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/tg/ - Traditional Games


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How come you barely see RPG sourcebooks including Choose-Your-Own-Adventure sections to teach you the rules anymore? Those were dope
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>>98862675
Barely anyone uses them. Also, they're hard to write and few authors have the skill anyore.
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>>98862675
Chaosium (RuneQuest in 2021, Call of Cthulhu in 2022, Pendragon in 2023) does them. Also Legend in the Mist has a barebone comic book adventure with some choices if you count it.
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>>98862675
>Can explain rules in plain, consistent terms, with easy bookmarks and proper editorial care
>Or can do some pointless gimmick to be special
Gee, I wonder why nobody does that anymore
Don't forget to also make a parallel Mork Bork thread and ask in it why the game is so shite with explaining the rules.
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>>98862675
Somebody turned the one included with Paranoia into a text adventure and put the source code for it up on a BBS back in the day. That's how I first learned about the game. Memories...
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>>98862981
I didn't get the memes when I finally tried to run Mork Borg. The uninteligible pages are bizarre lore that is more inspo than something you can fit in a game, the mechanical parts are perfectly readable. No one who actually read it would say it's hard to read.
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>>98863077
It has too much PĂ–RPLE PR0SE
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>>98862981
I'd expect the "pointless gimmick" drags often-clunky example text out of the "primary" rule description while demonstrating how they fit together in ways that simply are not possible in formatting good for mid-play reference of points in contention.
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>>98862675
>How come you barely see RPG sourcebooks including Choose-Your-Own-Adventure sections to teach you the rules anymore?
Takes more effort to write one that works than most
>designers
are willing or able to do compared to making some shit up in the example of play section.
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>>98862981
Why are you seething



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