With how Tolkien pioneered hybrid races as seen with his Half-elven (Elrond is one of them), hybrid races are common in fantasy with examples being Dragonborn and Half-Orcs in Dungeons and Dragons.So does your homebrew have them and how do you determine what traits do they have for player characters? Do you go with a dice roll or do you use Mendelian genetics with F1 hybrids and all?
i just use half-elves in the exact same way that anyone who ever played DnD or Pathfinder understands it. No need to reinvent the wheel.
My homebrew system doesn't have them because I frankly don't give a single fuck about them and I don't find any value in what they could add.Half-elves should have never been codified as a playable race
>>98631075I use Disney Descent: by the end of childhood you're the same race as your same-gender parent. It solves so much worldbuilding weirdness for very little overhead.Then when I do bend it, like a half-race that breeds true or a permanent but unexpressed trait that can appear randomly in the future bloodline, it's actually different enough to be noteworthy.
>>98631075The way I do it, different species cannot naturally produce viable and fertile offspring. However, most marriage ceremonies include ritual prayers and offerings to the god of love, part of which serve as a general fertility blessing. With that divine invocation, the couple can then produce offspring of the mother's species, with the seed of the father being transmuted to what it would be if he belonged to that race. This results in some phenotypes that can only result from cross-species breeding, as the traits don't normally occur in any of the ethnic groups of the mother race. And, if the son of such a union were to have a child by his father's species, the inherited traits would match his father's bloodline, even if they're traits that don't obviously present themselves in the son himself.