Amateur Game Design and Homebrew ThreadWelcome to the thread for homebrew discussion on /tg/, Organizing Edition! It's an effort to get people to have classic homebrew discussions and assist the board in general when it comes to their game design endeavors.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)Thread Questions: What inspired you to create your own game? Are you inspired by something great, or is it dissatisfaction with something bad?
Hello, I've been working on my own mecha TTRPG (I'll post it on mecha monday too once it's up again), mostly inspired by super robot wars, mekton and anima beyond fantasy (at least in spirit). I've been translating the playtest module to english, it's the attached document.Is my english understandable and the ideas appealing? At least in the short segment I translated, I'm translating the combat rules at this moment.https://files.catbox.moe/zs694x.pdfSome more info and ideas (that will be in the next translations)> The game allows both real and super robots to be playabe, alongside related mecha stuff like planes, boats and ships. In future versions I want to add power armors and kaiju (both playable like Ultraman or Gridman and as enemies)> Your mech size is important, going from as small as 4 meters to 300 meters for battleship sized stuff. Fighting something with a lot of size difference requires different tactics than a regular enemy, in both larger and smaller sizes.> Mech creation rules allow for any shape, doing a gundam, a zoid or some weird machine uses the same rules, so you have a lot of freedom in what you can use> Enemies and players use similar sheets, and the same for mecha. Stealing an enemy mech or it's components/weapons doesn't require any extra work ruleswise and it's a viable strategy.>Thread questionBoth. I've started this project because I love the games that inspired me (and while anima is a VERY flawed game, I think it's a diamond in the rough, so I'm trying to polish it), and because I'm tired of Lancer and how it has a monopoly in anything mecha ttrpg related.
>>98799242>Thread Questions: What inspired you to create your own game? Are you inspired by something great, or is it dissatisfaction with something bad?Mostly I found some stl and actual models of Maids, Miko and bunny girls with guns and decided to make a game for it
>>98799242So, I'm out of the game design contest again... I'm not sad, just slightly disappointed... But this has given me quite an opportunity to polish my game, even when I thought it wasn't possible anymore.I'll try again next year, that's for sure!At least, I have a solid, almost unbreakable core to work with.>TQ>What inspired you to create your own game?A little bit of column A... a little bit of column B.Right now I want to combine the following games and RPG systems into a cohesive game:>Genesys>Warhammer Fantasy Roleplay (3rd ed.)>Ashes: Rise of the Phoenixborn>Pathfinder Adventure Card Game
>>98800210>Ciutat de granollersOh shit, another catalonian here? Good luck next year, hopefully with less rain. Much less rain.
>>98800314>Oh shit, another catalonian here?Yes, Catalan born and raisedThanks, anon!Here's a small preview
>>98799242>TQExisting systems such as SW2.x, AD&D, and GURPS don't satisfy me enough
>>98799242>What inspired you to create your own game?I wanted to play a game I wanted to play that was not served well by existing games. In this case, it was jet fighter combat like Area 88, Ace Combat, and Top Gun. And some other air combat movies and books like Fast Movers, 12 o'Clock High and the Bridges at Toko-Ri.And I thought it would be novel with a side-scrolling zone system to capture height advantage, air-to-ground (and covering attackers), and just abstract the turning of a dogfight.
>>98799279your english is fine, there are a few small mistakes but it's nothing to worry about. As long as what you mean is clear then your language is good IMO. That said, there are a few things you might want to look at >you roll two 10-sided dice (d10), one for the dozens and another for the unitsa dozen is 12, it should probably be "tens and ones">the Union and the AllianceUS or EU union? and who are the alliance? i think it's implied the US is the alliance, but it's not clear from the text>exploding dicewhat use is this? i need to roll 90+ to explode, if i have even +10 then im already hitting a 100DC. when will i have to pass a 200+ DC check?
>>98803345Good luck with that project, there aren't many plane games and planes are rad.>>98803848Thanks for reading it, and yes, I've screwd up a few things, the dozens stuff (I used google translate and it gave me dozens for "decenas"), and it should be Panamerican Alliance, not Union.DCs can be quite high, and exploding dice have a lot of effect in combat (I'm translating that at this moment), but in short, you roll Attack and the objective Defense, then substract Defense from the Attack and see the result, the higher the number, the better, it adds effects to the attacks.
>>98804214I got my plane game to the zine stage and ran it at a con.
can I get some input on a dice mechanic I was thinking of?>All characters have a Hit Die and a Damage Die>Your HP equals 3x your Hit Die size.>When an effect heals you, roll 3 Hit Dice and regain that much HP>Hit Dice and Damage Dice are used to make saves and attack rolls respectively>The roll succeeds if you roll half the die's size or more (e.g. 3-6 on a d6)>Attacks still deal damage on a miss, but they don't add any "on a hit" effects>If you roll the maximum value on an attack, you crit and the die explodesthe end result is that lower damge dice are more likely to crit or add riders, and lower hit dice make you more likely to pass a save
>>98808290I'd encourage you to find your estimated results, then scale your dice up for each level of your theoretical limit, and make a table. That often helps me.
It's dead.
>>98815401what's dead?
Sam Pearson Game Design is great for inspiration
>>98799242To be fair, anyone who makes enough homebrew will noticed they're slowly making their own system especially if they play more D&D and all.I'm currently working on a system that is meant more for long term play. It's inspired by Ares Magica, Without Number, ACKS, Birthright, Mothership, Traveller, Sword World, as well as Video games like Fire Emblem, Legend of Zelda, Final Fantasy, Bravery Default, Dragon Quest, Elder Scrolls, and funny enough Paper Mario.
Would starting some sort of game design forum for /tg/ projects be a bad idea?I know people here don't like discord, so I've been thinking about an old timey forum, but I don't have what it takes to moderate something like that. What do you think?
>>98818496I would join. Just suggest you gatekeep, you see what happens if you let them in and everything turns into pride flags and pronouns. (Look at Gears of War, Halo, hell even Civ shat the bed by pushing that gay shit. All they fucking had to do was refine CIV VI a bit and everyone would have loved it. However it was so bad that Civ 5 and 6 have higher user numbers. (I think 4 does too)
>>98818578>new space is being proposed>pol immediately shows up
>>98818578>oh no no no i might have to use a certain pronoun for a person on the internet>oh the horrorhow about giving zero fucks about people's pronouns and sexuality after all you are aware that it would be a game design and homebrew forum, where none of this topics are ever breached unless somebody like you brings them up first, just like how we get entire threads here were sexuality and pronouns never come up because as you might have guessed this is not the topic of this thread
I'm thinking about an SCP/Lobotomy Corp board game, basically you exploit spcs to produce energy/points, whoever has the the most points by the end of the game wins. I'm debating whether a drafting game or a deckbuilder would work better with the theme, what do you think?
>>98818657Okay back to bluesky with you, I mean shouldn't you be "Reeeing" about "Malfoid" or something?>>98818753I have seen many people claim that then the commies and fags get in and ruin it after enough get mod status and chase everyone else out. I mean how many times do we need to see them do it before the lesson is learned? I seen many small forums die overnight once they get in and start their purge.If you don't listen here is what going to happen.If you don't get overrun from the get go and they just make it a gay AU tumblr fanfic forum.You have a few pushing the pronouns and rainbow shit. They often make a forum for that. Then try to grow it, then add it into everything. Push for more "diversity" anytime a white guy is made that's isn't a villain or a punching bag character to mock. Calling out anyone who calls their racist/sexist/ shit out as being a "ist and phobe." Then start banning people they call problematic while looking the other way with others they agree with. Complaining and browbeating the owner and higher ups to giving them more control or doing what they say till everyone but them are left and find out. They don't do anything to support it outside of cause problems. Then a month or so later it dies and often the smart ones rebuilt on another site. Funny enough a forum I am currently on was made cause of that happening and the owner of the forum people left for this one was blacklisted for being a cuck that let the old one fell to begin with.
>>98818816All one needs to do is say that this is not the topic of the forum and shut down these discussions from either ends of the isle.Also wtf are you on about white people as villains only etc, this would be about game design, what you do with your campaign is up to you and not the topic of discussion eitheri fear you are suffering from persecution syndrome.
>>98818847Dude this has been a thing since like fucking the 2010s. Most villains that are a girl can't just a be villain in Hollywood they have to try to push something made her that way. As well as the same fucking annoying black/girl/ basically not white guy hero being the fucking same thing but different suit. However this is getting off topic. Gong to end it here with this. If you do shut it down both side EVERY TIME. Then the problem will be solved, however I seen time and time again, the owner bends the knee once than they take over and overrun the joint.
Does anyone even know how to set up a server or is this conversation dead in the waters
>>98818816/pol/tards don't get shit done. They've got uh ACKS and nothing else. A /pol/tard-coded game design forum is a terrible place to try to bring games to a MVP because righty nerds are one of worst groups at doing so historically. >>98818847He's a retard.
I have begun working on a war game but I wanted to implement a light dexterity aspect. Each army would have a few special units that would have movement that is a bit less cut and dry like sliding a puck or utilizing a power bar type meter to indicate how far they can go. Before I get too deep in the weeds, I decided to ask a few players if they would like this aspect in any way and one was adamantly against it with no wiggle room. It's a relatively small sample size but it made me second guess myself. Any thoughts on light dexterity aspects in a tactics game?
>>98824165I dont like the idea of using it on models themselves, seems a bit weird. Especially if someone's going to paint something, dexterity games usually are a little more abstract.One counter point however would be something like Flickfleet, where your space ships attack each other with dice and templates that you flick towards each other, and if they hit or overlap, you do damage. Pretty fun little game, check that out for some examples.It also takes the right kind of person, I guess. Some people like dexterity games like that. Others think if it has anything to do other than strategy, it's not worth their time. I like games that have a lot of pieces i can run my grubby hands through and make click-clack sounds.Make something and find the people it's for.
>>98824323The idea I've been leaning towards is something like regular models but then you put one of these down near the unit you're moving and need to flick it forward to move. If it collides with terrain or another unit it dies so you are incentivized to not go ham. In exchange, it can move much further than standard units.
>>98824165It's understandable, you want to win because of your strategies and how you build your army. It adds a physical-skill-aspect to a game which might seem unfair to those that don't have these skills. It's like asking the shy nerd to perform a rousing speech and base his results on how well he does.Maybe it works if the game overall is a bit silly and has a lot of randomness.
>>98824488So no longer a wargame? What you are describing is a game of skill/luckCloser to Horseshoes than a boardgame or wargame
>>98800330
>>98819541Wight Box, Veil Riders, The Lyrian Chronicles, as well as making TTRPGs with D&D to begin with. The "Right-wing" made a lot of shit people love and still love, the left just took it over via HR and ruined it to the point it's dying. However this is going nowhere. It's not like you can listen to reason. I mean, that's why you are the way you are now.