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File: shadowrun figs.jpg (2.02 MB, 3339x2448)
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does anyone else have a favourite ruleset that they use in all the games they play?

my two favourite settings are Shadowrun and Dark Sun, but I use a mashup of Fighting Fantasy and GURPS rules to run my games, using FF's attributes and Luck mechanic, and GURPS' 3d6 system

>Skill
for all combat and generic manual tasks
>Stamina
for hit points and tests of brute strength, poison/disease resistance etc
>Luck
to use as a pool of "hero points" to give rerolls
I do add;
>Speciality
as a stat to give settings and classes their own flavour.
eg in Shadowrun, "Speciality" means you choose between decking, rigging, magic etc.
in Dark Sun it's one of the magic systems.

I might change the names of the attributes to have a flavour of the settings, but fundamentally they are the same.
eg Shadowrun;
>Quickness
>Body
>Edge
>Speciality

Dark Sun
>Dexterity
>Strength
>Wisdom
>Intelligence

have a pic of my Shadowrun standees to start the thread
>>
>>98636174

For me, this used to be Dogs in the Vineyard (og, not DOGS which IMO breaks due to omitting a super-important rule.) Still fond of it.

But then I found Fate: Condensed and never looked back. If you go by the actual CC3.0 SRD and *not* what the "community" says they meant to write, it's an absolute 5-star banger even if Core, Accelerated and the version of Condensed the "community" claims they *meant* to write are still trash.
>>
>>98636438
you didn't say which is the world you like and which is the ruleset you use, anon?
>>
>>98636174
I have a bastardized form of pbta clocks, threats and fronts I tend to use for most things. Turns a lot of background book keeping and game world into a fast shorthand I can write down easily and translate into whatever the actual game is fairly easily.

2D6 + modifiers for morale checks of various forms from Epic Space Marine when I was kid has been ported over to anything that needs it as a quick resolution method.

Tried advantage/disadvantage in various dice sizes for quick circumstantial changes but didn't particularity like it for very long.
>>
>tried advantage/disadvantage in various dice sizes for quick circumstantial changes but didn't particularity like it for very long.

dude, same, I like to play solo a lot and I tried to put adv/dis rules to streamline npc/enemy creation on the fly so I can jist start playing a game without any prep but I just haven't been able to come up with a system that feels immersive to trick myself into feeling like my gameworld is a living thing.
I keep playing with "roll 3d× and keep the best, worst or middle one" systems too, expanding on the binary "adv/dis" system



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