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Previous Thread: >>98584388
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds then fuck off.
>Shota/Loli/Underage are not welcome here. Read Global Rule 3

>"I'm new to Solo" / "What's a Solo RPG?"
1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played
2: Ask in the Solo RPG General: >>98662217
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit

>Official Thread's Discord
https://discord.gg/DJJqvkKMae

>Lewd Solo Games (Complete but still being updated)
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Labyrinthus Random NPC Generator: https://srr5cb2m.play.borogove.io
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ
Lewd Attack, Frameworks for Maptool: https://mega.nz/folder/4ixRTS7K#nSxJQ4BuNcaZYA4slPVPcw

>Lewd Games being Developed
COCKS: https://docs.google.com/document/d/1uaAGkNAD0Z95MNenYgUVfueffAweKGzuQdNIMvqlrhg
LOSE: https://mega.nz/folder/1ioiwDzR#zMbQo7Lvuq4cUaX1fjzKIw

>Lewd Solo Games (Finished or no longer being worked on)
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Rapture World: https://mega.nz/file/PPQxVYIa#EHENwjI-gTxCvJjVTzVEeTj7Y-yl_6Ubra4RM2oZ3ck
Rapture County: https://mega.nz/folder/OowB0CTI#cw3tk5DSD8FpYHWJUeGkKQ

>Other Material and Systems (IE: D&D, Pathfinder, Ventangle etc)
https://rentry.org/lewdgeneral
>>
File deleted.
New character
>Sci fi mech campaign, character has to be 'plugged in' to her mech to operate it, receiving haptic feedback from damage/kills/etc.
>Play as a loli (legal?) with good piloting affinity but poor social skills going on dangerous precision strike missions against mook opponents and aces (female)
>maybe some tentacle kaiju hunting too
>>
How's your game session goin, Anon
>>
Imagine playing this SEXUAL activity alone.

lol. That's it, not even an lmao
>>
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>>98674724
Well let's add some hypotetical rules by first replacing the reaction rolls of monsters with a Lewd result. For example the Goblins:

4AD Goblins (d6+3)
>Level 3, treasure -1.
>Goblins have a 1 in 6 chance of gaining surprise, thus acting before the party. If they do act before the party, roll on their reactions table below.
>Dwarves attack goblins at +1.
>Reactions (d6): 1 flee if outnumbered, 2-3 bribe (5 gp per goblin), 4–6 fight.

Hypotetical Lewd Goblins (d6+3)
>Level 3, treasure -1.
>Goblins have a 1 in 6 chance of gaining surprise, thus acting before the party. If they do act before the party, roll on their reactions table below.
>Dwarves attack goblins at +1.
>Reactions (d6): 1 flee if outnumbered, 2-3 "lewd action", 4–6 fight.

What would the Lewd Action be? They grope instead of attack? they try to drag away one of the party members? Is there a roll for it?

Let's assume you add "Lewd" as another value like Level. You roll a d6 and has to obtain a number higher than the opponents Lewd to resist, then what? DO you increase something? lose something? So now you have let say Arousal to be added to Characters which works like Life but reverse: You start at 0 and have a maximum value which fills up when you fail the "lewd roll". And when it's full then "something happens".
But who gets to roll? frontliners? What about those behind? Do the goblins only perform "the lewd" while getting butchered?

So at this point you already are making 4AD more complex and maybe it would be better making somethign "similar" to 4AD but not really, because the more you add, the further it goes from 4AD

If that's fine then it can be done. You can keep some elements of 4AD but expand on that to accomodate the eventual lewd
>>
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>image taken direct from /m/
>too powerful for /tg/
>>23938192
Clearly our jannies are compromised
>>
>>98680926
Would a lewd version of 4AD be better with a team of 4 characters, 2 characters or only one? With balance to adjust to party size
>>
>>98681515
It mostly depends on what you want to achieve or which focus you want to have. 4 AD works on the premise of the classic team of four heroes all rpgs often have. But with lewd then things get a bit wonky especially if you then want to add people getting molested/raped, if you want pregnancy, if you want the party members having romance or sex together and such. Let say you have two men and two females, then you have to decide if the monsters molest only the men or the women or both and so on. It's the same reason why LA and Labyrinthus are built around only one character (or two with one being weaker)
>>
>>98681515
>>98682913
4AD also has a succubus class for official lewds. The system is simple enough that adding a horny gauge or just flavoring things to be lewd is probably enough to work.
>>
Sperm Production - 2d6 * 10 per hour.

Sperm Quality - 1d4 (1. tacky, 2. sticky, 3. runny, 4. watery).

Sperm Count - 1d20 (1-8 = low fertility, 9-16 = average fertility, 17-20 = high fertility).

Ejaculation Volume:
|high fertility + tacky > coating/filling|
|high fertility + sticky > multiple ropes|
|high fertility + runny > messy splattering|
|high fertility + watery > cum blast|

|average fertility + tacky > generous glazing|
|average fertility + sticky > a few ropes|
|average fertility + runny > contained splashes|
|average fertility + watery > wet splotches|

|low fertility + tacky > fat glob|
|low fertility + sticky > single rope|
|low fertility + runny > sputtering droplets|
|low fertility + watery > thin leaky stream|

(Ejaculation Trajectory: d20 + DEX; success - lands on desired location, failure - GM discretion; challenge ratings for aim.)
>>
>>98683400
but how do i put points into ranged sperm attacks
>>
>>98683860
lower volumes would be around 3 to 7 inches, average volumes would be 8 to 12 inches, and high volume ejaculation would be 1 to 2 feet. I guess you could inches your maximum cumming range by 1 foot every level? At level 5 you'd be able to hit someone 7 feet away, 4 yards at level 10, then around 0.004 miles at level 20.
>>
I had much better idea for a believable reason to have a Naughty /lewd/ command crew.

We will go back to the Lost era, excelsior are the giant beat stick, connie refits are post ships etc on their way out, and our Captain shall be at the centre chair of a brand spanking new Miranda class, the fleet's new workhorse.

And to make it more believable, the naughty fuckfuck crew are all going to be expanse of Denobulan colonies or systems. Etc.
They're culturally denobulan.

And because denobulans aren't terrified of AUGMENTS like humans are, we will have Captain Harald O'Rourke and Commander Micheal O'Rourke, identical twins, have been born to a human mother with complications during pregnancy, that caused her and her husband to move to denobula and check into their medical facilities, where the fickleness of the foetuses was 'repaired' by using augment genes to toughen up the infants. They'll have grown up starfleet brats after being raised and trained on denobula, with the medical staff their overseeing and reinforcing their development.

So our ships captain and tactical officer will be identical. Almost.

Our ship's xo, she's an African woman Harald met on the first day at the academy and they fell head over heels quite rapidly, both having grown up in and around denobulan life and people's.

Unfortunately for her, she ehem was 'introduced' to Micheal when she swung by her man's (harald's) quarters to break herself off a peice, only to mistake the men, and jump the brother, not letting him talk. So when Harald walks in, sees them, shrugs and joins in wordlessly, she was... 'surprised' to say the least. They're denobulan married very quickly.
>>
Now, they quickly become a power trio on their first ship, Harald the leader, Aisha the backup, and Micheal their tough as nails redshirt. Harald is promoted quicker as Micheal and Aisha variably take time off for harald and Micheal babies fathered on Aisha need some attention, so they take less shifts, and harald covers for them both.

That's why Harald's the captain, Aisha's a commander, their xo, and Micheal is a commander too, their Tac Off.


Now, during their first posting, security man Micheal, redshirt, was often stationed in their ship's secondary hull, near engineering, and big burly man often helped manhandle equipment etc for the engineers, including a cute young Japanese woman, again out of denobulan territory. She just thinks Micheal is the bees knees, and they hook up, very denobulan, when she met aisha and harald, there was a hug and a smile for the African woman and first wife, and pulling harald in for a good grope at the goods and heavy petting with a lot of kissing and tongue.

Because like almost all people's adopted into a culture, none of them REALLY get it, but they are enthusiastically 'denobulan'. Like weebs, but for denobula. Dweebs even. So she marries them both two, after some months of enthusiastic 'testing' of the men.

For our women, the draw will be thay both men are almost totally identical, habits, mannerisms, everything. They can almost never tell the difference, so to love one, is to invariably, love the other also.
>twins basil! Twins!
Also plays a roll here. They can have two hunky man meats and not have to feel guilty or nothing about it. Because for all practical intents, it's the same bloke. And they love him (plural)
>>
>>98683178
But as I said then how do you handle the lewd? 4AD is simple because is just "Kill or be Killed" so you either kill everyone or suffer damage until your party is wiped out.
Let's assume you add the Lust gauge, what happens when you fill it? you are knocked out? suffer penalties? how you resist? Do monsters have a Lust value so you can seduce them? How do you lower Lust? Masturbate? fuck your party members? what if they are not compatible?
It's the same reason why then there are many supplements and reworks to the core rules of 4AD who add more complexity to it.
I recently got a sort of "Full rework of 4AD which tries to put all the rules in one big pdf but also add some extra stuff, making it more complex than the base game
>>
>>98685564
The answer is "however you want to handle it". You don't even need a lust gauge. Maybe when a party member is put at 0HP they just fall down, unable to fight and able to be taken advantage of. Maybe the same thing happens to monsters.
>>
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>>98685801
Come on Anon, what would you do in this case, let's see what people will suggest. I already gave some examples and maybe I could write something similar to 4AD but with the lewd, yet I'm curious about other's opinions. It's the point of the thread after all.
To me would be expanding the concept rather than just add lust gauge, but I want to see what other people think
>>
>>98685835
Is also true that people want others to do something they want, then get upset because is different from what they hoped for
>>
So our Natsume Ashikara becomes wife 2 and on our Miranda, the ship's engineer. She's an LT.

NOW, the miranda's doctor is a vulcan, T'Lana. Whomst was caught far far away from any chance of getting to vulcan or Vulcan's when she hit the pon farr.
She tries to use medicine etc to repress the worst symptoms.

It doesn't work. The then Ship's xo Harald lt comm., and security officer Micheal, lt. are called in to engineering someone's gone berserk.

Being rather easily manhandled by the two rewires the anger and fight, almost feral vulcan girl emotions etc. And as she's being hauled off, she starts grabbing at things and kissing and trying to rip clothes off. At That she succeeds and the two men hastily get out of the corridors and into some empty quarters. Our vulcan woman did NOT allow them to leave until she was entirely satisfied.
Having been herself, also brought up amongst denobulans and having little contact with Vulcans, its not like HER mother ever told her 'oh yeah, eventually you'll be driven mad if you don't find yourself a man and get your animal fuck on and marry his ass' she was merely told that EVENTUALLY she'd get 'sick' one day and she would have to return to vulcan and go see the elders for the cure. So by the time she loses it, she's so far gone she doesn't realise that one day she's jumping haralds bones, the next she's begging Micheal to fuck her brains out.

It was only AFTER the pon farr that she realised what she'd done. And rather sheepishly, for a culcan, as her logic and discipline reasserted itself, she decided the only real solution to the problem was to embrace the denobulan 'answer' so she too joins them as wife 3 eventually serving as the ships doctor on our miranda
>>
now, this 'arrangement' gives their Andorian captain conniptions so he 'promotes' them off ship. our harald is full Commander now and xo, etc. their NEW captain, a vulcan, quietly pretends NOTHING TO SEE HERE.

this is where Aisha, Natsume and T'Lana run headlong into their new bestest friend, Mary Beth McArren, a scots-american women.an honest to goodness cowgirl. she grew up up a frontier ag world settled, by you guessed it, denobulans. so she is super happy to meet others who grew up likewise and decides they're going to be friends forever. the human women gossip, the vulcan girl corrects them and makes sure no hyperbole enters into the discussions. over a bottle or three of saurian brandy a few times, the wives (human) spill the beans, and our girl is on the bridge at helm, navigator or flying the ship often enough to be inclose proximity to Harald. she started flirting with him and suchlike, then invites him to her quarters. again, a case of mistaken identity, offduty micheal is walking down the corridor and Mary beth just thinks he's playing coy and shy pretending to not know as he walks past her door, so she grabs him by the collar and pulls him inside, locks the door and goes to town after so much beating around the bush, to her mind. after micheal is finished ith her she's a little... worse for wear in bed, resting, whereupon harald turns up, because he'd been held up with some yeoman throwing him a stack of last minute paperwork. he walks into her quarters, sees whats happened, and laughs. she wakes up, sees the twins, realises she's boinked the wrong one and is embarassed... until harald strips and shows her such a good time she's no longer thinking about her mistake. the boys take turns making sure mary beth is utterly destroyed. from then on she's joined at the hips to either or both of them and demands they marry also, she refused to give either Stallion up.
>Yee haw, laddies!

she ends up as our navigator/helmsman on our miranda
>>
whoops. Mary beth's our science 'nerd'. my bad. she's science. that's how she keeps getting close to harald on the bridge. she's our Science officer on the miranda. it is our LAST but not Least wifey poo that is our helmsman/navigator. my bad. that's our Andorian, a brand new Lt. assigned to Captain O'rourkes miranda, and reporting during the final fitout and such. she's in with the final intake of crew. everyone's in shirtsleeves ass deep in panel this and big machine that making final checks, installing the third backup this and emergency shunt that, generally indulging in starfleet's love of absurd overengineering that allows THEM to be the ONLY polity that can justify the claim of having STAR SHIPS. instead of 'muh battle cruiser' (space ship) or 'warbird' (space ship). but. our helmsman(woman) reports to the bridge only to find a rather undisciplined air etc. she demands to know who's in charge, harald, bemused gets out of the bulkhead panel he was mostly buried in and replies in the affirmative. our andorian girl is insistent he tell her his name so he can be put on report for being so slovenly and running such a messy bridge, and how the captain is going to hear about this. so Harald nonchalantly saunters over to the big chair, whilst our andorian works herlsef up even more going over all the "nonregulation this" and 'why is that panel still sitting there open' that. by the time she's onto 'and who left these tools just lying around everywhere?' Harald just picks up his uniform tunic and slips it back on, and cinches it up and pulls it taut down. the andorian is mortified, realising she's just been haranguing THE captain. her FIRST captain. harald just laughed at her embarrassment and mortification and waved it off.
>>
it was just before the ship was due to depart for shakedown that she saw her moment to apologise. one night, she's at the captain's quarters, she buzzes to be let in. once, twice. she knocks. 'hello' Captain, Can i come in?' she wants to get the apology over with, clear the air as it were.

she hears a 'yes' and so walks into the quarters... to see a moaning Aisha, the XO, in a torrid embrace with Micheal, as she moans 'yes, yes, yes' quietly, and harald, bent over natsume. sawing away . our andorian is paralysed. there's T'lana, the ships doctor, there's mary beth, the science officer... and no one has any clothes on. our vulcan simply asked "well, Leftenant, Out Or In?" and poor Vyssara, our andorian hemlsman/navigator, utterly confused and horrifed, squeaked 'IN?" which micheal, having thoroughly exhausted poor Aisha, and still being "worked up" takes as an invitation. harald, done seeing to satisfying natsume's needs, joins them, and the men gently assure her she's welcome and most definitely not in trouble, by deflowering the virgin and making love to her together. she may have been Dux of her class and graduated a full LT. instead of a mere ensign, but nothing had prepared her for such a situation, defnitely NOT growing up again, in denobulan territory.
>>
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COCKS anon here. Some sections have been cleaned up a bit across the document and a table of contents was added at a friend's request. In addition, the gm and solo section is done at this point i think, save for example scenarios (though these are now better planned out in nature).

So the current plan is to write out starting scenario ideas (each only a couple of paragraphs), as well as the setting details; once the setting details (which will likely be just a few pages) are done, I'll add the human race entry and potentially extend the other races to each be two pages long. I'm getting someone to help with the fluff, as my ideas and writing style are too clinical. Including the ToC and placeholder text, the doc is at 28.6k words and 71 pages, and I'm shooting for about 34k words and 80 pages.

This will of course be before statblocks, which I plan to get to once my actual projects are done (hopefully before this year). Statblocks would be helpful, but if noone is probably gonna actually play this regardless i dont need to worry much over it at the moment.
>>
How would you go about rewarding exp for ERP in an oar style game?
>>
>>98687293
*osr god hates me because I'm a phoneposter
>>
>>98687293
One of two ways:
I personally play Scarlet Heroes, and it basically does a 1 EXP per session sort of rule. You acquire 1 experience per session that your main protagonist survives. (And it only takes a number of EXP equal to the next level to level up.) In solo play, I feel like this is sufficient. It's basically just a way to determine how many adventures your character has been on (And you can reward them for making additional huge achievements in their individual stories. (Finally slain a rival lord and ransacked his entire base and stole his harem? That should be an extra exp.) But obviously, this isn't very "OSR", is it?

So, I would recommend you keep track of acquired sexual partners, slaves, and encounters based on their value, and gain EXP per gold value that way. New slave girl? Reference how much she's worth in your campaign setting (In my setting an ordinary looking slave that isn't trained is worth about 100gp, while a trained slave that has sex appeal is 300gp. And exceptionally beautiful slaves that have specialized training are worth thousands. My main protag recently bought a specific Dark-Elf princess for 15,000gp because of the very specific bodily proportions and features that she had.)
So treat these as "Loot" you've acquired. And treat sexual encounters as giving a number of EXP equal to their value in gold that you'd pay for that service from a harlot, (Or modified based on the target's HD.)
>>
>>98686590
thought this was hylotl for a moment
>>
>>98680110
Why haven't there been a fully translated copy of Zettai Reido? I would like to see what its all a about.
>>
>>98690484
Colored the entry where this appears in the doc just so its clear its NOT a slutty fishman - its a slutty demon
>>
Running Lewd Carcosa soon will report back if everything goes well
>>
>>98693571
NO DONT YOULL GET OBSESSED WITH IT AND NOTHING ELSE WILL MATTER

ACHING, MY FLESH WAILS
PASSIONS OF A SOUL FADED
PAINS AND PLEASURES GONE
IN LEWD CARCOSA
>>
>mechanics you are proud of for mech games
????
>>
I might be duing a sort of Lewd 4AD inspired ruleset just for fun. Some things are already written or I wil lwrite them but I wanted to add something like seduction or things the character might have to resist or let them happen, like being restrained, assaulted by certain monsters etc. So far the idea is to have few "tags" which also appear in the monster stat block (in 4AD is a very simple stat block, and if lewd actions occur, a Character might have to resist or let them happen.
Would that work? Obviously the party can intervene and help them out. Let say "ambush" event is tentacle creatures who fall upon the characters. Reaction is either attack or lewd action. If lewd action is rolled characters have to resist or have the monsters do whatever on them, but whoever resist can then hit the monster or take it off from others.
Default save in the game are uusally dice + level, so it can be the same, but if you like the thing you might get a penalty like a -1 or -2
>>
>>98680213
what system?

I actually came in here to post that I was wanting to find a way to do lewd solo RP in the mecha genre.
I think there are a lot of things going for it. One of the advantages of mecha is that the female character's ability to fight can be completely destroyed without damaging her actual body, and without her vehicle, she's helpless.
I'm not sure if it's ideal to have the control system be overtly horny (i.e. piloting with robotic tentacles in your orifices) because that's gilding the lily a bit. rather, I think that the inherently expensive and capital-intensive nature of mecha is a good way to create 'debt' scenarios to get her fucked, as well as the obvious 'capture' scenario (which is fun but also gets predictable/absurd if it repeats too often).
I was considering doing a lewd "Beam Saber" solo game, either with 1 girl or 2 girls, to see how well it works.
honestly a lot of the challenges are setting/worldbuilding related rather than system. the setting really needs to be custom-tailored for whatever fetishes you want included.
personally my big thing is nonconsensual creampies and pregnancy risk. which means that I need to come up with some reason why a futuristic setting with giant robots with energy swords and whatnot doesn't have contraceptive implants.
>>
>>98680734
Imagine playing with others. Ever seen Black Mirror? You’re gonna Black Mirror yourself Anon.
>>
>>98701106
There is always someone who wants to make lewd solo for mecha or sci-fi but they never last long and lose interest quickly. I wonder why
>>
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>>98702231
As a rule, this general really likes its combat rape, and mecha has some obvious conflicts with that. Just to throw an idea out there, I don't think I've ever seen someone take inspiration from battle armor, which are armored infantry that climb up on a mech, rip the cockpit open, and do awful things to the pilot.

The other approach you tend to see discussed is harem management, but ever since BfTA went silent, there's never been much progress on one, and I suspect that's mostly because it's complicated, even moreso than just running a party by yourself. Half the fun of a harem game is picking up the messes they get themselves into, and that starts getting demanding on the *fucking* social simulation side.
>>
>>98702275
>this general really likes its combat rape
I wouldn't say that "the general likes combat rape" but since most rpgs have combat, it's obvious that doing lewd stuff during combat is a common rule. Lewd Social RPGs don't have combat rape, but since Adventuring is the main activity then conflict is often something that happens.

>mostly because it's complicated
I think it's just this. The idea on paper sounds interesting but good luck with the rules and the mechanics. Also Sci-fi is often less supported overall. Fantasy simply dominates most rpgs so it's also easier to find rules to copy, while in sci-fi and mecha, the moment you want to add firearms you fall into an endless pit of technicalities
>>
>>98693571
So it wasn't super eventful and not much sex was had but I think the players liked it so I'll keep running this game
I started running a modified version of the fungoid gardens but the players decided to come back to that later
>Players are slavers, used starting gold to buy a slave
>Come across a village in the middle of a revelry/town-wide orgy
>Speak with the chieftain, she's very interested in buying slaves, they sell the starting slave for profit
>Hear about a conflict between the village and a band of raiders, quickly nope out of it when they realise they are extremely outnumbered
>Players begin traveling towards the next town over
>Come across a crystallized skeleton, they take it with the intention of selling it to a sorcerer
>Under the skeleton was a monster, they barely escape before the monster bursts out from the sands and flies towards the horizon
>They hear a psychic voice in their heads that says "Disgusting..."
>Session ends there
All in all it felt very old school though I had to cut out the pure hexcrawl side of it because this is a text game, it's more of a point crawl now
>>
>>98702779
>but since most rpgs have combat, it's obvious that doing lewd stuff during combat is a common rule.
Id say that's missing a step in logic. Most rpgs have combat of some fashion, and a lot of games have a pretty well-defined combat system or tie progression elements to it. As such, it becomes easier to have sex reuse the combat minigame. With this and the influence of rpgmaker combat sex games and weird parody doujins, combat sex becomes a feasible possibility to consider
>>
Is there a good way to run one of these campaigns solo with/against an AI chat? What site would be the best at handling this sort of RP?
>>
>>98702779
>while in sci-fi and mecha, the moment you want to add firearms you fall into an endless pit of technicalities
Yeah, all of that still applies, but that comment was mean in terms of layering harems on top. I'll put it out there in case I'm being particularly autistic about it, but I get a sense that a harem should have a greater degree of dice-driven autonomy than a traditional party being run by a solo player, in order to emphasize the role of the PC and generate interesting drama for the player/PC to untangle. The challenge is how quickly it descends into table hell once you start tracking personalities, stress levels and interpersonal relationships.

And on a broader scale, that ties into what I was saying about combat/victory/defeat sex. It's easy enough to generate one-night stands, but dynamic social webs are a bitch. The big front-runner in that department is the Rapture series, which largely offloads it to the GM. Maybe I'm just too heavily influenced by LA, but I like the idea of the haremites generating their own situations, the fallout of which filters back to influence future scenario generation. It's just, again, an absolute bitch.
>>
So, you've captured a sexy goblin girl and made her your personal slave. Cool.
My question is, if you're a low level character that doesn't yet have an established base of operations, nor do you have a place to lock her up, what do you do with her? Also, what do you do with her when you bring her in town? Provided it's a traditional setting where goblins or slavery is frowned upon, how do you handle the situation?
>>
>>98705337
You rent a barn at the back of an inn and get to performative loud fucking so everyone nearby has to hear your little sex slave screaming and cumming her brains out. Obviously.
>>
>>98705337
>Also, what do you do with her when you bring her in town
Lie and say she's my attendant.
>>
>>98705337
Depends on how loyal she is to you, which doesnt sound like much if youre still considering locking her up. Make her more dependent on you and have her take you to another goblin tribe so you can take it over. Gives you allies and a base (or at least a group that can turn an area into one)
>>
>>98705337
Kill and rape her.
>>
>>98705337
>traditional setting where slavery is frowned upon
?
>>
>>98705337
just bury her up to the neck in the woods outside town
>>
>>98705927
common newbie mistake
goblin vaginas are just chock full of disposable teeth.
>>
>>98706922
Goblin uteri remain active after death. Goblin rape is the leading cause of continued goblin propagation despite the rate adventurers kill them at.
>>
>>98706922
Goblin vagina dentata is like succubi vagina dentata. Sounds scarier that it actually is since they're fleshy and surrounded by nerve endings. These tend to stiffen at prophylactics though, and can remove them if you're not careful.
But once you experience them it's hard to top honestly.
>>
>>98680110
>Lewd Attack
>can play as acatgirl
>somehow catgirls have less charisma than humans
wat
>>
How often do you all get anxiety over your own game?
For me
>Somewhat minmaxed melee character, random rolls have her as incredibly submissive and weak to anal
>Due to a confluence of events she ends up helping an exiled amazon, the amazon was an amazon princess before her exile
>The exile was because when it came to what was supposed to be her first breeding, she had a panic attack, refused to submit to her monstrous lover, and in fact killed him in the berserker rage
>Character ends up having the amazon as a companion
>Oracle says amazon's new goal is Breed Harem
>Get halfway into writing up ideas on how she can get a cock and trying to figure our how my smoll brawler is going to have to try to avoid getting knocked up by her friend/companion before I start to wonder if I'm just falling into old futafag tropes
I took the weekend away from that game to focus on other things, but I still question my own mind there.
>>
HITHRA
THE ORIGINAL SERIES AND LOST ERA ONWARD
The Hithra are a new people, and they are the first to admit it. They began as the Preth of Fey Hi'-Pre: non-corporeal minds who rode living bodies the way a passenger rides a shuttle, certain that flesh was a lower order of weather. After an unscheduled first contact with the crew of a Starfleet vessel — a contact the crew did not know was happening — the Preth discovered sensation, duty, family, and appetite in a single evening and decided that phenomenal cosmic power had been a rounding error. They took a local non-sentient sauroid, a mutagenic lizard chosen only because it would take a shape, and built themselves bodies.
They chose poorly, or perfectly. The sauroid’s mutagenic index made the new flesh explosively fertile. The Hithra did not know that. They found out the same way a startled ensign finds out: a thickening middle, a fuller chest, a heat that does not clock off with the watch, and a polite request for a larger uniform.
>>
Hithra are bipedal sauroids — snout, fangs, claws, balancing tail, cloaca, large mammaries and heart shaped full posteriors— They are almost Exclusively Female. They liked being the wives they had ridden. They did not much like being the husbands. Generation Zero still remember the dark and the ride. Generation One have never been anything but corporeal, and they are baffled that anyone would want to be anything except a wife, a mother, an explorer, a scientist.
Culturally they are eager, literal, and service-minded. They make excellent yeomen. They file the report, fetch the coffee, stand the watch, and only afterward lift a tail at whoever was kind to them on duty. They cook, they clean, they grasp warp geometry on first sight, and they have not yet grasped that “freely offered” still requires the other party to have read the same paragraph. Starfleet medical has opened a new drawer labelled Hithra, clutch. It is already full. Being cold blooded, they find the attentions of the hot-blooded enthralling.
EXAMPLE VALUE: The body is the point.
ATTRIBUTES: +1 Fitness, +1 Insight, +1 Reason

TRAIT: Hithra. Hithra are dense, sure-footed, and built for a high-oxygen world; climbing, grappling, and keeping their feet in bad gravity are easier than they look, and a tail is an extra hand until it knocks over the science sample. They tire in the cold and in thin air. They eat like growing things because they are growing things. Intimacy with a compatible partner commonly results in a clutch — the Hithra are as surprised as the other parent. Gestation is short, visible, and accompanied by increased appetite and libido; the young are live-finished from an egg and are Hithra-primary, carrying the Hithra Trait and Hithra attribute bonuses, with at most a single Trait inherited from the father. Generation Zero may still leave a body and ride; Generation One cannot. Hithra have little instinct for embarrassment and a great deal of instinct for being useful.
>>
This is charming on the bridge and a paperwork incident in sickbay.
TALENTS: The character receives access to the following talents:
INSTANT FUNDAMENTAL
REQUIREMENT: Hithra, or Gamemaster’s permission.
When you first attempt a Task to understand or operate a physical system you have never used — a warp coil, a replicator, a language’s grammar, a phaser’s safety — reduce the Difficulty by 2, to a minimum of 0. This talent does not apply to Tasks that are primarily social, deceptive, or about an unspoken custom. You will still propose marriage to the turbolift if nobody stops you.
EAGER HANDS
REQUIREMENT: Hithra, or Gamemaster’s permission.
When you assist another character with a Task they have actually asked you to help with, the first Complication generated on that Task may be ignored. If the Task fails anyway, you may spend 1 Momentum to create a trait reflecting that you are still available. The Gamemaster is within their rights to decide what “available” means in this scene.

CLUTCH
REQUIREMENT: Hithra.
You are one of the reasons sickbay has a new form. After a scene of willing intimacy with a compatible partner, the Gamemaster may spend 2 Threat — or you may spend 2 Momentum — to establish the trait Carrying. While you have Carrying, you increase the Difficulty of prolonged physical Tasks by 1, you reduce the Difficulty of Presence Tasks to be noticed or accommodated by 1, and you may treat hungry, restless, and in heat as valid justifications for spending Determination. The trait ends when the clutch is delivered. Offspring use the mixed-heritage rule with Hithra as the primary species. You did not do this on purpose. That is not a defence.
>>
Optional second Trait, Generation Zero only: Once Preth
You remember riding. Once per mission you may attempt Insight + Science, Difficulty 3, to ride a willing or unaware corporeal for one scene. The host keeps control. You get the feeling. If the host is unaware, the Gamemaster should treat this as the same ethical mess that started the species. Generation One characters cannot take this Trait.
>>
KIVVA
ALL ERAS OF PLAY
The Skivva are a short, green-skinned people native to Zhuu Mosh, a hot, dry Class M world of heavy gravity and long, punishing days. An adult stands two to three feet tall — four at the most — compact, dense, and built for scree, pit-traps, and close work in 1.69 g. Their faces are unmistakable: a long, sharp nose, large red eyes adapted to heat-shimmer and dusk, and tall pointed ears that track sound and heartbeat with uncomfortable accuracy.
The species is entirely female. There are no Skivva males. They perpetuate themselves by mating with other species, and they are not particular: any sire will do. Neighbouring humanoids are preferred. When a band is close to extinction and the valleys are empty of men, they will put a beast from their own herds to the same purpose — wolf-analogues, bull-analogues, whatever still breathes and can be made to serve. The young are always Skivva. The father’s kind leaves a mark at most; it does not get a daughter of its own.
Femininity in them is pronounced and public. The common build is heavy-breasted and wide-hipped, a small body with an obvious invitation written on it, and they treat that shape as kit. The rare exception is the slim one: taut, skinny, all sinew and ears, no less female and no less hungry, just built for the rocks instead of the holding-pen.
>>
Their dress is almost nonexistent and crude: loincloths, strips of fur or leather, enough to say clan and not enough to hide a line. Armour is rarer still. A chiefess may own a beaten copper or bronze breastplate, cut to display rather than conceal — clothed by the standard of Zhuu Mosh, naked by anyone else’s. Their tools match the clothes. Flint. Pig-iron spears. Rope. Pits. They have no warp drive, no forges worth the name, and no patience for speeches that do not end in tribute, water, or a man. What they lack in metal they make up in low cunning. A Skivva band would rather drop a floor, spike a path, or lead a traveller into a dead canyon than stand in a line and fight fair. Traps are craft, pastime, and courtship.
Males are gold, property, and a good time in a single animal. Mating is not a private vice. It is the societal pastime. When a clan has a sire, it uses him in the open: communal, displayed, a celebration of the band’s power. Visitors are meant to see. Rival clans are meant to count. Skivva are used to males who fight and resist. Struggle is part of the sport. A willing man — wholly uncoerced, walking into the firelight and staying because he chose to — would shock them. Such events are spoken of in hushes across the clans, plural, as legends, not as policy.
>>
They can mate with anything that functions as a sire, and their bodies follow that brief. A Skivva two or three feet tall can take a phallus of twelve to twenty-four inches, take it to the root, and enjoy the entire time her belly is shoved out of true around it. This is not metaphor. It is how they are built.
A Skivva who mates a male to completion becomes attached — devoted, possessive, unwilling to give him up to another band without a fight. “Lost males,” men taken from the other peoples of Zhuu Mosh, rarely keep the wish to leave. Whatever they felt on the first night, the wish to escape thins quickly. Whether that is scent, habit, heat, or the simple fact of being celebrated as treasure is a question neighbouring tribes have stopped asking.
EXAMPLE VALUE: If he can walk, he can sire.
ATTRIBUTES: +1 Daring, +1 Fitness, +1 Presence
TRAIT: Skivva. Skivva are small and heavy-boned, sure-footed in high gravity and awkward in furniture built for taller species. Their eyes pick out warmth; their ears pick out a lie in the chest. They suffer in cold, in damp, and in low gravity, where their compact strength buys them less. The species is wholly female. Reproduction requires a sire from another species — any other species — and the child is Skivva regardless.
>>
Most Skivva are markedly feminine in build, with large, heavy breasts and wide hips; a slim, taut frame occurs but is uncommon. Internally they can accommodate sires grossly out of proportion to their height, including the full length of much larger species, and they experience that strain as pleasure. A Skivva in a group is bolder than a Skivva alone — band tactics, traps, and low cunning are the species’ real weapons, not a fair fight. Culturally they treat males as treasure, property, and pastime; public, communal use of a captured sire is a display of clan power. They expect resistance. A freely willing male is a legend. After a mating taken to completion, a Skivva becomes devoted to that sire, and lost males of other species rapidly lose the drive to escape. Short childhoods. Frequent litters. Nothing but daughters.

TALENTS: The character receives access to the following talents:
BAND HUNT
REQUIREMENT: Skivva, or Gamemaster’s permission.
When you attempt a Task to ambush, restrain, or drag a target and at least two other Skivva are assisting, ignore the first Complication generated on that Task and gain 1 bonus Momentum, which may only be spent to Create Advantage. If the target is larger than you, that Momentum is free.
HEAT-LURE
REQUIREMENT: Skivva, or Gamemaster’s permission.
Once per scene you may attempt a Presence + Command Task against a living target’s Control + Command. On a success, the target gains the trait Enamoured until the end of the scene, or until an ally spends a Task to shake them out of it. This is scent, voice, and shameless attention, not telepathy. It makes leaving harder. It does not compel a specific act.
>>
QUICKENING
REQUIREMENT: Skivva.
Your line runs fast. After a pairing that the mission has established as producing offspring, the Gamemaster may spend 1 Threat to give you the trait Carrying. Gestation is short, litters are small (1–3) and frequent, and daughters reach adult standing in years, not decades. You are why neighbouring tribes count their men in the dry season.
CLAIMED SIRE
REQUIREMENT: Skivva.
When you have mated a specific male to completion, he gains the trait Lost Male as it applies to you and your band. Tasks he attempts to flee, refuse, or turn the band against itself increase in Difficulty by 1. Tasks you attempt to find, protect, or keep him reduce in Difficulty by 1. Other Skivva of a rival clan do not benefit until they have made their own claim. A genuinely willing, uncoerced sire — if one ever exists — cannot have Lost Male applied; the band has no ritual for that miracle.
PIT-MIND
REQUIREMENT: Skivva, or Gamemaster’s permission.
When you attempt a Task to set, hide, notice, or lure someone into a trap, you may reroll one d20. If the trap is crude — pit, snare, deadfall, false trail — reduce the Difficulty by 1, to a minimum of 0.
>>
>>98707364
bruh what are you on
succubi are shapeshifters
they are not biological.
gussy teeth are the inverse of the stuff cats have
keeps all the cum in and if that means tearing your dickskin off then so be it
why do you think goblin dick caluses come from?
stop listening to the demonologist trying to sell you astral salts, it has glowing eyes and wears a black hooded robe because it is evil. its not a religious thing.
>>
>>98708013
hold up
so
this species discovers it can be a meat body
and then the next generation is mortal.
wouldnt that really fuck shit up??
like
you can make friends and family
and they can just be gone.
>>
How unoriginal would a munchkin-esque lobotomy corporation/scp game be? I'm thinking about it but I feel like everyone has already done it
>>
>>98710649
Whoops wrong thread
>>
>>98710626
They accidentally get first contact by riding along an away party. Who go back to their own ship and get their fuck on.

The nigh-all powerful energy beings discover epicurean and hedonism for sensarion and experience by feeling the women being made love to and inseminated etc.

They decide this whole Phenomenal cosmic power! Itty bitty living space! Deal is shit, and expend their powers creating bodies. Which because they're not experienced with corporeality, they make mistakes at. Oops.

>they're not! r63 r34 kobolds. Iiiiiiin SPAAAAAAAACCCCEEEE!

Imagine if the wormhole aliens, instead of having a conversation with sisko, all civilised etc, instead took a ride along with sisko and cassidy yeats when they had 'alone time' and she fell pregnant during.

No big speeches about baseball needed. Way too much stimuli and information all at once for the wormhole aliens.
>>
>>98702275
>>98702779

I've given this some more thought over the last couple days and did some searching.
I actually think a system is the easy part. The Mecha Hack is all you need; sorted. If you want something more complex and to fiddle with minis on roll20 or w/e than you can do Weasel Tech or something.
rather, I think that the hard part is actually the worldbuilding and how to handle and integrate sex. because there's this massive scaffolding of hentai fantasy, for the fantasy genre it's easy and straightforward, and fantasy is structurally amenable to a kitchen sink approach to fetish content where you can just chuck it in. it isn't that easy or simple with sci-fi.
therefore, I'm google doc-ing up an erotic solo RP system meant to be layered on to of TMH. the first iteration will be completely focused around my own fetishes but, I think from there, it will be possible to modify the premise and use that as a prototype for other ones.
I still think that mecha lewd RP is absolutely worth pursuing, because it has inherent strengths, which I mentioned here >>98701106
>>
>>98711363
here's the fundamental challenge: mecha is, at its core, a power fantasy genre, and specifically a materialistic one. the mech is not inherent to the hero/ine: it's capital.
this doesn't integrate as seamlessly with female vulnerability/sexual availability as it does in the fantasy genre. a Lewd Attack heroine has just her starting sword and armor. in mecha, a character is a fighting force to be reckoned with in their own right.
the solution that I've come up with is for either mecha pilots in general, or pilots for a specific class of superior mecha (I'm leaning towards the latter) to be an always-female biological class in and of themselves. as a bonus I'm going with the idea that the 'pilots' (I'm thinking of calling them "Keys") are a genetically altered subrace that can only reproduce more of themselves (i.e. their offspring are always female) and are needed for their genetic compatibility with advanced technology. but, as a side effect, this makes it possible for malicious actors to artificially alter their thinking and sensation patterns, i.e. it makes them uniquely "hackable".
the way I am planning on handling this is tying it to the reactor die in combat, meaning that when a pilot/Key gets 'overheated' she must get sexual satisfaction.
the pernicious side effects of the 'Key' condition are, that they cannot ever achieve orgasm themselves due to a mental block, only edge themselves; and that they can never use hormonal or implanted contraceptives; and pregnancy interferes with their ability to interface from the 2nd trimester on, but abortion permanently destroys it.

the next steps are general backstory and factions, which I'm still worrking on. I want to make it a pretty self-contained setting in a single star system rather than galactic scale, so character choices can matter.
>>
>>98711363
too much "but how do i access the metal vagina"
not enough
coom in the shell
computer viruses making characters bleed and die never made a whole lotta sense since everything vital should be pretty well protected in a world of cyber warefare
limit interface with such organs and run em on hardware not softeware,.
but
power word orgasm works great
try lining up a shot while cooming your brains out
all kinds of debuffs
shaking legs
slippery floor
random perceived insertion. maybe you dont even feel like the one being inserted into, def unprepared for that one werentcha.
>>
>>98710741
i was less asking why theyd make the trade and more how they coped with the results nobody was prepared for. mostly the gen 0 having created a life that will die.
>>
>>98711363
>I think that the hard part is actually the worldbuilding and how to handle and integrate sex
Yes, precisely. Combat systems are easy, but the mechanical integration of sex is--at least to my mind--the key difference between an LRPG and "mere" ERP.
>it isn't that easy or simple with sci-fi.
Again, yes. Just to put some of the most glaring attempts to do the basic /h/ logic, you end up with questions like "exactly HOW long is she getting held as a POW again?" or "who's buying her replacement mech?" the moment things go sideways.
>>98711551
Personally, I'd call it a Neo-Romantic fantasy; "the development of technologies has led to a state where the skill of the individual soldier is 'once again' a decisive element of warfare". Otherwise, I agree that a subversive angle is the correct approach. Your spitball is actually fairly close to Girlframe, with its heavy emphasis on personality manipulation. The seed of Eva is fruitful, indeed.

Speaking of, I've gotten the bug up and running again, too. I lean more "downward spiral", so I'm focusing on the dichotomy of
>eldritch horror adrenaline hell inside the mech
>burden of living hedgehog's dilemma emotional hell outside the mech
Maybe it's the LA influence talking again, but I like that sense of structure to a solo game, and hewing fairly close to Eva gives a good space to put it.
>>
>>98711730
By laying ALL THE EGGS. Just all of them. Mothering like 50 more hithra that will live on...

Please they're pretty much addicted to corporeality.
>>
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Sex, Stress, and Harems v1.0 is now available.

https://files.catbox.moe/i6i6fb.pdf

A fan-made supplement for Scarlet Heroes containing lewd content.
Lone heroes who seize power, wealth, and companions by the sword eventually face more than monsters and rival warlords. This free booklet gives clear, lightweight mechanics for three recurring realities of a solo campaign:

>Sex
Romance Points, seduction checks, pregnancy chances, and an optional escalating sex scene generator.
>Stress
The quiet accumulation of trauma, it's hard limits, and the practical ways carousing and intimacy keep a hero functional.
>Harems
Henchmen, wives, concubines, and slaves; recruitment, upkeep, Harem Favor, monthly drama, and the social costs of ownership.
All designed for the solitary player who has no table of peers to negotiate sensitive topics, these rules keep the focus on the hero's agency and consequences of their choices.

This is currently the newest and most up-to-date version of the Lewd Scarlet Heroes fan-supplement project.
Improvements include:
>Freshly prompted AI Slop images and text for your gorging pleasure.
>Romance Points are now based on actual skill checks instead of milestones.
>Sex Scene Generation table.
>Carousal table for randomly generated results to carousal.
>Better explanation of Wives and Concubines.
>A page advising the use of content already in the Scarlet Heroes rulebook.

We hope everyone enjoys reading the book and using it for your solo games.
If you have any ideas, criticism, or ways that we can improve the booklet for future versions, please post them in this general. We all frequent this thread, the /Solo RPG General/, /osrg/, and /Jumpchain/ regularly.

Thank you.
>>
>>98712466
>Again, yes. Just to put some of the most glaring attempts to do the basic /h/ logic, you end up with questions like "exactly HOW long is she getting held as a POW again?" or "who's buying her replacement mech?" the moment things go sideways.
yes, exactly.
I want there to be three basic modes for lewd to happen (I'm not into tentacle/insect/alien stuff at all so that'd be an optional module I consider later), in descending order of emphasis: allies and superiors, civilians/merchants and neutral third parties, and enemy forces in captivity scenarios.
these can then be subdivided into enthusiastic consensual (which may or may not be female-initiated), dubiously consensual/transactional, soft non-con/brainwashing (which can be short-duration, just long enough to fuck the girl, or long-lasting), and hard non-con.
the plan is to have a table of scenarios for between-missions for each of these, depending on what the character's between-deployment situation or choice of actions are, with hard non-con mostly (but not exclusively) occurring while captive, consensual mostly occurring with allies.
The way I handle "so after she gets taken out in combat, why and how does the girl get out and get a new mech" is through the brain-hacking thing: because 'Key' pilot girls are a valuable resource, almost no one will just kill them off or let them rot in a cell, but will most likely get a hacker to alter their loyalties and re-deploy them, or, sell them to someone who has a use for them... or, try to breed them.
I'm walking a fine line here in that I want ryona/brutal rape to be a possibility, but not to be the default or automatic. some factions won't tolerate it at all.
and, from a purely practical standpoint, the pilot girls tend to end up in command of the most powerful military machines in the setting (because they're the only ones who can control them), and the brain-hacking can always be reversed/undone, so you don't want a vengeful one after you.
>>
>>98714717
currently, what I think will be useful is to create erotica-specific archetypes for the female characters, to layer on top of their 'class', along with an 'alignment', which would be "reluctant/normal/slutty".
So you can have a character who is a 'Tomboy', 'Geek', 'Ingenue' or 'Princess', each of which can have one of the three alignments.
the effects of the archetypes is to add archetype specific scenarios to downtime, and to give bonuses or penalties to avoid lewd in particular scenarios.
to create a sense of balance, I will say that alignment is a double edged sword. 'reluctant' characters have a penalty to resist hacks, while 'slutty' characters have a penalty to resist other advances.
as I create scenario tables, I'll also consider the meta game. the basic idea is that the goal is to reach level 10 with a full loyalty clock (of six pips) for your current faction, before either getting a 'bad end' or accumulating too many trauma points.
trauma points accrue several ways, usually with a percentile roll to gain them after particular evens, witht he chance depending on severity. trauma-generating events include:
-a team member or NPC the character has infatuation status with dying
-causing (or, at a lower chance, failing to prevent) collateral damage to innocents
-being raped and/or long-lasting brain hacks
-abandoning or otherwise losing babies
-betrayal of allies (willing or unwilling, either doing the betraying or being betrayed)

by default there is a team of three pilots the player controls in a solo campaign. these are the only ones with archetypes. they can be supplemented by or joined by minor pilots (which may or may not be 'Keys') that have no archetype abilities and cannot advance in levels - these are the only way that male characters can participate in combat on the player's side. of course, female minor pilots can still have lewd things happen to them optionally; however all minor pilots have a much higher chance of death upon defeat.
>>
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>>98714544
Well cheers I guess, but not everyone might be onboard with the AI art.
I guess this could go in the Rentry then
>>
>>98714544
I don't play scarlet heroes so I don't know how good/bad these mechanics are. But I see some typos. Page 13 you accidentally made the work "Requires" bold after Immediate. On page 14 you accidentally said "Horus" instead of what I assume is supposed to be "Hours". In the part where you're talking about Drama, you say to reduce the Harem Favor by 1, and then roll 2d6 with results "Under" making it lower even further. Is this correct? Because earlier it says rolls "Over" making it go down. On the last page you put page reference numbers for the first couple of tips, but not the rest of them. It seems like it would be helpful to put those on every tip.
Hope this helps! I normally don't like AI art, but for some unknown reason I find the ones in this book sort of charming/interesting?
Good work anon(s)
>>
>>98714544
Put the file in a mega folder because the moment you change something the catbox link is fucked. With the fodler we can at least put the thing in the OP without having to change it every time
>>
>>98714891
Thanks for your consideration. We understood that a lot of people don't like AI art and AI text, and it was actually one of the longest discussions, (And arguments,) that we had in writing up that booklet. None of us are very good artists, and we discussed whether the book should contain art at all. (At one point, someone submitted art, but it was really bad and obviously traced/stolen, and we felt that it was bad enough that it would detract from the overall presentation of the book even more so than using AI.) Ultimately, we decided that because it was a free project and a community project, that we would go ahead and use AI images, so long as we were forthright with it and were consistent with their visual style.
As someone put it in our private chat "We understand completely if anyone acknowledges us as only being talentless hacks."

>>98714904
Thank you! In the next couple of months we will make a "Version 1.1" that will fix those errors.

>>98714967
We will do this ASAP.

We have some other ideas in the works, (A Scarlet Heroes compatible Lewd Bestiary and some adventure modules) Look forward to one of these maybe before the end of the year?
>>
>>98714990
>We
Who?
>>
>>98710595
>why do you think goblin dick caluses come from?
Overuse.
If it was so bad and painful there wouldn't be so many damn goblins running around.
>>
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>>98714717
>>98714881
Okay, I think I see where you're going. I'm taking a step further up the chain, explicitly putting the player in a CO role over the pilots, so my challenge is providing a variety of problems they can get themselves into while reflecting pilot personalities, without an unmanageable cognitive/dice load. Fortunately, I think I've finally made a breakthrough there. Split the personality into 4 stats, and then use picrel to find the epithet the other pilots use to refer to her. 12 archetypes at least allows the roster dynamics to remain diverse across campaigns, and there's room to expand later on if this lasts that long. It also gives some room for event variety by tying them to either the archetype or a specific stat. I'm getting increasingly committed to adapting the Alien RPG stress system, so you get a risk/reward to keeping them tense, but their breakdowns increase in frequency and severity the harder you push them.
>>
>>98715079
why are there so many cats.
>>
>>98715883
i like the chart
>>
>>98715883
I also enjoy the chart, a part of me wishes it was bigga for every possible order but that just gets silly.
>>
>>98716261
>>98716303
Excellent, I might be onto something, then.
>a part of me wishes it was bigga for every possible order
Consider it on the back burner if it needs expansion. For now, this should be enough to get it playable without driving myself insane.
>>
>>98714544
So this supplement does exist? I thought you were fucking with us last thread.
>>
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>>98714967
>>98714891
The file has been put in a MEGA folder, and future entries will be uploaded to that folder in the future. If you could add it to the Rentry and future sticky posts that would be appreciated.
https://mega.nz/folder/u3YF1BRB#7bbi-_SP-UlZGk_75Vmmiw

>>98715070
Some anons here on /tg/ that have collaborated on this project. We have a mascot named "Giddy", (Named after /tg/'s old motto, "/tg/ Gets It Done".)

>>98717429
A couple of versions were uploaded and shared before. Many house rules and snippets of rules text and advice were shared in this general and in the /Solo RPG General/, but this is the first time it's been compiled in one booklet. You may recognize older posts where multiple anons advised people to try Scarlet Heroes with "Randy Encounters" (Another /tg/ lewd RPG project.) Some of us were the people offering that advice.
>>
>>98714904
>I normally don't like AI art, but for some unknown reason I find the ones in this book sort of charming/interesting?
lol it's pure GPT slop, all with the telltale grain all over it
And it's all just "dude surrounded by half naked women". What's even the point? There's no storytelling here.
>>
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9 KB JPG
I think I have forgot the edit code for the rentry page



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