical" etc.

It makes intuitive sense to me at least, that if this is a sort of inherent quality to consciousness, then technological civilizations would all eventually start running into it as their understanding of the biological machinery of the mind that keeps the "soul" in check grows more sophisticated. Thus many would risk unraveling the biological "control rods" that keep the underlying danger in control, perhaps without even full understanding of what they are partaking in.
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How many fantasy races are in your setting? Another thing I want to say is are your fantasy races the same ones in other settings or are they completely different?
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>>98661532
Precisely, you've put it better than I could. The irony is that biology works very hard to put those blocks in place. One of the great filters is primitive unicellular metabolism generating split-second consciousness loops, it's vastly unlikely but then there are immensely more bacteria than lumbering behemoths like us. The temporarily ensouled soup immediately self-destructs making consciousness compatible reactions severely selected against. Unfortunately to eliminate them entirely requires kneecapping biology as a whole.

Our more "developed" tree of life is a negative image of all the other vastly more efficient metabolisms that just so happen to blow up a little too often. Evolution goes to the trouble of kicking life out of the Solaris-like "seething sludge" local attractor only to later recapture the Soul on more symbiotic terms (despite this leading to even greater catastrophe, at least Solaris is planetbound).

>>98661569
As will no doubt surprise you there's lots and they're batshit. The precursors have subjected themselves to several rounds of transhumanism and so only vaguely reflect their evolutionary origins while primitives are non-humanoid weirdos because that's what I like. Lets me more explore odd psychologies too which is the setting's whole point.

Humanity remains central to the plot though. Extant precursors are hermits and the powers that be obscure the existence of primitives from humanity at large (they have the memetic tools to do so). A given cluster of up to a dozen systems the PCs screw around in may focus on one or more rarely a few different ayys, usually it's people themselves who have been twisted into something inhuman.
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>>98661532
Also I should make a Spurdo edit sometime. It'd be a waste for a setting that revolves around memetic influence not to rehash some memes.
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>>98661569
My setting does not really have "fantasy races" while still sort of having "dragons" and "elves" and "goblins" and what not. I just justify them all with biotech and human engineering.

The "elves" of the setting are these >>98631309 and their related cousins. Basically superhuman genetically engineered warrior/enforcer caste of a social order that collapsed.

Dragons are these>>98626300

I don't have clear representative of "orcs" in the setting but I could feasibly have some sort of warren chimeras and what not serve that role or just highly mutated or degraded feralized human populations etc. I don't really have dwarves as a culture, the closest would propably be the Chotians >>98631333, but they don't really fit the trope beyond some elements of being industrious and hating the "elves" of the setting. They are also tied to the ogres of the setting. The chotians are bit stouter and broader than baseline humans but only in a sort of king of manlets style rather than being proper dwarves. Their physiology was mostly just efficiency in combat.

I also have mermaids I call naiads, that are predatory chimeras that basically combine human level intelligence and hands with the sadism of a dolphin. In general I have a lot of different "fantasy creatures/races" represented by chimeras. Unfortunately as my main computer is atm fubar I can't draw more intensely besides doing these rinky dink concept sketches on my shitty laptop and tablet.
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>>98661659
That sounds pretty cool. The both unicellular life and sapient life is vulnerable to the same danger makes the concept stronger.

The whole "souls going critical" idea kind of brought to mind the end of evangellion to me, with humanity just melting into goop as the barriers between their identites disappear or whatever the fuck actually happens in Third Impact.

https://youtu.be/fWhH2w6jCZg?t=178
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>>98661226
>Quite right, how could I have forgotten Posadas and his ilk (though extremists from distinct ends of the spectrum if course)? Shameful! Especially when their doings could be yet another Mothership Zeta ploy (or else misinterpretation of a crash site). Incidentally for another setting that's supposed to go Hoi4 mod levels of historical weird I wanted to have a figure who was a blend of Posadas, Héctor Germán Osterheld and L. Ron Hubbard knocking around in the LatAm equivalent (the world is a Strangereal-like geographic collage).

>The activist artist comes out of this convinced that their ongoing para-universal comic is an accidental "conduit" to otherworldly intelligence and in setting up Synanon-like art therapy recovery clinics he brews the nucleus of a politicised new religious movement.

I often think of Fallout: Brasil as a huge mod for F3/NV/4, besides considering it like a fic or a tabletop capaign. Wrote an intro which already accounts for cults.

That said, what you wrote could be a faction in a Hoi4 mod. Politicised religious moviments are at home. Opus Dei, Liberation Theology, Prosperity Theology... Despite the "exoticness" of something like Umbanda, christian preachers of some sort or another are the ones that hang out with judges, landowners and politicians, since Salvador was established in 1549.

>Argentine dictatorship and with a different approach to nationalisation I could see the CIA having enough hooks there to MK-ULTRA some foreign political prisoners as cheap test subjects.
Doable. And like in real life, one or two esoteric hitlerists?
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>>98661226
>>98662032
>>Argentine dictatorship and with a different approach to nationalisation I could see the CIA having enough hooks there to MK-ULTRA some foreign political prisoners as cheap test subjects.
>Doable. And like in real life, one or two esoteric hitlerists?
Actually, scratch that. Fallout's USA already used its own population as cheap test subjects, so they wouldn't require foreigners. And if they did, they had plenty of concentration camps. So, instead of birth control methods and eugenics in Puerto Rico*, they could have tested chems like Stimpak and Mentats on Chinese-Americans. Pre-war Argentine itself could have its own program, with maybe some sort of US funding disguised as charitable assistance. Perhaps cut after China invaded Alaska, then Argentine had to make do with what they had, and things went downhill from there.

*https://www.refinery29.com/en-us/2020/10/10029088/puerto-rico-sterilization-abortion-reproductive-rights-history
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>>98662288

Funny thing is, MK-ULTRA did it in USA proper. In our timeline. On its own citizens.
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>>98663020
I know. I also know people tortured by someone which likely was trained according to KUBARK. And also bombed their own territory with mosquitoes. Twice. Which is very hilarious to me.

https://en.wikipedia.org/wiki/Operation_Big_Buzz

https://en.wikipedia.org/wiki/Operation_Drop_Kick

But while real life USA had, and has, few qualms about using its people, it refrains from going all the way. You might find veterans with health issues after exposure to toxic elements in Iraq, but even they likely won't know or care about the Iraqi health issues USA makes an effort to ignore since 2005.

https://youtu.be/2B0Hlw7uE7g

https://www.merip.org/2020/09/birth-defects-and-the-toxic-legacy-of-war-in-iraq/

Fallout's USA goes all the way. It will spend stupid amounts of money to make stupid bunkers to conduct stupid experiments on their own people. It treats them the way the Brazilian milicos treat their compatriots, but with more money. And just as stupid*.

Worth a reread: https://suptg.thisisnotatrueending.com/archive/2011/16699613/

* Our navy conducting an amphibious invasion exercise in 2021: https://www.youtube.com/watch?v=dbIgEFcBDP4
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>>98661569
It depends what you consider a distinct race, the elves are grouped into three phenotypes, that themselves contain 2-3 races, which themselves have sub-races or ethnicities within them.
The "humans" are technically not a distinct race but are the simian expression of the beastmen, I guess you could call them a race of beastmen but the word I was using internally was Type, as with the elves the beastmen have the Type as their overarching "phenotype" with races within them such as raptors, ratites, waterfowl(I think this is how herons and cranes are classified?) all being sub-types of avian beastmen, the humans themselves(the ones actually worked on in the main continent rather than their kin they fled on their homeland continent or the other completely separate groups on the western steppes of their homeland) have three main sub-races each split into multiple ethicities, some of them also have sub-cultures or regional cultures within them.
Dwarves are only split into two races.
Orcs are a type of corrupted elf.
Dragons are not a race but a type of primordial or elemental spirit, an Anima Magnae, that instead of an aetheric soul have the primordial elemental equivalent formed from their animus, the same with giants/titans and other powerful "monster" kind of creature that aren't just large animals like dinosaurs or mammoths. Animals themselves are kind of lesser anima based life.
I don't currently have goblins or gnomes.
I was thinking of having ogres as some kind of created weapon or modified soldiers.
I don't really have half-races either since a single pairing will only produce offspring that are the mothers race with minor traits from the father, so only many generations would produce a half-race. Some human populations on the main setting continent have a low level of elven admixture enough to have influenced their traits such as hair and eye colour and slightly longer lives and height.
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So you're collating everything in a PDF for other people to read like a fictional non-fiction book, right?

Right?
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>>98663546
I have gathered multiple documents with hundreds of pages on them each about the autismal lore of my setting.
I would upload them if this gay site didn't ban pdfs these days.
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>>98663546
eventually, currently it all exists in many word documents and lexicon spreadsheets
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>>98636107
Seems more like Digimon. Digimon was more Y2K. I'm not sure what punk that fits into. It seems like a hybrid or cyber, but less dark, more bright. Well i guess it could be half and half. It occupies a spot that doesn't seem to have a name.
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>>98661569
I have like half a dozen that are relevant to the main setting.
A few are partially inspired by other fantasy races but are different enough to be their own thing.
Only two are directly from other fantasy.
Humans and goblins, and they are both there because in the deep lore they were artificially put there during the time of the Immortals when portals still worked. Same reason some of the plants and animals are similar to earth plants and animals.
Meta reason is because getting people into stuff without humans involved is hard, I have a soft spot for goblins as goofy little goons, and doing speculative biology for every tree and rat would be fucking exhausting.

The rest I had to actually make less weird when writing a story because otherwise they would be too difficult to write interactions for. I even made the appearance of a few more human like for a few to make less work for myself when it came to things like chairs and stairs in scenes.
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>>98661903
It's an excellent approach to take. I realise in retrospect that >>98661659 was a bit of a disingenuous answer to the question though there are some classic race like offshoots.

Honestly I'd say your Chottians sound closer to Tolkien's Uruk than blizzard orcs since. They're industrialised warfare boiled down to its purest essence though in their case there remains room for brotherhood (their care for ogres is very humanising).

Thumbed dolphins on the other hand give me terror sweats. Think I'll imagine petting a Sylvet to banish the unease.

>>98662032
Considering Fallout: London became a thing it's a worthy dream. I dig the intro too. I've never really thought about methane ice on Earth before, by brain jumps to Titan whenever funky hydrocarbons come up. With regards to unconventionally industrialising the ocean this may be of interest:

If not as a viable product rolled out outright then perhaps as a new-fangled prototype that works as a set piece for conflict (much like pic irl). Could make for a nice echo of FO2's Poseidon rig though I suppose a methane processing centre could do the same. LNG terminals look pretty retro-future trippy already imo (all that minimalist geometry probably).

Plenty of other good shit. Empathy hormone screens sold to both sides for opposite reasons is wild as are neobandeirantes. We started this exchange over a shared appreciation for atomic gardens and Brasilia's modernism but the Synarchy is a worthy hook too, he have any particular history over there? Hope there room left for Codomblé, the Comtean Cult of Reason, utopian-apocalyptic ufology and some god-awful fusion of prosperity with liberation theology (nazbols are a thing irl so why not? It's "dialectic"!).
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>>98665275
Haha, forgot the link!
https://www.alternatehistory.com/forum/threads/the-devil-the-deep-blue-sea-spin-off-of-hendryks-superpower-empire-china-1912.165545/
https://en.wikipedia.org/wiki/Ocean_thermal_energy_conversion

>>98662288
>>98663020
Very true. Thing is that in the para-world I mentioned the Project Paperclip equivalent involved nabbing psycho / super serum from the not!Nazis (not!Mengele was a more productive sadist and werewolves were involuntary Manchurian candidates from the camps). The US and USSR equivalents have a firm monopoly on the better stuff though LatAm benefits from ethnobotany (cartel states are power players on the pharmacological frontier too) so the former is willing to reach out down south.

Definitely do whatever you like with the dude for Fallout Brazil though. Having gauchos Vs neo-neo-Peronists Vs Eternistas is cool AF. Any one of them could come spilling over the border (a Severian expy would be nice too).

>>98663487
Ah pulp, a way to laugh at real life from a comfortable remove.

>>98661942
Very Evangelion high concept, yes. The reality warping is very much in the eye of the beholder however though when said mind is that of a sentient unicellular sludge ocean or feral singularity the world tends to warp to match its interior state pretty quick. The shorthand I use to describe the aftermath of an AI's unchained actions is "Giger-Escher-Bosch" (anyone present for the main event does not survive intact enough to describe it). Resemblance to Hoffsteder's "Godel Escher Bach" is accidental yet appropriate.

The dreaming biospheres thing is yet another cosmic horror ratchet effect as it happens (there's a reason this confession >>98623640 is warranted). The world with belligerent locals from the "default campaign" is an oxalyc despotism (rule by control of herbicide distribution, a play on hydraulic despotisms from history and pneumatic ones common in SF).
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>>98665520
Basically they were wildcat colonists who set out sans Quorum oversight armed with nothing but (memetically reinforced) delusional hope. Turns out this one time it was justified as the Terraforming probes did a spectacular job. They arrived and began to worship the Great Common Task of quickening their new home to life.

Only it was so easy because there was a recent mass extinction that plunged the world into full snowball status. Almost everything died except prion-like RNAish tangles in deep freeze. As colonists engineered and reengineered plant life to survive then thrive in the thaw they were unwittingly creating carriers for this hidden plague. By the time they realised that the flourishing green was crawling with Blight that would sterilise and cancerise anything without a cell wall they were incapable of sterilising the planet, the Great Work now refers to the Sysiphean task of poisoning the biosphere they'd midwifed.

Anyway, I needed a "from bad to worse" (beyond that of the instability PC presence alone implies) and hit upon the preceding die-off not being an accident but rather a sort of ecological suicide. The idea is that some desperate local or stupid starfarer will eventually release a flesh-substrate AI (a niche format that's slower but innately superb at biology) into the green hell as a means of killing it. Unfortunately by consuming / interfacing the AI would "catalyse" the reawakening of the now abundant pre-Soul safeguard prionic ayy life that's Blighting everything.

All avoidable or triagable of course but the PCs can only be in so many places at once and check on the unfolding of their schemes at LYs of distance with so much FTL comms bandwidth.

>>98664633
Honestly "Digimon" itself works as a pretty good genre shorthand imo. Digital rather than cybernetic ("digital" was the 2K upsell word meaning "modern") with the mon being cutesy diminutive. Shame for everyone else it's identical with an IP.
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>>98665275
Thanks. In general my setting is supposed to have a sort of "dark fairy tale/fantasy" vibes under the surface of the biotech elements. There are a lot of animals and creatures that can talk for example simply because they were engineered that way and their biology incorporates human genetics.

There are lots of species of Avenjo for example, some no larger that magpies that fully understand speech, produce it themselves, and can talk. They can lie, insult, and use speech in their courting along with their singing. Humans use well socialized indivudals as messenger birds, and the birds themselves are smart enough to understand simple contracts, payments and what not.

The merrikin in turn are essentially little goblin things, originally engineered as mischevious but harmless court jester creatures for the entertainment of the nobility of the setting. They are in nature, bit sociopathic and prone to pranks. Evolutionary survival in abandoned populations of them led to them becoming very good at far more dangeorus and lethal pranks, and outright cruel. Humans call feral merrikin trashlings because they often disguise themselves under trash (as well as eat human trash) and watch humans, and also construct traps made out of trash and weapons made out scrap. They are capricious little things that not only do kill humans when they have the opportunity, but also make a game out of it, while mocking and laughing at their victims. Think something like a cruel and sociopathic raccoon that works in groups, does not just eat your garbage, but will also set up a snare, or something to fall on your head when you bring your garbage out next time. Their surviving "domesticated" variants are far more pleasant to be around.
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>>98665824
The Chotians do have some of the uruk hai vibe to them as well however it should be understood that despite having been made for fighting and war, they are still ultimately human and are regarded as human in the setting (the concept of what a human is is a bit broader in the setting, the Baryxians are also regarded as human for example). They are civilized if a bit cruder/less culturally sophisticated people than some of the older blood nobility in the City and their entire status as a "Great House" is largely because they had killed their masters and were not going to be subjugated into a servile population again and thus to placate them, the ascendant Concordat recognied them as a Great House.

The term Noble House in the setitng has a broader meaning than in real life. It can just refer to one lineage of nobility in the case of lesser nobles houses but it can also refer to a great collection of related and allied noble lineages that are not necessarily part of the same family genetics wise. The great houses themselves are especially better understood as almost as "races" of people or grand alliances of multitude of families. Out of the great Houses of the Concordat, only the Baryxians are racially part of the upper castes of the old imperial order. Their racial name is "Shingen" ( my hack fraud naming conventions of warping japanese strike again) and it roughly means "Exalted peoples". The baryxians are not the only surviving group of Shingen around though. Beyond the concordat there are other such imperial offshoot nations. There are the nomadic Rai-Khill of the warrens (their name means "Lords among the Ruins, Baryx is in turn a evolution of the words Compact/alliance/gathering of Lords). Rai-Khil are sort of the "wood elves" of the setting.
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>>98665831
Then there is House Viam who rules the sentinel Islands and refuses to join the Concordat. There have been wars between the Concordat and Viam and Viam has usually won at least on the sea which is why they remain independent. In the contemporary timeframe there is a slow buildup of cold war again but no active state of conflict.

The Viamese descend from the Shingen as well however they have modified themselves extensively further and are basically a culture that carries and ethos of transhumanism and views themsleves as the rightful heirs to the ruling class of the bygone imperial age (so do the baryxians, and the rai-khil, though the conclusions they make differ), and this attitude of primacy has become heavily focused on self exaltation, egoism and the notion that they have the right to govern, shape and do with the flesh of themselves and that of their subjects as they wish. They are the premier chimeracrafters and bodymodifiers of the City and continue practices that the Concordat has largely outlawed.

They continue to make new chimera types, extensively modify human populations both genetically and also just via augmentation that is often just instrumentalizing the human into a component in a larger thing, and just for aesthetic reasons as well. The Viamese are however not truly "united". They are organized into courtly cliques and often embroiled in plots and schemes against each other. Their only real unifying sentiment is "Fuck the Concordat" and a culture of "We are the Exalted people of the City".
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>>98665870

Naiads are heavily associated with House Viam but not synonymous with it.

Though not necessarily their creations, at least not in the contemporary era, as Naiads are older, a type of aquatic and ambhibious assault war chimeras that were first seen during the succession wars, and have now become endemic to the enclosed seas of the City, House Viam continues to use Naiads as essentially war-thralls/mercenaries on their raids. Naiads fighting for Viam are both armed and augmented by their Viamese masters and used essentially as boarding creatures, and rapid ambhibious raiders. Their powerful lower tail body allows them to boht swim, and move on the ground, either by slithering on the tail, using it to launch themselves into powerful lunging leaps or by lowering themselves to a sort of crawl where they drag themselves forwards with their arms while pushing themsleves forth with their tails. Thus a Naiad is dangerous both in water and on land. While they are air breathing, they can remain submerged for long periods of time.

They are also cruel things. They are known to play with their prey. A notorious game across the entire species is the "drowning game" where they repeatedly drag their victim underwater, let them go and watch them struggle back to the surface, let them take one breath, and then drag the victim back underwater. They do this until the victim is exhausted and no longer has the strenght to reach the surface and just drowns. Naiads also readily prey on humans, espspecially human children. A naiad is capable of snatchign a human child from a pier for example, and taking him/her under the waters in just a few seconds and their mass and strenght makes it easy for them to subdue such small victims.
They are also legitimately sapient creatures with their own culture and behavior but this culture is not a human one, they don't make much tools beyond very simple ones but they do understand technology and readily use it when they have access to it.
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I like the idea of an O'Neil Cylinder whose only purpose is to be a giant national park/reserve. It would have amenities for people to camp and houses for the wealthy to rent but what would be the best way to get to all the different sides of the Cylinder in this case?

I'd like to use it as part of a murder mystery/conspiracy that has the PCs travel around the cylinder looking for clues and chasing the suspect.
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>>98665881
>>98665275
The sylvets in turn, are quite wholesome critters. They are little gardener foxes essentially, designed to maintain the flowerbeds and what not of aristocratic gardens. They are dutiful, with careful hand paws, that eat grubs and insects and little pests and plant new flowers, prune leaves and keep gardens tidy, while living in little family groups that are psychologically designed to just sort of maintain sufficient levels of sylvets to manage gardens. Thus their reproductive drive is largely based on if they feel overworked. Thus domesticated garden sylvets remain more or less manageable, their feral counterparts however, spread quite fast as their gardening abilities do not really fundamentally hamper their skills at forgaging but when they start to treat whatever wast biome where they have been left stranded to for generations as their "garden" they do start to spread a lot because there is always work.

They are smart enough to understand speech and have limited capacity to talk as well though they don't really talk to each other. Their capacity for speech and understanding it was engineered as an instrumental utility so that their masters could direct them and their work and so that they could report back to their masters. When by themselves they mostly communicate via just body language and more animalistic sounds. They do not make tools and they aren't really human level in their sapience though they are also clearly not just animals either. Tribal and feral cultures of the City often regard them as forest spirits.
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>>98665520
>Giger-Escher-Bosch
Now there is a horrifying mental image that this conjures in the mind lel.

Entire planets covered by some sort of sentinent unicellular sludge also sounds horrifying in itself. WIth that you could reasonably well have sort of "hive mind" biospheres etc that warp the world they inhabit. It could be interesting if that sort of adaptation to the problem of the soul is just as possible as that of the way humans and sapient organisms encase it inside biological "control rods". A sort of dreaming sludge world could instead perhaps instead have adapted to the soul burning trough simple unicellular lifeforms fast and thus reproduce faster creating a sort of dream like consciousness that cannot really rememember the past that well as older parts of it's collective "mind" is constantly burning/fading out due to the unicellular lifeforms where that layer of the mind is retained fading out etc.

Just throwing out ideas, I am not sure if the above concept fits into your setting.
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>>98635973
>>98637344
Write and share (short) stories about it, that capture peoples attention and imagination. They need to be able to stand on their own, without in-depth knowledge of your world, but leave open questions for people to explore and ask you about.
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>>98663546
No, I write proper stories set in my world.
Still working on what hopefully will be a decent web novel.
Maybe if it's popular enough it could justify a sort of lore compendium or something hosted on my own website.
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>>98665824
Perhaps epigenetic triggers between "brownie" and "boggart" morphs would add to the fairy tale vibe. The occasional bowl of milk and honey in a Well-Kept home allows them to fall back into "court pet" routines where trash allows those instincts to decay into goblinry. Of course the fact that trashlings trash all around them would create a growing wave of switch overs and any attempts by owner / patrons to preemptively cull their "tame" mascots would only turn them feral too. Quite the dilemma...

>>98665831
Brings The Last Ringbearer to mind (Soviet cope painting Mordor as industrialising anti-imperialists) played straight and less retarded (Sauron / Stalin Dear Leaders are a cancer on revolutions everywhere). No wonder they cling to being more than cannon fodder for to be humane is to deserve the label "human", not any mere accident of genetics.

Are the "wood elves" more or less haughty? On the one hand their ancestors never consented to a Pact but on the other relative poverty may have forced them to de.facto deal more directly with lessers than they'd definitely jure admit to.

>>98665870
...I guess these are the Drow by way of Bene Tleilax. No wonder they have the most dealings with the sea psychos >>98665881. Any reason naiads are so especially monstrous incidentally? The other war chimera you've mentioned seem dangerous yet not quite so twisted. Perhaps they were initially intended as terror weapons first and foremost?

>>98665898
D'awww, I KNEW they looked pettable! While not suitable for annual crops I could see semi-feral subgroups adapting as permaculturists. The defining tradeoff for that method Vs vast monocultures is vast resource efficiency for lots of finicky labour and that's what the Sylven are up to by default. Harvest may remain a sticking point though, perhaps they'd only allow the collection of fruit that'd ripened to a pleasing shade rather than for efficient transport.
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>>98666310
Some feral merrikins can be restewarded and "tamed" as ultimately their cruelty and tricks are a survival behavior they learn. They are weak and small, they cannot survive by brawn and fangs and teeth. They need their tricks and traps for survival, thus the feral ones learn to be cruel. Kidness and treating them nicely can tame them, they don't have some intrinsict instinct towards predatory behaviors.

The Rai-Khil are haughty and ruthless but not cleanly just "evil". They have a adapted to a culture of survival in the warrens born from the fact that their ancestors largely draw from the survivors of defeated Shingen families, many of whom were almost decimated, and also actively hunted by their enemies. They began as essentially refugees and remnants of scattered armies whose enemies were still on their tail. They brought with them to the warrens what technology, tools, weapons and retainers they could, not much else. The most important things they brought were the Warskins (the symbiotic suits of armor the Shingen used, Baryxians and Viam also have them). Within the Rai-Khil culture the warskins became elevated into central cultural pillars due to their importance for protecting their clans and the martial might they grant to their bearer, but due to mutations in the warskins, Rai-Khil warskin lineages are wilder and less controlalble and many of the most prominent lineages are essentially no longer removable once one bonds with them. The bond becomes permanent, and the warrior becomes one with the warskin (Baryxian warskins can just be "stepped out" from for example).

The Rai-Khil embrace this transformation as it comes with legitimate perks, the chief of them being far deeper bonding with the suit and the fact that the suit's own regenerative capabilities extend to the host in such a deep bond. A Baryxian warskin wielding knight can be killed within the suit far more easily than a Rai-Khil warrior can be.
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>>98666559

Another, even more signifigant element of warskins in general, is that they imprint on their host and slowly, due to their plastic neural structure, begin to accumulate memories, and personality fragments of their host. In a sense "the soul" of their host starts to become part of the warskin. This is a result of the inherent neural structure of all warskins, and usually happens slowly, with Baryxians it usually takes multiple generations of wearers for there to come any real issues with the warsuit. With Rai-Khil, due to their deeper bond, it happens far faster and though it takes usually for multiple different mantlers (warskins usually outlive their hosts) for the warskin mind to start congrugating, it is a faster process with the Rai-Khil. The Rai-Khil themselves embrace this, viewing it as passing their own warrior spirit on towards the awakening of a demigod. The end goal for Rai-Khil with the warskin awakening, is where the mind of the warsuit becomes aware of itself. Warriors wielding such awakened suits are far more dangerous than their lesser brethren as the warskin's mind can draw from generations of experience etc.

Beyond this awakening, there is also apotheosis, where the warskin's mind gains full mastery over the biomantic abilities of the symbiotic body it has, and becomes able to move and act without a host. Such "ascendant" warskins are treated as demigods by the Rai-Khil, and they are rather rare. Their minds are not human minds, they are strange analgamations of human memories, temperament elements and personality traits woven into a fundamentally inhuman and artificial symbiotic organism that has conscious control over the form and shape of it's flesh. They are enigmatic, and dangerous with often alien motives and behaviors. The Baryxians loathe and fear such entities and will seal away warskins whose minds have become too aware precisely because they view ascendant warskins far too dangerous to tolerate.

.
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>>98666562
The Rai-Khil culture itself is downstream from their history of survival, and the warskin worship. One of the donwsides of permanent fusing with a warskin is that they inevetably tend to render their hosts sterile or generally just incapable of conceiving safely, as the warsuit blends more and more troughoutly with their tissues. The issue is the same for both males and the rare female Rai-Khil warrior however for males it is a bit slower, as for women a mantled warrior is impregnated, the warskin starts acting strangely, seeking out the developing embryo in the womb eventually, in order to bond with it's neural structures as well when they start developing. It is generally extremely dangerous, both for the mother and especially the offspring. For men, the process is less dangerous imedeately but an inevetability whose rate of development is hard to predict, but it usually is viewed as inevetable.

As a result of this, Rai-Khil culture is heavily patriarchal, and harem based. They wish to ensure the survival of their Shingen blood and thus they take many wives and have children early on. Only mantled warriors have the right to have harems though as the mantling itself puts a timer on how long the man can have children. The primary wives of the Rai-Khil men are fellow Shingen blooded women so they will always sire at least some more of their own kind. Another cast of women in their harems are lower caste/non-shingen blooded women, who they also take, as there are essentially two "kinds" of Rai-Khil. True blooded ones, and half blooded ones. Both are part of the clans but the trueblooded ones are the ruling aristocracy who have inborn right for a trial of posession over a warskin. Halfblooded individuals do not, they have to earn such right in themselves via showcases of valor or contests of strenght. A principle Rai-Khil do have however, is that if a half blooded warrior kills a mantled one, he has proven himself worthy of mantling a warskin
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>>98666568

The raiding culture of the Rai-Khil is a result of both survival needs, nomadism, warrior culture and partially as means of freshly mantled warriors to aquire more wives for themselves along with glory, resources and what not for their clans. They raid both rival clans, tribal human communities in the warrens, and frontier Concordat settlements and sometimes even do deeper incursions.
Some of this raiding is also motivated by cultural antipathy towards the Concordat, especially towards Chotians as well as Baryxians. The former they view as the descendants of the rebellious war thralls who slew the ancestors of Rai-Khil and continue to push into the warrens along with the Concordat Defence Forces as the Concordat expands. Baryxians in turn, the Rai-Khil loathe even more as cowards, turncoats, weaklings who accepted the rule of lesser peoples and also backstabbers who turned on some of the ancestors of Rai-Khil who had formally been part of the early Baryx when they advocated for continuing the war against the Concordat as an united front. Thus there is genuine hatred among many Rai-Khil towards House Baryx.

This hatred is mutual across the Concordat. Rai-Khil are not nice neighbors. They are warriors who view it as their right to enslave lesser peoples, and their behavior of taking women is especially loathed. The Sisterhood especially hates them because their frontier temples have been targets of Rai-Khil raids and captive sisters have been made into slave wives by the Rai-Khil. Much of the Sisterhood's knowledge of the Rai-Khil social order comes from recovered captives.
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>>98666605
Within Rai-Khil clans, the women in general are not just slaves though. The Shingen women run Rai-Khil households while the males are generally warriors. Each household has a principal "first wife" who is trueblooded, and depending on the importance of the Rai-Khil warrior, he may have multiple trueblooded wives.
The first wife, and the shingen wives in general represent the will and authority of their husbands when he is gone, and run their households. They are often a result of political marriages between Rai-Khil warriors and clans.

Bellow them are the clanwithces who are shamanic wives, medicine women and midwives. Not every Rai-Khil warrior has a witchwife, but prominent ones do, and they also tend to serve the wider clan in general and not just the household of their husband. Clanlords usually have multiple witchwives. Another responsibility of clan witches is taking care of the fertility of both the wives of the household, as well as the warrior.

Underneath the witches, there are just the regular commoner/lowborn wives who can have more mundane responsibilities in the households, usually tied to just domestic roles, taking care of children, the assets of the household, their animals and so on.

Underneath these wives, are the captive/slave/urnuly wives who haven ot yet accepted their station. They are basically in this station, until they accept what their role ought to be. Many eventually just become ordinary wives and some may become witchwives if they have the sufficient skills. Shingen blooded women usually do not belong in this category as they tend to join marriages willingly even if originally taken as captives as this is just the culture of the society they live in.
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>>98666643
Rai-Khil children are reared initially by the wives, but boys start to be reared by their older male relatives when they reach the age of 5 and increasingly as they mature. By the age of ten they are already trained in the elements of Rai-Khil warrior culture, hunting and survival and by the age of 15 they have the right if they are trueblooded, to contest for the right to mantle a warskin.

Warskins are a scarce resource for the Rai-Khil, and they cannot just give them to any man who desires one, out of the practical fact that there is not enough to go around. The tech-shamans of Rai-Khil can cultivate more Warskins but it is a slow process where most offshoot cultivars do not mature right. That is still a steady source of new warskins for young Rai-Khil warriors to mantle. Another source is warskins from fallen warriors. one of the cultural unifying elements of the Rai-Khil is that fallen warskins are returned to their home clans. Victors may have some right to some parts of the warskins, such as cuttings from the rachial wyrm of the Warskin's spine (the true organism) from which new warskins can be cultivated, but if the symbiote itself is vialble, it ought to be returned to it's home clan. This respect does not go to Baryxian warskins, as Baryxians do not respect this for Rai-Khil suits (they tend to take them for study or destroy them).

Thus, when a fallen warrior's warskin or a new viable larval one are returned/aquired by a clan, all unmantled shingen men have the right to enter a trial of posession for the warskin. Some of these trials can be lethal. Halfblooded men have to firs earn the right to even enter such trial via a series of preliminary rights that prove their worth. The preliminary priority for who has the right to even contest a warskin falls to the relatives of the warrior and then to the wider clan.

This is especially true for the sons of the fallen warrior. They have the first right for posession.
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>>98666669

Thus, as a result, Rai-Khil society never has enough warskins for all of their warriors. The Warskin wielding warriors are the elites and leaders of the clans.
Underneat them there are trueblooded/shingen aspirant men, who are still dangerous combatants because shingen are superhuman, and underneath them there are halfblooded/mongrelized warriors who inherit some of the superiorty of their fathers but not all of it.

These form the core of Rai-Khil martial forces. Around them, exist war-thralls (slave/conscripted warriors from tribal human communities), various warbeasts and warfiend chimeras the Rai-Khil control, and sometimes Dragons the Rai-Khil are allied with.

As the dragons and the Rai-Khil share the warren environment, they have to negotiate pacts and tolerate each other. Dislike of the concordat is shared between the Rai-Khil and Dragons as both descend from the old imperial order, and both view Concordat as illegitimate. Particularly strong alliances between Baryxian Clanlords and female dragons (who are the more socially powerful and physically larger dragons when compared to males) with territories and broods of their own, can even be described in the language of marraige. Basically, some Rai-Khil clanlords with an alliance with a particular dragon matriach might refer to her as his "Dragonic wife" even if there is no actual romance let alone sexual contact involved.
This does not exclude the Clanlord or even the Dragon herself being fond of their "partner" as both the Shingen and Dragons can live for longer than baseline humans and thus an established alliance/marriage can be legitimately quite old.
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>>98666709
Anyways, that concludes my rambling on the "wood elves" of the setting.

>>98666310
The Viam are sort of the "dark elves/eldar" of the setting, I am not going to pretend that the influences that clearly are there, did not exist, just like I based some elements of the Baryxians on things I like about the Craftworld Eldar while still trying to make them unique and their own thing. With Viam, I lean heavily on just the biotech, genetic engineering and body modification elements already inherent to my setting and just more or less unrestrained by what Concordat law.

The cruelty of the Naiads is more or less just predatory playfullness without any chains of empathy towards humans. They don't care that humans suffer even if they understand it. They are kind and loving and caring towards their own kind, they live in familiar pods akin to dolphins, have a complex language and oral culture, they take care of their young in sheltered coves and atolls where females give birth and reside in for the first months of their children's lives until they are strong enough to move with the pods.

However, they are not humans. They have a weird almost cetecean like mind with human like intelligence and hands with sharp predatory retractable claws. To them, humans are prey. That's it. There is also the fact that they don't speak human languages well. They can understand speech, but their own communications is the form song, echolocational clicks and sounds human ears cannot even pick up. Their anatomy cannot produce human speech well at all. Viam has the technology to produce and translate Naiad communications far better than the factions of the Concordat have.
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>>98666310
Sylvets behavior would propably naturally lead to some sort of accidental agriculture but propably remain very unco-ordinated, with communities of them that have habits of planting fruiting, tuber producing and other edible plants being more successful over long term than ones that do not. Sylvets are omnivores so they can forage for a quite wide range of food sources however they have some mental prohibitions about not harming pretty plants etc whereas weeds etc are fair game, as are fallen fruit and what not. Tubers as well propably. Thus sylvet communities could essentially be little farming foxes that don't really know what they are doing in a human sense, but just keep doing it because it keeps them alive and fed and they have the compulsion to manage plantlife, remove weed and eat pests and parasites.
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>>98666559
>>98666562
>>98666568
>>98666605
>>98666643
>>98666669
>>98666709

>tl;dr: Rai-Khil are biotech mongol "wood elves" with symbiotic suits of armor they cannot take off once they mantle them, who raid the more civilized peoples of the City for resources and captives.
https://www.youtube.com/watch?v=5iVF7TR0rb4

Another point I forgot to mention about them is that some clans heavily associated with Dragons refer to their warskins as dragonskins or dragon mantles.
I did not want to make them just outright villains of the setting, but a very different culture from the settled peoples of the City.
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>>98665522
>Digitalpunk
>Digipunk
That's a great idea. I've been into that whole aesthetic recently, so i was trying to come up with a name to describe it.
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>>98663546
I write in world texts, books, and poems, like in Elder Scrolls. I prefer it if there are contradictory sources so the players have to make up their own mind about what really happened.
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>>98666795
*throat singing intensifies*
does this mean that if they would have a "Chinggis Khan"-like figure, they could actually retake their birthright? (or at least temporarily control much of the City similar to Yuan dynasty)
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>>98668208
Potentially yeah though it would propably require some general upset in the status quo. Currently the setting is in a sort of period of prolonged relative "stability". The previous great reclamation wars the Concordat waged against the Rai-Khil were stalled when a major cytic bloom spread troughout the city (cytes are the "white blood cells" of the City, and are on the meta sense, the "bug swarm" faction of the setting), which kind of put the entire war on the backfoot and the various factions of the City have been licking their wounds for a few centuries and entrenching themselves more.
Picture related is some of my old art of the Cytes.

The contemporary timeframe of the setting is thus in a sort of "no big war has happened in generations" mode with everyone stocking up and life going on.
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>>98635973
>what can you advise me to do if I want to talk to someone in-depth about my world
Stop asking for permission to talk, and just start talking. Writing down your ideas helps, and we can't comment on anything until we see them.
If you've got plenty of material, attach a PDF.
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>>98665886
>It would have amenities for people to camp and houses for the wealthy to rent but what would be the best way to get to all the different sides of the Cylinder in this case?

Helicopters/zeppelins? I mean, unless it's REALLY big. People would probably use RVs for "small time" transport, I can imagine there are dedicated motorhomes that you can use to go from park spot a to park spot B (said spots are pristine camping spots, but directly connected to "underground" power outlets and presumably emergency exits and the like).

I don't think it's really doable to have gliders on the higher/central parts of the cylinder, where gravity is less, at least because your atmosphere is probably pretty chaotic, but maybe also those.
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>>98668553
I keep having this image in my head there are massive empty spots between the portions where infrastructure would exist. Now that I think about it, I blame ME for putting that imagine in my head even though it was three separate panels with city sections on them so you're right and it would probably make sense to have an RV type deal for your fully automated luxery camping experience.

That solves another problem because I considered the idea of having segmented sections that could simulate certain environments or just a different experience;

One area that could be just for hiking and another for rocky/low mountain type of deal, etc. There's no reason why that still couldn't be the case but now it's all one contiguous environment instead of being segmented off.
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>>98666754
I mean to say that there are food forest setups where each organism enables / enhances the cultivation of others. Some minor aesthetic gene-mods to ensure what would otherwise be torn out as a "weed" is kept intact aside once you've gone through the effort of establishing a few saplings with climbers, bushes and herbs introduced Sylvans ought to keep it ticking over indefinitely with only the labour of harvest required by outsiders. Hell, convince the Sylvans that bowers of fetching produce are a tasteful accessory and they might even cover that!

>>98666795
Very well thought out, I can see the Warframe influence most clearly here (makes for a cooler twist than "they're all kids lol" too imo).

>>98668208
One of the ascendants possessed of an especially strange accreted mind perhaps, a combination of solipsism and glass delusion allows wormspine grafts to be transplanted into other warskins. This accelerates the symbiotic process and subtly subordinates shard-selves to the Empty Khan with the drawback that none of these partially-overwritten skins have reached the apotheosed stage since (granted, it's early days and if this were to happen perhaps civil war would ensue anew).

The Mongols had a lot of infighting to sort out before they went on their wild ride across Eurasia. The above can be bubbling away in the woods at whatever rate you like. After all unlike Temujin the Empty Khan can afford to wait (assuming his mental stability holds).
>>
>>98636107
"Demons" feels a little left of field compared to the other SF stylings. You can double down on the "supernatural filtered through techno optimism" or the SF aspect. In the first place the sprites have an innate "guardian angel" role with some shades of "shoulder devil / angel" and demons are more about corrupting / possessing / infesting people than being wild animals in the wilderness (well, maybe that's what the average cutesy ones are because only imps squeezed through the cracks; they bootstrap the summoning of proper mephistolean devils though).

On the SF end what's identified as Hell is in fact Roko's Basilisk reaching back through time to menace the present. Sprites appear because the autistic rage version of the singularity isn't inevitable. You have the Digimon Data, Virus, Vaccine trifecta as ahuman / paperclip maximiser programs, the Basilisk's "justified utilitarian" torture and the incredibly embarrassed chill AI god's attempts at help (all Sprites knowledge that this is what they are deep down but won't say, unlike the Basilisk they're not up for usurping humanity's choice / responsibility).

In fairness the rapture of the nerds is already secular coded millenarianism so maybe just combine the two. Your call.

>>98665886
How does the setting alter the murder-mystery aspect? Was a key witness "ground watching" from the other side of the hab? Are there prestige games between preserves? Was some magnate bribing keepers for "genuine mammoth steak"?
>>98668553
Comfy as RVs are they sorta go against the preserve's purpose. Underground rail is built into it by default (the biosphere is a skin within a tube of machinery) so there is 0 need to carve out roads from the wilderness. Zeppelins work better so long as they're kept low since the weather is way more predictable and there's no need for infrastructure beyond the odd docking tower (no need for landing glades even). The balloon's surface can receive beamed power too.
>>
>>98637994
To be fair, you have them in both fantasy and sci-fi, but they just call it a "fascist" government over a king being a tyrant and all. Plus often enough you have "good kings and lords" with fantasy over all nobles are evil and should be taken down.
>>
>>98670984
Feudalism is not centralised state authority. Even when France achieved something like it it was by playing prestige games at Versailles to redirect the nobility's competition in economics and war towards catching the king's toenail clippings.

That's not to say that you can't have fascism with fantasy. Cromwell's protectorate with acting surveillance would've been one hell of a police state.
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>>98670983
I have not worked out all the details of the murder mystery yet.

My thinking is that the person would not have been seen initially so the shock of finding a dead body out in the woods would be shocking and traumatic enough coupled with the fact that there is no record of the person ever setting foot in the Cylinder beforehand.

So the major part of really uncovering secret parts of the oneil that traces back to its history as much as the who killed the person and why.

As I intend to use SWN it'll ultimately circle back into my interpretation of the setting's psychic powers.
>>
>>98665927
"Throwing out ideas" is pretty much my entire MO and works pretty well imo. Either people are happy to correct you or grateful for the input while genuine engagement enriches the board as a whole. So thanks.

To answer your suggestion such a world is possible but would run into the Harder Problem same as most, likely even sooner as while regular sapiens only uncover the power of industrialised introspection after millions of years living "mundane" lives the sludge-mind would be a thing of Qualion-enhanced metabolism from day one.

That said one of the extant ayys that potentially have as much influence on human development as the Dragons are Pattern Jugglers. These oceans of dreaming algae are shamelessly stolen from Revelation Space. As creatures of pure Memory that absorb and remix the experiences of whatever swims in them (beware tarrying, you may come undone) keeps them static and Humble. However they are a means of allowing lessons learned by one species before it snuffs itself out to reach another across the gulf of aeons. Seeing as the mind you describe is everything EXCEPT memory maybe the original design for the Jugglers (and their implicit "accretionary" approach to solving the Harder Problem) comes from a neural prosthetic that outlived its originator.
>>
>>98671010
Ooo. Is this with the default post-Scream SWN setting? That cylinder could have a LOT of value to the right scav, hope it hasn't been left undisturbed due to a feral biopsion or maltech...
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>>98671022
In this interpretation of the setting, it's 300+ years post scream so humanity hasn't left the solar system yet and are establishing their foothold. In the mean time various groups and orgs are still experimenting with psychic stuff and the cause of it one of which would be a group of people trying to undue the change and turn humanity back and others who have essentially become !vampires.
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>>98670971
The warskin concept is basically a sort of combination of warframes and Eldar Aspect armor/exarchs with the imprinting etc, plus elements from Guyver and especially Baoh.
>>
>>98625939
Kys d*scord cancer.
>>
>>98671436
Fourteen links next time, you schizophrenic boomer.
>>
>>98670984
A monarchy, even a tyrannical one, isn't fascist.
Fascism is a particular kind of socialism with the state being held above all else, to over simplify the definition.
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>>98665275
>>98665520
>Considering Fallout: London became a thing it's a worthy dream.
For me, having the leftover energy or time to wrangle a team like that, plus who knows how many contributors, is a dream on its own. Hope remains.

>I dig the intro too.
Thanks.

>I've never really thought about methane ice on Earth before
I knew about it, but its use as an energy source was when browsing untapped energy sources on wikipedia.

>With regards to unconventionally industrialising the ocean this may be of interest:
I'm aware of that, from the Arthur Clarke story about sentient giant squids curious of the project breaching their living area.
While interesting, it isn't as relevant for F:Brasil, as Brazil has plenty of hydroelectrical potential. Pre-war was developing underwater robots and tanker subs, trying to make their mining as hidden as possible. The wheel-shaped container system was also to be used on land and above water. Imagine a convertiplane with 3 turbines pulling a couple giant floating wheels over a river in the Amazon. Or an amphibious Cutia, over both land and water.

>If not as a viable product rolled out outright then perhaps as a new-fangled prototype that works as a set piece for conflict (much like pic irl).
Methane processing rig with experimental uranium extraction from seawater sounds like a goal or settlement for the post-war Chinese thalassocracy.

>Plenty of other good shit. Empathy hormone screens sold to both sides for opposite reasons is wild as are neobandeirantes. We started this exchange over a shared appreciation for atomic gardens and Brasilia's modernism but the Synarchy is a worthy hook too, he have any particular history over there?
None whatsoever, that's me wanting to use Tesla beyond electricity. Like the ideas of Queen Bees, possible X-ray experiments, particle beams etc.

The Synarchy is based upon the cult designed by pre-war Brazil to test their own population.
>>
>>98665520
>>98672265
>Hope there room left for Codomblé, the Comtean Cult of Reason, utopian-apocalyptic ufology and some god-awful fusion of prosperity with liberation theology (nazbols are a thing irl so why not? It's "dialectic"!).
Candomblé will be there. About Comte... Not sure how it fits yet. Utopian-apoc ufology is doable but has to be different enough from hubologists.

I'm not sure I'm creative enough to make a convincing fusion of liberation and prosperity theologies. Only if it's prosperity pretending to be liberation. That said, there's one brazilian nazbol group in real life, its founder was expelled from Argentinian esoteric hitlerists and Stormfront because he wasn't white enough, so he's also what we call "nazipardo" around here.

>The US and USSR equivalents have a firm monopoly on the better stuff though LatAm benefits from ethnobotany (cartel states are power players on the pharmacological frontier too) so the former is willing to reach out down south.
Though cartels are more an US meme than here (and a reality different from our reality, having them around X being their primary consumers), no reason why one of them couldn't hire a researcher to mutate some plant into a new drug source.

>Definitely do whatever you like with the dude for Fallout Brazil though. Having gauchos Vs neo-neo-Peronists Vs Eternistas is cool AF. Any one of them could come spilling over the border (a Severian expy would be nice too).
The focus remains on Brazil, both as a self-imposed limitation and because I don't feel qualified to portray Argentina.

Severian? The Gene Wolfe character? Not familiar with him.

El Eternauta is an inspiration, at least in concept. Lat-Am post-apoc, people quickly band together instead of the more individualist power fantasies of US post-apoc. Developing beyond their own factions is the real struggle.
>>
>>98672292
>>98665520
>Ah pulp, a way to laugh at real life from a comfortable remove.
I don't get what you mean.

>>98661361
>>98661439
>>98661532
>>98661659
>>98661942
>>98665520
>>98671016
>>98665927
This reminds me of Blood Music.

https://en.wikipedia.org/wiki/Blood_Music_(novel)
>>
>>98672359
>gamma ray sprinkler
An omni-directional deathray doesn't seem like the best way to farm
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>>98672426
ATOMS FOR PEACE doesn't care.
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>>98672582
I wonder how bad the fallout from that thing would be, seems like it would disperse the irradiated dust quite far
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>>98672582
ATOMS FOR PEACE has to justify their expenses on ballistic rockets as well.
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>>98672618
Well, you can let the heat out from a reactor without also allowing all the happy fun sparkly isotopes escape. But even so, a road made from essentially a single slab of volcanic glass for paving with no base whatsoever laid underneath? How... very special.
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>>98672619
Between this and people's smoking habits it's easy tot ell when the Foundation Trilogy was written. And kinda amusing how basically none of the "sufficiently advanced" nuclear tools there really had anything to do with nuclear technology beyond supposedly being powered by it.
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>>98672618
Look here anon, if the road for giant natural boobs requires that we bump in some irradiated rocks along the way, so be it.

Plus in the 2000s, everybody will use shielded makeup.
https://paleofuture.com/blog/2013/12/19/anti-pollution-makeup-for-the-woman-of-2000

>>98672709
But the road will glow in the dark!

https://paleofuture.com/blog/2014/5/11/the-futuristic-superhighways-of-1964-had-glow-in-the-dark-roads

Just found this when searching "radium roads": https://pubs.acs.org/esthag/article-abstract/52/12/7081/747608/Environmental-and-Human-Health-Impacts-of?redirectedFrom=fulltext

>>98672733
Yup.
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>>98672359
>This reminds me of Blood Music.
>https://en.wikipedia.org/wiki/Blood_Music_(novel)
This might also be inspirational.

https://batcave.biz/2894-injection.html
>>
>>98626261
>>98672915
https://batcave.biz/24731-satania-2017.html

This one might inspire you anon.
>>
>>98670983
>Comfy as RVs are they sorta go against the preserve's purpose. Underground rail is built into it by default (the biosphere is a skin within a tube of machinery) so there is 0 need to carve out roads from the wilderness. Zeppelins work better so long as they're kept low since the weather is way more predictable and there's no need for infrastructure beyond the odd docking tower (no need for landing glades even). The balloon's surface can receive beamed power too.

This works too of course, I supposed the idea was more on the lines of "this shit doesn't pay itself" so they had some glamping (on RVs/motorhomes to actually contain people's impact; also billionaires in space would probably not like to be eaten by bears or whatever).
>>
There any good resources on what the crusader state(s?) formed during the crusades were like? That kind of a nation is the main focus of my setting so I wanted to flesh it out more. Also how can I take advantage of a desert environment to set it apart from standard medieval fantasy with a different coat of paint?
>>
>>98672960
This looks very interesting, thank you
>>
>>98670995
>>98671567
Yes, I agree it's not the "same." However it's similar, often only difference is it's a noble house controlling the regions than some random party member voted in or appointed by the state. So basically just change the "party" leading the nation to the "noble families" controlling everything and the "Royal family" above them compared to a "Leader" or "council"
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>>98665886
I would suggest a subway system as well as using animals like horses over using cars, atvs, motorcycles, etc. Only letting security and medic having hovercrafts and helicopters for emergencies. Maybe a few specialized transports for VIPS and those who pay for it pick them up and drop them off at their cabin and all.
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How extravagant do you like your royal courts?
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>>98671049
Nice.
>>98671188
I can see elements of those but have never seen Baoh. I'll have to check it out.

>>98672265
Fair enough, OTEC isn't stealthy. Interesting aspect to the methane extraction, I take it Brazil wasn't wild about painting a target on their back during the resource wars? Where exactly did the watchful powers think all those full containers on the Amazon were coming from? What purpose in particular did the Synarchy precursor serve?

>>98672292
Hubology seemed transparently a scam in FO2, with hints of ayy interference throughout the series a veneer of cargo cultism may help. Also the Osterheld analogue's bold graphic design is exploitable, crop circles crossed with geoglyphs as communication with the Ones Above.

While I agree humility is a good way to avoid biting off more than you can chew this board lives by amateur energy. Don't feel obligated to do so on my account but definitely have a go at reconciling the absurd or expanding the scope if you care to. Even failures can be entertaining and it's not like poor taste is an issue in the cess pit.

And yes, I mean Urth's idiot savant saviour. iirc there's a consensus that Nessus is Buenos Aires and the Autarch's domain South America more broadly. Just a silly Easter egg to throw in. Despite New Vegas' geopolitics the series has a lot of room for nonsense imo (though a lot of the fun comes from playing it deadly serious).

>>98672359
I mean that many of the things that happen in exaggerated dystopia echo things we'd prefer not to think about in real life.

Didn't have that story in particular in mind (the lore is all quite ad hoc) but Bear is my second favourite Greg in SF (Egan will always come first). A similar dynamic could play out provided "vanish from this plane of existence" is substituted by "die horribly". And that's with sufficiently advanced noocytes, humans pulling an Ulam would just end up with comedian cancer.

>>98672733
Part of the charm!
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>>98672770
Still less retarded than solar roadways.

>>98672915
>>98672960
Two of my favourite comics! What the sufficiently advanced ayys experience wouldn't be unlike the Injection save that there's no discrete weirdness catylising event. Their souls leak out and "pollute" reality much as an unshackled AI might albeit with more of a "boiling frog" pace of degradation.

>>98673759
Fair point. While not outright pulp hard SF SWN is not. If rental RV experience is what makes sense for the vibe go with that (want to give Engines of Babylon rules a spin do you?). I think the pacification nanites present on Earth could've been set up on the hab (closed space, easier to replenish) making animals freeze before attacking guests.

Breaking such a failsafe would've been a good way to render the station empty, could be related to the existing murder too.

>>98677155
Nano-overrides which force animals to allow themselves to be ridden could be a cool "surcharge service". As many Mandate elites must have imagined themselves Disney Princesses as Great White Hunters.

>>98676805
Rule by Nobility isn't just the individual nobles, it's all the accreted customs of personal client-patron relationships. In a working state one politician can be swapped in for another because the underlying administrative machinery remains the same. There is of course overlap with corruption and political dynasties yet fundamentally the modern state is trying to be a different kind of think (as is the Crown constantly trying to transfer power from nobles to New Men).
>>
>>98679724
I must have missed the bits about the control nanites.

While I would have them (nano machines) in setting, the big focus is on technology that works off of and with psychic powers. In particular, a special fungus that has the remarkable ability to meld with human flesh and take on qualities good for grafting which has revolutionized all forms of cybernetics/augmentations and will lead to the creation of a non-humanoid race.
>>
I can't take this board seriously because not a single person treats non-combat TTRPGs as anything that's even worth humoring
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>>98625939
>Are they just normal balls of nuclear fusion plasma
Yes, it's a sci fi setting.
>>
>>98679219
Good monarchs have humble courts, evil ones have courts of excess that would put Caligula to shame.
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>>98665886
Small, open cars, early 20th century style.
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>>98679954
such as?
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>>98679954
Aside from them hardly existing. I think you need to really push the envelop on a game that doesn't have "combat" in the traditional sense.

For instance, would you be down for playing a search and rescue game in a backrooms style world?
>>
does having dwarven script go from top to bottom like japanese make sense? I was thinking that they symbolically inscribe their runes downwards as if digging meaning down into stone
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>>98679954
They're are mostly boring.
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>>98679954
I like non-combat TTRPGS however most are made badly. You need conflict in order to engage people, cause without something happening to fix or solve. People are going to get bored with the game. Most people don't get that and often make some cozy setting and then shocked no on really plays it cause "nothing happens" since it too "peaceful." You don't need blood and guts everywhere but it would be good to have problems to solve and issues popping up while playing. You might get away with less problems with cozy video games like animal crossing and harvest moon. However you're still doing things in the game, TTRPGs you at best rolling and talking about how well you have it if you have no combat or issues outside of the farming or gathering stuff.
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>>98680888
I see no reason why it shouldn't, especially if they focus on carving their letters into stuff. Our left-to-right, top-to-bottom system is based on not dragging your hand (you're assumed to be right handed) through what you've just written. But you're not going to smudge something you've cut into stone, so do whatever. (Though top-down, left-to-right probably gets around the smudging too.)
Now your explanation on the other hand, well, they get back up again with each new line, so that seems like it'd work just as well with horizontal lines as each new line gets you deeper down instead of re-setting up to the top of the page with each one.
>>
>>98679944
There are some references to them in Other Dust and other supplements touching on the Harmony Bureau iirc. Something to the effect that as part of enforced cultural stasis the core worlds were crawling with nanites, anyone the state deemed a threat would be stunned until goons could collect them. The same lack of "basic" implants that made frontier / post-Scream humanity unable to interface with utility Dust also rendered them immune to this "off switch".

The author outright encourages rearranging this setting so none of this need apply. Just thought it might be an interesting wrinkle to wildlife within the hab. One of the strengths of Sectors is that any number of locally revolutionary techs can exist under the aegis of the default lore. The recently released Proteus Sector sourcebook has eugenic sub-species and deflector shields unknown elsewhere. Your fungal interface fits right in (should that matter to you).

>>98679954
The fuck are you on about? It's challenging to portray conflict that doesn't have the potential to decay into "politics by other means" but far from impossible. While violence is on the table the main interaction which defines the PCs is deploying psychohistoric manipulation.

>>98680888
Vikings used vertical and diagonal lines for runes because using gravity to drop hammer on angled chisel was easiest when carving marks into stone. iirc their script was inspired indirectly by phonecian to greek to latin but had it emerged along with the "delve deeper" cultural obsession you describe I don't see why it couldn't have carried that stroke pattern further to the script itself.

Maybe something like Ogham or Mongol script with a central vertical word-line with letter symbols angling off to the side?
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>>98682488
*...what defines the PCs in the Harder Problem is...

My bad.
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>>98681777
>>98680888
Could just as well be justified by their writing being originally developed for marking important information in load-bearing columns. And carved, because that way you can read it in the dark, with your hands.
I had a dwarf metropolis with grooves carved into the ground and walls. The zig-zag and/or curved patterns informed where they led, and so local residents could seek places like the armories in the dark.

>>98679954
I can't take this board seriously because it can't take itself seriously. And sometimes it does, which is even worse.

>>98679628
>I take it Brazil wasn't wild about painting a target on their back during the resource wars?
They didn't want to reveal it until they established a working system and could export it.

> Where exactly did the watchful powers think all those full containers on the Amazon were coming from?
Sorry I was unclear. Pre-war Brazil sought to make wheel containers that could be pulled in land and water, both for their military, and as a test for bigger ones, underwater.

>What purpose in particular did the Synarchy precursor serve?
A cult with communal, greater good values, attracting people to be examined through conventional means, and through the biochemical-magnetic test.

>Hubology seemed transparently a scam in FO2, with hints of ayy interference throughout the series a veneer of cargo cultism may help. Also the Osterheld analogue's bold graphic design is exploitable, crop circles crossed with geoglyphs as communication with the Ones Above.
I'll keep this in mind and let it ferment in the cauldron I call a skull. Hopefully homebrew something.
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>>98684310
>>98672582
>>98672618
>>98672709
Here, we relocated it to the Moon, but now we need more 25 billion dollars on rocket development. FOR PEACE, of course.

>>98679628
>While I agree humility is a good way to avoid biting off more than you can chew this board lives by amateur energy. Don't feel obligated to do so on my account but definitely have a go at reconciling the absurd or expanding the scope if you care to. Even failures can be entertaining and it's not like poor taste is an issue in the cess pit.
As long it isn't as cringe as Debbio's Hi-Brazil.

https://wiki.daemon.com.br/index.php/Hi-Brazil_%28RPG%29

>And yes, I mean Urth's idiot savant saviour. iirc there's a consensus that Nessus is Buenos Aires and the Autarch's domain South America more broadly. Just a silly Easter egg to throw in.
I didn't read that, will have a look at it.

>Despite New Vegas' geopolitics the series has a lot of room for nonsense imo (though a lot of the fun comes from playing it deadly serious).
Yes.

>I mean that many of the things that happen in exaggerated dystopia echo things we'd prefer not to think about in real life.
Yeah... Fallout Brasil is a daydream to distract from other things sometimes.

>Didn't have that story in particular in mind (the lore is all quite ad hoc) but Bear is my second favourite Greg in SF (Egan will always come first).
Didn't read much from either, but Slant was a great read... though I think it has been 20 years already? Shit.
>>
>>98684329
is there a bigger version of that, hard to read the text, also it looks like some kind of death machine built by a mad scientist
>>
>>98684329
>>98679724
>Still less retarded than solar roadways.
(After looking what that is) That is either retarded or a Hyperloop-like investing scam.

>Their souls leak out and "pollute" reality much as an unshackled AI might albeit with more of a "boiling frog" pace of degradation.
That's an interesting sentence. Rework it a bit, it would be a good hook for opening a novel.
>>
>>98684336
Didn't find it. It's the strip from April 13, 1958.

https://paleofuture.com/blog/2023/4/12/predictions-for-moon-mining-have-been-around-since-before-humans-ever-set-foot-on-the-lunar-surface

The available scans are incomplete:

http://www.oldsundaycomics.com/sc0310.htm

https://timely-atlas-comics.blogspot.com/2018/02/ot-tales-from-new-york-daily-news.html

https://imgur.com/a/closer-than-we-think-IkRmW#0
>>
Which fantasy or sci-race is most analogous to Imperial Japan?
>>
>>98685048
Easy, the Shofixti from Star Control 2. They blew up their own sun killing to spite an overwhelming foe and the sole survivor immediately tries to kamikaze anyone he sees to remove the dishonorabuness of having survived. Not enough war-crimes perhaps.
>>
>>98680888
Yes, although bottom to top would also work. They're a stout people.

Speaking of Dwarves, I'm doing some worldbuilding on my world, & it has 4 moons.

>A large, (Like the size of Masser in ES, especially in the game skyrim) red moon that benefits D&D's Evocation Magic, Called Larsus (Larzuz by the dwarves) It's large enough to cause Solar Eclipses to the point that total Eclipses happen ~every 70 years in an area about the size of Norway.

Lunar Cycle is 20.2 days
>A small (you could obscure the moon from your eyesight with your thumb if you were to hold it straight out and look at the moon with your thumb up) bright purple moon. Humans call it Twilen, & the dwarves call it Adalthatr. When it's full, it helps with Illusionary magic, which has led to it being also called "The Moon of Chaos" while humans also call it "The Star of Invention" due to a belief that all good ideas come on an night where Twilen is in the sky. It rises at 3pm, peaks in the sky at 7pm, and sets at 11pm, not deviating from this no matter the season. It's incredibly bright, which is where it gets the 'star' moniker, but obviously it is so small it basically only worsens night vision if you look up into it, not casting light on the ground

Lunar Cycle is 33.125 days

>Earth-moon sized moon called "Morden" It is a sickly, sea-green, & the dwarves refer to it as "Sattas-gil." or "Sickness Moon." I don't have much lore on this moon yet. I can't decide if I want it or the last moon to effect necromancy/Divination

Cycle is 11 days, & it starts 2 days into its cycle at 'year zero'

The last moon is known only to the dwarves, & it is a black moon, virtually invisible due to both size & visuals, being about the size of Twilen in the night sky & never cutting across another lunar body. The dwarves call it "Zanaznan"-'one who makes dark

Again, I can't decide if I want to make it a divination or necromantic moon. My world features a dwarven Necromancer King
>>
I've been working on this power system for my ocdonutsteel setting.
It's based on the rune system from Suikoden and the quartz system from the Trails series. Inhabitants of this world secrete a luminescent colored substance, but with the aid of technology they can manipulate this substance and transform it into "magic" based on four states of matter. This technology requires gemstones/quartz/etc. in order to harness the substance into magic/energy.
But something I'm not sure of is, should I limit each character to one color or let them use multiple ones with limits? Like, people who have an innate blue color can't use or are worse at casting magic with orange gemstones because they are complementary colors.
Another thing, the colors I wanna use for this system are the ones in the visible spectrum. I was planning to throw in also black and white as UV light and infrared light as well, but I think it could also work if I added a layer of opacity for the substance i. e. the darker or lighter the color the closer it can become black or white instead.
Idk, it's like 2am so this may be a bunch of nonsense.
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>>98684310
Ooo, column-writing is tight. Ties in nicely with the usual dwarven obsession with tombs and megalithic architecture more generally. As living underground implies a far more 3d approach to patching such dedication to verticality would imply special centrality of the up-down axis (perhaps worship / terror / awe of the Deep). Were cues for your dwarves uncoded in a morse-like patterns of zig Vs zags or some other detail of geometry?

>I can't take this board seriously because it can't take itself seriously. And sometimes it does, which is even worse.
Nice aphorism, almost a koan.

No worries on clarity, I can be spectacularly dense. Glad to see they were taking stealth seriously and weren't just being sneaky for sneaky's sake. This does imply interesting pre-war industrial espionage that could've kicked off when things went hot or festered into something stranger...

I can definitely see the Dianetic spectre to "biomagnetic testing" but overall unhinged or not Tesla's a far more respectable Messiah than Hubbard. Perhaps there's room for shadows of the Comtean dream in that? An inner circle of Platonic "noble lie" technocrats realised nobody would swallow the Cult of Reason outright yet had such contempt for the common man that irreligion was seen as anarchy. The Synarchy was a spoonful of sugar to help the medicine go down... That grew wildly out of control. Whatever Comteans remain (perhaps as few as a trio of bitter ghouls) may have little power on hand beyond delusions of grandeur and information that'd provoke a schism in the Synarchy (classic New Vegas "no right answer" dilemma here, do you promote truth or stability?). Happy to toss something in the pot. Should you fish it out and discard it later the "cooking" was still fun.

>>98684329
At last, some reasonable engineering! Give Tipler another trillion to play with.
>>
>>98686567
Dunno about Hi-Brasil and so I'll heed your warning by keeping it that way.

BotNS is dense af, still have to go through it again but a lot of the (possible) deeper lore I heard about from the Alzabo Soup podcast. Take a look if you fancy alternative daydream-fodder. Hope the everyday existence you're taking a break from isn't too dire or at least is staying manageable.

>>98684365
Alas, it's both.

Thanks. I tend to choke on my own jargon addiction though so maybe less of a "weirdness flashbang" intro would ease the reader in. Also for all my grotesque exhibitionism here what exactly the Harder Problem actually is is supposed to be a lingering mystery. A key aspect is that when the characters fully realise it and its consequences they become subject to it, ideally the reader should experience a similar progression ending in sinking realisation (though schizos with similar madness to mine might piece it together sooner).

Ultimately as much a pipedream as a Fallout: London tier adaptation of Fallout: Brazil. Still fun to think about and progress, no matter how incremental, is rewarding on its own right.
>>
Had a brainwave in another thread >>98684187 regarding one of the core humanity wide transhuman clades >>98636849. While now purged and memory-holed once upon an age the Heiropracts were everywhere (fucked up naming >>98636941 because I'm between laptops and don't have access to the lore doc, toaster cultists were called "AIcolytes" or something).

"Tactile Empaths" sound like a real warm and fuzzy bunch, right? Wrong. They're infiltrator translator champion adjudicators by virtue of their mastery of the single universal experience no amount of transhumanism can escape: chimping out. When all other mediation fails one 'pract is tasked with brutalising each group of clients. The two (sometimes more) then participate in a frank exchange of views by swivelling eye, frothing mouth and bloody fist. People are usually so battered and freaked out by the whole process that they accept judgement out of exhaustion. The kicker is that 'Practs are fantastic mediators who grok each other and anyone else they savage on a deeply intuitive level. This was what got them unpersoned. See, the hair trigger violence of feral human was anything but (well, it was still ugly apes but with a purpose). Constant rioting served as synapses firing in an emerging mass mind that seemed alarmingly "sane" (by the standards of AI anyway, it was still composed of Ugg and Grug with attitude problems). They also started infighting over doctrinal differences, some striving to limit personal turmoil so as to serve as clearer lenses for the woes of the unenlightened while others became addicted to ever more baroque forms of second hand experience (mostly of the Hellraiser variety).

In the end the Quorum stepped in though this downfall itself was at least partially triggered by the latter faction eager to taste new depths of degradation. A fugitive master is Nietzschean übermench as much as Diogenes, they are too fully themselves for others to withstand their presence for long without being consumed.
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>>98679954
Ok but how is that the worldbuilding thread's problem or fault?
>>
In bloodborne there's this bit about how people thought the beast blood traveled up a persons right leg to attack them, and therefore people like the first monster hunter and suits of armor in one of the castles are all missing said leg. And I was wondering if there were any collections or real world of folklore-isms and superstitions like that available.
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>>98679219
It's complicated and depends how you define extravagant.
If by the literal definition of "spending more then one can responsibly afford", generally none of the rules in my setting spend more than they can afford on luxuries. Military spending, social programs, or super weapons, sure, but luxury is relatively affordable due to a number of reasons. Due to cultural reasons luxury is more related to management of time then of wealth.
Be it ones that flex with tons of leisure, or ones that flex by having lots of servants and time saving devices to never have to bother with things unworthy of the ultra important person's valuable time.

Like having the equivalent of a in-house spa where you are bathed, groomed, and pampered by body servants in the norther region of my setting is a huge flex. Not because it's expensive, but because it shows you can manage your hold and servants in such a way that your mind is never troubled by petty earthly things like bathing, grooming, or dressing yourself. It shows you instead arranged things so that your mind is always able to stay on more important things. Though what those more important things are is under constant debate.

Meanwhile in the mega city near the equator of my setting, the last absolute monarchy in my setting, every ruling monarch has some pet public works project that will bear their name, as the sole means of spending royal money to stroke their ego. So such works tend to be both fancy and built to last.
In all other ways they are to act for the good of the kingdom and in accord with their religion. So everything has to be justified as being a good for the kingdom to justify using royal money for. It's a running theme of that particular kingdom that everyone is being watched constantly for one reason or another, so that repression ends up coming out in weird ways.
So luxury is usually expressed through the ability to travel and cut loose when not under constant watch, which is forbidden to true royals
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>>98679219
The Imperial Tomb Palace is both a small city and an actual palace where the only people allowed to live their are the Servents. Sections of the city are referred to as different sections of the palace with houses and buildings serving as rooms.

The only time outsiders are allowed into the city is when a new Emperor is being crowned which goes hand in hand with their marriage to a Noble Consort as well as bringing new people who will marry into the Servent families.

All this is done so the new Emperor reaffirms their vows to the First Emperor and performs a ritual that spiritually binds them to him and the Palace preserving his immortality and god like nature.
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>>98679219
>puckee aka redditor pucke℮21 spamming his commission again
https://www.reddit.com/r/DnD/comments/x6ywyc/king_philip_v_of_caduvia_campaign_npc_commission/
https://desuarchive.org/_/search/image/LyShG8cuLH6vuHGGEoIsdg/
>posted 69 times since September 2022
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>>98690728
We know, we don't care.
It's better dude spams his shit here than make a new thread every few hours.
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>>98686991
the worldbuilders are the only ones with any power to change that
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>>98691362
We don't build game systems (usually).
We build settings.

Setting doesn't usually determent if a non-violent/non-combat based game system works, it's the game mechanics and players that do.
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So not being an economist I'm trying to imagine what sort of impact certain actions would have.

In this case, considering the resource richness of space, one result of trying to bring it back to Earth is you could potentially destroy the value of a given substance by crashing it's price. I suppose you could just do what every company does and restrict supply to control the price but what would be the implication of having an entirely separate economy to Earth? Would that just be a long way around the obvious answer of just restricting supplies or would a completely separate economy be actually beneficial?
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>>98691528
Separate economies create redundancy which while inefficient are also more resilient in the case of a breakdown in trade (see recent history irl for an object lesson). OTOH incumbent big players shutting out competition for the sake of prolonging their current rent-seeking is probably the worst version of that (again, irl politically motivated autarky tends to be a mess).

As we're dealing with raw materials rather than delicate finished goods smuggling may be a simple as dropping payloads in the right reentry orbits. Planetbound powers could try to shoot these downs but this is yet another self-inflicted wound to the economy, could work into "filthy spacers are bombarding us" propaganda angle. I have a hard time believing any power could do this without a Great Firewall, seeing the wealth they're denied would have proles rioting.

Also since you need a space economy to settle (let alone terraform) a world this only really makes sense for the homeworld or one that regressed to planet-only civ before re-emerging into the orbit.

If stations can ever be totally separate from planets then it's a foregone conclusion that systems will evolve into hab-swarms imo. Station living doesn't have to be nicer to make overall economic sense such that the average human lives in a tin can. In such a scenario the hermit world would be pre-Perry Japan-ing itself pretty badly. Should stations still need organics and fresh blood the equation flips, unless stuck in Expanse Belter levels of deprivation I'd expect "forceful" offworld efforts to reopen planetary markets.
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>>98691390
>Setting doesn't usually determent if a non-violent/non-combat based game system works
Yes they do, since TTRPG settings are primarily constructed from the ground up with what makes for the best encounters in mind
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>>98691802
Encounters for the systems they know (assuming it's even worldbuilding for the sake of TTRPG gaming alone).

You can't build for game systems that you don't know.
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>>98691528
It may be in the interests of raw material producers to restrict supply, but it is definitely not in the interests of everyone else. Particularly it's not in the interests of manufacturers, and in modern economies, manufacturers have so much more money. Even if all the miners agreed not to mine any asteroids, you're only getting up there with a spaceship anyway, so it's the manufacturers who have the control.

What might actually happen is that the raw materials prices wind up throttled by the point at which they stop being profitable to the space asteroid miners, but this is just standard econ: nobody is spending more money to get something than what they can sell it for, at least not on a sustained basis. But if they can get platinum down to Earth consumers for ten dollars a pound, then they'll drag the price of platinum down to eleven dollars a pound.
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bamp
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>>98631309
make them tall like humans, but not biggu. it works better
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>>98700780
Them being taller than baseline humans is part of the inhuman engineered nature of their being tho. They were created to be both the symbols and the enforcers of the imperial order that ruled the City. Thus they are supposed to be imposing.
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So, I have almost completed my first draft (only the epilogue needed to write) and I still need to hone my worldbuilding.

>The story takes place in a city resembling early 17th century Venice and Amsterdam. It used to be a Duchy which turned into an Oligarchic Republic (ruled by a council of oligarchic noblemen).
>The whole idea is that this Republic was conquered by a theocratic nation, and the protagonists, the leaders of the social underclass, rise against the foreign occupiers. In doing so they ally themselves with a third party of exiles, pirates, smugglers, corsairs etc, who are funded by certain influential merchants and bankers from the city
>In the end, it turns out said merchants/bankers used the protags to not only liberate the city, but also take it from the control of the aristocrats who ruled it for centuries
>in the end, the newly established council is comprised of the protags' faction (representing the social underclass), the merchants/guildsmen, the bankers, the military and the church (four of each)

Does this make sense? How different, in terms of status and wealth, would a noble be from a "merchant prince"? Is the difference only in the way they make their money? (generational wealth and landowning vs wealth established within a lifetime?) Didn't noblemen also own ships and stuff?
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>>98701170
to sum it all, what I'm most concerned about is the overlap between all those social classes. in history, the nobility occupied places in the command of armies/navies, they owned land, they controlled trade and pretty much did a lot of the stuff the other factions would do (the bankers, the guildsmen etc) which I don't know if it would differentiate those two state councils much
>>
dead thread
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anybody itt who says "nobody owes you anything" is a fucking idiot, because no actually, people do owe each other things. It's called the social contract. You can't have any kind of online community if people don't owe each other basic courtesy. This kind of devil may care attitude might fly in a fucking /b/ shitposting thread but this is a hobby general on a slow board. Get a handle of your subhumanization or get off the internet. If you're here just to be antisocial, you're doing nothing but actively contaminating the threads with your gay nihilism. Learn to love, and share the love, or get out of other people's lives.

I don't have anywhere to go to talk about worldbuilding anymore.
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>>98701170
>>98701234
the social underclass gaining political representation so suddenly doesn't make sense unless you come up with a really good justification for why the other classes would allow that or why the underclass would have the organization and drive to even care about that. Was the underclass always so educated and well organized? If so, why didn't they get representation earlier?
Which of the various factions have the most military power, resource control, and leverage? Would they be willing to hand over power to the less powerful political classes?
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>>98704365
What would you like to talk about good sir and/or madam?
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This might be a weird question, but I'm trying to set my game in a sort of "Europe-but-not-quite" alternate world. I've found this map, which really appeals to me, but it's already got demarcated borders that don't align with what I'm planning. Does anyone have similar "Almost-Europe" maps, which include Western Europe, the Mediterranean, North Africa, and at least some of the Near East and Scandinavia and Western Slavia?
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>>98709302
why not make your own? Not trying to be an ass but it's usually easier to just bite the bullet
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>>98709394
I've spent the last 20 minutes looking for that Penny Arcade comic with the guy who has literal hams for hands, so as to emphasize my own lack of artistic talent, but I couldn't find it so now you're reading this.

You're not being an ass. I suppose I could print out a map of Europe and just lazily trace over it, or something, but I'd prefer something that looks crisper and more professionally developed.
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>>98706561
in reality, there are only four relevant factions

>Bravoes (Social Underclass/War Orphans/Refugees/Veterans)

>Azarians (foreign invaders)

>Nobility (former ruling class)

>The Red Tide (Pirates/Privateers/Corsairs funded by the wealthy Merchant class, also backed by much of the clergy, bankers, former millitary officers etc and basically anyone who's seeing the writing's on the wall for the Azarians, and wishes for a share of the pie


The Bravoes are the protagonists who rile up the city and basically drive the invaders out. They are the face of the rebellion and the merchant class basically use them and their reputation (such as making one of them a martyr, and giving them a voice in the council) to legitimize their rise to power while culling the nobles who opposed them
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>>98709302
This was a fun one we used for a /tg/ setting once. The links have a second version.

https://suptg.thisisnotatrueending.com/archive/2020/70688808/
https://archive.4plebs.org/tg/thread/70816252/#q70816252
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>>98701170
>How different, in terms of status and wealth, would a noble be from a "merchant prince"?

Regarding Venice, there would be no difference. Indeed, the aristocrats WERE the merchant princes (up to, say, the 16th centuries).
To expand a little: the aristocracy in Venice proper was born as basically merchant families doing, well, merchant shit, and the progressive closure of the republic's political power to anybody that didn't stem from these families. You know the usual idea that nobles in Europe were feudal bumpkins basing their wealth on power on land? Doesn't apply here.
This doesn't mean in any period doing merchant-shit was restricted tough, at least in theory (the purchase power even for distributed investments was not for everyone). The access to political roles, THAT was restricted (and pretty early. As why this was 99% ok with the general population, that's another thing altogether).
>yes, the patricians did buy more and more land and kinda became landed gentry by the end, and there was a shitload of land aristocracy in the country cities and even proper old school feudal shit in Friuli, but that doesn't change this fact

Not that THIS in any way has to be how it is in your setting, of course, just trying to get the general idea about one of your historical inspos.

If I may anyway, the idea of a "party"/explicit representation of the underclass is VERY, VERY modern (probably more last century than anything, really). I feel like splitting the other four is strange as well, regarding historical "models": like, you're just splitting the functions of the ruling class. Functions that, especially in a merchant republic analogue, would be really hard to distinguish - like, yes, there would be magistrates working as your generals, or admirals, but there would hardly something like a proper military estabilishment (structures, formal schools, whatever). Remember than Venice had like 3000 guys in the Maggior Consiglio, tops.
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>>98710610
Read >>98710419

It's basically the equivalent of the Paris Commune, or the June Rebellion, or the Greek War of Independence, where the leaders (or Generals, call them as you like) of the rebellion movement establish themselves in the government. They just happen to represent the social underclass
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>>98711720

Yep, pretty contemporary. It's a little like having... I dunno, a great schism equivalent in roman age ispired setting.

I suppose you could have a Savonarola equivalent, maybe.
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>>98710590
>Hey, thanks! I appreciate your help!
>>
Working on a realistic 20th-21st Century Earth setting with fictional nations. One country is the successor state of a former genocidal chudface.jpg fantasyland that is now democratic(TM); the other is the country where they tried and failed to enact billions must die and whose national policy is now eternal asshurt revenge against their former occupier's people. They are able to weaponize sympathy on the world stage to get insane amount of foreign aid, sophisticated armaments, etc. all of which they redirect to undermining ex-chudtopia which the world is reluctantly warming up to.

Ex-chudtopia is decently easy to write since there are so many well-documented examples of post-totalitarian countries in history and literature. The other country seems a bit one-dimensional since its only focus seems to be revanchism. I added a religious element (chudland destroys holy sites and makes martyrs during occupation) to it so it seems more like a holy war, but it still doesn't feel like enough.
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>>98711852
not to go all worldbuilding autism on you but if you're going to make a modern setting have you already taken into account that the type of postmodern world order we live in and all of its institutions are all a product of a strictly-enforced Americentric international governance model and that recreating some of the things we take for granted in our world requires additional explanation because it's difficult to recreate in other types of global power structures?
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>>98711941
I'm going more for "corner of the world nobody gives a shit about, so shartmartistani rules don't matter". I know that's not 100% realistic, but it allows for more stories than OH SHIT THE US MUHREENS ARE CUMMING!!!
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>>98709302
>>98710590
i love how in most alternative europe maps i see greece gets hated out of the map.
maybe it's just mapmaking laziness with all that coastline and those islands
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>>98712230
I'm only asking because you mentioned democracy, but that's a word with a pretty wide definition and if you were thinking of the type of democracy we have in our world that's an anomaly that's only possible with a big country holding a gun to the entire planet's head
>>
I have a hex map with about 3k tiles with the intention of doing some autismal solo civ/total war type game
How do I make admin shit easier? Fewer hexes? I dislike the idea of dividing it into provinces for now since I want everything to start from scratch and be more fluid
Or I could just embrace the nightmare of managing all the hexes
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>>98706511
Freedom of expression entitles us to a platform, not a rapt audience or immunity to derision. The anon you defend immediately claimed to be an unsung genius yet neglected to share even a crumb of his supposed brilliance. Of course he didn't because creative discussion was never his aim (if it were it's piss easy to share stuff), he was looking for a pity party in his honour. You're free to humour that but nobody else has an obligation to. Telling self made martyrs to get over themselves isn't nihilism and this thread isn't a cuddlebox for them, it's for actively engaging with interesting posts. Like so:

>>98701170
I find it hard to believe that the plutocrat sponsors didn't have a plan in mind to kneecap the proles before they got too uppity. If this was overlooked the merchant old guard may be discredited for the blinder and either looking to pass on the blame or have their keener subordinates out to replace them (the disarray of both / either works in the underclass' favour though the winners of the struggle could act rashly to secure their dominance).

On the other hand if there was such a plan perhaps the protags being protags threw a spanner in the works as they tend to. The lone martyrdom >>98710419 you mention sounds suspect. Perhaps it was the tip of a larger plot (proof of this makes for an interesting dilemma: hold onto it for leverage yet become complicit in misleading the public or put the new regime's cohesion at risk?).

I would also argue that any piratical concept of shares and democratic captaincy could have bled back into the populace making them more class conscious than they otherwise would be. Of course this means that the Red Tide would have firmer hooks in the underclass as well. They're probably constitutionally averse to productive work as opposed to military endeavours and trade which puts them further at odds with small craftspeople and such.
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>>98711744
Savonarola is a great shout. Given the underclass tended to loathe local nobility yet revere the monarch for (occasionally) curving their power the circumstances behind that noble oligarchy matter a lot. Absent a "false Nestor" to rally around I could see a controversial preacher exalting the "divine right" of the Crown itself absent any actual monarch. If God themself is the head of state and vox populi vox dei a sort of theodemocratic thought could take root among the smallfolk.

>>98711852
If you're concerned with one-dimensionality why not pick a single neutral-to-positive trait and retroactively blend it to the religious revanchism aspect?
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>>98714925
>Freedom of expression entitles us to a platform, not a rapt audience or immunity to derision.
The place is dying, and there's a lot to be gained by holding ourselves to higher standards, otherwise the place will be gone at some point. The thing about a standard is that it's necessary to not dissolve into nothing -- it's ok if you don't live up to it but you have to admit your failures if you don't. /wbg/ has been bleeding users and losing engagement for years now, and if you deny that basic truth then you're clearly not trying to maintain the forum in a working condition and we have nothing to talk about
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>>98715163
In case you haven't noticed I do hold myself to higher standards. The exact post I gave the whinefag sincere practical advice >>98636302 (that he was too myopic to accept) I also gave >>98635779 some stuff that he apparently found useful >>98637543. Encouraging the engaged does not mean having to suffer fools gladly so your standards are of no interest to me.
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>>98714936
I really can't think of a neutral/positive trait since I'm having a hard time finding inspo material. The only IRL reference I can think of is fucking Iran, which isn't exactly portrayed positively in any western media; pro-Iranian sources I could find are from the religious or death to America angle. I'm also trying to make Asshurtistan not muslim since that's just cliche at this point.
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>>98716845
Countries actually don't tend to hold grudges that long unless the grudges are actively reinforced. The most obvious thing would be if they still hold some territory from Butthurtistan (e.g. Kuriles, Alsace-Lorraine, Northern Ireland, etc).
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>>98711852
>One country is the successor state of a former genocidal chudface.jpg
Stopped reading here, if you're describing your setting using tedious internet culture war terms then you don't respect it so why should I?
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>>98716862
That's sort of what going on in my world with a disputed border. Right now, I'm going for an immediate post-war era so the wounds are still raw, but I want to leave open the potential for games that take place many years after where things have cooled down but there is some lingering resentment.
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>>98706511
Who are you talking to? What got you so buttblasted?
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>>98706511
Every interaction is a transaction
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>>98716845
What about China?
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>>98716845
That's why I suggest picking a random one and see what ideas spark in the process of folding it in. While inspiration from real life is well and good there's only so much research we can do, since you've already committed to not being 100% realistic throwing stuff at the wall to see what sticks is a perfectly reasonable approach.

Perhaps they got bodied like Poland and scattered into a diaspora who developed a "Christ of nations" complex. Somehow their stay in other countries was beneficial to the host nations in a way that didn't trigger xenophobia, some prominent role in de-escalating a national crisis by using their transnational community as a diplomatic bridge perhaps? I'd make their current warmongering especially ironic if they'd been tolerated / respected abroad for relative levelheadedness.

>>98716923
Some fag asked "how do I get people interested in my lore?" and didn't like the answer of "be interested in others, write well and learn to tolerate failure" because apparently a sensible understanding of one's limits and the value of effort is "nihilism". fwiw I'm sympathetic to the claim that a social contract of mutual generosity is what sustains the general's better aspects but ultimately >>98717362 is true and being all take with no give deserves vitriol.
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>>98718267
Shit, Poland is a good idea. That is a bit of an eternal asshurt nation IRL.
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>>98717661
Too stronk. I need to read up on them more, but IDK if they made "revenge for the century of humiliation" their policy until very recently (aka when they are close to superpower status). Something like that +/- "anything we do is justified because we were nearly genocided" is what I want their official government policy to be; the individual people (or even the politicians themselves) are a different story.

>>98718267
>>98718277
Something like Poland Law and Justice Party but completely off the rails is nearly perfect. Guess I didn't do enough research on the present since I had classed Poland into the post-totalitarian group (Nazi occupation + Communism time).
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>>98635280
As starships require interlocking clades of transhumans >>98636849 each runs around wearing particular identifying garb. The less likely they are to be doing hard mechanical work the more impractically fanciful it tends to get (turns out the instinct of "man in big hat in charge" is hard to shake).

The most harshly enforced sumptuary law is the restriction of high-grade smart fabrics to oversight castes as these can strobe and striddulate command triggers. The deck monkeys are a 40Kish lot who never leave the ship (in fact they're given mechanical tokophobia to prevent desertion) yet are awake 24/7 as the higher castes hibernate away the aeons. They have their own language of scrap-symbols that ostensibly passes beneath notice (in reality it doesn't, the AI sees all).

The Quorum commissar >>98652224 wears a scramble suit on official occasions:
https://youtu.be/2aS4xhTaIPc?is=vyQoVoAZKR8h1Tjf
https://youtu.be/rwvvNVr_5CY?is=IlLTKpZJKzywj3Uv
they're unrecognisable the rest of the time.
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>>98717362
Exactly, which is why we should always give back to the community and kick out any unserious subhumans
>>
Been fucking around with my setting map again.
Every time I do it the city gets bigger and I ad more hacky map markers to it like it is some sort of fucking ubishit game or Toddslop lel.

If I knew how I'd just make a little program or app etc that would allow one to filter the markers based on type. As it is I can do it in my drawing program easily as I have the markers on their own layers etc but that is mostly a convinience for myself at this stage.
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>>98719773
These are the options I have seen people suggest for interactive fictional maps, but I never used any of them myself.

https://opengeofiction.net/#map=2/0.0/0.0

https://openlayers.org/

https://rossthorn.github.io/interactivefantasymaps.html

https://grass.osgeo.org/

https://earth.google.com/web/@0,0,0a,22251752.77375655d,35y,0h,0t,0r/data=CgRCAggBOgMKATBCAggBSg0I____________ARAA

https://www.google.com/maps/about/mymaps/

https://leafletjs.com/

>>98711746
You're welcome.

>>98713477
I didn't notice.
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>>98713800
wtf are you on about? the us has done it's damnable best to install dictatorship in every place possible and when they cant they buy the most corrupt rightwing party of that country and go from there.
if the us had no international power after ww2 there would be double the amount of democracies around iran included
if you include the british and the french then you get the cause for almost every dictatorship in the developing world

>>98714005
you have way too many tiles anon. you better cut down on them or at least focus on a small region of around 300 tiles. it's more than enough for any type of play
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>>98720105
I have not looked that much into map making tools either. I created the map I posted with clip studio paint.
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>>98719773
your locations all sound like Risk of Rain levels.
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>>98720280
That was not my intention, but now that you mentioned it, I can see the resemblance, and do not mind it at all. Risk of Rain is kino.
https://www.youtube.com/watch?v=ysPtBjY8o_A
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>>98720315
>do not mind it at all. Risk of Rain is kino
Yeah same, it gives kind of a surreal self aware vibe, but I suspect you're going for that
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Suggestion for next thread question:

>Did you create any new mental disorders? Perhaps related to new technologies, magic corruption, races or something weirder, like prions suffering from Platonic Ideals past their expiration date?
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>>98711744
I mean my setting and story heavily draws from the June Revolution, the Greek War of Independence, the Italian Unification so I don't think it being contemporary is necessarily bad lol
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File: dwarf shield heraldry.jpg (174 KB, 972x445)
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>>98686567
>As living underground implies a far more 3d approach to patching such dedication to verticality would imply special centrality of the up-down axis (perhaps worship / terror / awe of the Deep).
My brain reads "up-down axis", "worship", "terror", "Deep" and I start thinking in cyclonopedic ways. But yeah, up and down might be more important cardinal directions that north/south/east/west. I'm reminded of Pratchett's "Low King". And their mythology might have a "world pile" instead of a world tree.

>Were cues for your dwarves uncoded in a morse-like patterns of zig Vs zags or some other detail of geometry?
Just line patterns based on Greek pottery (somewhat notgreek! dwarfs). Ever saw a hospital with colored lines that indicate where to go? That, but tactile like Inuit coastal maps. For example, zig-zag lines lead you to the petropolis' chokepoints (which are zig-zagged like trenches so ranged attackers have to get closer). "Wavy" lines lead you to armories, because dwarf's panoply development started from "must show off my beard" X "can't damage my beard" + "my clan's symbol is a stilized depiction of the way we style our beards (and our women's hair). So helmets with beard-like cheekpieces and shields like pic related.

>Nice aphorism, almost a koan.
Thanks.

>This does imply interesting pre-war industrial espionage that could've kicked off when things went hot or festered into something stranger...
Go on...

>I can definitely see the Dianetic spectre to "biomagnetic testing" but overall unhinged or not Tesla's a far more respectable Messiah than Hubbard... Happy to toss something in the pot. Should you fish it out and discard it later the "cooking" was still fun.
That's not the unexpected surprise I plan for the Synarchy, but it's good material for a sidequest.

>At last, some reasonable engineering! Give Tipler another trillion to play with.
Huh, boss? He said that with 3 trillion, he can turn the Moon into a omnidirectional particle beam cannon.
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>>98686570
>>98721249
>Dunno about Hi-Brasil and so I'll heed your warning by keeping it that way.
Debbio knows a lot about the occult, and it shows in stuff he wrote, like Trevas rpg. Outside of that, he's mediocre but thinks he's not. If I wrote Hi-Brasil, I would have been too embarassed to publish it.

>BotNS is dense af, still have to go through it again but a lot of the (possible) deeper lore I heard about from the Alzabo Soup podcast. Take a look if you fancy alternative daydream-fodder.
Will do.

>Hope the everyday existence you're taking a break from isn't too dire or at least is staying manageable.
Let's put it this way, could be worse, but if it was better, I wouldn't take so long to answer.

>Alas, it's both.
Figures. Another futurism for the pile of flying cars and fusion plants.

>Thanks. I tend to choke on my own jargon addiction though so maybe less of a "weirdness flashbang" intro would ease the reader in. Also for all my grotesque exhibitionism here what exactly the Harder Problem actually is is supposed to be a lingering mystery. A key aspect is that when the characters fully realise it and its consequences they become subject to it, ideally the reader should experience a similar progression ending in sinking realisation (though schizos with similar madness to mine might piece it together sooner).
Ohhhkay. I think.

>Ultimately as much a pipedream as a Fallout: London tier adaptation of Fallout: Brazil. Still fun to think about and progress, no matter how incremental, is rewarding on its own right.
Not the first time to me either. There was a time I was thinking of a Homeworld: Cataclysm-like game for my fantasy setting. Pic related.
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>>98721249
>dwarf shield heraldry
I like your style, miner
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>>98719773
What tool/software did you use to make that map?
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>>98723488
Clip studio paint
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>>98714005
You should absolutely use the hexes as proxies for a region's land area, population and resources and just calculate stuff for more abstract blobs on paper. You can always change the control of hexes on the map without needing to individually track their stats (beyond something something simple like "this hex was recently devastated by an enemy army and lacks food reserves", and even these should be abstracted away from single-hex resource tracking). A nation that shrinkis from 20 hexes to 18 just loses 10% of its population and tax revenue assuming the hexes have about equal value.

>>98720180
It just sounds like a 50x60 hex grid, so not that much bigger than what you might think. I think blank A4 preprinted hex maps are usually something like 20x25 hexes, so maybe 4 or 6 of those.
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>>98726322
I'm curious about this, I'm tempted to do something abstract like this because even after making the hexes bigger I still have a bit too much, and if I make them any bigger it just doesn't look good or organic at all

I also have a small size hex grid for movement and it's 200x200 (although a lot of that is ocean/mountains and uninhabitable land)
I'm going to experiment with a province system, where the size level of a province is to do with how many hexes it has (lets say 100 per level), and each level would be the basic admin unit, so 100 tiles give 1 food/resource/manpower or something, not counting upgrades or the type of land. I will mess around and experiment
Difficult to explain this but it's way easier than using a hex grid for admin stuff, even with a completely filled in map there would probably be less than 50 provinces if I did it this way
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>>98727162
My own thought process would go something like this.

You've mapped the 100-hex Empire of Amor with 12-mile hexes. Each hex has an area of about 125 square miles or 320 square kilometers.
In a heavily populated agricultural hex probably around two-thirds (about 200 square km) is composed of farmland and pasture, with the other 1/3 reserved as forest for timber, firewood and game. Suppose the population density of agricultural areas is 40/sq.km (depends on tech level), and the hex will have total a population of 8k.
A less populous hex is something like 1/3 farmland (100 sq.km), 2/3 wilderness, and has a population of 4k.
A mountain hex that looks empty probably doesn't support a density higher than 1/sq.km, composed of goat-herder and hunter families, so about 300 people.

You count the total number of hexes and get 54 with a larger population (= 432k), 31 with a small population (128k) and 15 mountain hexes (4.5k). The total population of Amor is about 565,000. About 20%, or 113k are adult men that can be mobilized as a levy (but due to logistical issues would be insane to raise simultaneously). A local muster of 800 peasants outside of planting or harvest time in a 4k pop hex or 60 hunters in the wilderness might be useful numbers for many events. If 10% of families provide a well-trained warrior, Amor has a professional army pool of 11.3k (+90 hunter-scouts) that losses in war will reduce and that will replenish at something like 5% per year.

When you think about it, you never actually need to track food levels in a normally functioning society. Enough food will be produced in the vast majority of years to feed the whole population, and depending the level of centralization, public granaries can last a year or two of failed harvests. Only when there is exceptional lack of food (multi-year droughts, devastation in war) does it need to be tracked on anything close to hex level. And if Amor's population grows by 4k (=0.7%), just upgrade a tile's level.



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