Do you homebrew a BattleTech style subsystem damage model for large races such as dragons and giants for your games? Could make some sense given that something that big would be difficult to kill.**Square cube law and all, so a naturally big race would need to be that tough to prevent injuries from falls.
>>98649089I play GURPS, so I don't have to homebrew a subsystem damage model, because everyone and everything has something somewhat similar already.
>>98649089Nice dragon.In my shitbrew large characters get extra DR based on their size and can't get status effects from weapons that are smaller than 1 size category from their target size unless you make called shots.
>>98649089Design is a strong word. I usually just make separate health bars for limbs and other parts of the body of a giant enemy. Depliting the bar results in loss of some moves and direct ir easier access to the final health bar.
>>98649089No, because I play good games instead of bad ones.