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File: grog_OP09.jpg (798 KB, 1280x1704)
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"Big Choppa" Edition

Previous Thread: >>98695419

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
>>
>>98834037
>they were allowed to do it if you ignored the rules
lol
>>
>>98834895
NTAYRT but, yeah?

Jervis Johnson et al spent most White Dwarfs saying "these rules are not the bible, they are a groundwork for you and your friends to make games from"

I spent most of 4th playing with some bastardised terrain rules because nobody at our GW actually looked at the differences from 3rd that hard.

>Warhammer 40,000 may be somewhat different to any other game you have played. Above all, it’s important to remember that the rules are just the framework to support an enjoyable game. Whether a battle ends in victory or defeat, your goal should always be to enjoy the journey. What’s more, Warhammer 40,000 calls on a lot from you, the player. Your responsibility isn’t just to follow the rules, it’s also to add your own ideas, drama and creativity to the game. Much of the appeal of this game lies in the freedom and open-endedness that this allows; it is in this spirit that the rules have been written.
>>
>>98834895
I mean the other anon mentions a few things like Terminators not having bionics in 3rd, but completely ignored the fact it was errated some time later.
Funniest thing is that new recruit took the terminator errata and give them the 5++ but ignored the bionics change. So I'm starting to think anon just took the base codex or just looked up at new recruit.
Also that anon is correct >>98835372 3rd/4th was mostly guidelines, specially 3rd that was trying to consolidate 2nd into a less of a mess (failing spectacularly since rules are once again spread everywhere)
>>
>>98834014
I was looking at my old lists I could not remember why my 3rd list didn't have any Invulnerable save and my later list everyone that could have it had one
I had honestly forgotten about my Canoness with 2+ save just bogging down units with her miracle 2++ save
>>
Has anyone made an unofficial 3D sculpt of the 2nd edition card bunker from White Dwarf?
>>
>>98836934
Dr.Spork
>>
>>98836948
It's even free! Thanks!
>>
>>98837143
>>98836948
Dr. spork is a wonderful fella. Don't hesitate to also get his paid files if you like em.
>>
>>98834895
Duh, of course we ignored the few regressive changes like that.
Rules explicitly allowed a simple weapon option. Errata arrives and arbitrarily takes that weapon option away. People had already modeled and painted their scouts and used them for years. Nobody was going to be told by GW that their sniper squad had to be commanded by a sergeant with a pistol lol.

We weren't slaves to fashion like modern cum-guzzling meta-chasing gen-z morons.

I bet you never looked at the last section of the rulebook and saw the optional rule for voluntarily falling back from combat?
>>
>>98835742
Of all the balance changes made to 3rd, the terminators getting a 5++ save was probably the most important. Made a huge difference to a lot of marine armies.
>>
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>>98839895
That errata to the scouts didn't changed anything, it just clarified the rules as already written.
>>
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>>98840160
I have no idea how that question even happen.
Outside of Battle Reports randomly having sarges with bolt pistol and CCW while everyone else had snipers.
I mean nothing in the rules prevent you from doing that, but it is questionable to have the squad leader with CCW while everyone else had a sniper
>>
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>>98840160
>>98840209

I can see the confusion, but the Tactical Squad for example is a lot clearer. Excuse the scribd pdf I'm using at work.
>>
>>98840370
On a side note, one thing I did not remember is that for some reason the scout squad gives the sarge their own stat line, meanwhile everything else only does it for the veteran sarge
>>
>>98840209
>I have no idea how that question even happen.
The metal Third Edition Scout Sergeant came with a bolt pistol and a chainsword. There were two different metal scout models with sniper rifles. All the other models had things like shotguns, boltguns, or pistols and stabbas - plus one each of heavy bolter and rokkit chukka.

If the studio army painted up for battle reports only had that one sergeant model ready to be photographed, then maybe that's what they had to go with rather than try to convert a model and have a bunch of readers write in asking where they could get that cool new model that no one had ever seen before.
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>>98840383
Presumably a holdover from 2e that didn't get cleaned up fully when they gave scouts the same statline as full marines.
>>
>>98840393
GW did kitbashes all the time, they even put it in their books outside of the hobby section.
Like the storm giant captain with a chainsword or the entire black templars shown being space wolf models without the wolf stuff
>>
>>98840444
>black templars shown being space wolf models without the wolf stuff
Proofs?
>>
>>98840393
The battlw reports had a sergeant with a sniper rifle even though it was against the rules.
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>>98840453
Armageddon codex they are wolf, assault squad and random bits from metal kits.
Mostly because the assault squads kits during that time did not have meltaguns, and the BT squad has the plastic space wolf one.
>>
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Is 4th Edition welcome here?
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>>98841652
Fantasy, yeah.
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>>98835372
Older models look so much better, even retro new ones look better than most stuff GW put out
>>
>>98840444
>the entire black templars shown
lol its two picture in the entire Armageddon codex dude. Most of those are just assault and tactical marines. The black templars most 3rd edition players saw were necessarily the base tactical marines in the starter box.
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>>98840458
Read the book nigger. That was the codex upon release. Got changed later on.
>>
>>98843732
Read it yourself, and read the thread.



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