Anon, what are your favorite alien species in game settings, especially if it's one of your own creation?
>>98656314None. I like humans who've been genetically altered, though. As if humans are the only species in slace, it's just that some split off.
>>98656314As long as they're blue, they'll do.
>>98656314Reptile guys are always fun, if you must go organic, but my favourite are the Geth.
>>98656314Any that allow my favourite arc in fiction to play out: humaneness extending between us and profoundly inhuman minds. The Ancillary series has some nice examples of this; the ayys aren't saints yet there are recognisably sincere (if odd) gestures of goodwill despite what is to us batshit insanity.As to my own ayys I have a whole bunch but of course am biased in my love for them. In terms of others' I've always dug the design of these guys. Despite looking like terrifying xenomorph wolf-dolphin-sharks to us they're actually the equivalent of crafty rats in their kaiju-infested hellworld home.Also any of Simon Roy's (know as "povorot") are ace.>>98656560It's a nice way of justifying rubber foreheads alongside firmer SF.>>98656569A fellow Hooloovoo enjoyer I see. Pretty trippy when you consider that this is a thing irl:https://en.wikipedia.org/wiki/Olo_(color)Perhaps photonic patterns in a suitably incandescent yet variably transparent substance like plasma could serve as a "colour out of space" down to chill with any life it wouldn't irradiate simply by existing.>>98657271Shame their exponential hive consciousness was never fully explored though the ramifications of reprogramming Vs erasing the indoctrinated ones was neat.
>>98656314I don't think the regulation issue miniskirts are enough to secure those massive horse cocks.
I think bugs are cool,but most people just slap them with boring old muh hivemind eusocial traits and call it a day despite that being a very specific minority of actual insects.
>>98656314It's actually been a while since I read science fiction that heavily featured aliens (in most of the SF I've read this year aliens, if there were any, were something that mostly existed in the background and didn't get much focus, or if they had a bigger role still didn't get a lot of characterization), so I have a hard time thinking of particular favorites off the top of my head.I have my own SF setting, written to serve as a background for a space wargame, which features multiple alien species. Though only 3 have got a decent amount of writeup since they're the ones most relevant to the plot due to sharing a border with humans and being the other factions besides humans that I've statted ships for. I might as well post some info on them.The Ni-hir are probably my favorite of them since I write them the most interesting to write for. They're an eusocial species whose society is built around hives that function like city-states. Smaller hives tend to be allies or vassals of more powerful ones, leading into a kind of semi-feudal system where the queens of the most powerful hives command the loyalty of lesser hives who themselves may have their own vassals loyal to their queen.They also have a massive superiority complex and look down upon non-eusocial species as barbarians ("Ni-hir" directly translates to "hive/city-folk", but can also be read as "civilized people", which by definition makes every other species uncivilized).
>>98657505Seirans are the obligatory "pretty" species, like Twi'leks, Asari, etc. (though they're more like Twi'leks in that they're not a mono-gendered species, even if for thematic reason I more often depict female than male ones). Every space-opera needs on. They're also the species with the best relations with humanity, having a similar culture and being allies with them. Biologically, they're actually semi-aquatic amphibians, with a slimy, semi-permeable skin and electrosensitive organs that let them detect electric fields under water (which is the in-universe explanation for the tentacle "hair" they have. It's where the electroreceptors are located). Their homeworld is supposed to be based on 1950s sci-fi Venus, so it's a tropical hothouse with native life that looks like outdated depictions of dinosaurs.>>98657480I dislike hive-minds, especially since they usually require some kind of telepathic connection to work. I still made my bug-people eusocial since thematically that is a trait associated with them (I do also have another minor species of bugs that are somewhat eusocial but to much lesser degree, having more of a clan-based society built around families that are led by the oldest females, and a male to female ratio of about 10 to 1), but I explicitly made them not a hive-mind. They're individuals, even if their culture is highly collectivist with a strong focus on the group over individuality, and on a larger scale they've split into countless small city-states. Other species tend to view them all a single unified group, but in reality all hives have their own interests and often complex political relations with their neighbors, allies and lieges/vassals.
>>98657480Indeed they are though even the hivemind can be cool if given more thought than the usual "hurt durr commie murder fodder" (which while guilt-free fun gets old if it's the only take on offer).Two of the muh ayys play with it in some respect: Pathwalkers literally ARE the hive (or rather mandala-ish 3d tapestries) which sub-sapient bodies behold and are programmed by (including to re-weave the Pattern as an ongoing process of physicalised "thought").Caddies on the other hand are collectives of fused cocoon-cases. Continuity of self is maintained by "overseer" larvae made neotenic and sterile by parasites (at first accidental, then engineered), most of the composite individual's functions are carried out by larvae moving into the cocoon of Theseus like hermit crabs before emerging as mayflies to seed the next generation of dupes.>>98657505Highly recommend the Ancillary series then. Though the focus remains on civil war and human-AI relations it all takes place in relation to sufficiently advanced ayys who define the setting's geopolitics. They're usually present in-store as occasional diplomats and the like, relevant to the plot without overwhelming it with weirdness.Alan Dean Foster's Thranx are nice too, big standard hive-bugs (this was the 80s, stereotypes weren't stale yet) who happen to become best bros with humanity.Ni-har etymology isn't so bad when you consider what "citizen" means. They just have a less inclusive notion of it hewing back to the word's routes. Feudal structures among hives seems pretty common to the concept imo, certainly the Hivers of Sword of the Stars and Carryx of The Captive's War follow it.
>>98657568Demosians are the "Martians" to the Seirans' "Venusians", and are the big expansionistic empire of the setting. Tbh I don't have that much to say about them. They have a very obvious Roman theme in their society (Mars was the Roman god of war, after all), with a highly militaristic culture, similar view on familial relations as the Romans, and a government consisting of a senate and a not!emperor (technically the title is "Hierarch", but it's basically just a fancy word for emperor). One major trait of their society not directly copied over from the Romans is them being split into clans, which are somewhat like the Roman gens but more integral to their society and identity. Biologically, they're reptilian people from an arid planet.
>>98657582>Alan Dean Foster's Thranx are nice too, big standard hive-bugs (this was the 80s, stereotypes weren't stale yet) who happen to become best bros with humanity.I did read Foster's Midworld earlier this year, though the Thranx were just mentioned in a few places and not relevant to the plot or made any appearances. Was an OK book, even if the plot mostly seemed an excuse to throws cool creature designs at the reader, with my first impressions upon having finished it being paradoxically "that was pretty cool" and "nothing was accomplished here".
>>98657657An accurate assessment. Though older SF can be unexpected fonts of originality that make you wonder "why didn't this inspire more people?" there were also simply fewer authors around then catering to different expectations. I mentioned them in relation to the Ni-har because collectivist individuals as opposed to extensions of the hive rather than them being the best written.>>98657624Again Sword of the Stars is worth a look, Tarka are also militaristic lizard-monkeys with added shades of variable sexual dimorphism. It's worth considering that "heiros" has sacred connotations, perhaps the position had a religious origin that evolved into high kingship. Caesar was pontifex maximus before he was emperor after all...
>>98657310>It's a nice way of justifying rubber foreheads alongside firmer SF.I think most people would prefer the hot alien babe look or the male equivalent to looking like Worf
>>98657361Who said they were intended to?
>>98657805I mean "rubber foreheads" as shorthand for ayys that resemble altered humans more than anything that might have evolved independently. What you describe is yet another spectrum, the Asari have their head-crest hair yet are very much blue space babes. Same goes for coomer depictions if the Tau, nose-clefts and all.>>98657887That's sometimes the case, yes. Doesn't have to be the best all and end all though.
>>98657729>It's worth considering that "heiros" has sacred connotations, perhaps the position had a religious origin that evolved into high kingship.My idea is that the original title of Hierarch was a kind of priest-king (the title literally means something along the lines of "holy leader" in Greek), but the modern one is one step removed from that. Because the Demosians aren't really Romans in space, but Romaboos in space. Their empire was founded by a nation that descended from an ancient fallen empire that was basically their world's equivalent of Rome, and who idolized their past glories and made it their mission to reconquer all the territory their ancestors had once held and reform the empire. And since that ended up going well, they just kept expanding their borders until they became an interstellar empire. Their leaders resurrected the ancient title of Hierarch, but it's a mostly secular position with some seremonial duties, as opposed to the original priest-king.
>>98657887Yes, and?
>>98657893I'm not complaining. I... just want to see.
>>98658361foota
>>98656314>aliens look like conventionally attractive human women with bright non-human skin colors are a few non-human traits that don't make them any less attractiveperfection.
>>98657624>>98657568>>98657505It's always a treat when the GM is into biology.
I have a scifi thing I've been working on and off for a while, with plenty of aliens but there's one I just can't seem to nail down. My best explanation is they're like land sea-dragon aliens, and I have their culture and technology rather sorted out but I'm stumped on their actual physical design. A big part of the setting is actual alien looking aliens, so I don't want to make them the standard humanoid body plan but I'm not too happy with other limb combos (3 arms 3 legs, 4 arms 4 legs, 4 arms 2 legs) either. And they're one of the 'main' species too so it's a real bother having such a creative block with them.
>>98656314Warframe's sentients.>not aliens>actually adaptive robots sent to terraform a new solar system, where they gained free will and became fuckass mad>were able to corrupt most of the human empire's technology, meaning the only ways to fight them were archaic weaponry, space sorcery, and organic weaponsThere's a story of the orokin empire sending an armada of effectively space marines to shut down the rebellion, and the sentients just hacked all the power armor suits to cook the wearers alive.>>98656560Based. There's something I really like about "there are no aliens beyond what humans make" in a setting.
>>98662331And actually I did have a sketch of one of their ships
>>98656314My homebrewed warlike turtles. Tough slow and their hormonal activity makes them more healthy more intense and long lasting the fight. Typical agressive species from hostile ecosystem.I tried to make them tough and scary as possible. But of course, since I try to make them somewhat realistic, they got very apparent weaknesses. They're from high gravity dry desert planet, with very bright sun. So they're tough, can sustain themselves with little water etc. But after sharing my homebrewed setting, I noticed that they have weaknesses. They have to have very poor dark vision if their homeworld is so bright, they can't handle humid or cool weather either. The tough conqueror species I created would have trouble with basic fall weather of northern parts of Europe. Or on any planet with cool and rainy weather with any sort of night or evening.I still like them tho.
>>98662331>>98662404And then finally another alien doodle, this one is actually the one I'm most proud of for this setting at least
>>98656314the death ones, the stars are for humans and their genetically modified demi-humans.
>>98656314For me it'd be the Ur-Quan. I like the Kzer-Za a little more than the Kohr-Ah but I like them both and regard them as one species anyway.
>>98662354Good shit. Props for systembound setting too, really sells the galaxy's scale when a visit to our "close" neighbour Alpha Centauri is treated as the epic journey it is irl.The revelation and competence make sense given how it'd be impossible to colonise a system with a 4y+ telepresence lag otherwise. With that much feedstock at hand even the unlikeliest awakening becomes a near certainty given the teeming multitudes a few Von Neumanns would become. Classic Orokin hubris not to've considered such an eventuality.>>98662331Well, what are said culture and tech? Sea dragons are aquatic and not in a way that easily translate to terrestrial living + tech tree like lungfish or crabs. That alone would influence their biology and resultant psychology (broadcast spawning is more viable in water and has massive downstream effects).First thing that "sentient sea dragon" brings to mind is taking their algae mimicry a step further by having them ingest and recycle certain cells as sea slugs do. Algae for energe and camo obviously but perhaps cnidocytes too and who knows what else. If you want to take algae resemblance a step further maybe they have alternating symmetry with some branching, what looks like one animal is in fact a Colonial organism of "frond" zooids cultivating distinct symbionts (or today cybernetics).
>>98662412Huh. When not herbivorous or chomping on passive "prey" like jellyfish heavy shells push predators into ambush strats. Doesn't really matter for pulp purposes but I'm curious how your turtles became warlike. Is competing for mates a major thing? Does tankiness need to be supplemented with wolverine fury to deter predation?If you want a physical element to their power-up mechanic and explanation for the "shelled yet active" question maybe their "shell" is more like a bunch of osteoderms floating in a non-Newtonian fluid matrix. Loose enough not to impair movement and perhaps part of the heat dissipating system that makes them OP in dry heat yet shit elsewhere. When threatened hormones, clenching and temperature change from circulation (higher or lower, whatever fucks it over in the cold and cool) fixes the plates into a shell. Perhaps they even exploit variable rigidity to optimally brace for impacts or allow sacrificial (yet later repairable) buckling.>>98662418At least Kzer-Za >>98662446 have a wholesome (if utterly horrendous to the non-believer) rationale for their Xenocide and even when Tolkien's orcs are practically irredeemable shits that's still to say something about the tragedy of corruption. Do you have anything to spice HFY?
>>98662650Interesting idea, I actually might implement that explanation of their physiology.The Rambar are carnivorous, and indeed they need agression and adrenaline to survive their ecosystem. Their planet has lot of fast moving predators, so ancestors of Rambar developed a shell to protect their body. Their shell actually never stops growing. On their home planet the ecosystem and rival tribes kept damaging the shell, so its rarely a problem. After becoming space faring and removed from some of the threats that exist on their planet, they go grind their overgrown shells. Their society has violent fights over mates, which has been ritualized into arena fights which take place in the mating season. Winning in those fights also increases the status of male that wins.Its their circulation that suffers in cool weather. Rambar bodies have not evolved to retain heat. I was more after that like reptail usually, in cold weather they stiffen up.There's some societal change I've left in the margins, such as not disposing old and the weak as baggage. But I left it to players to act on, they can do sidequests to begin the societal change to more peaceful direction. But knowing my player group, they manage to make the Rambar even more violent somehow.
>>98656314I hate including ayylmaos, even non-sapient ones, because it brings out the worst from my nitpicking nerd friends. So I just have weird fucking humans in various states of cybernetics and biomods and uplifted animals.
>>98656560The neat thing about genemodded humans is that it can (more or less) plausibly do "humans in funny suits".
>>98658366>bipedal ungulateGreat, she's all sexy 'n stuff but chews her cud while on the bridge.
>>98663027And you can always crossbreed in lore friendly way.
>>98662412Much of those disadvantages could be compensated with technology. Light-amplification goggles for dark environments and respirators to filter out excess moisture, and the like. Respiratory health issues are actually a common problem for reptiles when they're in an environment more or less humid than what they're adapted to, so if their respiratory system resembles that of turtles that is an issue they likely would have to deal with.>>98662650Some turtles get very aggressive when fighting for mates. Ramming each other, trying to tip each other over, and so on. It can even result in fatal wounds, despite how heavily armored they are. Turtles may not be fast, but the big ones are extremely strong and very stubborn.
>>98661014I like biology so I tend to go into unnecessarily amount of biological details even when it's a space-opera setting where the actual biology of the species is mostly done after the fact to give some basis for traits that mostly come from me wanting the species to fit specific archetypes.Like, I'm pretty sure the Ni-hir queens having extreme levels of physogastry comparable to termite queens would in reality cause all kinds of biological issues, but I feel the trope fits them, and tried to give some justification for it (one is that their homeworld has considerably lower gravity than Earth, so they can grow larger before getting crushed by their own weight).
>>98663172Man, that's a big no, imagine having to use condoms in your friendly space catgirl brothel![jokes aside, that's an interesting point methinks- would genesplices be interbreeding? I suppose it would depend on how they were made back then]>>98663388Very cool anon. Can I read more?
>>98656560>>98662354>>98663027The upcoming Exodus game looks to be mostly Humans and their created species: animals uplifts and such.The OSR setting Strange Stars was also mostly Posthuman aliens although I think their were some independently evolved sapients.
>>98662875Neat, happy to help. A quirk said osteoderms may have combined with the perpetual growth you describe is them becoming malformed (either inflexible or saggy) without semi-frequent bouts of adrenaline-fuelled "battle-clenching". While trivially easy to treat now millennia where those who avoid conflict become visibly twisted is bound to leave a lasting cultural impression. The necessity of shell grinding also opens up avenues for cooperation.Drawing the old "tortoise stuck on its back" image maybe the forms adopted in battle need some easing to come loose and re-enable movement (PTSD flashbacks are analogous to actual physical crippling as the shell locks when it shouldn't). Combination masseur, squire, scribe confidants may physically and metaphorically pry apart roided up warriors so they can function off the field of battle. Part of this may include the sealing of buckle-dents with epoxy or carving 'derms into commemorative scar-badges. Perhaps originally a mating rite thing that morphs due to altering gender dynamics (harems makes most males incels, those who help one another cool down feed better during downtime and eventually outgrown the "all war all the time" crowd).Ties into your retention of the old and weak, they have a place in society as living monuments to chivalry (the notion being you have to be badass to live so long) and as beloved if not honoured helpers respectively.>>98663301True, I raised it as a possibility for this reason. The main thing was "what instinct is being upscaled into species-wide belligerence?". Going by >>98662875 it seems the answer was both this and the badger factor.
>>98663419The ability to make significantly altered sub-species implies the possibility of reproductive DRM and toggleable fertility so pregnancy need not be a problem. That said one reason for "vanilla" humanity's freakish cross-pollination potential could be the fact that they're not baseline at all but rather the Ur species reassembled from countless mongrel crossbreeds. Only the most virile and fertile overcame countless Liger cell-signalling mismatches and mule sterility so they're hyper-breeders no matter a given clade-maker's "walled garden" intent.Also interfertility or not STDs are still a thing absent GM fiat to enable magical realms. We have enough zoonotic transmission irl thanks to goatfuckers and the like, human offshoots are waaay closer.>>98664453Though taking place amid a SWish milieu the core Earth Empire of Prophet is an excellent example of the variety possible among "altered humanity". It's not even clades of sapiens, it's all ONE DUDE (plus creepy crone-daughter hive command caste).
>>98664823Better resolution file.
>>98656314>>98656560>>98662354I think I got this from a conspiracy theory, but the basic jist of it goes something like:There's less than a dozen intelligent alien species in the galaxy and every single one evolved under such specific environmental conditions that it could be considered miraculous.. Except humans. Humans evolved a long side half a dozen other intelligent species, assimilated them, and as a result are like feral pigs: incredibly resilient, adaptable, infinitely cheaper than a humanoid drone or elaborate automated system, you just gather a few thousand and plop them down onto a planet to form a self-sustaining population and every decade you return to trade cheap mass-fabricated goods for their exotic commodities. Aliens have been doing this since the bronze age however and as a result there's now at least THREE interstellar human civilizations that had initially started as "cheap migrant labor colonies". Earth, ironically, is like "space Africa" to them: massive genetic diversity, spiritually & culturally incredibly significant, off-world humans would like to "uplift it" but they worry about compromising our autonomy, corruption, "you're not ready", etc.. Meanwhile we live in staggering poverty.
>>98665178>every single one evolved under such specific environmental conditions that it could be considered miraculousElaborate, all the notably intelligent species on Earth have close relatives with similar intelligence, that's just how evolution works.
>>98663419I have posted all my stuff on my DA page, but I hesitate the share the link since I originally made the page for NSFW art and only later co-opted it for also posting my worldbuilding project, and I still switch between "serious" worldbuilding stuff and unrelated NSFW stuff depending on what I feel like and how much my followers pester me. I should probably set up a wiki or something to dump all the lore into, but the amount of detail varies a lot since I haven't really followed any consistent plan. The setting is for a space wargame, so I've written a lot about different warship classes and space travel (the only time I've gone through the effort of collecting all the lore into a single document is a "technical readout" about the ships of the main factions), with anything else being done based on what I feel like doing at the time. Now that I think of it, I focus on different things with the different species: with the Ni-hir I've written mostly about the society and culture, including coming up with a numeral system, basic grammar rules, and pronunciation guide, while with the Seirans I've focused more on biology, detailing different animals on their homeworld and coming up with an evolutionary history and cladistics for them. And with the Demosians I've mostly focused on the military stuff, but since I've done that to some extend for all the civilizations they've ended up with less written for them.I can dump some pictures that actually have the text included and which might be interesting.
for me, it's na'vi
>>98656314When I was a child these were my favorite. I just thought they looked cool.
>>98657887Look, anon, their dicks are because they're parasites. Haven't you seen Alien?
I make an absolute TON but my main favorites are things inspired by real biology and animal behavior that shapes interesting societies, cultures, or technology. Like a society of highly intelligent solitary big-cat-like carnivores is going to be totally different then a society of family group driven primates. Of course you can't go too far down the path of hard science fiction because then you end up with the issue of while those species simply wouldn't advance to Space Age Technology because they don't have the necessary traits or they aren't bipedal or whatever else. So there's a sweet spot between Pure Fantasy sci-fi and hard sci-fi I think that makes the most interesting species.I like species based on weird animals you don't normally see made as "furry" space aliens, or even things with no single origin from Earth is interesting. Then, contrasting them with humans in the same world or how they'd fight each other, or co-habitate, and so on.
>>98670507I feel the same. Going full hard SF forces you to get extremely detailed on how everything works and often just results in a more boring setting because all the cool stuff is disallowed for being unrealistic. But at the same time I want things to at least give off the impression that they would make sense, so I spend time coming up with plausible biological traits for different species even though realistically having humanoid lizard-people whose culture just happens to resemble an ancient human culture isn't realistic at all. Same for tech: I want to avoid "technobabble" stuff that only works because the plot requires it when I can, so while I have FTL travel (so the setting isn't confined to one star-system) and gravitic tech (so I can design spaceships based on what looks cool instead of having to worry about how they can land on planets and how the interior is oriented relative to the direction of thrust), I decided to not have force-fields, since I felt they didn't add anything meaningful to the setting and I couldn't come up with a plausible explanation for them (at least the gravitic tech and FTL tech are both supposed to be offshoots of the same technology, as FTL travel in this case is based on the Alcubierre drive concept). Plus, spaceships throwing around bus-sized nickel-iron slugs at hypersonic speeds to blast through tens of meters of iridium and tungsten carbide composite armor is just cooler than weapons pew-pewing off some glowy energy shield.
>>98656314Nothing thats come out since 2007 has surpassed Draenei. Our society's timespan is measured not in before/after Christ but before/after Draenei
>>98663419>jokes aside, that's an interesting point methinks- would genesplices be interbreeding?Time to break out GURPS Bio-Tech
>>98656314Is it just me or does this look like a female Nux with horns?
>>98671073Tat´s just some anime OC, ignore and carry on.
>>98665178That theory rings a bell. Is it the one with greys and whites as two of the civilizations?
>>98666031Bretty gud anon, 8/10 would play.
>>98656314cute goat
>>98656314>favorite alien speciesThe dead ones.Especially the ones I blast in the face in the name of Space King.PRAISE BE TO SPACE KING, KING OF SPACE.
>>98671073No, Weeb-anon, that's a Draenei in a StarTrek uniform.The specific shade of yellow seems to indicate that's she's part of Command circa 2250s 2270s, AKA the Prime Timeline with James T. Kirk with the original series. Kirk was born in 2233 and presumed dead in 2293 while on duty. he entered Starfleet Academy in 2252 and continued until he died, officially, in 2371 on the USS Enterprise-B.All of this exposition just to explain the color and meaning of a Star Trek shirt.I'm not even a Trekkie in any meaningful way
>>98658366>TNG-era only species>TOS uniformHwy Gary hwyyyyy?
>>98665721>Elaborate, all the notably intelligent species on Earth have close relatives with similar intelligence, that's just how evolution works.I "think" it has to do with two things:-Pic related. Humans are a novel cosmopolitan hybrid of several other hominids our immediate ancestor outbred by crossbreeding. This is supposed to be "unique" among humans. -The human adaptability kink, but actually: humans can tolerate something like 0.20 Earth's atmosphere, 3.5x Earth's gravity, we're obligate omnivores, we can survive a temp range of 10 Celsius to 35 Celsius without any clothing. That kind of thing. The idea being that other aliens are just infinitely more finnicky, environmentally sensitive, not as adaptable, yadda yadda. The other post will contextualize this a bit.>>98673111>Is it the one with greys and whites as two of the civilizations?Maybe, from what I remember:-The Greys operate an incredibly advanced civilization that depends heavily on eugenics and genetic engineering, so much so that they cloned themselves too aggressively and burned out their genes. They abduct humans for hybrid vigor, but only "found" Earth sometime in the 70's or 80's due to picking up our nuclear testing. -The NORDS are a post-abduction human civ: they're the tall, pale, blond, psionics, who's territory is the entire Pleiades star cluster. Their's is the "Earth is Africa" take: they keep their distance, try to prevent interference, but can't help themselves drip-feeding information or encounters. They despise the Greys.
>>98674743>HwyI guess the artist and writer weren't exactly on the same page. Going TOS is Patrician taste tho
>>98674601
>>98674743Two words: Mini. Skirts.
>>98675744such a good design
>>98656314The ones that can't be bastardized as tranime coomslop
>>98675925Actual faggot take
>>98674664Dude, look at him and look at that her.https://www.youtube.com/watch?v=ea7pFpJ2kCs
>>98658361need more like this
>>98675987Blue skin?
>>98676028blue skin, white hair, how their faces looks. I half expect she uses the "jew tunnels" as well.
>>98676116https://warcraft.wiki.gg/wiki/DraeneiI didnt think I would ever come across a polticis-brained dumbass on /tg/ that doesn't know wtf World of Warcraft is. I never played the game, but even I have some surface level knowledge of it through osmosis and watching Asmongold. If you're watching Nux, then you should know pretty much all of the same content creators I watch on a daily basis, from the Unsubscribe Podcast guys to the guys at The Podcast of The Lotus Eaters, ShoeOnHead, etc.YOU. SHOULD. KNOW. THIS.YOU'RE A CHUD, LIKE THE REST OF US, YOU SHOULD KNOW THIS!
>>98678607What about white foxes?
Bugs
>>98684026You misspelled "bump".
>>98684379The 40k version is an actual alien. I do not think Umber Hulks are supposed to be extraterrestrial.
>>98684472I first saw them in Spelljammer, big tunneling bugs are easily transferred to space.
>>98684573Indeed, Star Wars: Old Republic mmo had at least two look-alike alien fauna.
>>98675214this has been comprehensively disproven, clown
>>98686151No, it really hasn't.
>>98686156it has. out-of-africa is deader than the dodo.
>>98686168>No citationAll lies.
>>98686168It's not dead, but the Out of Africa theory used to be total replacement of modern humans out of Africa of all other hominids. But genetics now show crossbreeding with other kinds of human in various regions of Europe, Asia, etc.Essentially, the prevailing theory is still Out of Africa with parts of the Multiregional Theory. Leftoids will say OOT is still the prevailing theory without mentioning the modern caveats compromising with Multiregional Hypothesis. But the lesser kind of right winger just goes "debunked."It seems to moving toward a compromise hypothesis but who knows. What was this thread about again? Aliens?
>>98657887i wish my fetishes were able to be disguised in a rpg setting.
>>98688074You should either a) get more creative about disguising itor b) not have developed such a blatantly degenerate fetish.Either way, sounds like a skill issue to me, Anon.
>>98686212The thing is the other hominid species like Neanderthal and Denisovans are also descendent of African hominids.Even the super-archaic ghost lineage which appears in trace pre-split Neanderthal-Denisovans Homo heidelbergensis is just another Erectus lineage.And all three ice-age Homo species descend from that African-originated species.
>>98690957Even the original Multiregional Hypothesis, the opposing view to OoA, conceded that.
>>98656314I genuinely don't know what the "defaults" of sci-fi are so I wouldn't know how to avoid making a sci-fi system/setting that isn't just the sci-fi version of a tolkien clone.
>>98688074Disguised?
>>98675744The late 60s did some things right.
>>98676027based
>>98656314I'll tell (You) what I hate Anon. It's authors who don't describe their aliens properly. They'll just talk about their culture, say they're vaguely humanoid, or describe a single feature. How the fuck am I supposed to visualize the characters when I read if I don't know what the fuck they look like?
>>98702261dumb anonthey all look like sexy blue women
>>98692845I think the idea back then was basically that erectus was a multicentric mish-mash of earlier types, instead now it's tought to have been a monogenetic species out of, you guessed it, Africa.That doesn't really apply to, say, Neanderthals.
Inquiry: In broad terms, what does having aliens add to a space scifi setting? I just started writing a campaign and I'm split between "only humans and semi-sentient robots" and doing the mass effect special.
>>98706477>what does having aliens add to a space scifi setting?Something non-human that I can fuck.
>>98706477They're cool. That's all the reason you need to have something in your setting.
>>98706477Aliens are basically the other races of fantasy. Just unlike fantasy that has a lock on elves, dwarves, orcs, etc. They don't have much of a lock on aliens outside of maybe gray with big heads, little green people, and maybe sexy blue skin girls.
>>98707730I think I'm gonna end up doing the mass effect special. I've realized that once scifi goes into colonizing space I don't care for grounded scifi.
>>98707614>if a human has blue skin it's not human anymorebruh
>>98662412How the hell does this thing put on a belt/baldric/loincloth? The shell is part of the body.
>>98711015if you look at the angle of the shell on it's back, it stops at he coccyx, meaning the back of the loin cloth tucks up under the edge.
>>98656314Who invited /stg/ back?
I love alien women
ages ago i came up with some designs for a traveller game. my personal fav were the radiobrachs, a hive mind of highly mobile urchin-like creatures that coordinated via biological radio. they'd build these big forest-arrays of living antennae on their worlds.
>>98657480Insect races can be cool when they're done right, rather than just some dumb eat-everything bugs and call it a day, which is lame>HivemindSpeaking of hiveminds, in Age of Wonders: Planetfall, there's a race that was originally a hivemind-like species until humanity discovered them, lobotomized their queens, shattering their hivemind and enslaving them. After the human empire was destroyed, their goal is now to find a way to mend their hivemind, or something along those lines. It's been years since I played that game, but it's a concept I can always remember being one of the few interesting things about it
>>98663153Imaging the cud is your cum, and it's hot again.