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/tg/ - Traditional Games


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I was wondering which setting / system paid most attention to importance of good footwear while on a slog? Especially in fantasy where (barring spells which is a copout) you don't have access to mass market, quality materials from all over the world and have to rely on local handyman to cobble something together that will not mangle your feet within the next 1000 leagues trek. Tolkien was so obsessed with this that he had to give Hobbits plot armor.
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> Detail overlooked by most systems out of sanity.
Dwarf Fortress is /tg/, so that's the one. You have no idea how many worn out boots and socks I just had to trade, finding no better alternative.

TTRPGs specifically, it has to be F.A.T.A.L. Shoe size is really not the worst the system has you roll for, so boots being wornout would be up that alley.
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>>98761014
The only game I ever played which took boots into account for travelling was The Dark Eye: Star Trail, but that was a video game.
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>>98761014
AD&D where it was the difference between enemies hearing you at different ranges. Halved for each door.
Soft shoes
Hard shoes or hobnob boots
But wearing metal armour overrode both of them.
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>>98761014
The Dark Eye
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>>98761014
Ryuutama
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>>98761014
In GURPS I would allow higher quality footwear to give a Quality modifier to the Hiking skill
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>>98761014
I read some Napoleonic campaign wargame simulator, had effect of wear of shoes or spread lack of them, decreasing strategic speed of units and morale/cohesion, remember there was some calculations how many furgons for shoes for divisions; i think it was possible to calculate using them as emergency rations
Rolemaster has combat tables based on armor, with criticals less bad if proper armor
some system differentiate armors, if you have hit locations, leg is like 10-33% foot so shoe is important
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>>98763728
Good shout
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>>98764712
Classic rolemaster



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