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File: lea-54-counterspell.png (2.02 MB, 745x1040)
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>ruins your game forever
nothin personel kid.
>>
>>98702233
>the mechanic too based for Pokemon, YGO, and all the FOTM anime slop /tg/ shills
>>
>>98702233
But why are creatures spells??
>>
>>98702241
Yugioh has negate effects since Metal Riders and the same set introduced Kuriboh, the so-called "Hand Trap".

It took quite some time for both of these things to meet each other, but nowadays they are staples of this game and constant source of crying from people that don't understand that it's a lesser of two evils.
>>
>>98702233
Blue is the most un-fun color to play against
>>
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>>98702233
>play card games
>wonder why everything goes to shit
Maybe it's you anon. Maybe you did this to yourself
>>
>>98702802
Honestly this is the real question. We know from both the many many experimental alternate counterspells in mtg and the versions in basically every post-mtg wizard battle game that counterspells can be a fun mechanic if they're limited in various ways. gotta give people ways to play around that shit.
>>
>>98702811
Because it's the color of people trying to turn the game into Solitaire.
>>
>>98702810
>don't understand that it's a lesser of two evils.
Couldn't konami have just designed the game in such a way that they wouldn't have been necessary?
>>
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>>98702233
Huh?
>>
>>98702802
Because you summon them, you fucking retard
>>
>>98704174
No, they were a slave to the game mechanics as presented in the first 20-ish chapters after the manga shifted to cardgames.
>>
>>98702811
>>98703318
Commanderfags keep losing. In 1v1 Magic, the only magic worth playing, you're trying to win the game.
>>
>>98704390
yeah but most of the stuff people complain about in modern yu-gi-oh were made by konami long after the manga ended.
>>
>>98702802
Summoning.
>>
>>98702241
>too based for YGO
anon... every turn being a negatefest is the main complaint everyone has of the YGO
>>
>>98704483
Because they have to build their game around that inherited skeleton.
>>
>>98704398
>He thinks I play Commander
About the level of intellect I'd expect from someone tying their ego to the color they play in children's card game.
>>
>>98702802
They used to be called summon creature spells, but they got rid of the summon bit to make more space for more creature types.
>>
>>98704905
If this isn't a Commander complaint, then you're just proving you're really bad at Magic.
>>
>>98702811
No, that's green by a country mile. Blue is one of the best colors to play against, because you actually have to make real choices.
>>
>>98705150
>the color that is just blue if it was bad is the real problem
t. bluefag
>>
>>98705355
I'm a Rakdos/Grixisfag at heart. There is immense satisfaction in stopping players from pulling off degenerate shit with a couple of mana and a well timed answer.
>>
The problem with counterspells isn't counterspells, it's how they change the game design. Counters enable more degenerate strategies, including strategies that are uninteractable if you aren't playing blue, to be in the game. Because hey, you can just counter it.
>>
>>98705386
>Grixisfag
BLUEFAG CONFIRMED I KNEW IT
>>
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>>98705007
>He thinks I've played Magic in the pat 10 years.



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