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What even is the /tg/ approved way of playing things? If we are to believe that storyshitting is bad, then why the fuck can't I just be an ogre cleric that bashes people in the head with holy books for a gazillion damage or some other gimmicky thing but then again you can't play freakshit either because...it goes against the verisimilitude of the world, but if that's the case then why is storyshittery so bad then? I don't even think you can even play OSR games without having someone shit on you for your tastes because that's for cringe uncs or whatever.
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Didn't read, Maddie is a cute femcel ghost.
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It's simple, you don't. You just complain about made up scenarios.
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>>98643769
The correct way to play TTRPGs is to start with a wargame foundation, where the factor of chance combines with the factor of strategy to provide a competitive and mentally stimulating game. The "roleplaying" aspect is less "play pretend" or "improv theater" and more "I am simulating the social and commercial actions of my character". It all started when napoleonic wargamers wanted to get into "character" and write letters or organize logistics between battlefield sessions the way a real military general would. The role playing is meant to add emotional depth to an otherwise dry contest of wits, and is not intended to be the centerpiece of the experience.
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>>98643769
>>98643769
>What even is the /tg/ approved way of playing things?
There isn't one. You best ignore what /tg/ says anyways. About 99.99% of the people posting here don't even play games and give advice on shit they don't understand or try to piss other people off over shit they don't understand.
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>>98643769
This >>98643821
And you're certainly never going to get a consensus on /tg/ agreeing on anything.

Except maybe FATAL.
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>>98643769
>What even is the /tg/ approved way of playing things?
stop playing things and start telling people on the internet that they're pretending to be an elf wrong
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>>98643769
Take your PCs, who are created according to the Player's Handbook, and drop them into a sandbox. It's up to them to find their own fun, exploring, fighting, looting and so on.
I don't understand why you don't seem to get it.
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>>98644697
>Take your PCs, who are created according to the Player's Handbook, and drop them into a sandbox
Unless doing the opposite creates a LOLSORANDUM EPIC CHUNGUS greentext to repost on reddit like Old Man Henderson or Sir Bearington
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>>98643816
>"I am simulating the social and commercial actions of my character"
so, improv theatre?
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>>98644707
Are there even options for characters like that?
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>>98644711
Truthfully far less than you think. Like just to go to the original examples if you took their tales at face value Old Man Henderson was in a game that was basically homebrewed Trail of Cthulhu, and Sir Bearington's build would have had to have been epic level to achieve it even in D&D 3.5. So if they were real, they'd be the exceptions among exceptions, so you'd never see those kinds of guys naturally in the wild. In standard play, any attempts to be "quirky" or gimmicky tend to be abandoned fast as the player gets bored and/or shape up fast to be an actual character.
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>>98643769
who's stopping you?
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>>98644990
>implying actual characters dont have quirks
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>>98645001
There's quirky where it's an additional facet of their personality, and "quirky" when that facet is so active and aggressively pushed that it becomes bothersome or even an active hinderance to fun.
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>>98645013
I see only one definition of quirky, which is the presence of one or more quirks, and its a purely descriptive term with no positive or negative connotations while also being unavoidable for all characters because you cant have a character with no quirks

Therefore am actual character is definitionally quirky, because you need at least to have a character
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>>98643769
>What even is the /tg/ approved way of playing things?
Who cares? It can be interesting to hear the opinions of people outside your usual group, but at the end of the day the opinions of your group actually matter and those of strangers don't. Browse /tg/ for fun or to mine it for ideas or to get an idea about what the hobby's like outside your table, but never, ever give a shit about /tg/'s approval. Not that there is any /tg/-wide consensus about the proper way to play RPGs, anyway.
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>>98645041
Don’t be such a pedant, anon.
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>>98644711
It was more of a point that /tg/ will regularly celebrate anything that goes against their "approved" methods of play so long as you wrap it in enough quirkchungusisms for retards to clap at.
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>>98643777
*trancel
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>>98643769
>If we are to believe that storyshitting is bad
is this a new meme term?
if it's referring to a game just having a plot...
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>>98645268
It's a meme term, but not a new one. Some people have tried to push it here for several years now, but it hasn't reslly caught on, let alone spread outside /tg/.
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>>98645268
It's just a few rollplayers here that don't want anything more involved than a dungeon crawl all the time.
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>>98643769
if the recent wave of trolls decrying home-brew didn't make it evidently clear:
There is no such way, even if you were the best GM in the world and had the best players in the world and ran the best campaign in the world, /tg/ wouldn't approve because it's a zombie board full of trolls, bots, and spammers who last time played a tabletop game 20 years ago if ever.
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>>98645268
Been around for years. Started as a rather apt term for the wax poetic GMing style with lengthy loredumps and non-interactive "cutscenes", but rapidly devolved into a local buzzword.
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>>98643769
"Storyshitting" isn't a thing, it's a forced meme word used by autistic retard never games to complain about things they don't understand.
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>>98645309
It started as troll term from the very beginning, it was never "apt".
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>>98643816
So murderhoboing?
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>>98645309
>Started as a rather apt term for the wax poetic GMing style with lengthy loredumps and non-interactive "cutscenes"
THAT'S CALLED RAILROADING, YOU WORTHLESS WASTE OF SPERM
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>>98643769
Well, you must exclude:
-Storyshitting
-Freakshitting
-Charactershitting
-Backstoryshitting
-Magicshitting
-Abilityshitting
-Imaginationshitting in general

It also would help to apply cranial trauma to yourself until you can no longer visualize an apple in your head and don't understand why someone is asking you a hypothetical because you DID eat breakfast this morning.
Only then you become TRVE PVRE AND SOVL, only when roleplaying is devoid of any and all imagination do you repent from the Original Sin of someone playing a tiefling once. It's actually better if your contact with roleplaying games is limited to reading AD&D once and being nostalgic about the idealized perception of the time before you were even born.
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>>98645268
It might as well be at this point. The average kind of person that uses that term seems to spend more time pontificating how someone is playing tabletop games wrong than they do playing anything
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>>98643769
>What even is the /tg/ approved way of playing things?
The official /tg/ approved way of playing things is:
1. actually play TTRPGs, not make imaginary scenarios about playing them
2. play offline
3. play other games than D&D 5e / 5.5e
4. play with a group of friends or a group of players you've vetted enough so they can potentially be your friends

Simple as.
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>>98646312
failing number three unless i become the gm
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>>98643769
>What even is the /tg/ approved way of playing things?
Where did this bullshit about /tg/ being a hivemind come from?
I suspect its retards who can't tell posters apart mixed with histrionics who have to lump all criticism as badwrongmean.
People can post and play whatever they want, you don't have to act on or take all criticism seriously and at the same time its quite likely you, I and anyone else, is wrong at any given point in time.
Stop being such a bitch.
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>>98643769
>If we are to believe that storyshitting is bad
Its not, fuck off PBTA faggot
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>>98643769
>What even is the /tg/ approved way of playing things?
Stop giving a fuck about what random assholes on the internet who don't know your identity think about how you play and have fun with your friends dumbass.
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>>98643769
Hehehe! VAGINER! Gimme some of that vagineeeeeeeer
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>>98643769
Imagine thinking anyone on /tg/ plays games.
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>>98651456
Exactly, I come here to argue and be called a homosexual.
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>>98645494
Damn, imagine being this fucking mad that you get utterly annihilated in every thread. LOL
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>>98645070
Speak correctly and precisely at all times.
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>>98655603
>Speak correctly and precisely at all times.
>>98645041
>Therefore am actual character
lol
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>>98643769
OP is a retard.
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>>98657219
Yep, retard.
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>>98645494
what's with you Indians and shit in general?
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>>98643769
>What even is the /tg/ approved way of playing things?
Have fun.
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>>98643769
>What even is the /tg/ approved way of playing things?
Ignoring /tg/'s approval.
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>>98643769
>tourist shitposter asked question based on shitposts from other tourist shitposters
there's generals for the shit you've been told /tg/ hates. Clearly /tg/ doesn't actually hate those things.

DnD is bad to shitposters because they think it's the thing /tg/ hates. In reality it's just mcdonalds of TTRPG. It's everywhere and popular, and if it didn't exist something like it would. It's not great but it's not as awful as the shitposters say.

"storyshitting" is a fake term one guy keeps trying to make a thing out of. It's not real and doesn't actually mean anything. There's entire generals for lengthy worldbuilding and lore for homebrewed shit. There wouldn't be if it was actually hated by more than a few never-GMs and nogamers who don't understand TTRPGs at all but want to fit in by pretending to judge how others do things.
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>>98643769
... but how could you know, given you are a never-game secondary



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