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File: 20260930_175112.jpg (705 KB, 1958x1410)
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TITANICUS HAS BEE PLAYED edition

Previous thread: >>98733110

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/Qiwij4PJ

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

TQ: What kind of game do you want to play? Not the system but rather what custom mission, or general vibe, or theme, or style, or showdown, or terrain layout.
>>
>>98759654
>that OP pic
perfect angle for a Imperial Armor Forge World Horus Heresy era grainy photo edit with gunfire visual effects if the LGS store background can be removed and substituted with fire and smoke and clouds. Any graphic design autists here able to do this to a decent degree and give us the steps and program names?
>hardmode:
Don't use Photoshop, but instead GIMP, Krita or Affinity Photo
>>
File: 20260930_143218.jpg (714 KB, 1958x958)
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TITANICUS HAS BEEN PLAYED
2.5k+warmaster for Mortis and ordo sinsister for me (henceforth the titans name shall be the PSI-dkick). Holy shit this was so cool. 4 turn game, overall tied thanks to secondary objectives
I don't feel like stacking the images so this is gonna eat in the image cap but I make all the threads anyway so Fuck you!
>>
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>>98759671
The game was 3 warlords and a warbringer in an Extermigus maniple plus 2 reavers and the Psidkick, vs 1 reaver and 2 hounds in a ferrox, 1 warlord, 1 warbringer, 1 reaver, and 1 warhound in a preceptor plus 1 dire wolf and 1 warmaster.

Xestobiax quickly shoots itself in the foot stacking too many titans on top of each other while Mortis spreads out, however the Iron Vigil had to avoid the Ordo Sinister's proximity lest it have to start rolling 3+ on its command rolls like some kind of fucking PLEB.
I'm gonna stack images anyway or else this is gonna take thirty minutes and holy shit I am hungry.
>>
>TQ
I want a dramatic rescue/relief mission. Just spit balling but say you take 500 points of allies which are all you deploy up to half the table and have a penalty to shot first turn due to smoke/fog of war. The you have 1750 of your main force that comes in. The idea is allies take casualties before you can really rescue them, hence being over limit slightly. Then yo score points if they retreat off your board or survive the battle.

I really like asymmetrical missions.
>>
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>>98759686
Turn 1 the Psi-dkick makes an impression by GUTTING the Harvester of Sorrow with a single shot from the Sinsligma Temgmeon, giving it a reactor leak that would eventually kill it.
The Psi-dkick would, thanks to the building it was hiding behind, absorb and inordinate amount of firepower. I'd judged its value as to that of the Warmaster and I think it's a pretty decent comparison. I'd actually call it better.
>>
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>>98759709
Barnum Brown runs a firing line, the reavers set up, and Lazerbeak overextends and loses its shields.
>>
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>>98759714
I would lament not destroying buildings like I'd intended turn 1. The Pale King was hampered all game and I had to make some risky advances to ensure some kills.
>>
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>>98759722
Turn 2 was some happensauce. Stipes gets an ENGINE KILL only to be killed by the warmaster. Bossman bodyblocked Lazerbeak falsely thinking it would be targetted. The Psi-dkick would lose its shields that it would never reignite, but it would also hobble two opposing titans with its bullshit tempest attack.
>>
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>>98759746
Turn 3 would be defined by EVERY Xestobiax titan firing on the warmaster, while the Psi-dkick dealt with its opposition as best it could. The reaver from before died to a reactor overload. It would overextend itself in and finally be felled, acting as bait to force Legio Mortis units into unflattering positions which was totally intentional shut up
>>
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>>98759770
Turn 4 was set by the OP pic with Bossman scoring the kill (finally holy SHIT it was down to the wire) on the warmaster. The Pale King redeemed its failures by killing a warhound in a single salvo, and nobody else died. It could have gone onto a very interesting turn 5 but it was a bit late and I was tired so we called it. An even score thanks to Mortis's good placement and superior numbers. What an awesome fucking match. What fun.
Play Titanicus.
>>
>>98759787
Cool stuff. How does fighting a Warmaster feel? I'm low key mad they added it. I wish scale capped at Warlord and we got maybe more freaky titans likes dires and Warbringer.
>>
Gun to your head, Lucius or Mars patterning?
I'm really itchy by the way
>>
>>98760008
Lucius every time
>>
>>98759688
How does your opponent score?
>>
>>98759976
I threw five titans at it and it still took 2 turns but 2 of those titans were out of line of sight and could only toss barrage missiles but also I had sine externiugs maniiple rules which helped.
They're tough but they only become super powerful within 16"
>>
>>98760021
Maybe just kill points, bonus for the allies. In a ratio that allows the rescuing player to sacrifice non allied units meaningfully without throwing. What that ratio is I don't know.
>>
File: Chaos Androids.png (130 KB, 334x489)
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My heart says to make an LI dark mechanicum army based around a mix of modern models and loads of chaos android stands but my brain says no
>>
I hope mk7 gets scale creeped.
>>
Legion resin shoulder pads or transfers, which one did you go for?
>>
Besides Thallax and Headhunters, what are some units where the entire squad can take melta bombs?
>>
>>98760143
Why not? It's not like you can't run them as thralls in LI and chaos androids in the other editions. I have some big ones and plan to add some normal sized ones to mine.
>>
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spent another few hours filling gaps and sculpting an ankle (the previous owner did not tell me the entire lower leg was just missing)
>>
>>98760948
Did you get sold a recast as a genuine product?
>>
>>98760972
no, I got it as a recast for 35 bucks but was told it was complete
there were a few random greebles missing (the tassets on the head, some skulls, and the entire middle of the staff) but when I stripped it, whatever material the last guy used to fashion the leg basically disintegrated
it's on me for not checking more closely
>>
>>98761000
Oh okay, got worried you got ripped off big time. Looking good after your fixes though.
>>
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>>98759787
I dearly miss playing titanicus, sadly no one near me plays. Good to see your titans and report.
>>
on the topic of titans, are there any chads in here willing to share an stl for the lucius pattern warhound for titanicus?
>>
>>98760948
That bird is quite the project, impressive reconstructive sculpting anon
>>
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>Not been able to post for ages due to ip range blocks
Sucks not being able to contribute to model posting.
>>
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>>98761563

Sadly. I only know of the really shitty filament printing one one that's on cults3d.

On that note I'll have to wait until after pic related to print my test plate of some Epic Armageddon Salamanders and Medusas/Bombards plus some 90s chaos stands.
>>
>>98760616
Legion specific units mostly
>DA companions
>DG death shroud
>AL effrit
>IF templar brethren
>BA dawnbreakers
are the ones I know of.
>>
>>98761688
There's also
>SW Deathsworn
>IF Phalanx Warders
>Salamanders Sanctifiers and Pyroclasts
I don't think any generic Legion unit has it anymore
>>
Question for the thread, which legion is easiest to play as mindlessly charging into melee?
>>
>>98761688
:O by restricting them, it becomes a legion specific
>>98761742
>I don't think any generic Legion unit has it anymore
I wouldn't mind destroyers having them. We had it all...
>>
>>98761791
World Eaters get +1 attack on the charge, disordered or not.
>>
>>98761791
Ultramarines
>>
>>98761828
Care to elaborate? I'd like to know why
>>98761826
I see, I remember last edition SW were the braindead easiest to mass melee charge with (as far as I was told) but I haven't looked at 3rd at all.
>>
>>98759671
>>98759686
>>98759709
>>98759722
>>98759746
>>98759746
>>98759770
>>98759787
BASED BASED BASED
I REPEAT
BASED BASED BASED
>>98761205
THE RETURN OF THE KING
show us that Warbreaker King
>>
>>98760008
Mars baybee
>>
>>98759671
> Metric shit ton of terrain
> Psy Titan can still get a line across the entire board
JUST
>>
>>98760433
Both because vehicles and dreads needed transfers. Command got fancier transfers.
>>
>>98759976
NTA but it's fine. It takes a lot of punishment but it's exactly hard for it to deal it back out. The cost spent on a warmaster is always better spent on more Warlords. In that respect the designer showed some restraint.
>>
File: Warlock finished.png (1.98 MB, 1543x1055)
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>>98761875
Sure, here you go.
>>
File: 20220404_171233.jpg (2.52 MB, 1920x3072)
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>>98762180
Whoops that was a warlock, not a warbreaker. Never got round to taking a pic of this thing against a white backdrop.
>>
>>98761638
Nice work
>>
>Xenos
Get the flamer, the heavy flamer
>>
>>98761836
It's just fun to imagine, so here it goes:
Ultramarines are often "thought of" (flanderised as) being centered around a core of strict tennets that eventually got formalized as the codex astartes. But remember unlike other legions, most UM Chapters aren't from Macragge; they recruit from all of Ultramar. And Ultramar borders Nuceria.
Reminder Guilliman surprised the Osirean xenos (and later killed Alpharius allegedly) by with a full force frontal assault. Like the Nemesis Destroyer Chapter, there can very well be a chapter specialized for direct assaults.
To a hammer, the entire galaxy is made of nails. It's not so much about being mindless, but about hammering regardless. That's what the Warborn are all about.
>>
>>98762195
Based
>>98762180
Sheit where do you find these files? I have been looking for them forever. Excellent work as always man. They look amazing
>>
is anyone curious about the journal entries ? gauging the interest to see if i should sneak pics of it tomorrow
>>
>>98763188
There's a Custodes vs Tzeentch one. The Slaanesh one, who are the daemons fighting there? Blood Angels?
>>
>>98763407
Troonstodes again.
>>
>>98761638
are those two contemptor multimeltas?
>>
>>98763407
Dedicated anti-daemon faction - Brothers of Bling
>>
>>98759688
at 2250 i doubt there's much 500 points of anything that could stop you getting tabled before the main force arrives
>>
>>98759688

RETVRN to tradition yovng man The. Epic 40,000 Battle Book specifically

The main difference is to have the lone formation occupying a stout redoubt of favourable terrain. I love hidden deployment tokens they are beloved but I don't think they would work well in this scenario.
>>
>>98763797
Hence the penalty to hit first turn. Maybe only on 6s, blasts always scatter. I see it as fog or smoke and the attackers are just saturating the allied position with fire. Also the opponent would be at 2k is what I meant. So 2k vs 500 that can't be hit well first turn then 1750 of main force trying to show up.

I don't think it can be perfect but that's not the point.

>>98763954
That's pretty cool
>>
>>98763797
>500 points of anything that could stop you getting tabled
Thralls :^)
Yeah no it sucks, and that's the reason why nobody used Coils of the Hydra in 2.0; it was a viable rite in 1.0
>>
How strict do people list build for imperialis? I want to add the fast attack box but I cannot legally fit the contents in any formation without buy yet more boxes of other things. Having 2 vangaurd in a demi instead of 1 fixes it perfectly.
>>
>>98764098
take the formation designed for this box
>>
Can anyone link me some good terrain that I can order from somebody not have to print?
>>
>>98764107
Sky Hunter? Can't, it has regular bikes in the box.
>>
I usually don't like this kind of thing. Modernising old epic Daemon engines because so many are too cartoonish for that too work. The original Cannon of Khorne looks like it was made by the chaos lord Mehmet Angronoğlu to break down the walls of Constantinople Hive (and I love it)

Only I find this version rad as hell in the exact way that made my child self fall in love with the World Eaters in 2005. I can do something with it.
>>
>>98763446
Yes, from that ancient plastic contemptor from the B@C box.
>>
>>98764161
And it has too many jet bikes for 1 box. Limp is designed to make you buy excess boxes to field formations as is outside the starter box.
>>
How many TEQ is too many TEQ? I've been considering a list with 27 models in Terminator or Artificer armour (plus 2x 10-model Tactical/Inductii squads, a 5-model Seeker squad, a Land Raider Carrier, an autocannon turret/volkite sponson Sicaran, a couple Rhinos, and a Land Speeder).
>>
>>98764669
Shouldn't be an issue. Unless your opponent brought a real limp dick army or something, in which case anything is gonna steam roll over it anyway.
>>
>>98763188
I am curious to see if the Slaanesh daemon rules are gonna be as competent as the Tzeentch ones. But gonna order the journal either way, and know how to wait.

>>98763436
The Khorne daemons journal better has them fight against BA. But if it comes with a new, full SoS armylist instead I would be able to forgive them.
>>
>>98763407
>>98764766
not worth risking my job over it, got it
>>
>>98764857
Never, don't risk your livelihood for us retards frequenting a Mongolian throat singing board.
>>
>>98764871
>raugh
>>
File: A1_1_Mechanicus.jpg (607 KB, 1080x1080)
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Did this design already exist or did GW steal it from redmakers?
>>
>>98764198
FW used to sell that Chaos Dwarf (?) cannon and I always thought it'd make a rad CSM Vindicator conversion

>>98764008
but why would there be a penalty to hit the guys you assume already got hit pretty bad

mechanically that penalty to hit is going to favor lists that already have high T/high AV, good armour/invul/shrouded etc

>>98764056
plus if you could find something that'd stop you getting tabled it's an extremely abusable scenario
>>
>>98765293
>did sicarian legs exist

do you understand that 40k skitarii are the starved remnants of 30k greatness
>>
>>98765325
>why would there be a penalty to hit the guys you assume already got hit pretty bad
The idea is the battlefield is littered with corpses, wreckage, and smoke. The rescuing army knows the location of the survivors but the enemy force is basically just laying down fire almost blindly trying to mop up. Turns are only seconds real time. So turn one is the crazy aftermath of the allies getting beat; infantry hunkering down in burned out buildings amongst the corpses hanging out windows and scattered, any vehicles are ghosts in the smoke amongst wreckage. The game unfolds as it becomes clear where the survivors are as reinforcements arrive.

So instead of any checks to see if they're aiming at real targets or hard distance visibility the idea is they're blasting everything and the 6s to hit are lucky hits. You can assume the 2s, 3s, 4s, and 5s "hit" a corpse or was a speculative shot through smoke or into shadows.

This 6x4 area is just a snap shot of a larger battle where the daring rescue is happening. The 2k points of enemy forces are the first wave to just barely arrive in this zone so they don't know the exact location of the individual soldiers of the allies.
>>
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>>98763954
>I love hidden deployment tokens they are beloved but I don't think they would work well in this scenario.

I made a mission based on my deep love for hidden deployment and gives my answer to the TQ. This is for LI but it would work with any version of Epic and maybe HH(?). Its an urban combat mission but more MOUT Hamlet than a basic LShapedRuingrad.

The urban area takes up about 1/3 to 1/2 of the table, closer to 1 short table edge than another. the urban terrain should be dense enough to prevent unimpeded LOS inside with walls or other obscuring terrain on the edges to block LOS from outside the town looking in.

The defending force deploys fully hidden with a healthy amount of decoy tokens
>Infantry starts garrisoning structures or in ruins.
>Vanguard, Bastions and Light Armour deploy anywhere within the town and outside attacker LOS.
>Tanks and artillery deploy in town, out of LOS etc. They use a modified hidden token with a pre-chosen the direction they will face when the unit is revealed. They deploy "hull down" surrounded by a snug revetment that gives them a cover save but they have to reverse their entire length out of it to move freely ( a paper cut out works fine to represent the revetment).
The idea being they are meant to be placed strategically at command good lines of fire and stall enemies
>No titans or super-heavies

A much larger attacking force deploys normally in an area projecting out from the short table edge opposite the town to within around 12-6" from the edge of the town. They have no unit restrictions.

The objective is for the attackers to clear the town block by block with the town being divided into sections for calculating points and a point is given to attackers for every section cleared and opposite to defenders.
>>98764098

I wouldn't mind but generally its like GW wargame players' diverse opinions on any house rules.
>>
>>98765429

An alternative objective would be to place the town directly in the center of the map (preferably making it more square shaped than rectangular) with the attackers deploying all around it. The objective being that the defenders gain points for every unit that either survives the full rounds or makes it to a table edge. Attackers gain points for killing them.

I don't vibe the same way with making HH misisons but if you were adapting it then things should more closely follow cityfight. You should make the city a heavily ruined city with places to hunker down (no garrisonable, destructable structures) and unlike epic scale you can put a lot more focus on rooftops and vertical terrain like in the OG OG Battlezone: Cityfight. Walkways between buildings and clearing buildings top floor down would be lit.
>>
>>98765377
Players are so starved for actual Rites of War that they are dreaming them back again
Old 30k tax was too evident and out of place, but rites of war were the real deal, not these traits that are masquerading as such
>>
>>98764198
reminds me of Kharn's pistol in 40k.
>>
>>98764346
Do you proxy it as a melta lance?
>>
>>98765748
Obviously lol, what else would it be for? Kind of an odd question.
>>
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>>98761791
Laniaskara
>>
Getting into HH3.0 with a local group and probably going Death Guard. What are some good units that get the most out the their legion rules? Already planning to do 20-man tactical squad blobs.
>>
>>98765843
Ummm BASED
>>
>>98765933
Anything wielding weapons with the heavy rule that isn't a vehicle. Really like the DG trait on rapiers, those get a lot out of it.
>>
>>98765838
Replies like this is why DA have such a bad rep btw.
>>
>>98766041
It thought it was because of the whole being gay thing.



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