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Gamefinder/LFG thread. Let’s try to get some of you no-games sorted into groups.

>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes

What systems are you interested in? What games have you been running/playing recently?
>>
>>98858506
... I actually... have just been in a pathfinder 1e mood for a while recently. It's just the best for crunchy dungeonpunk and 5e tards avoid it, so these days it's just such a superior experience I have no incentive to ever have to tolerate 5e shit.
It's as if I've rediscovered my love of tabletop RPGs or something. It's weird how refreshing and clean and just fucking fun it is without wizards of the fucking coast.
Not to mention free. Like literally just free.
>>
>>98858506
>What games have you been running/playing recently?
I've started running dnd 3.5 recently, it's been over 10 years since I've last played that. It feels good to be back in the saddle.
>>
>>98858506
>Player
>Shadowrun 5e, most FFG Warhammer games, PF1e, open to other systems too.
>Weekends preferably, mornings on Mondays and Fridays work too. EST time.
>Voice or text, either works, pbp too
>Discord, Roll20, Foundry, carrier pigeon, anything works
>the_grubkiller on Discord
>>
>Player!
Looking for any game. I just wanna play ttrpgs, and I'm up for anything. I lurked for a long time and read lot's of rpg books but haven't played much ;_;

I'm self employed, so I can accommodate for most time schedules, as long as it's arranged ahead of time

>Voice preferred
>I got Discord and I used Roll20 before

>vavilonica on Discord

i like to draw :) if we have cool rpg adventures i'll wanna draw them
>>
>>98865147
Well now, that's pretty bold.
>>
>>98865147
Hey Vav!
>>
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>>98867017
hey! :D
>>
>>98865147
>>98867296
Just giving my Anonymous endorsement to this man. Great GM, Great Artist, Great Player
>>
>>98867362
It still sort of awes me that, of all places, Game Finder threads are like... actually the most productive and constructive community on the whole fucking board.
>>
>>98867879
The last place in /tg/ where people go to actually get shit done
>>
>>98858506
>Player or GM
Player but I guess could be convinced to be a first time GM

>Preferred System(s)
WFRPG 2e, Dark Heresy, UOESRPG, Dungeon Crawl Classics
Tone of the adventure is more important tho and I'd be willing to learn other systems.

>Schedule/Times Available (include timezone)
6:00-10:00pm Central Time, Sunday through Thursday
Give or take

>Voice or Text
Either

>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
Whatever

>Tone/Theme Preferred
Something a bit more grounded
Grim
Dark even

Doesn't mean I'm against levity or fun or even off the wall high octane insanity. I just like it when there's stakes and those stakes are a bit smaller in scope. The destruction of a single city through plague rather than the universe that only our plucky adventurers can save.

>Contact Info
This thread then I'll throw up my discord

>>98865147
I want to FUCK that thing in the spandex dress.
>>
>>98865147
He is very much a chad, and nothing is cooler than seeing him drop an art piece in the discord
>>
>Player or GM: I can go either, but I like being a player to vibe check groups to see if I want to invest time and energy into them.

>Preferred System(s): anything really, I like Mitants and Masterminds, Hero System, Pathfinder 1e, Lancer (thought some of the text is a little cringe), DnD 3.5, etc.

>Schedule/Times Available (include timezone) EST, I am available Friday night to Sunday night.
>Voice or Text: Voice, I'd rather die than go back to the cesspool if Text based roleplay.

>Method(s) of Play (Skype, Discord, IRC, roll20, etc) I can play through Discord or Roll20, but for me it's easier to schedule through Discord.

>Tone/Theme Preferred: anything pulp, gritty, grim, darkly funny, over exaggerated violence, anything that isnt too soft and squishy, unless we're doing an rpg version of "Raze's Hell"

>Contact Info: Discord: innocentgoreprince

>Other Notes: I like trivia, metal, horror and dark comedy.
>>
>>98858506
>What games have you been running/playing recently?
None, I don't know people to play with IRL and online never works out since it doesn't have the fun social atmosphere of actually being there in person.
>>
>Player or GM
GM
>Preferred System(s)
OSR alike (I did the classic ORS thing of taking rules and systems I like from many OSR games but I pulled from a few non OSR d20 games as well) (in order of amount of content pulled, LotFP, DCC, DnD RC, 13th age, The Black Hack, ect.)
>Schedule/Times Available (include timezone)
3:30pm EST every Saturday if enough players RSVP, no worries if you can't make a session though.
>Voice or Text
Voice
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
Discord, Theater of the Mind
>Tone/Theme Preferred
Classic fantasy, sometimes funny, sometimes serious, high death if the players aren't careful, low-mid death if they are.
>Contact Info
Smashed on discord
>Other Notes
Fully fleshed out KotBL to start. The campaign as a whole is a sandbox although there might be hooks for one or two session adventures that lean a bit more railroady, you will have to (both literally or figuratively) explore the sandbox to find most of those though.
I will not giving a ton of info to the players about how the system is working, in a super old school style. Players still roll and have a sheet but you will not know everything that is going on in the rules.
It will probably be rather lethal if you don't take things slow
THIS IS NOT 5e OR ANYTHING CLOSE, if you come in assuming that it is like 5e you will be wrong.
The game has been going for a bit now, players adding and dropping as time has gone by (more have added than have dropped). The game is just getting into the meat and potatoes of things though. They only first went into the caves of chaos last session.
>>
>>98875000
Sounds great anon. Would love to join.Timezone just doesn't work out for me.

I guess you don't know of similar games on a different day?
>>
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>What systems are you interested in?
I've been dying to try an Ars Magica saga, but it's been hell scheduling the few friends interested.
>What games have you been running/playing recently?
Of the friends who actually play anything they refuse to move away from MLP
>>
>>98858506
Weird factory schedule, looking for weird gaming schedule to match.

> What systems are you interested in?
Yes. Bonus points if it is not 1dX (like dice pools or 3d6 standardized).

> What games have you been running/playing recently?
Recently, as in less than a year ago or ongoing:

> Cortex System (Pokemon)
GM 1-on-1, Play-by-Post. Pic related, his rival's starter.

> Wushu (One-Punch Man)
GM, online, RL friends

> Pathfinder 2nd edition
Player.

> MUTTs
Don't look for it yet, helping the early playtesting.
>>
>>98865147
>>98867296
this guy is shit, avoid
>>
>>98865147
>>98867296
This guy is THE shit, avow it.
>>
>>98865147
>>98867296
this guy is shit, avoid
>>
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>Player or GM
Player
>Preferred System(s)
Any/All. I'm severely inexperienced and am open to anything as long as you're open to a newb.
>Schedule/Times Available (include timezone)
EST. Available most evenings. I can tell my boss when not to schedule me, so let me know when you want to play.
>Voice or Text
Either, voice preferred
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
I recently made a Discord account. I'm open to making other contacts if needed for this.
>Tone/Theme Preferred
I enjoy classic fantasy, but literally anything is fine.
>Contact Info
lardlass on Discord.
>Other Notes
Like I said, I'm severely inexperienced.
>>
>>98865147
>>98867296
This guy is THE shit, avow it.
>>
>>98865147
>>98867296
this guy is shit, avoid
>>
>who
me, the DM
>what
original megadungeon of my creation, run using b/x
>when
sunday nights EST
>where
discord for voice, no vtt required
>why
it'll be fun, cowards
>>
Sorry I'm late

>voice
>>
>>98897473
No one was eagerly awaiting your being a tedious shitstain.
>>
>>98897473
with a little voice training you might not be so embarrassed to speak
>>
>>98893943
How do you intend to run a megadungeon in b/x without a vtt? You're saying you don't even have a damn map of "your dungeon"? It sounds like you don't actually have a dungeon. Mega or otherwise. In which case, you aren't running a megadungeon, and you're not using b/x, you're just a lazy bullshit queen.
No one has time for that bullshit.
>>
>>98899804
surely you can bump the thread without pretending your parents are brothers
>>
>>98875215
Made-up my mind.

> Player or GM
Game Master looking for up to 3 players. Fine with 1.

> Preferred System(s)
Hybridisation Cortex and rules from the Pokémon Games. Very flexible, you'll design each of your Pokémons' moves, and will require defensive ones due to the way Cortex functions.

> Schedule
Expectation would be 1 post per day, with a bit of leeway. More, when able, is definitely welcome.

> Voice or Text
Text. Play-by-Post

>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
100% through Discord, dedicated server for the game.

>Tone/Theme Preferred
Adventurous. Typical teens-given-pokédex-and-a-starter-and-pushed-into the wild. Will be VERY narrative driven. Expect at least a week of back-and-forth before even getting your starter. I did run such a game before, 1-on-1, and can have it translated to English to give you an idea upon request.

>Contact Info
On Discord: dasfovar

>Other Notes
This is ideal for someone with free time on its lunch breaks, and will definitely occupy me during mine.

You will have access to all rules, but learning them will actually be optional: I really don't mind running the crunch. In facts, I am more interested that, if your character is a computer geek, that you get your computer stuff right than my rules. I'll manage.

I do not plan to touch subjects that would require a consent form / XCard, but I want the freedom to go there if the story takes us. Evil is defined by its actions, so things like slavery and bigotry can be there to be opposed.

Similarly, leave out-of-universe politics out of the game: Your character is twelve anyways. If you want your character to behave in an uncommon way you find moral (e.g.: Vegan, or devout religious), that is 100% allowed, but be aware this might give you extra obstacles and a very occasional opportunity (Carnivorous Pokémon might get malnourished, but some people might find your dedication worthy of praises and some accommodation).

My own region.
>>
>>98900063
I'm interested but feel I need to ask a few basic questions others may also appreciate seeing the answers to.

First, would you be willing to consider older characters? I don't really want to roleplay an actual child, but a teenager or just an adult would be fine. I figure this could come either in the form of a trainer leaving at a later age or someone with other goals that are appropriate for the setting (Rangers, scientists, etc.).

Could you tell us a little about how "gamified" it is? That is, are pokemon just used for battling primarily like in the games, or generally companions, wild animals, and integrated into workplaces and so on like in other forms of the media? How dark is it; are injuries serious, or do they largely disappear with a potion spray bottle? Do wild pokemon eat and/or kill each other? I assume yes from the carnivorous bit, but that's more grounded/realistic than what is often depicted.

Finally, when you say narrative driven, can you expound upon whether you mean plot or characters?
>>
>>98901777
> First, would you be willing to consider older characters?

Premise is "friends at the end of a school year", and the Pokémon Adventure as a pilgrimage.

> (...) are pokemon just used for battling primarily like in the games (...)?

Other medias. Percentage-wise, Pokémon will be mostly treated like work animals and domesticated animals. A few people, sometimes highly-regarded, sometimes regarded as idealistic, treat them as equals.

> How dark is it; are injuries serious, or do they largely disappear with a potion spray bottle?

Both will exist. There is a damage threshold that:
- Before you reach, damage is superficial.
- When you first reach / go beyond, the controlling player / GM can get the character to faint safely.
- if you get damaged while already at it, or beyond, wounds can become more serious / lead to death.

To be clear, fainting itself don't provide protection, but the free Pokémon recall, or the presence of friendlies still fighting, might.

> Do wild pokemon eat and/or kill each other?
Absolutely. Some will hunt humans too. They're rare, but they're there.

> Finally, when you say narrative driven, can you expound upon whether you mean plot or characters?

The plot will provide a structure, especially during the introduction. Otherwise, it will be strongly linked to your character. Expect me to roleplay your family members, your non-pokémon-focused friends, etc. It is not a vidya, the town you'll start in will have the Bug Gym, but you can do it last, and teams will be adjusted willingly, with in-game justifications, to your number of badges.
>>
these dead ass threads just make me sad, man
>>
>>98902970
Thanks for the clarification. Unfortunately I really can't see myself enjoying roleplaying as a twelve year old kid.
>>
>>98903161
They aren't dead. It's just that the groups who advertise they have room available get filled quickly. These aren't discussion threads, so they're not meant to be cluttered with shitpost culture war slop.
If you are sad because you want to see lots of games advertised, you could run a game and advertise to get players here. But if you saw a lot of ads, you should interpret that as meaning a lot of churn is happening, which ultimately means either most groups are unstable and collapse quickly (which is true for D&D specifically) or that there's a sudden and huge increase in the hobby's population generally (which won't happen).
Lurk moar, anon. You might learn something.
>>
>>98903184
Seems like a few ads here are relying on in-thread engagement as opposed to discord or email, and not much dialogue is happening. I guess that just means the threads are bad ways of fishing for contacts.
>>
>>98903200
discord cliques anon
>>
>>98903200
>I guess that just means the threads are bad ways of fishing for contacts.
Yeah I got way more replies when I simply did a lfg on roll20
>>
>>98903200
Why would people want to play with a GM who can't even create a burner email or something for direct contact?
>>
>>98903181
No problem. I'd much rather that than you saying yes and leaving a month in for the exact same reason. I hope you find a game you can enjoy.
>>
>>98903998
People advert their games on multiple platforms.
>>
>>98903184
>They aren't dead.
Newfag, these threads used to be far livelier.
>>
>>98906984
I assume there are 1d6+3 discords that have drained the pool significantly.
>>
this thread is dead because the last 'real' post that was a game ad or question thereof was 50 hours ago. Post the discords.
>>
>>98906984
Tabletop gaming in general used to be more popular. That's what you're thinking of. As a relative fraction of the tabletop community, /tg/ has never been significant, and has in fact worked hard to earn its reputation as a toxic cesspit in the internet's most toxic cesspit.
>>
>>98907024
You're right but those are dying now too.
>>
>>98858506
Why don't you guys engage with the TQ? And then engage with people who replied to the TQ?

Be the change you want to be!

>inb4 what about you?
I'm >>98900063.
>>
>>98908801
The TQ is what games are you interested in or running, which is answered in every GM and Player post.

Surely people aren't posting here if they haven't already posted a player or gm ad, right?
>>
>>98908801
why do you feel the need for a TQ at all like a newfag? We're just looking for games.
>>
>>98907942
Dying or going insular? I know at least a couple that aren't even open to new people, literally just gay circlejerks and /pol/ shriekers
>>
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>>98908906
You can expand. For instance: is there a gane you'd die to try but feel like you won't ever get the chance? Would you be willing to play in that setting with another ruleset, or play that ruleset with another setting?

> Pic semi-related. I'd play a D&D homebrewed into sci-fi to play in the MegamanX universe.

>>98909568
Drives engagement. I'd much rather have a conversation devolve around why D&D is great (which I think it isn't) than just "bump" every 12 hours or so.
>>
>>98909635
People keep talking to me about shadowdark but I don't really think I'd care for it. It's apparently very 5e coded.

My irl group is wrapping up a misguided experiment with a one page system, thank god. I gave up the GM chair to give a couple of them a turn and I've been screaming internally ever since. I should probably put aside my larger project (that they wouldn't like) and start figuring out what system is midbrained enough for them to grasp, since the interim GM stacked the table with some retards he knows and I'm gonna end up as GM again in a couple months. Probably sooner actually, there's no way the people who say they can/want to GM are all gonna follow through.

You?
>>
It's so funny seeing how things have panned out, almost like insular practices lead to a downward spiral!
>>
>>98909658
>interim GM stacked the table with some retards
Unstack it, anon
>>
>>98909658
>my larger project (that they wouldn't like)
What's the project, anon?
>>
>>98910461
megadungeon
>>
>>98910631
sounds gay
>>
>>98900063
>Hybridisation Cortex and rules from the Pokémon Games
I don't know what this is

Tell me more

How fleshed out is your region? What kind of pokemon are there?

Are we expected to just have our starter or will we be catching other Pokemon?

You said we'd be playing as 12 year olds but also that we're teenagers. Which is it?

>>98910631
You, >>98893943 ?

Are you planning on running it as just a mindless hack'n'slash or what?
>>
>>98910758
nah I'm not ready to run mine yet. It isn't a hack'n'slash though, there's a lot going on. My players are just convinced that it's gonna be tomb of horrors no matter what I say.
>>
>>98910631
>>98910914

Are you vagueposting for attention or just too thin-skinned to discuss your idea in enough detail to get criticized?
>>
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>>98909658
> You?
When I get to play as the non-GM, it turns a bit better than it used to. I tend to become a sort of mentor for the GM in-between sessions and a group leader within', ensuring we answer plot hooks and that everyone has a shtick and an opportunity to shine... But I still end up screaming internally from time to time, especially when stats for custom monsters and stated opponents were obviously ChatGPT'd.

Like, I'd have all the potential to rule-lawyer, but I try to... rule-prosecute? Nah, not a good term... just make sure to side with the GM. And I do so even when I'm learning new systems. It helps a lot.

>>98910758
> I don't know what this is
Cortex uses a dicepool system, where you gather dices of various sizes (from d4 to d12) and make opposed rolls. O altered it a bit so that the standard pool is Pokemon Tier (Charmander would be d6, Charmeleon d8, Charizard d10, Mega-Charizard d12), stat (e.g.: PAtk d8) and Move (e.g. Ember d4). Cortex don't do well ongoing damage, like from burn or poison. I made a rule for it. And so on and so forth.

In all honesty, it will lose some granularity, especially at the extremes. Expect stronger caterpies and weaker salamences for example. And with the added freedom of designing custom moves, you might expect an upset from smart players once in a while.

> How fleshed out is your region?
Wide, but shallow. I have a map, know where the most important stuff is, have encounter tables, a pile of NPCs... and a lot of leeway to create stuff as I go, or to mesh-in player backgrounds.

> What kind of pokemon are there?
Yes. And fakemons on top. But I do avoid Pokémons who are an ice cream cone, or mechanical gears with faces.

> Are we expected to just have our starter or will we be catching other Pokemon?
Catching. And receiving as rewards. And trading.

> Teenager?
Thought teenager, like "teens", could start at 10 or 11. My apologies. Characters should start at 12.
>>
>>98858506

>Player or GM
Player, though I've got a four-man party, counting myself, ready to go. I'm just acting as the representative.
>Preferred System(s)
Anything that isn't 5e D&D. Worth noting that we're trying to avoid class-based systems that are overly suffocating as well, since those tend to loop back to just being alternate forms of 5e.
>Schedule/Times Available (include timezone)
The weekends, morning and evening in both American and European timezones. We've got a German, and a bunch of Americans, but we're flexible enough to hit either morning or evening in either timezone for the weekend, as already said.
>Voice or Text
Voice.
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
Anything goes, honestly, but obviously Discord for voice and Foundry for a VTT tends to be the best, but we're fine with whatever VTT the DM needs for their system.
>Tone/Theme Preferred
Hoping to be in the ideal campaign, where the DM focus on crafting the world, and the players craft the story via their actions and ambitions. Fair warning though, I usually take the spot of party lead in a bid to forge an empire that spans the world. This doesn't mean some weird pure management game though-to even start an empire, one has to explore and clear a region to settle their initial people with, and continue exploring outwards to ensure the empire's growth. That means basically every facet of a tabletop experience can shine through, though followers will inevitably crop up for every player, which I know isn't everyone's cup of tea.
>Contact Info
Discord.
bravesoldierphil
Would be the username.
>Other Notes
We've had way, way too many DMs bail on us, so we're fine with doing a full chat beforehand, to make sure everything clicks. We also despise generative AI, so fair warning there.
>>
>>98911635
> Anything that isn't 5e D&D.
Based. Currently, my schedule wouldn't allow it, don't have all my week-ends, but it might change in a couple of months, and if it does I'd be interested.

So I am curious:

> What is your group dynamic like?
Are you closer to a tactical squad, forming hyper-effective synergies? Are you all roleplay fanatics that will develop rivalries and good-spirited shenanigans?

> And what kind of setting, genre and tones do you have a preference for, if any?
The group can legit be open to anything from gritty no-magic fantasy up to friggin' gundams, without forgetting horror on the way, but is there anything one or more of you would REALLY be sold on?
>>
>>98911711
The majority of the group are roleplay fanatics, technically myself included, but if the system has the capacity for tactical action, I create very synergistic plans, capitalizing on each individual's strength. Since I always act as party lead, I take command in battle as well, and ensuring every advantage is brought to bear. In the campaigns which had that needed crunch for good tactics, I outright pulled off what were considered impossible victories for the party. Bringing down a greater force with walking flamethrower mechs by timing a bayonet charge just right five turns in advance, leaving obvious weaknesses in the formation for the enemy to be baited into, and more, I've pulled off, much to the surprise of DMs. However, roleplay is the main strong suite of the rest of the party, and I also absolutely adore roleplaying.

Yes. Open to anything. I'd say the only thing we'd outright avoid is stuff like Call of Cthulu, since that kind of stuff is overly concentrated, and limits player freedom for the sake of forcing an atmosphere. However, honestly? It might sound weird, but the best system I've ever played in was a fan-made Starcraft TTRPG. Leovaunt Starcraft is the name it is generally found under. Otherwise, I'm really partial to grounded settings. Magic (or science, to an extent-I love 40k, so this isn't a hard thing) that is just hand-waved away irks me a little, and I prefer settings that nail down rules, creating a more consistent universe to immerse yourself in. For a frame of reference, one setting that a DM WAS going to take us through (before they bailed) was the Iron Kingdoms setting, the one Warmachine/Warhordes uses. At first glance, kitchen sink, but it turns out the magic that humans use has a strict rune system. Replicate the runes, use materials that can channel arcane energy, and have a generator fueling it, and you can recreate the effects of rune "equations". It grounds the setting, and is something I can have a lot of fun with.
>>
>>98911635
Moment of self reflection and honest inventory: If you're looking for an "ideal campaign" and getting a lot of GMs bailing on you, is it possible that your group has unrealistic expectations and/or is a huge pain in the ass in general? Did you watch a bunch of scripted D&D voyeur porn and get mercer effected into being a pack of shitters?

That isn't a "you suck kill yourselves". That's an opportunity for you to look at yourselves and double check if you might suck a little with the intent to improve. Pre-assembled groups looking for GMs are notorious for being a pain. Just some food for thought, good luck out there.
>>
>>98911886
Nope, Critical Role is kind of an example of what to avoid, more than anything. But I get what you're saying. Honestly, that would be easier-it's been an actual mill of bad luck, as opposed to "Hey maybe treat things a little differently".
>>
>>98909595
Both. The main non-ERP one for example hasn't gotten any new member in years but has gradually lost existing ones, a community that doesn't get new blood will slowly die to attrition.
>>
>>98911635
>Player, though I've got a four-man party,
You have enough people already but you're all too lazy for anyone to step up and GM, fuck off.
>>
>>98913003
this anon >>98913024 raises an interesting point, if you have 4 people whymst the fuck aren't any of you GMing?
>>
>>98911111
>Thought teenager, like "teens", could start at 10 or 11.
nigga what the fuck?
>ten
>eleven
>twelve
>thirTEEN
>fourTEEN
...
>nineTEEN
>twenty
it's literally in the word is you retarded?
>>
>>98912963
NTA but I'm gonna also add in, I would never message you as a GM. I would always rather find my own players than accept a premade party. If you all can't/won't GM and are looking for someone else it just screams there's huge problems. That's also setting aside the massive differential in how you already have an established relationship with other players and the guy on the other side of the screen is stepping in without that. So when you say:
>We've had way, way too many DMs bail on us
I'd wager it's because literally zero worthwhile GMs are going to even consider playing with you, and all the ones you got are too new/bad to know/get better. It's a GM's market, not a player's, and you ain't it.
That's even setting aside the problems I saw in >>98911744 since that is genuinely more opinion based.
>>
>>98913024
>>98913199
Cause I GMed. It was for a different group, but nonetheless, it was something I already did. While the other party ended up praising me relentlessly, they also burned me down hard over time, since they wanted to invest less effort yet still wanted the same quality of a campaign. Which, fundamentally, is impossible, given TTRPG campaigns are a group effort. If one side doesn't care about it, it doesn't matter how much effort the other is putting in, it'll peter out eventually (and that's on the better end of things). After that experience, I don't want to GM anymore, at least for a long while.
>>
>>98913270
Again, I'd normally agree, but to give some recent examples
>DM is aware we don't want generative AI, chooses to hide the fact he uses it, and then springs it on us last minute
Not exactly a party problem there.
>DM sets up a session, then turns around and blocks everyone day of session with no word
Zero explanation. Nothing. Up until that day, he'd oft mention how he liked the party and our ideas. We were working with his homebrew system as well, so there was extra effort being put in to work with a WIP. Just ghosting everyone without so much as a word says more about the DM than us, to be honest.
>DM thoroughly vets us, says we're good, then decides to dump us without any clear reasoning
That's what I get for trying to find a DM on Reddit. One search later, and we discover he's been offering himself to almost every single person posting on the lfg subreddit, yet when he was with us, he constantly complained about how hard of a time he had getting a party. Sounds like our situation, on the other end, except when bailing on us, he gave no reason and had also repeatedly talked about how we had 'solved' every problem he gets with parties. Basically seems like we were set up there, though it is a pretty dumb thing to do.

I'd go on, but DMs aren't somehow exempt from being just as shitty. There's a lot of them out there that are just hunting power fantasies, and with how piled up those kinds of DMs have become thanks to the popularization/casualization of the hobby, it has been a mess to find anything decent.

>since that is genuinely more opinion based
TTRPGs tend to be preference and opinion based? Not sure what you're hounding as a problem with that.
>>
>>98913335
I can't force you to learn, but they all had reasons, and they were the exact ones I mentioned I'm sure. It's even hinted at.
GM yourself. That's the one and only solution you have.
>>
>>98913300
But that's not even the group you have now. If you don't think your current one would be any different why would you try to inflict them on someone else?
>>
>Player or GM
Player.

>Preferred System(s)
Any really, except homebrews.

>Schedule/Times Available (include timezone)
Late afternoons, 5pm onward CST.

>Voice or Text
Ideally voice for the session with text roleplay/decisions in between.

>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
Discord, roll20. More than willing to get any vtt.

>Tone/Theme Preferred
More serious, mature tone and content. Not romance related. Occasional joke is fine but i'm not a fan of it being the core.

>Contact Info
Will post discord if anybody requests it.


>Other Notes
I really enjoy roleplaying in unique settings. I dislike being put in a unique setting, that has well established conventions and then disregarding then all to play some variation of modern morality.

I show up on time, with a balanced character, i don't interupt others, i listen and don't power- or metagame. I just enjoy shared storytelling and comradery.
>>
>>98913300
all the information is in this post, you're so fucking close
just use that theory of mind, I believe in you!
>>
>>98913663
Not meaning to imply I think they're no different. Just what the previous group did to me burned me out from DMing pretty hard. There's more to the tale, but this is still a group finder, so not much point in recounting old horror stories.
>>
>>98913300
>something I already did
zamn, boyo used his once per lifetime GM turn, Fs in the chat boys.

You realize that it sounds like you're saying that GMing sucked and you don't believe confidently that your friends won't make it suck again, right?

Several posts offered you the opportunity for self reflection and review and instead of even giving us a token crumb of accountability you've double downed on dindu nuffin. That's fine but no one with an ounce of experience or sanity is gonna risk the frustration that you yourself described on a premade group of entitled little angels.

If none of you have faith in your little polycool then nobody else is gonna
>>
>>98913228
No, ESL.

> it's literally in the word is you retarded?
My bad. I also thought the "i" should be capitalised, and "are" to be the correct tense of that verb.
>>
>>98913003
>the main non-ERP one
Which one is that? The one run by Gobman or Zalgo?
>>
>>98914769
>Gobman
Who?
>Zalgo
Literally who?
>>
>>98914108
>and a newfag
of course
>>
>>98914914
he didn't say he was a newfag he said he was ESL, which I'm guessing based on your response that so are you.
>>
>Player or GM
player
>Preferred System(s)
I like fantasy/D&D but I'm not picky
>Schedule/Times Available (include timezone)
Evenings EST or weekends any time
>Voice or Text
sure
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
sure
>Tone/Theme Preferred
don't care for ERP or thinly veiling politics
>Contact Info
zhzhdhzh on didcord
>Other Notes
n/a
>>
>TQ
Hearing about that new star wars pod racer game got me thinking about an idea I had for a campaign. The players would be rebel/republic spies posing as a pod racing crew, going from race to race and using their warm welcome and minor celebrity to access imperial/cis secrets and/or assassinate high value targets. I clearly never got far into the idea because I didn't decide if it was set in the OT era, new-republic, or clone wars, but I thought it was cool. I guess I'd either try one of the weird-dice star wars systems that people like or dust off ol' reliable and use trav.

Unfortunately the venn diagram of people who like star wars, play ttrpgs, and don't have crippling soulless forms of autism is almost nil.
>>
>>98900063
Got enough players to start, but one more would be nice.

If you like the Pokémon franchise and would like to explore its potential more freely, can tolerate a slow pace if it means a rich story, wish you had something to do on your lunchbreak or similar structural downtime, write half-decently (or are willing to edit your posts), and would like a somewhat clean story, I'd be more than happy to have you.
>>
>>98916925
Question: How prevalent would be pod racing, and how would you have all players involved on an ongoing race?

All of my Star Wars RPG experience usually revolves around adventurers travelling around in space transports. With very minor houserules and player colab, you get clean leadership, starship combat's got everyone involved either piloting, shooting or holding the ship together. Can't do that on a pod. Not in real time.

I could see it where people act at the same time, but the engineer's role is retroactive. Like the pod-racer pushes his engines past safe-limits, you cut the action to something the engineer did, make him make his check, and its effect take place back in real-time...

But I am legit curious how you would handle it.
>>
>>98917124

Work-shopping this live since I hadn't given it enough thought to have a concrete answer decided:

I have a friend who is super in F1, and it seems like there is someone monitoring the race conditions/map ahead of the pilot and giving them advice, someone who is monitoring the car itself and using diagnostic data to inform strategy, and a pit crew that is making repairs and adjustments at pit stops. I think you could make that something the entire party could collaborate on (albeit this is heavily reliant on the party not being too big).

However, some other thoughts (if I can't make that fun for everyone)

The driver is pseudo-anonymous (think The Stig from top gear) so different players can take turns racing-- doesn't fix the problems but could be useful cute.

The players are racers on a team, everybody drives (except maybe 1-2 if they want to be support) and the goal is to eliminate other pilots so that one of them wins.

The driver is an NPC and the races themselves are less about him personally and more about the strategy-- the players are all contributing to a 'team' roll that everyone has to pull together to accomplish without one PC being the star. Even more fun if the NPC pilot is silly/stupid and not aware of the party's mission whatsoever.

The races are distractions the PCs use to carry out their infiltration or assassination missions-- this might downplay the racing too much but it means that the players racing are more interested in the tableau of the race than the outcome. They might stage disasters, malfunctions, or even crash to draw attention away from the mission.

Personally I think NPC driver is my favorite but I'd have to consider the players. They might hate not getting to be the one
>>
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>>98917306
Making the pilot an NPC means that the players can go the distraction route (let the race autoresolve) or the heavy strategy route (guiding/supporting the pilot in all the ways mentioned) depending on the spy mission and the race's stakes.

It also gives the players the option to go somewhere in between, perhaps just sending a slicer and a shooter on the mission and letting the rest keep the race entertaining/distracting.

I think customizing the pod and the droid pit crew (both for racing and for smuggling things/spy stuff) would be important, and if the pilot is an NPC then the group should have some means of developing/customizing him too.
>>
>>98917306
>>98918262
Personally, I wouldn't introduce a concept that is inherently fun, engaging and challenging just to have an NPC do it.

What system do you plan to use?
>>
>>98919241
It was less about having an NPC do it and more about making it a team thing but I see your perspective. I was shying away from players being mad that the race was all about Mike or whatever. Probably not the best fix, requires more thought.

System as I said above, I'd check with the FFG weirdo dice systems (some of them are low power/no force I believe) and if they didn't make pingle tingle then I'd use my trav conversion.



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