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"Big Choppa" Edition

Previous Thread: >>98695419

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
>>
>>98834037
>they were allowed to do it if you ignored the rules
lol
>>
>>98834895
NTAYRT but, yeah?

Jervis Johnson et al spent most White Dwarfs saying "these rules are not the bible, they are a groundwork for you and your friends to make games from"

I spent most of 4th playing with some bastardised terrain rules because nobody at our GW actually looked at the differences from 3rd that hard.

>Warhammer 40,000 may be somewhat different to any other game you have played. Above all, it’s important to remember that the rules are just the framework to support an enjoyable game. Whether a battle ends in victory or defeat, your goal should always be to enjoy the journey. What’s more, Warhammer 40,000 calls on a lot from you, the player. Your responsibility isn’t just to follow the rules, it’s also to add your own ideas, drama and creativity to the game. Much of the appeal of this game lies in the freedom and open-endedness that this allows; it is in this spirit that the rules have been written.
>>
>>98834895
I mean the other anon mentions a few things like Terminators not having bionics in 3rd, but completely ignored the fact it was errated some time later.
Funniest thing is that new recruit took the terminator errata and give them the 5++ but ignored the bionics change. So I'm starting to think anon just took the base codex or just looked up at new recruit.
Also that anon is correct >>98835372 3rd/4th was mostly guidelines, specially 3rd that was trying to consolidate 2nd into a less of a mess (failing spectacularly since rules are once again spread everywhere)
>>
>>98834014
I was looking at my old lists I could not remember why my 3rd list didn't have any Invulnerable save and my later list everyone that could have it had one
I had honestly forgotten about my Canoness with 2+ save just bogging down units with her miracle 2++ save
>>
Has anyone made an unofficial 3D sculpt of the 2nd edition card bunker from White Dwarf?
>>
>>98836934
Dr.Spork
>>
>>98836948
It's even free! Thanks!
>>
>>98837143
>>98836948
Dr. spork is a wonderful fella. Don't hesitate to also get his paid files if you like em.
>>
>>98834895
Duh, of course we ignored the few regressive changes like that.
Rules explicitly allowed a simple weapon option. Errata arrives and arbitrarily takes that weapon option away. People had already modeled and painted their scouts and used them for years. Nobody was going to be told by GW that their sniper squad had to be commanded by a sergeant with a pistol lol.

We weren't slaves to fashion like modern cum-guzzling meta-chasing gen-z morons.

I bet you never looked at the last section of the rulebook and saw the optional rule for voluntarily falling back from combat?
>>
>>98835742
Of all the balance changes made to 3rd, the terminators getting a 5++ save was probably the most important. Made a huge difference to a lot of marine armies.
>>
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>>98839895
That errata to the scouts didn't changed anything, it just clarified the rules as already written.
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>>98840160
I have no idea how that question even happen.
Outside of Battle Reports randomly having sarges with bolt pistol and CCW while everyone else had snipers.
I mean nothing in the rules prevent you from doing that, but it is questionable to have the squad leader with CCW while everyone else had a sniper
>>
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>>98840160
>>98840209

I can see the confusion, but the Tactical Squad for example is a lot clearer. Excuse the scribd pdf I'm using at work.
>>
>>98840370
On a side note, one thing I did not remember is that for some reason the scout squad gives the sarge their own stat line, meanwhile everything else only does it for the veteran sarge
>>
>>98840209
>I have no idea how that question even happen.
The metal Third Edition Scout Sergeant came with a bolt pistol and a chainsword. There were two different metal scout models with sniper rifles. All the other models had things like shotguns, boltguns, or pistols and stabbas - plus one each of heavy bolter and rokkit chukka.

If the studio army painted up for battle reports only had that one sergeant model ready to be photographed, then maybe that's what they had to go with rather than try to convert a model and have a bunch of readers write in asking where they could get that cool new model that no one had ever seen before.
>>
>>98840383
Presumably a holdover from 2e that didn't get cleaned up fully when they gave scouts the same statline as full marines.
>>
>>98840393
GW did kitbashes all the time, they even put it in their books outside of the hobby section.
Like the storm giant captain with a chainsword or the entire black templars shown being space wolf models without the wolf stuff
>>
>>98840444
>black templars shown being space wolf models without the wolf stuff
Proofs?
>>
>>98840393
The battlw reports had a sergeant with a sniper rifle even though it was against the rules.
>>
>>98840453
Armageddon codex they are wolf, assault squad and random bits from metal kits.
Mostly because the assault squads kits during that time did not have meltaguns, and the BT squad has the plastic space wolf one.
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Is 4th Edition welcome here?
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>>98841652
Fantasy, yeah.
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>>98835372
Older models look so much better, even retro new ones look better than most stuff GW put out
>>
>>98840444
>the entire black templars shown
lol its two picture in the entire Armageddon codex dude. Most of those are just assault and tactical marines. The black templars most 3rd edition players saw were necessarily the base tactical marines in the starter box.
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>>98840458
Read the book nigger. That was the codex upon release. Got changed later on.
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>>98843732
Read it yourself, and read the thread.
>>
>>98843732
>>98844344
The fucking codex, AT RELEASE, said they could (left in the picture), and then the FAQ said those very same battle reports were WRONG.
>>
>>98846505
couldn't* fucking autocorrect
>>
>>98846507
So can a Sgt take gear or not?
>>
>>98846597
Unit entry in the codex says the sergeant can take bolters / shotguns / sniper rifles. "Any models in the unit, etc"
This was later FAQ'd away, apparently.

Decide what to do about it in your own gaming group. Otherwise: avoid the arguments and take a veteran sergeant with a combi-weapon or something cool.
>>
>>98846505
Specific rules in unit entries override general rules in codices, which in turn take precedence over rulebook rules. That's been the hierarchy since fucking Rogue Trader, you disingenuous subhuman, and until the FAQ the unit entry for Scouts said any model in the unit could upgrade, end of, period.

I don't care if they "intended" it, I don't care if they liked it, I don't care that they decided to take it away: as published, the codex permitted Scout Sergeants to take equipment, as evidenced by the fact that fucking GW Studio employees used the unit that way in official battle reports in fucking WD.
>>
>>98847829
The most hilarious part about this argument is the 4th ed codex.
As they say: the Lord giveth and the Lord taketh away. An then the Lord giveth back again.

Models and fun are what count. Rules are approximations of balance, and the designers of the game explicitly used to tell us all to change the rules ourselves if we didn't like anything.
>>
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>>98848095
Derp. Forgot the image.
>>
I've been going through old Codexes and man, GW sucks at writing rules. How the fuck can a book be so full of glaring internal balance issues? For most of the issues, you don't even need to playtest things, you just need to think about things for 5 fucking seconds.
>>
>>98848577
These games have always been dogshit, but we love them for other reasons. For myself, and a hell of a lot of other people, it comes down to cool looking models, an amazingly atmospheric art direction, and a setting that grabbed my imagination and refused to let go. If it didn't have that going for it, it would have gone nowhere.

Now, what've you lot working on lately? I'm painting a space marine captain and will hopefully be having a game of 40k 2nd soon.
>>
>>98847829
>Specific
Key word, you illiterate moron.
The FAQ that spells it out has been posted multiple times. Fucking read it.
>>
>>98848577
It's more forgivable the further back you go in my opinion.
The closer you get to Rogue Traders sandbox rules for creating scenarios the less balance mattered.
Of course when the main type of game became playing against strangers either in clubs or at tournaments balance should have taken the front seat and they constantly (and at times deliberately to sell more models) fuck that up.
>>
>>98847829
Christ, I bet you're the sort who claimed 4th ed Terminators could Sweeping Advance because the unit entry doesn't say that they have Terminator armour (which is what prevents Sweeping Advances).
>>
>>98848577
>so full of glaring internal balance issues?
What did you find? Some of it is a notable difference in era in terms of how people played games, some is memes regurgitated up to now, some was missing an obvious problem. Usually people who are obsessed with imba are retards who think tabletop companies have playtesting divisions like /v/ would.
>>
I've heard people say that the earlier editions of fantasy were more like an RPG than a modern wargame, but when I've actually read up on the rules I don't really see any of that. What do people mean when they say that stuff and at what point did it become not an RPG anymore?
>>
>>98850347
99% of it is just people thinking that having a GM makes it an RPG.
>>
>>98849172
>The closer you get to Rogue Traders sandbox rules for creating scenarios the less balance mattered.
Internal Balance always matters, because if I can spend 5 Minutes drunk off my ass reading through the book and immediately identify which choices are cheaper and better than their alternatives, then someone fucked up.
>>
>>98850519
>>98849810
>>
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Fuck all that shit. If you're playing 4th or earlier 40k these days you're not playing to win are you.

Just pick miniatures you want, that you think suit your army.
>>
>>98850734
>that one confused slaan just here to fight warp daemons
>lotus pod alien worlds
Nice. Not sure I'm brave enough to use my dildo collection as eldar terrain though.
>>
>>98849810
NTAYRT but I'll always fondly remember Chaplains just being better than captains in every single regard in 4th, because apparantly Furious Charge, a 4+ Forcefield, a power Weapon, and Fearless is worth about 15 points. And they give you access to a better Command Squad too.
>>
Sup grogs, I'm an indecisive faggot, so you'll have to help me come up with a color scheme for the Cities of Death boxes I sniped off ebay. Basic gray feels to boring.
Post some retro City Terrain.
>>
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>>98851302
That's the Lead & Steel event miniature Slann Pirate iirc
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>>98850417
>>98850347
Have you never heard of narrative wargames?
Probably the majority of historical wargaming is based on this. Replaying specific battles, what-if scenarios, asymmetric victory conditions...etc...

Which also leads into
>>98848577
>>98850519

Balance doesn't matter if you aren't playing a game like a competitive sport. And even if you were to just play chess with your miniatures you would still have "white goes first" to complain about.
>>
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>>98852938
Chaplins with the 4th codex were great, it was 25 pts but still undervalued comparatively to the Captain's ability. An Iron Halo and power weapon are 40. They changed quite a bit from 3rd to 4th in terms of capacity, previously being limited to 2 wound models.
I think they ended up boxing in their design space with what the "basic" leaders could even do while trying to keep it simple. Something where they get to reroll or chose mission table options would have been good but I suspect open up more problems than it solves.
>>
>>98853132
A lot of the "Warhammer used to be more of an RPG" claims are pretty much what you say. It's not that the rules had RPG elements, but rather that wargaming in general was a lot more interested in narrative and interactivity. Random tables and open ended army building included.
The line between Wargames and RPGs wasn't also as defined as it is today; hence people also saying "early RPGs played a bit like wargames". (Which makes sense as DnD was born from a wargame in the first place).
There also wasn't much of a competitive scene as we see it today, there were tournaments, but modern things such as math hammer, netlists and generally trying to algorithmically optimise gameplay like it was an esport were completely unseen. Pitched battles were more of a casual thing, meant for newer players or faster gameplay, with scenario play being the meat and potatoes for most gamers.
>>
>>
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What chapter should I paint my firstborn space marines?
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>>98857633
The table of contents.
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>>98857633
>Firstborn
Nice to see this general getting some tourism this time of the year!
>>
>>98857633
>2026 year of our lord
>using the slave names of GW
Using ™ names should result in permanent ban from the internet
>>
>>
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We've survived again.

What's on your /grog/ horizon? I'm painting random sci-fi stuff at the moment for Necromunda type games
>>
>>98854305
It's also - pardon my French - kinda bullshit. Netlisting metatwats always used crude, simplistic mathhammer to dismiss ~80% of any codex or army book out of hand as "worthless" when in reality most of the time it was just marginally less points efficient and a player who chose models based on what looked cool and what fluff they liked who then took the time to learn their army well would piss all over some seething WAACoid who spammed nothing but 5 man lasplas or whatever.

Not to mention that stuff that looks "bad" in isolation can actually perform a really pivotal role in an overall balanced list that enables other things to do their jobs better.

Honestly the only times I think you could honestly, sincerely say that GW games were *broken* were a few of the wargear/magic item/character combos during the Herohammer period, and 7th Edition WHFB's army books where there were legitimately a handful of armies that you might as well not even bother playing the game against them their victory was such a foregone conclusion.
>>
>>98857982
>>98858085
Not to play defence for James here but what do you call the smaller scale marines?
>>
>>98862752
not them but, Space Marines and then the new stuff I call Primarines, not that I talk about them IRL much
>>
>>98862752
I don't own any, as I dropped modem 40k in early 8th edition, but I also call em primarines, numarines or outright newer models.
>>
>>98862752
I just call them space marines. The few times that I play an edition with them in it (I do play 8th out of the indexes a couple of times a year, although nothing out of the codices and later) it is easy enough to specify if one means "Primaris Marines", with Space Marines working as the default form and the form specifying all models pre-8th edition.
>>
>>98862752
Space marines.
>>
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>Christmas 1998
>4 year old me can't sleep
>hear footsteps from the hallway
>rustling under the christmas tree
>wait while holding your breath
>silence
>get up and tiptoe into the hallway
>two large red felt sacks under the tree
>open one of them
>see pic related
>no idea what the fuck did I just see
>go back to bed with head full off grimdark
I still got the box and the imaginary stuck with me forever. So what got you into this thing?
>>
>>98862752
Space marines.
The newer stuff usually gets called a slur of some kind like Primaritards, slopmarines, primaris marines, consumer marines, etc.
>>
>>98863185
My third world ass was on a vacation trip to the US and we stumble upon a game store in washington dc that had a diorama with 40k models.
I finally found a store in my country by the tail end of 3rd like just before the eye of terror campaign. Said store had like 8 tables all with a different theme, one was a mountain range, other a city with a canal in the middle and bridges, jungle, dessert, grasslands, etc.
>>
>>98863185
Kid brought the old Citadel Miniatures catalog on the School Bus during a field trip. He told me there was a game attached, I just thought Orcs and Chaos Dwarfs looked cool
>>
>>98863185
Started with space crusade myself. While as a kid I played only 3rd and 4th eds, I saw the colorful white dwarfs of 2nd ed era on my local game shop. Golf course field, styrofoam cacti and goblin green bases is where its at for me. I exclusively play 2nd now 30 years later.
>>
>>98863185
>So what got you into this thing?
Years before the dawn of the Dark Age of Technology, my favourite game was Battletech.We used to stomp our big stomp robots around at a small FLGS in Wichita Falls called Bryan's Legacy. The owner was into historicals, so he had a couple of big tables with green mats set up for miniatures games that didn't use boards or hex-maps like Battletech. Some of the games I saw played there were Rogue Trader, and I became fascinated by the game and its aesthetic. It didn't take long to get me hooked!
>>
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>>98863185
Was still at primary school and one of my friends who liked cool art bought this WD because it looked cool. I was immediately entranced by the images of metal Daemonhunters retinue types within and we started playing using the 2nd edition rulebook he'd bought cheaply on eBay (using 3rd edition codexes lel)
>>
>>98850734
I really like that terrain
>>
>>98863185
When I was like 5, I lived a couple blocks away from an LGS. My parents took me there, as they took it for a toy shop. I was immediately transfixed with the minis but my parents didn't buy me anything at that time.
Some years later, a mate from school showed me some orcs, gobbos, a giant and some empire lads that his uncle painted and gifted him, along with the 6th ed rulebook. I didn't play until a while later, but have been into Warhammer since then.
>>
>>98863185
>I still got the box and the imaginary stuck with me forever. So what got you into this thing?
Happy little gamer me started with BattleTech and playing Chainmail. Joined the Navy, got out into the world, found Warzone and Clan War, enjoyed them both. Got Space Hulk and some Battle Sisters just because I liked the look of them and the codex art, with the odd game of 2e 40k. Got heavily into Necromunda and WarEngine in the interim. Flash forward to '99: a combination of financial mismanagement, poor edition choices, and the Pokemon Crash wipes out Heartbreaker, FASA, Alderac, Demonblade and most other game companies. So I bit the bullet and split the 40k 3E starter box with one of my Warzone buddies to get more into 40k.
>>
>>98862666
I know I should just look through my old stuff but most of it is early 00s era when I really want 80s or 90s stuff to tinker with.
That led me to a nice reminder that warhammer stuff on ebay is still mostly a massive scam with one or two not terrible still a bit eye watering listings.
Unless you can find fucked up 300 coats of paint stuff to save or missing parts that can be sculpted back on, or maybe a mislabeled or misunderstood job lot.

I really should just go back to my plan to scratch build an Epic Ork army. All vehicles and gargants.
Maybe buy a single Ork army sprue and learn to recast.
>>
>>98864863
>Heartbreaker
>Demonblade
Does anyone hold their model lines anymore?
>>
>>98865048
>Heartbreaker
Prince August has the "back stock" from his days as the official caster under Heartbreaker. And definitely got rid of the molds in the bankruptcy. 100%.
Check their instagram to see what they "found" in the "back room" recently, it's not complete (especially Imperial and Cybertronic) but impressive
If you accept 3DP, most of the 1e Warzone resculpts and 2e models have been scanned and are varying levels of out in the wild. The new licensor for Warzone 4 appears to be in trouble, and are also charging ludicrous prices for a single half-squad of models in 35m with very limited selection

>Demonblade
They've been through a bunch of hands but currently most of the line is in limbo
>Grenadier sells 40k knockoff "K-Force" line to Warpeyes (Aaron Overton), keeps the Future Warriors line and eventually reverts it to Copplestone
Note that different stores will have wildly varying selections of models because Copplestone licensed the shit out of them, but the "Savages" are just straight-up Vengequan prototypes
>Demonblade rebrands to more family-friendly "Dark Tortoise" in 2000, as the crash hits
>Folds a few years later. Releases Shock Force and WarEngine rules to public domain
>Mega Miniatures buys unknown number of molds and repackages, incomplete release
>closes in 2013
>Mega Owner retains rights to "a few" minis
>Omni Miniatures buys "some" sci-fi rights from Mega, closes before Covid
Armorcast bought and still has a handful of Shock Force minis. Look under the "Salvage Crew" brand, notably Magdalena
Current:
>https://facelesspublishing.com
Has the license to scan and reproduce the GothRats, they've found a few especially rare miniatures in the process
>Golgo Island
A fan expansion. The minis went from Mega to Hasslefree and are currently held by Crooked Dice

>all the GWAR stuff
Long, long OoP. There's conversion fodder in the KS boardgame "HATE" . If you look there are 3D scans of most of the miniatures line floating around elsewhere
>>
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>>98865048
(cont.)
At the risk of breaking too far into /awg/ -
I should also point out that WarEngine was deliberately made as a 40k heartbreaker with unit creation rules to reflect that. You can just stat up most old/middlehammer 40k units in it, using the existing factions for ballparking your numbers.
>Armies
Corporate Shock Force
>literally just Cadian proxies with Sister Sin squads (pic very related) and techpriests
I used my Warzone Capitol army with a few Cartel assets

DeadTech
>Nanomachine-based Terminator cowboy zombies
This one's hard to replace, sadly. Someone should get on that.

Mutants
>Muties led by dominatrixes and Lord Humungous types
Pretty much any old-school mutie line will work. The guy who did the This is Not a Test muties was a long-time member of the WarEngine Yahoo Group/Usenet listserv

Vengequan
>Necromunda Ratskins.
Again, the Future War "Savages" are prototypes for the faction, and you could easily use TNT Tribals as well

The Org
>"Mafia" orks. Mechanically they're late Rogue Trader Orks. The Mafia visuals never existed

GothRats
>New York greaser Skaven With Guns

Scarlet Brethren
>Redneck cultists with a hard core of those red-robed Imperial guards from Star Wars. Chaos cults in all but name.
>>
>>98865426
>>98865572
This anon is a scholar and a gentleman, thank you very much!
>>
>>98865048
>>98865959
I also forgot one other thing - https://impact-miniatures.myshopify.com/search?q=mutant+chronicles&options%5Bprefix%5D=last
https://impact-miniatures.myshopify.com/search?q=Heartbreaker&options%5Bprefix%5D=last
Impact minis may be flooded with garbage and impossible to navigate, but they have resin casts of a bunch of Oldhammer-adjacent fantasy models and the original Mutant Chronicles RPG models.
https://www.ralparthaeurope.co.uk/shop/heartbreaker-miniatures-28mm-c-115/
Ral Partha Europe has most but not all of their early fantasy models, along with a couple that Impact isn't stocking, individually in metal for about 3 times the price.

If you're not aware, Heartbreaker was founded by a bunch of people ditching GW in the early buyout days, and they'd eventually form Scotia Grendel in the ashes of Heartbreaker going down. There are quite a few unfinished Warzone sculpts that wound up in the Vor/Urban War line, and some goofy 90s fantasy models they inherited from Black Tree
>>
>>98865426
>>98865572
>>98866754
great autism lad, I live for posts like this

I really wish there was a more concerted effort to get Lost Minis Wiki, Collecting Citadel Miniatures, Stunties, and Stuff of Legends (RIP Orclord) all both on the same page (literally and metaphorically) and also on a more stable platform.
>>
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I LOOOOOVE OOP ARTILLERY PIECES
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>>98867384
Me too.
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>>98867384
>>98868148
>>
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>>98863185
>So what got you into this thing?


I didn't see a model or a book for months after I "got into" warhammer.

On a grey October morning, in my first year of high school, this kid sitting next to me mentioned in passing that the afternoon before he played Warhammer with his friend.
After some prodding he gave me the summary of the game and I just sat there for 15 minutes in full awe.

For literal months I'd ask this kid every day to tell me more about the games, the world, the factions, the models, his paint scheme...

It was May when I first walked into a store (which was literally across the street from our school)...
The next day I went to my friend, and I was pissed beyond belief because he failed to mention that these tiny toy soldiers costed what was (for a broke kid in southern Italy) a literal fortune. Warhammer wasn't for me, I guessed. and moved on with life.
A few years later a couple of things happened: a 3rd kid was selling off his dwarf army and GW released pic related.
And that's how I met your mother.
>>
Because I dropped it for /wip/ - rip of Bile's old Warhammer papercraft site and various things from the Yahoo building-with-carboard group. Including old WD articles. Quarter-gig of goodness
GF: /d/beqc2Alj
(does not contain dolphin porn)
>>
I finally got my hands on an original Goff warboss and turns out the plastic ork power fist doesn't fit the sculpt! No wonder Ghazkhull (the original) has a chainsword.
>>
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>>98853741
>I think they ended up boxing in their design space with what the "basic" leaders could even do while trying to keep it simple. Something where they get to reroll or chose mission table options would have been good but I suspect open up more problems than it solves.
Oh certainly.
My personal approach would have been to just give the mid- and high-tier generic Heroes a tablewide re-roll ability that doesn't stack.
E.g., if you have a Captain, you can re-roll 1 hit roll and 1 wound roll per turn, anywhere. Way more impactful than Morale checks, which you basically never fail as a Marine anyway, and which you already have like 5 ways of mitigating. Also, where the fuck is my 1W Commander, I don't want to take a fucking Captain to lead my Combat Patrol.
>>
>>98862734
>a player who chose models based on what looked cool and what fluff they liked who then took the time to learn their army well would piss all over some seething WAACoid who spammed nothing but 5 man lasplas
You're committing a fallacy here. WAACfagging attracts a lot retards, true, but a WAACfag of average skill will wipe the floor with any fluffy list. I can fully understand where you're coming from if you never actually met any minimally competent tryhards or tried to break the system yourself for shits and giggles, but you're just plain wrong there.

>Not to mention that stuff that looks "bad" in isolation can actually perform a really pivotal role in an overall balanced list that enables other things to do their jobs better.
In most Editions pre-5th you didn't have that much Synergies that this would ever matter. You took the killy shit you have and because of the way the weapons were designed, killy shit would kill everything.

>Honestly the only times I think you could honestly, sincerely say that GW games were *broken* were a few of the wargear/magic item/character combos during the Herohammer period, and 7th Edition WHFB's army books where there were legitimately a handful of armies that you might as well not even bother playing the game against them their victory was such a foregone conclusion.
You must have had a pretty chill gaming group.
>>
I live in an apartment and long gone are my days of fuckhuge kitchen tables. Does 40k 2nd ed falls apart rather quickly at smaller point games? Or does it scale down okay?
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>>98872166
It scales down excellently. 500 point games are one the best ones.
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>>98863185
My Uncle left a stack of White Dwarf, Dragon Magazine and Warhammer Fantasy 2nd edition at my Grandparents house when he moved out and I'd read them when I was staying at theirs.

Kind of explains why I always had more fun with skirmish games and weird citadel stuff as opposed to Fantasy and 40k but that's what the most people played in my area so I was forced into them over the other games a bit.
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>>98872166
>>98872793

A Necromunda gang would probably scrap 250 at most if you converted the skills over to 40k while aGorkamorka mob might push 400 depending on the vehicles picked.

The rules work great at smaller scale.
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>>98871995
Not that anon, but not even during 7th I encounter the meme Taudar.
Worst situation was when my sisters of battles regularly deleted my friend's orks.
Mostly due to the basic combination of Sisters having flamers and melta, meaning whatever vehicles the ork hid in got open by the meltas and the creamy green interior got easily burned by flamers. It was an issue because not even trying to list tailor I was hard countering him.
I had to do some strange meme Inquisition list to avoid it.
What I'm saying you are playing a game at the end of the day and all the parties involved should have fun. Losing can be fun, people going out of their way to break a game, maybe should not be playing wargames. I mean its not like it is hard to break it, it happen to me by accident.
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>>98872166
>>98872166
4th ed kill team rules
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>>98871995
>You're committing a fallacy here.
No mate, you're just an arrogant delusional shit like all WAACoids. Most fluffgamers don't really bother to drill down into the rules and figure out the ins & outs so you spam "the best" thing and you wipe the floor with them. This gives you the delusional impression that you're good at the game, but the game is what happens on the tabletop not listbuilding, and on the tabletop never more than one WAACoid in a hundred has any fucking clue what they're doing.

>no synergies
Snigger. And you claim *I* don't understand the game. Listen little buddy, I know to the kind of person who thinks Le Epic Pwnplay or whatever is triggering a bunch of keyword aura abilities in nuhammer's MOBAslop gameplay you might believe that makes you an amazing tactician, but that kind of failure of comprehension is exactly why WAACoid drones were toilet paper to me for years. The game is maneuver. The game is objectives. The game is making your opponent thing you're doing one thing, letting them think they stopped you and feeling smug about it, then pissing on their Cheerios when they realise too late you were actually planning something entirely different. You can kill half my army? So what, I can still kill enough of yours that when the VPs are counted my objective play puts me over the top.

You're mistaking "fluffy" for "ineffectual". You're mistaking "suboptimal" for "useless". You are, in short, a fucking dimwit.
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>>98874132
>Mostly due to the basic combination of Sisters having flamers and melta, meaning whatever vehicles the ork hid in got open by the meltas and the creamy green interior got easily burned by flamers. It was an issue because not even trying to list tailor I was hard countering him.
>I had to do some strange meme Inquisition list to avoid it.
Everybody who was friends with an Ork player knew that pain, lmao.

>>98874993
So many assumptions, so much projection, so little reading comprehension.
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>>98877612
The only time during 3rd/7th that I recall having issues with orks was that odd time period during 5th where they could waacfag the shit out of the wound spreading mechanic with their biker nobz.
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>>98871977
I'd be okay with a Specialist Games (BB, Warmaster, BFG) style generic reroll token per wound of the marine commanding officer, I wouldn't even really mind keeping the leadership bonus/subin it doesn't come up enough to be a big deal.
I do miss the older strategy cards and the like though and would be alright with the reroll at least being part of the mission selection rolls too.
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Is this a reasonable Eldar list at 500 points for 2e? Only commander choice that is legal is the farseer (Avatar is too expensive obviously), I didn't want to use anything too mean like Warp Spiders but wanted something a little fancier than some Guardian blobs.
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>>98881103
I just realised the export doesn't display things clearly, the tl;dr is
>Farseer with Witch Blade, Displacer Field, Spirit Stone
>5x Fire Dragons
>5x Scouts, 1 with a power sword
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>>98881103
What did you use for that? Might wanna try it myself too. I don't recommend using HQs in 500 point games, especially ones that are level 4 psykers. Fire dragons might also not be that useful unless you know you're going against leman russ or something like that. Scouts are right at home in 500 point games, looks good.
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>>98881103
>>98881257
Basically use that space marine rule flexible leadership where any character can be commander for all armies in small games. Tyranids are especially interesting when there is only warriors leading gaunts and IG where veteran sergeant or commisar leads a small squad. Absolutely no need for level 4 psykers in small game, just takes the fun away.
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>>98881684
>>98881257
I used newrecruit for the army list, and thanks for the idea, I may switch to using an Exarch for the commander. The Fire Dragons were mostly a hedge against Termis, but I will think about if I switch to a different unit type.
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>>98863185
Warhammer at four years old lmao. Did you paint any then?

Anyway for me my brother brought picrel White Dwarf home from school, it was in a pile of magazines they were using for arts n' crafts. It had the cover removed so I never actually saw it until years later but I think that battle report was the first Warhammer-related thing I ever saw. I remember thinking it was bullshit that the Sanguinor beat Abaddon AND the demon prince in combat, and immediately thought the chaos guys were way cooler even though they jobbed hard.. For a long time White Dwarfs were basically the only way I interacted with Warhammer.
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>>98881103
Read the rulebook on choosing a commander.

It was pretty common to just ignore the compulsory characters in very small games, because the codices were balanced around 2000pts or greater mostly. The ultramarine codex even says they balanced it for games of 3000pts lol. It's why they had to introduce the ability to just take combat squads later on.
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>>98881127
I would try something like:
5 scouts 115
3 fire dragons 84
5 guardians with catapults 70
1 lascannon grav platform 59

Which leaves plenty of points for an exarch and a warlock and some wargear. Or a warlock and another guardian squad (or a vyper).
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>>98883402
Sure did, my dad made sure of it. I had painted some plastic soldiers before that. My kids have painted their first models too at ages of 3.
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>>98883557
>Read the rulebook on choosing a commander.
I do sincerely apologise anon, I have read the rulebook a good many times but I had my codex blinkers on, in which only the Farseer or Avatar may be chosen as commander (and if the Avatar is in your force it must be the commander iirc). I haven't been able to play second in some years, so the "just take whatever special option and define commander by leadership" wasn't in my mind.
>>98883609
All of my Guardians have Lasguns (yes I know I am not at a tournament being wysiwyg'd, but I still like to myself on principle), but I guess that means more points for fun stuff. I'll take your input on board, and maybe a Warlock would be a nice commander option without going full L4 psyker on someone.
>>
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Do you beautiful people know if "standard" dreadnought arms fit into Black Reach one? I man the joints. Do either part need to be somehow converted?
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>>98886860
Ooh! A question I can answer! Hot dog!

No. The shoulder pins on the AoBR dreadnought are too small. I tested with metal 2nd Edition arms, plastic 3rd Edition arms, and even the plasma cannon from the Venerable Dreadnought kit. Only the AoBR arms fit snuggly.
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>>98884583
Don't apologise to that anon, he is wrong.
That Commander section in the rulebook predates the release of the Codex so the Codex saying you must have an Avatar or Farseer overwrites it.

However it was a common thing to house rule out when playing smaller games. As >>98881684 points out Space Marines were in the same boat and it wasn't until 3.5 years into the edition (17 months before 3rd released) the designers thought to suggest doing so in a WD article.
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>>98888391
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>>98888397
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>>98887073
Putting magnets into that would be the easiest thing to do
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>>98888608
>magnets
That makes the most sense to me, too, since the AoBR dreadnought is the only plastic boxnaught kit with a multi-melta and you might still want to use that for some games.

My other thought were those little vinyl bushings Bandai uses for plastic robot models, but you'd have to remove them each time you wanted to use the original AoBR arms.
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>>98888391
Thank you for filling me in anon, but I will stand on my apology to that anon. Acerbic as he was, he did hit at the fact that I wasn't thinking of list building correctly for the period and setting, and that reminder is always helpful. Thanks for the article, I think I have that WD in my archive somewhere so I will check it out in depth again.
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>>98888391
Not just a house rule, it was an official Grand Tournament rule.
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>>98834439
I had the 5th edition ork codex and that was maybe my favorite codex in the entire game. I think i crashed out on 7e, 6th was my jam,

Why isn't there any midhammer stuff? 4th is a lame cutoff point for me, i don't want to be lumped into the 7e + crowd, they suck.
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>>98891998
>Why isn't there any midhammer stuff?
Because it's the wrong thread for it.
And it's shit.
>>
Game peaked at 3rd Ed. custom vehicle rules and I will die via toilet paper rollerdozer on this hill
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>>98892116
>your
You're.
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>>98892116
>Anon says newer (Middlehanner) editions are shit
>"your too stupid to play older editions"
Nani?
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>>98888391
I was never denying that the codex would overrule the core rulebook. Just pointing out that the rulebook has perfectly fine rules to make any character count as your commander. It all depends on whether you want to ignore the codex requirements for small games.

>>98890634
As this guy says. It's funny to think of 1500pts as a small game.
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>>98891998
The 5th ed ork codex is a funny thing. In my country it was released at the end of 4th ed. With the exception of loota boys and the shock attack gun, it was a massive downgrade from the 3rd ed codex. Overall it was a hugely weaker book, that forced ork players to build more extreme meme armies from 5th to 6th edition, as time went on.
>>
There are no rules for force staves in the 2nd edition, right? I wonder what you're supposed to use the librarian, warlock and sorcerer staves as, force rods?
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>>98894648
What are you smoking anon, there is in wargear cards, for both staves and rods. Rods are just better, slightly more expensive staffs.

Also lel, go check out the middlehammer general, its going spectacularly.
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>>98894681
Where's the force staff wargear card?
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>>98894681
>Also lel, go check out the middlehammer general, its going spectacularly.

If it's based around the frankly bad times of 5-7th 40k (which isn't Middlehammer but whatever lol) I'm happy for them to do their own thing.
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>>98894681
I mean it is one dude trying to force something and picking fights. What did he expected to happen i do not know
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>>98894695
Unless it's defined in a codex or something I missed, it doesn't exist. Use the force rod wargear card.
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>>98894813
I dunno, i kind of like the idea.
Your right though that guys a sperg.
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>>98894681
What was even the point of that if we already allow middlehammer in /grog/ going by the traditional definition of post RT being middlehammer lmfao.
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>>98894858
i thought he mentioned something about calling it something else.
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Tourist here, is 4th edition 40k allowed in /grog/? I always got the impression this thread was more retro than that.
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>>98894858
I think the problem is that 5th to 7th was dominated by competitive players. So it's an era of middlehammer with some good times, nostalgia, and a lot of toxic players too.
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>>98894877
If you're going to be a faggot about it, there's this great new thread for you >>98894681

If not, then yes.
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>>98894877
yes, hello

It's my favourite edition
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>>98894695
I think it came with the Dark Millennium box, Battle Bible lists it among other force weapons
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>>98894877
Sure.
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>>98894900
The Battle Bible is full of false information, don't use it.
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>>98894877
Yeah what >>98894897 said. You can even come here with 7th ed 40k if you are in the right spirit. Just dont expect a lot of responses because most of the thread wont know shit about that edition since they dont care.
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>>98894929
False or old informations?
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>>98894929
It's a bit harsh to say to not use it. The current dude maintaining it has stripped out nearly all the fan-made stuff. I just wish he'd distribute the source file, like the original author had the balls to do.
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>>98894929
The only things I've noticed so far are some extra wargear cards that look fine, even if they aren't "official". Nobody should be complaining about the thunder hammer, master crafted laspistol, and the force staff. These are fine, and if I remember correctly, the thunder hammer came from a citadel journal article anyway.
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>>98895129
He should at least include sources so you can tell what's unofficial.
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>>98894900
>I think it came with the Dark Millennium box
I have two or three sets of these cards, and I don't see a generic "Force Staff" wargear card that is distinct from a Force Rod.

The Black Book allowed some psykers to buy force weapons at points costs, while later codices require they get them as wargear cards.

The three force weapons generally available as wargear cards to psykers are "Force Sword", "Force Axe", and "Force Rod". These weapons improve the wielder's Strength by his mastery level and vary further by how many Warp Cards the controlling player may store in them like a battery between Psychic Phases. Swords and axes can also expend stored Force cards to improve both the Strength and save modifier of a melee attack, and the Force Sword grants the user the ability to parry one enemy die.

Grey Knights and Inquisitors may have a Nemesis Force Weapon, which has a built-in storm bolter, allows the wielder to parry, can store up to two Force cards, can expend Force cards to inflict extra wounds on daemons (d3 for one, d6 for two), and increases the bearer's Strength by a value equal to his mastery level.

Njal Stormcaller has a unique Rune Staff, which works like a Force Rod, except that he gets up to three Warp Cards at the start of the game and it also increases Njal's Attacks and Initiative.

Chief Librarian Tigurius has a unique rod, the Rod of Tigurius, that allows the Ultramarines player to play a psychic power that can not be nullified in the turn that it is used, but Tigurius will suffer d6-4 Wounds each time he does this. I swear there was an FAQ in White Dwarf that explained that this is the only power his rod has, and that it does not also follow the rules for a Force Rod.

Eldrad Ulthran has the Staff of Ulthamar. It works much like a Force Rod, but may store an unlimited number of Force cards, *plus* it adds both the wielder's mastery level (Eldrad is Level 4) *and* the number of stored Force cards to his Strength in melee combat.
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>>98895206
If the dude had the balls to distribute his source file, we could do just that. I could also take all that material, and combine it with the project anvil and scarborough games group material to make a killer "expansion battle bible" for heaps of new models, and extra wargear.
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>>98895231
>>98895129
Oh so thats how it is. I always thought that current battle bible was accurate enough. I only got the rulebooks and models, since I printed all cards, terrain and datafaxes myself from various sources, I dont hold any original boxes or sets.
>>98895259
What has scarborough games group cooked up? Never heard of that. Project anvil is a gem
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>>98874993
This reads as delusional and cringe
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>>98895334
The battlebible was never accurate and full of fan made stuff. The new guy who decided to clean it up hasn't managed to finish the job.
To be fair, 2nd ed is an old game with a lot of additions made over it's lifetime. There's plenty of house rules that were quite common amongst players towards the end of it's life. The game designers themselves pushed out optional updates to the vehicle rules to make assaulting them somewhat dangerous, and to make transports more survivable for the passengers. And of course, some extra fan-made wargear cards of middling power should be welcome. Wargear is cool. But all the extra content was spread over codices, white dwarf, citadel journal, a mailing list, and the author of the battlebible too.

I think it's important to have an accurate set of rules for historical purposes. But to actually play 2nd ed it's good to have extra wargear and vehicles, and a set of curated house rules to pick from. Once you play the game regularly the few well known problems with the game become apparent.

Back in the past when we played it originally 90% of us weren't purists about the rules. Additions to the game were commonplace. We all had that friend who cut up a tank to put different weapons on it, or add extra missile launchers to it.
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>>98895334
The Scarborough group in 2013(ish) added extra vehicle cards, codex updates for 3rd ed units, and even wrote necron and tau books.
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>>98897697
Huh I thought that those tau and necron codexes were from same source since they are so similar. Did they also do those IG and ork updates too? Where can I find their resources?
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>>98894877
I should make a torrent with my 3rd/4th things. If anything so other people can have them in case my hard drives and backup are taken by the government
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>>98897672
>The battlebible was never accurate and full of fan made stuff. The new guy who decided to clean it up hasn't managed to finish the job.
Huh? The group behind it has been updating it. I have 1.8.5 from last summer:
> https://gofile.io/d/rnDzlPfG
The problem with 2nd is that ir requires so many cards, tokens, templates, special dice, and other stuff that the Bible alone is not really enough.
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>>98901746
1.8.5 still has fan made stuff in it. The fan made stuff is ok, but it's not an "archival" version of the rules by any means.
eg: master crafted laspistol never existed, but is cool.
I would love for the maintainer(s) to share the source file. At the very least, we could use the template file alone to have a consistent style so we can make other "expansion" documents.
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Happy Halloween, /grog/
Remember GW made a "classic goblin green bases" tutorial that didn't use sand but their texture paste:
https://www.youtube.com/watch?v=2nM9CipMiBE

In all seriousness. Did anybody here from that era enjoy goblin green basing?
I vaguely remember an oldhammer era box of WFB dwarfs that were on basing that looked pretty good that wasn't goblin green. They probably had brown painted sand and then some other stuff beyond tufts/static grass thrown in. I'm not sure.
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>>98903666
Can't find that specific image on my garbage pile of SDD but there was article in WD saying that Goblin Green was choosed by 'Eavy Metal team for bases only because it looked good on photos.
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>>98897672
It doesnt matter that much. Battlebible is still a wonderful thing because it creates an easy access point for people intrested in 2nd edition. You can give them one organised document to figure it out instead of "there is 15 books+ card plus dice. Good look ill be outside". And while not being perfectly accurate it is well within the spirit of the game which is the most important part.
>>
So that "Middlehammer" thread is just one guy having a melty because people keep reasonably telling him 5-7th edition are indeed not Middlehammer, huh?
Interesting that zero actual game discussion has been had.
>>
Do not start the topic here for Christs sake. If you want to argue terms use that threat as containment
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>>98903666
Goblin green basing looks great when on the kind of vibrant grassy boards GW liked to use and good in isolation but IMO it can look pretty bad when the models are on other kinds of terrain. I think moving to earth tone base rims was probably the right call, they fit in basically everywhere.
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>>98904684
Yup, the gobbo green base provides excellent contrast and readability on a matching table. It makes it easy to tell apart base from figure and make out specific regiments at a glance, particularly when the print quality is as spotty as it was in the 80s/90s.
Compare the bright colours and goblin green bases with (for example) Blanche's earlier pieces; the bases are often highly decorated, there's an abundance of earthy tones, texture and patterns that give a beautiful look to the mini on its own (at times even seamlessly merging base and model), but make it really hard to tell details apart from more than two feet away.
8 do find silly that a lot of people nowadays see goblin green as the only 'valid' form of retro basing, when there were many styles and variants, then again, a lot of retro wargamers want to replicate the stuff they saw on nook and advertisement photos rather than bring their own take on things.
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>>98903666
The plain green bases standard didn't even last that long for real, you'll even find articles in White Dwarf occasionally reminding people that yanno, you can do other things. And examples of people's personal figures that defy the convention. Tim Prow (of eavy metal at the time, now Die Hard miniatures which has some great oldhammer-y stuff) has recalled that he preferred the darker salamander green paint trim, and bluntly shut down a request to repaint them to goblin green when his personal figures were featured in White Dwarf.

They finally managed to fully escape the full tyranny of them with Gorkamorka after arguments between the painters and the management due to Necromunda because management demanded the Necromunda models be put on goblin green bases because of the amazing logic of "that's how we do it" rather than anything sane.

So yeah, anyone insisting on plain green sand/flock goblin green bases as some kind of "one true path" is a trapped in memes.
Christ, if you were actually replicating the average base of the time from people you'd just put thick green paint on a base and not even bother with flock or sand because people were children and didn't spend money on frivolous extras like that.
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>>98904900
Was this one of the first issues after they bought a computer to edit with, or is the wacky layout part of the whole punk thing?

As an aside, does anyone know where to find the marble background image they used all the time (or something similar to it)? If I can avoid trying to trawl through the endless AI wastes of stock images and textures to try and find a close simulacrum I would very much like to do so
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>>98904975
'90s layout was just like that up until 40k 3rd/Warhammer 6th which really mostly just down to it being the Paul Sawyer era where the soul got sucked out.
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>>98904975
I know that marble background (or a very similar one) along with fonts and premade layouts are available on a thread in the the oldhammer forum. Can't quite remember the name of it, but 'Eavy Lead might be ringing a bell here.
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>>98906475
https://forum.oldhammer.org/threads/a-not-eavy-metal-for-oldhammer-painters.11018/post-88758
This one? Helpfully the drive link is privated and it's even odds the dude that made it is even still alive a decade on
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>>98906573
Ooof, yeah, it was that one.
Not sure if there's any other source for it.
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>>98915212
Goff Space Orks show how important it is to have body and arms seperated to create some sort of variety in your army. Best options the head is a seperate part too.
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>>98916246
Yeah sure but those are box set monopose ones, they're supposed to be like that for convenience. I did use get 20 of them for my goff mob tho, Painting them slightly differently from each other helped a lot to create some visual interest on them.
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>>98916246
People did little modifications to mix up the starter set orks, common ones included
>removing the side horns from the helmet
>removing the central spike from the helmet
>removing ALL horns/spikes from the helmet
>Gun up in the air (the right arm is a separate part)
>rough cut head off axe to make a club
>weapon swap axe to a spare weapon from a bits sprue
>same but for the gun
Add some variety in painting and you could have a reasonable enough of variety in the mob. Add the fact that most ork players would have some RT boys or later Gorkamorka boys and these guys were just filling out squads and it was pretty okay. The grots were the ones where the disparity between the starter models and the "special models" (in gorkamorka especially) was most obvious, but grots were in such large blobs that nobody cared too much.
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>>98915220
About 25 years ago, GW housed some of the models from the colour plates in Second Edition rulebook in a glass case at the store in Hammersmith. I had, by then, already converted my hand flamer guy to look like the medic.
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>>98916378
I know they are starter box minis. But they already seperated the bolter arm. You could easily make a sprue with the bodies and an extra arm one. The extra arm one could be used for other kits as well. Just like they sometimes dod for the other minis.
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>>98916511
Thats a good list.
>>
This is a 3E question so it might be an insult to some people, and it's also probably retarded, but I want to ask it anyway
Tau vehicles can take the upgrade "pair of gun drones" for 20 points
The only vehicles in the codex are the Devilfish and Hammerhead
The Devilfish comes with the upgrade for free, and cannot take it again
The Hammerhead MUST take either the missiles or burst cannons, which take up the drone cradle slots
So my question is, can the Hammerhead even take the upgrade, and if not, why the fuck did they waste like three paragraphs on this thing instead of just saying the devilfish always has drones?
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>>98916511
also a good basis for heavy weapons
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>>98916511
They'd combine well with the plastic arm + weapon sprues pretty easily in general all told
Another good one is shaving the emblem off the belt buckle, then you can either pop a spare bit on, sculpt something in greenstuff, or freehand paint a simple design on the surface
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>>98916246
If it makes armies considerably cheaper then it is fine.
Even in 40k the rank and file logic of having copy paste basic infantry with unique command elements works.

Sure if you want to spend more time and money making every model unique then go for it but the cheap playable option is nice to have too.
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>>98904482
seems kinda bizarre. like you *might* lump 3rd into middlehammer at a stretch, just based on how much time has passed. even that's dubious though. 5th is ludicrous.
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These guys turned out nice. Got another identical squad in the works too. I need to get terminators for my nurgle CSM army, plague banner bearer too.
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anons, where do i find that 40k 4e + 3e codexes thing the thread made a couple of time ago? I remember it had some uh fixes or balancing
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>>98916511
>>98917528
>>98917668
I didnt knew that you could do that much with them. But to defend myself, it is more work for a full squad than just having a base body you can mix.
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>>98919665
I thought about having a slightly different silhouette just like the RougeTrader Marines sprue.
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>>98920636
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>>98920650
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>>98920652
Didnt attach a pic
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>>98920636
>>98920650
All good anon, part of the joy of the hobby is sharing knowledge and experience, there are no true polymaths in /grog/ and we cover each other's gaps. Are those boys yours? Look like a bunch of fun if so, particularly fond of candy cane lips with the triple barrel.
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>>98920655
>Pack of Mally Reds for a quick battlefield smoke
Peak anon, peak.
>>
A friend of mine insists he can take Marneus Calgar at exactly 2000 points and I keep telling him he can't because it says *over* 2000 points, who is in the wrong here?
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>>98921056
I'd say that it's clear that you are right here, but how much does it matter?
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>>98920657
Not mine. I searched for them after reading the idea list. I have an old box with them in their sprue. Never thought of making them ready, because the monopose.
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>>98863185
I started with dawn of war 1. Was a secondary for 20 years then bought armaggedon orks since they looked cool.
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>>98920655
>Random half-smoked cig on the floor.
Small things like that are what I call soulful.
>>
>>98921056
You're right. Over means
>greater than X
not
>greater than or equal to X
If they have the model and are excited about it, probably doesn't hurt to let them use it sometimes but if they're bringing out the chapter master or super special characters for every battle it gets old fast imo. Being reasonable about it is easy if everyone's already there but if your friend's inclined to be a beardy cunt its less good.
>>
>>98917469
The Hammerhead can take the pair of gun drones upgrade. You could mount those drones anywhere you wanted on the vehicle like Imperial vehicles could do with the Hunter-killer Missile upgrade.

Also a fairly common conversion was to put the drones in the slots like a Devilfish and move the twin burst or missile pods to the chin.
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>>98922255
Indeed.
>>
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>>98924468
Really need to pick up a Johnny, but the only vaguely affordable ones I've been able to find are recasts. Would feel a little odd to have a resin guy in the middle of my metal marines, although I guess he could live with the plastic beakies. Truly an eclectic collection in that listing.
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>>98924595
There's a great STL out there that makes a 3D-printed Johnny who looks as good as the real thing... maybe even better. Citadel was far from perfect back then. My last recasting effort was pretty good, but also not perfect. Maybe now that it's not 106 outside every day, I can melt some metal again.
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>>98924468
Hey I got that same marine w/vox anon!
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>>98922434
>>98921088
In every other Codex the limit for the biggest, baddest special character is exactly 2000, not over 2000 thoughever.
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>>98926126
Then use one of those codex and run that army with that special character at 2000 points.
or just be reasonable, talk with your friends about it and don't be an asshole, should work out
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>>98921056
>>98926126
Where do you pull these points limitations on special characters, I checked every codex and didn't find any mention of 2000 or over point limitations
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>>98925216
I assigned mine to Third Company, Second Squad.
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>>98926126
>In every other Codex the limit for the biggest, baddest special character is exactly 2000, not over 2000
This is both irrelevant and incorrect.
>thoughever.
faggot
>>
>>98924975
That is fair, I'd rather not go down the 3d printing route personally (I have absolutely no cross to bear with them, but someone has to keep the old ways alive).
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>>98926904
3D printing is better than investing in overpriced scalper metal. Most sellers are not /grog/nards who want or have to part with old metals. But are investors who now want to make their investment into money.
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>>98862666
I found an Airfix Stug in the cupboard and realised Warhammer goblin heads fit nicely into the commanders hatch so i'm turning it into some kind of grot tank, just need to check if big shootas fit into the gun manlet.
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>>98926353
Try the 3rd edition Space Marine codex
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>>98927983
Keep us updated, anon. Looks fun.
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>>98927895
I fully understand that, most of my old lead is legacy stuff, I add maybe a couple of models a year now. When I was talking about the old ways, I was referring to scratch building, self casting, stuff like that.
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>>98928074
Found some WW2 armoured car wheels in the bits box that are the right size, no big shootas though, might cut down an IG autocannon.
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>>98850734
Cool terrain.
Older edition are also cheaper to get into since you need less models and all the books are free.
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>>98850734
please please PLEASE use opencamera or do something to turn off the AI filter on your phone
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>>98894877
NTA but I want to play 3rd/4th as they seem to be the most fun.
How would you has Bladeguard in it? They're the only good looking Primaris models, was thinking of a weird chapter that has a trio of lieutenants in their non codex complaint structure so I could use then
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>>98930751
Leave it to the tourists to bring their goyslop into better editions of the game.
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>>98930859
Mate, I was playing back in 2nd. A made bought me the Bladeguard because I said they're the only good looking Primaris. I want to actually use them in a game
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>>98930751
For 3rd certainly, maybe 4th too.
You could use them straight out the box as Heroes with Terminator or Artificer Armour, Storm Shield and power weapon/plasma/bolt pistol, or Terminator Sergeants with those weapons.
Some weapon swaps or just counts-as for any Terminator would probably be okay with most people too.
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>>98931066
>I want to actually use them in a game
Congratulations, GW has a current edition that lets you do just that
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>>98930859
>>98931239
So do yous guys refuse to play against anyone who is using any miniatures that weren't sold by GW during the years of the rules you are playing?
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>>98931323
Not those anons but I will play against people within some reason. I'm not going after your tactical squad with a fine tooth comb to make sure there are no modern bits, oh that is an Assault on Black Reach tactical take him off my 2th board, and so on and so forth. That said, it is a little difficult to consider your 32mm based Incursor squad as "counts as scouts", or a Ballistus that is sitting on a 90mm round and is taller than most buildings to be your "counts as dreadnought." There have been jumps in some places that are simply too much to resolve back into older editions, it is less obvious when it is a 25mm-28.5mm character or 2mm increase in height or something, but part of playing the older game is specifically about getting away from the current game, dragging elements of the current game back in kind of defeats the purpose.
Based on personal experience, I feel like people tend to be most tolerant for 1 step of base size up (because it is inevitably up and not down as models go on), 1-3 editions newer sculpts (depending on specific edition, people are generally cool with AoBR tactical marines in 3th but maybe less so about DI Plague Marines in 5th or Leagues of Votann squats in RT. Using your Bladeguard example, I would suspect that raiding the Bladeguard embellishments you like and using them to kitbash veterans would draw less ire, but the scale creep at this point makes that harder than, say, kitbashing Dark Vengeance bits onto early Dark Angels.
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>>98931415
>2th
2nd, I am a retard, suck dicks etcetera etcetera. Point still stands, some anons here may get a bit irritable because a lot of outside attention tends to take one of the following forms
>Why are you still playing <old edition> the new stuff is better?
>Hey can I play my new stuff in <old edition> you'll make rules for me right?
>Why don't you just rebase/build up height/kitbash new loadouts on your old stuff and come and play <current edition> with everyone else?
So people raise their heckles.
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>>98931415
Good post

I admit I am lucky in that I am from the "imperial core" and attend BOYL and stuff, rather than it just being me and some local friends in a basement giving 4th edition 40k a bash this week instead of 11th.

For me, a lot of Oldhammer and retro wargaming is about the effort you're putting in to capture the ethos of it. You and all the other people around the table.

So I would appreciate a bit more effort from people than, like you say, the nuGW types who hear about 2nd edition and want to proxy their current army for it, or even worse also "I want to use my [super duper unit] in 2nd but proxying it as [x] is too weedy me want big kaboom".
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>>98931323
>>98931239 here. Of course I don't require people to use use exclusively models from the years the rule are from (a 2-year span is a little tight, come on). But I do object to people trying to push Primaris Marines into pre-Primaris games, same way I'd object to someone trying to bring StarCraft Protoss in their Eldar army, or a Warlord Games Tiger II in their IG army. "But I think they look cool!" Fine, go play the game they're meant for. Which is on the next table over. I do the same thing to myself too. I have a lovingly painted Contemptor dreadnought I'd love to use with my 3rd edition Space Marines. But it doesn't have any (official) rules from then, not even FW, so I can't, and I won't.
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>>98931462
Thanks anon, as a colonial in an Antipodean outpost I am largely stuck to playing with my home group, but for miniatures games we mostly play FASA era Battletech, 2nd/3rd edition 40k and 1st Edition XWMG so it isn't all bad. I think that people should understand that if they are chasing an era of game they should understand the game feel, using Eureka Chaos Army models as part of a Mordheim Carnival of Chaos band may be able to fit despite being from a different company and era, while using Victoria Miniatures IG proxy vehicles in Rogue Trader will be blown out of scale and feel anachronistic. For a more current edition player, I would probably word it along the lines of "Would you consider someone using a War Dog as a 'counts as Invictus Tactical Warsuit'? The base is only 10mm bigger and they are both spiky shooty vehicles!" and that probably communicates the point well. To build on what >>98931477 said, make it work, if you want to make your primaris marines oldhammer compatible then make them appear as tacticals, devastators, assaults and the like do. Maybe push them to 28.5mm or 25mm bases, shave down that primaris armour and the like. Hell, for the original guy's bladeguard example I would probably accept his favourite bladeguard model with relatively little changes as a custom chapter master in artificer armour for middlehammer editions, but be less willing to accept a whole squad of them as "counts as assault marines" or something.
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>>98931422
I agree, there is a big difference between "make new rules for my new models" and "what do you think these models could count as", especially in an environment where official, recast, other company and scratch builds all exist. As long as the bases are close most things are good.

When it comes to the Bladeguard that size thing is part of the reason I mostly suggested Terminators as they are pretty much the same size as the mid 00s Terminators.

I'd totally understand if someone was doing a photoshoot, specific event or just really only wants to play games like they remember and wouldn't begrudge that but from a general playing stand point I wouldn't care if a person was using bottle caps with symbols painted on them never mind modern miniatures that were close to what they were counting as.
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The base size, and to a lesser degree model size for line of sight and stuff, is something I'm generally happy to let slide as long as the person seems not to be doing it to try and gain an advantage.
I may be slightly bias though as I can't stand the vehicles being so small in Epic so have a pair of 6mm Warhounds so go with my marines and plans half drawn up to scratch build a 6mm scale Gargant.
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>>98872166
Renegade scout being the retro clone of 2nd sits in the 3x3 foot range working perfectly fine for it.
You could granted get creative and make 4x2 work too
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>>98931503
My main issue with bringing modern models into retro systems is that people will often bring their expectations and practices with them. Over and over I keep seeing players tire of GW, go to previous editions and then bitch and moan when things just don't work how they expect them to. It's as though, rather than wanting to explore how earlier editions worked, they seek the gameplay experience, units and power levels of modern 40k, except built on an earlier edition. Often, they'll expect to be able to bring their armies verbatim without any changes or compromises and have them work flawlessly.
There's this fella at one of the lgs who overheard me talking about 3rd ed and later came to me saying how he was "eager to jump right into oldhammer" (he meant 5th edition), except using primaris units because "the old marines look stupid, but now we can play the best rules using the best models". Three months later, the guy had completely given up on 5th because "it just doesn't feel as good" and GW also released new toys for him to drool over.
Now, putting Mr. Anecdotal aside, I feel that for a good chunk of newer players, going retro is more about being reactionary and engaging in culture war bullshit rather than actual appreciation for earlier editions. They don't really care about the spirit of the game as much as they do about sticking it to "james wokeslop". Starting a retro group, whether it is RT, 2nd-4th ed or whatever other inferior editions should be all about the hobby, making terrain, writing scenarios and rediscovering an earlier form of wargaming, rather than just throwing a tantrum because you dislike how the current rules treat your army or whatever.
So yeah, I'll accept the odd primaris here and there, particularly for newbies that are dipping their toes. However, I will remain ever mistrustful of those insisting on inserting any modern elements into older editions, because I know the baggage they bring isn't at all pleasant.
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>>98930751
>How would you has Bladeguard in it?
Use Movie Marine rules, have them done up as some Veteran Deathwatch accompanying a team of Inquisitorial grunts (at 1500 points they're gonna be more than half your army, but so be it). Or run them with Terminator rules, they're almost the same size as the old 3e Big Ass Termie Captain and anyone willing to play 4e with you isn't going to mind some of your Assault Termies having "thunder hammers" that look like swords. Or running one of them as a Captain and sidelining the rest. Same goes for 4e Kill Team or Inquisimunda, really (giant-ass marines covered in gold leaf doing sneekibreeki shit is always funny). Just understand that they're not all coming out for every single game

>>98931323
Fuck no, I'm a homebrewer, recaster, and hacker to the bone. I do think someone bringing in Primaris in general is at least a yellow flag, but as long as they put a little effort into making them fit aesthetically and aren't trying to just drag entire buckets of blatantly wrong models into things I'm cool with it. It's not like people weren't begging for truescale marines for ages, they just got monkey pawed by GW. I even have a (admittedly free) Primaris model that I made into a hacky Beekee to hang out with my 28mm Inquisitor crew. The other nice thing about 5e Marines is that they finally brought back some RT-era weapons, which makes kitbashing with my mostly-3e collection a lot easier. Basically don't be lazy and try to engage with the game as-is, then look for ways to do cool shit *with* your friends instead of trying to make The Deadliest Thing.

>>98931908
Also agree with most of this.
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>>98931908
For me it's the fun factor. I dislike the new editions because sit on circles is boring and every army feels the same, the comp focus I hate. It's why I mostly play Necromunda, I enjoy the fun aspect moreso then the competitive side.

>>98932473
Sick. I grabbed the free terminator from the mini of the month a while ago so have 4 I can use, can always find a single termi to make a full squad.


I don't want to use them as some super duper powerful unit, I wanted to be able to use them as something within the current rules
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>>98931908
Doesnt matter. You play with the rulebook. The bigger problem is when you get weapons and equipments that didnt existed in the rulebook.
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>>98931908
If people are bringing their modem armies into older editions and just expecting then to work, ask them if they expect older edition armies to work flawlessly in newer editions. Heck, ask them if they expect their 10th army to not need adjusting or expect it to play the same going into 11th.
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>>98935047
Good idea. But i would just ask them to remove any mini that has visible gear that is not old and any character that never existed in that edition.
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>>98931477
>Contemptor dreadnought
That design is older than the 2nd edition even. Just use it as a Dreadnought.
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>>98936269
True*

* - the contemptor was name-dropped in the RT rulebook as one of the possible variants of the imperial dreadnought (along with the furibundus and deredeo) bit they didn't have specific rules for each variant nor any similarity to their modern counterparts.
Later on, the design that would become the contemptor's body was included as part of the imperial forces in Epic Space Marine.
The design was retconned into the contemptor when the visions of heresy books were released (god, that was peak Horus heresy) but a model with rules wasn't released until 1st edition HH (or maybe the relic one for badab war?).
Regardless, it's a kino model, shame that it stylistically and size-wise doesn't really fit in 3e and earlier editions.
>>
Is 4th ed 40k old or midhammer?

It seems like grog only has rules up to 3rd.
Midhammer starts at 5th according to them.
So 4th seems to be in a weird limbo
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>>98937438
>midhammer
Fuck off.
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>>98937441
It's ok. It's going to be ok. I love you anon
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>>98937438
4e is a moderate revision of 3e that largely plays the same; all the codexes are cross-compatible with minimal if any tweaking. The melee changes are actively beneficial, and the new vehicle rules were already in effect for years before the edition change. GW did push to buff grenades and limit power fist/chainfist access in 4e 'dexes, plus starting the drawdown on wargear and keyword cancer. Still, 3/4e 40k are fundamentally a single continuously-evolving rule-set, much more like the changes from 2e BattleTech to Master Rules and 5e/Classic BT. 2e and Rogue Trader have a much less-compatible core set of rules and assumptions about the game.

5e had major changes to the core rules, especially to LoS and vehicles. They make it a fundamentally different - and much worse - experience. Codexes were horribly gutted, WD got even more enshittified than it had been after Fat Bloke left, the Journal and the Specialist Games division got outright dragged behind the garden shed and shot. It's where the Rot set in.
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>>98937646
I knew they were similar, didn't realise it was effectively just an errata.

I have all the 3rd LDFs, looking for 4th too if anyone feels like sharing
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I can't seem to find a good Obi-Wan Sherlock STL model. Maybe I'm not hitting the right "alternative words" to find it, but I'd love for possible candidates to be linked/shared here. Preferably in classic heroic scale please.
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>>98938845
BMT space rogues has at least two versions
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For anyone down souf
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>>98938845
This anon has it>>98938867
Got these recently, didn't get them for the Sherlock, the horse head admech were split into two sets, but he's not bad. The bolt pistol is a bit too squished in but its like that in the art too while the maniacal face is pretty spot on.
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>>98939515
Wholly shit. That's good stuff especially the rt admech. Will have to grab that in the near future.
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>>98863185
My dad brought me into a GW when I was 2 to look at the models and kept bringing me there until I decided to get some necrons because I liked the terminator movies. I was 7.
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>>98941447
That's child abuse.
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>>98939187
/mog/ has been around for all of 5 minutes and already they're trying to redefine eras and think 3rd and 4th is middle hammer. I think they're just bitter that few people want to talk about 5th to 7th.
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>>98941695
Don't drag that bullshit in here, for fuck's sake.
>>
The orginal RTBs were beakies. Thoughts on using the wealth of HH mk VI marines to make a 3rd edition SM army?
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>>98942116
If you like the models, go for it. I would've done an all beaky army when I was getting started if there was a viable way to get enough of them.
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>>98938867
>>98939515
>BMT
I did some searching.
A result had "banana" stuff along with miniatures on purple site. Maybe they got DMCA'd? Can the files be shared if that's the case?
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>>98942322
>I did some searching.
no you didn't
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>>98942338
I'll check the "links" on purple site. But I did check the purplesite BMT result and didn't find the download so maybe they got taken off by DMCA.
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>>98942354 (me)
Alright it seems through Patreon I can get the "phases."
Sorry that I didn't search hard enough.
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>>98942183
>if there was a viable way to get enough of them.
It was challenging. Citadel never put enough Mk VI heads in the kits after First Edition.
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>>98942322
>A result had "banana" stuff
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>>98942428
That made me grin more than I should. I remember the "banana for scale" old internet meme now. One does not simply remind a man of such old things in such a humorous way.
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>>98942631
>One does not simply remind a man of such old things in such a humorous way.
At least Sean Bean survived being in this GIF.
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>>98941695
Would it move as new editions release?
In 15 years time when we're into 15th edition, will 1-5 be old, 6-11 mid and 12+ modern?
Or would it be static?
1-3 old
5-7 mid
8-9 proto modern
11-15 modern...
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>>98943131
No, because they don't share a philosophy or particular aesthetic
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>>98943131
>>98943234
Simpler division could be:
Pre public 1st to 4th
Post public 5th onwards.
Maybe you can have a discussion regarding late 4th and early 5th because you can see some new design and vibes in the later 4th releases and early 5th.
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>>98943131
>Would it move as new editions release?
No. It doesn't stop being called the 20th century because we're in the 21st now. If you want to get into the mess of adjusting definitions constantly to suit new people's preferences you're essentially doomed to constant metadiscussions and politics about revisionism rather than the content.
There are ways to increase granularity to make being specific easier, if only the different editions of warhammer were arranged in some sort of numerical order that indicated how they were released in relation to each other. It wold be easy to describe a range if we only had the written characters to denote a range between numbers. Wouldn't that be something.
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>>98943339
>Pre public 1st to 4th
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>>98943377
nayrt, but that'd be right for Fantasy
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>>98943377
The correct wording should be Pre Corpo vs Full Corpo.
The company was already a soulless husk by 91.
Think it was around the end of 4th that few old guys running the show left and the few left behind clearly needed the other guys to keep them in check.
>>
>>98943131
Do the middle ages or renaissance move as time keeps its relentless march?
The Warhammer eras aren't defined by chronological distance to the present, they are specific periods in GW's history.
New eras must be defined as time goes by, but those already established must remain so.
One of the biggest issues is that newfags and larpers run into the term oldhammer and automatically assume that it means any edition before they got into the game and then spread that idea throughout their circles.
I do agree that we need a new term for the post 7e 40k/AoS era, as most of the community agrees it's its own thing, but none of the many monickers have stuck.
>>
>>98943499
>The Warhammer eras aren't defined by chronological distance to the present, they are specific periods in GW's history.
>New eras must be defined as time goes by, but those already established must remain so.
This reminds me of the different eras that Japanese swords are sorted into. Old Swords, New Swords, New New Swords, Modern Swords and finally Newly Made Swords.
>>
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Does the thread maintainer still want 4th ed or can funkyhammer have it?
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>>98943581
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>>98943688
Thats cool, if you want it that no problem.
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>>98943499
How it was defined changed over time.
It wasn't called the Renaissance when it was occurring, that happened later.
Or things like Byzantine Rome, it was just Rome at the time
>>
>>98943499
>>98944305

Also that's fair too but can also be confusing. I initially got in 2nd ed 40k, then fell out of it when I turned 18 or so, started partying etc.
Got back into it during lockdowns.
So there's this weird shift which didn't happen gradually.
Fantasy getting killed, AoS, Primaris, all of that was WTF for me.
>>
>>98944310
So to me, 2nd and earlier feels old as I was young during 2nd and didn't super understand while 3rd I was older and more engaged and knew it better.
Then there's this void of things I have no idea about
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>>98944305
Oldhammer wasn't called oldhammer at the time, that definition came about 20 years later. The current definition has remained so for another two decades after being coined, it simply won't change because newer fans want it to, based on vibes or however they feel regarding GW'S history.
>>
>>98944305
Right, but we're not in those times.
Note you didn't respond to the the 20th and 21st century classification because its harder to be a sophist about.
>>
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Trying to rescue some marines.
Previous owner didn't know you needed to snip the bolter triggers. Unfortunately he also glued the shoulders on really tight so I'm not sure if I can fix 3 of them (unpictured).
>>
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Are there any good stl or recasts for the armorcast phantom? I’ve been trying to find photos of all the build options and there seems to be a harlequin head in there which I’ve never seen before other than this photo.
>>
>>98948464
>I’ve never seen before other than this photo.
I feel like I saw it on a purple green one here once but might be mashing it together with a green one that had a giger sort of freehand face.
Looks like its unofficial, used to be on etsy apparently so there's likely an stl floating around.
>>
>>98948504
That’s interesting. I’ve searched for this thing like crazy and haven’t seen any other apart from this. Probably unofficial then. I’ve seen the standard one and warlock ones, but never this harlequin head. Purple site isn’t really giving me much.
>>
>>98948441
Clip the bolters?
>>
RIP Aly Morrison
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>>98948441
If you don't care about plastic parts and just want to save the metal, dunking the model in nitro and/or acetone is an option.
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>>98949637
>RIP Aly Morrison
Holy shit. I ran to Google to verify. Man, this is rough. He and Trish were a big part of Oldhammer for me.
>>
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>>98948441
Wilko (UK) or Bartoline style goopy white paint stripper.

Wear kitchen gloves (not nylon) and don't huff too much. Doesn't need to be left overnight, just like 2 hours, scrub, repeat if needed.
>>
>>98949916
How do you do the scrubbing bit? I stripped my first minis a few weeks ago and after one mini I was just painting using a toothbrush instead of actually removing paint, and the paint goo basically refused to come off the brush unless I scrubbed it clean-ish on some paper towels
>>
>>98949959
Yeah various old toothbrushes. It really depends on the chemicals and whether they're water soluble or not, but I generally use neat dish soap
>>
>>98949637
RIP Aly.
Such a great sculptor. And hobbyist. I'll spend some time painting some of his skeletons and the first Kemmler tonight in his memory.
>>
>>98949369
Yeah. He tried for a few but I don't know what happened. I'm not familiar with what's from which era but I assume the monopose marines are 2nd?
>>98949833
No metal here, all plastic, varying glue use.
>>98949916
Might have been better, especially for the blue one with the arrow pauldron. I had to ask the Emperor to guide my blade as I removed a couple of big lumps on his pauldrons, hoping they were indeed just paint globs and not intended. Maybe they were sprue lumps. Don't worry I huffed plenty of my alcohol I used to strip them despite running them under a tap. Every part except painting in this hobby seems to be breathing in something, be it glue, cement, primer or stripper.
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>>98952658
>E & F
Thats from the 2nd edition box.
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>>98952658
No, i mean what does clip the bolters mean?
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>>98952658
Enjoy it. I still have all these lads and more
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>>98952973
I made the same mistake as a kid lol, rather than being one piece with the right arm, the bolters came separately with the pistol grip included. As a kid I just glued them on without removing this grip so they're kind of playing air guitar.
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>>98865572
Where'd you get these from? Look bitchin
>>
>>98953074
They're Shock Sisters from Demonblade Games, OOP
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>>98953076
Why's almost everything pewter have to be OOP? Straight world of bullshit
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IRON WITHIN! IRON WITHOUT!
2nd edition is maybe the funnest 40k ever was
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>>98834439
>blood axes.
Now that's fucking based
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>>98952973
What >>98952984 said. The bolters on mine were, besides the odd marine out, all with their grips gone but the trigger guard was left over. Every right hand has a grip you can see just barely poking out on his image. Just a simple assembly mistake.
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>>98952984
>>98953158
Ok, thanks.
>>
>>98862752
Adeptus chimpanzicus
Squatborn
That old trash
Marinelets
Shyte-with-5-year-old-kid-proportions
Ape-armed
Are you blind or that tasteless?
Smaller Cadians
Stupid angrysmileyheads

Note that doesn't apply to kino 1st ed beakies, just that ape trash that followed them...
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New thread:

>>98955781
>>98955781
>>98955781



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