>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn >How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view>Last Thread>>98681688
Grr.>>98789940>Crane and ScorpionWhile I wasn't there, I got the DISTINCT impression just from how storylines played out that Crane-as-written and Crane-as-played were heavily at odds. Shame they didn't lean harder into Crane getting its shit together and properly militarising instead of just throwing out the civil war and sweeping it under the rug, theoretically you could say some pretty interesting things about the realities of power through the Daidoji but they're just kind of...there. Distracting from the fact that the writers don't seem to know what to do with the Crane during times of conflict other than humiliate them. The founding Kakita must be unspeakably disappointed they forgot how to use duelling as anything other than a social bullying technique. And yet, they still have it better with the Scorpion. Someone REALLY enjoyed writing the tragic ninja angle with them. If the Daidoji are proof that the Scorpion were a pointless exercise even before Bayushi did it with an eldritch horror, and Hantei's biggest mistake while founding the empire was setting the clan up to fail, then the Tortoise are everything the Scorpion SHOUD have been. And that's just depressing, but it's also the truth. A crass, shitty little minor clan that makes its name off cavorting with gaijin and answers exclusively to the Emperor himself is BY DEFINITION better at covert ops than a Great Clan because it's more easily overlooked. Well, that and probably even primordial darkness entities feel like they're slumming it just hanging out with the Tortoise....maybe it's kind of a mercy that the Monkey quickly became irrelevant, at least the Mantis didn't snap them up too.>run crying to the EmperorThat plus marrying the Emperor. Clearly the designated Imperial wife is picked from the girl who is best at crying on men's shoulders.
>>98791859Lets be honest, letting the meta plot be determined by game results was a terrible decision. Yes it produced some cool things. Yes it was probably incredibly hype if you were there. But holy shit did it make a mess of things sometimes. Also, hot take, they probably should have ended things as originally promised before things escalated like it was a shonen manga. Okay, so I have started to go through the jump and I have a few questions. First. Skills of Rokugan. I sort of get where you are coming from here. There are various things a samurai should be competent in and this lets you pick up relevant skills. It's just odd to me that you give the example of Kenjutsu, and then we turn around and a little further down have the section where you have Bushi on offer. Putting a few hundred into Bushi to be competent in the relevant school for your family would logically involve having skill with Kenjutsu in most cases. So why would I ever put points into Kenjutsu in Skills of Rokugan? Speaking of lets say I was trying to make a Matsu Berserker. Why would I buy ranks in the MB Bushi school or Skills for Bukijutsu if I can just take Matsu's Fury? It explicitly lets me master fighting techniques. So if I am making a Matsu Berserker do I just take Matsu's Fury? Do I still buy Bushi? If I buy Bushi do I still need SoR for Kenjutsu? I'm not sure if I am just not getting something or if there are a lot of overlaps between different purchase options. Related note Grinning Crane Takes Flight = prodigy at everything. Why buy any general perks for skills and schools? I know that if I was building as intended I should take some skills, and a school, and some clan perks, but it feels like some invalidate or at the least devalue others. 1/2
>>98793155Second. Did we really need the 1e Kakita Artisan perk? I mean being fair you're giving all the clans their wank for their capstone perks, but damn. 1e Kakita Artisans...holy shit. Third, some families kinda just seem to have gotten the shaft. I don't see anything for Hiruma, Shiba, Yogo, or Ikoma for example. It kinda feels like all the clans got sanded down to their most obvious or stereotypical elements and some of the other facets of their identity got left out. That or some things just aren't as interesting to make perks for. Which I can understand. It just doesn't feel like everything is as represented as I would prefer.Fourth. I understand that skreeds are kind of normal for you but I won't lie, as entertaining as I find them I do wonder if they are entirely necessary. The entire Mirumoto Hitomi perk is uh, and experience. I understand why it is there. I don't even disagree with it really. It's just kind of takes me out of it a bit. 2/2More thoughts to come as I keep reading and try making some builds. I think I will start with a build for each of the clans.
You get a chain, but you have to post your first build and then go to sleep.
WE ARE DAIGOTSU.WE CARRY THE FLAME.
Cosmic Warehouse>Utilities:Electricity, Plumbing, Heat/A.C., Local_Net, Force_Wall>Structures:N/A>Miscellaneous:Portal, Link, Food_SupplyNuBee’s Bodymod Supplement>Foundation:Cleansed, Adjustment, Sex (Female)>Statistics (Own)Strength: 2, Stamina: 2, Agility: 2, Flexibility: 2, Reflexes: 5, Intelligence: 5, Charisma: 5>Body Modifications:Coloration, Grooming>Mental Modifications:Charm, Natural_Disposition (Thoughtful), Alignment (Male), Strength, Memory>Character Perks:Restraint, Body_Maintenance (Homeostasis)Monster Musume>Time Period, Starting Location, Origin (Faction):N/A, 24-Hour_Supermarket, Host (Drop-In) (N/A)>Race, Gender, Age (Apparent Age):Liminal (100CP) (Devil (Greater)), Female, 19 (N/A)>Power List:Human_Ears, Blood_Moon / Professor_Newhire, Terminal_Power, Achilles_Heal>Starting Item List:N/A>Item List:Remodeled_House, Independent_Activity_Pass (Forged_Certificate) / Budget_Job, Forged_Certificate>Companion List:Homestay_Option (TBD)>Scenario/Drawback List:Fantastic_Life>Future:Polt_Approved
How goes Immortal Handbooks, Shard?You said it wouldn't be as hard as Lo5R, so is it more the work of a week? Or less?
>>98794277I start on it tomorrow officially, but I wrote up the intro, basic companion and ending options today. I THOUGHT I'd end my jumpathon on the hardest one yet, but a combination of the material being easier to parse and L5R being way, way, way harder than I expected means I'm optimistic I'll be done by the middle of next week at the latest. Really the hardest part is probably going to be deciding how autistically I should explain D&D magic in the notes. For whatever reason most D&D jumps do not get into the nitty-gritty of how magic works, how much gold a given spell costs etc so I'm edging towards following tradition for my own sake.>>98794008Daigotsu stans look like this and sound like this. Out of universe too, probably.>>98793155It was...certainly an /experience/, slowly learning the game was a LOT different from the gritty Kurosawa-like experience I was sold on it as way back in the day.As for your questions, before I address them individually: In general, things are the way they are because I tried to strike a balance between the system, lore and assumptions of L5R, and the format of Jumpchain. The result has been controversial to some, among other things it means the jump is long and rambly, despite my best efforts to compress 1000+ pages' worth of 4e Imperial Histories, Great Clans, corebook and element book into a non-professionally published PDF. But it's what I ended up with.>Skills of RokuganSo to be clear, it's assumed if you go Bushi you have the appropriate levels of kenjutsu/iaijutsu/whatever is appropriate for that level of mastery. It is a little awkward but I mainly put Kenjutsu in there to affirm the idea it CAN be additive if you're willing to invest so much in "mundane" sword skills instead of sekrit family techniques. You're right, if you wanted to be a Matsu Berserker you just buy the Matsu school in Bushi (or be a strong independent Lion man with a coincidentally similar tradition). (Cont'd)
>>98794489WE'LL FIGHT FOR THE SPIDER. WE'LL HONOR HIS NAME.
>>98793155You take Matsu's Fury if you want to be a Super Matsu, and you do not need SoR. It is a little awkward and in hindsight I should've used the non-fighty examples, but SoR really exists as a stopgap in case someone wants to be good at Lore: Theology, or Etiquette, or Calligraphy. The latter are among Daigotsu's weakest skills, which is to say he is merely a consummate professional at them rather than a living legend. >Grinning Crane Takes FlightBecause the perk alone scales you to Doji Satsume, and you can buy normal skills to go even further beyond.>1e Kakita Artisan perkWell see.4e acknowledged it as FULLY canon, whereas it tried to hem-haw about the Infinity Stone that Naseru found.And let's face it. That incident was the single greatest military AND artistic accomplishment carried out principally by a SINGLE crane since the day of Kakita himself duelling and wooing for the hand of Lady Doji.So yeah. Unfortunately yeah, I have to dig deep into the lore (and 4e is right there with me in the muck) to give the Crane things to do other than duel and cry to the emperor.>some familiesYeah I'm not wholly comfortable with how it turned out, but it's like this: I feel if I did triple perklines for all the clans to aura farm for everyone, differing clan capabilities and past performance would mean eventually I would have to start padding out certain families with meta perks like "you are a scorpion whose loyalties won't get screwed by the plot" which I feel would quickly run into other problems. Like jump bloat, which was already a complaint. As such I felt it was necessary to prioritise what the clans lionised (no pun intended, Lion) rather than go out of my way to upsell absolutely everyone. Which unfortunately, means some people got left behind by the Great Narrative Filter.(Cont'd)
>>98793155The Hiruma are skirmishers for a clan most known for their heavy armour, witch hunting and siege tactics, which leaves them with the awkward option of "you can reclaim Shadowland-tainted places through sheer yamato damaishi" which I think we can both agree is an unacceptable level of Crab wank. The Shiba family have the even more humiliating role of being the warrior caste for a pacifistic, ascetic, scholastic clan of super wizards. Yes, yes, their polearm technique is very pretty, but their competition is THE CRAB and THE LION. And I think many Jumpers would take "Shiba has chosen you as his current vessel" as a funny drawback rather than a perk. The Yogo are drawback lev-oh wait I did put something for them, Yogo's Wards, in the Scorpion section. Probably out of pity. And to finalise my "I'm turning the strengths of the clans into perks and ignoring weirdo outliers, in accordance with notoriously conservative Rokugan values" approach, the Ikoma are a clan of longwinded storytellers founded by a womanising, hard-drinking braggart. I ACCEPT they are very good at their job, by the Lion's standards of good. The problem is /the Lion are consistently one of the weaker clans when it comes to politics/, because Emperors have shit taste and do not desire powerful Matsu wives.BUT uh, yeah. Unfortunately your suspicions are kind of correct, but like I said I just feel like the jump would go on forever if I REALLY TRIED to represent EVERYONE and I don't think anyone is volunteering to make more L5R jumps like there are Warhammer jumps(Cont'd)
>>98793161>Fourth. I understand that skreeds are kind of normal for you but I won't lie, as entertaining as I find them I do wonder if they are entirely necessary. The entire Mirumoto Hitomi perk is uh, and experience. I understand why it is there. I don't even disagree with it really. It's just kind of takes me out of it a bit.This is completely understandable, and to be clear I /try/ to stay relatively professional when not as triggered by things like trying to quantify Hitomi having her destiny rigged for redemption out of universe or Daigotsu Privilege. It's just that. How should I put this.I tried to mentally visualise like, 4-5 different ways of wording a perk that amounts to "You are very lucky and can fight well enough to cause surprise upsets, like Hitomi". Then I tried to imagine a casual conversation with someone who has never heard of L5R, to see if I could convince them they could even attempt half the shit she did. Starting form age 10. Just like the Naruto quote is there to emphasise how thoroughly Daigotsu has fucked the themes of the setting, I mostly put Hitomi's summarised biography in there so people understand what's on the table and I'm genuinely worried anything less won't quite get the message across.Happy buildmaking!>>98794492They unironically did. The evil clan of madmen and twisted degenerates really did honor his name.A husband, a father, his family held nearA home built on Shourido, on faith without fearThe world tried to silence, but his voice remainsIn the Spider it echoes, in Jigoku it sustains
>>98794489So about those Super Liches in Immortal Handbook, what's their deal? What can they do beside travel across Planes?And are there any OP Illithids?
>>98794536The Akalich is what happens when even the bone on a lich turns to dust. All that's left is captured immortal spirits and some mystic gems as eyes and teeth, and a spiritual presence of super light-devouring nogoodnik bad vibes. They are assumed to have automatica metamagic capacity, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Metamagic Freed-look, they mog Vecna when Vecna doesn't have the backing of the writers to give him an asspull. The example is a mortal named Nimrod who was making the IH version of the Tower of Babel to conquer the gods, blasted almost to nothingness by them yet sustained by his sheer wrath. Oh, and he has spell-like abilities, can give himself the benefits of all magical items kept in 41 feet of him (very specific) and can use the spirits of true immortals trapped in himself to resurrect himself. Because even the phylacteries of akaliches have crumbled away, so they have to use theophagy instead.
>>98794489>very different from the gritty experience I was soldThe metaplot and card game yeah. Any given table could be gritty and heavily inspired by Kurosawa and Jidaigeki films in general. Most games I played were, especially since things mostly stuck to low level play. But the overall universe and meta plot at the highest levels? Yeah it went full retard. The non stop escalation post fu-leng really ruined things. I understand the difficulty of striking a balance between the game and jumpchain. It’s why none of my attempts to make an l5r jump got anywhere. Was never happy with it. Kudos to you for doing it, nitpicks aside I am grateful we have a jump for it. I always figured if I was gonna do it I’d have to do a separate jump for each clan in order to represent everything properly, and holy shit that just isn’t feasible. Anyway builds to come through out the day. Side note, was your build posted on the bunker? I was always very curious what you would do in Rokugan and contemplated it every time I made my abortive attempts at jumpmaking.
>>98794820Thanks! In an ideal world we'd have as much enthusiasm for L5R as for Warhammer, and people willing to parse the increasingly unhinged metaplot with the nominal intended experience of the game to meet somewhere halfway but...well, from what I can tell the fandom was kind of divisive around the time Jumpchain was taking off to the point where an L5R jump would come under consideration (remember when the idea of a Mortal Kombat jump was divisive because of vaguely similar lore vs gameplay/game event powerlevels? Remember when someone posted one that was deemed too CYOA-like? Pepperidge Farm remembers), and I guess it just petered out even before the west started to crack down on "orientalism".>Side note, was your build posted on the bunker? Oh no, I haven't posted builds for any of my new jumps yet. Because the new jumps are laying the path for a new chain through which my old Jumper will escape the succbox
>>98794882>SpoilerLooking forward to it then. One more side note. You put in references to Shouting Matsu and the Horse Sepukku thread but no reference to Ishigaki and co? The greatest l5r greentext of all time? For shame. Commit seppuku immediately. Alright first build. Feel free to tell me if I goofed somewhere. Let’s kick it off with my third favorite clan Crane. Daidoji Spymaster buildOrigin: CranePerks:Bland 0Daredevil 0Wary 0Crab Hands 0Strength of Earth 0Quick 0Bushi 300Advanced School (200) 0Iron Crane 200Gaijin Pepper 200Soahuro’s Theatrics 200Gear:Gear of War 0Gaijin Gear (black powder) 0Gifts of the Road 50Gifts of Court 50Pretty simple build. Time to bomb shit and spy for the sake of my “pacifist” overlords. Overall I think it’s a solid set up. Yeah it will never scratch the peaks of the setting but that really isn’t what I was going for here. It’s a good setup for being one of the Daidoji’s best agents for dealing with the more day to day shit. Probably spend the whole jump dueling scorpions in the shadows and thwarting matsu aggression and I feel confident a jump 1 jumper could fulfill those duties with this build.
>>98795019The schools in question being Daidoji scout for the levels in Bushi and taking Daidoji spymaster as an advanced school of course. Forgot to mention that in the build proper. Probably my only concern with this build is my lack of refinement and talky skills might get me killed if I have to interact with the wrong courtiers. Might be worth looking at some drawbacks to pick up a few ranks of Skills of Rokugan. Going full one dimensional warrior man is always a terrible idea in the rpg I should keep that in mind here even if jumpchain as a format does reward min maxing.
Bumping so we don't fall off the board.
>>98791537Np, another question, and sorry if it sounds obvious, but I want to make sure I'm not cheesing anything too much, when you refer in the jump to "class level" are you excluding racial hit dice?
https://en.wikipedia.org/wiki/Thirteen_Ghostshttps://docs.google.com/document/d/1BRK99U1t7x0s156_B8B02cY4cDOuKda7vmsiENtcvjM/edit?usp=sharingI've got the document for 13 Ghosts up and will be doing a notetaking watchthrough of the movie between now and strim.Feel free to toss any ideas or requests my way.
>Do Chainbutt>Still herehttps://youtu.be/dynMPgp9kRYJGD-bqvENcwyuHc->>98794037>Companion List:>Homestay_Option (TBD)Homestay_Option (Evelyn_"Eve"_Grimm_Moore) (Foreigner / Liminal (300CP) (Grimoire), Female, 20 / Human_Ears, Blood_Moon / Winsome_Teaser (Japanese), Warm_Aura / Independent_Activity_Pass (Forged_Certificate) / Unlimited_Coffee_&_Coffee_Ice_Cream, Forged_Certificate)Myself as a home-owning yankii teen Greater Devil giving people hypnotism as a job, and my doting mail-order British weeb book wife who can teach me Japanese. I rolled a 6 for her Liminal race, lucky me. Since Grimoires can absorb knowledge from books, I'm interested to see how much utility she will provide me in learning magic, or how easily she can learn magic herself. I will be a responsible Host and not feed her exclusively hentai. Might do more builds for this, I don't know.>>98796202Racial class levels and Hit Dice do not interact with the Class Level option in any way. Even if you stack Class Level with whichever racial option you take, the prices are handled separately. Challenge Rating 10 and Class Level 10 would each separately cost 450CP even if you took a Class Level that stacks with your Race. Races that have additional Hit Dice traditionally have their Challenge Rating go up because of the adjustment just when referring to whichever Favored Class they have, but that's handled as part of their race. Handle the options separately.
>>98796338Thank you for the answer, this is very interesting.Also not to aggravate you, but was rereading deities and demigods, and there it's stated that clerics can get spells from their dedication to a cause without needing the intercession of a god, are you sure it was only added after 3.5?
>>987964183e/3.5 Forgotten Realms is one of the only settings that does it. Even Archivists, Druids, and Ur-Priests still get their spells from a god or gods. There's contradictory information, but this is how it works. It's like how 3.5 Forgotten Realms uses the World Tree cosmology because they were trying to differentiate it from Planescape, but they're functionally the same cosmological models. Even that has contradictory sources.
>>98796562Fair enough and good to know.By the same token I should understand that I should ignore the ELH about sinergy boni increasing over 20, as you put it as part of the demigod perk? Also I'm really curious about how fusing with the silver fire, could you tell me where did it happen? Seems awesome enough.
>>98793443>1 - EXALTED - DESCENDING HIERARCHY>COSMIC PRINCIPLE [0]>Malfeas, The Demon City and King Of The YoziThe Demon City>FILTH [100]Demonic Essence [Free]Servant Races [Free]Hellish Spawn [Free]First Among Equals [0, Discount]Initiation Of The Creators [-100, Discount]Forge Of The Creators [-300, Discount]Swallowing The Scorpion [-600, Discount]Musical Implements [Free]Infernal Liquor [Free]Contribution: Major: The Unconquered Sun [-1000]Infamous [-900]Open Spite [-800]Of All Things [-600]Her Love Is Worse Than Her Hate [-400]Wretched [0]
>>98796593>I should ignore the ELH about synergy boni increasing over 20I don't know why you would think that, but no, it works as described. Standard Skills already have bonuses for how many points you have in them, and usually it's you get +2 for having 5 points in a Skill. Skill Synergy just works differently for Gods.>could you tell me where did it happen?The Simbul did it by consuming a large amount of magic. It's transitional lore between 3.5 to 4e. Weaveghosts, a similar thing, is much older lore. In Dead Magic zones, one of the ways to get around not being able to cast magic is to consume the power stored in magic items. This is one of those lore things and not something that's addressed by the tabletop. The Simbul had to do this after Mystra died because magic being fractured literally drove The Simbul insane. Elminster and a number of the Seven Sisters went around collecting magic items to feed to her. A number of the Seven Sisters have unique or semi-unique abilities related to magic. It's just that what The Simbul did shouldn't functionally be unique to her. Elminster previously held a significant part of the Weave within himself in one of the books to similar effect, IIRC.
>>98796678>usually it's you get +2 for having 5 points in a Skill. Skill Synergy just works differently for Gods.ELH states that the synergy further increases by +2 for every further 20 points you have.>The Simbul did it by consuming a large amount of magic. It's transitional lore between 3.5 to 4e. Weaveghosts, a similar thing, is much older lore.Thank you.Also asking for a suggestion here, but if I'm not that good is there some way I'm forgetting about to cast exalted spells?
>>98796731>ELH states that the synergy further increases by +2 for every further 20 points you have.If you're asking if that part of the perk is redundant then, yes. I guess that's where they got it from.>For instance, the Player's Handbook notes that if you have 5 or more ranks in Tumble, you get a +2 synergy bonus on Balance checks. If you have 25 or more ranks in Tumble, this synergy bonus increases to +4, with 45 or more ranks to +6, and so forth. SKILL DESC>is there some way I'm forgetting about to cast exalted spells?I specifically have stayed away from all Alignment-typed spells the entire time I've been into D&D. I know almost nothing about them other than Maw of Chaos is one of my favorites.
>>98794037>Sex (Female)
>>98794037>Sex (Female)Based.
>>98796800>f you're asking if that part of the perk is redundant then, yesGood to know.>I specifically have stayed away from all Alignment-typed spells the entire time I've been into D&DFair enough.I want to create a magic item capable of casting Sanctify the wicked, but I'm not good enough to cast exalted spells.If I end up being a planetar I might just use the goodness I receive for being an angel.Else I might have to search someone else to cast it for me.
>>98795019>>98795040Yep looks fine to me, and there we go: SoR working as intended.
>>98796811There's just too many options to stay male. We have shapeshifting, perks that make you be treated gender neutrally, at least one Main Drive option to just turn everyone into futanari, and I wanna say there's even a few yuri reproduction options. I've done the greater-than-average value male thing, and it ain't fucking worth it. I'm making valid excuses, but the fact is I just want to be my own brand of hedonist. I'd probably have to stay relatively tall though, I don't think I could mentally handle being short. All roads lead to becoming a biological robot tentacle horror, anyways.>>98796881The House of D welcomes all. Even if you're male, female, Human, or normal.
>>98791859Please reduce the minimum age in the L5R jump to at least 13 if not lower, because A) it's canon (typical age for gempukku is 14, but Rokugani practice is to count age from 1, not 0, so a "14 year old" is 13) and B) shota samurai!!!!!Thank you for your consideration.
>>98798090Two new questions: I don't remember if you can stack stuff like DMM and the perk metamagic manipulation.also does the limit on divine spellcasting coming from gods is true for outsiders with innate spellcasting too, or are they deific enough to have it by themselves, considering their worship afaik doesn't feed gods anyway like mortals do?
>>98796338>Evelyn_"Eve"_Grimm_MooreRealistically, I'm calling this companion Book because I'm an asshole, but I missed the pun>Evelyn "Evel" Grimm Moore.Losing my touch. Only pun-ishment is sure to follow.>>98799255If the Incantatrix's Improved Metamagic (Su) works on Divine Metamagic, I would say Metamagic Manipulation (Su), which is what it is, would also work. I am very tired, I don't know if there's a definitive answer about Improved Metamagic, and I'm not looking into it further this morning / night. Tentatively, yes, Metamagic Manipulation works on DDM.In either case of Spell-Like Abilities or Innate Spellcasting, it's complicated, but they're generally cast under their own power. Just because an Arcane or Divine or otherwise spell or power is listed as a Spell-Like Ability for an example, doesn't necessarily mean it's even Arcane or Divine.
>>98799319Sorry for tiring you and thanks for the answer. When you wake up, I guess in character creation for this jump you can't take stuff which would require the agreement of the DM, like spellfire or exalted feats.
>>98799480I don't sleep. I wouldn't have made the distinction between Silver and Spellfire if I would just let you take Spellfire. Don't ask me stupid questions about shit not offered in the Jump.
>>98799522Eh, while spellfire is really strong there are various options someone could want to take more balanced but that require master agreement.Anyway sorry for your insomnia.I'm still wondering on wether to go for the more optimized route (being a planetar) or a more flavorfoul one, as I dislike being just a random big angel that does big angel thing.
>>98798936You know it's funny, I'm almost certain that's a holdover when I was initially making the jump as I'd vaguely remembered it: A hardcore, gritty, mostly-realistic game about consequences and gut wounds actually mattering. I remembered thinking that yeah, life is set on Asian difficulty, and maybe minimum gempukku graduation service date is a little harsh. This was obviously, of course, before I read up on Daigotsu and learned that I was fucking wrong, that L5R is a western xianxia, and that anything is possible if you believe in your friends who believe in you. Anyway yeah sure, you can now be a little 13 year old Bushi.
Oh yeah and before I forget, for the -1 people who care about Old Gods of Appalachia, we finally got to the part where Miss Lavinia shreds her dumbass groom. Nothing is made clear. We don't know what's going on. He cut her up in a fit of imagined NTR rage while pushed by the evil Inner Dark entity house spirit thing, which went real quiet right before she started her revenge killing spree and she just kind of came back as an SCP. Nothing will be clear until the next episode, and nobody cares except I who am relieved I will NOT have to offer any kind of spooky house item.
>>98791054I agree with you on the talent thing. It like mythology where a normal person does not simply have the talent to be Lancelot, Beowulf.It something I think a lot of learning boosters leave out. They say you learn faster, but never say you got any real potential. If someone wants to be a level 40, they need to get a uncapped or some kind of talent booster like Naruto true genius.>>98791079I am that person. But I am not asking for anything in the jump. I have not even read the jump. I am defending the decision to assume their a limit to jumper talent.>>98796338Glad to see we are not dealing with that la balance nightmare.
>>98800808>They say you learn faster, but never say you got any real potentialPotential is interpreted as simply learning faster in this context. It's a similar case with Skyrim's Silmarillion jump where some people bitched that the Elf capstone doesn't make you equal to Feanor because it doesn't explicitly say you learn faster than normal or that it uncaps you, simply that you have the motivation to keep getting gud when anyone else would've taken breaks (which is what Feanor's excellence is attributed to).
>>98794037I am revising my build. I want to be a mythological Blue Blood / Human+ instead of a Greater Devil. I'm losing some utility, but in future worlds I can keep my Human-looking appearance and so I'll get more use out of that race instead. Works better with Grimoire. >>98800808>I am defending the decision to assume their a limit to jumper talent.I was mad and people have not been good at saying what they mean of late.
>>98801379Just to be sure, in DND is there any point in bumping a stat in the point buy section up if my jumper is already higher than it because of an outside source like body mod or a perk?
>>9880274418 is generally considered the upper limit for Humans and 10 the average. Using the Point Buy, it starts at 8. If you start with less than 10, I would say you're making yourself less capable than whatever you chose for Body Mod. If you start with at least 10, assume Body Mod applies to your race without penalties. IRL stats to D&D are not 1-to-1. Quicksilver's BD applies relatively to your race, so assumably does NuBee's
>>98801379Is your jump on the TG drive? And does it give jumper by default the talent to advance like a pc?
>>98803576https://drive.google.com/drive/folders/1ngwQVwtJKWdUlGvmjZKBpbJd97P6DZ43Few of my Jumps are on the Main Drive. I have uploaded almost none of mine to the Main Drive. White Jumps are older, black ones are newer.>And does it give jumper by default the talent to advance like a pc?Read the Jump.
Chainbutt you can only take Digimon as companions.What does your lineup look like?
>>98805743>What does your lineup look like?Dunno, but given the way digimon work, there's a bunch of questions to ask...>what stage is considered the default?>does the companion have to be a digimon by default, or can they be another type of being so long as their kit's focused around being a digimon like the one set of tamers that becomes their 'mon?>if you use digimon jump stuff to turn another creature into an OC digimon, can you companion them?
>>98806698>what stage is considered the default?Whatever their main Digimon form is.>does the companion have to be a digimon by default, or can they be another type of being so long as their kit's focused around being a digimon like the one set of tamers that becomes their 'mon?They have to originate as Digimon.>if you use digimon jump stuff to turn another creature into an OC digimon, can you companion them?They have to be established Digimon.
>>98805743I guess I get eight of the ones that look like a hot lady and use them as CP bags in jumps where I could use such but effectively it's pretty much a solo chain.
>>98805743There is clearly a gulimon in there. Otherwise have no clue.Through this might be a high powered chain, digimon tend to be rather strong.
>Keychain of Creation>DrawbacksMonikers of Unsurpassed Eloquence and Gloriously Verbose Splendor (+100)Recurrent Crunching (+100)Are You Sure You’re Sane? (+100)Missing Family (+200)All of Your Hate (+200) (The forces of the void)Random Encounters List (+200)Excessive Virtue (+200) (Compassion)Yes, Unfortunately it’s THAT Eye (+300)Restriction of Red Threads (+300)>OriginScholar>PerksSecond Breath (300) (Solar)Heroic Aptitude (Free)A World More Vivid (Free)Visage of a Champion (50)Perfect Memory (Free)Prowess Bolstered by Flourish (Free)Crafts of Sorrow and Glory (100) (advanced)Initiation into Sorcerous Learning (100) (sorcery)Connections and Leverage (200)Go Punch that River in Half (200)Progressive Exalted Recreation (300)>ItemsComponents and Reagents (Free)Memento of Broken Chains (Free)Thankfully not THAT Eye (100)Protean Silver Serpent (100)First Age Fortress Domicile (200)Infernal Key of Brass and Shadows (200)>Companions+100Immaculate Master (50)Daughter of the Frozen Moon (50)Daughter of the Frozen Moon (50)Heroic ‘Mortal’ (50)Bond of Terrestrial Brotherhood (50)Gilded Moonlit Bludgeon (50)Flame of Ordered Night (50)Golden Physique Empress (50)Bountiful Earth (50)Of Deepest Darkness (50)Queen of Eternity (50)Shining Prism Spider (100)Sublime Feline Trident (100)A Hoarder Reborn (100)Epitome of Brilliance (100)This should work, kinda sad not taking the "the world is stickmen" drawback, it's extremely light, but all the others seem more interesting.I mean to go on my adventures, help out the protagonists, try to annex Mew Cai to my own Fortress, protect the Eye and so on.Will probably turn the mortal from hell in a solar.
First try doing something like this!Shamman of the AGENDA:First Jump: Fire Emblem>Drawbacks90s Grimdark Anime Melodrama +100Coward +200Honor before Reason +200Wanted Criminal +400>OriginMercenary -100>Perks:Bargin:-100Sacrifice:-600Luna: Free!Charge:-100Nihil:-150Recruitment:-200Wrath+Vantage-100Repair-200>Gear:Meisterschwert -50
>>98805743I cannot post images on PC for some reason. But I will pick up my four from Digimon MMO>Beelstarmon>Ranamon>Tinkermon>Warudamon
>>98805743I like sticking to a theme so I'd get the Seven Great Demon Lords and GranDracmon which is a Mega Level Demonic Digimon of equal power to them.
>>98805743What >>98807062 said pretty much.Also I noticed otakumick's FR jump lets you play nonstandard races based on CR, naturally I want to abuse the fuck out of it by playing under CRed things like the adamantite horror. Problem: part of the fun of playing an adamantite horror is having an army of lesser robo minions but the adamantite horror gets no special power over them or ability to make them. And as a hegemonizing robot swarm, being the Affirmer of Phenomena from the Cereza and the Lost Demon chain seems like it has a much higher power ceiling overall. What I'm trying to ask is, should I bother or do something else?
Is the pokemon jump still considered the best starting jump? What if you're doing a self-insert chain?
>>98817701I started with the Pokemon Jump myself, but first generic jump is good. It gives you a lot of body mod abilities (i.e. they follow you through power lockouts and the like) and functions well as a "training course" by Jump-chan.Speaking of jump-chan, how often do you have her speak to your Jumpers?
>>98811108Where's the KOC jump from?
>>98817701I mean, it's not a bad starting jump. Though I'm pretty sure the consensus now is that Quest for Glory is the best starting jump.
>>98817584>horror. Problem: part of the fun of playing an adamantite horror is having an army of lesser robo minions but the adamantite horror gets no special power over them or ability to make them.Dragon Magazine 350 actually elaborates on Clockwork Horrors and they can actually make more Clockwork Horrors, by consuming 200 pounds of iron and 100 pounds of the relevant precious metals, in addition to a gemstone worth at least 100GP, during a process that takes 3 days, though each needs to be activated by the Adamantine Horror with a full round action.It would take a while but once you got a while of building yourself, but you can eventually outsource all the building on Platinum and Gold Clockwork Horrors with you only needing to handle the activation part.>What I'm trying to ask is, should I bother or do something else?I dunno, I think its a cool idea, while the inherent power isnt all that great in the grand scheme of things, the Forgotten Realms do have a lot of cool stuff on offer that your swarm could help you get.
>>98817738Awesome, thanks. This actually makes the "protect Drizzt" drawback a little more usable now.
So, Shard, what's going to be the hard part of the Immortal Handbook jump? The perk? The items?
>>98817715Cruelspaceanon made it, it's on the exalted folder.
>>98801379Hey DDanon, random question, but does the skill monkey perk do anything for an exemplar?
>>98819191nta, but looking at it the only thing would be that it gives you as many skills even when you take levels in something other than Exemplar/Savant/Factotum, so like if you took the chameleon perk in the origin you'd still have 5 levels worth of max skills.
>>98818518I'm recovering from a coof. Not THE coof, a coof. Right now, the hardest part is staying awake at work and focused enough to actually write instead of wistfully dithering on anything other than the morbid contemplation of how much lungs are full of slimy dead things. Managed to write most of the first of 3 origin sections, though.
>>98819581I hope it didn't ruin all of your weekend. Take care of yourself.At least you didn't get sick at a job where if you don't get results, you're fired.
>>98819649It more or less did, actually. It's both a blessing and a curse my powerful immune system was most of the way through to fighting it off by the time it was work hours again. And yeah, landing a job so sedentary I could probably decompose at it without raising alarm as long as my zombified corpse clocked in and out sure is useful in times when my focus for jumpmaking is compromised.
>>98817701It's not that it's the best from any objective standpoint, it's just one of the easier ones to work with since the jump isn't too mechanically complex and the world is only but so dangerous. I'd say most low-end settings with minor supernatural elements could do just as well for a first jump in terms of shaking anon out of their initial head space while not just throwing them in a blender at the deep end to see what happens. Even just a normal slice of life setting with a cast that has unnatural hair/eye colors might be enough if you want to waste a vacation opportunity for the possible shock value.
>>98820226>I'd say most low-end settings with minor supernatural elements could do just as well for a first jump in terms of shaking anon out of their initial head space while not just throwing them in a blender at the deep end to see what happens.Pokemon could still be considered "better" than those because you get adventure and supernatural stuff but you retain access to modern culture/amenities, the lack of which would be another significant concern for an early jumper to deal with.
i don't want a slow introduction, i want to kill orsted, laplace, and hitogami on my first jump
>>98820274Do any of the jumps for that even offer a build that can do that within 10 years? On that note, do any of them have a time extension option so you can live through the bulk of your lifetime there?
>>98820287yeah, i vaguely remember one where you have a kill laplace drawback and it said you need to wait out the 80 years until he actually respawns
>>98799968I very much care, but I'm also the only other person who does.>except I who am relieved I will NOT have to offer any kind of spooky house item.Reeeeeeeeeeee
>>98819191For the Perk, treat it as Factotum.
>>98820757Thank you for the answer.I'm at my fourth/fifth build there, now as a weird favored soul/archanamach/warblade/sublime chord/exalted arcanist hybrid who dual wields bastard swords.
you think going all out on skills in DnD is worth it or would it being actually in setting rather than a game dampen their effec too much?I kinda got the idea for a Paragon Chanegling Rogue/Savant/Chameleon, which means I can basically guarantee a 40-50 on all skills that matter.which would be utterly broken in a game, but hard to imagine how this would actually manifest.
>>98822173I would say as long as you don't expect diplomancy or similarly silly things it should work, you would be supernaturally competent in everything.
>>98820757How do you think the 9 spell-like abilities of the chosen of mystra work?
>>98822209>Chosen gain one bonus spell of each spell level 1st through 9th per day, which can be used as a Spell-like ability. Chosen are immune to one spell of each spell level 1st through 9th, just as if the Spell Immunity spell were cast upon them. Once these two sets of nine spells are selected, they can never be change>Bonus Spells (Sp) A Chosen gains one bonus spell of each spell level 1st through 9th per day, which can be used as a spell-like ability. Once these nine spells are selected, they can never be changed. Most Chosen select a variety of offensive, defensive, and utility spells with this ability.You can gain access to bonus spells you might not necessarily be able to use in D&D, but because they can be cast as a Spell-Like Ability, you can still cast them as Spell-Like Abilities under your own power even if you're not the level to cast then traditionally.
>>98822206I mean I dont expect Diplomacy to be able to turn an enemy into an ally in a single round action(less than 6 seconds), but I would expect someone supernaturally skilled at it to still be able to regularly talk his way out of danger or deceive enemies into acting in ways beneficial to him.
>>98823118>Action>Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.It's harder to do it than people make it out to be, but as you pointed out we're dealing with a literally supernatural, by our standards, level of skill. The Book of Erotic Fantasy makes it easier though, because you can reasonably suggest your Diplomacy use under the Appearance score is on sight and relatively intuitive.
>>98823168I should note that as a Changeling Rogue my jumper(if I choose to go with that build) can take a 10 on rushed Social Skills.>Social Intuition (Ex): A changeling rogue has an uncanny awareness of the tone of any social situation in which he finds himself. This grants benefits to a number of his skill checks. >Making a Gather Information check to gain knowledge takes a changeling rogue only 1d4+1 × 10 minutes, instead of the normal 1d4+1 hours.>A gut assessment of a social situation with a Sense Motive check can be made as a full round action instead of taking a full minute. >A changeling rogue can take 10 on Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks, even if stress or distraction would normally prevent him from doing so.>This substitution feature replaces the standard rogue's trapfinding ability. A changeling rogue without trapfinding can still use the Search skill to find a trap whose DC is 20 or lower, and can still disarm mundane (but not magic) traps with Disable Device, just as any other character without trapfinding.
>>98822839Thank you for the answer, this will let me qualify for prestige ranger.
>>98823118Oh, of course, just was saying the most ridiculous abuses, like convincing the epic lich to gift you his phylactery, probably should be ignored, you being skilled at it sweet talking enemies is a given.
Good news: The coof fades rapidly, and I finished up origins. Bad news: Sudden bouts of exhaustion and headache come and go so unpredictably I am legitimately unsure how much progress I'll be able to make on Immortals Handbook tomorrow. Could finish the perks section. Could also nearly blank out in the middle of doing something else. Having to forgo coffee because warm hydration is important has been rough, as if the actual coof wasn't bad enough. But the practical part is, I am legitimately unsure if the jump will be done by the end of this week or tomorrow.>>98820522Look, it was basically a bigger and meaner version of that werewolf that fucked with Doc, and Miss Lavinia seemingly hoovered it up or became its new agent or SOMETHING because it stopped returning her betrothed's calls. It's washed. It's done. And it was nothing but trouble and empty promises up to that moment.
Obligatory 9th Page bump.
Why are SB Jumpers discount cultivation protags?
>>98829031Because the only real difference between a jumper and a cultivation protagonist is that a jumper's powers don't suddenly become fodder every new jump. Otherwise they're pretty similar.I guess cultivation protagonists get *slightly* more handouts
>>98829041Not even, cultivation protagonists can't hold a candle compared to Jumpers when it comes to handouts. The entire premise of Jumpchain is free handouts just for showing up and unlimited power without convoluted power systems like cultivation.
>>98829084In general, yes, but it's also dependent on the specific jump(s) and chain. There are several like Irregular at Magic Highschool where you can't replicate the protagonist's "build" even if you had 2000 CP. Also, a lot of jumps don't give you upfront power, and it's possible to "waste" your CP on weak/meme options like repeatable-purchase fluffy hair, infinite food items, or bachelor's degrees.
>>98829084There is the fact that you need to survive for 10 years in each jump, which isn't really hard for most settings.
>>98829097Original anon was talking about SB jumps which doesn't have those limits in mind though.
>>98822839Effectively what do you think about optional unhearted arcana content, like prestige base classes and flaws?