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File: 1786647004363998m.jpg (156 KB, 768x1024)
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Have you ever played in a game where your DM used Passive Perception instead of asking for rolls?
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>>98690208
We all live in a simulation.
t. schizo.
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>>98690208
>Have you ever played the game by the rules?
Fuck off.
>>
Velma is looking exceptionally fuckable.
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>>98690208
As a DM/GM I use passive perception constantly. It's an excellent rule and I am tired pretending that it isn't.
>>98690649
In my anecdotal experience most people that run and/or play D&D have never read the rules and play mostly by vibes and occasionally checking the srd when in doubt.
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>>98690722
>most people that run and/or play D&D have never read the rules
Yeah, that's why I told him to fuck off
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>>98690660
>implying she NEVER looks fu....
Oh, no, wait, I've just remembered some of the more recent stuff.
As you were, guys. I have some forgetting to do.
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>>98690660
Fred looks jewish here.
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>>98691060
>a gigachad looks jewish
begone tinyhat.
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>>98690660
She kinda does, but don't worry, they fixed it in the remake.
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>>98690208
I don't think the comic is joking about perceptual abilities. It's joking about the fact that in older animation, the contrast between background objects and objects that were going to move was quite stark. Velma is breaking the fourth wall and can see that the book that will move is not animated like a background object.
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>>98691418
Thanks ChatGPT
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>>98690208
I actually might have, I just didn't notice.
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>>98690208
Yes
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>>98691068
I think he's talking about the fact he doesn't look like a gigachad.
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I don't like rolling for my players or passive checks that feel like they bypass my players, so what I do is I have a dice tower that drops the dice into an area where only I can see the results
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>>98691060
Not necessarily (Ashkenazic) Jewish, but definitely kind of Eastern European. It's that weird combination of a strong nose and vaguely East-Asian eyes. He looks like his ancestors came from one of those places that changed hands between Slavs and Mongolians a lot.
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>>98690208
Yes.
E.g. Passive test to notice that the background noise of the forest is now quieter than it was earlier, success lets that character (and any other that they tell about it) make an active test to discover that there is now no noise coming from behind them. They then have a chance to realise that they are being stalked by something that scares the local creatures.
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>>98690208
I'm such a dm. When there isn't a varied stress or pressure or when it's not just a single action, I like using what the passive. "The thing you can reliability do". It also rewards people for actually taking skills.
When it's an active situation I usually don't allow it.
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>>98690208
I do it here-and-there. Mostly as a "Do you qualify for this roll?" check. If someone's passive perception is too low, then they don't even get to make the roll. It keeps the party from just rolling 4 different perception checks. Even at a +0 that's better than 2 rolls at a +8.
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>>98690452
he's right
>>
I like the Alexandrian's approach to this where you start with a base of 5 instead of 10 before adding the Wisdom modifier, and that you liberally apply disadvantage to the score as well. If my players aren't saying that they're being vigilant while they go about their business, I subtract a further 5 from their Passive Perception.
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>>98690208
What the fuck is passive perception?
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>>98705914
That's a good way to breed the habit of just going
So you're saying the 14 int wizard and the level 5 professional fighter are too stupid to remember to be vigilant in a dungeon if the players doesn't literally say "we look around for ambushes" every 5 minutes?
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>>98690208
>one of the books is disguised as the switch
Surely it should be that the switch is disguised as one of the books.
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>>98691418
https://www.youtube.com/watch?v=-9P8sYX0Bpo
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>>98706020
If they waltz into a dungeon or a shady part of a city without saying "we're on the lookout for something weird/dangerous" as a baseline level of vigilance, then not noticing easy things is on them and they get what they deserve. Once that level of vigilance is established, I don't see a reason to make them keep saying it over and over again every five minutes. That'd only change if there is something else that would make them particularly distracted, like they're investigating something else in particular or they've taken a rest and aren't on guard duty.
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>>98705914
>Did I say "walk" down the corridor? I meant SNEAK down the corridor!
...
I'm a rogue, I *always* sneak!

Prime Gamers moment.
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>>98690660
Frankly everyone looks fuckable in that artist’s style, I’m amazed they don’t do porn
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>>98705914
Kek I had a DM like you once
>Erm you didn't "say" that you check the ceiling, so a falling trap gets you
So I wrote out a script of all the inane little things that can usually go unsaid. I would repeat it every single time we entered a room. Took about 5 minutes each time. After the third time he had a melty, so I instead just started saying "I do the script"
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>>98690208
what system?
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>>98710149
TempleOS
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>>98690660
>Velma is looking exceptionally fuckable.
>>98708126
>Frankly everyone looks fuckable in that artist’s style, I’m amazed they don’t do porn
I'm pretty sure the artist is a gay man. So it's interesting that he draws women so hot.
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>>98710017
Based

>>98706129
Nope, to open the secret passage you actually have to read a quote from the book.
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>>98697013
It just saves time. Sure it's fun to keep players on their toes and ask them to roll perception when actually nothing will happen but inevitably shit like >>98710017 happens and holds up the game. If players can reasonably see something in a room they see it. Also stops stupid stuff like fucking everyone rolling 1s and 2s and spend the next 10 minutes trying to perceive something that would be blatantly obvious to anyone in that situation.
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>>98690208
The exchange goes like so: he says
>Everyone roll Perception
And without touching my dice I say
>Passive 22
And either I'm the one who usuallh sees/hears what happens or I get blind sided and the other players scramble. Sometimes while laughing like mad.
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>>98705914
Castrate yourself
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>>98690660
Velma's design is so mid that she was memed into being a dyke
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>>98690208
When did that thing stop being a thing in cartoons?
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>>98710176
>I'm pretty sure the artist is a gay man
Giving his twitter a brief look it's pretty much confirmed for me.
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>>98710017
How, in your opinion, do I make Perception meaningful? I'm not trying to "gotcha" my players, but I also don't want every other ambush to fail because the Cleric has a passive perception of 17 and I didn't roll exceptionally well for the enemy stealth check, or for an entire dungeon's worth of traps to be useless for the same reason.
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>>98713393
During the switch to digital animation. That effect is the result of the fact that older animation is cells photographed over a matte painted background each created with paints with different color palettes.

>>98713783
NTA, but I find passive perception works best if it is based on 25% result of a roll + perception modifiers (i.e. in a d20 system it would be 5+perception modifiers). If passive perception is higher than the active perception DC the perception check auto passes, but if it is within 5 of the active perception DC it alerts the character to make a perception check.

For example, your cleric with a +7 perception modifier would auto pass any perception check with a DC of 12 or less, alerted to make an active perception check if the DC is 13 to 17 which they would fail between 25% and 45% of the time). If actively searching the Cleric would still auto pass any DCs below 12 but would now make rolls to to beat DCs between 13 and 27.



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