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File: 1789705665871836m.jpg (177 KB, 1024x1024)
177 KB JPG
The /btg/ is dead! Long live the /btg/!

Alpha Strike is the future edition

Previous: >>98701352

>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2
https://mekbay.com/?gs=cbt

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php
>>
HONOR THE DRAGON
>>
I wonder what the story is with the Argo Submersible Carrier showing up on the Filtvelt MUL for early republic only. Not late republic, dark age, or ilclan. Just early republic.
>>
Outlawanon back again with my stupid OC mech. I came up with a version of the mech that doesnt use clantech but pushes it to the limit

Outlaw OUT-3T (Non-canon)
BattleMech

Base Tech Level: Advanced Mixed (Base IS)
Tech Rating: E/X-X-X-D
Earliest Tech Date: 3115 (Late Republic)

Availability Era
-------------------------------------------
Prototype -
Production 3150+ (Dark Ages and onwards)
Common -

Cost: 12,070,625 C-bills
Source: (Unknown)

Weight: 55 tons
BV: 1,521

Movement: 6/9
Engine: 330 XL
Double Heat Sinks: 12 [24]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 91 (Endo Steel)
Armor: 170 (Ferro-Fibrous)

Internal Armor
----------------------------------------
Head 3 9
Center Torso 18 25
Center Torso (rear) 8
Right Torso 13 20
Right Torso (rear) 5
Left Torso 13 20
Left Torso (rear) 5
Right Arm 9 16
Left Arm 9 16
Right Leg 13 23
Left Leg 13 23

Weapons Loc Heat
------------------------------------------
Snub-Nose PPC RA 10
Snub-Nose PPC LA 10
Large Re-engineered Laser (Q) LT 9
ER Small Laser RA 2
ER Small Laser LA 2

Quirks
-------------------------
Narrow/Low Profile
Hyper-Extending Actuators

Weapon Quirks
----------------------------------------------------------------------------------------
Large Re-engineered Laser (LT): Directional Torso Mounted Weapon, Exposed Weapon Linkage
>>
The dragon is honored before the butte is held?
My word.
>>
>>98717236
What's the mech that is being stomped om? Damn that needs a redesign
>>
>>98717227
I look like this
>>
I want to get into Battletech, where do I start?
>>
>>98717227
That will be exactly one deep water reservoir in Colorado + Tip
>>
>>98717406
Well how do you want to get into it? Lore, vidya, table top?
>>
>>98717443
Table top. I'm kinda done playing video games.
>>
>>98717227
>slop OP
>no TQ
You suck.
>>
File: HPbMdp2akAAkfoU.jpg (218 KB, 1149x1369)
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>>98716472
The humble Vindicator
Mass produced
Well protected for it's initial era
Mobile but not fast
Flexible mission profile
>>
>>98717447
Does your LGS have a battletech group?
>>
>>98717406
There's a new core book coming out I think literally tomorrow. They imaginatively named it "Core Rules". It's the first of a new refresh of the rules and has stuff for mechs. The new rules do have a dumbed down stupid version of non-mechs that I've never seen or heard of anyone actually using, and I think most players are either using the previous rules (Total Warfare) for them or just not including them at all. Unlike some other games, edition changes in BT aren't that drastic and the older rules function with the new ones as long as you agree with your opponent to use them. Eventually the full rules for everything will come out in the new edition.
Box sets are the easiest way in since they also include maps and some record sheets. The gold standard was A Game of Armored Combat under the previous edition, but that's quickly becoming not available. There should be a new Core Box (again, imaginative) soon. The Beginner Box (old) and Starter Box (new) are simplified samplers with simplified rules. They're still nice to have but may teach bad habits if you memorize them since their simplification involves omissions.
All books are available if you know where to look. Miniatures come in plastic sets or metal singles. Both have recently been price hiked badly, but there are 3d models if you proont, and the game can be played with chits and standees anyway. Maps are sold in packs and the big boxes and are kind of hard to get outside of official sources.
>>
What are your thoughts on
>22lr of mechs
>9mm of mechs
>.45ACP of mechs
>.556 of mechs
>7.62X39 of mechs
7.62x51/.308 of mechs
etc

For me:
>22LR - Locust
Light and plentiful, surprisingly useful, better than nothing.

>9mm - Phoenix Hawk
Still light, Ubiquitous, the "meta" for most, if not all the Successor States for their light lance

>45ACP - Blackjack
Similar role to Phoenix Hawk, but packs considerable more punch close-range.

>.556 - Shadow Hawk
A good "middle ground" with reach for most ranges, very generalized.

>7.62x39 - Wolverine
Similar tonnage to Shad, but has a slightly different niche in the medium tier.

>7.62x51/.308 - Thunderbolt
Another commonly-used/ubiquitous mech with more "punch (heavier)" - versatile, every faction (Successor State) fields one.
>>
>>98717492
What CGL was saying was "new players were often confused about where to start and what to buy first when the products had names like A Game of Armored Combat, BattleMech Manual, Total Warfare, and so on."
>>
>>98717227
It would have been better if you made some lazy sketch in MS paint but I guess even that would have been too difficult.
>>
>>98717447
Ah ok, the starter box (a game of armored combat) is probably your best bet, also check the first post here for links.
Mega mek is pretty great java to play solo.
The rookie guides are still useful also.

Welcome!
>>
>>98717478
The Vindicator is one of the few designs where I'd say the MWO/5 design is the best version of it.
It's the best mook mech too hands down.
>>
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>>98717478
Funnily enough, it looks a lot like the Walker Galliar from Xabungle, which was also directed by Tomino with mech designs by Kunio Okawara (of Dougram fame). I don't know how deliberate it was, though.
>>
>>98717411
?
>>
When it comes to medical care for civilians, while it depends on the nation-state, what about the pirate kingdoms in the Periphery? Given they're run by warbands who mostly care to raid more developed planets, I assume many diseases run rampant in those nation-states because by mostly caring to raid rather than improve living standards?
>>
>>98717925
Depends on whether the pirates are willing to shit where they eat. Some pirate kingdoms are just poor and shitty and the pirates act like the local military when interacting with civilians (meaning they mostly just cause problems at the local bars). Others send thugs around to collect "taxes" (and random valuables, goods, women, etc) as they please with resistance or a failure to pay being met with a bullet or worse. They might have shady clinics where you probably want an advocate or bodyguard to sit in on any procedure involving anesthesia, but the more predatory sorts of pirates will be monopolizing or ransacking it sooner rather than later.
>>
GTL-S2C
Type: Gauntlet GTL-S2C

Tech Base: Mixed (IS chassis / Clan pods)

Tonnage: 55

Walk / Run / Jump: 5 / 8 [10] / 0

Engine: 275 Light

Heat Sinks: 10 [20] double

Armor: 165 Light Ferro-Fibrous

Pod space used: 21 / 21
WeaponLocHtDmgMinS / M / LER Large Laser (C)CT1210—8 / 15 / 25UAC/10 (C)RA3/610/20—6 / 12 / 18SRM-4 (C)LA32/msl—3 / 6 / 9SRM-4 (C)LT32/msl—3 / 6 / 9
Ammo: UAC/10 30 (RT) · SRM-4 25 (RT)

CASE II: RT (covers every bin)
Criticals
Head: Life Support · Sensors · Cockpit · Endo Steel · Sensors · Life Support
CT: Light Engine ×3 · Gyro ×3 / ER Large Laser (C)
LT: Light Engine ×4 · SRM-4 (C) · Endo Steel ×5 · Light Ferro-Fibrous ×2
RT: Light Engine ×4 · MASC ×3 · Ammo UAC/10 · Ammo UAC/10 · Ammo UAC/10 · Ammo SRM-4 · CASE II
LA: Shoulder · UAA · LAA · Hand · SRM-4 (C) · Endo Steel ×3 · Light Ferro-Fibrous ×3 · 1 empty
RA: Shoulder · UAA · LAA · Hand · UAC/10 (C) ×4 · Endo Steel · Light Ferro-Fibrous ×2 · 1 empty
LL: Hip · UL · LL · Foot · Endo Steel · Endo Steel
RL: Hip · UL · LL · Foot · Endo Steel · Endo Steel
Endo 14 · Light Ferro 7.
>>
>>98717728
The "head" looks stupid wide relative to its torso, but otherwise yes, it does look fine.
>>
Merc company for my upcoming playthrough of the Scouring Sands campaign. The Cattle Barons.
>>
>>98718046
LRM turret is facing backward?
>>
>>98718046

If the mech at the topmost left is supposed to be a Marauder, then it lacks it's overhead weapon.
>>
File: 20260920_110226.jpg (2.62 MB, 4000x3000)
2.62 MB JPG
All of ze lurms.
>>
I know it's a minor thing, but it still grinds my gears that they made Ghost Regiment colors the default for DCMS mechs in MW5. I wonder if that'll be one of the things they change in the next big update. I know they said they'd be fixing a bunch of minor errors.
>>
>>98718099
That's a Nightstar.
>>
>>98718081
yeah noticed it after I took the pic. Already fixed it.

>>98718099
not a Marauder, its a NightStar
>>
>>98718115
>>98718124
SHHHH! let the amaris goon go against the sldf OiC thinking the nightstar is a marauder. it'll be funny.
>>
>>98718109
I actually completely, I hate both the default Drac and default FWL scheme in MW5.
It sucks too because the Fedsuns and Cappie default schemes look really good, so they clearly could've done a better job from the get go.
>>
>>98718115
>>98718124

Forgot about the Nightstar. Thanks.
>>
>>98718140
What's the FWL one?
>>
>>98718175
Buzz Lightyear
>>
>>98718201
Anduriens then. Yeah, that's not a super great representation. Funny, but not representative. I bet they picked it entirely because it's called the Free World Legionnaires which sounds generic and widely deployed even though it's a rebrand of a rebellious provincial force that mostly only exist to be one of the three pillars of FWL trouble.
>>
>>98718140
I don't dislike the Ghost colors in and of themselves, it's annoying how they're in it from 3015 onward, despite the fact that they didn't exist until the War of '39. Not only that, but they're based on Yakuza tattoos, which weren't looked on very positively by most of the DCMS.
>>
It'd also be nice if they added in the Davion Guards' colors change after the 4th Succession War, where they went from blue with a red and white stripe on one side to looking like a big French flag to make them more distinctive from the Lyran Guards.
>>
>>98718224
It also didn't exist until after the failed Andurien secession following the 4th succession war, so it's another colorscheme that's too early for the period the game starts with.
If they just removed the green highlights and added small amounts of black highlights it would work as Free Worlds Guards, which unlike the Legionnaires has existed for most of FWL's history and is their most iconic elite brigade.
>>
File: 1703596660265905.jpg (62 KB, 800x800)
62 KB JPG
>>98718229
It's not terrible, I'm just not really a fan of all the white and green.
I admit though, the designs look way cooler when you change the colors to the DCMS red and black.
That coiling dragon being black on a red background? Chef's kiss
>>
>>98718247
I'm pretty sure the Defenders of Andurien used the white, green, and purple before being reworked into Free World Legionnaires. Then when they ditched the FWL they also ditched the purple.
>>
File: IMG_6424.gif (580 KB, 220x220)
580 KB GIF
>>98718233
ONE! NOTHING WRONG WITH THAT! TWO! NOTHING WRONG WITH THAT! THREE! NOTHING WITH THAT! HON HOOOOOOOOOOOOOOOOOOOOOOOOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
Behead all who insult LAMs.
>>
>>98718311
LAMs with Heavy Lasers would have been rad
>>
>>98718109
Although they fixed the Yen-Lo-Wang I highly doubt it.
>>98718311
You can only behead Herb but once?
>>
>>98718380
You can build them as custom designs. Or play a campaign with a LAM and install a captured one.
>>
>>98718311
Sorry you can't cheat any more, sweaty, you're just going to have to get good at the real game now.
>>
>>98717852
slop op presumably.
>>
HONOR THE DRAGON!
>>
>>98718578
LAMs aren't even overpowered from a TMM or movement perspective anymore with all the equipment that exists. They could bea llowed access to Endo-Steel, Ferro-Fibrous, split crits across sections, and the like and Jump Jet builds would still outclass their TMM while TarComps can shoot them.
>>
>>98718046
That's not where the mechwarrior blackjacks cockpit is supposed to be...
The locust is wrong too
The archer doesn't even have a yellow cockpit.
>>
>>98718640
The cockpit is wherever I color in the little square different from the other squares.
>>
>>98718656
Nobody can stop you from painting the cockpit on a kneepad but people are going to tell you the cockpit isn't supposed to be there anyway.
>>
>>98718578
>projecting this hard
The only way I cheat is for my opponent to have good time at the table.
We are not the same.
>>
>>98718704
My head cannon >>>> peoples 'supposed to be' opinions.
Lower your tone.
>>
>>98718631
They should have everything. Transforming rules =>
2 turn safe transformation with no failure roll with a TMM penalty because its floating through the air without changes to speed and direction,
1 turn risky transformation with adjusted failure probability
>>
>>98718738
this
>>
>>98718578
I'm sorry you don't have any actual friends to play this game with, but there's no need to larp.
>>
File: The cooler blackjack.jpg (258 KB, 1241x1600)
258 KB JPG
>>98718738
>head cannon
Anon you goofed up and printed the black jack too big compared to the rest of your force and tried to hide the fact by painting the incorrect spot as the cockpit.
Everything else is just justifying your mistake after the fact.
>>
>>98718656
>>98718640
>The cockpit is wherever I color in the little square different from the other squares.
This is de wei.
>>
File: cockpit placement.jpg (626 KB, 1241x1600)
626 KB JPG
>>98718771
You're all fools, the cockpit is clearly right here
>>
File: HCN.png (16 KB, 260x785)
16 KB PNG
>>98718738
I bet you don't have a head cannon, I bet your head is cannonless.
>>
File: The cooler blackjack.jpg (335 KB, 1241x1600)
335 KB JPG
>>98718796
My blackjack has two pilots!
>>
>>98718771
>>98718796
>>98718823
Is this going to become the new Thunderbolt when it comes to painting cockpits?
>>
File: BlackJack Cock-Pit.jpg (316 KB, 1241x1600)
316 KB JPG
The true location of the cockpit!
>>
>>98718615
Also fuck trees and bushes and flowers and any grass taller than a compliant lawn.



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