>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre. Let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet & Dropzone Commander, Freebooter's Fate, Frostgrave, Full Spectrum Dominance, Gaslands, HeroClix, Kings of War, Lords & Legends,Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam,SAGA, Sahipkıran, Sludge, Space Weirdos, StarCraft, Stargrave, Sword Weirdos,Urban War, Void Admiral, Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.>Examples of companies providing rules and/or miniatures for alternative wargames.Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Death Reaper Games, Goblin King Games, Lucid Eye, Mantic, North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat, Victrix, Wargames Atlantic, Warlord Games......and many other publishers.>Places to get minis; Updates to the minis list are welcome.https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edithttps://www.dakkadakka.com/dakkaforum/posts/list/373197.page>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.https://pastebin.com/MjtsC8AXhttps://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zgPrevious Thread:>>98832282>Thread QuestionWhat are you building/painting? Pics?
What OPR Fantasy army can I substitute 30 Reaper kobolds for?
Is there a warmahordes STL repository I can head to catch up on the MMF releases and maybe some ahead of time if they were ever made? I think Privateer Press started selling 3D printed models when it was nearing the end of owning the IP.Will it later have the Cryx Armada release?My LGS seems to just be Warhammer and the big card games so I don't feel comfortable spending money only to have no games as nobody wants to answer my requests for games.
>>98862326Isn't that Bones pack fucking tiny? You might have to downscale to cm instead of inches to make it work.
What game has the best ranged combat rules you have ever seen? I don't want any of the Warhammer mumbo-jumbo where shooting is important but you can switch to clubbing shit with nuclear-powered hammers as well if you fancy. I'm looking for preferably 15-28mm skirmish games that focus heavily on use of ranged weapons, with gun fight being the main way of combat. I don't care if it's modern, near future or absolutely sci-fi - I just want to see what a good long range combat ruleset looks like.
>>98862465Infinity or, for this thread, MERCS.
>>98862316TQMaschinen Krieger and the m50a1 ontos. Goddamn the latter has a ton of fiddly bits. Also, still not entirely sure on how to make it more sci-fi.
>>98862676Is Infinity actually a decent game? I only eyed it for anime butts and tits. What makes the ranged combat good in that case?
>>98862465Ultimately, it will still come down to rolling dice (or substituting some other arbitrary method of randomly generating integers), and comparing it to a target number.Because that is what tabletop games are.The only further layers of analysis that really matter are whether you can resolve shooting in a single roll, or if it takes more than one (there is an argument that if a single action takes more than one roll, your time is being wasted) and the "dice curve" on your number generator.For instance, one die has a "flat" (see; non) curve, whereas two die has a steep one, and the more die you add, the smoother the curve gets.All tabletop games mechanically revolve around the understanding of these very simple maths principles, with minor variations on the theme.And they are by and large, unimportant, as long as they aren't bloated to fuck.The real reason people play tabletop games is how the little metal and/or plastic men make them feel.40k is the ultimate proof of that.The rules are dogshit.A child could invent a better game drawing on a Mcdonalds table mat.You are better off picking something you aesthetically vibe with anyway, because in all likelihood you will likely spend 10x more time painting and assembling your terrain and models than ever actually playing with them.In that kind of environment, style IS substance.>*continues to rant and froth at the mouth to himself*
>>98862842This may be simultaneously the most useless reply and the most incorrect take in /awg/ of this year.
>>98862759Nta but a combination of range and the reaction system. Evert time a model takes an action any enemy model that can see it gets to react. This can be to take a shot, so bumrushing into close combat as you do in 40k just results in you morphing into a leaky collander. Melee specialists still exist and melee can be brutal, but they need to be careful on their approach and make heavy use of smoke and blind grenades or get behind the enemy. Also it is possible to declare a shoot reaction when an enemy model charges into you.
>>98862759It is a very good game IF you can get into it. Shooting in infinity is the go-to method to solve most things as the game heavily builds on it. There are several modifiers that stack with each other and all weapons have a max range of at least 24 (shotguns, pistols) to 96 inches, while you play on 48x48. This effectivly means that you are never out of range, but hit worse.On top of that is the reaction system where every action causes a reaction that can negate the active players action (like 2 guys shooting each other would compare their rolls, say the active player rolls a 1,2 and 5 but the reactive player a 3 would mean that the 1 and 2 of the active player get canceled and only the 5 is a hit as it cancels the 3).But the big part are the amount of different weapons, their ammo types, negative modifiers, range bands and counters to negative modifiers.As you use w20s it realy matters if your successes are on 1-15s, 1-12s or 1-9s. On top of that you can add stuff like smoke to deny line of sight and hacking to deny countermeasures to smoke. Practicaly everything has a counterskill or equipment. An easy example:Say my O.R.C. with a shotgun is within 8 inches of your Scout and both have cover.It is my turn and i decide to shoot with the shotgun. My O.R.C. hits on 1-14s normaly, but i get +6 because we are within 8 inches. The scout however also has cover and the mimetism skill, both giving a malus of -3 each on my shot. The scout hits on 1-12s normaly, uses his pistol and gets+3 for range, but -3 for the O.R.C.s cover. The shotgun has 2 shots, the pistol only 1 as it is reacting. Then dice are rolled and things die. Usualy you try to make fights unfair by moving in a way to get the enemy without cover or engaging in his bad range so he has to dodge instead of shooting back
>>98862465you could check out BLKOUT, similar to Infinity, but simpler and less advanced sci-fi
Tiny dead dudes on horses
>>98863864Pretty good but why such an unusual choice for basing ?
>>98863960its a test for playing games like age of fantasy in 10mm.I know I know, just play regiments/oldworld/wh-renaissance/other rank and file game.But already got armies for those, and we wanted to try something else
>>98862338There isn't one anymore. The MMF at full retail is sadly the only place with their full releases.
I wish you could block certain eBay sellers forever, what a wanker lol.
>>98864380I was wishing the other day you could leave comments to call them out on their shit.
>>98864380Just reported him to ebay since most of those models aren't actually OOP, you can still get most of them from EM4. I doubt they'll do anything but I feel smug and that's all that really matters
>>98863161>BLKOUT>check website>rules are freeWhat's the catch to this? What's the catch to this wargame besides being hard to find people to give it a shot at the LGS?>>98864216Fair enough then. Thank you.By chance does anybody here remember Warmachine Tactics? Was that game just for porting the 3D models to tabletop simulator at this point Was the music at least good? Does anybody remember the Warmachine animated short? Or did you all try to forget it?>https://www.youtube.com/watch?v=z1lTTRGvwRA
>>98865335>What's the catch to this?Resin models that cost a ton and only come in inconvenient bundles.
Does anyone have Fallout Factions:Battle For Boston? I bought the Minutemen box and it includes stats and points but doesn't bother including the rules for their innate perk Covering Fire or their campaign goals.
Anyone in the know have any good X-Wing miniatures homebrews? Something that I could print out and replace my existing cards and cardboard tokens with? I have a nice collection of ships to start playing with, but I have very little 2.0 cards.
Anyone got a pdf for Quar full rule book?
>>98865335>>98865437technically you could just proxy stuffand there are a lot of expansion packs that aren't free
>>98862465Any of the Ambush Alley's modern rules, but mainly Tomorrow's War (or Next War if you can get the draft rules for "free").
Due to Gripping Beast closing down I will be ordering british minis to my friend who lives there to skim on tarrifs and shipping costs.Any recommendations for arab (crusade and so one, lets be real the fashion in these parts has not changed for a thousand years, you could probably use even basic spearman in napoleonics) miniatures ? I already have a list of minis prepared from:>Footsore>Perry>Gripping BeastAny other suggestions are also welcome, I also collect dwarves.
>>98867268>Due to Gripping Beast closing down I had no idea, totally missed the memo. Huh, good thing I bought a shit ton of Vikings, Saxons and Arabs back then.
>>98865335>>98865335Good idea, but the models in Warmachine Tactics are very rough, texture mapping does the majoriry of the detail work. The models can be exported, but they don't look great and its overall more trouble than its worth. Sorry to bring you down about it. On the upside, I'll probably start scanning in my warmahordes collection next year, since no one else seems to be doing it.
>>98862465Black Ops has the best gunfight system I've played, just as En Garde! has the best swordfighting system.Mostly thanks to its suppression mechanics:>You can choose between aimed shots and suppression>When you opt for the latter, you place suppression markers on the target or the targeted area>When it's the target's turn, they can either lie low and skip their turn, or activate and face incoming fire>If they choose the latter, they roll one die per marker to see whether they get hitI love it because most suppression mechanics boil down to a "roll vs. psychology" check, whereas this one makes it a rational choice, letting you decide how much risk you're willing to take.
>>98864058I never posted about it but I like your project. For the two anons that bitched about OPR there might be twice more silent appreciators.Are those from Forest Dragon or another maker?
>>98867190>Tomorrow's WarNTA, but could you sell me in that game? I'm looking for a near-future gritty mili-scifi game>>98862676>MERCSThat game? https://boardgamegeek.com/boardgame/66986/mercs
>>98868461Thanks Anon! ..Yes those are forest dragon miniatures, some of the best
>>98869112Feel free to post more pix on your progress. Are you the FD lizardmen anon that was eyeing on Rattle and Rand too?
>>98869284Yes that is also me, I do all the 10mm stuff
>>98869375Write a quick AAR next time you play it. I wanted to watch a Youtube video to see the game in action but there is none of them.
A lot of the Pulp Figures models are based on obscure Boomer movies. The Nazi in goggles is one of the zombies from the 70's film Shockwaves but does anybody recognise the monster with a gun?
>>98867799>On the upside, I'll probably start scanning in my warmahordes collection next year, since no one else seems to be doing it.Please do it and if the results are actually really good when they come out in printed form, please tell us how you did it.
>>98868890Man, MERCS was fun in 1e.True /awg/ success story, and the game was fast and fun. Pretty well balanced too, unless you were playing as Sefadu vs USCR. They could not counter the Behemoth. Never did get to play as Texico, sadly.
Anybody have any experience with the Traveller wargame, Striker?
Has anyone paid much Wyrdcry/Black Death City?Both !Mordheim but based on Warcry rules.I have a played a little bit of both and enjoyed them
>>98869688It would be pretty loose but it makes me think of the nightmare scene from an american werewolf in london.
>>98862316I know it's more appropriate for /hwg/ but I've just ordered the K47 introductory box and one been really looking at getting in to moonstone, Malifaux and SAGA now that I've turned away from GW. I'm also getting in to 3D modelling and I'm hoping to make lots of bits for conversions and basing bits as well
>>98862465Quar, unironicaly.Never expierienced a better shootout skirmisher. You got modifieres for range, cover, beeing prone and so on. It also got rules for jamming weapons, critical hits and support fire. Every attacks also triggers a reaction in which the defendee may fire back or go to ground which inflicts additional modifires. Also there is a unique mechanic where the emeny may move your models when they panic. And thats just for basic weapons, the spezial weapons dial it up even more. Such a great game.
Manitc just revealed a bunch of new stuff for Halo Flashpoint that fills out most of the remaining species.They also revealed what is called a board game, but functionally is a narrative campaign system with the first one based around CE. Most of the minis in that are standees, but there's also a new Chief variant with an assault rifle rather than an energy sword as well as an Elite Zealot.
>>98872934WORT WORT WORT!
>>98872934What kind of absolute dumbfuckery was it to release the covenant now instead of when the game first came out
>>98873120The kind where they wanted the game to resemble a video game multiplayer match instead of a battle from the setting.
>>98873120First one was testing the waters as they didn't have any clear idea as to how well it would go, and symmetrical Spartan vs Spartan multi-player let them use the same molds for both sides keeping risk down on their end and price down on the customer end, while reducing chances of rules fucking up.When things went well, they tested special characters with the Master Chief and more intense unit variations with Elites reducing health and increasing shields.War Games then came in, moving away from the 4v4 assumption to point buy.Brutes are the other end of the coin to the Elites of Spartan Equivalents and they used the Banished as that's a heavily Brute faction as well as due to the initial framework being vaguely Infinite era.ODSTs and Marines are then used to figure out balancing fodder units, while Noble Team breaks down the initial Infinite Era framing.Finally, you are here where they are iterating away from the initial Instant Action Multi-player direction with Campaign rules and probably testing out heavy, non-special characters with the Hunters.
Hey Anons, I'm doing some research. What would you want to see out of a hypothetical wargame set in a fantasy Age of Sail? Was digging through my old White Dwarf's recently and one of them was for the release of Dreadfleet, and apart from a gut-punch of nostalgia it got me inspired thinking about the setting. I've looked at Mantis' Armada but the models aren't sparking my imagination.
Ral Partha are working through their order backlog.>>98870473There's a couple of classic traveller grogs on the board but they probably wouldn't see your post here. We used to have regular Trav threads and they've come into my Trav adjacent threads and told me about Striker before.tl;drgo make a thread and they will probably turn up
>>98873817WellWind direction is a mustoptional fantastic featureslist of scenarios including out there fantasy ones like racing sky whalesmagic combat over weatheralso its personal but I would want just a list of common ship types everyone can take, my dwarves should be able to use galleys even if they are running ironclads normally because they are cheaper and work and my orks should be able to capture and use a fucking cruiser.
Does Gaslands have a pure racing variant/rule set? Beyond actually just removing combat from the game of course. I've been playing a lot of Gran Turismo lately.
>>98873817Pirates of the Spanish Main, but again. That game was my jam.
>>98873936Martian Racing Federation
>>98873936iirc the martian rules are more racing with less combat focused but >less guns in my racing isn't a thing I have ever considered personally.
>>98873936No, but there's a spinoff game called Martian Racing Federation which takes the game into an F-zero direction with barely controllable hovercars. It's in the same setting, but up on the decadent and not at all wartorn Mars, so it's purely racing.Instead of just putting down one template and moving along, you put multiple in a row and might lose control of your vehicle or knock out your drivet with g forces along the way.
>>98873817Couple of ideas strongly based on if its going to be a generic fantasy sailing wargame or if you're going to try and make it more unique. Either could be good, it just changes a lot of what I'd want to see. >general Movement rules with order cards and movement templates. Age of Sail boats were slow and ponderous, getting crew to do things or change what they were doing took time. Having to plan out your movement in a few steps and everyone going through those simultaneously would be a neat way to have the vibe of fleet strategy. Ship damage tracking takign into account rigging, above the water-line and below the waterline hits with different effects. Squadron movement options so you can play large fleet engagements without it bogging down too much. >specific Straight up alt-history the Spanish Armada had dragons and the english had fireballs or something gives you a lot of material to work with scenarios and campaigns already set up. It'll get a bit silly but its already fantasy age of sail. Unique fantasy setting. This one is hard mode and I don't know how to make that work but it'll have to be catching in a way that's hard to do with ships because its already zoomed out enough the details get abstracted. Generic base fleets with different ship sizes and a range of additional fantastical abilities to add on. Sea monsters and fantastical weather in all of the above cases though.
>>98862465Asymmetric Warfare has the best shooting combat Ive ever played, it mimics real life firefights as best I think you can on the tabletop. Which is fitting because it's a system meant for hyper realistic modern warfare and was made by actual military officers. I think to have good gunfighting rules, guns have to extremely lethal, where if you try to run at someone with a retarded nuclear hammer you'd just be shot like that scene Indiana jones - with the lethality being countered by cover and suppression rules, not by "armor" and bloated statlines and health bars
>>98874254>cont. An additional point, in Asymmetric Warfare guns have a "range interval" which means you shoot all the way across the tabl, but at certain intervals (every 18 inches for example) you chance of hitting something is decreased. So you can hit something across the table it you have sight, but your chance of hitting it is very small, conversely some jackass running at your with a power hammer at close range is guaranteed to get shot in the chest and drop. I also love the wound rules in AW, trying to simulation small unit tactics in modern warfare, getting shot or woundedt can instantly kill you or more likely will land you somewhere else on the wound chart, from a minor limb wound that requires you to stop the bleeding all the way to catastrophic wound that causes a dedicated medic with trauma kit to spend several trying to stabilize. Depending on would level you can either almost full recover in a turn or two or you can bleed to death, or if stabilized you will still need to be dragged off the table by another squad mate
>>98874286You are going to share the rulebook of this?Because I'm stuck with my tacticool game and need ideas.
>>98874296Sure, here it is >https://www.drivethrurpg.com/en/product/458074/asymmetric-warfare
>>98874254>>98874286How miniatures agnostic is it? Hex and chit style? Just some assumptions on base size and overall shape of a mini? Or does it ask for some more detailed particulars?
>>98874389It's intended for squad to platoon sized ultra modern warfare, and I've seen people play it with 15-28mm models. Other than that it's completely agnostic
>>98874406How ultramodern are we talking? A more general Post-2000s combat, or have they tried to make rules to account for how drone warfare has evolved in Ukraine and the like?
>>98874421Ukraine drones are in the rules, and some near future stuff as well
>>98874421I've seen people gaming the Ukraine War with AW
Been working on some Space 1889 Martians, really like their brone age black powder aesthetic. Anyone know of other minis that got the same kind of look?
>>98874491Too soon
>>98873930>WindI was trying to think how to make this actually fun as a tabletop mechanic and couldn't work it out.>>98874004>Movement templatesInteresting idea. Looking at Armada's rules (haven't checked out Man O' War yet) it has your ships just move in a straight line then turn at the end, which doesn't seem right, but I suspect they probably bashed their heads against the wall trying to work out how to let players move in a curved line without it being too complicated or cumbersome. The other major thing they're missing is more stuff about crew numbers, as far as I can tell crew strength is just a stat that makes you better at boarding, you don't lose dudes in ranged combat. I'd maybe make the crew like a second health bar for your ship, let you send dudes off in rowboats to board or explore islands or escape a sinking ship for campaigns, shit like that. Maybe have damage tables for the ship and have one of the options be crew loss alongside losing your mast or taking on water. >SettingWell ghost pirates are a must, what's even the point of doing fantasy Age of Sail if you aren't gonna include them. I'm never able to come up with cool "default" human factions for my settings but I guess East India style merchantile assholes are the natural fit. The challenge is you can't really model the crew so all the personality has to come across in just the ships, which is tricky (Armada fails at this imo, and Dreadfleet succeeds but all of its ships are one-offs for their faction). But then, is it more interesting adapting the classic fantasy races to the water or coming up with new ones that fit more naturally to a nautical setting? Perchance.
>>98875228>is it more interesting adapting the classic fantasy races to the water or coming up with new ones that fit more naturally to a nautical setting?I'd come up with new ones. As much as I really did enjoy Dreadfleet, there's something both confining and anti-theme about applying the classic fantasy races to a sailing ships game. My aesthetic vision, at least, would lean more towards the exoticism that we associate with pirates, the colonial era, and wooden ships as an icon of adventure. >Human Empire, Spanish-inspired, treasure galleons of immense size >Human pirates>Ghost pirates >Cannibals who take to the seas in swarms of catamarans >Spooky Deep Ones with sea monster allies and dark magic That kind of stuff is what I'd want and expect from a fantasy ships game.
>>98874286I know this from the guy that used to work for Spectre, and Spectre decided to go the call of duty route with v3, so how different is AS from v1 and 2? I've been using spectre v2 to handle combat for 5p Planetfall and it be a good time. Well, aside from my scientists constantly getting eaten by turtles.
>>98874389>>98874296It's the continuation of SPECTRE's 2nd edition ruleset. The people who own the brand decided to fire the rules guy and go more Warhammer with the game, he took the rules with him when he left. There's rules for assorted /awg/ stuff in SPECTRE, including John Wick, the Predator, zombies, and "The Visitor" which is a mind-controlling alien with wallhacks. It's all convertible with minimal effort. There's also a French guy on Youtube who's made an extensive Tarkov hack for the game, along with a solo mode and some COBRA-style cartoony villains for his campaign. SPECTRE made the edition shift right before the Ukraine war popped off, so 2e doesn't reflect some of the lessons learned in the last few years.>>98874286The thing I like most about the wound rules is that they lead to real-world priorities for the player. Elite operators are always worth patching up because they'll still be effective if it's light, and they're worth it to preserve the VP even if they're only barely ambulatory. Cartel 'banger #14 isn't worth the pack of gauze. It encourages proper recon-by-grenade indoors even if grenades are incredibly dangerous when things go tits-up. And vees are fucking horrifying, a Bradley or a van bomb can control an entire board as long as nobody can lock it with a Javelin or a drone strike.>>98874421It goes from the Pulp/Interwar era straight through 2030, essentially. The rules start to break down in periods before automatic weapons and grenades are commonplace, and the author has been actively using consultants from combat zones to develop new rules. Notably, it has decent rules for civvies and covert ops. You can just as easily game out the North Hollywood gunfight or Leon Kennedy trying to exfiltrate a VIP through a mob of zombies and brainworm cultists.If anything, I'd say its biggest weakness has been the lack of downsides for going on Overwatch, and how few published example scenarios they've put out for new players.
>>98875517>It's the continuation of SPECTRE's 2nd edition rulesetNTA but I've been interested in Spectre Outbreak. Which version of spectre is that compatible with? Or is the zombies expansion bad? I've been interested in (the good version) of Spectre. And Outbreak and "Out of Time"Mostly because "out of time" looks like I can have a "one rules system to cover them all" if that makes sense.
>Warlord Games' New Kingdom Egyptians275€ MSRP: x36 Warriors, x36 Archers, x4 Chariots.>James Workslop's Nehekhara reinforcements175€ MSRP: x36 Warriors, x36 Archers, x6 Chariots.Fuck Warlord as an "alternative". The /hwg/ WG hater was right all along!
>>98875228>I was trying to think how to make this actually fun as a tabletop mechanic and couldn't work it out.Wind literally MUST be there its the very core of age of sail naval warfare.I have thought about this topic myself for a while and I think it could work if the players had the control over it. As in, weather mages constantly fighting over which way the winds should blow to best benefit their dudes. Of course there are also windless propulsion systems but rowing should limit the number of crew you can use for abbordage. Dwarfs probably would just build a steamship and be done with that bullshit.
How does Stargrave compares to Frostgrave? I wanted to run the last one but it requires a lot of minis variety that I don't have for Fantasy but aplenty for Sci-Fi. Also we tried Five Parsecs From Home this summer and it was a bit too much pre-game paperwork for us if that helps (rolling for patrons, pay, mission, enemies, complications, bonus, etc).
>>98875501Asymmetric Warfare is just Spectre v2 with slightly streamlining tweaks and a massively updated list of equipment based off stuff in the Ukraine War and potential near future engagements.>>98875553Those are for the Warhammerified Spectre v3, which shares nothing at all with Spectre v1 and v2 except the name.
>>98875606Warlord Games is dogshit for very reason, their toys are incredibly overpriced despite being genuinely inferior quality. They are worse than Games Workshop. >>98875835It's just a reskinned Frostgrave. It's a very fun game, but unfortunately it keeps the same problem they makes Frostgrave unenjoyable, which is the D20 combat system.
>>98875898I've heard some anon says the D20 kept the game bouncy enough so you ranking up victory after victory doesn't de facto make you win the whole campaign as other players still have a chance to come back at you with a lucky roll.
>>98872934Board seems fuck tiny for the amount of minis. Is this convenant vs covenant?
>>98876068Seems like a dumb cope to justify swingyness. It obviously wasn't the author intent because he tried to minimize it with switching to D10s with Silver Bayonet. It's dumb cope because even in a D6 system you can kill the most powerful foe by rolling a 6. Even if that was the intent with the D20 system, it still doesn't change the fact that it's awkward and unintuitive to play and generally not very fun compared to most other games combat. Like I said, I like the xgrave system of games, especially Silver Bayonet, but the combat is its biggest weakness
>>98876864Baseline they started with is 4 Spartans vs 4 Spartans. Fodder like the grunts and jackals will be cheaper that will allow for more units under the points system, but you aren't reaching excessive numbers. They give a lot of minis so that one box can build both sides forces while having a bit of extra that allows for at least some customization rather than making both rigid if you're using one box for both players.
>>98876938Do you recommend switching to D10 like the author tried with Silver Bayonet or did that failed to fix the problem?
>>98875228I'd make every ship have its own movement templates (or access to certain groups based on the manoeuvrability). And have the wind direction allow or disallow certain templates. For example if the wind is against you, you can only do very short straight forward moves, but long curves to the side are allowed. You'd need some actual experience with sailing to make plausible movement for this I think.I also think rules and scenarios for coastal bombardment would be great. Personally I don't give too much of a shit about lining up some fleets and rolling dice until one side is at the bottom. And nobody wants to play the side getting T-crossed so fleet battles are always going to be symmetric which is boring.
>>98875889>Those are for the Warhammerified Spectre v3Not even the good kind of Warhammer that even some /awg/tists here say was good like older editions? Either way I am a bit saddened that is the case.Do you by chance know of a wargame that is a wargame equivalent of a "universal TTRPG system?"
>>98877537>Do you by chance know of a wargame that is a wargame equivalent of a "universal TTRPG system?"Hordes of the Things maybe ?
>>98877257>For example if the wind is against you, you can only do very short straight forward movesYou cannot sail directly into the wind, and in the age of sail no ship can sail in like a 45° angle from the wind. Nowadays super high performance racing rigs can get like 30° to the wind, but it's pretty much impossible in the Age of Sail. The only boats that would sail head on would be oarred vessels, which would have to go through the length process of stowing all their sails first, and it would be extremely slow moving because they are moving again wind that's pushing them backwards.In fact, square rigged vessels of the era that tried directly into the wind would actually start moving backwards. Fore/aft ships like schooners or sloop would be caught in irons and their sails would just flap violently in the wind and they're be dead in the water until the wind turns them back to an angle where their sails can catch enough wind to regain some forward movement. During this time they would be vulnerable and it would mean certain death if it happened during a battle. No captain would let this happen.
>>98877537Isn't Hobgoblin like that?
>>98877592>Hobgoblin Proof that Gaslands was a fluke and the author doesn't actually know how to make a decent game
>>98877592"universal" means it must be capable of running from stone age grugs to space aliens from outer space. Hobgoblin is not universal.
>>98877599I've never played it but I read you can customize every part of a unit to the point where the game becomes a bit bland.
Fascinated by Twilight. Just one guy(?) working away on his own world
>>98877537>Do you by chance know of a wargame that is a wargame equivalent of a "universal TTRPG system?"There are a few but they're inherently limited by having to abstract the differences in how modern firearms changed things quite a bit. The Portable Wargame Companion is fun, its simple but easy to adapt to whatever era, add dragons or hover tanks. Horde of the Things is the fantastical De Bellis Antiquitatis, not sure if anyone's made a futuristic war version but its not too difficult to put together I suspect. Lion, Dragon and Xenos Rampant are all interrelated generics with shared rules although Xenos gets different enough its not exactly compatible. Not the worst, not the best, has some command friction mechanics that are divisive. I haven't played Universal Soldier since I was a kid, old RAFM generic wargame. Its from the 70s so it'll feel like it, but its neat to look at.
>>98877648Same. Don't care much for his gungan hyperfixation but I'll start collecting his fauna next year to populate my tables.
>>98877672>Horde of the Things is the fantastical De Bellis Antiquitatis, not sure if anyone's made a futuristic war version but its not too difficult to put together I suspect.Its not needed.Laserers ? Shooters.Spaceship ? Dragon.Assault mech ? God.You have everything you need there already.
>>98877674I always like a pack beast but unfortunately this one is sold out
>>98877697Yeah, I recall it at the back of the book, wasn't sure if someone has made a more specific version like how they did for different eras like the Renaissance or 1700s-1920s books. I understand you can use HoTT as is, but like most wargaming, very little of what we do is just about what one >needs
>>98877569>>98877257>ship movement and points of sail It is hard not to get autistic about this but I will try. Movement templates based on ship class could work. It gets into the messyness of ship classes but that can be made into 4 categories so we can move on with our lives. Breaking points of sail down into 4 groups of >Irons, rowing only, shortest measurement on template >Upwind, 30 degree angle from front of ship base, number of tacks based on class >Abeam, 10 degree angle from front of ship base for leeward motion >Downwind, no deviationand it roughly works without getting into the minutia of points of sail, true wind, boat wind, apparent wind, gusts, lifts, headers, sailing by the lee, wind shadow, trim, reefing, etc. So a set of templates for each class keeps it to one rowing template per class with distance based on point of sail, and 3 templates per class for the other points. Classes could be simplified into 1st Rate (large, slow, many guns), Ships of the Line (medium, average, still has decent guns), Frigates (I know this is already fucked because what constitutes a friggate and what sort is messy but its not worth getting into for a fantasy game, faster, lighter) and sloops/schooners/cutters (fastest, lightest) and then the different factions can have different things that change the movement rules. I am already failing at not being autistic and we haven't gotten into if and how wind speed effects movement. I like the template idea because it makes it easy to build in preplanned movement and avoids protractors but its getting cluttered.
>>98862316How is Wargames Atlantic's Death Fields wargame? And when will the heavy infantry for the damned come out? Also I can't for the love of myself find good 28mm heroic scale zombie STLs that have similar design ques like the WGA zombies in just wearing rags so they can fit in as many different settings/genres as possible.
>>98874547Oh man I've been wanting to see someone work on these for a while. How do they scale with other 25-28mm minis? Reaper for example? Is RPL selling them yet? As for similar aesthetics, there's the tekumel project. Not sure if anything is still in production tho... Contacted him a year ago and he said he might open during the summer.
What are the best /awg/ if I intend to just buy 3D prints from people selling prints (finished prints, not the STLs).
>>98878384Pretty much any. There's so many STLs out there for every flavor to choose from. And there's a lot of sellers that'll print out what you want. It comes down to what flavor of game are you looking for.
So is OPR just not going to release their so called annual update this month or what?
>>98877648It's interesting this never caught on like Quar did
>>98878920Quar's been around for around 20 years or something though
>>98878920Quar really only caught on recently because of the plastic kits.
>>98877257>Personally I don't give too much of a shit about lining up some fleets and rolling dice until one side is at the bottom. As a 40kiddie I was picturing more dense terrain setups in my head while reading the thread, lots of islands and rocks to skulk around. While these anons >>98877784>>98877569Are clearly more on the boat-autism side of things and therefore naturally gravitated away from the arcade gameplay-first and into systems that- respectfully- sound miserable to actually play if you just want to do some fun kitchentable games. I like the movement templates as a middle-ground between having full rotational control and having to get out the string and protractor every movement phase.>>98875498>Cannibals who take to the sea in swarms of catamaransGetting called racist is really just free publicity nowdays anyway.
>>98878499they made a post a few days ago saying it's coming this week, speculation is that it'll be on the 29th when they do their streamhttps://onepagerules.com/news/game-update-3-6-launching-next-week
>>98878499>annual updatewhy does every wargame want to be 40k these days
>>98880500OPR's entire purpose is being GW crap for disillusioned GW fanboys. They only just started pretending that they're their own distinct thing.
>>98878920It never will if they do not invest in plastic miniatures
>>98880500Because that is where the vast majority of players (and their wallets) are located.Why would any wargaming company not want to be like GW? Why would any company not like to have a money printing machine like 40k?
>>98880500Seems like people love rules churn these days, they think it keeps their games fresh.
>>98880500Because people are addicted to hype.We stop bullying them into suicide and as a result entire industries operate like a fucking live service model.
>>98878160I only skimmed it, looked uninteresting and might have been one of those moments where the business forgot what their deal was >making off brand 40k kits and briefly thought they were their own thing.
>>98879583Check out tMan O'War, its a bit overly fiddly but is very kitchen table (with some side tables because there's a lot of cards and junk). It does terrain and fleet battles without becoming historical recreation. The difficult space is making some mechanics that are boat movement evocative and add meaningful gameplay choices, tactics and strategy, without becoming more than landlubbers can handle. Sailing is hard to simplify because it has so many simultaneous variables so its a challenging thing to pull off. It could be kept fairly clean with just >wind speed, wind direction, boat direction, boat class but you're already at 3 more things than most people's brains want to deal with for fun that are different enough from any way they've ever had to move in the world its a hard sell.
Alright Anons I'm trying to find a specific Redwall inspired skirmish game. It was shilled on the board a while ago and I can't find it again but you had things like Bat Inquisitors and a Spider Cult that has enslaved Ants to its weird religion. It's not Burrows and Badgers.
>>98878160Read it and the only thing interesting is the stress mechanic. Biggest issue is that the WGA site requires you to use the shopping cart to download the fucking rules.
>>98878920I believe the lore on the subject as I understand it is.>GW delayed the release of a model>delay caused warhammer youtuber to lose their content for their scheduled video to feed the algorithm hamster wheel>they needed algorithm fulfillment content to keep up their monetization income>saw they got some quar on a whim, so made a video on that so they could keep up on gaming the algorithm hamster wheel system Being a GW youtuber they had a decent sized audience and it brought Quar from obscurity to the public mind. If it wasn't for that incident Quar would still be quite obscure.
>>98873817DREADLEEEEET!
>>98880807Iirc the quar guy was so thankfull he let him put in his own Quar faction, I think its Gloam Hyyn
>>98881004>>98880807And then everyone on the stream clapped.Source? I was that faction.THE END
>>98881028https://zombiesmith.com/clash-of-rhyfles-gloam-hyyn-rhyflers/Anon thats literally what happened.
>>98881286Gloamers make me think of worm handlers from Nausicaa.
Can quar stay in a separate containment thread like it aaaalmost did this time?
>>98881571Just because you have a unhealthy rent free seeth about Quar, it doesn't change the fact that it is a alternative war game and this is the alternative war game general.
>>98881624It's hilarious he's so mad he even made a thread for us.>>98881571How about a deal, we stay in a containment general if you get to be the threadbaker. You have to follow quar news and monitor the thread for next thread's pic. if you fail to make a thread we come back here. What do you say king
>>98881571Can we move warmawhatever to a different thread too then? I don't care for it and we're already being petulant.
>>98879233No, it's because gays and shit found some anthro sock-puppet rainbow skinned army men and got all soiface about it.
>>98881571The game itself is fine. Some of the posters I've seen here..... not so much.
>>98881571quar is peak /awg/.
>>98880807>If it wasn't for that incident Quar would still be quite obscure.eh, not sure about that, wasn't the plastics already in the works?anyway, it's funny how that video fucking popped off for the guy
>>98881691You're not gonna keep that deal so you can keep spamming and you know it, bong.
>>98863058>You are WRONG!>*provides no further explanation*Guess I'm right then.
>>98881571>>98882529Do you people just go around looking for things to be mad at on here, what is there even to be mad about here. Your post and its direct replies are more numerous than all Quar posts previously made in the thread. >>98880747I've been looking at the rules for Man O' War as well, I like their template system (picrel) where you can aim at different bits of the ship with different success modifiers. I also like Dreadfleets idea of having random damage cards, like a cannonball can randomly kill your first mate or your steering wheel, its a natural extension of the damage tables for vehicles you had in old-school 40k. I think I'm gonna make a google doc that lose interest in after a few days and never return to.
>>98883491This template is a bit retarded. In an actual broadside naval volley literally every cannon will be aimed at the opponent gundeck or just below the waterline. No one will be aiming at the focsle except some swivel guns on the deck
>>98883652Kek this >enemy has thirty point blank 32lb broadsides pointed directly at my hull >Quick, let's aim for his mast, so he cant get awa-*BLAM*
>>98883652>>98883762Well yea, in a full broadside-vs-broadside encounter at close range. But I think any fun game would have the opportunity to take potshots longer-range, or have situations where you only have a couple of cannons worth of firepower, or stuff like picrel, the triple guns from Pirates of the Carribean on the front of the ship. Plus weird fantasy weapons. IRL they had chainshots specifically to take out masts and grapeshot to clear the deck of crew so its not much of a stretch.
>>98882529None of these is the correct potatoe, the correct potatoe is always Golden Banana.
We're possibly starting Thaw Of The Lich Lord tomorrow.
>>98884329You could also play battletech with those.
>>98884329Which one is the lich lord ?
>>98880807>If it wasn't for that incidentThere are so many games out there I'm always surprised what does and does not get traction.I'm still trying to understand how Trench Crusade isn't vaporware when it doesn't even have official minis outside of a partial selection of STL files and 90% kitbashing, but somehow got it's own category slot in all the FLGS websites. Like it somehow out-GrimDerp'd 40K for the same audience.Meanwhile Firelock 198X is equal parts Peak and Obscure, and it's never going to take off because it's a wargame being developed by an actual Tanker, and is doing something original with soulful artwork and lore and even has all it's official books formatted as they would be in-universe.
>>98884404>it's never going to take off because ...Not having officially designed minis and not trying to ride the "muh alternative to 40k" wave doesn't help either. Firelock is really a different kind of game than what's mainstream.TC also got big because of the artist and le grimderp 40k killer. I think it has official minis now too, but I don't know who cares about that since whatever that blunder the company did with the STLs and stuff.
>>98884404>vaporwave>https://youtu.be/q7v9zazGZ9Q?si=I7Vl5yoHz2AVFyAA