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File: HYBRID VS JIM.jpg (390 KB, 2488x1357)
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All Shall Submit Edition

>List Builder & Rules
https://sc.starcraft-tmg.com/

>Tactica
https://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics

>Print-and-Play Cards and Instructions
https://starcraft-tmg.com/downloads

>Wave 2 Unit Focuses
Immortal:
https://starcraft-tmg.com/news/rules/immortal-glory-through-endurance
Ravager:
https://starcraft-tmg.com/news/rules/ravager-corrosive-death-from-above
Siege Tank:
https://starcraft-tmg.com/news/rules/siege-tank-thunder-from-the-high-ground

>How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s

>Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

>Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

>Previous Thread
>>98566857

>Thread Question:
If you could choose one unit for each faction (cannot be a named character) to be released in Wave 3, what would it be?
>>
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>>98692752
>TQ
Firebats for Terrans
Infested Marines for Zerg
Dark Templar for Protoss

I think these have all been confirmed as coming, but I want them sooner rather than later.
>>
>>98692752
TQ: Ghosts so my dad will quit asking about them (personally I want Vultures as soon as possible), Lurkers, and maybe Archons. This is deliberately avoiding the announced/planned road map stuff since most of that makes sense as it is (a caster wave, a flier wave, etc.). I'd love more gimmicky drop-in structures like the Pylon. I'm hoping there's a consistent growth of terrain with each wave going forward.
>>
>>98692816
>That fucking design
The fact people genuinely believe SC1 has a better aesthetic compared to 2 is insane to me.

>>98692752
Spectres, Banelings and Dragoons
>>
>>98692816
>Infested Marines for Zerg
How would you distinguish them?
>>
>>98694294
Worse shooting. Better melee. Tougher. Explode on death. Faster on Creep. Shi like dat.
>>
>>98694294
Same way they do in the games. Obviously.
>>
Adepts are SHIT to assemble omg fuck these damn models
>>
>>98697644
Yeah loincloth part is ass, but at least you can go out of order and glue cord to head before you attach head to the rest of model without problems
>>
>>98697644
I found them fine, Goliath is what I nearly lost it with. Fuck those legs.
>>
>>98697644
I left the generator off to use as markers and they look fine, they pretty much just look like the shade
>>
Still don't know what to do about the clear plastic parts
>>
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>>98697944
Paint over then so you can actually see the details
>>
>>98697949
Was thinking of putting a blue wash over mine. How'd you do this?
>>
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List I'm bringing to my game in two hours. Should be fun to see how Kerrigan works at 1000 points.
>>
>>98698154
Drybrush white then blue ink, think I did it twice for extra highlights and to tidy up
>>
>>98698324
oh and a satin varnish to make it all shiny again
>>
>>98698190
She's a powerhouse, especially at lower points. Raptorlings are OP. Fine list.
>>
>>98698361
>>98698324
Sounds simple enough. Looks good too! Might steal.
>>
>>98692752
Man, I don't care what anyone says. The Hybrid are fucking kino and some of the coolest enemies in any RTS.
>>
>>98699299
How? They're just tentacle 'toss with silly stats.
>>
Will we get Spectres someday or do we need to paint Ghosts up as 'em?
>>
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Will Archon make models for Starcraft 3? Will we get models for the new Marines, in their more geometric armour, for example?
>>
>>98700191
>Will Archon make models for Starcraft 3?
Jesus FUCKING Christ, anon. It has ONE trailer and almost no info has been released about it and you ALREADY want to consume?!?!?!
Actual fucking cattle, genuinely kys!
>>
>>98700191
as >>98700735 said, fucking christ
also its still another 4 years away.
>>
>>98700191
CONSOOM
>>
>>98700735
That's our Dahaka!
>>
>>98700191
Goy.

>>98699299
Yeah they are pretty neat

>>98698190
How'd it go?

>>98697949
Very nice, anon. Might do this myself.
>>
Is it too much to have two Heroes?

I kind of wanna run Artanis and Zeratul in the same list, it is however like 500 minerals in two models, so I have my doubts.
>>
>>98702765
Not at 2000 point games, no.
>>
>>98702765
even on taldarim you'd take 2 heroes and those niggas will want to sacrifice supply for buffs
>>
>>98702960
>you'd take 2 heroes and those niggas will want to sacrifice supply for buffs
I really hope this is how Tal'darim play
>>
>>98694352
Seems fair
>>
>>98703651
it is unless mr designer i spoke to is reading this and will spite-nerf for spoiling
wave 4 alarak with ravagers btw
>>
>>98703898
>ravagers
The unit we've all already pre-ordered? 'tis poor bait, m'lord.
>>
Well I was possessed by a demon this weekend and have done the devils work: https://drive.google.com/drive/folders/1cbcVod_79CbNLjqTbaSrLVpyOymHVq2K?usp=drive_link

This is a complete build for a Warcraft TMG using the Starcraft TMG rules with a few main rule changes to smooth it out a bit, it is still best to have a copy of the Starcraft main rules around because this is very much a rough draft.

>Why did you make the generic heroes WoW Classes?
Because
>Why can't I play X, or X unit is not in the game?!
I am but one man, if I can get enough interest here maybe I will expand the scope but I am doing my best.
>>
>>98705182
Archon is 100% going to make a Warcraft game someday and I'm here for it. Give me plastic Night Elves and I will march to war for you.
>>
>>98705278
I think so too, I am just impatient and wanted to try out how a Hero system might work.
>>
>>98700191
that's not starcraft 3
that will be a shooter
>>
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>>98692752
thinking dominion Delta Squadron. Wish me luck!
>>
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just finished my first game it was amazing. i come from a warmachine, 40k, and killteam background and the game feels like it takes the best aspects of all those games. super excited to get more games in and play at 2k
>>
>>98705559
You already got one of those huge ramps?
>>
Have they said if Primal Zerg are coming to the game?
>>
>>98707747
Hope so. I think Primals are the coolest thing (and biggest example of wasted potential) in all of Starcraft.
>>
This company stole my money
>>
>>98708001
Good. Kys.
>>
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Less shitposting more models. Got these guys put together yesterday and had to start painting them immediately I'm so hyped to have my shit finally.
>>
>>98707747
They talked about wanting to do variants but that'll be later down the road- solid chance they'll actually get to them though with the game doing better than expected and the trailer for the new game generating some buzz and at least killing the 'dead ip lol' argument.
>>
>>98708409
I'm one day away from finishing my UED army (at least until new units arrive, will be posting them tomorrow)
>>
>>98709004
Did you have fun painting white or did you pick one of the squadrons?
>>
>>98709004
>UED
Pics? I want to do 'em but painting so much white over blue plastic is scary :'(
>>
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Wave 2 rules are up!
>>
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>>98709043
>>98709064
Im going for a Starcraft 1 style color scheme, so the marines are mostly dark metal with only a couple selective white parts, Medics being the painful exception.
That said, since im going a bit grimy with wear and tear, I'm not suffering that much, basically slapping some thick Glacier blue over the metal base coat without perfect coverage, and stippling some actual white on the parts that catch more light, and I'm gonna paint Raynor green because everybody knows that Terran and Protoss heroes are green.
>>
>>98709505
>and I'm gonna paint Raynor green
I was actually thinking of doing that myself since I might wind up with two of him since another friend wants the zerg half of the box apart from one I already split one with. Be neat to paint one version of him SC2 style and another in the classic version
>>
Immortal fucking fucks when it comes to sniping heroes holy hell
>>98704417
meant reavers, sorry but I didn't actually play that much of sc1 (just terran campaign) so I mistyped. Also either epic scale or 3k/apocalypse sized games are starting talks
>>
>>98709684
>Alarak Comes with Reavers, a unit that has nothing to Tal'darim
The bait gets worse.
>>
>>98709768
look, that's what i've been told a week ago when they came to the lgs and guy was just dropping spoilers since he saw my Taldarim painted protoss. Should they be believed? Idk, he did use both Blood Hunters and Ascendant instead of their Daelaam names so I didn't even try making a guess which one would be his/faction unique unit and not like Taldarims aren't just reskins that have all ass to do with actually owning any unit as their origin. And those were those I did remember more accurately with buffs at 5 lost supply being either Critical Hits or Precision at the downside of Taldarim faction card not giving you Psionic Energy. Minor ones were High Templars/Tassadar having psionic storm on template, and absolute territary one being that Fenix starts as infantry and after dying can redeploy as a Dragoon
>>
>>98709825
ok buddy

>>98709505
I love this scheme. It looks just like they do in-game. I might steal it for my UED.

>>98709684
Weird you need to pay to upgrade the Immortal to remove more than one model per attack but otherwise a pretty cool unit!
>>
>>98709684
>epic scale
Damn how I would love to play one of those, a pity my gaming table isn't that big
>>
SCgrogs, is there even a unit that you would consider adding to Protoss that would be fitting for support/core slot instead of elite?
>>
>>98710550
>Support
Arbiter
Oracle
Dark Archon
Sentry variants (Havoc, Energizer)
>Core
Zealot variants (Aiur, Sentinel, Legionnaire, Centurion)
Supplicant
>>
>>98710550
Nah, Protoss are kinda like Custodes where all their shit has to be elite to reflect the core gamplay of both versions of SC
>>
>>98710592
thats already handled by supply better i think, i was just wondering if future lists would be more than 0/x elite free and plenty of others in spare droves
>>
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Will we get the Infestor? I wonder how he'd work in the game or if it's the sort of unit that'd be too difficult to balance on the tabletop?
>>
>>98711031
Man, I wanted to like those guys in the game but I always found them kind of niche. A lot of the new zerg units/mechanics felt like that I had to babysit them in order to use their abilities at the right moment, forcing a lot more micromanagement. It wasn't just zerg rushes. Hell, a lot of times you'd have to go back to the hive if your recently dead zerglings respawned (thank goodness you could set rally points for that).

Terrans and to a large extent the Protoss didn't seem to suffer as much from that. Maybe it's just me. Maybe also it's because it's been ages since I played and my memory is shite. It felt like the Zerg were much squishier. More emphasis on surprising from the ground, or unexpected movements on the battlefield. A lot of that depends on which upgrades you choose. Zergings with jump, the ability to move when burrowed.

I don't know, maybe I'm overstating things. Maybe I'm just full of shite.
>>
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What's a rough percentile of minerals typically spent on non-weapon upgrades relative to models? Figuring out how to go about 1000pts on Terrans and expanding that to 2000pts sometime later.
>>
>>98713022
I spend roughly 25% of my point limit on upgrades I find. Roaches and Hydralisks LOVE their upgrades
>>
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>>98713541
I tend to cramp as many unupgraded units as possible, Its probably a bad idea, but I just love seeing many units on the table, and it will only get worse as more units are released.
>>
>>98700735
>>98700943
>>98701190
>>98702621
Damn, alot of dirty Yahwidel pig monkeys in this thread, he's just hyped for the future of the game you coincuttas.
>>98708334
Dude what the fuck is wrong with you, your acting like he just Lindsey Clancyed your whole family.
>>
>>98707747
>>98707863
I hope they release a large range of Primals and Primal versions of existing Zerg like Roaches and Hydralisks. I want to be able to field a huge Pack of 'em, led by Dehaka
>>
>>98713573
Its the ceo
>>
>>98713022
for 2k on protoss i make sure to give zealots at least MLfA and leg enhancment, for adepts i always give the RoA buff so ends up maybe like 15% of mineral budget on upgrades
>>
I still can't decide how to build my siege tank.
>>
>>98713835
Can it be built in a way where it can be magnetized?
>>
>>98713845
yes, but actually no
https://www.youtube.com/live/IUb7eYzJzcA?&t=2877
>>
Question for pylon, on round 2 if I deploy from it I can still activate the deployed unit in movement phase? So i could do something like pylon-deploy->use Khalai to activate another unit->move the just deployed guys?
>>
>>98713968
IIRC the deployment is just treating the pylon as an entry edge.
Since there is no "deployment" phase, just moving the unit from that edge and into the game.
>>
>>98713877
>71 magnets

Doesn't sound as bad as that one Baneblade magnetizing kit (which has an astronomical amount of parts and variants), but Jesus.
>>
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Little bit of drybrushing sure goes a long way to making these guys look good- can't decide if I should darken the marauders tho or stick with their primer as the base and go lighter
>>
Do you guys use the transparent plastic bits as-is or do you paint them? How do you paint the lenses and shooting effects?
>>
>>98714504
Varnish and contrast paint if i want tint
varnish, white/grey primer if I want full recoloration and don't mind transparency loss
>>
>>98714697
Varnish first then contrast? I'm guessing varnish helps it stick without covering it up.
>>
>>98714876
if you want to tint and aren't shifting too far on the hue then yes, so it will act like a transparent primer so it sticks to it, if you go too far you kinda have to do normal primer into the color that you want
>>
>>98715082
Much appreciated anon.
>>
>>98712915
>I don't know, maybe I'm overstating things. Maybe I'm just full of shite.
Nah. StarCraft 2 was a good rts, even great, but the apm creep exploded as competency grew. A lot of the new units were made just to give pros something to do; chronoboosting, injects, spellcasters, old units given new abilities, etc. The idea was to give players options, but the reality was why try to micromanage a ton of shit when marines, zerglings, and stalkers are just good enough? If you're opponent is being clever, just cross the map and punch him in the face.
>>
>>98715179
>The idea was to give players options, but the reality was why try to micromanage a ton of shit when marines, zerglings, and stalkers are just good enough?
Because a faggot protoss player presses T a couple times and deletes everything.
>>
>>98709825
>Fenix starts as infantry and after dying can redeploy as a Dragoon
Bullshit of course, but that would be COMPLETE FUCKING KINO HOLY FUCKING SHIT OMG
>>
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Anyone painting their Terrans as Moebius Foundation/Corps? I think they black and yellow colour scheme would look awesome on the Terran models and we know Hybrid are on the way so it'd be pretty sweet to play Moebius
>>
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>>98715179
The zerg may also feel especially egregious in that regard due to how Kerrigan was implemented as always there, central to nearly every mission. Micromanaging was there right from the start. Mind you it was still a better experience than the fucking Terran campaign having rushed missions due to a forced timer bs. Get to the artifact finish line before Kerrigan! Keep relocating your base away from the giant wall of fire! Don't let the Tard'darim cap all the cocaine geysers! Well shit the floor is lava again! Gotta outmine the Dominion to pay Matt's whore girlfriend! Chase that train!

Fucking hell, I don't know what they were thinking. Will the tabletop recapture that magic with a chess style timer?
>>
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>>98716202
I'm thinking of doing my dudes up as Mengsk's Royal Guard. They're kino looking and we're meant to be getting Arcturus at some point so it'd be awesome to have him and his guards on the table.
>>
>>98692986
Eh, I think the problem with SC2 specifically for the terrans is not the redesigns themselves, but the fact that their proportions end up looking fucked when seen from any angle but top-down. The Thor and Marauder in particular are top heavy to the point they look cartoonish compared to not only SC1 units but SC2 versions of SC1 units like the Goliath and Marine which are more reasonably shaped.



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