I want to play out a civilization game where ~1000 human colonists land on a planet and proceed to subjugate, enslave or wipe out the native sapient life. what is a good setting and system for this sort of civ game?
as far as mechanics go, I want a civ game with mechanics to account for the colonists1. being completely alien to the world2. having vastly superior tech (which is a double-edged sword, as natives could take some for themselves or even use it as inspiration for rapid technological advancement)
HFY fags try being well-adjusted for 1 second challenge (impossible)
GURPS
>>98713025Team Fortress 2
>>98713258thanks. is 2e team fortress particularly good or something?
>>98713025Do you want the locals to be a threat if soGo for the Free league Alien game, particularly with the colonial marines suppliment.If you want to simulate slaughtering weak aliens by the multitude, reflavour deathwatch. Its practically built around fighting hordes of weaker foes.
>>98713025Rogue Trader should do the trick.Or Paranoia, if you're willing to accept certain degree of wackiness.
>>98713025Step outside
Microscope
>>98716978>MicroscopeFucking KEK!
>>98713025Try 'Stars Without Number'
>>98713025Would be a lot more interesting if diplomacy was a possibility but you're really just a retarded faggot who's seeking validation from other retarded faggots and have no interest in making something interesting.
>>98717139of course diplomacy is part of it. how else are you going to convince 1% of the alien savages that they are a master race and use them to enslave and destroy the other 99% before disposing of them as well much like one might scrap a piece if equipment that no longer has a purpose?