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File: S6rTfdE5BvqerhKfvYWKNo.jpg (126 KB, 1259x1259)
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How do you make a rogue part of a team when most of his (already meager) abilities are best used when working alone?
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All rogue heist crew. One guy sweeps for traps and picks the locks while the rest sneak around and shank the guards. Maybe if someone has high charisma they can try sweet talking the staff first.
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Wizard (specced into divination) as mission control
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By putting in the houserule work to make him fit in, by playing a better designed game, by finding a new group, or by making your own homebrew.
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>>98770695
I am assuming we are talking about Pathfinder, since you said rogue, so I'll calibrate my advice to that system (Though you really ought to specify what system you are talking about when you make a post like this).

What I do is just let him do solo stuff, but abstract it out so it isn't obtrusive. If the rogue wants to scout ahead for the party, for instance, you don't need to run a whole a solo miniadventure just for her. Just run three skill checks and set DC appropriate to the danger level. Success means they get useful information. Maybe a hint about a secret rooms or passage, details about an encounter that they could get an advantage on if they are well prepared, important sections of the battlemap revealed ahead of time.

3 successes means they get two such pieces of information.
2 successes means they get one such piece of information.
1 success means they get no information.
0 successes means they either get false information or maybe the rogue starts next encounter with a disadvantage indicating an injury they took.

After they are done rolling, give a short description of what happened, tell them the information they learned, and move on. This shouldn't take more than 3-5 minutes.

Of course limit the number of times they can do this to be reasonable for the size of the dungeon they are tackling. For a dungeon with three rooms, I am usually saying, you can only scout once, for instance and justifying it with something like, "The concentration of enemy forces means you can only skulk around so much before your start to run into obstacles that stealth just can't overcome."

And you can apply this method to most of the generic, routine stuff that rogues (or even minor stuff that other members of the party) want to do solo.

Hope this helps.
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>>98770695
They're best used as part of a team. /thread.
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>>98771592
You don't "run a mini-adventure" when the rogue is scouting ahead. The other players don't stop taking turns just because the rogue is 500 yards away instead of 5.
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>>98771623
Hmm. I don't really use turns as a concept outside of combat. I have a feeling any disagreement we would have would just be us talking past each other because we just run the game a little different from each other. In the interest of keeping things chill and heading off escalation though, I will go ahead and concede you run games correctly and I run games like a faggot.
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No, you'll continue to argue for the next 300 pages if you don't want your house to get firebombed.
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>>98771817
Hah. You aren't wrong. That is often how it goes here. Never really understood the impulse, myself, but I figure some folks just like to argue and it can be tough to find a place to really burn out the lines and scratch that itch. Glad they found a place where they can, but I am not keen on partaking myself. I just don't got that dog in me.
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>>98770695
It's the opposite, a rogue is great alone, but when there's a boisterous party in plain view, the rogue can work behind the scenes to achieve their goals. It's better if they keep from the party in public, that way people don't go looking for him when the rest of the party is working somewhere as a distraction.
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>>98770695
The worst part, this mod-protected spam not even generated by AI at tells the opposite of truth.
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>>98770695

You can't fix it at the character level, because the class is the problem.

If you're playing with a ruleset that rewards keeping everyone as one giant deathball, you'll get a giant deathball.

If you're playing with a ruleset that rewards spreading out and specializing, you'll get spreading out and specializing.

Just be aware that some of the most miserable gaming is dealing with a DM/group that keeps trying to make deathball tactics work in non-deathball rulesets.
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>>98771598
You may now leave the thread
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>>98770695
Don't make their meager abilities only work solo? Group stealth, dropping a rope for others to climb, sneak attack through allies.
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>>98773362
>do everything 4e D&D did with rogues
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>>98771598
Crime doesn't pay!
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>>98773685
He came to visit her btw.
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Forget that. How do you make a (human) rogue competent when they can't see in the dark - the one place they're incentivized to be?
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>>98773763
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>>98773810
Yeah, humans don't get those without magic items
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>>98773817
(This is false.)
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>>98773820
don't know what your definition of human is, but I'm pretty sure nightvision is not something innate to them
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>>98774228
And I didn't reply "this is false" to "this isn't something innate". I replied "this is false" to "you don't get those without magic items". Do you seriously not understand the difference?
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>>98774234
i understand the difference, but I don't understand how it's relevant. So it's not magic items, it's magic powers. Do you think that was the important distinction? My question was how to make a human rogue useful out of the box, without special powers, mutations, psionic wank or fairy dust, you disingenuous faggot
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>>98774253
A "rogue" isn't anything in particular but whatever is assigned to it in character creation. Retard.
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>>98774261
If you don't know what a rogue is, then why are you speaking?
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>>98774364
Why are you?
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>>98771598
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>>98774466
Profound.
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yep he's mad LOL
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>>98770695
A dumb question with a false premise. Their abilities aren't all or even mostly best when working alone.
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>>98770695
If only there was a decades-long example of how to do this that has attracted hundreds of millions of fans over several generations.
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Been up 2 days, 33 posts in and only one person in the thread even bothered to answer the fucking question. /tg/ sucks now. Jesus Christ.
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>>98777429
It's a shit question. OP didn't specify the game, setting or group. The question is loaded and the premise doesn't apply to most games I've tried that have rogues. What exactly do you expect to get from that starting point?
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>>98771598
>puckee aka redditor puckeâ„®21 spamming his commission again
https://www.reddit.com/r/DnD/comments/z8dw3w/comm_art_magpie_by_kartstudio/
https://desuarchive.org/_/search/image/F-YogEcgXT9pq5W4sbU5uw/
https://desuarchive.org/_/search/image/jynultXDc4JJ3_XSM1WuPw/
>posted combined 102 times since November 2022
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>>98777429
Why should we answer your question, faggot? What are you going to provide in return?
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>>98777860
Why the fuck is there a Mexican in WFRP 4e
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>>98771598
This looks like shit
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>>98771598
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>>98779471
Guy in the back: "Not my problem."
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>>98777429
I answered the question just fine and got ignored for it, you stupid cunt.
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>>98779527
I said one person actually answered it, you illiterate motherfucker.
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>>98778708
They have Mexico in Warhammer right? Callef Estalia or something



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