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/tg/ - Traditional Games


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Important
>Engaging loot/discovery/refurbishment/repair mechanics
My players are greedy little goblins and I'm 100% willing to enable the them. Give me something that makes pulling stuff outta the muck and getting it to run feel GOOD.
>Settlement management
Nuff said.
>Crafting
See above. I'm stumped on finding something that really lets them go ham with projects.
Not that important
>Combat
Almost every game has some kind of combat mechanic
Thanks in advance.
>>
>>98743874
>storygame option
Original Apocalypse World.
>game game option
Ashes Without Number. Outsource the faction and settlement building to the players as needed.
Maybe pull some parts from Wolves of God for settlements and adjust it to the appropriate apocalypse.
>>
>>98743874
>loot/discovery/refrub/crafting
Barbarians of the Aftermath.
>>
>>98744562
That looks good
>>98744533
Interesting
>>
>>98743874
I've heard of Ashes Without Number. Hopefully that one fits the bill.
>>
>>98752890
What have you heard?
>>
The one you brew yourself to be exactly what you want. Or GURPS
>>
>>98743874
how do you feel about OSR? I have some advice there
>>
>>98743874
D20 modern apocalypse, also include whatever you like from past and future. Its lacking in settlement management mechanics, but you have a nice selection of rules for crafting, everything from cars to robot npcs/pcs to mecha.
Also compatible with d&d 3.5.

That or convert ffg star wars and use the post apocalypse rules found in base genesys. With star wars you have an awesome selection of crafting, management and base building rules, and the weapons/vehicles are easy enough to convert to generic sci-fi or post apoc versions.
>>
>>98760887
Lay it on me
>>
>>98757951
Gurps is never the way



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